Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Steve Parish
Thanks for the suggestions. I have had much more success using real sphere
geo and instancing the shape rather than the default sphere shape.

On Wed, Sep 28, 2016 at 12:19 PM,  wrote:

> >
> * resetting orientation when stationary (this snaps them to zero
> unnaturally)
>
> rather than resetting (are you doing this with ‘set data’?) you could try
> get... > multiply by scalar > set...
> with the scalar as 0.5 for example.
> that way it would gradually slow down, rather than snap to zero?
> it might still look quite wrong though.
>
> or perhaps clamp, to get rid of the very high values.
>
>
>
>
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Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread peter_b
> * resetting orientation when stationary (this snaps them to zero unnaturally)
rather than resetting (are you doing this with ‘set data’?) you could try 
get... > multiply by scalar > set...
with the scalar as 0.5 for example. that way it would gradually slow down, 
rather than snap to zero?
it might still look quite wrong though.
or perhaps clamp, to get rid of the very high values. 


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Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Olivier Jeannel
Instead of restting, maybe you could quaternion interpolate the rotation?

On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish  wrote:

> Hey guys,
>
> I've jumped back into Soft for an ICE project and am having trouble with
> rigid bodies. Its a pretty simple simulation, essentially balls whizzing
> all over the place and then coming to a complete standstill on the floor. I
> am able to get them very still but a few of them get this crazy spin on the
> spot. Does anyone have any idea how to stop this?
>
> So far I have tried these with no effect;
> * Drag
> * precision (up to very high values)
> * removing angular velocity whilst stationary (I know this is wrong)
> * resetting orientation when stationary (this snaps them to zero
> unnaturally)
> * altering gravity
>
> Any other ideas?
>
> Thanks
> Steve P
>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>
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ICE Rigid Bodies endless spin..

2016-09-28 Thread Steve Parish
Hey guys,

I've jumped back into Soft for an ICE project and am having trouble with
rigid bodies. Its a pretty simple simulation, essentially balls whizzing
all over the place and then coming to a complete standstill on the floor. I
am able to get them very still but a few of them get this crazy spin on the
spot. Does anyone have any idea how to stop this?

So far I have tried these with no effect;
* Drag
* precision (up to very high values)
* removing angular velocity whilst stationary (I know this is wrong)
* resetting orientation when stationary (this snaps them to zero
unnaturally)
* altering gravity

Any other ideas?

Thanks
Steve P
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