I'm not using cache manager so I guess that doesn't apply?..
I've made a compound that gets a string from a property on the model (which
is the path of the cache files), add's that to a string of the object name
and pipes that to the cache on file node. Then I apply that compounds to
loads objects on an ice tree via a script.
That's working nicely but I just have some errors here and there, cache out
of range, cache the correct number of points.. When really it's pretty much
all find to render - so I might just need to get deadline to ignore those
errors and I might be okay.
Would still be nice to try and pinpoint which objects have the wrong number
of points though!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
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On 13 May 2013 10:51, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
If you are using cache manager check that cache for objects AND objects
that cache will be applied are in same order in left and right window where
you load them both.
for example if on left window are selected point caches for mouth, tongue,
body from up to down, then in the right window where you add objects for
applying cache the
order has to be same so again mouth, tongue, body from up to down.
I had some similar problems with selection order before applying.
On Mon, May 13, 2013 at 11:44 AM, Simon Reeves si...@simonreeves.comwrote:
Hey all,
I'm getting this error sometimes in my scene, I have a lot of cached
objects in there... any ideas if it's possible to pin this down any better?
It's only throwing the error when the object is visible so that's a
start. It would just be nice if it told me which object!
*# ERROR : 2000 - Caching : Point counts don't match.*
cheers!
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
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