RE: nurbs to mesh
thanks Oscar, forgot about that it works, kind of! hopefully only have to do this once!!! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez Sent: 06 December 2013 14:59 To: softimage@listproc.autodesk.com Subject: Re: nurbs to mesh you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer wrote: maybe i'm miss-remembering, but didn't nurbs object conversion to polygons used to give you the option to keep the UV sets intact? i have some sections of a sphere, that make up a whole sphere, they each have a uv set that covers 0-1 i want to convert to polys for use in arnold, but need those numerically accurate UV coordinates intact, this is for texturing the earth with a VERY large tiled texture map that's in 8 segments wouldn't be a problem if i could numerically move the UV tiles around on a poly mesh easily! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3426 / Virus Database: 3658/6895 - Release Date: 12/05/13
Re: nurbs to mesh
the behavior of the UV input boxes goes together with the “set” button – all too easily overlooked. with set checked, if you type a number in U or v, it will set this value for each selected sample (collapsing to a specific value in one go), with “set” unchecked, it will move the whole selection to this location, keeping it intact as a whole. and you can type expressions such as 1+ for moving on square to the right, or .5* to scale by half. so producing numerically exact layouts is perfectly possible. From: Oscar Juarez Sent: Friday, December 06, 2013 3:58 PM To: softimage@listproc.autodesk.com Subject: Re: nurbs to mesh you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer wrote: maybe i'm miss-remembering, but didn't nurbs object conversion to polygons used to give you the option to keep the UV sets intact? i have some sections of a sphere, that make up a whole sphere, they each have a uv set that covers 0-1 i want to convert to polys for use in arnold, but need those numerically accurate UV coordinates intact, this is for texturing the earth with a VERY large tiled texture map that's in 8 segments wouldn't be a problem if i could numerically move the UV tiles around on a poly mesh easily! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: nurbs to mesh
you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer wrote: > maybe i'm miss-remembering, but didn't nurbs object conversion to > polygons used to give you the option to keep the UV sets intact? > > > > i have some sections of a sphere, that make up a whole sphere, they each > have a uv set that covers 0-1 > > > > i want to convert to polys for use in arnold, but need those numerically > accurate UV coordinates intact, this is for texturing the earth with a VERY > large tiled texture map that's in 8 segments > > > > wouldn't be a problem if i could numerically move the UV tiles around on a > poly mesh easily! > > > > a > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > adrian.w...@fluid-pictures.com > > www.fluid-pictures.com > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > >