Re: OT: ChronoSculpt

2013-07-24 Thread Bk
It's interesting alright, especially for Newtek, but I have an enormously 
sensitive bullshit alert when it comes to their output,having started with 
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have 
something different available, but I've been cried wolf to so many times by 
them I can't help but be cynical.
It's a shame they are pre-selling it without a demo to try - Core style, and 
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much 
providing a world-space shape offset. 

On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com 
wrote:

 Sure, they have to prove themselves, doesn't mean what they're showing isn't 
 interesting or is trivial.
 
 Just what's shown in the demo is something that, outside of some propietary 
 solutions which are unlikely to be as polished, is not available to anyone.
 Just delivering a stable version of what they show and nothing else with a 
 decent stability and at the right price point would be interesting enough to 
 at least try the demo for.
 
 On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:
 From my experiences Newtek products never live up to the hype and sometimes 
 never materialize even after selling licenses to customers. I gave up on 
 anything Newtek has to offer long ago. From anyone else might get excited 
 about something like this, but Newtek has failed to deliver on so many times 
 I would be a fool to get sucked into their hype machine again. Did they ever 
 add an undo to their Dope sheet editor? I fondly remember having to reload my 
 last save whenever I would accidentally change or delete the wrong thing in 
 the editor….
 
  
 
 


Re: OT: ChronoSculpt

2013-07-24 Thread Angus Davidson
If nothing else it pushes the boundaries and get other 3d apps thinking about 
different ways of doing things. Personally I feel the main players have become 
a little stale when it comes to major leaps forward.  For the moment the only 
fresh development ideas are coming from the 3rd party folks . e.g. Creation 
Engine etc.



From: Bk p...@bustykelp.commailto:p...@bustykelp.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 24 July 2013 9:49 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt

It's interesting alright, especially for Newtek, but I have an enormously 
sensitive bullshit alert when it comes to their output,having started with 
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have 
something different available, but I've been cried wolf to so many times by 
them I can't help but be cynical.
It's a shame they are pre-selling it without a demo to try - Core style, and 
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much 
providing a world-space shape offset.

On 24 Jul 2013, at 04:40, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:

Sure, they have to prove themselves, doesn't mean what they're showing isn't 
interesting or is trivial.

Just what's shown in the demo is something that, outside of some propietary 
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what they show and nothing else with a 
decent stability and at the right price point would be interesting enough to at 
least try the demo for.

On Wed, Jul 24, 2013 at 1:28 PM, Sam 
sbowl...@cox.netmailto:sbowl...@cox.net wrote:
From my experiences Newtek products never live up to the hype and sometimes 
never materialize even after selling licenses to customers. I gave up on 
anything Newtek has to offer long ago. From anyone else might get excited 
about something like this, but Newtek has failed to deliver on so many times I 
would be a fool to get sucked into their hype machine again. Did they ever add 
an undo to their Dope sheet editor? I fondly remember having to reload my last 
save whenever I would accidentally change or delete the wrong thing in the 
editor….



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enter into agreements on behalf of the University and recipients are thus 
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Re: OT: ChronoSculpt

2013-07-24 Thread Raffaele Fragapane
Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
about.
I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
credit on a promise. Not after core and the 180.
The software though has potential, and seems fresh enough.


On Wed, Jul 24, 2013 at 5:49 PM, Bk p...@bustykelp.com wrote:

 It's interesting alright, especially for Newtek, but I have an enormously
 sensitive bullshit alert when it comes to their output,having started with
 lightwave in 1999 and had far too many years of utter disappointment.
 Hopefully it's doing something valuable and new. It's always good to have
 something different available, but I've been cried wolf to so many times by
 them I can't help but be cynical.
 It's a shame they are pre-selling it without a demo to try - Core style,
 and the teaser is pretty vague on what it's actually doing.
 I still bet it's underneath all the fast geom handling etc it pretty much
 providing a world-space shape offset.

 On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Sure, they have to prove themselves, doesn't mean what they're showing
 isn't interesting or is trivial.

 Just what's shown in the demo is something that, outside of some
 propietary solutions which are unlikely to be as polished, is not available
 to anyone.
 Just delivering a stable version of what they show and nothing else with a
 decent stability and at the right price point would be interesting enough
 to at least try the demo for.

 On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

 From my experiences Newtek products never live up to the hype and
 sometimes never materialize even after selling licenses to customers. I
 gave up on anything Newtek has to offer long ago. From anyone else might
 get excited about something like this, but Newtek has failed to deliver on
 so many times I would be a fool to get sucked into their hype machine
 again. Did they ever add an undo to their Dope sheet editor? I fondly
 remember having to reload my last save whenever I would accidentally change
 or delete the wrong thing in the editor…. 







-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: OT: ChronoSculpt

2013-07-24 Thread Serguei Kalentchouk
Very interesting.
I've definitely seen some of these ideas like sculpt over time done before
with proprietary tools but nowhere as slick and effortless as it appears in
the demo at least.

I could definitely see this used in a CFX/Tech Anim pipeline with some
success!


On Wed, Jul 24, 2013 at 1:32 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
 about.
 I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
 credit on a promise. Not after core and the 180.
 The software though has potential, and seems fresh enough.


 On Wed, Jul 24, 2013 at 5:49 PM, Bk p...@bustykelp.com wrote:

 It's interesting alright, especially for Newtek, but I have an enormously
 sensitive bullshit alert when it comes to their output,having started with
 lightwave in 1999 and had far too many years of utter disappointment.
 Hopefully it's doing something valuable and new. It's always good to have
 something different available, but I've been cried wolf to so many times by
 them I can't help but be cynical.
 It's a shame they are pre-selling it without a demo to try - Core style,
 and the teaser is pretty vague on what it's actually doing.
 I still bet it's underneath all the fast geom handling etc it pretty much
 providing a world-space shape offset.

 On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Sure, they have to prove themselves, doesn't mean what they're showing
 isn't interesting or is trivial.

 Just what's shown in the demo is something that, outside of some
 propietary solutions which are unlikely to be as polished, is not available
 to anyone.
 Just delivering a stable version of what they show and nothing else with
 a decent stability and at the right price point would be interesting enough
 to at least try the demo for.

 On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

 From my experiences Newtek products never live up to the hype and
 sometimes never materialize even after selling licenses to customers. I
 gave up on anything Newtek has to offer long ago. From anyone else might
 get excited about something like this, but Newtek has failed to deliver on
 so many times I would be a fool to get sucked into their hype machine
 again. Did they ever add an undo to their Dope sheet editor? I fondly
 remember having to reload my last save whenever I would accidentally change
 or delete the wrong thing in the editor…. 







 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Technical Director @ DreamWorks Animation


RE: OT: ChronoSculpt

2013-07-24 Thread adrian wyer
i for one welcome our new(Tek) overlords

 

bottom line, how many wasted hours have you spent trying to get simulation
'just right'  this is a great toolset for that finishing, 3am tweak before
delivery

 

lets hope it performs like the canned demo, or that the Fabric guys copy
(and improve on) the functionality and sell us a module ;o)

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Serguei
Kalentchouk
Sent: 24 July 2013 09:45
To: softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt

 

Very interesting.

I've definitely seen some of these ideas like sculpt over time done before
with proprietary tools but nowhere as slick and effortless as it appears in
the demo at least.

 

I could definitely see this used in a CFX/Tech Anim pipeline with some
success!

 

On Wed, Jul 24, 2013 at 1:32 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:

Hadn't seen the pre-sale part. Well, that I too would be hugely skeptical
about.
I wouldn't trust NT with a bottle of milk, let alone hundreds of bucks of
credit on a promise. Not after core and the 180.

The software though has potential, and seems fresh enough.

 

On Wed, Jul 24, 2013 at 5:49 PM, Bk p...@bustykelp.com wrote:

It's interesting alright, especially for Newtek, but I have an enormously
sensitive bullshit alert when it comes to their output,having started with
lightwave in 1999 and had far too many years of utter disappointment.
Hopefully it's doing something valuable and new. It's always good to have
something different available, but I've been cried wolf to so many times by
them I can't help but be cynical.

It's a shame they are pre-selling it without a demo to try - Core style, and
the teaser is pretty vague on what it's actually doing.
I still bet it's underneath all the fast geom handling etc it pretty much
providing a world-space shape offset. 


On 24 Jul 2013, at 04:40, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

Sure, they have to prove themselves, doesn't mean what they're showing isn't
interesting or is trivial.

Just what's shown in the demo is something that, outside of some propietary
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what they show and nothing else with a
decent stability and at the right price point would be interesting enough to
at least try the demo for.

 

On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

From my experiences Newtek products never live up to the hype and sometimes
never materialize even after selling licenses to customers. I gave up on
anything Newtek has to offer long ago. From anyone else might get excited
about something like this, but Newtek has failed to deliver on so many times
I would be a fool to get sucked into their hype machine again. Did they ever
add an undo to their Dope sheet editor? I fondly remember having to reload
my last save whenever I would accidentally change or delete the wrong thing
in the editor.. 

 

 





-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!





 

-- 
Technical Director @ DreamWorks Animation 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3349 / Virus Database: 3204/6515 - Release Date: 07/23/13



Re: OT: ChronoSculpt

2013-07-24 Thread Andy Moorer
Gotta say it looks like Sparta,  at least at a glance. 

A worthy addition but manipulating pointclouds with additional offsets keyed 
over time is very much what sparta does, and it's free ATM give it a whirl :)

Sent from my iPhone

On Jul 23, 2013, at 13:44, Ben Davis benjamincliffordda...@gmail.com wrote:

 Hey guys,
 
 I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking, I 
 don't have time to use it but I still like their product), and this really 
 caught my attention:
 
 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87
 
 More info on the website:
 https://www.lightwave3d.com/chronosculpt/
 
 Anyone using it already?
 
 --
 Ben Davis
 www.moondog-animation.com
 
 +1 (423) 313 9304


Re: OT: ChronoSculpt

2013-07-24 Thread Raffaele Fragapane
I was under the impression Sparta only deals with a single point cloud
element.
No Alembic support, no scene description, no island recognition, no concept
of normals affecting sculpts and so on.

Has that changed? If not the difference is pretty significant.


On Thu, Jul 25, 2013 at 11:18 AM, Andy Moorer andymoo...@gmail.com wrote:

 Gotta say it looks like Sparta,  at least at a glance.

 A worthy addition but manipulating pointclouds with additional offsets
 keyed over time is very much what sparta does, and it's free ATM give it a
 whirl :)

 Sent from my iPhone

 On Jul 23, 2013, at 13:44, Ben Davis benjamincliffordda...@gmail.com
 wrote:

 Hey guys,

 I keep a curious eye on Newtek as I started off on Lightwave 6 (no
 mocking, I don't have time to use it but I still like their product), and
 this really caught my attention:

 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87
 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87

 More info on the website:
 https://www.lightwave3d.com/chronosculpt/
 https://www.lightwave3d.com/chronosculpt/

 Anyone using it already?

 --
 *Ben Davis*
 http://www.moondog-animation.comwww.moondog-animation.com

 +1 (423) 313 9304




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: OT: ChronoSculpt

2013-07-23 Thread Bk
As far as I can see, it's the same as taking a frame into something like 
sculptris, remodelling it then applying the resulting sculpt back to the model 
as an offset shape in world space.
You could do this on a subdivision if you wanted detail.
It's nice to have a dedicated tool to do it rather than export-sculpt-import 
but if we had the sculpting tools in softimage, I think we could do everything 
this is doing, and a whole lot more.



On 23 Jul 2013, at 21:44, Ben Davis benjamincliffordda...@gmail.com wrote:

 Hey guys,
 
 I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking, I 
 don't have time to use it but I still like their product), and this really 
 caught my attention:
 
 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87
 
 More info on the website:
 https://www.lightwave3d.com/chronosculpt/
 
 Anyone using it already?
 
 --
 Ben Davis
 www.moondog-animation.com
 
 +1 (423) 313 9304


Re: OT: ChronoSculpt

2013-07-23 Thread Raffaele Fragapane
Not a fan of NT, nor I trust them much after the Latewait Core shuffle, but
from what little you can tell from the video you might be selling it very
short.

In first place when something like this comes stand-alone infrastructure
and geo/scene management are important. Highly parallelized Alembic caches
with read-ahead alone is something you would really, really struggle to do
in Soft, not to mention you have to start from a 3rd party just to begin
(Exo's), or invest considerable resources on the propietary front to even
open the file's stream :)

The shapes don't look like they are just world space shapes, and they are
supposed to be fast/cheap, which leads me to believe it's a relatively
efficient local (and coherent) delta riding on top of the caches. While
it's all mathematically trivial stuff (and Soft has most of the piece and
has had them for years in fact), making it perform on multimillion entries
without blowing memory budgets and offering a decent editing interface (to
be seen if it does have one) is, implementation wise, non-trivial, or at
the very least effort intensive.

Lastly it seems to deal quite well with island recognition, scene objects,
and large meshes, all relatively seamlessly.

It's hard to tell much more given this is pre canned footage (and someone
somewhere is inferring it was sped up more than a fair bit), it might be
another LW core in the end, but I don't think, if it realizes the potential
they promise, it should be dismissed as something you can easily
re-assemble in another software, not when scale is a feature.

I invite you to try and load an alembic cache with 4000 objects and a few
hundred thousand points in Soft, and save (and manage) a few shapes both
coherently and discretely across the objects. If you get to edit it at more
than a frame or two per second to begin with that is ;)


On Wed, Jul 24, 2013 at 7:44 AM, Bk p...@bustykelp.com wrote:

 As far as I can see, it's the same as taking a frame into something like
 sculptris, remodelling it then applying the resulting sculpt back to the
 model as an offset shape in world space.
 You could do this on a subdivision if you wanted detail.
 It's nice to have a dedicated tool to do it rather than
 export-sculpt-import but if we had the sculpting tools in softimage, I
 think we could do everything this is doing, and a whole lot more.



 On 23 Jul 2013, at 21:44, Ben Davis benjamincliffordda...@gmail.com
 wrote:

 Hey guys,

 I keep a curious eye on Newtek as I started off on Lightwave 6 (no
 mocking, I don't have time to use it but I still like their product), and
 this really caught my attention:

 http://www.youtube.com/watch?v=iskaa6krwzQ#at=87

 More info on the website:
 https://www.lightwave3d.com/chronosculpt/

 Anyone using it already?

 --
 *Ben Davis*
 www.moondog-animation.com

 +1 (423) 313 9304




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: OT: ChronoSculpt

2013-07-23 Thread Sam
From my experiences Newtek products never live up to the hype and sometimes
never materialize even after selling licenses to customers. I gave up on
anything Newtek has to offer long ago. From anyone else might get excited
about something like this, but Newtek has failed to deliver on so many times
I would be a fool to get sucked into their hype machine again. Did they ever
add an undo to their Dope sheet editor? I fondly remember having to reload
my last save whenever I would accidentally change or delete the wrong thing
in the editor.. 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Tuesday, July 23, 2013 7:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: ChronoSculpt

 

Not a fan of NT, nor I trust them much after the Latewait Core shuffle, but
from what little you can tell from the video you might be selling it very
short.

In first place when something like this comes stand-alone infrastructure and
geo/scene management are important. Highly parallelized Alembic caches with
read-ahead alone is something you would really, really struggle to do in
Soft, not to mention you have to start from a 3rd party just to begin
(Exo's), or invest considerable resources on the propietary front to even
open the file's stream :)

The shapes don't look like they are just world space shapes, and they are
supposed to be fast/cheap, which leads me to believe it's a relatively
efficient local (and coherent) delta riding on top of the caches. While it's
all mathematically trivial stuff (and Soft has most of the piece and has had
them for years in fact), making it perform on multimillion entries without
blowing memory budgets and offering a decent editing interface (to be seen
if it does have one) is, implementation wise, non-trivial, or at the very
least effort intensive.

Lastly it seems to deal quite well with island recognition, scene objects,
and large meshes, all relatively seamlessly.

It's hard to tell much more given this is pre canned footage (and someone
somewhere is inferring it was sped up more than a fair bit), it might be
another LW core in the end, but I don't think, if it realizes the potential
they promise, it should be dismissed as something you can easily re-assemble
in another software, not when scale is a feature.

I invite you to try and load an alembic cache with 4000 objects and a few
hundred thousand points in Soft, and save (and manage) a few shapes both
coherently and discretely across the objects. If you get to edit it at more
than a frame or two per second to begin with that is ;)

 

On Wed, Jul 24, 2013 at 7:44 AM, Bk p...@bustykelp.com wrote:

As far as I can see, it's the same as taking a frame into something like
sculptris, remodelling it then applying the resulting sculpt back to the
model as an offset shape in world space.

You could do this on a subdivision if you wanted detail.

It's nice to have a dedicated tool to do it rather than export-sculpt-import
but if we had the sculpting tools in softimage, I think we could do
everything this is doing, and a whole lot more.




On 23 Jul 2013, at 21:44, Ben Davis benjamincliffordda...@gmail.com wrote:

Hey guys,

 

I keep a curious eye on Newtek as I started off on Lightwave 6 (no mocking,
I don't have time to use it but I still like their product), and this really
caught my attention:

 

http://www.youtube.com/watch?v=iskaa6krwzQ#at=87

 

More info on the website:

https://www.lightwave3d.com/chronosculpt/

 

Anyone using it already?




--

Ben Davis

www.moondog-animation.com

 

+1 (423) 313 9304




-- 
Our users will know fear and cower before our software! Ship it! Ship it and
let them flee like the dogs they are!



Re: OT: ChronoSculpt

2013-07-23 Thread Raffaele Fragapane
Sure, they have to prove themselves, doesn't mean what they're showing
isn't interesting or is trivial.

Just what's shown in the demo is something that, outside of some propietary
solutions which are unlikely to be as polished, is not available to anyone.
Just delivering a stable version of what they show and nothing else with a
decent stability and at the right price point would be interesting enough
to at least try the demo for.

On Wed, Jul 24, 2013 at 1:28 PM, Sam sbowl...@cox.net wrote:

 From my experiences Newtek products never live up to the hype and
 sometimes never materialize even after selling licenses to customers. I
 gave up on anything Newtek has to offer long ago. From anyone else might
 get excited about something like this, but Newtek has failed to deliver on
 so many times I would be a fool to get sucked into their hype machine
 again. Did they ever add an undo to their Dope sheet editor? I fondly
 remember having to reload my last save whenever I would accidentally change
 or delete the wrong thing in the editor….