Automatic application of thousands of Rendermaps
Happy Saturday (except for folks where it's already Sunday): I've got a scene with thousands of stationary objects, and I want to take the current lighting/material/texturing solution of the entire scene and bake it into constant-shaded texture(s) for render optimization. Is there an easy way to do that? I can easily generate a directory full of rendermaps for every object, but applying each of them to each object as a constant-shaded texture seems like something I'd have to script. I'd love to be wrong here. It seems like this is something the real-time folks would need to do all the time, so I was surprised when the solution wasn't readily apparent. Does anyone have experience with this? Thank you in advance! -Eric
Re: Automatic application of thousands of Rendermaps
Maybe this? http://www.sajjadamjad.com/plugins.html#Mapify On 10/11/2012 9:36 AM, Eric Deren wrote: Happy Saturday (except for folks where it's already Sunday): I've got a scene with thousands of stationary objects, and I want to take the current lighting/material/texturing solution of the entire scene and bake it into constant-shaded texture(s) for render optimization. Is there an easy way to do that? I can easily generate a directory full of rendermaps for every object, but applying each of them to each object as a constant-shaded texture seems like something I'd have to script. I'd love to be wrong here. It seems like this is something the real-time folks would need to do all the time, so I was surprised when the solution wasn't readily apparent. Does anyone have experience with this? Thank you in advance! -Eric