Re: HDR 32 bit colors in SI and Photoshop.

2013-09-23 Thread olivier jeannel
Thank's Luc Eric.
I have to admit the material I was given to build the Hdr had all the 
things you shouldn't do all in one.
- Raw pics, but in 8 bits.
- Bizarre compression making it looks like a scotland tissue in close up 
(really true).
- Sun shot in the ultimate rim of the ball (10° more and it was back 
lighted).
- Shaked shot so that the pics don't align together.

So everything to have artifacts.
Hoppefuly, it's not so bad in 16bits.

I was just hopping it was some button I didn't check.
I'm not to keen in digging into clamping values, since I'm almost sure 
it will be hazardous.
Oh, and I made another build in Hdr shop (or was it Picturenaut ?) 
well I get a different result (colorwise) than in Photoshop.

Spent my sunday rebuilding a fake (simple) backplate (oh yeah, they 
didn't shot the backplate properly).

:D




Le 20/09/2013 18:08, Luc-Eric Rousseau a écrit :
 in my opinion, you have to lower the exposure in Softimage to look at
 the image and see it properly, but we really don't have any HDR tone
 mapping toolsto deal with the highlights. It's tone-mapped in
 Photoshop.  It's an HDR image, so it can have large yellow or red
 values and when you just clamp that down (i.e. truncate value above
 1.0) to 8-bit like the fxview does it looks weird.  You can click down
 in the fxviewer to see the pixel color values.

 Photoshop is probably showing you what you really want to see, which
 is an 8-bit snap shot at a particular exposure, with something to
 smootly filter out the highlights. How well does the image work in
 base lighting?  I think it probably works fine.

 try launching imf_disp at the softimage command prompt. The recent
 versions of mental ray's imf_disp tool have tone mapping and exposure
 controls in the view menu.

 On Fri, Sep 20, 2013 at 11:46 AM, olivier jeannel
 olivier.jean...@noos.fr wrote:
 Hey Luc Eric,
 I'm rendering with RedShift.
 I've opened it in the FX Viewer and it's yellowish as well.

 If you think of something, let me know...

 Cheers,

 Olivier


 Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :
 the image clip ppg image is just an 8-bit preview with cooked
 conversion.  render out with mental ray to see the actual image. or
 look at it in the fxtree fxviewer , which does support floating point
 images. Of course, any hdr value will clip if you are not using any
 tone mapping

 On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
 olivier.jean...@noos.fr wrote:
 Hello there,

 It's the first time I'm building my own HDR's environment from a serie of
 photos (Raw 8bit from Canon 5D).
 Basicly it's a desert set : Sand + cloudy sky.

 I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

 The thing is in photoshop I'm having fine colors :
 Sand is orange/brown and the sky is blue
 BUT
 In Softimage Sand is yellow and the sky is purple (-ish)

 See attached picture :

 Is there a setting somewhere (maybe even in photoshop) that I should check 
 ?


 Thank's a lot !

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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-23 Thread Rob Wuijster

Hi Oliver,

Sorry to step in this late in the discussion.

When creating HDRI panos, it's best not to use PS for this. For quick 
stitching it's OK I guess.
32bit editing in PS is very wonky imho, and there are optimized tools 
for this out there.
Like you said hdrshop and Picturenaut, but also PTGui (one of the best) 
or Hugin if you want to keep it free.


Your 8 bit souce material sounds like 'fun', and a bit more 
colorcorrection than usual will be unevitable I guess.


If you're interested in hdri pano stuff, have a look at hdrlabs.com. 
There's lots of info, also reviews of hdri dedicated applications.


cheers,

Rob
\/-\/\/

On 23-9-2013 9:10, olivier jeannel wrote:

Thank's Luc Eric.
I have to admit the material I was given to build the Hdr had all the
things you shouldn't do all in one.
- Raw pics, but in 8 bits.
- Bizarre compression making it looks like a scotland tissue in close up
(really true).
- Sun shot in the ultimate rim of the ball (10° more and it was back
lighted).
- Shaked shot so that the pics don't align together.

So everything to have artifacts.
Hoppefuly, it's not so bad in 16bits.

I was just hopping it was some button I didn't check.
I'm not to keen in digging into clamping values, since I'm almost sure
it will be hazardous.
Oh, and I made another build in Hdr shop (or was it Picturenaut ?)
well I get a different result (colorwise) than in Photoshop.

Spent my sunday rebuilding a fake (simple) backplate (oh yeah, they
didn't shot the backplate properly).

:D




Le 20/09/2013 18:08, Luc-Eric Rousseau a écrit :

in my opinion, you have to lower the exposure in Softimage to look at
the image and see it properly, but we really don't have any HDR tone
mapping toolsto deal with the highlights. It's tone-mapped in
Photoshop.  It's an HDR image, so it can have large yellow or red
values and when you just clamp that down (i.e. truncate value above
1.0) to 8-bit like the fxview does it looks weird.  You can click down
in the fxviewer to see the pixel color values.

Photoshop is probably showing you what you really want to see, which
is an 8-bit snap shot at a particular exposure, with something to
smootly filter out the highlights. How well does the image work in
base lighting?  I think it probably works fine.

try launching imf_disp at the softimage command prompt. The recent
versions of mental ray's imf_disp tool have tone mapping and exposure
controls in the view menu.

On Fri, Sep 20, 2013 at 11:46 AM, olivier jeannel
olivier.jean...@noos.fr wrote:

Hey Luc Eric,
I'm rendering with RedShift.
I've opened it in the FX Viewer and it's yellowish as well.

If you think of something, let me know...

Cheers,

Olivier


Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :

the image clip ppg image is just an 8-bit preview with cooked
conversion.  render out with mental ray to see the actual image. or
look at it in the fxtree fxviewer , which does support floating point
images. Of course, any hdr value will clip if you are not using any
tone mapping

On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
olivier.jean...@noos.fr wrote:

Hello there,

It's the first time I'm building my own HDR's environment from a serie of
photos (Raw 8bit from Canon 5D).
Basicly it's a desert set : Sand + cloudy sky.

I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

The thing is in photoshop I'm having fine colors :
Sand is orange/brown and the sky is blue
BUT
In Softimage Sand is yellow and the sky is purple (-ish)

See attached picture :

Is there a setting somewhere (maybe even in photoshop) that I should check ?


Thank's a lot !

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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel

Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem.
Working with 16Bits seems fine colorwise  It's a little bit flatter, 
of course...




Le 20/09/2013 14:35, olivier jeannel a écrit :

Hello there,

It's the first time I'm building my own HDR's environment from a 
serie of photos (Raw 8bit from Canon 5D).

Basicly it's a desert set : Sand + cloudy sky.

I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

The thing is in photoshop I'm having fine colors :
Sand is orange/brown and the sky is blue
BUT
In Softimage Sand is yellow and the sky is purple (-ish)

See attached picture :

Is there a setting somewhere (maybe even in photoshop) that I should 
check ?



Thank's a lot !


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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread Ognjen Vukovic
Try setting the color profile to linear.


On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel olivier.jean...@noos.frwrote:

  Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem.
 Working with 16Bits seems fine colorwise  It's a little bit flatter,
 of course...



 Le 20/09/2013 14:35, olivier jeannel a écrit :

 Hello there,

 It's the first time I'm building my own HDR's environment from a serie
 of photos (Raw 8bit from Canon 5D).
 Basicly it's a desert set : Sand + cloudy sky.

 I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

 The thing is in photoshop I'm having fine colors :
 Sand is orange/brown and the sky is blue
 BUT
 In Softimage Sand is yellow and the sky is purple (-ish)

 See attached picture :

 Is there a setting somewhere (maybe even in photoshop) that I should check
 ?


 Thank's a lot !


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.



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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel

Linear and Srgb are giving the same results.
I don't know, it doesn't seem to be a gamma problem... :(



Le 20/09/2013 15:18, Ognjen Vukovic a écrit :

Try setting the color profile to linear.


On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding)
problem.
Working with 16Bits seems fine colorwise  It's a little bit
flatter, of course...



Le 20/09/2013 14:35, olivier jeannel a écrit :

Hello there,

It's the first time I'm building my own HDR's environment from
a serie of photos (Raw 8bit from Canon 5D).
Basicly it's a desert set : Sand + cloudy sky.

I'm using Photoshop to do this, I use Merge to HDR to build the
.hdr.

The thing is in photoshop I'm having fine colors :
Sand is orange/brown and the sky is blue
BUT
In Softimage Sand is yellow and the sky is purple (-ish)

See attached picture :

Is there a setting somewhere (maybe even in photoshop) that I
should check ?


Thank's a lot !


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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread Daniel Brassard
When you did the assembling in photoshop, were you using an Apple system?

Can you show the entire image clip property editor, specially the HSGB
settings?


On Fri, Sep 20, 2013 at 9:26 AM, olivier jeannel olivier.jean...@noos.frwrote:

  Linear and Srgb are giving the same results.
 I don't know, it doesn't seem to be a gamma problem... :(



 Le 20/09/2013 15:18, Ognjen Vukovic a écrit :

 Try setting the color profile to linear.


 On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel 
 olivier.jean...@noos.frwrote:

  Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem.
 Working with 16Bits seems fine colorwise  It's a little bit flatter,
 of course...



 Le 20/09/2013 14:35, olivier jeannel a écrit :

  Hello there,

 It's the first time I'm building my own HDR's environment from a serie
 of photos (Raw 8bit from Canon 5D).
 Basicly it's a desert set : Sand + cloudy sky.

 I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

 The thing is in photoshop I'm having fine colors :
 Sand is orange/brown and the sky is blue
 BUT
 In Softimage Sand is yellow and the sky is purple (-ish)

 See attached picture :

 Is there a setting somewhere (maybe even in photoshop) that I should
 check ?


 Thank's a lot !


  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.



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 subject unsubscribe and reply to the confirmation email.




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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel
Hey Luc Eric,
I'm rendering with RedShift.
I've opened it in the FX Viewer and it's yellowish as well.

If you think of something, let me know...

Cheers,

Olivier


Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :
 the image clip ppg image is just an 8-bit preview with cooked
 conversion.  render out with mental ray to see the actual image. or
 look at it in the fxtree fxviewer , which does support floating point
 images. Of course, any hdr value will clip if you are not using any
 tone mapping

 On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
 olivier.jean...@noos.fr wrote:
 Hello there,

 It's the first time I'm building my own HDR's environment from a serie of
 photos (Raw 8bit from Canon 5D).
 Basicly it's a desert set : Sand + cloudy sky.

 I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

 The thing is in photoshop I'm having fine colors :
 Sand is orange/brown and the sky is blue
 BUT
 In Softimage Sand is yellow and the sky is purple (-ish)

 See attached picture :

 Is there a setting somewhere (maybe even in photoshop) that I should check ?


 Thank's a lot !

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.



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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread Robert Kjettrup
Hi Olivier

As default is PS always colormanaged. Have you tried to turn on Proof
Colors in PS (View-Proof Colors) and set the proof color to Monitor RGB
(View-Proof Setup-Monitor RGB)
This way you will see the colors in PS as in all other non color managed
applications.

Does this correct it?

- Robert



2013/9/20 olivier jeannel olivier.jean...@noos.fr

 Hey Luc Eric,
 I'm rendering with RedShift.
 I've opened it in the FX Viewer and it's yellowish as well.

 If you think of something, let me know...

 Cheers,

 Olivier


 Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :
  the image clip ppg image is just an 8-bit preview with cooked
  conversion.  render out with mental ray to see the actual image. or
  look at it in the fxtree fxviewer , which does support floating point
  images. Of course, any hdr value will clip if you are not using any
  tone mapping
 
  On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
  olivier.jean...@noos.fr wrote:
  Hello there,
 
  It's the first time I'm building my own HDR's environment from a
 serie of
  photos (Raw 8bit from Canon 5D).
  Basicly it's a desert set : Sand + cloudy sky.
 
  I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.
 
  The thing is in photoshop I'm having fine colors :
  Sand is orange/brown and the sky is blue
  BUT
  In Softimage Sand is yellow and the sky is purple (-ish)
 
  See attached picture :
 
  Is there a setting somewhere (maybe even in photoshop) that I should
 check ?
 
 
  Thank's a lot !
 
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  To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject
  unsubscribe and reply to the confirmation email.
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 subject unsubscribe and reply to the confirmation email.
 
 

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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread Luc-Eric Rousseau
in my opinion, you have to lower the exposure in Softimage to look at
the image and see it properly, but we really don't have any HDR tone
mapping toolsto deal with the highlights. It's tone-mapped in
Photoshop.  It's an HDR image, so it can have large yellow or red
values and when you just clamp that down (i.e. truncate value above
1.0) to 8-bit like the fxview does it looks weird.  You can click down
in the fxviewer to see the pixel color values.

Photoshop is probably showing you what you really want to see, which
is an 8-bit snap shot at a particular exposure, with something to
smootly filter out the highlights. How well does the image work in
base lighting?  I think it probably works fine.

try launching imf_disp at the softimage command prompt. The recent
versions of mental ray's imf_disp tool have tone mapping and exposure
controls in the view menu.

On Fri, Sep 20, 2013 at 11:46 AM, olivier jeannel
olivier.jean...@noos.fr wrote:
 Hey Luc Eric,
 I'm rendering with RedShift.
 I've opened it in the FX Viewer and it's yellowish as well.

 If you think of something, let me know...

 Cheers,

 Olivier


 Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :
 the image clip ppg image is just an 8-bit preview with cooked
 conversion.  render out with mental ray to see the actual image. or
 look at it in the fxtree fxviewer , which does support floating point
 images. Of course, any hdr value will clip if you are not using any
 tone mapping

 On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
 olivier.jean...@noos.fr wrote:
 Hello there,

 It's the first time I'm building my own HDR's environment from a serie of
 photos (Raw 8bit from Canon 5D).
 Basicly it's a desert set : Sand + cloudy sky.

 I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

 The thing is in photoshop I'm having fine colors :
 Sand is orange/brown and the sky is blue
 BUT
 In Softimage Sand is yellow and the sky is purple (-ish)

 See attached picture :

 Is there a setting somewhere (maybe even in photoshop) that I should check ?


 Thank's a lot !

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.
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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.



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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread Luc-Eric Rousseau
the image clip ppg image is just an 8-bit preview with cooked
conversion.  render out with mental ray to see the actual image. or
look at it in the fxtree fxviewer , which does support floating point
images. Of course, any hdr value will clip if you are not using any
tone mapping

On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
olivier.jean...@noos.fr wrote:
 Hello there,

 It's the first time I'm building my own HDR's environment from a serie of
 photos (Raw 8bit from Canon 5D).
 Basicly it's a desert set : Sand + cloudy sky.

 I'm using Photoshop to do this, I use Merge to HDR to build the .hdr.

 The thing is in photoshop I'm having fine colors :
 Sand is orange/brown and the sky is blue
 BUT
 In Softimage Sand is yellow and the sky is purple (-ish)

 See attached picture :

 Is there a setting somewhere (maybe even in photoshop) that I should check ?


 Thank's a lot !

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.
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Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel

It does render yellow, like what you see in the ppg.
... just checked in the OGL, it's yellow as well...


Le 20/09/2013 17:22, Ognjen Vukovic a écrit :

What are you getting in your view-port? Is it the same as in the clip?


On Fri, Sep 20, 2013 at 5:12 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


Proudly working on PC against all here :)

Photoshop Color Setting is sRGB IEC61966-2.1
But I don't know what that mean. I mean it's a default setting by
ignorance.

Attached is a screen grab.

Thank you for any help !


Le 20/09/2013 16:43, Daniel Brassard a écrit :

When you did the assembling in photoshop, were you using an Apple
system?

Can you show the entire image clip property editor, specially the
HSGB settings?


On Fri, Sep 20, 2013 at 9:26 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

Linear and Srgb are giving the same results.
I don't know, it doesn't seem to be a gamma problem... :(



Le 20/09/2013 15:18, Ognjen Vukovic a écrit :

Try setting the color profile to linear.


On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
wrote:

Mmm... I tried in Tiff 32Bits and similar (Kind of Hue
sliding) problem.
Working with 16Bits seems fine colorwise  It's a
little bit flatter, of course...



Le 20/09/2013 14:35, olivier jeannel a écrit :

Hello there,

It's the first time I'm building my own HDR's
environment from a serie of photos (Raw 8bit from Canon
5D).
Basicly it's a desert set : Sand + cloudy sky.

I'm using Photoshop to do this, I use Merge to HDR to
build the .hdr.

The thing is in photoshop I'm having fine colors :
Sand is orange/brown and the sky is blue
BUT
In Softimage Sand is yellow and the sky is purple (-ish)

See attached picture :

Is there a setting somewhere (maybe even in photoshop)
that I should check ?


Thank's a lot !


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