Automatic application of thousands of Rendermaps

2012-11-10 Thread Eric Deren

Happy Saturday (except for folks where it's already Sunday):

I've got a scene with thousands of stationary objects, and I want to take 
the current lighting/material/texturing solution of the entire scene and 
bake it into constant-shaded texture(s) for render optimization.   Is there 
an easy way to do that?  I can easily generate a directory full of 
rendermaps for every object, but applying each of them to each object as a 
constant-shaded texture seems like something I'd have to script.  I'd love 
to be wrong here.


It seems like this is something the real-time folks would need to do all 
the time, so I was surprised when the solution wasn't readily apparent.


Does anyone have experience with this?   Thank you in advance!

-Eric





Re: Automatic application of thousands of Rendermaps

2012-11-10 Thread Stephen Blair

Maybe this?
http://www.sajjadamjad.com/plugins.html#Mapify

On 10/11/2012 9:36 AM, Eric Deren wrote:

Happy Saturday (except for folks where it's already Sunday):

I've got a scene with thousands of stationary objects, and I want to 
take the current lighting/material/texturing solution of the entire 
scene and bake it into constant-shaded texture(s) for render 
optimization.   Is there an easy way to do that?  I can easily 
generate a directory full of rendermaps for every object, but applying 
each of them to each object as a constant-shaded texture seems like 
something I'd have to script.  I'd love to be wrong here.


It seems like this is something the real-time folks would need to do 
all the time, so I was surprised when the solution wasn't readily 
apparent.


Does anyone have experience with this?   Thank you in advance!

-Eric