Re: The Softimage mailing list

2019-11-11 Thread Royston Michaels
Thank you to you all in this awesome community. From every single post, I
have gained sooo much knowledge.
Having to switch from Soft to Maya and then to teach it to students, I
can't believe that I still have hair on my head.
Slowly moving to Blender as it looks very promising(even my students find
it a joy to work in than Maya)
and hoping it could be the new Soft... fingers crossed... please share the
link to the google group... I will follow you...
follow you wherever you will go 

落落

On Tue, 12 Nov 2019 at 08:02, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> could someone please open up a discord channel?
>
> On Tue, Nov 12, 2019, 12:11 AM Tim Crowson  wrote:
>
>> I hate maya. It can’t handle anything. It is a daily pain in my ass.
>>
>> On occasion I’ll run into someone here in Van who has a Soft background,
>> and naturally no one else around us will know what we’re talking about,
>> because all they have been exposed to is Maya. I hate to see it all finally
>> wind down.
>>
>> On Mon, Nov 11, 2019 at 21:05 Steven Caron  wrote:
>>
>>> i think he is fibbing you... i am running pretty new nvidia drivers with
>>> softimage just fine
>>>
>>> On Mon, Nov 11, 2019 at 8:46 PM Jeremie Passerin 
>>> wrote:
>>>
 That community has been amazing and I'm sad to see the end of it.
 Today my IT supervisor told me that softimage wasn't working properly
 with the latest drivers he wanted to push for the studio... the end is
 near.
 We're about to wrap our first production in Maya at Blur. The last one
 in softimage might be already started...


 On Mon, Nov 11, 2019, 16:03 Nicole Beeckmans-Jacqmain <
 arc.ann...@gmail.com> wrote:

> I am learning hebrew at the moment
> in the meantime using softimage to make the storyboard alongside
> painter and wacom
> i wonder if houdini 18 which looks promising
> would give same intellectual pleasure at discovering a new 3d
> building/app method as did and does softimage for me
> ? someone has thoughts about houdini 18 as respect to pleasure at
> thinking?
> thanks for you
> see ya
> nicol
>
> Le mar. 12 nov. 2019 à 00:30, Stephen Davidson 
> a écrit :
>
>> I still make money using Softimage/Redshift 3D! I have tried to learn
>> other software, but I find Softimage is still the fastest
>> to model and animate. Then, they released the latest version of
>> Blender. Hey, that looks very familiar ! I believe it is time for me
>> to switch over. slowly :)
>>
>> If only Redshift would work with Blender.
>>
>>
>> On Mon, Nov 11, 2019 at 5:28 PM Luc-Eric Rousseau <
>> luceri...@gmail.com> wrote:
>>
>>> Hi.
>>>
>>> The 11th anniversary of the Softimage acquisition, and therefore
>>> this version of the list, has come and gone last month.  I started 
>>> working
>>> at Softimage in 1997, and it's been part of my life ever since.  My 
>>> black
>>> t-shirts are faded, and my children recently found some XSI "tattoos" 
>>> and
>>> magnets in the basement which they used for Halloween.  Odd bits of
>>> Softimage memorabilia are spread around the house that only Dad can
>>> identify.
>>>
>>> Every once in a while, I can sense IT sniffing around looking for
>>> old servers to retire. The Softimage mailing list server is some kind of
>>> Linux VM that I think continues to work as long as it doesn't bother 
>>> anyone.
>>>
>>> I think it's time to think about switching the list over to the
>>> google group that archives it before the plug gets pulled on us. One 
>>> would
>>> join that group to post and get future emails rather than the list. 
>>> There
>>> may be other resources people want to share to stay in touch, such
>>> as LinkedIn groups, and si-community.com
>>> 

Re: SItoA-5.4.0-beta

2019-08-20 Thread Royston Michaels
Thank you for keeping this going.

On Mon, 19 Aug 2019 at 21:20, Jens Lindgren 
wrote:

> I noticed that the AdLM patch wasn't included in the package and therefore
> SItoA most probably will instantly crash.
> I've updated the package now so just re-download and install and it should
> work fine.
>
> //Jens
>
>
> On Mon, Aug 19, 2019 at 12:23 PM Jens Lindgren <
> jens.lindgren@gmail.com> wrote:
>
>> Good news, everyone!
>> We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4 was
>> released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
>> Here's the beta: 
>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl-2FXkldMBeOtnF57iN5mpt7gQjSv-2BXzPw8-2FsflsxpKOZVaMDMFprT-2FnsL1zAN31Y0tdFeIeFbZ-2FYYnvbMw1CU8CenQaruB5URDstbY7-2BXVc7XptnDXAdzzJJX68EacKxylgqNEd1XjYrqM6wjHL-2FRMkEhVw4-2FhptJsABgGJfyzNOsf5ZdsGkmbi5TfFtwXOyPiTYDKBFatpuZ-2BU-2Bg9s7vMidjpo7QHKKvkFtXa6FkWoB2h7q-2FShwT05-2FBbeSqbmvyNvN07CeG6-2Ba5aBISyQYhlxblfrOJpzCk6KeIyF5tIc4w-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRKbvC75bZmmKnAvbCSPcrdsT4BX9CVBam8xKXEUb9xUxQhvAzRZbZGixnx1i-2FgwIJ6bt4x2JpMLWmfRYHi81o8VZMrFWkU6pkuBzpxYDX0-2BXT7771IKGa-2F8L7GX2-2FgQt41hYGrXD7A38NtIkmf-2FSc-2F3KMhGusIp4xj-2Fv93O2tTl-2F700ZxhoBmV-2FJTubTkW6Zc-3D
>>   ... addon?dl=0
>> 
>> And here's the release notes: 
>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTsRNn1Ps1jaIbquvUh88D6Il1jCwpJ8QwNIVhlxkrzB-2BcHduwVV51dkf1LfcaaCCX4sIGvkSe6TeN0dIdsCfT8-2F-2BUAucW1frSbJ39xwtZ5QHnfepHDKCyjAtsxjAhNkUMGSL91YnBXaqwUykc4Xi7XyanQjgVqJkvgrfBJkJXmokk0vr-2FlkCkWmFQrSU-2BLZDT4kdIxcFAdqgXXh38JG9CDMLTuK6MBU2LLuJVGR4v16A69k9CgGaVjn4WX-2B3q5bN1BOn9exFNDP27HmePkqocaXSrIXvBUPtObpynvDXNOKBA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRKbvC75bZmmKnAvbCSPcrdsT4BX9CVBam8xKXEUb9xUzG3MbQ4WM2vxxyq1g-2BUqowKrPyl38BoavF9DjorDjvlxHm7EYvjTW9mfKBNFyQt3sdOk6sjyZ5qwC9VLUKEXN2PXC5jgx-2BoDY5h9E5P5sIRUHb2JXvGz6br726GCP-2F9tCbO62Kcw8nhNgkk-2BG4err8-3D
>>  
>> 

Re: Momentum / implosiafx plugins

2016-05-27 Thread Royston Michaels
Thank you Oleg,
you are most generous for sharing.

On 27 May 2016 at 03:03, Sven Constable  wrote:

> I checked the crate plugin, but its an just alembic import export. The
> docs for momentum says there should be a submenue called 'plotting'. The
> settings in the scene root for momentum, regarding plotting are also
> missing. Version 3 has it.
>
> I checked with Softimage 2011 SP2 and 2015 SP2.
>
> The demo limitation in prior versions did not allow plotting. Maybe the
> plotting functions were removed accidently by removing the license
> verification inside the 'SoftimageMomentum.dll'. I maybe wrong. Oleg?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
> *Sent:* Friday, May 27, 2016 12:16 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Momentum / implosiafx plugins
>
>
>
> I think they moved the plotting to the crate plugin? Also free to use now
> :)
>
>
>
> On 26 May 2016 at 22:04, Sven Constable  wrote:
>
> Thank you. Is it just me or is the plotting functionality removed? I cant
> find it in the Momentum menue nor the global  Momentum Settings in the
> scene root.
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Oleg Bliznuk
> *Sent:* Thursday, May 26, 2016 4:24 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Momentum / implosiafx plugins
>
>
>
> Hi all,
>
> Since the EOL of Softmage I'd like to open free access to Momentum and
> ImplosiaFX plugins. You can grab it here :
> ImplosiaFX
> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>
> Momentum
> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>
> These links include builds both for win and linux 64bits + documentation
> and sample scenes.
> It was a lot of fun to make tools and various tech stuff in ICE, thanks
> all for the great experience, especially for the ice vimeo channel folks
> :-) . Hopefully those plugins still can be usefull.
>
> best regards,
> Oleg
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> www.matinai.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Happy Christmas List !

2015-12-25 Thread Royston Michaels
A merry Blessed Christmas to you and your family Sebastien and to the best
community of artist on this list. A prosperous New Year wish to all

On Friday, 25 December 2015, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> A very happy Christmas to all ma Softies !
>


Re: POLY | Manipulating polygons

2015-12-07 Thread Royston Michaels
Thanks Olivier (Christian and Cesar) for sharing christmas has come
early

On 7 December 2015 at 15:25, Morten Bartholdy  wrote:

> Awesome stuff Olivier! Thanks for sharing. One question - I am stuck on
> 2013 SP1 atm - I know the demo scenes are 2015 - is there stuff in the
> compounds that doesn't work for 2013 SP1?
>
>
>
> Morten
>
>
>
>
> Den 4. december 2015 kl. 23:25 skrev Olivier Jeannel <
> facialdel...@gmail.com>:
>
> Hi there,
> Lately I "developped" for a recent job a set of ICE nodes to easily and
> fastly manipulate polygons.
> A lot of this techology is taken from Christian Godzinger and Cesar Saez.
> I just rewired together and compounded to ergonomic- easy to use purpose.
> It is really faster than the usual Particle to Island.
> If someone is interested, I'll happily share the compounds and some demo
> scenes, just drop a line in the comments.
>
> I put together a demo here :
>
> https://vimeo.com/147899293
>
> If you have the courage to scroll to the end of the video, there are same
> cheesy mixture of points manipulated around edges and around polygon center
> which are not so common (I believe).
>
> Thank you.
>
>
>
>


Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread Royston Michaels
WOW, thx Leonard.
Happy Friday

On 13 November 2015 at 13:04, Olivier Jeannel 
wrote:

> It's just so funny how some of us became specialized !
> Leonard, you became Mr Lightnings now :D
>
> Great movie, well done !
>
> On Fri, Nov 13, 2015 at 11:52 AM, toonafish  wrote:
>
>> Wonderfull, thanks a lot Leonard !
>>
>> -Ronald
>>
>> On 13 Nov 2015, at 11:09, Leonard Koch  wrote:
>>
>> Hi List,
>>
>> I have a new version of LK Lightning for you today. I hope you don't mind
>> my posting it here.
>> The headlining feature for version 2.5 is *Stages* which allows you to
>> create much more complicated behaviours by assigning different sets of
>> controllers to particles based on which stage they are in.With these stages
>> also comes a new category of compounds. *Triggers* that allow you to
>> move particles between them.You can assign a new stage to strands that have
>> been split off as well and thus give them a different set of rules. This is
>> something that was requested many times by 2.0 users and is indeed super
>> useful.Additionally there are a bunch of other useful tools for particle
>> effects in here that stem from an awesome job I got to do at Digital Golem:
>> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>>
>> *LK Lightning is also free for everyone now.*
>> With Softimage going EOL I just don't feel good charging people for an
>> extension to a software that has been sentenced to death.Freelancers and
>> companies who've approached me wanting to buy LKL in the past couple of
>> months have already received it free of charge and with the new version I'm
>> making it available to everyone.
>> I hope that the community can put 2.5 to good use and hope to still see
>> many awesome projects made with it and Softimage.
>> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
>>
>>
>>
>


Re: Carpet unfurl

2014-04-21 Thread royston michaels
Hi,

so I'm trying to do something similar to the vid from the link
Stephen sent, I'm stuck implementing the mimic null connection.

I ended up using a grid deformed by a spiral curve, then applying a
sim ice tree connecting syflex cloth node, nail node connecting the top
edge point cluster and self collide force. The effect is sort of the
inverse of
the vid where the roll drops down. The issue I'm having is that if I want
to change
the thickness of the rolled up grid in the deformer, my cloth sim freaks
out.

can anyone point me in the right direction to have control over thickness
without affecting
the cloth setup.

thanks


Carpet unfurl

2014-04-17 Thread royston michaels
Hi list,

I stumbled across a video online of a carpet unfurling using syflex mimic
null
and now can't seem to find it. Anyone have a link to this.

Tia,
Royston


Re: Carpet unfurl

2014-04-17 Thread royston michaels
Thanks Stephen, that's the one.

On Thursday, 17 April 2014, Stephen Davidson wrote:

 this?
 http://www.si-community.com/community/viewtopic.php?f=11t=2970


 On Thu, Apr 17, 2014 at 7:09 AM, royston michaels 
 royston...@gmail.comjavascript:_e(%7B%7D,'cvml','royston...@gmail.com');
  wrote:

 Hi list,

 I stumbled across a video online of a carpet unfurling using syflex mimic
 null
 and now can't seem to find it. Anyone have a link to this.

 Tia,
 Royston



 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



theater curtain animation

2014-04-15 Thread royston michaels
Hi all,

Whats the most flexible method for creating a curtain closing animation?
Something like the curtain closing in this (
http://www.youtube.com/watch?v=Z8KuKH6oixo)
but not overlapping as it closes and without the ribbons.

TIA for your suggestions.


Re: theater curtain animation

2014-04-15 Thread royston michaels
thanks Alok...will check them.

should have checked there first.


On 15 April 2014 13:24, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 I would use syflex. There are lot of good syflex examples in
 ..\Data\XSI_SAMPLES\Scenes\Simulation that comes with soft. For your case
 particularly take a look at syflex_skirt scene example as it closely
 matches with your needs. But also take a look at other syflex example for
 setting it up.

 Cheers !


 On Tue, Apr 15, 2014 at 4:33 PM, royston michaels royston...@gmail.comwrote:

 Hi all,

 Whats the most flexible method for creating a curtain closing animation?
 Something like the curtain closing in this (
 http://www.youtube.com/watch?v=Z8KuKH6oixo)
 but not overlapping as it closes and without the ribbons.

 TIA for your suggestions.




 --



D3 Softimage - better phrased

2014-01-22 Thread royston michaels
Hi Paul,
Had some experience with D3, lots of back and forth between soft and D3
for getting the projections to line up correctly. Also I had to render out
4k sequences
for projection. Maybe Johan Forsgren on the list can share some info. I
started a thread on the list
last  year d3 technologies content.
All the best with the project.

R

On Wednesday, 22 January 2014, Paul Griswold wrote:

 I'm not sure if I phrased my question very well, so I figured I'd give it
 another shot.

 I suppose the first question is - has anyone on the list ever done
 anything at all with D3 Technologies?  You've probably seen their stuff on
 YouTube where they project stuff on buildings and make it look like the
 building is made of Tetris blocks, etc.

 I'm doing a project with them and although it seems fairly
 straight-forward, I really want to cover my bases before I get too deep.

 It looks like it's essentially a matter of taking a 3D model of whatever
 D3 is projecting on  creating an animated RenderMap that they take and
 re-project on the physical version of the model.

 If nobody else has done it, I'll at least try to take notes  share them
 when I'm done.

 Thanks!

 Paul

  ᐧ



Strands

2013-11-05 Thread royston michaels
Hey guys,

I'm trying to create some strands using
points on a mesh with the strand along each
edge so each point is a particle and all connecting
edges are strands...anyone have ideas creating
this.

Thanks for all/any suggestions.

R


Re: Strands

2013-11-05 Thread royston michaels
Thanks David

On 11/5/13, David Barosin dbaro...@gmail.com wrote:
 Get all edges
 add a particle per edge
 use edge vertex index 0 for the particle position (and strand 0 position)
 use edge vertex index 1 for strand 1 position

 or ;)

 go to rray.de and look for this - Strandwire Compound by Andreas Byström


 On Tue, Nov 5, 2013 at 7:35 AM, royston michaels
 royston...@gmail.comwrote:

 Hey guys,

 I'm trying to create some strands using
 points on a mesh with the strand along each
 edge so each point is a particle and all connecting
 edges are strands...anyone have ideas creating
 this.

 Thanks for all/any suggestions.

 R





Orthographic Cam renders

2013-10-30 Thread royston michaels
Hi list,

I'm having some weird aspect issues rendering from Orthographic camera.
Firstly, is it wise to render from this camera?
Second, I'm rendering a format of 4096x808 with aspect ratio set to 5.0693.
There are animation keyframes on the camera's local rotation, position and
FOV angle.
If I do a pass render the aspect changes(stretched in Y) in the rendered
frames when the camera
moves.
If I do a preview or render current frame...all's good.
I've checked all settings in the camera properties and render pass output
resolution and output format...they are all set to the above rez and ratio.

The format and ratio is for d3 projection.

TIA, sorry if this seems like a noob request.
Royston


mail delay

2013-10-30 Thread royston michaels
Hi list,
anyone experiencing delays sending mail to the list?
sending from gmail account.

my mail appears a week later from send date.


Re: mail delay

2013-10-30 Thread royston michaels
Hmmm, let me check...
Everything's stable, thanks Alan.

I sent mail before this...not seeing
it on the list...can you confirm?



On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 No delays here, and I'm on gmail. Have you turned off all and any flux
 capacitors? You may be a time traveller.



 On Wed, Oct 30, 2013 at 7:48 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,
 anyone experiencing delays sending mail to the list?
 sending from gmail account.

 my mail appears a week later from send date.




Re: Orthographic Cam renders

2013-10-30 Thread royston michaels
That's the one Alan, just read Mathias and Martins replies to my mail
delay question. So only if someone replies does it
appear. Are senders excluded from seeing their own mail
on the list?

On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 * I sent mail before this...not seeing it on the list...can you confirm?*

 I got this one 8 hours ago. Is this the one you meant?



 On Wed, Oct 30, 2013 at 4:16 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to
 5.0693.
 There are animation keyframes on the camera's local rotation, position
 and
 FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the rendered
 frames when the camera
 moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass output
 resolution and output format...they are all set to the above rez and
 ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston




Re: Orthographic Cam renders

2013-10-30 Thread royston michaels
Thanks Gray, Matt.
Will check out about setting in gmail.

Any comment regarding this thread?

Roy

On 10/31/13, Matt Lind ml...@carbinestudios.com wrote:
 I see my own mails.  I don't use Gmail.


 Matt



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame
 Fuller
 Sent: Wednesday, October 30, 2013 3:03 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Orthographic Cam renders

 The list does not exclude senders from seeing their own mail, but gmail does
 and I guess that other webmail services might too. I think there might be a
 setting somewhere.

 gray

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston
 michaels
 Sent: Wednesday, October 30, 2013 5:57 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Orthographic Cam renders

 That's the one Alan, just read Mathias and Martins replies to my mail delay
 question. So only if someone replies does it appear. Are senders excluded
 from seeing their own mail on the list?

 On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote:
 * I sent mail before this...not seeing it on the list...can you
 confirm?*

 I got this one 8 hours ago. Is this the one you meant?



 On Wed, Oct 30, 2013 at 4:16 AM, royston michaels
 royston...@gmail.comwrote:

 Hi list,

 I'm having some weird aspect issues rendering from Orthographic camera.
 Firstly, is it wise to render from this camera?
 Second, I'm rendering a format of 4096x808 with aspect ratio set to
 5.0693.
 There are animation keyframes on the camera's local rotation,
 position and FOV angle.
 If I do a pass render the aspect changes(stretched in Y) in the
 rendered frames when the camera moves.
 If I do a preview or render current frame...all's good.
 I've checked all settings in the camera properties and render pass
 output resolution and output format...they are all set to the above
 rez and ratio.

 The format and ratio is for d3 projection.

 TIA, sorry if this seems like a noob request.
 Royston







d3 technologies content

2013-10-22 Thread royston michaels
Hi list,

Thought I'd check here with you guys if anyone
has created content for 3d projections using d3 and softimage.
I'm interested to know about workflow and limitations
and /or tips I need to be aware of.

thanks,
Royston


test

2013-10-22 Thread royston michaels
sorry for the noise...checking to see if mail
getting to the list.


Re: d3 technologies content

2013-10-22 Thread royston michaels
I must apologise in advance as this mail was sent a few days ago
and have subsequently sent another today with same query.


On 22 October 2013 15:56, royston michaels royston...@gmail.com wrote:

 thanks for the replies, been speaking to the guys at d3 and renders have
 to be
 4k...they also have to be rendered out based on your UV map of the model
 thats
 going to be used for projection.
 Is there a way to use the models UV map masked and used as a template to
 see
 clipping of projections so when I animate the camera, I'll know what will
 be projected
 on the model...hope you understand where I'm going with this.


 On 22 October 2013 14:36, Johan Forsgren johan.forsg...@edithouse.sewrote:

 The guy who usually sits next to me has been using D3 on a few projects,
 and the trend is that the more D3 is involved, the more profanity I hear. I
 cant remember the exact details (Last D3 projects was in May) but its was
 somewhat on the buggy side, and there was something weird about the asset
 management as well.

 Sorry i Cant be more specific, I wasn't really involved in that project,
 and my colleague is away on vacation. My impression is that you should
 limit your time in the program to a minimum.



*Johan Forsgren* 3D ArtistPhone + 46 31 752 20 07
 johan.forsg...@edithouse.se nic...@edithouse.se
 Follow us at 
 facebook.com/edithousefilmworkshttps://www.facebook.com/EdithouseFilmWorks 
 edithouse
 FILM WORKS www.edithouse.se Lilla Bommen 4a, S-411 04 Göteborg, Sweden
 www.facebook.com/edithousefilmworkshttps://www.facebook.com/EdithouseFilmWorks


 2013/10/22 royston michaels royston...@gmail.com

 Hi list,

 Thought I'd check here with you guys if anyone
 has created content for 3d projections using d3 and softimage.
 I'm interested to know about workflow and limitations
 and /or tips I need to be aware of.

 thanks,
 Royston






Re: d3 technologies content

2013-10-22 Thread royston michaels
yes, I plan to shatter the projected model and animate the cam so
you see the pieces up close and then move out to reveal the model
piecing together. client also has idea of poly faces of the model extruding
towards audience.




On 22 October 2013 17:31, Johan Forsgren johan.forsg...@edithouse.sewrote:

 Not sure I do, why would you want yo animate a camera? Are you going to
 project some flythu of an environment?

 In the one d3 project I've worked on we rendered out the uvs and used them
 as a template for animation.  But that was all 2d done in after effects
 with a static camera.

 Anyway in that case we edited the whole projection in smoke using the uv
 template and an 3d scene we got from d3 (exported as fbx)  All we did in
 the d3 was press render (or however you do it) . Sorry if I can't be more
 exact.


 On Tuesday, October 22, 2013, royston michaels wrote:

 I must apologise in advance as this mail was sent a few days ago
 and have subsequently sent another today with same query.


 On 22 October 2013 15:56, royston michaels royston...@gmail.com wrote:

 thanks for the replies, been speaking to the guys at d3 and renders have
 to be
 4k...they also have to be rendered out based on your UV map of the model
 thats
 going to be used for projection.
 Is there a way to use the models UV map masked and used as a template to
 see
 clipping of projections so when I animate the camera, I'll know what will
 be projected
 on the model...hope you understand where I'm going with this.


 On 22 October 2013 14:36, Johan Forsgren johan.forsg...@edithouse.sewrote:

 The guy who usually sits next to me has been using D3 on a few projects,
 and the trend is that the more D3 is involved, the more profanity I hear. I
 cant remember the exact details (Last D3 projects was in May) but its was
 somewhat on the buggy side, and there was something weird about the asset
 management as well.

 Sorry i Cant be more specific, I wasn't really involved in that project,
 and my colleague is away on vacation. My impression is that you should
 limit your time in the program to a minimum.



*Johan Forsgren* 3D ArtistPhone + 46 31 752 20 07
 johan.forsg...@edithouse.se
 Follow us at 
 facebook.com/edithousefilmworkshttps://www.facebook.com/EdithouseFilmWorks



 --
 Sent from my fax machine.



Re: softimage.tv - Hello World!

2013-09-04 Thread royston michaels
Congrats and Well Done for all your efforts guys.
looks awesome


On 4 September 2013 14:49, Sebastien Sterling
sebastien.sterl...@gmail.comwrote:

 Count me in, hello Mario !


 On 4 September 2013 14:40, Mario Domingos mdomingos.p...@gmail.comwrote:

 I'm in! :)
 —
 Sent from Mailbox https://www.dropbox.com/mailbox for iPhone


 On Wed, Sep 4, 2013 at 1:34 PM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

  oooh look at you outdoing autodesk's 'well oiled' (hehe right) pr
 machine!!



 there's been some really great, very high profile Soft work done lately,
 this is a great idea to keep that momentum going, and prove that Soft is up
 there with the 'big boys'



 well done



 a



  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal
 Infante
 *Sent:* 04 September 2013 13:18
 *To:* softimage@listproc.autodesk.com
 *Subject:* softimage.tv - Hello World!



  Hi All,



  Would like to announce the launch of softimage.tv created to showcase
 the best softimage work out there. It's meant to be mainly a video
 depository but hoping it will also function as a hub for the community.



  The idea sparked from Andy Moorer's Nike Evolution write up on that
 Nike job, I thought amazing effort but how do we showcase it a bit more?
 The list and si-community are great place to discuss soft, but I think a
 lot users are not on it, not to mention producers, agencies and decision
 makers.



  It is still early days so this is a work in progress, we will be
 adjusting the layout based on the predominant content we receive. This is
 where eveyone can help us a bit, If you ever created a tutorial for soft,
 uploaded a test, done an amazing tool,  have a  showreel to show off,
 finished a good looking job help us by submitting it.



  You can directly submit your videos via very simple form in the
 website (Submit video). All you need to send is a title, vimeo/youtube url,
 and description. The wordpress will look after the thumbnails, then all we
 have to do is approve it. Ideally you will be logged in when submitting, so
 the system will put all videos under your profile.



  The website was created by myself with the help of Cesar Saez . Would
 love to know what you guys think about it, and how we can move things
 foward.



  Best,

  Cris





   --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3392 / Virus Database: 3222/6636 - Release Date: 09/03/13






Re: OT: alien character

2013-06-10 Thread royston michaels
Thanks a bunch for the link Stefan

On 6/10/13, Stefan Kubicek s...@tidbit-images.com wrote:
 FXGuide article about the making of Paul.
 Modeling  Rigging at approx. 50% down the page.
 http://www.fxguide.com/featured/paul-double-negative’s-alien-adventure/

 Hi List,
 I'm curious to know how much time someone would spend to model, texture
 and rig an alien character(including rig for facial animation),
 reference is Paul the alien. I need an average estimate.

 I apologise for the non technical mail.
 TIA,
 Royston



 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--



Re: alien character

2013-06-10 Thread royston michaels
WoW, thanks all for the detailed breakdowns.
I have a clearer understanding now to present
and to backup time estimations.

You guys rock :)

On 6/10/13, Tim Leydecker bauero...@gmx.de wrote:
 My ballpark guestimate of 2 months workload done in 6 weeks would
 be for a solid but not really extraordinary TVC level of quality
 alien character thingy, including something like 10-20 seconds of
 rushed animation, reduced in terms of thinking things through and
 giving the rigged mesh a character by creating both striking facial
 animation and strong keyposes. Using shortcuts for every production step.

 That is mostly based on the reduced heads-up and turnaround time
 for TVC/commercial projects I have witnessed first hand on projects.

 Personally, I would consider anything allowed less than 3 weeks doomed
 to look like shit and not worth the money billed, even if grossly underbid,
 because the advertisement would actually have a negative effect on both
 the artist´s personal satisfaction and the client´s product.

 That said, I can image there are people able to bring a beautiful character
 from concept to 15-30 seconds of top-notch animation, rendered and
 composited
 in 4 weeks but that would probably mean self-paced, non-interefered types
 of
 personal pet projects - which has nothing to do with working with client
 and
 producer types...

 Cheers,

 tim




 On 10.06.2013 01:54, Sebastien Sterling wrote:
 Depending on the complexity I would side with Tim, in the region of 2
 months assuming it has already been conceptualized, this would not include
 animation.


 On 10 June 2013 01:02, royston michaels royston...@gmail.com
 mailto:royston...@gmail.com wrote:

 Thanks Tim,
 6 weeks would give enough time for approvals, etc.

 On 10/06/2013, Tim Leydecker bauero...@gmx.de
 mailto:bauero...@gmx.de wrote:
   I would have guessed 2 months work in 6 weeks time...
  
   Cheers,
  
   tim
  
   On 10.06.2013 00:50, royston michaels wrote:
   Thanks guys,
   Rigging is basic, nothing intense, most of the animation would be
 facial
   expressions, some lip sync. Model and texture, very close to Paul
 the
   alien. I don't want to quote and
   shoot myself in the foot for not allocating enough time, so maybe
 1 week
   for model,texture, 1 week for rigging and animation. Animation
 would vary
   depending on amount of lip sync
   and shots. 3 weeks at a descent pace then.
  
   Thanks again,
  
  
   On Sunday, 9 June 2013, Daniel Kim dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.com
   mailto:dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.com wrote:
 I've got some detailed info about that project earlier from
 the
   production. You guys might have been thinking A++ quality feature
 film,
   but it is not. The Quality should be
   nice, but it sounds like they were working on pilot film. That's
 why I
   said 1 week with full working time. I am not sure Royston is in
 the same
   production or not though. And
   working time should be fit to their project schedule right? What
 they told
   me that moment was 2 weeks. And I saw what they want, then I said
 1 weeks
   because quality wise and
   payment wise.

 Daniel

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com
   mailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com
   [mailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com
   mailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mike
   Donovan
 Sent: Monday, June 10, 2013 9:40 AM
 To: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
 Cc: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
 Subject: Re: alien character

 I bet it took weeks just to create his pre-pro designs. :P

 Sent from my iPad

 On Jun 9, 2013, at 5:29 PM, Sebastien Sterling
   sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.com
   mailto:sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.com
   mailto:sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.com wrote:

 I doubt it took one week to make Paul, Dan :P


 On 9 June 2013 22:54, Daniel Kim dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.com
   mailto:dani...@magicboxandapps.com
 mailto:dani

OT: alien character

2013-06-09 Thread royston michaels
Hi List,
I'm curious to know how much time someone would spend to model, texture and
rig an alien character(including rig for facial animation), reference is
Paul the alien. I need an average estimate.

I apologise for the non technical mail.
TIA,
Royston


Re: alien character

2013-06-09 Thread royston michaels
Thanks guys,
Rigging is basic, nothing intense, most of the animation would be facial
expressions, some lip sync. Model and texture, very close to Paul the
alien. I don't want to quote and shoot myself in the foot for not
allocating enough time, so maybe 1 week for model,texture, 1 week for
rigging and animation. Animation would vary depending on amount of lip sync
and shots. 3 weeks at a descent pace then.

Thanks again,


On Sunday, 9 June 2013, Daniel Kim dani...@magicboxandapps.com wrote:
 I've got some detailed info about that project earlier from the
production. You guys might have been thinking A++ quality feature film, but
it is not. The Quality should be nice, but it sounds like they were working
on pilot film. That's why I said 1 week with full working time. I am not
sure Royston is in the same production or not though. And working time
should be fit to their project schedule right? What they told me that
moment was 2 weeks. And I saw what they want, then I said 1 weeks because
quality wise and payment wise.

 Daniel

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Mike Donovan
 Sent: Monday, June 10, 2013 9:40 AM
 To: softimage@listproc.autodesk.com
 Cc: softimage@listproc.autodesk.com
 Subject: Re: alien character

 I bet it took weeks just to create his pre-pro designs. :P

 Sent from my iPad

 On Jun 9, 2013, at 5:29 PM, Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:

 I doubt it took one week to make Paul, Dan :P


 On 9 June 2013 22:54, Daniel Kim dani...@magicboxandapps.commailto:
dani...@magicboxandapps.com wrote:
 Hi Royston

 I've got same personal question from a production in NL. It is depending
on final quality, but it would not take more than 1 week I guess.

 Cheers
 Daniel

 From: softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.commailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of royston michaels
 Sent: Monday, June 10, 2013 6:41 AM
 To: Softimage Mail List
 Subject: OT: alien character

 Hi List,
 I'm curious to know how much time someone would spend to model, texture
and rig an alien character(including rig for facial animation), reference
is Paul the alien. I need an average estimate.

 I apologise for the non technical mail.
 TIA,
 Royston


 
 This e-mail has been scanned for all viruses by Star. The service is
powered by MessageLabs. For more information on a proactive anti-virus
service working around the clock, around the globe, visit:
 http://www.star.net.uk
 

 
 This e-mail has been scanned for all viruses by Star. The service is
powered by MessageLabs. For more information on a proactive anti-virus
service working around the clock, around the globe, visit:
 http://www.star.net.uk
 





Re: alien character

2013-06-09 Thread royston michaels
Thanks Tim,
6 weeks would give enough time for approvals, etc.

On 10/06/2013, Tim Leydecker bauero...@gmx.de wrote:
 I would have guessed 2 months work in 6 weeks time...

 Cheers,

 tim

 On 10.06.2013 00:50, royston michaels wrote:
 Thanks guys,
 Rigging is basic, nothing intense, most of the animation would be facial
 expressions, some lip sync. Model and texture, very close to Paul the
 alien. I don't want to quote and
 shoot myself in the foot for not allocating enough time, so maybe 1 week
 for model,texture, 1 week for rigging and animation. Animation would vary
 depending on amount of lip sync
 and shots. 3 weeks at a descent pace then.

 Thanks again,


 On Sunday, 9 June 2013, Daniel Kim dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.com wrote:
   I've got some detailed info about that project earlier from the
 production. You guys might have been thinking A++ quality feature film,
 but it is not. The Quality should be
 nice, but it sounds like they were working on pilot film. That's why I
 said 1 week with full working time. I am not sure Royston is in the same
 production or not though. And
 working time should be fit to their project schedule right? What they told
 me that moment was 2 weeks. And I saw what they want, then I said 1 weeks
 because quality wise and
 payment wise.
  
   Daniel
  
   -Original Message-
   From: softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mike
 Donovan
   Sent: Monday, June 10, 2013 9:40 AM
   To: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
   Cc: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
   Subject: Re: alien character
  
   I bet it took weeks just to create his pre-pro designs. :P
  
   Sent from my iPad
  
   On Jun 9, 2013, at 5:29 PM, Sebastien Sterling
 sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com
 mailto:sebastien.sterl...@gmail.com wrote:
  
   I doubt it took one week to make Paul, Dan :P
  
  
   On 9 June 2013 22:54, Daniel Kim dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.commailto:dani...@magicboxandapps.com
 mailto:dani...@magicboxandapps.com wrote:
   Hi Royston
  
   I've got same personal question from a production in NL. It is
 depending on final quality, but it would not take more than 1 week I
 guess.
  
   Cheers
   Daniel
  
   From: softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of royston
 michaels
   Sent: Monday, June 10, 2013 6:41 AM
   To: Softimage Mail List
   Subject: OT: alien character
  
   Hi List,
   I'm curious to know how much time someone would spend to model, texture
 and rig an alien character(including rig for facial animation), reference
 is Paul the alien. I need an
 average estimate.
  
   I apologise for the non technical mail.
   TIA,
   Royston
  
  
  
 
   This e-mail has been scanned for all viruses by Star. The service is
 powered by MessageLabs. For more information on a proactive anti-virus
 service working around the clock,
 around the globe, visit:
   http://www.star.net.uk
  
 
  
  
 
   This e-mail has been scanned for all viruses by Star. The service is
 powered by MessageLabs. For more information on a proactive anti-virus
 service working around the clock,
 around the globe, visit:
   http://www.star.net.uk
  
 
  
  
  



Re: audio visualized

2013-06-05 Thread royston michaels
Hi Olivier,
any chance that you know how to shift the frequency from the
end of a row to the centre.


On 4 June 2013 22:03, Matthew Graves mattg1...@gmail.com wrote:

 Very interesting only a few months ago I was making a series of particle
 animations based on Stephan Woermann's plugin. Oliver I found the trick was
 to make a custom cache from the audio cache then you can have multiple
 caches. I will have try out your plugin Calude, there is so much potential
 in what you can do from audio input in ICE.


 On Tue, Jun 4, 2013 at 1:05 PM, Claude Vervoort claude.vervo...@gmail.com
  wrote:

 Just stumbled on that one here. Thanks Olivier for pointing to my plugin
 :) I understand now where it comes from ;)

 I tried to help Royston by annotating the ICE tree, i'll upload it later
 today.

 Cheers! (and yes i'm curious to see the funny stuff !!!).

 Claude



 On Tue, Jun 4, 2013 at 5:52 AM, royston michaels royston...@gmail.comwrote:

 Thanks Olivier,
 Much appreciated,

 On 6/4/13, olivier jeannel olivier.jean...@noos.fr wrote:
  https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar
 
  Here's a link to an equalizer thing made with wave to spectrum.
  It's 5Mb because there is a wav included. Note you'll have to manualy
  input the audio file path in the Wave2Spectrum compound (file is
 located
  in Audio directory)
 
  I gave Claude original sample scene a try and couldn't get it to work
  until I replace the wave2Spectrum compound in the Icetree by the one I
  had installed on my laptop.
  I suspect the compound in the scene sample contains an old version of
  wave2Spectrum. Or my laptop is to weak maybe.
 
  I made pretty funny stuf with it. I should post some samples if the
  project allows it.
 
  Take care,
 
  Olivier
 
 
 
 
 
 
  Le 03/06/2013 22:56, olivier jeannel a écrit :
  Sorry was claude vervoort (wave2spectrum)
  Le 03/06/2013 22:34, royston michaels a écrit :
  That would be awesome if you could.
  Thanks, do you mean Claude or Paul??
 
 
 
  On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
  Yes I used them both, and also the python addon from Guy Rabiller
 (very
  nice and straight forward).
  I like the one from Paul better because you can have several audio
  sources, while the one from Stephen you have to cache the file and
 you
  can only have one audio cached file per scene (unless I'm completly
  wrong).
  Best advice is dowload Paul demo scene on github
 
 https://github.com/claudevervoort-perso/xsi-audio-spectrum/blob/master/scenes/sine_demo_scene.zip
 
 
  It shows how to do setup properly.
  Unfortunatly I'll be out of the office tomorrow. Let me know if you
  need
  it, I might be able to send a file in the morning.
 
  Le 03/06/2013 21:35, royston michaels a écrit :
  Hi Olivier,
  have you tried Stephan Woermann's plugin?
  I'm finding wave2spectrum not working for
  me, although the test on vimeo is exactly what
  I need with a few tweaks.
  Do you have any tips using wave2spectrum?
  I'm still an ice noob.
 
 
 
 
  On 6/3/13, royston michaels royston...@gmail.com wrote:
  Thanks so much Olivier,
 
  Will dig into it.
 
  On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
  WaveToSpectrum from Claude Vervoort
  Does it exactly.
  Just been using it last week ;)
 
  https://github.com/claudevervoort-perso/xsi-audio-spectrum
 
  http://www.si-community.com/community/viewtopic.php?f=15p=19630
 
 
  Le 03/06/2013 17:32, royston michaels a écrit :
  Hi list,
  I need some help creating the following,
  https://www.youtube.com/watch?NR=1feature=fvwpv=c1I0XjSaVmg
 
  I can do this manually but it needs to animate with an audio
 file
  supplied
  and I'd also like to have the height drive the color value. I'm
  sure
  this is
  very easy with ice.
 
  Any ideas or links I can check out is much appreciated.
 
  TIA
  Royston
 
 
 
 
 
 
 
 
 
 






Re: audio visualized

2013-06-05 Thread royston michaels
not to worry, sorted

On 5 June 2013 16:38, royston michaels royston...@gmail.com wrote:

 Hi Olivier,
 any chance that you know how to shift the frequency from the
 end of a row to the centre.


 On 4 June 2013 22:03, Matthew Graves mattg1...@gmail.com wrote:

 Very interesting only a few months ago I was making a series of particle
 animations based on Stephan Woermann's plugin. Oliver I found the trick was
 to make a custom cache from the audio cache then you can have multiple
 caches. I will have try out your plugin Calude, there is so much potential
 in what you can do from audio input in ICE.


 On Tue, Jun 4, 2013 at 1:05 PM, Claude Vervoort 
 claude.vervo...@gmail.com wrote:

 Just stumbled on that one here. Thanks Olivier for pointing to my plugin
 :) I understand now where it comes from ;)

 I tried to help Royston by annotating the ICE tree, i'll upload it later
 today.

 Cheers! (and yes i'm curious to see the funny stuff !!!).

 Claude



 On Tue, Jun 4, 2013 at 5:52 AM, royston michaels 
 royston...@gmail.comwrote:

 Thanks Olivier,
 Much appreciated,

 On 6/4/13, olivier jeannel olivier.jean...@noos.fr wrote:
  https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar
 
  Here's a link to an equalizer thing made with wave to spectrum.
  It's 5Mb because there is a wav included. Note you'll have to manualy
  input the audio file path in the Wave2Spectrum compound (file is
 located
  in Audio directory)
 
  I gave Claude original sample scene a try and couldn't get it to work
  until I replace the wave2Spectrum compound in the Icetree by the one I
  had installed on my laptop.
  I suspect the compound in the scene sample contains an old version of
  wave2Spectrum. Or my laptop is to weak maybe.
 
  I made pretty funny stuf with it. I should post some samples if the
  project allows it.
 
  Take care,
 
  Olivier
 
 
 
 
 
 
  Le 03/06/2013 22:56, olivier jeannel a écrit :
  Sorry was claude vervoort (wave2spectrum)
  Le 03/06/2013 22:34, royston michaels a écrit :
  That would be awesome if you could.
  Thanks, do you mean Claude or Paul??
 
 
 
  On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
  Yes I used them both, and also the python addon from Guy Rabiller
 (very
  nice and straight forward).
  I like the one from Paul better because you can have several audio
  sources, while the one from Stephen you have to cache the file and
 you
  can only have one audio cached file per scene (unless I'm completly
  wrong).
  Best advice is dowload Paul demo scene on github
 
 https://github.com/claudevervoort-perso/xsi-audio-spectrum/blob/master/scenes/sine_demo_scene.zip
 
 
  It shows how to do setup properly.
  Unfortunatly I'll be out of the office tomorrow. Let me know if you
  need
  it, I might be able to send a file in the morning.
 
  Le 03/06/2013 21:35, royston michaels a écrit :
  Hi Olivier,
  have you tried Stephan Woermann's plugin?
  I'm finding wave2spectrum not working for
  me, although the test on vimeo is exactly what
  I need with a few tweaks.
  Do you have any tips using wave2spectrum?
  I'm still an ice noob.
 
 
 
 
  On 6/3/13, royston michaels royston...@gmail.com wrote:
  Thanks so much Olivier,
 
  Will dig into it.
 
  On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
  WaveToSpectrum from Claude Vervoort
  Does it exactly.
  Just been using it last week ;)
 
  https://github.com/claudevervoort-perso/xsi-audio-spectrum
 
 
 http://www.si-community.com/community/viewtopic.php?f=15p=19630
 
 
  Le 03/06/2013 17:32, royston michaels a écrit :
  Hi list,
  I need some help creating the following,
  https://www.youtube.com/watch?NR=1feature=fvwpv=c1I0XjSaVmg
 
  I can do this manually but it needs to animate with an audio
 file
  supplied
  and I'd also like to have the height drive the color value. I'm
  sure
  this is
  very easy with ice.
 
  Any ideas or links I can check out is much appreciated.
 
  TIA
  Royston
 
 
 
 
 
 
 
 
 
 







Re: audio visualized

2013-06-04 Thread royston michaels
Thanks Olivier,
Much appreciated,

On 6/4/13, olivier jeannel olivier.jean...@noos.fr wrote:
 https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar

 Here's a link to an equalizer thing made with wave to spectrum.
 It's 5Mb because there is a wav included. Note you'll have to manualy
 input the audio file path in the Wave2Spectrum compound (file is located
 in Audio directory)

 I gave Claude original sample scene a try and couldn't get it to work
 until I replace the wave2Spectrum compound in the Icetree by the one I
 had installed on my laptop.
 I suspect the compound in the scene sample contains an old version of
 wave2Spectrum. Or my laptop is to weak maybe.

 I made pretty funny stuf with it. I should post some samples if the
 project allows it.

 Take care,

 Olivier






 Le 03/06/2013 22:56, olivier jeannel a écrit :
 Sorry was claude vervoort (wave2spectrum)
 Le 03/06/2013 22:34, royston michaels a écrit :
 That would be awesome if you could.
 Thanks, do you mean Claude or Paul??



 On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
 Yes I used them both, and also the python addon from Guy Rabiller (very
 nice and straight forward).
 I like the one from Paul better because you can have several audio
 sources, while the one from Stephen you have to cache the file and you
 can only have one audio cached file per scene (unless I'm completly
 wrong).
 Best advice is dowload Paul demo scene on github
 https://github.com/claudevervoort-perso/xsi-audio-spectrum/blob/master/scenes/sine_demo_scene.zip


 It shows how to do setup properly.
 Unfortunatly I'll be out of the office tomorrow. Let me know if you
 need
 it, I might be able to send a file in the morning.

 Le 03/06/2013 21:35, royston michaels a écrit :
 Hi Olivier,
 have you tried Stephan Woermann's plugin?
 I'm finding wave2spectrum not working for
 me, although the test on vimeo is exactly what
 I need with a few tweaks.
 Do you have any tips using wave2spectrum?
 I'm still an ice noob.




 On 6/3/13, royston michaels royston...@gmail.com wrote:
 Thanks so much Olivier,

 Will dig into it.

 On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
 WaveToSpectrum from Claude Vervoort
 Does it exactly.
 Just been using it last week ;)

 https://github.com/claudevervoort-perso/xsi-audio-spectrum

 http://www.si-community.com/community/viewtopic.php?f=15p=19630


 Le 03/06/2013 17:32, royston michaels a écrit :
 Hi list,
 I need some help creating the following,
 https://www.youtube.com/watch?NR=1feature=fvwpv=c1I0XjSaVmg

 I can do this manually but it needs to animate with an audio file
 supplied
 and I'd also like to have the height drive the color value. I'm
 sure
 this is
 very easy with ice.

 Any ideas or links I can check out is much appreciated.

 TIA
 Royston













Re: audio visualized

2013-06-03 Thread royston michaels
Thanks so much Olivier,

Will dig into it.

On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
 WaveToSpectrum from Claude Vervoort
 Does it exactly.
 Just been using it last week ;)

 https://github.com/claudevervoort-perso/xsi-audio-spectrum

 http://www.si-community.com/community/viewtopic.php?f=15p=19630


 Le 03/06/2013 17:32, royston michaels a écrit :
 Hi list,
 I need some help creating the following,
 https://www.youtube.com/watch?NR=1feature=fvwpv=c1I0XjSaVmg

 I can do this manually but it needs to animate with an audio file
 supplied
 and I'd also like to have the height drive the color value. I'm sure
 this is
 very easy with ice.

 Any ideas or links I can check out is much appreciated.

 TIA
 Royston






Re: audio visualized

2013-06-03 Thread royston michaels
Hi Olivier,
have you tried Stephan Woermann's plugin?
I'm finding wave2spectrum not working for
me, although the test on vimeo is exactly what
I need with a few tweaks.
Do you have any tips using wave2spectrum?
I'm still an ice noob.




On 6/3/13, royston michaels royston...@gmail.com wrote:
 Thanks so much Olivier,

 Will dig into it.

 On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
 WaveToSpectrum from Claude Vervoort
 Does it exactly.
 Just been using it last week ;)

 https://github.com/claudevervoort-perso/xsi-audio-spectrum

 http://www.si-community.com/community/viewtopic.php?f=15p=19630


 Le 03/06/2013 17:32, royston michaels a écrit :
 Hi list,
 I need some help creating the following,
 https://www.youtube.com/watch?NR=1feature=fvwpv=c1I0XjSaVmg

 I can do this manually but it needs to animate with an audio file
 supplied
 and I'd also like to have the height drive the color value. I'm sure
 this is
 very easy with ice.

 Any ideas or links I can check out is much appreciated.

 TIA
 Royston







Re: audio visualized

2013-06-03 Thread royston michaels
That would be awesome if you could.
Thanks, do you mean Claude or Paul??



On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
 Yes I used them both, and also the python addon from Guy Rabiller (very
 nice and straight forward).
 I like the one from Paul better because you can have several audio
 sources, while the one from Stephen you have to cache the file and you
 can only have one audio cached file per scene (unless I'm completly wrong).
 Best advice is dowload Paul demo scene on github
 https://github.com/claudevervoort-perso/xsi-audio-spectrum/blob/master/scenes/sine_demo_scene.zip
 It shows how to do setup properly.
 Unfortunatly I'll be out of the office tomorrow. Let me know if you need
 it, I might be able to send a file in the morning.

 Le 03/06/2013 21:35, royston michaels a écrit :
 Hi Olivier,
 have you tried Stephan Woermann's plugin?
 I'm finding wave2spectrum not working for
 me, although the test on vimeo is exactly what
 I need with a few tweaks.
 Do you have any tips using wave2spectrum?
 I'm still an ice noob.




 On 6/3/13, royston michaels royston...@gmail.com wrote:
 Thanks so much Olivier,

 Will dig into it.

 On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
 WaveToSpectrum from Claude Vervoort
 Does it exactly.
 Just been using it last week ;)

 https://github.com/claudevervoort-perso/xsi-audio-spectrum

 http://www.si-community.com/community/viewtopic.php?f=15p=19630


 Le 03/06/2013 17:32, royston michaels a écrit :
 Hi list,
 I need some help creating the following,
 https://www.youtube.com/watch?NR=1feature=fvwpv=c1I0XjSaVmg

 I can do this manually but it needs to animate with an audio file
 supplied
 and I'd also like to have the height drive the color value. I'm sure
 this is
 very easy with ice.

 Any ideas or links I can check out is much appreciated.

 TIA
 Royston









Re: Interview and stuff on Autodesk site of Triggerfish

2012-12-07 Thread royston michaels
Congrats Sandy and to your team,

Great seeing SA talent getting intl. exposure
and recognition.

Well done guys.

On 12/7/12, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote:
 Just as an aside - we can provide the compounds used in Sue's tutorial -
 they are going to be hosted on triggerfish.co.za, but I can also send them
 fi you contact me off list.

 S.


 Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
 Supervisor
 [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]
 http://triggerfish.co.za/en
 [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png]
 http://www.facebook.com/triggerfishanimation

 [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza
 
 From: softimage-boun...@listproc.autodesk.com
 [softimage-boun...@listproc.autodesk.com] on behalf of Jack Kao
 [jack@grapecity.com]
 Sent: 07 December 2012 09:37
 To: softimage@listproc.autodesk.com
 Subject: RE: Interview and stuff on Autodesk site of Triggerfish

 Congrats and thanks for the demo on feather! :)