Re: Graphic cards, OpenGL and DirectX

2015-11-06 Thread David Saber
Hey Sebastien, do you have an SSD in your laptop? What do you install in 
it to speed up your work: Windows, 3d apps, or your 3d files? Or perhaps 
all of them?



On 2015-11-05 15:32, Sebastien Sterling wrote:
You probably where already considering this, but go with ssd for your 
hard drive, it will be worth it.


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Martin Yara
In my experience Quadros have better OpenGL performance, so if you buy a
GeForce and the software allows you to choose between DirectX and OpenGL
like 3D Coat, DirectX would probably be the best choice.

Another thing that I've noticed is that Photoshop CS6 GPU acceleration
deactivates itself with GeForces. No problem with Quadros, or Photoshop CC.

As for which graphic card to choose, it could depend on what are you going
to do with the card but in general, GeForces are the best choice in cost /
performance.

GeForces are the best for GPU rendering (and obviously gaming), and Quadros
would be better for real time viewer performance and real time shaders.

Programs like Mari and GPU renderers need a lot of Video RAM, but for
anything else 2GB should be enough.

For game assets creation, almost any card nowadays is good enough. We are
still using 1GB cards (GeForces and Quadros).

And another advice, be sure to have a lot of RAM (I'd recommend 32GB).
Working with lots of big textures in Photoshop would easily eat all your
RAM.

Martin



On Fri, Nov 6, 2015 at 12:52 AM, Angus Davidson 
wrote:

> There is the alienware one with the external GPU options. Havent had any
> experience with their laptops though. I suspect they are rather pricey
>
>
> -Original Message-
> From: David Saber [mailto:davidsa...@sfr.fr]
> Sent: 05 November 2015 01:29 PM
> To: softimage@listproc.autodesk.com
> Subject: Graphic cards, OpenGL and DirectX
>
> Halo!
>
> I'm gonna buy a new laptop so I was wondering what's the right graphic
> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
> questions if you don't mind:
> 1) A co-worker told me some cards are more into DirectX and some other are
> more into OpenGL, is that true?
> 2) Are these 2 standards into the hardware or are they only software based?
> 3) For 3d apps, what's more used, Open GL or Direct X?
>
> Thanks : )
> David
>
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RE: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Angus Davidson
There is the alienware one with the external GPU options. Havent had any 
experience with their laptops though. I suspect they are rather pricey


-Original Message-
From: David Saber [mailto:davidsa...@sfr.fr] 
Sent: 05 November 2015 01:29 PM
To: softimage@listproc.autodesk.com
Subject: Graphic cards, OpenGL and DirectX

Halo!

I'm gonna buy a new laptop so I was wondering what's the right graphic card for 
me. I'm using XSI, Houdini and Zbrush mostly. So I have some questions if you 
don't mind:
1) A co-worker told me some cards are more into DirectX and some other are more 
into OpenGL, is that true?
2) Are these 2 standards into the hardware or are they only software based?
3) For 3d apps, what's more used, Open GL or Direct X?

Thanks : )
David

 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 



Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Saeed Kalhor
2GB GDDR5 VRAM is a little limiting but for a laptop is a great choice.

And it's a great looking laptop 👍

On Thu, Nov 5, 2015 at 6:32 PM, David Saber  wrote:

> Thanks guys for the informative discussion!
> I'd like to purchase the ROG G752as soon as it's out:
> https://rog.asus.com/446192015/g-series-gaming-laptops/asus-republic-of-gamers-announces-rog-g752-gaming-laptop/
> , the cheapest version has the Nvidia GTX 965M, good choice?
> Thanks,
> David
>


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread David Saber

Thanks guys for the informative discussion!
I'd like to purchase the ROG G752as soon as it's out: 
https://rog.asus.com/446192015/g-series-gaming-laptops/asus-republic-of-gamers-announces-rog-g752-gaming-laptop/ 
, the cheapest version has the Nvidia GTX 965M, good choice?

Thanks,
David


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Sebastien Sterling
You probably where already considering this, but go with ssd for your hard
drive, it will be worth it.

On 5 November 2015 at 14:29, Saeed Kalhor  wrote:

> Oh i forget this, CUDA cores are very important for GPU rendering and
> simulations (dynamic and particles).
> Try to buy a graphic with more CUDA cores, for example GTX970 has 1664
> cores and GTX960 has 1024 cores so with GTX970 you will have around 40%
> more performance than GTX960 in rendering and simulations.
>
> On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor  wrote:
>
>> *​1) A co-worker told me some cards are more into DirectX and some other
>>> are more into OpenGL, is that true?*
>>
>>
>> A very old and outdated fact, the new graphic cards supporting both of
>> them well.
>>
>> *2) Are these 2 standards into the hardware or are they only software
>>> based?*
>>
>>
>> They are into hardware, DirectX software is a framework to access it
>> directly. So if you buy a dx10 graphic you will not have options of dx12.
>>
>> *3) For 3d apps, what's more used, Open GL or Direct X?*
>>
>>
>> Most of them use OpenGL. The only software I saw to use DX is 3dsMax.
>>
>> Go for a recent graphic like that Leonard said. And if you can buy a
>> graphic with or more than 4 GIG ram, in the future you will be happy to use
>> it for GPU rendering ;)
>>
>>
>>
>> On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch 
>> wrote:
>>
>>> Opengl performance really isn't neutered in modern Nvidia cards and when
>>> it comes to dedicated graphics in a laptop, their GeForce M cards are the
>>> only option anyway.
>>> They are good too.
>>> The newest generation of mobile GPUs from Nvidia is much closer to their
>>> desktop counterparts than previous generations while also having
>>> excellently low power consumption.
>>> If as a 3D artist or as a gamer you want to get a powerful laptop, you
>>> should buy a laptop with one of these 3 cards:
>>> GeForce 960m cheapest option with good value.
>>> GeForce 970m best value and not too expensive
>>> GeForce 980m pretty incredible performance at a very high premium.
>>> Don't buy a 940m or 950m, they are not worth it and are closer to
>>> integrated graphics than to other dedicated ones.
>>>
>>> These days you also often have the option of getting laptops with SLI
>>> configurations (two cards).
>>> So you can get a laptop with 2 960ms that has similar horsepower to one
>>> with a more expensive 980m.
>>> I would advise against buying those kinds of setups for 3D artists, as
>>> most of our software can't make use of two cards (except for Redshift).
>>>
>>> If you want to spend a lot of money, better get a 970m or 980m.
>>> On Nov 5, 2015 14:43, "Sebastien Sterling" 
>>> wrote:
>>>
 Nvidia seems to be the flavor in most places, i wonder if the
 difference is between their buisness range Quadro cards and there gaming
 range GeForce/Titan, the later which i imagine being gaming cards would
 have to be good at dealing with directX...

 On 5 November 2015 at 11:28, David Saber  wrote:

> Halo!
>
> I'm gonna buy a new laptop so I was wondering what's the right graphic
> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
> questions if you don't mind:
> 1) A co-worker told me some cards are more into DirectX and some other
> are more into OpenGL, is that true?
> 2) Are these 2 standards into the hardware or are they only software
> based?
> 3) For 3d apps, what's more used, Open GL or Direct X?
>
> Thanks : )
> David
>


>>
>


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Saeed Kalhor
Oh i forget this, CUDA cores are very important for GPU rendering and
simulations (dynamic and particles).
Try to buy a graphic with more CUDA cores, for example GTX970 has 1664
cores and GTX960 has 1024 cores so with GTX970 you will have around 40%
more performance than GTX960 in rendering and simulations.

On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor  wrote:

> *​1) A co-worker told me some cards are more into DirectX and some other
>> are more into OpenGL, is that true?*
>
>
> A very old and outdated fact, the new graphic cards supporting both of
> them well.
>
> *2) Are these 2 standards into the hardware or are they only software
>> based?*
>
>
> They are into hardware, DirectX software is a framework to access it
> directly. So if you buy a dx10 graphic you will not have options of dx12.
>
> *3) For 3d apps, what's more used, Open GL or Direct X?*
>
>
> Most of them use OpenGL. The only software I saw to use DX is 3dsMax.
>
> Go for a recent graphic like that Leonard said. And if you can buy a
> graphic with or more than 4 GIG ram, in the future you will be happy to use
> it for GPU rendering ;)
>
>
>
> On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch 
> wrote:
>
>> Opengl performance really isn't neutered in modern Nvidia cards and when
>> it comes to dedicated graphics in a laptop, their GeForce M cards are the
>> only option anyway.
>> They are good too.
>> The newest generation of mobile GPUs from Nvidia is much closer to their
>> desktop counterparts than previous generations while also having
>> excellently low power consumption.
>> If as a 3D artist or as a gamer you want to get a powerful laptop, you
>> should buy a laptop with one of these 3 cards:
>> GeForce 960m cheapest option with good value.
>> GeForce 970m best value and not too expensive
>> GeForce 980m pretty incredible performance at a very high premium.
>> Don't buy a 940m or 950m, they are not worth it and are closer to
>> integrated graphics than to other dedicated ones.
>>
>> These days you also often have the option of getting laptops with SLI
>> configurations (two cards).
>> So you can get a laptop with 2 960ms that has similar horsepower to one
>> with a more expensive 980m.
>> I would advise against buying those kinds of setups for 3D artists, as
>> most of our software can't make use of two cards (except for Redshift).
>>
>> If you want to spend a lot of money, better get a 970m or 980m.
>> On Nov 5, 2015 14:43, "Sebastien Sterling" 
>> wrote:
>>
>>> Nvidia seems to be the flavor in most places, i wonder if the difference
>>> is between their buisness range Quadro cards and there gaming range
>>> GeForce/Titan, the later which i imagine being gaming cards would have to
>>> be good at dealing with directX...
>>>
>>> On 5 November 2015 at 11:28, David Saber  wrote:
>>>
 Halo!

 I'm gonna buy a new laptop so I was wondering what's the right graphic
 card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
 questions if you don't mind:
 1) A co-worker told me some cards are more into DirectX and some other
 are more into OpenGL, is that true?
 2) Are these 2 standards into the hardware or are they only software
 based?
 3) For 3d apps, what's more used, Open GL or Direct X?

 Thanks : )
 David

>>>
>>>
>


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Saeed Kalhor
>
> *​1) A co-worker told me some cards are more into DirectX and some other
> are more into OpenGL, is that true?*


A very old and outdated fact, the new graphic cards supporting both of them
well.

*2) Are these 2 standards into the hardware or are they only software
> based?*


They are into hardware, DirectX software is a framework to access it
directly. So if you buy a dx10 graphic you will not have options of dx12.

*3) For 3d apps, what's more used, Open GL or Direct X?*


Most of them use OpenGL. The only software I saw to use DX is 3dsMax.

Go for a recent graphic like that Leonard said. And if you can buy a
graphic with or more than 4 GIG ram, in the future you will be happy to use
it for GPU rendering ;)



On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch 
wrote:

> Opengl performance really isn't neutered in modern Nvidia cards and when
> it comes to dedicated graphics in a laptop, their GeForce M cards are the
> only option anyway.
> They are good too.
> The newest generation of mobile GPUs from Nvidia is much closer to their
> desktop counterparts than previous generations while also having
> excellently low power consumption.
> If as a 3D artist or as a gamer you want to get a powerful laptop, you
> should buy a laptop with one of these 3 cards:
> GeForce 960m cheapest option with good value.
> GeForce 970m best value and not too expensive
> GeForce 980m pretty incredible performance at a very high premium.
> Don't buy a 940m or 950m, they are not worth it and are closer to
> integrated graphics than to other dedicated ones.
>
> These days you also often have the option of getting laptops with SLI
> configurations (two cards).
> So you can get a laptop with 2 960ms that has similar horsepower to one
> with a more expensive 980m.
> I would advise against buying those kinds of setups for 3D artists, as
> most of our software can't make use of two cards (except for Redshift).
>
> If you want to spend a lot of money, better get a 970m or 980m.
> On Nov 5, 2015 14:43, "Sebastien Sterling" 
> wrote:
>
>> Nvidia seems to be the flavor in most places, i wonder if the difference
>> is between their buisness range Quadro cards and there gaming range
>> GeForce/Titan, the later which i imagine being gaming cards would have to
>> be good at dealing with directX...
>>
>> On 5 November 2015 at 11:28, David Saber  wrote:
>>
>>> Halo!
>>>
>>> I'm gonna buy a new laptop so I was wondering what's the right graphic
>>> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
>>> questions if you don't mind:
>>> 1) A co-worker told me some cards are more into DirectX and some other
>>> are more into OpenGL, is that true?
>>> 2) Are these 2 standards into the hardware or are they only software
>>> based?
>>> 3) For 3d apps, what's more used, Open GL or Direct X?
>>>
>>> Thanks : )
>>> David
>>>
>>
>>


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Leonard Koch
Opengl performance really isn't neutered in modern Nvidia cards and when it
comes to dedicated graphics in a laptop, their GeForce M cards are the only
option anyway.
They are good too.
The newest generation of mobile GPUs from Nvidia is much closer to their
desktop counterparts than previous generations while also having
excellently low power consumption.
If as a 3D artist or as a gamer you want to get a powerful laptop, you
should buy a laptop with one of these 3 cards:
GeForce 960m cheapest option with good value.
GeForce 970m best value and not too expensive
GeForce 980m pretty incredible performance at a very high premium.
Don't buy a 940m or 950m, they are not worth it and are closer to
integrated graphics than to other dedicated ones.

These days you also often have the option of getting laptops with SLI
configurations (two cards).
So you can get a laptop with 2 960ms that has similar horsepower to one
with a more expensive 980m.
I would advise against buying those kinds of setups for 3D artists, as most
of our software can't make use of two cards (except for Redshift).

If you want to spend a lot of money, better get a 970m or 980m.
On Nov 5, 2015 14:43, "Sebastien Sterling" 
wrote:

> Nvidia seems to be the flavor in most places, i wonder if the difference
> is between their buisness range Quadro cards and there gaming range
> GeForce/Titan, the later which i imagine being gaming cards would have to
> be good at dealing with directX...
>
> On 5 November 2015 at 11:28, David Saber  wrote:
>
>> Halo!
>>
>> I'm gonna buy a new laptop so I was wondering what's the right graphic
>> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
>> questions if you don't mind:
>> 1) A co-worker told me some cards are more into DirectX and some other
>> are more into OpenGL, is that true?
>> 2) Are these 2 standards into the hardware or are they only software
>> based?
>> 3) For 3d apps, what's more used, Open GL or Direct X?
>>
>> Thanks : )
>> David
>>
>
>


Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Sebastien Sterling
Nvidia seems to be the flavor in most places, i wonder if the difference is
between their buisness range Quadro cards and there gaming range
GeForce/Titan, the later which i imagine being gaming cards would have to
be good at dealing with directX...

On 5 November 2015 at 11:28, David Saber  wrote:

> Halo!
>
> I'm gonna buy a new laptop so I was wondering what's the right graphic
> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
> questions if you don't mind:
> 1) A co-worker told me some cards are more into DirectX and some other are
> more into OpenGL, is that true?
> 2) Are these 2 standards into the hardware or are they only software based?
> 3) For 3d apps, what's more used, Open GL or Direct X?
>
> Thanks : )
> David
>