Re: ICE Topology/Deform problem

2014-05-19 Thread Stefan Kubicek
Not sure if I'm getting the problem right, but how about making copies of  
the mesh and storing the required delta in every vertex first. Once the  
mesh is finished, move all vertices up/down by that delta value in a  
second step?




Hi guys

I'm having the following ICE topology issue which ill describe bellow:

I'm using 2 nulls to distribute a series of pillars between them (using  
create copies from Polygon Mesh node)
I want these cloned pillars to adjust the height accordingly to the 2  
nulls height but since the pillars have some modelled details I cant use  
scale, nor >flatten part of the geometry to either the top or bottom.
So I first created an ICE tree on the pillar with a simple Test Inside  
Null to define an area of the pillar that can be moved and stored as an  
Ice property.
Then my cloned pilars top part is aligned with the nulls height while  
the bottom part that was stored on the ICE property gets moved down to  
touch >the ground.
So basically my issue is that I cannot get the deltas of each of the  
pillars, I only get the first pillar delta that gets cloned, so the only  
way around this >was use a repeat node that iterates all the vertices  
and is really really slow if the geometry is complex.


Since ICE already iterates every vertice this isn't efficient (for now  
is just a workaround) so if someone more experienced with dealing with  
ICE >topology changes can shed some light in how to deal with this issue  
would be greatly appreciated.


Cheers

Nuno






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Stefan Kubicek
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ICE Topology/Deform problem

2014-05-19 Thread Nuno Conceicao
Hi guys

I'm having the following ICE topology issue which ill describe bellow:

I'm using 2 nulls to distribute a series of pillars between them (using
create copies from Polygon Mesh node)
I want these cloned pillars to adjust the height accordingly to the 2 nulls
height but since the pillars have some modelled details I cant use scale,
nor flatten part of the geometry to either the top or bottom.
So I first created an ICE tree on the pillar with a simple Test Inside Null
to define an area of the pillar that can be moved and stored as an Ice
property.
Then my cloned pilars top part is aligned with the nulls height while the
bottom part that was stored on the ICE property gets moved down to touch
the ground.

So basically my issue is that I cannot get the deltas of each of the
pillars, I only get the first pillar delta that gets cloned, so the only
way around this was use a repeat node that iterates all the vertices and is
really really slow if the geometry is complex.

Since ICE already iterates every vertice this isn't efficient (for now is
just a workaround) so if someone more experienced with dealing with ICE
topology changes can shed some light in how to deal with this issue would
be greatly appreciated.

Cheers

Nuno