Re: Friday Flashback #238

2015-08-29 Thread peter_b

Hm - me getting it wrong is certainly a possibility.
But when I'm picking my memory about this, little bits and pieces seem to 
bubble up.


There was this studio owner who had a DS, and he came by all excited, asking 
me for a softimage 3D scene and corresponding render for testing. I was 
surprised since they didn’t do 3D at their studio - he explained it was for 
testing on the DS and I didn’t quite get what they were trying to do.
The 'clip on the timeline, done with softimage 3D' (under the hood) sure 
sounds like what I have in mind.
It surely wasn’t a 3D import, I don’t recall seeing any wireframe - just 
entering the path to the 3D scene and probably just horizontal and vertical 
transform parameters. Probably the texture scaled at SD video resolution was 
the source layer for the clip.
I'm not sure on version - but it was '98 or '99, certainly before v4 , and 
quite possibly not a public release. I recall having a discussion about what 
sense it made to do a correction on a system that was billed 4 times more 
than a 3D station. If you had a correction, just send it to the people who 
made the 3D. In any case, what were the odds of having a client requesting a 
correction on shifting a texture a bit left or right on the 3D model, that 
was already rendered and delivered? It would be a miracle for that one to 
come up I thought.
I remember looking for buckets vs scanlines being rendered to confirm that 
it was mental ray which didn’t do scanline to my knowledge - and remember 
that it seemed very slow. I did 3D on sgi/irix and DS being on 
win/intergraph, I expected rendering to be very fast on a PC. I was 
constantly asking my studio to get me one.


Sounds like it might have happened - you tell me?



-Original Message- 
From: Luc-Eric Rousseau

Sent: Saturday, August 29, 2015 3:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #238

I remember opening a softimage 3D asset in the DS timeline, and changing 
the
texture placement on it, and having it re-render, right there in the 
editing
timeline, with mental ray - 15 years ago. It wasn’t all that useful, but 
it

hinted of some very exciting future links between 3D and editing/comp.


Did you dream it?  DS never really had that, they always dreamed of
having mental ray or importing 3D scenes.

In 1997 there was a pre-Sumatra demo shown around where you could
create a 3D clip on the timeline and paint on it, that was built
using Softimage|3D.  It never passed the prototype stage.  At one
point a colleague  put the dotXSI viewer as a plugin in DS and that
was a demo which AFAIK never shipped.  You could do basic 3D with the
built-in Marquee tool in DS - a product Avid acquired - that's it.
All of these were OpenGL only.

That said, you were able to import Softimage|3D scenes in Eddie and
render them in there.


But then Avid drove a wedge between DS and XSI,


Avid wasn't smart enough to scheme like that and AFAIK didn't do any
such thing.  Early on, we couldn't get anything done with the source
code constantly changing by another team with their own priorities
while we were trying to wind down and ship, so we branched out.

After XSI V1.0, it was very difficult to consider merging back because
it's emergencies after emergencies, and XSI wasn't made to run inside
other application so it took over a lot of things that DS has other
ideas for, and there were conflicting changes in both branches.  Also
their code version was increasingly not portable back to unix,
something they don't care about.  And it something would lead them to
their demise as they couldn't port anything to Mac where Avid wanted
to be.

And we disagreed on many things.  For example, the DS team wanting to
control all the UI like the FCurve editor, but wanting to be focus on
non-animators, or controlling the architecture of operators to conform
it to their vision.   So you're trying to make a 3D animation product,
but you have to negotiate with another team that wants you do to
things for them and their clients.  You have to explain, justify and
negotiate everything.  Same thing for the mixer UI or the rendertree,
they wanted to own that, but on their own terms.

The principles of DS is that DS provides everything as shared service
(ex: the FCurve editor, toolbars, menu, hotkey mapping, etc) and then
you can plug your mini-app in it as a plug-in, a clip on its timeline.
Only one such third party plugin was ever made, Toonz.

In retrospect it's DS that should have been built on XSI, not the
reverse - but DS shipped 2 years before XSI v1.0.   Because 3D apps
have become frameworks, XSI is the one that's the superset, with
scripting, expressions, construction history, lots of viewport tools,
etc.  But in DS team's mind, the NLE market was 100 times bigger and
the 3D market is shrinking, so it should be up to the 3D team to
follow, not the reverse.  Different points of views!

In any case, nowadays it's kind of illogical to think of a Softimage

Re: Friday Flashback #238

2015-08-29 Thread peter_b
' Each application also needed to go in directions that didn't make sense 
for the other. '


yes of course.
I've always been hoping for more convergence/integration between 3D and comp 
in one streamlined package.
but then there's the hard reality of studios, and their needs and projects - 
which lie elsewhere, 3D and postprod/editing being quite different crowds.





-Original Message- 
From: Matt Lind

Sent: Saturday, August 29, 2015 12:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #238

If memory serves, the main reason for splitting DS and XSI was
architectural, not sales driven.  XSI needed more than DS could provide, and
vice versa.  Each application also needed to go in directions that didn't
make sense for the other.  'Twister' was split for the incompatibility
reasons as well.

Yes, very exciting but unfulfilled dream.  What should've been.


Matt




Date: Fri, 28 Aug 2015 22:40:20 +0200
From: pete...@skynet.be
Subject: Re: Friday Flashback #238
To: softimage@listproc.autodesk.com

ah
DS discontinued by Avid and XSI discontinued by AD.
and what?s there to fill that particular void?

they shared architecture and interface to a degree, and both had some very
interesting forward thinking (visionary?) concepts at their origin.
I remember opening a softimage 3D asset in the DS timeline, and changing the
texture placement on it, and having it re-render, right there in the editing
timeline, with mental ray - 15 years ago. It wasn?t all that useful, but it
hinted of some very exciting future links between 3D and editing/comp.
But then Avid drove a wedge between DS and XSI, pushing DS into a very
awkward position in the Avid portfolio, and XSI into a kind of no mans land
? like an unwanted child they ended up with, not knowing what to do with.
Somehow, that child managed to survive Avid and even start to show promise,
then got sold off to AD, and even survived that and prospered. A while.

I guess the industry as a whole didn?t need that integrated Digital Studio,
and few really used DS and XSI in tandem - but I feel we are all the poorer
without it.
Sure, there?s some interesting convergence happening between 3D and comp
these days ? but how I miss that particular Softimage spin on it. 



Re: Friday Flashback #238

2015-08-28 Thread Jason S

  
  
I too wouldnt be surprised something
  would come out of the Nk/Modo relationship, (a question of time?)
  
  
  And indeed at least for now, is 3D in nuke not just a little bit
  clunky.
  
  Doesn't need to be like complete DCC tools, but things like
  managing, manipulating and fixing projections, parenting things
  (sounds silly but) and other relationships.
  (very very clunky for now)
  
  On 08/28/15 16:54, Jordi Bares Dominguez wrote:


  
  The future is around the corner, we just need to
look at the right place.
  
  
  Nuke and its ever expanding 3D capabilities
integrated into the NukeStudio and Mari is in my opinion the
natural evolution, albeit clunky still, but certainly
interesting enough for me to invest my time. If you add on top
of that Modo is becoming a serious contender, there is a sense
of things to come that I guess was where DS+XSI were heading
into, ahead of its time for sure were 3D was not what it is
today, a semi-mechanised industry.
  
  
  jb
  
  
  
  
  

  On 28 Aug 2015, at 21:40, pete...@skynet.be wrote:
  
  

  

  ah
  DS discontinued by Avid and XSI
discontinued by AD.
  and what’s there to fill that particular
void?
   
  they shared architecture and interface
to a degree, and both had some very interesting
forward thinking (visionary?) concepts at their
origin.
  I remember opening a softimage 3D asset
in the DS timeline, and changing the texture
placement on it, and having it re-render, right
there in the editing timeline, with mental ray - 15
years ago. It wasn’t all that useful, but it hinted
of some very exciting future links between 3D and
editing/comp. 
  But then Avid drove a wedge between DS
and XSI, pushing DS into a very awkward position in
the Avid portfolio, and XSI into a kind of no mans
land – like an unwanted child they ended up with,
not knowing what to do with. Somehow, that child
managed to survive Avid and even start to show
promise, then got sold off to AD, and even survived
that and prospered. A while.
   
  I guess the industry as a whole didn’t
need that integrated Digital Studio, and few really
used DS and XSI in tandem - but I feel we are all
the poorer without it.
  Sure, there’s some interesting
convergence happening between 3D and comp these days
– but how I miss that particular Softimage spin on
it.
   
   
  

   
  
From: Stephen Blair 
Sent: Friday,
  August 28, 2015 9:58 PM
To: softimage@listproc.autodesk.com

Subject: Friday
  Flashback #238
  

 
  
  
SOFTIMAGE|DS: Originality
  distinguishes art from craft
  http://wp.me/powV4-3dT
 
  

  

  

  

  
  


  



Re: Friday Flashback #238

2015-08-28 Thread Matt Lind
If memory serves, the main reason for splitting DS and XSI was 
architectural, not sales driven.  XSI needed more than DS could provide, and 
vice versa.  Each application also needed to go in directions that didn't 
make sense for the other.  'Twister' was split for the incompatibility 
reasons as well.


Yes, very exciting but unfulfilled dream.  What should've been.


Matt




Date: Fri, 28 Aug 2015 22:40:20 +0200
From: pete...@skynet.be
Subject: Re: Friday Flashback #238
To: softimage@listproc.autodesk.com

ah
DS discontinued by Avid and XSI discontinued by AD.
and what?s there to fill that particular void?

they shared architecture and interface to a degree, and both had some very 
interesting forward thinking (visionary?) concepts at their origin.
I remember opening a softimage 3D asset in the DS timeline, and changing the 
texture placement on it, and having it re-render, right there in the editing 
timeline, with mental ray - 15 years ago. It wasn?t all that useful, but it 
hinted of some very exciting future links between 3D and editing/comp.
But then Avid drove a wedge between DS and XSI, pushing DS into a very 
awkward position in the Avid portfolio, and XSI into a kind of no mans land 
? like an unwanted child they ended up with, not knowing what to do with. 
Somehow, that child managed to survive Avid and even start to show promise, 
then got sold off to AD, and even survived that and prospered. A while.


I guess the industry as a whole didn?t need that integrated Digital Studio, 
and few really used DS and XSI in tandem - but I feel we are all the poorer 
without it.
Sure, there?s some interesting convergence happening between 3D and comp 
these days ? but how I miss that particular Softimage spin on it.




Re: Friday Flashback #238

2015-08-28 Thread Jordi Bares Dominguez
The future is around the corner, we just need to look at the right place.

Nuke and its ever expanding 3D capabilities integrated into the NukeStudio and 
Mari is in my opinion the natural evolution, albeit clunky still, but certainly 
interesting enough for me to invest my time. If you add on top of that Modo is 
becoming a serious contender, there is a sense of things to come that I guess 
was where DS+XSI were heading into, ahead of its time for sure were 3D was not 
what it is today, a semi-mechanised industry.

jb


 On 28 Aug 2015, at 21:40, pete...@skynet.be wrote:
 
 ah
 DS discontinued by Avid and XSI discontinued by AD.
 and what’s there to fill that particular void?
  
 they shared architecture and interface to a degree, and both had some very 
 interesting forward thinking (visionary?) concepts at their origin.
 I remember opening a softimage 3D asset in the DS timeline, and changing the 
 texture placement on it, and having it re-render, right there in the editing 
 timeline, with mental ray - 15 years ago. It wasn’t all that useful, but it 
 hinted of some very exciting future links between 3D and editing/comp.
 But then Avid drove a wedge between DS and XSI, pushing DS into a very 
 awkward position in the Avid portfolio, and XSI into a kind of no mans land – 
 like an unwanted child they ended up with, not knowing what to do with. 
 Somehow, that child managed to survive Avid and even start to show promise, 
 then got sold off to AD, and even survived that and prospered. A while.
  
 I guess the industry as a whole didn’t need that integrated Digital Studio, 
 and few really used DS and XSI in tandem - but I feel we are all the poorer 
 without it.
 Sure, there’s some interesting convergence happening between 3D and comp 
 these days – but how I miss that particular Softimage spin on it.
  
  
  
 From: Stephen Blair mailto:stephenrbl...@gmail.com
 Sent: Friday, August 28, 2015 9:58 PM
 To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com
 Subject: Friday Flashback #238
  
 SOFTIMAGE|DS: Originality distinguishes art from craft
 http://wp.me/powV4-3dT http://wp.me/powV4-3dT
  



Re: Friday Flashback #238

2015-08-28 Thread peter_b
ah
DS discontinued by Avid and XSI discontinued by AD.
and what’s there to fill that particular void?

they shared architecture and interface to a degree, and both had some very 
interesting forward thinking (visionary?) concepts at their origin.
I remember opening a softimage 3D asset in the DS timeline, and changing the 
texture placement on it, and having it re-render, right there in the editing 
timeline, with mental ray - 15 years ago. It wasn’t all that useful, but it 
hinted of some very exciting future links between 3D and editing/comp. 
But then Avid drove a wedge between DS and XSI, pushing DS into a very awkward 
position in the Avid portfolio, and XSI into a kind of no mans land – like an 
unwanted child they ended up with, not knowing what to do with. Somehow, that 
child managed to survive Avid and even start to show promise, then got sold off 
to AD, and even survived that and prospered. A while.

I guess the industry as a whole didn’t need that integrated Digital Studio, and 
few really used DS and XSI in tandem - but I feel we are all the poorer without 
it.
Sure, there’s some interesting convergence happening between 3D and comp these 
days – but how I miss that particular Softimage spin on it.



From: Stephen Blair 
Sent: Friday, August 28, 2015 9:58 PM
To: softimage@listproc.autodesk.com 
Subject: Friday Flashback #238

SOFTIMAGE|DS: Originality distinguishes art from craft 
http://wp.me/powV4-3dT



Friday Flashback #238

2015-08-28 Thread Stephen Blair
SOFTIMAGE|DS: Originality distinguishes art from craft
http://wp.me/powV4-3dT


Re: Friday Flashback #238

2015-08-28 Thread Luc-Eric Rousseau
 I remember opening a softimage 3D asset in the DS timeline, and changing the
 texture placement on it, and having it re-render, right there in the editing
 timeline, with mental ray - 15 years ago. It wasn’t all that useful, but it
 hinted of some very exciting future links between 3D and editing/comp.

Did you dream it?  DS never really had that, they always dreamed of
having mental ray or importing 3D scenes.

In 1997 there was a pre-Sumatra demo shown around where you could
create a 3D clip on the timeline and paint on it, that was built
using Softimage|3D.  It never passed the prototype stage.  At one
point a colleague  put the dotXSI viewer as a plugin in DS and that
was a demo which AFAIK never shipped.  You could do basic 3D with the
built-in Marquee tool in DS - a product Avid acquired - that's it.
All of these were OpenGL only.

That said, you were able to import Softimage|3D scenes in Eddie and
render them in there.

 But then Avid drove a wedge between DS and XSI,

Avid wasn't smart enough to scheme like that and AFAIK didn't do any
such thing.  Early on, we couldn't get anything done with the source
code constantly changing by another team with their own priorities
while we were trying to wind down and ship, so we branched out.

After XSI V1.0, it was very difficult to consider merging back because
it's emergencies after emergencies, and XSI wasn't made to run inside
other application so it took over a lot of things that DS has other
ideas for, and there were conflicting changes in both branches.  Also
their code version was increasingly not portable back to unix,
something they don't care about.  And it something would lead them to
their demise as they couldn't port anything to Mac where Avid wanted
to be.

And we disagreed on many things.  For example, the DS team wanting to
control all the UI like the FCurve editor, but wanting to be focus on
non-animators, or controlling the architecture of operators to conform
it to their vision.   So you're trying to make a 3D animation product,
but you have to negotiate with another team that wants you do to
things for them and their clients.  You have to explain, justify and
negotiate everything.  Same thing for the mixer UI or the rendertree,
they wanted to own that, but on their own terms.

The principles of DS is that DS provides everything as shared service
(ex: the FCurve editor, toolbars, menu, hotkey mapping, etc) and then
you can plug your mini-app in it as a plug-in, a clip on its timeline.
Only one such third party plugin was ever made, Toonz.

In retrospect it's DS that should have been built on XSI, not the
reverse - but DS shipped 2 years before XSI v1.0.   Because 3D apps
have become frameworks, XSI is the one that's the superset, with
scripting, expressions, construction history, lots of viewport tools,
etc.  But in DS team's mind, the NLE market was 100 times bigger and
the 3D market is shrinking, so it should be up to the 3D team to
follow, not the reverse.  Different points of views!

In any case, nowadays it's kind of illogical to think of a Softimage
as a plugin for a video editing app.  The 3D app is going to be bigger
and more ambitious in scope than an NLE app that's just got a
timeline/compositing/vectorpaint/video capture and text.  And in fact,
as you know XSI almost has all of that without any help from DS.