Non-destructive non-linearity
I don't like long-winded emotional eulogies. In the light of things, they are a waste of time. I'm trying to figure out in what shape those two abominations are now. I was watching this video https://vimeo.com/88391123 and although it was impressive, one moment in particular pierced right through my ears and exploded in my head. At around 20 minute mark he says: We had a bunch of UV errors, the shaders were wrong, so the night before delivery, i had to reconstruct the entire shot from scratch. Now, I remember a situation we had when a fully rigged, fully animated character in maya had to have some light modifications done to his topology and UV's replaced. It. Was. Hell. I don't know how we solved it. I think a person got involved, black magic was used, i clearly remember a goat missing, etc. Granted, this was long time ago - 2007ish i think. But for all its faults, i never recall a moment when i had to get up from XSI and flat out smash my head with a brick. I dread what lies ahead because non-destructiveness is a really low level paradigm. I don't feel the two alternatives we are being pushed into have the flexibility we got accustomed to. Am i wrong about this?
Re: Non-destructive non-linearity
Not wrong at all. I witness similar thing happened, replacing a bit of topology and UV on rigged character In a company full of Maya guys... it was nightmare they spent week on that... My bellowed Softimage... you are here to stay On Sat, Mar 22, 2014 at 12:52 PM, Aleksa Orlov aleksaor...@gmail.comwrote: I don't like long-winded emotional eulogies. In the light of things, they are a waste of time. I'm trying to figure out in what shape those two abominations are now. I was watching this video https://vimeo.com/88391123 and although it was impressive, one moment in particular pierced right through my ears and exploded in my head. At around 20 minute mark he says: We had a bunch of UV errors, the shaders were wrong, so the night before delivery, i had to reconstruct the entire shot from scratch. Now, I remember a situation we had when a fully rigged, fully animated character in maya had to have some light modifications done to his topology and UV's replaced. It. Was. Hell. I don't know how we solved it. I think a person got involved, black magic was used, i clearly remember a goat missing, etc. Granted, this was long time ago - 2007ish i think. But for all its faults, i never recall a moment when i had to get up from XSI and flat out smash my head with a brick. I dread what lies ahead because non-destructiveness is a really low level paradigm. I don't feel the two alternatives we are being pushed into have the flexibility we got accustomed to. Am i wrong about this?
Re: Non-destructive non-linearity
You are right, that has been pretty much my experience in every Maya project I have ever embarked on, Simon the ogre wasted so much time because Maya rigging issues it was unbelievable. Unless some sort of miracle I don't see any future with Maya or Max so effectively I am even more committed to finding better approaches to modelling and animation. It's a great opportunity too do let's see Jb Max is out of the question, so there is no option under AD roof. Sent from my iPhone On 22 Mar 2014, at 11:52, Aleksa Orlov aleksaor...@gmail.com wrote: I don't like long-winded emotional eulogies. In the light of things, they are a waste of time. I'm trying to figure out in what shape those two abominations are now. I was watching this video https://vimeo.com/88391123 and although it was impressive, one moment in particular pierced right through my ears and exploded in my head. At around 20 minute mark he says: We had a bunch of UV errors, the shaders were wrong, so the night before delivery, i had to reconstruct the entire shot from scratch. Now, I remember a situation we had when a fully rigged, fully animated character in maya had to have some light modifications done to his topology and UV's replaced. It. Was. Hell. I don't know how we solved it. I think a person got involved, black magic was used, i clearly remember a goat missing, etc. Granted, this was long time ago - 2007ish i think. But for all its faults, i never recall a moment when i had to get up from XSI and flat out smash my head with a brick. I dread what lies ahead because non-destructiveness is a really low level paradigm. I don't feel the two alternatives we are being pushed into have the flexibility we got accustomed to. Am i wrong about this?
Re: Non-destructive non-linearity
That's very hard to explain to people that are not in it. Every one will say, go Max, go Maya that's where the job is. But what about the pleasure of cleverness ? Using a complex progam, making things talking to each others, building rules... Ahhh Xsi :) Le 22/03/2014 13:46, Jordi Bares a écrit : You are right, that has been pretty much my experience in every Maya project I have ever embarked on, Simon the ogre wasted so much time because Maya rigging issues it was unbelievable. Unless some sort of miracle I don't see any future with Maya or Max so effectively I am even more committed to finding better approaches to modelling and animation. It's a great opportunity too do let's see Jb Max is out of the question, so there is no option under AD roof. Sent from my iPhone On 22 Mar 2014, at 11:52, Aleksa Orlov aleksaor...@gmail.com mailto:aleksaor...@gmail.com wrote: I don't like long-winded emotional eulogies. In the light of things, they are a waste of time. I'm trying to figure out in what shape those two abominations are now. I was watching this video https://vimeo.com/88391123 and although it was impressive, one moment in particular pierced right through my ears and exploded in my head. At around 20 minute mark he says: We had a bunch of UV errors, the shaders were wrong, so the night before delivery, i had to reconstruct the entire shot from scratch. Now, I remember a situation we had when a fully rigged, fully animated character in maya had to have some light modifications done to his topology and UV's replaced. It. Was. Hell. I don't know how we solved it. I think a person got involved, black magic was used, i clearly remember a goat missing, etc. Granted, this was long time ago - 2007ish i think. But for all its faults, i never recall a moment when i had to get up from XSI and flat out smash my head with a brick. I dread what lies ahead because non-destructiveness is a really low level paradigm. I don't feel the two alternatives we are being pushed into have the flexibility we got accustomed to. Am i wrong about this?
Re: Non-destructive non-linearity
I sometimes think we, as an industry, are just a bunch of masochists. Even the guy on the video says he was stressed, sleep deprived but it's OK because he got to do it all by himself. How on earth is that ok? It's ok when you're doing some personal work, when a project is a journey as they say. It can't be ok when there are people depending on you delivering tomorrow morning! I do not detest hard work. I detest surprises. On Sat, Mar 22, 2014 at 1:56 PM, olivier jeannel olivier.jean...@noos.frwrote: That's very hard to explain to people that are not in it. Every one will say, go Max, go Maya that's where the job is. But what about the pleasure of cleverness ? Using a complex progam, making things talking to each others, building rules... Ahhh Xsi :) Le 22/03/2014 13:46, Jordi Bares a écrit : You are right, that has been pretty much my experience in every Maya project I have ever embarked on, Simon the ogre wasted so much time because Maya rigging issues it was unbelievable. Unless some sort of miracle I don't see any future with Maya or Max so effectively I am even more committed to finding better approaches to modelling and animation. It's a great opportunity too do let's see Jb Max is out of the question, so there is no option under AD roof. Sent from my iPhone On 22 Mar 2014, at 11:52, Aleksa Orlov aleksaor...@gmail.com wrote: I don't like long-winded emotional eulogies. In the light of things, they are a waste of time. I'm trying to figure out in what shape those two abominations are now. I was watching this video https://vimeo.com/88391123 and although it was impressive, one moment in particular pierced right through my ears and exploded in my head. At around 20 minute mark he says: We had a bunch of UV errors, the shaders were wrong, so the night before delivery, i had to reconstruct the entire shot from scratch. Now, I remember a situation we had when a fully rigged, fully animated character in maya had to have some light modifications done to his topology and UV's replaced. It. Was. Hell. I don't know how we solved it. I think a person got involved, black magic was used, i clearly remember a goat missing, etc. Granted, this was long time ago - 2007ish i think. But for all its faults, i never recall a moment when i had to get up from XSI and flat out smash my head with a brick. I dread what lies ahead because non-destructiveness is a really low level paradigm. I don't feel the two alternatives we are being pushed into have the flexibility we got accustomed to. Am i wrong about this?