RE: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Marc-Andre Carbonneau
If I remember well from an interview on 3dvf.com , they’re supporting FBX for 
the moment with other formats to come soon after the release.
Google Translate this if you wish. Lots of information:
http://www.3dvf.com/dossier-1146-1-akeytsu-nouvel-outil-rigging-et-animation.html



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: 7 août 2014 11:50
To: softimage@listproc.autodesk.com
Subject: Re: Akeytsu. Ah that time line with timmings :)

That part is not really shown yet and that is what I'm looking forward to see, 
rigging AND import export work, connection with other 3d apps. After all what 
is animation if you can;t send it somewhere for rendering ;)
Connection with Unity3D and UE4 as well would be interesting to see, as they 
both requires bones/rig

On Thu, Aug 7, 2014 at 5:21 PM, Cesar Saez 
mailto:cesa...@gmail.com>> wrote:
They have a 'rig-less' approach, the workflow might be similar to motion 
builder (import your geometry+skeleton+weighting and apply their autorig).

On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante 
mailto:cgc...@gmail.com>> wrote:
Interesting price structure... 500 euros per year.

Can you rig in this?

On 7 August 2014 13:37, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> wrote:
if they discovered a way of eliminating gimble lock, they have my vote :P

On 7 August 2014 13:08, pedro santos 
mailto:probi...@gmail.com>> wrote:
http://www.nukeygara.com/gallery
UI looks me, but they seem to be catering to animation features, unusual in 3D 
packages.

I wonder how these things we're seeing, this and Voodoo will actually take 
animators out of Maya...
Cheers

--

[http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]

Pedro Alpiarça dos Santos
Animator  3DModeler  Illustrator
>>  http://probiner.x10.mx/








Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Mirko Jankovic
That part is not really shown yet and that is what I'm looking forward to
see, rigging AND import export work, connection with other 3d apps. After
all what is animation if you can;t send it somewhere for rendering ;)
Connection with Unity3D and UE4 as well would be interesting to see, as
they both requires bones/rig


On Thu, Aug 7, 2014 at 5:21 PM, Cesar Saez  wrote:

> They have a 'rig-less' approach, the workflow might be similar to motion
> builder (import your geometry+skeleton+weighting and apply their autorig).
>
>
> On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante 
> wrote:
>
>> Interesting price structure... 500 euros per year.
>>
>> Can you rig in this?
>>
>>
>> On 7 August 2014 13:37, Sebastien Sterling 
>> wrote:
>>
>>> if they discovered a way of eliminating gimble lock, they have my vote :P
>>>
>>>
>>> On 7 August 2014 13:08, pedro santos  wrote:
>>>
 http://www.nukeygara.com/gallery
 UI looks me, but they seem to be catering to animation features,
 unusual in 3D packages.

 I wonder how these things we're seeing, this and Voodoo will actually
 take animators out of Maya...

 Cheers

 --




 *-- [image:
 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
 Alpiarça dos Santos  Animator  3DModeler  Illustrator >>
 http://probiner.x10.mx/  *

>>>
>>>
>>
>


Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Cesar Saez
They have a 'rig-less' approach, the workflow might be similar to motion
builder (import your geometry+skeleton+weighting and apply their autorig).


On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante  wrote:

> Interesting price structure... 500 euros per year.
>
> Can you rig in this?
>
>
> On 7 August 2014 13:37, Sebastien Sterling 
> wrote:
>
>> if they discovered a way of eliminating gimble lock, they have my vote :P
>>
>>
>> On 7 August 2014 13:08, pedro santos  wrote:
>>
>>> http://www.nukeygara.com/gallery
>>> UI looks me, but they seem to be catering to animation features, unusual
>>> in 3D packages.
>>>
>>> I wonder how these things we're seeing, this and Voodoo will actually
>>> take animators out of Maya...
>>>
>>> Cheers
>>>
>>> --
>>>
>>>
>>>
>>>
>>> *-- [image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>>> Alpiarça dos Santos  Animator  3DModeler  Illustrator >>
>>> http://probiner.x10.mx/  *
>>>
>>
>>
>


Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Cristobal Infante
Interesting price structure... 500 euros per year.

Can you rig in this?


On 7 August 2014 13:37, Sebastien Sterling 
wrote:

> if they discovered a way of eliminating gimble lock, they have my vote :P
>
>
> On 7 August 2014 13:08, pedro santos  wrote:
>
>> http://www.nukeygara.com/gallery
>> UI looks me, but they seem to be catering to animation features, unusual
>> in 3D packages.
>>
>> I wonder how these things we're seeing, this and Voodoo will actually
>> take animators out of Maya...
>>
>> Cheers
>>
>> --
>>
>>
>>
>>
>> *-- [image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
>> Alpiarça dos Santos  Animator  3DModeler  Illustrator >>
>> http://probiner.x10.mx/  *
>>
>
>


Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Sebastien Sterling
if they discovered a way of eliminating gimble lock, they have my vote :P


On 7 August 2014 13:08, pedro santos  wrote:

> http://www.nukeygara.com/gallery
> UI looks me, but they seem to be catering to animation features, unusual
> in 3D packages.
>
> I wonder how these things we're seeing, this and Voodoo will actually take
> animators out of Maya...
>
> Cheers
>
> --
>
>
>
>
> *-- [image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
> Alpiarça dos Santos  Animator  3DModeler  Illustrator >>
> http://probiner.x10.mx/  *
>


Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread pedro santos
http://www.nukeygara.com/gallery
UI looks me, but they seem to be catering to animation features, unusual in
3D packages.

I wonder how these things we're seeing, this and Voodoo will actually take
animators out of Maya...

Cheers

-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator >>
http://probiner.x10.mx/ *