Re: Graphic cards, OpenGL and DirectX
Hey Sebastien, do you have an SSD in your laptop? What do you install in it to speed up your work: Windows, 3d apps, or your 3d files? Or perhaps all of them? On 2015-11-05 15:32, Sebastien Sterling wrote: You probably where already considering this, but go with ssd for your hard drive, it will be worth it.
Re: Graphic cards, OpenGL and DirectX
In my experience Quadros have better OpenGL performance, so if you buy a GeForce and the software allows you to choose between DirectX and OpenGL like 3D Coat, DirectX would probably be the best choice. Another thing that I've noticed is that Photoshop CS6 GPU acceleration deactivates itself with GeForces. No problem with Quadros, or Photoshop CC. As for which graphic card to choose, it could depend on what are you going to do with the card but in general, GeForces are the best choice in cost / performance. GeForces are the best for GPU rendering (and obviously gaming), and Quadros would be better for real time viewer performance and real time shaders. Programs like Mari and GPU renderers need a lot of Video RAM, but for anything else 2GB should be enough. For game assets creation, almost any card nowadays is good enough. We are still using 1GB cards (GeForces and Quadros). And another advice, be sure to have a lot of RAM (I'd recommend 32GB). Working with lots of big textures in Photoshop would easily eat all your RAM. Martin On Fri, Nov 6, 2015 at 12:52 AM, Angus Davidson wrote: > There is the alienware one with the external GPU options. Havent had any > experience with their laptops though. I suspect they are rather pricey > > > -Original Message- > From: David Saber [mailto:davidsa...@sfr.fr] > Sent: 05 November 2015 01:29 PM > To: softimage@listproc.autodesk.com > Subject: Graphic cards, OpenGL and DirectX > > Halo! > > I'm gonna buy a new laptop so I was wondering what's the right graphic > card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some > questions if you don't mind: > 1) A co-worker told me some cards are more into DirectX and some other are > more into OpenGL, is that true? > 2) Are these 2 standards into the hardware or are they only software based? > 3) For 3d apps, what's more used, Open GL or Direct X? > > Thanks : ) > David > > style="width:100%;"> > > size="1" color="#99">This communication > is intended for the addressee only. It is confidential. If you have > received this communication in error, please notify us immediately and > destroy the original message. You may not copy or disseminate this > communication without the permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which are not necessarily the views and > opinions of The University of the Witwatersrand, Johannesburg. All > agreements between the University and outsiders are subject to South > African Law unless the University agrees in writing to the contrary. > > > >
RE: Graphic cards, OpenGL and DirectX
There is the alienware one with the external GPU options. Havent had any experience with their laptops though. I suspect they are rather pricey -Original Message- From: David Saber [mailto:davidsa...@sfr.fr] Sent: 05 November 2015 01:29 PM To: softimage@listproc.autodesk.com Subject: Graphic cards, OpenGL and DirectX Halo! I'm gonna buy a new laptop so I was wondering what's the right graphic card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some questions if you don't mind: 1) A co-worker told me some cards are more into DirectX and some other are more into OpenGL, is that true? 2) Are these 2 standards into the hardware or are they only software based? 3) For 3d apps, what's more used, Open GL or Direct X? Thanks : ) David This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Graphic cards, OpenGL and DirectX
2GB GDDR5 VRAM is a little limiting but for a laptop is a great choice. And it's a great looking laptop 👍 On Thu, Nov 5, 2015 at 6:32 PM, David Saber wrote: > Thanks guys for the informative discussion! > I'd like to purchase the ROG G752as soon as it's out: > https://rog.asus.com/446192015/g-series-gaming-laptops/asus-republic-of-gamers-announces-rog-g752-gaming-laptop/ > , the cheapest version has the Nvidia GTX 965M, good choice? > Thanks, > David >
Re: Graphic cards, OpenGL and DirectX
Thanks guys for the informative discussion! I'd like to purchase the ROG G752as soon as it's out: https://rog.asus.com/446192015/g-series-gaming-laptops/asus-republic-of-gamers-announces-rog-g752-gaming-laptop/ , the cheapest version has the Nvidia GTX 965M, good choice? Thanks, David
Re: Graphic cards, OpenGL and DirectX
You probably where already considering this, but go with ssd for your hard drive, it will be worth it. On 5 November 2015 at 14:29, Saeed Kalhor wrote: > Oh i forget this, CUDA cores are very important for GPU rendering and > simulations (dynamic and particles). > Try to buy a graphic with more CUDA cores, for example GTX970 has 1664 > cores and GTX960 has 1024 cores so with GTX970 you will have around 40% > more performance than GTX960 in rendering and simulations. > > On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor wrote: > >> *1) A co-worker told me some cards are more into DirectX and some other >>> are more into OpenGL, is that true?* >> >> >> A very old and outdated fact, the new graphic cards supporting both of >> them well. >> >> *2) Are these 2 standards into the hardware or are they only software >>> based?* >> >> >> They are into hardware, DirectX software is a framework to access it >> directly. So if you buy a dx10 graphic you will not have options of dx12. >> >> *3) For 3d apps, what's more used, Open GL or Direct X?* >> >> >> Most of them use OpenGL. The only software I saw to use DX is 3dsMax. >> >> Go for a recent graphic like that Leonard said. And if you can buy a >> graphic with or more than 4 GIG ram, in the future you will be happy to use >> it for GPU rendering ;) >> >> >> >> On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch >> wrote: >> >>> Opengl performance really isn't neutered in modern Nvidia cards and when >>> it comes to dedicated graphics in a laptop, their GeForce M cards are the >>> only option anyway. >>> They are good too. >>> The newest generation of mobile GPUs from Nvidia is much closer to their >>> desktop counterparts than previous generations while also having >>> excellently low power consumption. >>> If as a 3D artist or as a gamer you want to get a powerful laptop, you >>> should buy a laptop with one of these 3 cards: >>> GeForce 960m cheapest option with good value. >>> GeForce 970m best value and not too expensive >>> GeForce 980m pretty incredible performance at a very high premium. >>> Don't buy a 940m or 950m, they are not worth it and are closer to >>> integrated graphics than to other dedicated ones. >>> >>> These days you also often have the option of getting laptops with SLI >>> configurations (two cards). >>> So you can get a laptop with 2 960ms that has similar horsepower to one >>> with a more expensive 980m. >>> I would advise against buying those kinds of setups for 3D artists, as >>> most of our software can't make use of two cards (except for Redshift). >>> >>> If you want to spend a lot of money, better get a 970m or 980m. >>> On Nov 5, 2015 14:43, "Sebastien Sterling" >>> wrote: >>> Nvidia seems to be the flavor in most places, i wonder if the difference is between their buisness range Quadro cards and there gaming range GeForce/Titan, the later which i imagine being gaming cards would have to be good at dealing with directX... On 5 November 2015 at 11:28, David Saber wrote: > Halo! > > I'm gonna buy a new laptop so I was wondering what's the right graphic > card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some > questions if you don't mind: > 1) A co-worker told me some cards are more into DirectX and some other > are more into OpenGL, is that true? > 2) Are these 2 standards into the hardware or are they only software > based? > 3) For 3d apps, what's more used, Open GL or Direct X? > > Thanks : ) > David > >> >
Re: Graphic cards, OpenGL and DirectX
Oh i forget this, CUDA cores are very important for GPU rendering and simulations (dynamic and particles). Try to buy a graphic with more CUDA cores, for example GTX970 has 1664 cores and GTX960 has 1024 cores so with GTX970 you will have around 40% more performance than GTX960 in rendering and simulations. On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor wrote: > *1) A co-worker told me some cards are more into DirectX and some other >> are more into OpenGL, is that true?* > > > A very old and outdated fact, the new graphic cards supporting both of > them well. > > *2) Are these 2 standards into the hardware or are they only software >> based?* > > > They are into hardware, DirectX software is a framework to access it > directly. So if you buy a dx10 graphic you will not have options of dx12. > > *3) For 3d apps, what's more used, Open GL or Direct X?* > > > Most of them use OpenGL. The only software I saw to use DX is 3dsMax. > > Go for a recent graphic like that Leonard said. And if you can buy a > graphic with or more than 4 GIG ram, in the future you will be happy to use > it for GPU rendering ;) > > > > On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch > wrote: > >> Opengl performance really isn't neutered in modern Nvidia cards and when >> it comes to dedicated graphics in a laptop, their GeForce M cards are the >> only option anyway. >> They are good too. >> The newest generation of mobile GPUs from Nvidia is much closer to their >> desktop counterparts than previous generations while also having >> excellently low power consumption. >> If as a 3D artist or as a gamer you want to get a powerful laptop, you >> should buy a laptop with one of these 3 cards: >> GeForce 960m cheapest option with good value. >> GeForce 970m best value and not too expensive >> GeForce 980m pretty incredible performance at a very high premium. >> Don't buy a 940m or 950m, they are not worth it and are closer to >> integrated graphics than to other dedicated ones. >> >> These days you also often have the option of getting laptops with SLI >> configurations (two cards). >> So you can get a laptop with 2 960ms that has similar horsepower to one >> with a more expensive 980m. >> I would advise against buying those kinds of setups for 3D artists, as >> most of our software can't make use of two cards (except for Redshift). >> >> If you want to spend a lot of money, better get a 970m or 980m. >> On Nov 5, 2015 14:43, "Sebastien Sterling" >> wrote: >> >>> Nvidia seems to be the flavor in most places, i wonder if the difference >>> is between their buisness range Quadro cards and there gaming range >>> GeForce/Titan, the later which i imagine being gaming cards would have to >>> be good at dealing with directX... >>> >>> On 5 November 2015 at 11:28, David Saber wrote: >>> Halo! I'm gonna buy a new laptop so I was wondering what's the right graphic card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some questions if you don't mind: 1) A co-worker told me some cards are more into DirectX and some other are more into OpenGL, is that true? 2) Are these 2 standards into the hardware or are they only software based? 3) For 3d apps, what's more used, Open GL or Direct X? Thanks : ) David >>> >>> >
Re: Graphic cards, OpenGL and DirectX
> > *1) A co-worker told me some cards are more into DirectX and some other > are more into OpenGL, is that true?* A very old and outdated fact, the new graphic cards supporting both of them well. *2) Are these 2 standards into the hardware or are they only software > based?* They are into hardware, DirectX software is a framework to access it directly. So if you buy a dx10 graphic you will not have options of dx12. *3) For 3d apps, what's more used, Open GL or Direct X?* Most of them use OpenGL. The only software I saw to use DX is 3dsMax. Go for a recent graphic like that Leonard said. And if you can buy a graphic with or more than 4 GIG ram, in the future you will be happy to use it for GPU rendering ;) On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch wrote: > Opengl performance really isn't neutered in modern Nvidia cards and when > it comes to dedicated graphics in a laptop, their GeForce M cards are the > only option anyway. > They are good too. > The newest generation of mobile GPUs from Nvidia is much closer to their > desktop counterparts than previous generations while also having > excellently low power consumption. > If as a 3D artist or as a gamer you want to get a powerful laptop, you > should buy a laptop with one of these 3 cards: > GeForce 960m cheapest option with good value. > GeForce 970m best value and not too expensive > GeForce 980m pretty incredible performance at a very high premium. > Don't buy a 940m or 950m, they are not worth it and are closer to > integrated graphics than to other dedicated ones. > > These days you also often have the option of getting laptops with SLI > configurations (two cards). > So you can get a laptop with 2 960ms that has similar horsepower to one > with a more expensive 980m. > I would advise against buying those kinds of setups for 3D artists, as > most of our software can't make use of two cards (except for Redshift). > > If you want to spend a lot of money, better get a 970m or 980m. > On Nov 5, 2015 14:43, "Sebastien Sterling" > wrote: > >> Nvidia seems to be the flavor in most places, i wonder if the difference >> is between their buisness range Quadro cards and there gaming range >> GeForce/Titan, the later which i imagine being gaming cards would have to >> be good at dealing with directX... >> >> On 5 November 2015 at 11:28, David Saber wrote: >> >>> Halo! >>> >>> I'm gonna buy a new laptop so I was wondering what's the right graphic >>> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some >>> questions if you don't mind: >>> 1) A co-worker told me some cards are more into DirectX and some other >>> are more into OpenGL, is that true? >>> 2) Are these 2 standards into the hardware or are they only software >>> based? >>> 3) For 3d apps, what's more used, Open GL or Direct X? >>> >>> Thanks : ) >>> David >>> >> >>
Re: Graphic cards, OpenGL and DirectX
Opengl performance really isn't neutered in modern Nvidia cards and when it comes to dedicated graphics in a laptop, their GeForce M cards are the only option anyway. They are good too. The newest generation of mobile GPUs from Nvidia is much closer to their desktop counterparts than previous generations while also having excellently low power consumption. If as a 3D artist or as a gamer you want to get a powerful laptop, you should buy a laptop with one of these 3 cards: GeForce 960m cheapest option with good value. GeForce 970m best value and not too expensive GeForce 980m pretty incredible performance at a very high premium. Don't buy a 940m or 950m, they are not worth it and are closer to integrated graphics than to other dedicated ones. These days you also often have the option of getting laptops with SLI configurations (two cards). So you can get a laptop with 2 960ms that has similar horsepower to one with a more expensive 980m. I would advise against buying those kinds of setups for 3D artists, as most of our software can't make use of two cards (except for Redshift). If you want to spend a lot of money, better get a 970m or 980m. On Nov 5, 2015 14:43, "Sebastien Sterling" wrote: > Nvidia seems to be the flavor in most places, i wonder if the difference > is between their buisness range Quadro cards and there gaming range > GeForce/Titan, the later which i imagine being gaming cards would have to > be good at dealing with directX... > > On 5 November 2015 at 11:28, David Saber wrote: > >> Halo! >> >> I'm gonna buy a new laptop so I was wondering what's the right graphic >> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some >> questions if you don't mind: >> 1) A co-worker told me some cards are more into DirectX and some other >> are more into OpenGL, is that true? >> 2) Are these 2 standards into the hardware or are they only software >> based? >> 3) For 3d apps, what's more used, Open GL or Direct X? >> >> Thanks : ) >> David >> > >
Re: Graphic cards, OpenGL and DirectX
Nvidia seems to be the flavor in most places, i wonder if the difference is between their buisness range Quadro cards and there gaming range GeForce/Titan, the later which i imagine being gaming cards would have to be good at dealing with directX... On 5 November 2015 at 11:28, David Saber wrote: > Halo! > > I'm gonna buy a new laptop so I was wondering what's the right graphic > card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some > questions if you don't mind: > 1) A co-worker told me some cards are more into DirectX and some other are > more into OpenGL, is that true? > 2) Are these 2 standards into the hardware or are they only software based? > 3) For 3d apps, what's more used, Open GL or Direct X? > > Thanks : ) > David >