Re: 2 questions regarding ICE / blendshapes

2020-05-16 Thread balazs kiss
Hey,

thanks for the answer! yes, I had the shapes, and I freezed it. I'll
take another look when I have the time..

On 5/6/20, pedro santos  wrote:
> Hi balaz been a while since I used XSI ICE overall, but you did create your
> shapes first in advance before trying to write to them correct?
> Also, did you freeze the ICE tree after you set it?
>
> I don't know about such "visual wireframes", maybe you can share an image.
>
> I would do what you mentioned to transfer the shapes, first create the
> shape targets then source their positions with get closest location,
> closest points, since you mention they match positions and then set their
> positions and freeze the ICE Tree
>
> Good luck
>
> On Wed, 6 May 2020 at 08:02, balazs kiss  wrote:
>
>> ps: if you ever need to filter such noise, you have to insert 'length'
>> before the filter, just noticed :)
>>
>> On 5/6/20, balazs kiss  wrote:
>> > Hi all!
>> >
>> > I'm trying to understand what is wrong with the methods I came up with
>> > ( I've solved both issues with extra steps, but it's still unclear to
>> > me what went wrong in the 1st place ).
>> >
>> > case 1 : trying to transfer blendshapes from mesh A to B, where B had
>> > different topo, but most point positions were the same ( close to
>> > 100%, and 100% where the transfer supposed to happen). I've tried
>> > tried closest location on geo(surface or vertex mode made no
>> > difference)->get data(shape positions)->set data(shape positions). It
>> > kinda worked, but there was a visual wireframe pattern on the
>> > transferred blendshape (it made things useless), and I don't know
>> > why...
>> >
>> > case 2 seems to work now, not sure what went wrong at first, but I'll
>> > leave it here
>> >
>> > case 2 : sculpting blendshapes often yields unwanted noise on parts of
>> > the mesh, where you didn't even touch the model during sculpting. in
>> > case you are new to this phenomenon it's usually invisible, but comes
>> > from a variety of packages, you have to amplify it to see it, but it's
>> > often there.
>> > to filter it out, I've used 'greater than' and 'filter' on the
>> > blendshapes point position, it works, when you plug it back with set
>> > point pos., but not with set data-> new blendshapes point pos. As I
>> > mentioned, this looks fine now, but case 1 is still a mistery..
>> >
>> > Cheers, and have a great day everyone!
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>> >
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>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> --
>
> Pedro Alpiarça dos Santos
>
>
> * probiner.xyz
>   
>> *
>

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Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread pedro santos
Hi balaz been a while since I used XSI ICE overall, but you did create your
shapes first in advance before trying to write to them correct?
Also, did you freeze the ICE tree after you set it?

I don't know about such "visual wireframes", maybe you can share an image.

I would do what you mentioned to transfer the shapes, first create the
shape targets then source their positions with get closest location,
closest points, since you mention they match positions and then set their
positions and freeze the ICE Tree

Good luck

On Wed, 6 May 2020 at 08:02, balazs kiss  wrote:

> ps: if you ever need to filter such noise, you have to insert 'length'
> before the filter, just noticed :)
>
> On 5/6/20, balazs kiss  wrote:
> > Hi all!
> >
> > I'm trying to understand what is wrong with the methods I came up with
> > ( I've solved both issues with extra steps, but it's still unclear to
> > me what went wrong in the 1st place ).
> >
> > case 1 : trying to transfer blendshapes from mesh A to B, where B had
> > different topo, but most point positions were the same ( close to
> > 100%, and 100% where the transfer supposed to happen). I've tried
> > tried closest location on geo(surface or vertex mode made no
> > difference)->get data(shape positions)->set data(shape positions). It
> > kinda worked, but there was a visual wireframe pattern on the
> > transferred blendshape (it made things useless), and I don't know
> > why...
> >
> > case 2 seems to work now, not sure what went wrong at first, but I'll
> > leave it here
> >
> > case 2 : sculpting blendshapes often yields unwanted noise on parts of
> > the mesh, where you didn't even touch the model during sculpting. in
> > case you are new to this phenomenon it's usually invisible, but comes
> > from a variety of packages, you have to amplify it to see it, but it's
> > often there.
> > to filter it out, I've used 'greater than' and 'filter' on the
> > blendshapes point position, it works, when you plug it back with set
> > point pos., but not with set data-> new blendshapes point pos. As I
> > mentioned, this looks fine now, but case 1 is still a mistery..
> >
> > Cheers, and have a great day everyone!
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


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Pedro Alpiarça dos Santos


* probiner.xyz 
 *
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Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread balazs kiss
ps: if you ever need to filter such noise, you have to insert 'length'
before the filter, just noticed :)

On 5/6/20, balazs kiss  wrote:
> Hi all!
>
> I'm trying to understand what is wrong with the methods I came up with
> ( I've solved both issues with extra steps, but it's still unclear to
> me what went wrong in the 1st place ).
>
> case 1 : trying to transfer blendshapes from mesh A to B, where B had
> different topo, but most point positions were the same ( close to
> 100%, and 100% where the transfer supposed to happen). I've tried
> tried closest location on geo(surface or vertex mode made no
> difference)->get data(shape positions)->set data(shape positions). It
> kinda worked, but there was a visual wireframe pattern on the
> transferred blendshape (it made things useless), and I don't know
> why...
>
> case 2 seems to work now, not sure what went wrong at first, but I'll
> leave it here
>
> case 2 : sculpting blendshapes often yields unwanted noise on parts of
> the mesh, where you didn't even touch the model during sculpting. in
> case you are new to this phenomenon it's usually invisible, but comes
> from a variety of packages, you have to amplify it to see it, but it's
> often there.
> to filter it out, I've used 'greater than' and 'filter' on the
> blendshapes point position, it works, when you plug it back with set
> point pos., but not with set data-> new blendshapes point pos. As I
> mentioned, this looks fine now, but case 1 is still a mistery..
>
> Cheers, and have a great day everyone!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
>
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2 questions regarding ICE / blendshapes

2020-05-06 Thread balazs kiss
Hi all!

I'm trying to understand what is wrong with the methods I came up with
( I've solved both issues with extra steps, but it's still unclear to
me what went wrong in the 1st place ).

case 1 : trying to transfer blendshapes from mesh A to B, where B had
different topo, but most point positions were the same ( close to
100%, and 100% where the transfer supposed to happen). I've tried
tried closest location on geo(surface or vertex mode made no
difference)->get data(shape positions)->set data(shape positions). It
kinda worked, but there was a visual wireframe pattern on the
transferred blendshape (it made things useless), and I don't know
why...

case 2 seems to work now, not sure what went wrong at first, but I'll
leave it here

case 2 : sculpting blendshapes often yields unwanted noise on parts of
the mesh, where you didn't even touch the model during sculpting. in
case you are new to this phenomenon it's usually invisible, but comes
from a variety of packages, you have to amplify it to see it, but it's
often there.
to filter it out, I've used 'greater than' and 'filter' on the
blendshapes point position, it works, when you plug it back with set
point pos., but not with set data-> new blendshapes point pos. As I
mentioned, this looks fine now, but case 1 is still a mistery..

Cheers, and have a great day everyone!
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.