Re: HDR 32 bit colors in SI and Photoshop.
Thank's Luc Eric. I have to admit the material I was given to build the Hdr had all the things you shouldn't do all in one. - Raw pics, but in 8 bits. - Bizarre compression making it looks like a scotland tissue in close up (really true). - Sun shot in the ultimate rim of the ball (10° more and it was back lighted). - Shaked shot so that the pics don't align together. So everything to have artifacts. Hoppefuly, it's not so bad in 16bits. I was just hopping it was some button I didn't check. I'm not to keen in digging into clamping values, since I'm almost sure it will be hazardous. Oh, and I made another build in Hdr shop (or was it Picturenaut ?) well I get a different result (colorwise) than in Photoshop. Spent my sunday rebuilding a fake (simple) backplate (oh yeah, they didn't shot the backplate properly). :D Le 20/09/2013 18:08, Luc-Eric Rousseau a écrit : in my opinion, you have to lower the exposure in Softimage to look at the image and see it properly, but we really don't have any HDR tone mapping toolsto deal with the highlights. It's tone-mapped in Photoshop. It's an HDR image, so it can have large yellow or red values and when you just clamp that down (i.e. truncate value above 1.0) to 8-bit like the fxview does it looks weird. You can click down in the fxviewer to see the pixel color values. Photoshop is probably showing you what you really want to see, which is an 8-bit snap shot at a particular exposure, with something to smootly filter out the highlights. How well does the image work in base lighting? I think it probably works fine. try launching imf_disp at the softimage command prompt. The recent versions of mental ray's imf_disp tool have tone mapping and exposure controls in the view menu. On Fri, Sep 20, 2013 at 11:46 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hey Luc Eric, I'm rendering with RedShift. I've opened it in the FX Viewer and it's yellowish as well. If you think of something, let me know... Cheers, Olivier Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit : the image clip ppg image is just an 8-bit preview with cooked conversion. render out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
Hi Oliver, Sorry to step in this late in the discussion. When creating HDRI panos, it's best not to use PS for this. For quick stitching it's OK I guess. 32bit editing in PS is very wonky imho, and there are optimized tools for this out there. Like you said hdrshop and Picturenaut, but also PTGui (one of the best) or Hugin if you want to keep it free. Your 8 bit souce material sounds like 'fun', and a bit more colorcorrection than usual will be unevitable I guess. If you're interested in hdri pano stuff, have a look at hdrlabs.com. There's lots of info, also reviews of hdri dedicated applications. cheers, Rob \/-\/\/ On 23-9-2013 9:10, olivier jeannel wrote: Thank's Luc Eric. I have to admit the material I was given to build the Hdr had all the things you shouldn't do all in one. - Raw pics, but in 8 bits. - Bizarre compression making it looks like a scotland tissue in close up (really true). - Sun shot in the ultimate rim of the ball (10° more and it was back lighted). - Shaked shot so that the pics don't align together. So everything to have artifacts. Hoppefuly, it's not so bad in 16bits. I was just hopping it was some button I didn't check. I'm not to keen in digging into clamping values, since I'm almost sure it will be hazardous. Oh, and I made another build in Hdr shop (or was it Picturenaut ?) well I get a different result (colorwise) than in Photoshop. Spent my sunday rebuilding a fake (simple) backplate (oh yeah, they didn't shot the backplate properly). :D Le 20/09/2013 18:08, Luc-Eric Rousseau a écrit : in my opinion, you have to lower the exposure in Softimage to look at the image and see it properly, but we really don't have any HDR tone mapping toolsto deal with the highlights. It's tone-mapped in Photoshop. It's an HDR image, so it can have large yellow or red values and when you just clamp that down (i.e. truncate value above 1.0) to 8-bit like the fxview does it looks weird. You can click down in the fxviewer to see the pixel color values. Photoshop is probably showing you what you really want to see, which is an 8-bit snap shot at a particular exposure, with something to smootly filter out the highlights. How well does the image work in base lighting? I think it probably works fine. try launching imf_disp at the softimage command prompt. The recent versions of mental ray's imf_disp tool have tone mapping and exposure controls in the view menu. On Fri, Sep 20, 2013 at 11:46 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hey Luc Eric, I'm rendering with RedShift. I've opened it in the FX Viewer and it's yellowish as well. If you think of something, let me know... Cheers, Olivier Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit : the image clip ppg image is just an 8-bit preview with cooked conversion. render out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3408 / Virus Database: 3222/6691 - Release Date: 09/22/13 -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem. Working with 16Bits seems fine colorwise It's a little bit flatter, of course... Le 20/09/2013 14:35, olivier jeannel a écrit : Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
Try setting the color profile to linear. On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel olivier.jean...@noos.frwrote: Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem. Working with 16Bits seems fine colorwise It's a little bit flatter, of course... Le 20/09/2013 14:35, olivier jeannel a écrit : Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
Linear and Srgb are giving the same results. I don't know, it doesn't seem to be a gamma problem... :( Le 20/09/2013 15:18, Ognjen Vukovic a écrit : Try setting the color profile to linear. On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem. Working with 16Bits seems fine colorwise It's a little bit flatter, of course... Le 20/09/2013 14:35, olivier jeannel a écrit : Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
When you did the assembling in photoshop, were you using an Apple system? Can you show the entire image clip property editor, specially the HSGB settings? On Fri, Sep 20, 2013 at 9:26 AM, olivier jeannel olivier.jean...@noos.frwrote: Linear and Srgb are giving the same results. I don't know, it doesn't seem to be a gamma problem... :( Le 20/09/2013 15:18, Ognjen Vukovic a écrit : Try setting the color profile to linear. On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel olivier.jean...@noos.frwrote: Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem. Working with 16Bits seems fine colorwise It's a little bit flatter, of course... Le 20/09/2013 14:35, olivier jeannel a écrit : Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
Hey Luc Eric, I'm rendering with RedShift. I've opened it in the FX Viewer and it's yellowish as well. If you think of something, let me know... Cheers, Olivier Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit : the image clip ppg image is just an 8-bit preview with cooked conversion. render out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
Hi Olivier As default is PS always colormanaged. Have you tried to turn on Proof Colors in PS (View-Proof Colors) and set the proof color to Monitor RGB (View-Proof Setup-Monitor RGB) This way you will see the colors in PS as in all other non color managed applications. Does this correct it? - Robert 2013/9/20 olivier jeannel olivier.jean...@noos.fr Hey Luc Eric, I'm rendering with RedShift. I've opened it in the FX Viewer and it's yellowish as well. If you think of something, let me know... Cheers, Olivier Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit : the image clip ppg image is just an 8-bit preview with cooked conversion. render out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
in my opinion, you have to lower the exposure in Softimage to look at the image and see it properly, but we really don't have any HDR tone mapping toolsto deal with the highlights. It's tone-mapped in Photoshop. It's an HDR image, so it can have large yellow or red values and when you just clamp that down (i.e. truncate value above 1.0) to 8-bit like the fxview does it looks weird. You can click down in the fxviewer to see the pixel color values. Photoshop is probably showing you what you really want to see, which is an 8-bit snap shot at a particular exposure, with something to smootly filter out the highlights. How well does the image work in base lighting? I think it probably works fine. try launching imf_disp at the softimage command prompt. The recent versions of mental ray's imf_disp tool have tone mapping and exposure controls in the view menu. On Fri, Sep 20, 2013 at 11:46 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hey Luc Eric, I'm rendering with RedShift. I've opened it in the FX Viewer and it's yellowish as well. If you think of something, let me know... Cheers, Olivier Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit : the image clip ppg image is just an 8-bit preview with cooked conversion. render out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
the image clip ppg image is just an 8-bit preview with cooked conversion. render out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: HDR 32 bit colors in SI and Photoshop.
It does render yellow, like what you see in the ppg. ... just checked in the OGL, it's yellow as well... Le 20/09/2013 17:22, Ognjen Vukovic a écrit : What are you getting in your view-port? Is it the same as in the clip? On Fri, Sep 20, 2013 at 5:12 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Proudly working on PC against all here :) Photoshop Color Setting is sRGB IEC61966-2.1 But I don't know what that mean. I mean it's a default setting by ignorance. Attached is a screen grab. Thank you for any help ! Le 20/09/2013 16:43, Daniel Brassard a écrit : When you did the assembling in photoshop, were you using an Apple system? Can you show the entire image clip property editor, specially the HSGB settings? On Fri, Sep 20, 2013 at 9:26 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Linear and Srgb are giving the same results. I don't know, it doesn't seem to be a gamma problem... :( Le 20/09/2013 15:18, Ognjen Vukovic a écrit : Try setting the color profile to linear. On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem. Working with 16Bits seems fine colorwise It's a little bit flatter, of course... Le 20/09/2013 14:35, olivier jeannel a écrit : Hello there, It's the first time I'm building my own HDR's environment from a serie of photos (Raw 8bit from Canon 5D). Basicly it's a desert set : Sand + cloudy sky. I'm using Photoshop to do this, I use Merge to HDR to build the .hdr. The thing is in photoshop I'm having fine colors : Sand is orange/brown and the sky is blue BUT In Softimage Sand is yellow and the sky is purple (-ish) See attached picture : Is there a setting somewhere (maybe even in photoshop) that I should check ? Thank's a lot ! -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mailsoftimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.