RE: nurbs to mesh

2013-12-06 Thread adrian wyer
thanks Oscar, forgot about that

 

it works, kind of!

 

hopefully only have to do this once!!!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 06 December 2013 14:59
To: softimage@listproc.autodesk.com
Subject: Re: nurbs to mesh

 

you can move the uv tiles numerically, in the tools button of the texture
editor, there is a transform uvs tool

 

On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer 
wrote:

maybe i'm miss-remembering, but didn't nurbs object conversion to polygons
used to give you the option to keep the UV sets intact?

 

i have some sections of a sphere, that make up a whole sphere, they each
have a uv set that covers 0-1

 

i want to convert to polys for use in arnold, but need those numerically
accurate UV coordinates intact, this is for texturing the earth with a VERY
large tiled texture map that's in 8 segments

 

wouldn't be a problem if i could numerically move the UV tiles around on a
poly mesh easily!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829   


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

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Re: nurbs to mesh

2013-12-06 Thread peter_b
the behavior of the UV input boxes goes together with the “set” button – all 
too easily overlooked.
with set checked, if you type a number in U or v, it will set this value for 
each selected sample (collapsing to a specific value in one go), with “set” 
unchecked, it will move the whole selection to this location, keeping it intact 
as a whole.
and you can type expressions such as 1+ for moving on square to the right, or 
.5* to scale by half.

so producing numerically exact layouts is perfectly possible.

From: Oscar Juarez 
Sent: Friday, December 06, 2013 3:58 PM
To: softimage@listproc.autodesk.com 
Subject: Re: nurbs to mesh

you can move the uv tiles numerically, in the tools button of the texture 
editor, there is a transform uvs tool



On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer  
wrote:

  maybe i'm miss-remembering, but didn't nurbs object conversion to polygons 
used to give you the option to keep the UV sets intact?



  i have some sections of a sphere, that make up a whole sphere, they each have 
a uv set that covers 0-1



  i want to convert to polys for use in arnold, but need those numerically 
accurate UV coordinates intact, this is for texturing the earth with a VERY 
large tiled texture map that's in 8 segments



  wouldn't be a problem if i could numerically move the UV tiles around on a 
poly mesh easily!



  a



  Adrian Wyer
  Fluid Pictures
  75-77 Margaret St.
  London
  W1W 8SY 
  ++44(0) 207 580 0829 


  adrian.w...@fluid-pictures.com

  www.fluid-pictures.com 



  Fluid Pictures Limited is registered in England and Wales.
  Company number:5657815
  VAT number: 872 6893 71





Re: nurbs to mesh

2013-12-06 Thread Oscar Juarez
you can move the uv tiles numerically, in the tools button of the texture
editor, there is a transform uvs tool


On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer
wrote:

>   maybe i'm miss-remembering, but didn't nurbs object conversion to
> polygons used to give you the option to keep the UV sets intact?
>
>
>
> i have some sections of a sphere, that make up a whole sphere, they each
> have a uv set that covers 0-1
>
>
>
> i want to convert to polys for use in arnold, but need those numerically
> accurate UV coordinates intact, this is for texturing the earth with a VERY
> large tiled texture map that's in 8 segments
>
>
>
> wouldn't be a problem if i could numerically move the UV tiles around on a
> poly mesh easily!
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>