RE: Friday Flashback #413

2020-07-13 Thread Sven Constable
well, at least you're using a proper font ;)

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Monday, July 13, 2020 4:27 PM
To: 'Official Softimage Users Mailing
List.https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPfjnUJId4qqnOVW9Rus3hyiefRIOrHOfQ413mfK5ob6X-2F-2BcGjfVWkD8myOk4sORY-2Fgd4yBLQi8yfOx-2BB9SX5ZdS9sbkEoHBNg87ZveSN-2BWFxi-2BRaH-2FbLk-2Bf6AeoWGl3mbTLTfQHgyqVZvo-2FZIyaZiflrFnwvgmH0hmf9ygpRljLPXx4-2FstSoc-2Fj1i9gQKbMFHCJjs7MgmIMAjU6Andoy44bTBTee0F3jbBXZI0gnianykkRvv1u0FEwqjnO1qfPgoA-3D-3DZ0qd_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5Rd0tkGA1-2FiZUb65C6xLXfi8wMwIC6w44BH5mRiwd8fP-2BkImD6xyQfEm3JA5ENLwXz-2FHc-2BJNayut-2FjOdtwOqGWGWhBwgt8IWwLw6eh-2BQlvBlmGaNgloV2EDjssxe3VrZR9FL6QLFGcVaWb96oWT6XP4-3D
 '
Subject: RE: Friday Flashback #413

 

back when software was proper!

 

i miss soft 3d 

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYb2LbYr6z5yEnhZdkDpfSAFs9szHVofMxeuMZd5BDJhBJpcCStE0xAhgMCEISINOjsQcEJlPHVPUzuxELKI9coWUhdcf96iojgsThlaOYq2rnJXPN9-2FmwYxO9Fs10hGdonBq7f93oWmVTIi-2BQqU7H-2BO6tEPdgO35FDVDvDPCLzaT5ZPg1uOZ4cturCmxByHBUmxaI0mzDCG3Fknm2g4EQ-2Bp5h6BBCx6xKsfepyzNWI9g3SHLSkfpeAEHw2UGu-2FbFVY3qqfDQJDm-2B9bIwH3s8zMbV3pwX6HSLWQsgPCd-2B96TgW-a_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5fze0DUFtwpwK08OxMkomF8FkWOQpQE0ZxvlTlm4xQvcl3ap4FSx7OMLwMOLz1ew4ggRb5e0kODp4el5THm-2Bc3pCRx9NkNANIgACosXHuS3-2FzgcwHF-2FWt4cmKjaw4C0tfGjIgf-2FVimV2j7hCNGbtqQM-3D
 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYb2LbYr6z5yEnhZdkDpfSBRKdIQStHTc1TxgbCeuU5J-2F5l8uqbgmIF3qyBTZhSPksxfwmuWZsSQRx1CFAAXo1a43IWG0yhhjLszU0UcFugqI7HYOtOs346snf00PFac-2FViWzQGm6ev2Ty3lzyzpNHVNxUhvIPE-2BUmQZASO98-2BEyxu7VTKzorbmPfgyCn3iHYWtcIrNavTN90F-2BeChupPswEhvB2owLWJNfLKQakHwW4HxyHli044-2FGJfW8BNt3TqZ-2BsgxjbN02EguGsci2IeAmIrD2kXptThS56qzmrzgyI-k_J_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5UflbwLA-2FW4OrrrFwSywSK0v8JQP99AcAzQVfS3cMdIWGLOfA-2BwJ7s0mGs7-2BVWA-2FOJj7V47Foi0FwLevGT-2BzeKCMP9sGZvDnK2h9M1JA3ZXTGgQ-2BqQy-2By-2Ff0qKRjuOF-2BEerfeBxoceU9t-2BEHZ1gb-2FTU-3D
 
>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 10 July 2020 20:05
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPfjnUJId4qqnOVW9Rus3hyiefRIOrHOfQ413mfK5ob6X-2F-2BcGjfVWkD8myOk4sORY-2Fgd4yBLQi8yfOx-2BB9SX5ZdS9sbkEoHBNg87ZveSN-2BWFxi-2BRaH-2FbLk-2Bf6AeoWGl3mbTLTfQHgyqVZvo-2FZIyaZiflrFnwvgmH0hmf9ygpRljLPXx4-2FstSoc-2Fj1i9gQKbMFHCJjs7MgmIMAjU6Andoy44bTBTee0F3jbBXZI0gnianykkRvv1u0FEwqjnO1qfPgoA-3D-3DGdg-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5Q0sCiH0YVCKqZ6EvxoOVapQflJlN5M6sBP6hl16acX56-2ByJifKY0KjluMKnU27MzwjdvtAdpQzixU7fB9LZR9C-2FRGPVkvO-2FP176bNQBbaAXW0md9OJ6bEHWdX7fq0bDPPDg-2B9H-2B7OL84EN-2BJ4-2B4-2FLs-3D
 
Subject: Friday Flashback #413

 

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2srJY2Ha3vUv-2FKkednnTlahuMqX3HfbaD6IIrOFwdAbz3bLlrVFo6TRC0wFkM9hmQHXHMRZF8N-2BTHTcHmJlJ7pz7aaFVSbs4VyXbUFtIa-2B1dzoHUkHMlEIWRBd6dGaZ-2BCuGEAWeJT0NJb-2F82kuzkPABIg2EkoPveJ1Zavkusvy-2B7k-2FY4XdmsnLYguuqMBWdVd2saQQ5jrf4sGNXgd773HT-2BQQWH-2BZymybk2oe1ujvD5KE8oP-2BCi2xWknycR8J5R2-2Fxy-2F59hA-2BZx3K3BmLKyroEhqjolnjaAuySno2tOFdYgJUotq4_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5eGIC-2B5SmjxThwxObtCDYF7dgk42mUImxW5upTbVOg8gx-2BV6Se6qSLPMmTYWWktgEOAMEiBkm3-2FvijCxlIZsBFyCarI7kgTWdaz4HLJugw6ag31TxrBRYQKcfm6gfzmkOBiegggJ58lqLFus5SwhiMM-3D
 

 

bump mapping in the old SOFTIMAGE|3D UI

 
<https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyroI3shxWZt9qpz4eV-2FkM8d2-2F-2F1rypnHzSjlPhei0w6DSG0loLC6UM-2FdZbiMPaHjTtr5VCdyg-2FEiaPJ-2FiHYro1X1LrIF1ZHdu3GQu2YjqqFlP-2F2Sg8cktFzIfctYqq3QtnwB7SwEAXI0GicSI7QGEHICPRHrSAVhZgVYYUN1IAjRMs1-2Bj9hWuyeDr0Am2X-2Fud-2B-2BXiNKu2CW8zRmWs

RE: Friday Flashback #413

2020-07-13 Thread adrian wyer
back when software was proper!

 

i miss soft 3d 

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYb2LbYr6z5yEnhZdkDpfSAFs9szHVofMxeuMZd5BDJhBJpcCStE0xAhgMCEISINOjsQcEJlPHVPUzuxELKI9coWUhdcf96iojgsThlaOYq2rnJXPN9-2FmwYxO9Fs10hGdonBq7f93oWmVTIi-2BQqU7H8O3Tt9XlZtSQQ7NqVBtB5CKuhJy7Z7v9g9C7aK7ZwRqyV8RDCt72ghYsLrT6JBniPTYPominccWXRcvwvS5fX4WSaVOqTQCRZ4YqZrwZfJ7zpBVDG00fYvpBPDAEtjjZxDGfcxjujId4P0wMqwTDcqeHRZ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKn9O8OXg0pwBnB8CiWL-2B3v0c3xn-2BLuk-2BWfybZZLc0FAHlXZdLL1-2FU4T-2BKCUc1mAspRivtKFtz7YaU-2FbxQ5lKNlZ9GxsK6sXjvCIcfzd5LJ177-2F-2B6Z1RYg8dqU5n-2Fs3OvO5xHqmW89lvtO2Op7-2F2Brx5Ck7oRK-2FvjZ7mopzAw6bWwyrph8cXWUM90UTmwhQrc-3D
 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYb2LbYr6z5yEnhZdkDpfSBRKdIQStHTc1TxgbCeuU5J-2F5l8uqbgmIF3qyBTZhSPksxfwmuWZsSQRx1CFAAXo1a43IWG0yhhjLszU0UcFugqI7HYOtOs346snf00PFac-2FViWzQGm6ev2Ty3lzyzpNHWkR0hOD-2BVXFtytYGrchxqwpFxML7-2FcGlAeZly4CqWS4lSQ-2FNFwoWMZeuEIQzbutCTRYkbwdU0l2kD1EYIOXy7B6rIxtKWpN5jjXgHhUSn2dBWbbCoep2rcEM-2FZkODdoU3UWab8-2BimsRmqcYhIrYN6SQxCG_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKn9O8OXg0pwBnB8CiWL-2B3v0c3xn-2BLuk-2BWfybZZLc0FPNwnDJVRvy6vP3CIAIaXHzrSix33MeTIwQAHu7IOGYUqgL4OHVVm0kOh83kVmDviWO3r6rG6wRzuKHFCjSKGLWnFy1eEBiXikiDraMexwNF5SEF9UW9KhOSYiLtCq-2FZdrLu4VYEJ47ps1u9Zd0s-2F80-3D
 
>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 10 July 2020 20:05
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPfjnUJId4qqnOVW9Rus3hyiefRIOrHOfQ413mfK5ob6X-2F-2BcGjfVWkD8myOk4sORY-2Fgd4yBLQi8yfOx-2BB9SX5ZdS9sbkEoHBNg87ZveSN-2BWFxi-2BRaH-2FbLk-2Bf6AeoWGl3mbQpGpGJ4eE7pWqBJ8cvAHMlejFx4GLVHuTMG7VqNshgeNSPP0B7PFmYk7saj-2FaablszLGmcSxD4T4HSXra1GIuBcEuuj7Um7dMK5NKSqY-2BVcTTPBzjhJCEyS5TsvgjKDnA-3D-3DCabb_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKn9O8OXg0pwBnB8CiWL-2B3v0c3xn-2BLuk-2BWfybZZLc0FDYtzSO9jxJ5zFgakmGLx1411et20ciniKBAX75ZyhqatfFT7cdVfx2x-2FXHPPvBISBXNK0HFGXeYVMgDxUhn-2F6iARJ2uUFCC-2Fxuq0cSuug7fHJbXlqrPFArs3sWr9UKRJRwEYCaShB41LnQ5DaQXXeE-3D
 
Subject: Friday Flashback #413

 

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2srJY2Ha3vUv-2FKkednnTlahuMqX3HfbaD6IIrOFwdAbz3bLlrVFo6TRC0wFkM9hmQHXHMRZF8N-2BTHTcHmJlJ7pz7aaFVSbs4VyXbUFtIa-2B1dzoHUkHMlEIWRBd6dGaZ-2BCuGEAWeJT0NJb-2F82kuzkPABL-2BWaC8xxOKLaNaS9988VfeSZgSSTOZlnH5aCwN5PFfiINlJ5x-2BHT8vtpNPgV31gDnFcBn-2FIQ3oz33ZIpYmTpUSowm5FPz4FblYZLj-2FpBsJHIlOeFkfT9TLXF7CM-2FJTAEp3z4MTP0JUQwzauGVp5-2FCIUiJn_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKn9O8OXg0pwBnB8CiWL-2B3v0c3xn-2BLuk-2BWfybZZLc0FMw0xh-2Bkihj2ZCamhckEOgfQ-2Fa4gYQ3i1qmoG3ERUi67ItrUf8hF9oQNyiLg3UBpSeW8U4kQq7C3ysmIajnK6cE2AJbyjI3npJFlQ1hAUIVff6yBRQQiGQ0c9zk0RDtR7t5W7lX-2BAiTr6zN8pLfmH7s-3D
 

 

bump mapping in the old SOFTIMAGE|3D UI

 
 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Animation mixer heritage?

2020-07-08 Thread Gregor Punchatz
Because of the core of trax it could never do what the animation really
did, it was easier for them to develop an entirely new tool while not
losing some of the functionality that previous users needed with trax. It
works very well, some ways better than the animation mixer for sure.


Gregor Punchatz
Freelance CGI/VFX/Animation
214-288-0364

On Wed, Jul 8, 2020 at 6:36 AM David Saber  wrote:

> Wowo! It's urgent that I watch all videos on this page. THANKS!
>
> I saw this thing in Maya called Time Editor previously, but I didn't pay
> attention to it. So I closed it. How could I guess Autodesk would have
> developed a second animation mixer on top of Trax?? Why not upgrading Trax
> instead of adding another tool?
>
> But anyway I'll watch these videos closely and test the Time Editor.
>
> See you,
>
> David
>
>
>
> On 2020-07-07 22:06, Steve Parish wrote:
>
> Did you look at the Time Editor? Feels pretty inspired by the mixer ;)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDlYfZxWzRQuMx-2B0XXKl1yMxT6LS1MpO0Z-2F2VJ10LIc5H4PAGW3MYFsNk2MRNzA821WPAjDHj11gfh4NvZicAzxlJ7ki12So94v9t6U-2BN7-2BW6KlAAM4TpYr-2FIgWRb1FHFQXdoTOu7gvgkBNWn6icTkR-2BLwO-2FOIBF8nOFD6moyP6-2BWGEr0PI6RB7jij-2BWVzyycUuNJa5zAnx5pKQbj5AKjjMZ1mrT7w2SIE9ORDEaE47fpkILj11bBB-2FARsVvSlBDt9imoGLvLOtgeiQXqYTtBFbMi76wjjmQanYe8ioMicP9r02qzpKJSxjoaNVG9aLoLBZqQkvU5aOKSeQ9gIyCRbERSt8togFs4vr3I5LlBlc-2B8-3DGSa6_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTN0xg2cuCMCksJdZ-2FUGewsjJbleYLejUNMA8Y-2BieGPPUWpn8rkIShle-2BdwdRIXR-2Bb39AgofDOYbtmuVzO8RUDVnziiVRpgvLJRKtPHOY2q-2BZAJu44VL1Bv-2FImWPwzzP1OPJfB1wj81E7M4Z5drzN1cugxzi9i5ndE9-2FgFkQYX7cn85zJWIbWcTp-2BexUO6BmY4-3D
>  
> 
>
>
> On Tue, Jul 7, 2020 at 4:33 AM David Saber  wrote:
>
>> Hi all
>>
>> As you might now, the Trax editor in Maya is a joke when compared to the
>> Animation Mixer. Also exporting and importing animations is a wreck in
>> Maya.
>>
>> I was wondering if there's another app that does the job as well as the
>> good old XSI Animation Mixer?
>>
>> Thanks
>>
>> David
>>
>> --
>> Softimage 

Re: Animation mixer heritage?

2020-07-08 Thread David Saber

  
  
Wowo! It's urgent that I watch all videos on this page. THANKS!
I saw this thing in Maya called Time Editor previously, but I
  didn't pay attention to it. So I closed it. How could I guess
  Autodesk would have developed a second animation mixer on top of
  Trax?? Why not upgrading Trax instead of adding another tool?
But anyway I'll watch these videos closely and test the Time
  Editor.
See you,
David




On 2020-07-07 22:06, Steve Parish
  wrote:


  Did you look at the Time Editor? Feels pretty
inspired by the mixer ;)


https://lesterbanks.com/2018/04/indepth-maya-time-editor/  

  
  
  
On Tue, Jul 7, 2020 at 4:33 AM
  David Saber 
  wrote:

Hi
  all
  
  As you might now, the Trax editor in Maya is a joke when
  compared to the 
  Animation Mixer. Also exporting and importing animations is a
  wreck in Maya.
  
  I was wondering if there's another app that does the job as
  well as the 
  good old XSI Animation Mixer?
  
  Thanks
  
  David
  
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
  with "unsubscribe" in the subject, and reply to confirm.

  
  
  
  
  
  --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.



  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Animation mixer heritage?

2020-07-07 Thread Steve Parish
Did you look at the Time Editor? Feels pretty inspired by the mixer ;)

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDlYfZxWzRQuMx-2B0XXKl1yMxT6LS1MpO0Z-2F2VJ10LIc5H4PAGW3MYFsNk2MRNzA821WPAjDHj11gfh4NvZicAzxs-2FW8dG723-2FjIfk0l4O98yBxrAx04vJcdx4H-2BInyOljzBs3G4-2B43yvV3vthfaw1khHnkBW9n5IcNV2QsZV7ALsL-2BXLBsyeF1WQRMDnikjBbxqi3oGSdm-2BVI-2F5536Abp2k6Ns2ZqsbmNL4-2FtAVwslX9obsET6RPQfNmsMjjMwlJ029S-2Bxyxn-2FGUpTOMqJYkKL8VAQQ7qaR31WuwDVj-2BFQJJSnSKDFGaJV8MkTdF4JNYRvKsZ0LyFICthtleKXnf4wFhSlZfvMh9gDK4ABhcZEmuE-3DZGSk_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSvIdYBRmO3QeY4Cf3ucCeIzYtRyMOxjzuHbF5HIJrC3qnO84IZzCUMYOHokL1Kv90xnv18S7qpLc5xupT4fU6uphHrR56yhKJvvU4HSjJfRlMg7xNzGS8pvXMS0dmbDouInANBgwwUbdHECJXJfk0maHe-2Ft2Jks0a-2F5M63mizmhAdURPJq8LXBRmVZTXherCo-3D
 

On Tue, Jul 7, 2020 at 4:33 AM David Saber  wrote:

> Hi all
>
> As you might now, the Trax editor in Maya is a joke when compared to the
> Animation Mixer. Also exporting and importing animations is a wreck in
> Maya.
>
> I was wondering if there's another app that does the job as well as the
> good old XSI Animation Mixer?
>
> Thanks
>
> David
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-07-07 Thread David Saber
  Technology, Inc. (NASDAQ:
  AVID),
  today announced the first
  shipment of its
  groundbreaking 3-D
  animation
  SOFTIMAGE(R)|XSI(TM)
  system. The
  next-generation of 3-D
  animation
  technology, the
  SOFTIMAGE|XSI system is a
  significant breakthrough
  in
  the international digital
  media industry because it
  allows animators
  in the broadcast, feature
  films and games industries
  to take advantage
  of a first-of-its-kind,
  truly non-linear animation
  system. Within the
  first few weeks of
  availability, Softimage
  anticipates delivering the
  new software to over
  17,000 users worldwide.
  
  "SOFTIMAGE|XSI represents
  a tremendous amount of
  hard work, talent and
  energy from Softimage and
  we are extremely proud of
  it," said Marc
  Petit, vice president of
  3-D products for
  Softimage. "This project
  has
  been an amazing challenge
  from day one. The mandate
      was simple:
  completely re-invent[...[
  
  
  http://web.tiscali.it/sumatra/eventi/pag_eventi/primaspedizionesoftimage.htm

  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
with "unsubscribe" in the
subject, and reply to confirm.
  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
with "unsubscribe" in the subject,
and reply to confirm.
  

  
  

  
  
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
with "unsubscribe" in the subject, and reply to
confirm.
  

  
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
  with "unsubscribe" in the subject, and reply to
  confirm.

  

-- 
Graham D Clark
  phone: why-I-stereo
  http://www.imdb.me/grahamdclark
  

Re: OT - extruding in Maya?

2020-07-02 Thread Nicole Beeckmans-Jacqmain
i am so slow
i spend most of my time thinking about the next character and its relation
to its environment
i guess i work like a painter of old times
lots of thinking
no time for trying new tools
yet, i have renewed Painter 2021 and sought for some great new brushes
it could soon renew my inspiration translating 2d to 3d working with mental
ray (yes, no cycles ! ) and softimage
its not a surprise either coz i dislike so much entertainment movies from
all graphic trends:
why would i want to loose my heart and soul myself at competing for the
best particle system with "houdini"
and what to say about the 12 principles of animation?
what do people find intellectually challenging about doing or watching a
"squatch and stretch" smiirk, and the likes?
i recently though studied Manny Papamanos Larry videos and
i could say to understand as a consequence now some bit better 3d
"animation". i make slow progresses with it and this slowness with
everything
its the guarantee for the intellectual pleasure of learning to be directly
translatable in my slowly progressing work of ideas.
the speed of cinema is the watermark of hollywood .
the industry is full of talented people whose talent is broken along and
absorbed
the constant speed of fashion designers and producers. when you work in a
chain of art
i think you contemplate your feat, the speed as a womb,  but you do not
master your life. its a problem delayed for another civilization to solve.
this civilisation which "does not move on".

Le ven. 3 juil. 2020 à 00:49, Matt Lind  a écrit :

> It has been 6 years since retirement. People move on.
>
> Matt
>
>
> > Message: 1
> > Date: Thu, 2 Jul 2020 11:46:39 +0100
> > From: Chris Marshall 
> > Subject: Re: OT - extruding in Maya?
> > To: 
> >
> >
> > It's getting very quiet in here
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: OT - extruding in Maya?

2020-07-02 Thread Matt Lind
It has been 6 years since retirement. People move on.

Matt


> Message: 1
> Date: Thu, 2 Jul 2020 11:46:39 +0100
> From: Chris Marshall 
> Subject: Re: OT - extruding in Maya?
> To: 
>
>
> It's getting very quiet in here
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: OT - extruding in Maya?

2020-07-02 Thread Andi Farhall
we need more Houdini questions

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Chris Marshall 

Sent: 02 July 2020 10:47
To: Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPYB-2FD78ae5Khui1bPsg7hkx9OrCTAS-2FcrByBX6G-2B3N84yKjChyQboruCiIQvBGeaQMbKSU8M8G9wI6k1e6fedLXdwHKDpld65aDGHZ4GhAMv-2BG9Kmu-2FuBZFkncQklPYO4QyIZ-2F1OE8w-2FUoVUvva1Vnah-2BURg7mhS0AynOCVH3F9GztCUY24P6b9-2FE5sI9vfzqTcCNI8s0WMuFhvF8iDJKJ6pzR28hz0qJ5XGK5WFCwUNUQVWpmDT5Ry3Ih0N4OEW-2Fw-3D-3D2b7-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSy3rShHTt21tEZHfC66A8KlxgKm9LgZwvQClrzgB89fvNNZ-2FO4nwACXpcMU79JBTVBOmlZqVY60u4XXhhqD0Iu9hy5Gc-2Fu7wj2YGjnusbUT9zr5PCKzeVtMBpHnOyaN35AU1eooAwIoVv6KuJUyLnaRvYfXbkdK4rJHTzI7Tphxpf6jtJ1SyUVOMb3me1dw-2FU-3D
  
Subject: Re: OT - extruding in Maya?

It's getting very quiet in here


On Fri, 26 Jun 2020 at 11:58, 
mailto:x...@colorshopvfx.dk>> wrote:

Apologies for the Maya OT - this is the only place where it is possible to get 
sensible feedback also on Maya stuff.


As you will know if you have used Maya, the extrude tools sucks spades compared 
to XSI's . My question is if you have come across good scripts or third party 
tools that do it better, ie more like the way it is done in XSI?


Thanks

Morten



--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
 with "unsubscribe" in the subject, and reply to confirm.


--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSrgeI2RzneBx-2Ffyq1jsfjo4zXU2FdcJgsOlCa9Ba-2BLGNp2nUYVAQcUe0QhsSJ3VFwVXUlT7dbLNaSLyBXllDhJJtIIfjlr6fVALyyx5-2BUKAYVMkt22Tbb1UVmlgdQkPlxWv7guZNO4UgjQ3mD49lF5nBQq90wH1XffL83WrkhFbqS-2BDviBTcz3HM0h2d0eScL7f7s7jEwBQySGsN-2BoRb5CyhyEdd4L66VSzZ8EKVUhItbJVccvzPRLbkKrBsEpCZnvZtGGIYr9yfk6R3lNA9byoBtSo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSy3rShHTt21tEZHfC66A8KlxgKm9LgZwvQClrzgB89fp-2F0g3H-2F-2BJqjfaZmDXHg5hvoz6UJbETnQjtewUWQIp2Fuqtp01-2BuAeojYcRn06ezd19Y2-2BAscUGMKWvvVEgGe-2BWhrMYkzz3-2FKelfwEtwMZ-2B3JLY8dfJxlNZRHYmPQRdDomJzBhVCqXFamm5xKvbT2io-3D
 
<https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQj7WZimI0To-2FIMHVlyuWPggEtY4ynqE7xfOT5tHTvL5PWvUupvL2LsXdEJ8TIL7ZM6N5YuFZ3mEnRSbjbmMkx58n-2B0cUNHR7vH92eLE4USifZD7brH8ipevc2wFgaryQT0TR-2BSSb6OAB1kopGQuJvvprkkS8VD2wYMVtmc5l2kaKiQqlw4qjCMzfTxG5l7z44ythm1-2FIV-2FxJNXGbBTX8h0y8-2BB-2BKuOWJk8RsyKvIKQEcZ7voiSmHRefpZeHDYvHQND4JlYDcxSvKSBksjkNUCdhyeB-2B4UZ4JFQ5TiQgy9op-2FIUbdd4RQwp0CUttWnZMQyDVg-2FqBSfzIna95VVuzOTPgrAeAe3jT8P-2BUoA3MqNHli8ERHsSWZx8DWWqCNkBahHXwEdLPR-2FUJ7s1eo0pZgw0kDznGqJCAlyQK2pgVZMewLZGReUaljn1WyzOltuvkqo9Ip3BSlJbGyTYY0SNo73hRIQduZPwdgWwVNmX6f13Qsdb32FOV9wEXSTH6dbqkoDy-2FKqvyisH25PRNUJ72VkfGlZ3Nj3O2XQbh-2FUsNsZhWoHZY3Y-2Fs5YXCD9y04cpDx4e3BRonhzHIIlTns8Ojp349yP8wSJdYfdynZ-2Fg58c-2Bp-2FOV7c5W6O3vbhu-2FvGhID8oUKcX-2FpTzxu-2B3NupJ6-2B-2FTI9vQ5ar4vCbvwgeLX6xPj0ouX5Qp1h-2B0B33xvcF4ITjlaBLMVg5OK6o1-2FxMSrGmygQ8HO1Dp6iz11JZkzYU9JkiLYen-2FW7DJLOr6Nxts0lzzBR5E0ZHVIa484kI5TtB5jUWiihcqZgfPR4CL5Dtw0NXQVue1Kqhb4P-2F-2FYKU5XZ0qh-2BI6FbouiOUW4HhPkAXFr7Y1ywse9uhjv0sBDlb07OxIs9ZZpRLH2Yj0tDWB9VeLWKE5WdwqISbFAc7QSU55fk3wx03KAdBnbFIhh8ENnuj-2FTKS-2Fe4Bjkxl6g8Ls5ao3FN1OmirkmYAmDQkHqwAWrWwbMQQ9aLkaFyWYS5lUqGp6L3-2FwbzJlJD3QFD4PKA-2BHPXJi5UTcLi5UUUZ2ooSSfbVA4c6MYOE6-2F8IFX2ut7ysBw9wLkmj0ftP0snVJb10VlCI9e8dbbmBpG3khHtnIoYURAU38N4LLuPayISiZGUEZTRtufqcNj1fY6kEhqe7HxBKu9hwF2RekPimkO99ktBeHWRknYwo1mLzv3b-2FWD2EVdSzJRltK5H6k01JyTta3IT2-2BXrm3vuANo7sM8EODT9fRMD7nDfeHBWcLkDovdiv1OAsg-2FQb6dtNxiFtWbF1GwodNY867U40pKRHzzwDOcPNxTH2pDeVPreXS6G1C7RjPYB247l8W2qHOBJzv8ox5BW-2BnHg-2B46vqvlbOWRket82-2B3qqbgSriyRMuGw6UkaHzniQeD6hl-2BJ8DKKk6k-2Fxw6TiEx6cPmBmlVBOpbxrjeeB9WoT4CSUfyo4rFKR-2F4-2FsOozLrxAqYGKkblX8jvQEjQLhgRCrSHs-2FSC-2B-2BPxaTefUDoePG9t3reT9uqFDwLXunBOlKFf9Ma7-2Bsy5Sf2hZOH3OxVNUqZeIejtgxD-2BXb9pdT-2FssTJzxxUUgtD69rwulH6hZGf6tgiZ2lbE2gBfOaGCFIs5LhAnVRWXW9tIPnYJ-2BgQi8559GWLGVa8uVkTJZC8PoXR8GUzciz265a-2FQ9vBbNSj7IgLpj4yj-2BKUhW5qXw-3D-3DqkUs_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSy3rShHTt21tEZHfC66A8KlxgKm9LgZwvQClrzgB89fkEthN5vrY-2B6YBWMmQV2uHLbx7Ons28MTXYhqO75qE0aO1n8CVVWxizZQfTkljyRxrWbR2w7PJGed19aB1l0g8n9duvATdq09boQtOTVQ-2FyVDTAHVDwxZySr2vmmIDyqzfUpLgeoZakBcGFcE7s8MPM-3D
 >
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1Pfxbf3Pjd3v7OjhHXmQizfgqwnLw147bmQ4sF8Dlj8cvEb23fdC0jD8qQcHcjrHsJGiEPzqK9BJjXj5PKMoAkaHDHFUnVxkT8YP1XbU3NIG9cj-2BpRGH1kMW7fcHLE8iOpCg7KKEVQRGAZyk22CfeBpDOo8

Re: OT - extruding in Maya?

2020-07-02 Thread Chris Marshall
It's getting very quiet in here


On Fri, 26 Jun 2020 at 11:58,  wrote:

> Apologies for the Maya OT - this is the only place where it is possible to
> get sensible feedback also on Maya stuff.
>
>
> As you will know if you have used Maya, the extrude tools sucks spades
> compared to XSI's . My question is if you have come across good scripts or
> third party tools that do it better, ie more like the way it is done in XSI?
>
>
>
> Thanks
>
> Morten
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSrCDAsOkVdfJ3aj0lqp83HHjpxcggu21rKe1uz9sBBixAeYedsRlSYQGAFtxZJlCFvcCwzaUifjPee-2F3JpRXVU3ZEv9qbXtAYazstqYZ-2BOmxPVxu-2BwwvNc0L5iPZ4evFncJi6SRyK1Ky0R2WOIPXtI7wbucUkMBPB-2FtQQfIa9FwEl0Ad3-2BkREXPiir99CZ4FJsi5TN-2FcpJPio9cwQJ-2BwHafTAqdL-2BILFCJa3iGtQFWS5u6o-2FSHJr72AC8MOIj5-2F2XKS-2B4-2BsLhmb9FO-2B5b34IYuClj54_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRfDmBH6u2jgkcFQtnBf4hKam-2BDJdxAnnE10tW6Lrxp0hobHMuAL3pu6fqZH80TPMJXltMAIUx-2B-2BrZvVHX6gRit9REU-2Bb37pugPP-2FGTu1hfSrK7bf-2BsmxNzr414AaxAXZ-2FiBfLtZNDyxmREoFeM-2FUkn19j-2BjRvKcE7mOqsPA-2BHnPgPp3WE8wibX865D-2Fvlox6g-3D
 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbRgOM-2BTJRxrjmVb-2F9ecEck9DORlDxgc2WQHeElJxJgP2-2F5dqoTgSYtiqMqnegk0TohIwwlyGlMwBH0zXJLvCVHmvMdub2ob7odrv90e6W9O9xBpRPFl2xKhSyTqN9vcyDvKyV-2BIvVoPBzKbkR5-2FZ39ouSOiiOXUdvqtRyF-2Bn8MLJu5k6AQDWIZcaY08aoQQy-2BmTRPZmXM4x1wdmqZuyDkHYFtlW-2BJd0DMR387bE2OOR3Hngw2Sbq4YjnZfhhtAilp82brJK1XkWE3pCrN27kuBc-3D3exi_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRfDmBH6u2jgkcFQtnBf4hKam-2BDJdxAnnE10tW6Lrxp0h5SWzNL04-2B5c8C5GvLT4V95jTXSPtRF16qTyXkz5Yv-2BX1xqDAeeeMvGh1nYTci9le-2BRzT8SCbk-2FZ5tDB15Ws1eUhx-2B-2BVLz0fpqtrCrkS-2Fe0tTjEbY8-2FbRl5qE3M7aG9lopYaQ1PXmXC-2B45gjkioUz8-3D
 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Sebastien Sterling
Cheers Matt. We where looking at this earlier on today. (Mute the sound if
you have diabetes).  
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FD5jP2L1pcXLzQqzreGVfgTZvOE6nrfrtZBi-2Bzjviesj5XhK45LkiY-2F7GMQSosDCV7kEQp69PEKd3jR42rvdbuNU52fALmc2scxZiSreQRNErmoBmfjadaoMvihELBYpXNisZGxH7xTEM8qvLspPdUf7HMkRrMny78Bz6BVJ9nNlTILNXBvgTJcgX4u4fFn1QH2-2B2Us8Hth2evIzfpqn0YRGh3vfLN0uM3oe0M2gvsDjP-2F7KSaZPo-2FeNn9zMk9ab4af6z98Byn8-2FMbhHTStevf3V43-2BAiKnRH0Sb19lW6dD0agkKrclbITLyJHapv-2BLGWEBqDZ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTuYoP9wkcB3WtV8VLZVJu0AVP7Og7OyIPdgL-2BV8O5iKvicn3NpgI4CnEsN0LHZNcHa-2FbhOXqowsyTg1pzz44KgSyVYRtgy-2FyQMVAU4uG213Zbif-2Fzw7wQQlgR7AIkNYQ-2FUC8cMcOfTwWiQEFhvbZEutg5ICu-2FcY6qS0rIF7pFaQg-3D-3D
  the production values are
pretty cool and in general aesthetically its miles away from stuff done
just a few years ago.

On Tue, 23 Jun 2020, 18:18 Matt Morris,  wrote:

> Its a slightly open question, but essentially yes to all of those. Even 3d
> DoF and motion blur.
>
> On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Hey Bru's just wondering if I could get some takes. Am working on a kids
>> show that will be rendered to the best of my knowledge in China or India.
>> Art director is a good friend, they are trying to see what we can get in
>> render terms for the show. Gi, sss, ao, hair... we are at the point where
>> some of these decisions might affect the look and design of the show. What
>> kind of options have you found you rendering affords you these days,
>> creatively? We will be using redshift.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZVQUb2fDYcwc7d960fMy3hWQ-2BdZI6vqg4U6egzYGJDN7-2FhkMdR-2BYDuu4Tg64iaIqf2a3NBpryY5RAZs5ooAdRiaqPGwJBdBnilxWjAGNC-2F8pfwsQbcWKNrvH2nxDEmntxMIJqDWInwKZaaxkLH0nhAJth3xssqPxSrDhuOTP0LHuhnsRvwdCXhBU-2FfrAihq9AquMHhycWMUNxK3pU9Ci-2BTuMOgmhL7MgjcCby2dekW93q0MUMs-2BNd2D4lqQWHH5BpJa-2FbGkWUvW4Q4Qruvd4xY-3Dj--t_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTuYoP9wkcB3WtV8VLZVJu0AVP7Og7OyIPdgL-2BV8O5iKoADCvE2WsbGLJ-2FI35UECP-2FZ7yhMCoi9NvtJiCsCsurUiuwAy-2BjYzoGcWQF-2Fmh4NRDf0QRB2Na1A-2Bh11bzKm0hYqIRzcubG6kOpeB1qZiLXGGHhRIS62DR-2FXRNYejo5olA-3D-3D
>  
>   >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Matt Morris
Its a slightly open question, but essentially yes to all of those. Even 3d
DoF and motion blur.

On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Hey Bru's just wondering if I could get some takes. Am working on a kids
> show that will be rendered to the best of my knowledge in China or India.
> Art director is a good friend, they are trying to see what we can get in
> render terms for the show. Gi, sss, ao, hair... we are at the point where
> some of these decisions might affect the look and design of the show. What
> kind of options have you found you rendering affords you these days,
> creatively? We will be using redshift.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


-- 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZVQUb2fDYcwc7d960fMy3iOAc0GKz-2FhaiArAOy2jMEz7euTzDL35pcEbHng0mAhyQkoMOsQqP4n61fflRPsPA-2BAnuSQ-2FnX1W8kzNrNPr1UHH0VIpuCoekJjCJu4tiny5q6-2Be3WGxECdShPr6hWn1eTx1DNu-2FyMrUAwD9Ks11C3GAMS3mEWNqeklVLYR6RgiaINe-2FYZy7tvd04rrHkBO9ZBgP0-2BrodfnemBxh5D4Oi-2B1VVtEWIHLV4nWqdVsSz4brlf2xAx7IqqRWQyvUM0kBUQ-3DH6x4_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTHuIMJFa-2BWeoaGskdhm822OkVRDq9fwJmfog7sCAJTj3lP1i7vwzrYvMI8PsRlSVDxd25Vh3Z8Oj7Wx7e9g1OIlwmJb445LhPS-2FSxwTkX0vMNR59CDPyfkKQv0WjYv73-2FU7oaep5NIrjv1lNaYKOYj1DdQSNF5HtJbhYnYJerpeDvK5F5Urfkxeb9LUA7LFOc-3D
 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: wetmaps

2020-06-22 Thread J R Sanchez
Great will give it a try. Though I came across this which might work well
as well.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FD5jP2L1pcXLzQqzreGVfgTTI1F01a10x58l-2FHW1bn8PgBZuzEoZvwM4WacgxNaQXlIuDCtRiCQ7DWRYLRI7XK5M4r2MAKMJPQ8PoD1PVxvWg7fbnNZuiaFt1ZmqiuApthhE1UYDjzK-2FgRgTQmF-2BBdvIoeBa7K0yXnXxuNfCfbWNnIzjRjaTX6uw21w1mDIw7Cc8HXamKvWsLxCu33fuRjwTqfQQntRwpB2M5dyUpQzQ3t1g2N-2FMyIsdsykn6piongTfWa6FiWgzrAvthZh8gcVsClEprVMZPs2LCJ4x3ZsKTZ6i691GRcT3JXcWuqk0gx7oTj_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRdrGeEzx0uBwLkVd6W8fk4LCBURbbMMS4-2FvtqVeSgLmtsGyMib-2B0gzRQ7hQwgTvLCNO4Fmai3jkzkRutaOFIA9f4zC1fTpa5clyt-2FuvbJvc-2Bw5VwbLphPAhmN1DDBGQ4ngrlvieDQo3lVRZgOhUP5ZgT2hbJwoRAFA7bPbqlMnT3ymMbyRpH3hwDavG97kheM-3D
 

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mNFj1-2BqgZPG8-2B6o3uhL4pUi0O9NFgw-2Bew1VfRKTyeFEsIG8uHsacmbwesElHQ2-2FVOdhHLKo335z6dam-2BKejbYEOCf25uJZNw5jGY-2B3OOEkm1cF-2BI81YbtDsLJbFV-2B6NaiYHJ7_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRdrGeEzx0uBwLkVd6W8fk4LCBURbbMMS4-2FvtqVeSgLmn4QTtcSq6gmX5bxLoZKlB65a3phBrXgWlx0H1eUq0NIslvhEAPHXaPM9DSSMfesqmSnhQNiaLlwQIOBKQ3J7vzihigRyQS0OE-2FzW4CMs-2F4DgBpDpKrqHv4tIC9dlr1EHVVtDXwnvREZMGs162-2BCDvk-3D
 


On Mon, Jun 22, 2020 at 2:50 PM Busty kelp  wrote:

> Yeah it would
>
> Sent from my iPad
>
> On 22 Jun 2020, at 18:32, J R Sanchez  wrote:
>
> 
> I am wondering if that would work with an alembic file brought in from
> Houdini.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mNFj1-2BqgZPG8-2B6o3uhL4pUi0O9NFgw-2Bew1VfRKTyeFEsIG8uHsacmbwesElHQ2-2FVOdhHLKo335z6dam-2BKejbYEOCf25uJZNw5jGY-2B3OOEkm1cF-2BI81YbtDsLJbFV-2B6Naij-E-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRdrGeEzx0uBwLkVd6W8fk4LCBURbbMMS4-2FvtqVeSgLmjwoEXdc7fyTN6Xjm5gC7-2BfSJSqnC9OLnXfelFyhilPq8zlgHRXHExCr-2F0gmgnHY-2FjzMRJGC6okH-2BBGQzcz7jVGGOvo1Hgg9AP2FiQrVtQFVUqzYF49-2BbLUpGay4QvqxKCHsUD1HRxyj9K4h-2FeZOfZU-3D
>  
> 

Re: wetmaps

2020-06-22 Thread Busty kelp
Yeah it would

Sent from my iPad

> On 22 Jun 2020, at 18:32, J R Sanchez  wrote:
> 
> 
> I am wondering if that would work with an alembic file brought in from 
> Houdini.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211erEMn_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N2-2FmFK4m0BSSx7AyCcJqXwsUXlKyd1Tcok1CBBU3jjvO3e9r-2BFSoe-2B-2FyB5E9cBpoD-2BjUHOqG5cpfJspPoqF-2BkDBS4O6dBg7GBPorSb4vWAOM0-2Fa-2Bqir05DuoNwgJ40GsNza69du70HlqantHtZKrYrBY-3D
>  
> 
> 
>> On Thu, Jun 18, 2020 at 2:44 AM Busty kelp  wrote:
>> It should be pretty Straightforward to make a wet map using ‘pixel 
>> particles’ to write to an image sequence.
>> Pixel particles covers a uv’d mesh in particles that represent a pixel on 
>> the uv of the object.
>> Then you just need to make an simmed ice tree that Changes the particles 
>> color value based on something that would make the object ‘wet, such as 
>> waves lapping at a shore.
>> In which case the particles on the sand mesh Might raycast in Y to the water 
>> mesh and go 100% value when Hit. Then when There is no hit, Would gradually 
>> fade back to 0% over a number of frames.
>> Cheers 
>> Paul 
>> 
>> Sent from my iPad
>> 
 On 17 Jun 2020, at 21:14, J R Sanchez  wrote:
 
>>> 
>>> did you ever find a good wetmap solution?
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mRxGWLQ-2BnjTDMm-2FUm1wK2AZdanxXSqaTrUxH7qIrh3MFWJRH2QrOfDrUlPjCQiMNqITV67UMtZWi5ZXr7eX2eckzBW1NMkHmN-2Bn-2FuhOA6MCmLdVJkXUPfLToU5W8b211ePYsx_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT13PS4Ao2ZoJ-2BWlJjrKUx4Od0QciFrnEVPo7Oz4p7N25A6xhxWUKENhpyh7BUFeFMQXVO7ds1-2FtZDykjfJefmQC51L9vLLySaCVwl2VMaz1PR9NSlNf8h1nULeOQ-2FNU1g7WNypLH8gmTJNsnjq0kxFGxZDBkRBpZXtXdY1opZB6B6-2BIfMmtH4bpPRuPeVskuI-3D
>>>  
>>> 
>>> 
 On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz  wrote:
 Anything you can do with a weight map  you can do with a “texturemap” ... 
 
 I believe there’s a red shift at Script somewhere. 
 
> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel  wrote:
> Hey gang...been too long! Thinking of creating some wetmaps driven by 
> landing/bouncing particles and rendering them out via rendermap. Doable? 
> Any tips/vids on this? I can't recall but I think there's a script or 
> something to render out rendermap sequences? Can it do weightmaps?
> 
> Kris
>  --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.
 -- 
 Gregor Punchatz
 CGI/VFX/Animation 
 214-288-0364
  --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: wetmaps

2020-06-22 Thread J R Sanchez
I am wondering if that would work with an alembic file brought in from
Houdini.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mnnN-2FiZ8wodsU-2F2eUSIWzjD5DaGgMcQ8CjVu-2Bd25aKHc6yZt9egkHiQG0Gxm5RMUtep44axTM56o2ql-2B97j1lzJ56XPgEv6GbhdmLnSeXgGsvOPrkQ5iJnvh49kR-2B-2FrS-2BgNpT_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIP-2F9z1nvNSZt-2BaY4aXqJUyESEg722sLDIxpxyg2FnPU9FOruJ8gEVAUekE5PH9KUL3tzfqVT6qHpV3V0ZDy-2FLO-2FLUB-2FKzG8-2BHEFXEqLFkpwaxFLguiklI1M9iLtLyPyHssr0PCjhWGGTHy1Q7aOxT28-3D
 


On Thu, Jun 18, 2020 at 2:44 AM Busty kelp  wrote:

> It should be pretty Straightforward to make a wet map using ‘pixel
> particles’ to write to an image sequence.
> Pixel particles covers a uv’d mesh in particles that represent a pixel on
> the uv of the object.
> Then you just need to make an simmed ice tree that Changes the particles
> color value based on something that would make the object ‘wet, such as
> waves lapping at a shore.
> In which case the particles on the sand mesh Might raycast in Y to the
> water mesh and go 100% value when Hit. Then when There is no hit, Would
> gradually fade back to 0% over a number of frames.
> Cheers
> Paul
>
> Sent from my iPad
>
> On 17 Jun 2020, at 21:14, J R Sanchez  wrote:
>
> 
> did you ever find a good wetmap solution?
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mnnN-2FiZ8wodsU-2F2eUSIWzjD5DaGgMcQ8CjVu-2Bd25aKHc6yZt9egkHiQG0Gxm5RMUtep44axTM56o2ql-2B97j1lzJ56XPgEv6GbhdmLnSeXgGsvOPrkQ5iJnvh49kR-2B-2FrS-2B2Uys_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRN5HM4C50gJlZ8cyhPnR2ZaeU8aqgmWowvetwvRX5BIBhkQkTJe6fmjcBa2H7zgi1xNlngNuZbHGi9TGuns0A-2FHE4ZIKvyEuAXzRsrHvHxSMYRNbYnWtAqUWO-2B6Hczh1pcJqGW4Q0ZoOz9PNQ-2Bm3CgfrrNUVU9kVcIm7pJ3fLhGH-2BZSvRP3NeTjQzpabebVtI-3D
>  
> 

Re: wetmaps

2020-06-17 Thread Busty kelp
It should be pretty Straightforward to make a wet map using ‘pixel particles’ 
to write to an image sequence.
Pixel particles covers a uv’d mesh in particles that represent a pixel on the 
uv of the object.
Then you just need to make an simmed ice tree that Changes the particles color 
value based on something that would make the object ‘wet, such as waves lapping 
at a shore.
In which case the particles on the sand mesh Might raycast in Y to the water 
mesh and go 100% value when Hit. Then when There is no hit, Would gradually 
fade back to 0% over a number of frames.
Cheers 
Paul 

Sent from my iPad

> On 17 Jun 2020, at 21:14, J R Sanchez  wrote:
> 
> 
> did you ever find a good wetmap solution?
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mP9-2BVuIH4iXRocEhNn4-2BI7tyPxRt8Db2zb2wGTKRL8EH82Y4XJ6kI-2FW-2BiiD5RI-2BF0W4Ca38wYEqXpRT43xwNVX1VKQ4ZIybb3yFsT2vngvcpj-2Fo239XvMwNuhrSO8E4tCO4Kj_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQTZH7n5Ojrk39UtwzTiCEJyHds5GgVH1clJkNmRBbmX-2F64NH6Te8ACif4SPp9msRK-2BRM5h5D3eIxsHM1Yd88cIzVzQv4UQpNBeOEDnJV0mJPXmT8LkgH3-2BhQMlmSt1tDBcOE9nlKFRcBfuqIteRirOu-2BHDWlGAX7sp8ygGwSrb8KqRFPL-2Fs0h8V2yvvyjDbGo-3D
>  
> 
> 
>> On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz  wrote:
>> Anything you can do with a weight map  you can do with a “texturemap” ... 
>> 
>> I believe there’s a red shift at Script somewhere. 
>> 
>>> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel  wrote:
>>> Hey gang...been too long! Thinking of creating some wetmaps driven by 
>>> landing/bouncing particles and rendering them out via rendermap. Doable? 
>>> Any tips/vids on this? I can't recall but I think there's a script or 
>>> something to render out rendermap sequences? Can it do weightmaps?
>>> 
>>> Kris
>>>  --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> -- 
>> Gregor Punchatz
>> CGI/VFX/Animation 
>> 214-288-0364
>>  --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-17 Thread Tim Leydecker

Hey Luc-Eric,

if you are looking for a puzzle worth tinkering with during eventual
retirement, you might want
to look into the implementation of a consistent workflow for Color
Management using
OpenColorIO, ACES profiles and the likes across multiple applications
and levels of user proficiency.

The above is easily enough just as challenging as the early 2000s dark
times of using mental ray
with just a limited documentation and a cryptic "gamma" slider
defaulting to a 0-1 range to start with...

I´m exaggerating a bit but only to not spoil your joys in finding all
those caveats yourself!

--

That said, DaVinci Resolve is suprisingly easy enough to get into and
play with, do simple comps,
add glow, colorgrade a shot and render to a youtube/vimeo preset of
personal choice.

Loading a typical rendered *.exr sequence and seeing it mapped to the
expected colorspace can take a moment
of fiddling but eventually works. Even consolidating footage dragged in
from the user´s desktop and all over the place
into a user specified folder structure using "Media Managment" is
already there.

The world has come a long way in supporting artsy types...

--

Thanks to you and the whole Softimage/XSI team for giving me a few years
of joy working in 3D, especially using easy peasy custom pivot orientations.

--

Cheers,

tim






Am 09.06.2020 um 22:10 schrieb Luc-Eric Rousseau:

I think I saw that too...  just download Blender or Natron, or Toxik :P
Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve.
What a great time to be frugal!

On Tue, 9 Jun 2020 at 15:34, Sven Constable mailto:sixsi_l...@imagefront.de>> wrote:

Hey Luc-Eric,

just because the FXTree was mentioned…  when it was introduced and
for some years after that, it cached frames on playback correctly.
I remember because I used it succesfully on several projects).
Years later for some reason, caching of frames didn't work anymore
on my side. No matter what I tried adjusting the "ImageMemory
Size" or "Maximum For Caches" in Preferences, it never cached
anything. The memory consumption by the xsi.exe also stayed the
sameinside the windows task manager.

I tried it right now with version 2015 SP2 on Win10 and it is
still that way. Just wondering.  :)

Out of curiosity, was there any incompatibility with the windows
memory management or something like that?

Sven



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: wetmaps

2020-06-17 Thread J R Sanchez
did you ever find a good wetmap solution?
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6moeshzd3Uu6uhUbAaQSqi1NWiydyumbr1Y67zcGA2Ib0AbnobYYFD3FsbAnqtemJW909OFUsVOwSULuPiOEoIJ40uxi9oRFUNYuzj0OilpR9QoNTbGTKBjRJ02D095BuPpQGL_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRqmNegBfhgEZ3qeCJpSIgFK9TMfKt9V2vxVXBqlFogspOcym3bcjv1QFxtEVJnhy-2F7y-2FwkCKP24FZVaTnSg17lhSJDBvlb92ux3q79m5YrjiR2yioyQ4msZfr0nlAqzZt6Oj9WinYj2Z31pxIR-2BWmy6JU0WSwTyUUqMwZMT8DWZUueWx3nSMOKjClZroy-2BP-2Bk-3D
 


On Sat, Mar 30, 2019 at 1:02 PM Gregor Punchatz  wrote:

> Anything you can do with a weight map  you can do with a “texturemap” ...
>
> I believe there’s a red shift at Script somewhere.
>
> On Sat, Mar 30, 2019 at 4:56 AM Kris Rivel  wrote:
>
>> Hey gang...been too long! Thinking of creating some wetmaps driven by
>> landing/bouncing particles and rendering them out via rendermap. Doable?
>> Any tips/vids on this? I can't recall but I think there's a script or
>> something to render out rendermap sequences? Can it do weightmaps?
>>
>> Kris
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
> --
> Gregor Punchatz
> CGI/VFX/Animation
> 214-288-0364
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-09 Thread Luc-Eric Rousseau
I think I saw that too...  just download Blender or Natron, or Toxik :P
Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve.
What a great time to be frugal!

On Tue, 9 Jun 2020 at 15:34, Sven Constable 
wrote:

> Hey Luc-Eric,
>
>
>
> just because the FXTree was mentioned…  when it was introduced and for
> some years after that, it cached frames on playback correctly. I remember
> because I used it succesfully on several projects).
> Years later for some reason, caching of frames didn't work anymore on my
> side. No matter what I tried adjusting the "ImageMemory Size" or "Maximum
> For Caches" in Preferences, it never cached anything. The memory
> consumption by the xsi.exe also stayed the same inside the windows task
> manager.
>
> I tried it right now with version 2015 SP2 on Win10 and it is still that
> way. Just wondering.  :)
>
> Out of curiosity, was there any incompatibility with the windows memory
> management or something like that?
>
>
>
> Sven
>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


RE: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-09 Thread Sven Constable
Hey Luc-Eric,

 

just because the FXTree was mentioned…  when it was introduced and for some 
years after that, it cached frames on playback correctly. I remember because I 
used it succesfully on several projects).
Years later for some reason, caching of frames didn't work anymore on my side. 
No matter what I tried adjusting the "ImageMemory Size" or "Maximum For Caches" 
in Preferences, it never cached anything. The memory consumption by the xsi.exe 
also stayed the same inside the windows task manager.

I tried it right now with version 2015 SP2 on Win10 and it is still that way. 
Just wondering.  :)

Out of curiosity, was there any incompatibility with the windows memory 
management or something like that?

 

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Monday, June 8, 2020 10:16 PM
To: mailgrahamdcl...@gmail.com; Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKjQrcub46g8iuR3BreH2XzJnORH4zoIPW1RVc2ElpM7yjzPQ1maHh1QWGUh6SV8qTIROMNLtt1JP7J84fNizJbQ5L7aUDGTyfa7EqcCEbu2DpNI1i36smj67nRzVGETA5Q-3D-3DMVTA_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSzOH3a79TZwUaAm1i8RMfqAGWJbAybMH6fUl9d4xijxPTkjSwWac51W1qGBpsvwDkSHELkcTQ-2FqN76VsMzUVjlxcnI0LDbmk9eiaq9DkiyHZtPdwHnld76Q04x7HkqhxnAK3lhAkwivKz2NZZZ73yfq1JrEE7AKRcwa4A5F5VigsMPKFr-2BZhMyiB2FqZvnm3o-3D
 
Subject: Re: May 30th, 2010: 20th Anniversary of XSI 1.0

 

> I went back to Houdini long ago.

> Luc-Eric, thank you for FXtree that was an awesome and under appreciated part 
> of XSI I used frequently.

 

I did do other things than the fx tree. I was the user interface senior, then 
team leader,  and later the development manager of the product.  I'll probably 
retire someday and make an open-source compositor/painter nobody will use, just 
for the satisfaction to complete that chapter of my lif. Because it does feel 
unfinished and that's annoying.

 

On Sun, 7 Jun 2020 at 22:20, Graham D. Clark  wrote:

LOL

I  normally hate rants, but that was funny.

Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big part 
of my life, enjoyable.

The only reason I’d use Maya is because Jonas has something like ICE going 
inside of it. 

I went back to Houdini long ago.

Luc-Eric, thank you for FXtree that was an awesome and under appreciated part 
of XSI I used frequently.

 

On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:

Which is why you don't throw people's stuff in the garbage.  New software takes 
a long time to master, I got physically sick trying to go back to Maya.  Thanks 
for nothing

 

On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:

100% agreed… that period was the best professional adventure. So lucky we had 
the opportunity to live that.

 

jb

 





On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:

 

That was an exciting time in CGI, it was a blast to be around for the ride.



Gregor Punchatz
CGI/VFX/Animation 
214-288-0364

 

 

On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau  wrote:

We're not getting any younger...

 

On Mon, 31 May 2010 at 12:35:

did you know... Yesterday  was the anniversary of Softimage|XSI

MONTREAL--(BUSINESS WIRE)--May 30, 2000
Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
today announced the first shipment of its groundbreaking 3-D animation
SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
technology, the SOFTIMAGE|XSI system is a significant breakthrough in
the international digital media industry because it allows animators
in the broadcast, feature films and games industries to take advantage
of a first-of-its-kind, truly non-linear animation system. Within the
first few weeks of availability, Softimage anticipates delivering the
new software to over 17,000 users worldwide.

"SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
energy from Softimage and we are extremely proud of it," said Marc
Petit, vice president of 3-D products for Softimage. "This project has
been an amazing challenge from day one. The mandate was simple:
completely re-invent[...[


https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnajKy3djig-2F08Zv3KqFr5vMNzodm1iS24agrOsWWNritYSL-2FiTDp2hw4avowaY-2FkGCjJNN6

Re: animation editor display error

2020-06-09 Thread Nicole Beeckmans-Jacqmain
 preference folder has been deleted and indeed FaceRobot is not launched
anymore at start of new scenes

yet i keep getting instant "unzoom" in anim editor when i edit points
but it's a small bug honestly as when i just do not see the fcurve "moving"
when editing its points,
 it's easy to zoom back to seek for the result in the fcurve with its moved
points

let's keep it at that!, thanks a lot everyone

mathyas

Le mar. 9 juin 2020 à 18:07, Luc-Eric Rousseau  a
écrit :

> It's not worth running "runonce" or re-installing the product or the video
> driver.
> What you first need to do is delete your Softimage user preferences.
> Facerobot probably changed them, and now they are saved so you keep
> getting it back even if you disable FaceRobot
>
> On Mon, 8 Jun 2020 at 19:28, Nicole Beeckmans-Jacqmain <
> arc.ann...@gmail.com> wrote:
>
>> no it does not solve the issue, i'have also run a runonce bat and deleted
>> preferences to no effect
>> a guy on facebook told me it could be a graphic card driver related issue
>> so i kind of have given up as i can manage the hassle to "edit blindly"
>> and zoom with the wheel to check what change it did on the fcurve
>> (sorry for my continuous non-professionalism on such a forum)
>> i could of course re-install softimage but as i don't master nothing once
>> we talk about technology
>> i 'll wait to be very old to read the softimage manuals from Alpha to
>> Omega and work thru the understanding
>> as everyone else does.
>> but thank you!
>> mathyas
>>
>>
>>>> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: animation editor display error

2020-06-09 Thread Luc-Eric Rousseau
It's not worth running "runonce" or re-installing the product or the video
driver.
What you first need to do is delete your Softimage user preferences.
Facerobot probably changed them, and now they are saved so you keep getting
it back even if you disable FaceRobot

On Mon, 8 Jun 2020 at 19:28, Nicole Beeckmans-Jacqmain 
wrote:

> no it does not solve the issue, i'have also run a runonce bat and deleted
> preferences to no effect
> a guy on facebook told me it could be a graphic card driver related issue
> so i kind of have given up as i can manage the hassle to "edit blindly"
> and zoom with the wheel to check what change it did on the fcurve
> (sorry for my continuous non-professionalism on such a forum)
> i could of course re-install softimage but as i don't master nothing once
> we talk about technology
> i 'll wait to be very old to read the softimage manuals from Alpha to
> Omega and work thru the understanding
> as everyone else does.
> but thank you!
> mathyas
>
>
>>>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: animation editor display error

2020-06-09 Thread Nicole Beeckmans-Jacqmain
Hi.

No unfortunately this unwanted " forced unzoom " is happening to all scenes
in all projects, be them new or old.

Thank you for your interest
Mathyas

Le mar. 9 juin 2020 à 12:16, - -  a écrit :

> Hello,
>
> did you also try to *merge* the scene into a fresh scene?!
>
>
> Nicole Beeckmans-Jacqmain  hat am 9. Juni 2020 um
> 01:28 geschrieben:
>
> no it does not solve the issue, i'have also run a runonce bat and deleted
> preferences to no effect
> a guy on facebook told me it could be a graphic card driver related issue
> so i kind of have given up as i can manage the hassle to "edit blindly"
> and zoom with the wheel to check what change it did on the fcurve
> (sorry for my continuous non-professionalism on such a forum)
> i could of course re-install softimage but as i don't master nothing once
> we talk about technology
> i 'll wait to be very old to read the softimage manuals from Alpha to
> Omega and work thru the understanding
> as everyone else does.
> but thank you!
> mathyas
>
>
> Le lun. 8 juin 2020 à 22:02, Luc-Eric Rousseau < luceri...@gmail.com> a
> écrit :
>
> I've answered this before, I cannot recall the details.
> The changes you see are probably due to the face robot plugin being loaded
> and changing user prefs
> I think you need to disable facerobot and save the scene again.
> There is some explanation for the UI for that here:
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQiG9b4T3s6QxOVIlmg8wynf4xtR6uIF4GYjTcqGipBUlrB9UGzVM92fam36-2Fv6cAeG9ASjC9dQCHTg9taaq2I-2Ff7rUGw7U-2FaQKpSW1eWY5dH2WEs7DC6k-2BZVC0nGzriv00PwDEXABCkWZhd3-2FbC6edXR-2Fp85mYvyqB-2BB6pqmZU9pDuyMa6WD9CYLL5ge-2F4fFW2UqGY3yrkxJZJSvw5iG3mBTXFDtpJdenwnL0mBmeRlJHcos8aUtKwaJEFcyJNJFloxAmkNgca5xYCOgQ-2BBATjgy0LUUAZUYWbl9CSpX8SSo2M3u7vTzT3vd1zmMVYOLpUj2-2B5lpyEjWaKSwN-2FkuHrldm-2BTXmokoyTms-2BeSZb9iyKN7ag7dq-2B1DwXN0Ha5h1rhGd-2BJSRb1I2XO67gF1PYnTxFcqujNBrrkBae5FYJFA-3Doa8Y_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSDaVsdt52XVrNKuegm5wJGHFzKFhkNoWRqr-2B61rUj7qezvSXR752ZQ2-2FvLiEevPkqP2YalFA5Z-2FVeq806o7UBe04nsVSyn8tt-2FsLMCrfJ9rGgKJaHLVCZNPsRzviI1lsLDQIQJgzbzqC3etIA2EBsdMUF371h-2FvGSjs2Ap-2FU7S-2FccXc8nl92wF41pnFVh2J3s-3D
>  
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4zaw3sTdYf4wKEISClYwXLm2p565bJK8vdO9Bx7UaRkXXWePUhvsvij8ozpUgzPwUxk8grjqfSee-2BfyOGszo9-2FH6pIzKUimgGwDXCXAnW2F4mRDRP8HpGZ2P3G-2BP0SAsoYrvHm0-2BZUE2ViQo4fpUBZRzF2pU0X6tHenE8BUaDgTtWuIKREGfzPYDPXP8oLvpBtxXtH8xlhNTKa26Ksgbkhh9NOdY9ES0Rh9s66RRTz5fFnmkbYDl-2Bzdl8MxTbkMf3lbjAyH09UIsr45wMJca05bs3PnEZNVbc88pOLEeoydZEqSuTcmoORFYGud-2F3oCz9IqPpd09QjMJxy-2FZa1b-2B7JFZlU-2FE-2FT9Z6l-2F9HRbGvh5GJX9psqRTD8di9QjajAo8Xk1dQvKRdvXPm3ulYDpLLUr5iOIkbpO4iiToMbxoY4JsYGPJoO2XsrJ6Bpoj7dH-2FeZxiBe7Owg6e1f5SN2LKfo67bZ1pknEXjgq7HqC4HFn7TEpDmi9Xo3nmkUqHOuA-2BDVKkcpedRN6oUarhMPEgOvN72-2Bv4RsoKdmnpVAHyQBSG4JXjQVAMUOB7RSRpr8bBuQbRQXB-2FG2-2B6PpPEjPrfRlKA7qGW1q-2F6pexz5FGwIPKRWKEdfd7FWpMumyuEtNQQ7MlOpnS1-2FUbxABG3SxmTb7IQFgyZK1ENy2O3YKnj3MHfT1jdhbIAapBlyOK1mJ-2FyUc9JZMV3VwvGSE1sm8cluYJDK0ENDCUjxoMoEBpdpK9Zdlzql6xaRVKB2IeBaI-2BJtAPxQjp-2F-2Bs8uWg1JnH2HLeRHjnPvb5zfs4O3PdfMP5pvZUGDrFQNiDg1XlhfDWHTU169y-2Bxf00DA62Fpjqbn5FSuf5UTleAlnn59-2Bnbxg4Bw0zoZBBnIyZTKNjmOLc-2Bhx28P7cu6jVBZQPBWVjMlXu4uXdY21QlnNDWOAbnpa6kCc40pJW1vG9-2FMKR9zBUTm7D75TUO8FM-2BPBMBijL9LxlQzoYIY3NF5Vcgx7-2Bm5ba335r2Rc686gAK5kywy7jMP-2F86i4j7dk79nc6liQanVVBBL68t0ahM0oKJP-2FLlStzHI3VmhqI2v3QHcmaSPcQlW8Fa4XvddcbWmXymKyRPV7P1MVsURt5o7LjPdu-2Bd0IjCwURMHRj-2BxIQWmsBXXh9bf-2BV1sZ-2BjpNNp7TGRAgJvqh-2F9GoK5AvI8pQKrDDjInSwEpX5CtNO92RoScs87-2BuSGvCQykG6-2BPA8uMgMOqi2HUalJYBEBeqthe1e3I4ce-2FsjNTjdxel8FNPCULyY4iqVOr44f0FFxvtHbtjWB5Wjnszm6TyuNFTRCIDQYIFguuuYYc6SqDXyRqQHKNUEJRPO3Jo-2FUzGCu0WAGoDLHvgHVQjmkL1LMutQtKLY6-2BtJvAloNSxlgabP0oFVfoWD3rkhfokYY5wGS7C9ffR7HD7mVVB0KWnlOb17nVAX8MmB7z9cojtP24gjcS6w7E2pqHxZbeLlY0e8dwVGwpIcSr7Bz-2B1ZLXuxn20WYtpiNI9e3f9GbzUY6tGc8RrzWA5puC00n3qvQt6RiDEZLUJ66kDEiZr23m00cpC05MRVq9oiPUXb405T5ZlSHBrUsP-2F5TIUJLg6Uz7shpwumqSuH09-2Fth3vCTfBEUhJ2KXdbG-2BwKWwDJWiZxlJWcLAyw3qE6KeOSqCsSM9AGX2ppWP-2Fz7Jxb1ehqTICfhGd6HoZ0CyI8IT4Ybm-2FVsWyRUgtulMjp6kGxwwJUij52-2F2PdhxqA1mqCs50adT0C4285XtbFNFUiLX6w3URfvu0uQyfTyt86HCB2-2BBV3tk-2BulOoav1Ob8LVVBeOCY7fP5DTdEjB6GODVUGZ9fk0xxM5D6Xzxo7Q60Hr80DZUeNGbk58Cd-2BsT-2BwECtbVoZ2Z0hp5ZtzCrwt0bgRg9RDw9QK9Ay5j9lsGBsQ5NDngF1-2B3jeK83tKRfnMtwiBUAvKykL2H4SfLV1hqRBS0-2F3ae0viejS2nSv4j0D2IiyDq-2FwcYp8

Re: animation editor display error

2020-06-09 Thread - -


 
 
  
   Hello,
  
  
   
  
  
   did you also try to 
   merge the scene into a fresh scene?!
  
  
   
  
  
   
  
  
   Nicole Beeckmans-Jacqmain  hat am 9. Juni 2020 um 01:28 geschrieben: 
   
   
   
no it does not solve the issue, i'have also run a runonce bat and deleted preferences to no effect

 a guy on facebook told me it could be a graphic card driver related issue


 so i kind of have given up as i can manage the hassle to "edit blindly"


 and zoom with the wheel to check what change it did on the fcurve


 (sorry for my continuous non-professionalism on such a forum)


 i could of course re-install softimage but as i don't master nothing once we talk about technology


 i 'll wait to be very old to read the softimage manuals from Alpha to Omega and work thru the understanding


 as everyone else does.


 but thank you!


 mathyas


 

   
   
   

 Le lun. 8 juin 2020 à 22:02, Luc-Eric Rousseau < 
 luceri...@gmail.com> a écrit : 
 


 
  
   I've answered this before, I cannot recall the details.
  
  
   The changes you see are probably due to the face robot plugin being loaded and changing user prefs   
   
  
  
   I think you need to disable facerobot and save the scene again.
  
  
   There is some explanation for the UI for that here:
  
  
   https://xsisupport.com/2012/05/19/the-case-where-there-was-no-way-to-disable-face-robot/  
   
  
  
   
  
  
  
   
On Fri, 5 Jun 2020 at 14:34, Nicole Beeckmans-Jacqmain < 
arc.ann...@gmail.com> wrote: 

   
   

 
  
 
 
  
   hello.
  
  
   
  
  
   i use softimage 2015 R2 on windows 10
  
  
   
  
  
   i recently opened  an old project of mine from 2016 (before R2)
  
  
   and i noticed a change upon launch of softimage
  
  
   mainly face robot at first appears in the UI so that i normally have to switch to usual view
  
  
   
  
  
   yet, the error which surfaced since then (in all the other scenes and projects as well ) is that in
  
  
   the animation editor  ( be it viewport or floating window )
  
  
   when i click on a point of a f curve to edit it 
  
  
   the graph zooms OUT to the point of being very tiny and in the upper left of the animation editor frame
  
  
   
  
  
   i can wheel MMB roll to zoom back in, or press "f" after selecting a y z or x parameter
  
  
   
  
  
   and then i can view normally the corresponding "white" f curve ( ...x, or ...y, or ...z etc)
  
  
   
  
  
   but any time i try to edit the curve, the whole window very much unzooms again in upper left and is thus very tiny
  
  
   
  
  
   to the effect that i cannot use the animation editor anymore
  
  
   
  
  
   
  
  
   i tried to restore "preferences" to default, to no satisfaction in consequence
  
  
   
  
  
   do you have any idea what is happening and what i can do?
  
  
   
  
  
   thank you!
  
  
   
  
  
   matthyas
  
 

-- 
Softimage Mailing List. 
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. 

   
  
 
 -- 
 Softimage Mailing List. 
 To unsubscribe, send a mail to 
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. 
 

   
   -- 
   Softimage Mailing List. 
   To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. 
   
  
  
    
  
  
   

  
 
 Walter Volbers


 Senior Animator 
 +49 (0) 69.48 000 55.0


 w...@fiftyeight.com


 www.fiftyeight.com 


  The information transmitted is intended only for the person or entity to which it is addressed and may contain 

Re: animation editor display error

2020-06-08 Thread Nicole Beeckmans-Jacqmain
no it does not solve the issue, i'have also run a runonce bat and deleted
preferences to no effect
a guy on facebook told me it could be a graphic card driver related issue
so i kind of have given up as i can manage the hassle to "edit blindly"
and zoom with the wheel to check what change it did on the fcurve
(sorry for my continuous non-professionalism on such a forum)
i could of course re-install softimage but as i don't master nothing once
we talk about technology
i 'll wait to be very old to read the softimage manuals from Alpha to Omega
and work thru the understanding
as everyone else does.
but thank you!
mathyas


Le lun. 8 juin 2020 à 22:02, Luc-Eric Rousseau  a
écrit :

> I've answered this before, I cannot recall the details.
> The changes you see are probably due to the face robot plugin being loaded
> and changing user prefs
> I think you need to disable facerobot and save the scene again.
> There is some explanation for the UI for that here:
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQiG9b4T3s6QxOVIlmg8wynf4xtR6uIF4GYjTcqGipBUlrB9UGzVM92fam36-2Fv6cAeG9ASjC9dQCHTg9taaq2I-2Ff7rUGw7U-2FaQKpSW1eWY5dH2WEs7DC6k-2BZVC0nGzriv00PwDEXABCkWZhd3-2FbC6edXR-2Fp85mYvyqB-2BB6pqmZU9pDuyMa6WD9CYLL5ge-2F4fFW2UqGY3yrkxJZJSvw5iG3mBTXFDtpJdenwnL0mBmeRlJHcos8aUtKwaJEFcyJNJFloxAmkNgca5xYCOgQ-2BBATkB6uBht7YrRcclYgw3cGcs-2FWD-2BfSmsfnVHe72qwMmKTqTVYZRO6otyxfLq8HRxK6ls65TQPMFURNc4Idl9Tmk51eLxxEIUx7K7J-2FCsKjuh52gf9MpFqOMi1e8zBD6HEYH4ag1LJauiszEO9Sv4fTy0-3Dh3GV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRfxMDoD3PiZA89hTGeFHH19V1vlqgvtRX19TqF3ZteFhT3Fdv1BV74UblCCG4ihXgaaP58bgbDBZ6Ur-2Bvl-2FHJxx5x5MJt-2FY1gcIf74o1oJPlps2BRTvD8zaw7ieJPSLn07pYhqU81sHGYygj9vERXv3v3HWKYAz-2F9V4K7h5EUBzBTaeKYUad3woySkX5SK-2F48-3D
>  
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAwC9MIgbQkQFwQA5PbI-2B0YJ4sqklOTAuWVwKijEGkX1FahB4X9tuvamWRN97lJ5SkIqn9vsJZcXA0-2FPMG2omA4ape9xJ-2FSJuUh0pnDz9lMXi65u-2BbHsJOCTqoSgNr0SRBxS-2BlJTNu0IbBFIGH66C4gqcT7nHzRKhJZxTVU6AEGGeA0DbNrZeBOJGwfjn2Wk3Wl5HLLpngF9lAfCVKfqel3gk2d6zjMDCF4tVWXMDC9Og8dbAEYDG85aysXBPM-2F9zGf6vR3sy6CtDA-2FlmgXftPUKlV4bY-2FSdr7JKhprd72Jz103J5gJSEcKN3-2Fqs8W29ARf8dl9fcDrTSeUcxarrpNq2fBEvvJbXrpeZW59FrHG2Cr-2FR7HzBuiugKxGs1CBLIYAHHFAmBjE-2FN7AuARKmgZ2pZHUSr3obrKd9GKUthB1rold0uxPqb2dIalzRHGy9KEAnvETbxSwurGGktUBHZZ6nJFaCu6sTGltIgWYCeoZj2-2BPc9yvw62-2Bx0vKuymhZlo4ezcdxPA6-2BuPlduRkHj-2B0IglEm3k0PUtYdDsJgJ6qDwpVsWgtAMLhoSfZ33cWGLJYh0g3pqn7lwE097YZZyFWIR8MKgT7bBc5muT-2FosffpJc1s1B2Dk-2FaerakbVn9Fytg0dXXUgf4gBTb1YZY-2BupLayVFn-2B-2Bh10cdGO-2Fzi4BD5KKCyKv-2BVSyHel6IUaiXAq6bbtVFRul450k3R-2FhLuZKOwgSz-2FhlUdzTRwEMKGiH6rR9hFbiA3nEyz5SvHz8rjkfcQPXZ9yVC2l2GAETBr5Xb05jnRO-2FLNf2LKlXV2GJfu4t0ttfwGImPGcROUR5ilAVu0XtZcXrwNAvcI-2BNQtF0w4Kd-2FTXc-2Bx9xe-2FFF93AVSERbp2qy5MzfbnLnlKICKGXmp7MATgXvgev-2F42vIz1TluoSZsj2v0VnV2PWtesyR2U4OsXmBx5ymSQj9gWpjTqAgrS2mzrVoslHQXESGLmd77f0ynaLBdIMQKD92hOv3VJjxrjKiMKScvdhnNQehXESE4N4fznulCiFIvmrp8XnAui29wMYDdj0uSMyUW5aqzhJsMtIlR2yVmWfFCZZ7u-2BULzKz14z90Ac7l50KPbi77o7dg9vAJLHv0eHEGRcISU-2F7nKX078pF0ixycca-2BoELIiK1KG7k-2Bs1HykG21vCCCOTmH2UadMYCKGHUEwwMaCje8qlHwtsNZUfUjmugA68SRmvFOdFUdsOBGHyieLhSih3cFmF4Nv36-2FcKnWyr5UkMRrA-3D-3DvaCi_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRfxMDoD3PiZA89hTGeFHH19V1vlqgvtRX19TqF3ZteFgYRoUXP0hmbem-2FwK9dTJENZSqyT3GUQbzdjXqe75WHRgv1VT2KPH51nvGct1LDktXz5sJOKhodWa5oP0g2DoVDZawlH3pywaqpd0d4HZJTGyDNA9J-2BRRxXyYf-2Bd0TAN2Ovq-2FaPzkT-2FC4sKOa-2BqNnzU-3D
>  >
>
>
>
> On Fri, 5 Jun 2020 at 14:34, Nicole Beeckmans-Jacqmain <
> arc.ann...@gmail.com> wrote:
>
>>
>> hello.
>>
>>
>> i use softimage 2015 R2 on windows 10
>>
>> i recently opened  an old project of mine from 2016 (before R2)
>> and i noticed a change upon launch of softimage
>> mainly face robot at first appears in the UI so that i normally have to
>> switch to usual view
>>
>> yet, the error which surfaced since then (in all the other scenes and
>> projects as well ) is that in
>> the animation editor  ( be it viewport or floating window )
>> when i click on a point of a f curve to edit it
>> the graph zooms OUT to the point of being very tiny and in the upper left
>> of the animation editor frame
>>
>> i can wheel MMB roll to zoom back in, or press "f" after selecting a y z
>> or x parameter
>>
>> and then i can view normally the corresponding "white" f curve ( ...x, or
>> ...y, or ...z etc)
>>
>> but any time i try to edit the curve, the whole window very much unzooms
>> again in upper left and is th

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Pierre Schiller
Luc-Eric, Natron desperatedly needs some help. It's an open source
compositor with a very active user base in Facebook. :)

Senior of User Interface design? Fantastic! Even after 20 years, I keep
opening Softimage elegantly and being "up to date" because of UI.
Yesterday, I was fiddling around with the graphic profiler (the UI where it
shows the scene and graphic time loads).

The shader wizard, the plugin manager, the file search/replace...

All of that, a standard now, but back then: breaking milestones.

#LongLiveSoftimage

Best regards.


On Mon, Jun 8, 2020, 4:02 PM Matt Morris  wrote:

> Wouldn't autodesk love to see an open source competitor to Nuke? You could
> help get Natron up to speed ;)
>
>
> On Mon, 8 Jun 2020 at 21:15, Luc-Eric Rousseau 
> wrote:
>
>> > I went back to Houdini long ago.
>> > Luc-Eric, thank you for FXtree that was an awesome and under
>> appreciated part of XSI I used frequently.
>>
>> I did do other things than the fx tree. I was the user interface senior,
>> then team leader,  and later the development manager of the product.  I'll
>> probably retire someday and make an open-source compositor/painter nobody
>> will use, just for the satisfaction to complete that chapter of my lif.
>> Because it does feel unfinished and that's annoying.
>>
>> On Sun, 7 Jun 2020 at 22:20, Graham D. Clark 
>> wrote:
>>
>>> LOL
>>> I  normally hate rants, but that was funny.
>>> Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
>>> part of my life, enjoyable.
>>> The only reason I’d use Maya is because Jonas has something like ICE
>>> going inside of it.
>>> I went back to Houdini long ago.
>>> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
>>> part of XSI I used frequently.
>>>
>>> On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:
>>>
>>>> Which is why you don't throw people's stuff in the garbage.  New
>>>> software takes a long time to master, I got physically sick trying to go
>>>> back to Maya.  Thanks for nothing
>>>>
>>>> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares 
>>>> wrote:
>>>>
>>>>> 100% agreed… that period was the best professional adventure. So lucky
>>>>> we had the opportunity to live that.
>>>>>
>>>>> jb
>>>>>
>>>>>
>>>>> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>>>>>
>>>>> That was an exciting time in CGI, it was a blast to be around for the
>>>>> ride.
>>>>>
>>>>> Gregor Punchatz
>>>>> CGI/VFX/Animation
>>>>> 214-288-0364
>>>>>
>>>>>
>>>>> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
>>>>> wrote:
>>>>>
>>>>>> We're not getting any younger...
>>>>>>
>>>>>> On Mon, 31 May 2010 at 12:35:
>>>>>>
>>>>>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>>>>>
>>>>>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>>>>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>>>>>> today announced the first shipment of its groundbreaking 3-D
>>>>>>> animation
>>>>>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>>>>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>>>>>> the international digital media industry because it allows animators
>>>>>>> in the broadcast, feature films and games industries to take
>>>>>>> advantage
>>>>>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>>>>>> first few weeks of availability, Softimage anticipates delivering the
>>>>>>> new software to over 17,000 users worldwide.
>>>>>>>
>>>>>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent
>>>>>>> and
>>>>>>> energy from Softimage and we are extremely proud of it," said Marc
>>>>>>> Petit, vice president of 3-D products for Softimage. "This project
>>>>>>> has
>>>>>>> been an amazing challenge from day one. The mandate was simple:
>>>>>>> completely re-invent[...[
>>>&g

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Matt Morris
Wouldn't autodesk love to see an open source competitor to Nuke? You could
help get Natron up to speed ;)


On Mon, 8 Jun 2020 at 21:15, Luc-Eric Rousseau  wrote:

> > I went back to Houdini long ago.
> > Luc-Eric, thank you for FXtree that was an awesome and under appreciated
> part of XSI I used frequently.
>
> I did do other things than the fx tree. I was the user interface senior,
> then team leader,  and later the development manager of the product.  I'll
> probably retire someday and make an open-source compositor/painter nobody
> will use, just for the satisfaction to complete that chapter of my lif.
> Because it does feel unfinished and that's annoying.
>
> On Sun, 7 Jun 2020 at 22:20, Graham D. Clark 
> wrote:
>
>> LOL
>> I  normally hate rants, but that was funny.
>> Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
>> part of my life, enjoyable.
>> The only reason I’d use Maya is because Jonas has something like ICE
>> going inside of it.
>> I went back to Houdini long ago.
>> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
>> part of XSI I used frequently.
>>
>> On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:
>>
>>> Which is why you don't throw people's stuff in the garbage.  New
>>> software takes a long time to master, I got physically sick trying to go
>>> back to Maya.  Thanks for nothing
>>>
>>> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:
>>>
>>>> 100% agreed… that period was the best professional adventure. So lucky
>>>> we had the opportunity to live that.
>>>>
>>>> jb
>>>>
>>>>
>>>> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>>>>
>>>> That was an exciting time in CGI, it was a blast to be around for the
>>>> ride.
>>>>
>>>> Gregor Punchatz
>>>> CGI/VFX/Animation
>>>> 214-288-0364
>>>>
>>>>
>>>> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
>>>> wrote:
>>>>
>>>>> We're not getting any younger...
>>>>>
>>>>> On Mon, 31 May 2010 at 12:35:
>>>>>
>>>>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>>>>
>>>>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>>>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>>>>> today announced the first shipment of its groundbreaking 3-D animation
>>>>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>>>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>>>>> the international digital media industry because it allows animators
>>>>>> in the broadcast, feature films and games industries to take advantage
>>>>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>>>>> first few weeks of availability, Softimage anticipates delivering the
>>>>>> new software to over 17,000 users worldwide.
>>>>>>
>>>>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>>>>> energy from Softimage and we are extremely proud of it," said Marc
>>>>>> Petit, vice president of 3-D products for Softimage. "This project has
>>>>>> been an amazing challenge from day one. The mandate was simple:
>>>>>> completely re-invent[...[
>>>>>>
>>>>>>
>>>>>>
>>>>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnaiQHhuapBB-2FmXW7vhjixDCjV7c4u1L-2FWwtfizV5U2CCjPfVta3wJ5CIsFXuJr2ZqS9C0alOvxPzMtA2nXfNek0cDmxQjxslz9DZVtuIvsqOyM0fsnye7ToEC2-2B438xL23XjanmRzCa-2FMbRhurGdIBzFdKfG_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTDUjfvf7Y5IWHls8XZpIfnxoBBhuKFsA7R8waYGKPaE7hhve1Brhk-2FfVsiuQMTnvEeEfk8fLG90dS9HBWrV-2FEr8L4RBkiKHL9YVhtVfezdCiBzeysODFF57Cy8kzMKQZj-2BAAuvvFan74D84kGzV-2FARQBil1S3gb21YYtXhTD8FDUxtTDfmAfJo6dixtNLkrk8-3D
>>>>>>  
>>>>>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Luc-Eric Rousseau
> I went back to Houdini long ago.
> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
part of XSI I used frequently.

I did do other things than the fx tree. I was the user interface senior,
then team leader,  and later the development manager of the product.  I'll
probably retire someday and make an open-source compositor/painter nobody
will use, just for the satisfaction to complete that chapter of my lif.
Because it does feel unfinished and that's annoying.

On Sun, 7 Jun 2020 at 22:20, Graham D. Clark 
wrote:

> LOL
> I  normally hate rants, but that was funny.
> Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
> part of my life, enjoyable.
> The only reason I’d use Maya is because Jonas has something like ICE going
> inside of it.
> I went back to Houdini long ago.
> Luc-Eric, thank you for FXtree that was an awesome and under appreciated
> part of XSI I used frequently.
>
> On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:
>
>> Which is why you don't throw people's stuff in the garbage.  New software
>> takes a long time to master, I got physically sick trying to go back to
>> Maya.  Thanks for nothing
>>
>> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:
>>
>>> 100% agreed… that period was the best professional adventure. So lucky
>>> we had the opportunity to live that.
>>>
>>> jb
>>>
>>>
>>> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>>>
>>> That was an exciting time in CGI, it was a blast to be around for the
>>> ride.
>>>
>>> Gregor Punchatz
>>> CGI/VFX/Animation
>>> 214-288-0364
>>>
>>>
>>> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
>>> wrote:
>>>
>>>> We're not getting any younger...
>>>>
>>>> On Mon, 31 May 2010 at 12:35:
>>>>
>>>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>>>
>>>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>>>> today announced the first shipment of its groundbreaking 3-D animation
>>>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>>>> the international digital media industry because it allows animators
>>>>> in the broadcast, feature films and games industries to take advantage
>>>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>>>> first few weeks of availability, Softimage anticipates delivering the
>>>>> new software to over 17,000 users worldwide.
>>>>>
>>>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>>>> energy from Softimage and we are extremely proud of it," said Marc
>>>>> Petit, vice president of 3-D products for Softimage. "This project has
>>>>> been an amazing challenge from day one. The mandate was simple:
>>>>> completely re-invent[...[
>>>>>
>>>>>
>>>>>
>>>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnaiQ3KAHdR-2BhaUDDbcPMQk58d7tO3eWXQ2h5lGdDL3KGYvZXFeP-2B-2F0U21D0ZC2OorjuS5iFOn-2BVGxNG-2F8u8cmx3hZM5Utd9le-2BQmof0mw6y9EgazQ-2Bvbunt44-2B0iX77Qpei-2BkdRcFGKi1NkKG3Qe-2B-2BoNtFml_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRwPzjGCPEqPbT9RH1ehn9xnSrRATHtHuT4Lxz3Kdx7c0-2Bi7VI988NydBNcLtZVlrwRpnrQO93cgm399gVr-2B5aCo5FBoUTpBjCS6fLQbroVteeB2kBJoNBA835yaUeoBanpo-2BCTO-2BIUcYx0eDqHqTrDpqxOwOpXHV5N-2F83ijSdXTjqP51Go95jTMdb3JL5tuP0-3D
>>>>>  
>>>>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0ex8adHMu76AUcVTxE-2FjsZAqqBDe5-2BYtMuuUKM-2FkZVZipVtsVFJt8eJNlPKn5mU45tOp2ui0MWa2hvY5vw5-2BADge-2BwmDtRjjEb8UUGhIZvxW0hGUgDGjinNvU9xqvCuzXWd77fp8bS8A-2B6ib2ekwV-2Fqlz5xFh498XEf1h6nDGEeo6aV6iHwB9Is66CBaWqWokiZSicQdHZ7pp6ag2VZdau4wRNItFX7C2ZtH2hSlZDUg-2FO67f3SKr9HUUv74Fo3qxBTGr5AyN4zWcTpkbCWoneZp0BuwbcIu34cAvEljTyHVdf7wvNK1qwjQSQRCxmXWS76tGFSMo0XDod7XHuCNu4wLHGoHFny06g6x9BejXOXVRmaNDy6WbpjsUAEHF6aVFbByV-2BaCZhjc0Og-2BpQraa9y-2BIoQpUCGMr767LcpnCTusjwsqxJLqoYFapWrWcBwspuGcMl3QvGKh7MK0R-2BCI7Dad2TyGHJU

Re: animation editor display error

2020-06-08 Thread Luc-Eric Rousseau
I've answered this before, I cannot recall the details.
The changes you see are probably due to the face robot plugin being loaded
and changing user prefs
I think you need to disable facerobot and save the scene again.
There is some explanation for the UI for that here:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDQiG9b4T3s6QxOVIlmg8wynf4xtR6uIF4GYjTcqGipBUlrB9UGzVM92fam36-2Fv6cAeG9ASjC9dQCHTg9taaq2I-2Ff7rUGw7U-2FaQKpSW1eWY5dH2WEs7DC6k-2BZVC0nGzriv00PwDEXABCkWZhd3-2FbC6eeo15sEONVqzWb6DEatcraoLLP9egebegvYl7BicV9elnYfQEk4lkuhYbOH5EmtsTERMBSKbMFK08KTlzQ3J6BpLQnZWcb6aBG2FkqrUlhEnbaSedyx97gfUQUp980CrCvxs7UiCoz5KalePvyJAQYGJXurqmZXMvXlJDfxGHzMM246EGgomXgzDmqW-2BiNjDQKlUD6CslYgn0n8Bqn6hr-2BvI6j-2Fd4GRGHYGEOSPzEHs3dfrveyWDbdJj-2FbK9yw9Je0InsUlDq4hgfSeCAfqFHLs-3Dh5zu_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjXXpYR8mhVAfabpkjUdVoZnpsz9jwJIZS-2B-2FU1Aos1dkwwT-2BZX5Jr4Py3BOU-2BnJVzPCoBuWFSfCpclzBTcjTckZO4mMdviVmAN0-2B1egk9gEBwuKhySKDs0-2FsuqoRFON0qF-2Bf-2FMLcntAn0vSMyPq59nVdUwb1kEoLGcwDUbWPvP4w-3D-3D
 



On Fri, 5 Jun 2020 at 14:34, Nicole Beeckmans-Jacqmain 
wrote:

>
> hello.
>
>
> i use softimage 2015 R2 on windows 10
>
> i recently opened  an old project of mine from 2016 (before R2)
> and i noticed a change upon launch of softimage
> mainly face robot at first appears in the UI so that i normally have to
> switch to usual view
>
> yet, the error which surfaced since then (in all the other scenes and
> projects as well ) is that in
> the animation editor  ( be it viewport or floating window )
> when i click on a point of a f curve to edit it
> the graph zooms OUT to the point of being very tiny and in the upper left
> of the animation editor frame
>
> i can wheel MMB roll to zoom back in, or press "f" after selecting a y z
> or x parameter
>
> and then i can view normally the corresponding "white" f curve ( ...x, or
> ...y, or ...z etc)
>
> but any time i try to edit the curve, the whole window very much unzooms
> again in upper left and is thus very tiny
>
> to the effect that i cannot use the animation editor anymore
>
>
> i tried to restore "preferences" to default, to no satisfaction in
> consequence
>
> do you have any idea what is happening and what i can do?
>
> thank you!
>
> matthyas
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread Graham D. Clark
LOL
I  normally hate rants, but that was funny.
Agreed, F Autodesk and everyone that shut down XSI. XSI made work, a big
part of my life, enjoyable.
The only reason I’d use Maya is because Jonas has something like ICE going
inside of it.
I went back to Houdini long ago.
Luc-Eric, thank you for FXtree that was an awesome and under appreciated
part of XSI I used frequently.

On Sun, Jun 7, 2020 at 4:07 PM skuby  wrote:

> Which is why you don't throw people's stuff in the garbage.  New software
> takes a long time to master, I got physically sick trying to go back to
> Maya.  Thanks for nothing
>
> On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:
>
>> 100% agreed… that period was the best professional adventure. So lucky we
>> had the opportunity to live that.
>>
>> jb
>>
>>
>> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>>
>> That was an exciting time in CGI, it was a blast to be around for the
>> ride.
>>
>> Gregor Punchatz
>> CGI/VFX/Animation
>> 214-288-0364
>>
>>
>> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
>> wrote:
>>
>>> We're not getting any younger...
>>>
>>> On Mon, 31 May 2010 at 12:35:
>>>
>>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>>
>>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>>> today announced the first shipment of its groundbreaking 3-D animation
>>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>>> the international digital media industry because it allows animators
>>>> in the broadcast, feature films and games industries to take advantage
>>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>>> first few weeks of availability, Softimage anticipates delivering the
>>>> new software to over 17,000 users worldwide.
>>>>
>>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>>> energy from Softimage and we are extremely proud of it," said Marc
>>>> Petit, vice president of 3-D products for Softimage. "This project has
>>>> been an amazing challenge from day one. The mandate was simple:
>>>> completely re-invent[...[
>>>>
>>>>
>>>>
>>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnagUvYeox2cS5ApLWoZUIl4tg-2BTSsCKKJnLlaPd8vmGyZKbP-2F-2BJHnJjQ4AAXJ1fXvUyNSe3H6k1AEgoen7fuMGcMVTaWB7AF2fIKNXHYxl0UiiFPxeXLa3kovGEG77PQEkteDAB3vN3MXptYKkwjrTNNf1UU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTcKDgJRK5nyn0UzdFfp-2Bs9hUawXQOKBJR5T3JnRbMpR-2FNe7H9iCfAz0YQ-2BAqc0JU0v-2BLnZToYJy2RNw76qcTOCuLoPLVed5Z6LIRrsP3Wp-2BT9v-2FXINmu9dBdg3vEbOIEN9wj-2BJN6AXG8F2JOcRHJ-2Frin3FZ0ZhOQzaDbdkQMWigA-3D-3D
>>>>  
>>>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0ex8adHMu76AUcVTxE-2FjsZAqqBDe5-2BYtMuuUKM-2FkZVZipVtsVFJt8eJNlPKn5mU45tOp2ui0MWa2hvY5vw5-2BADge-2BwmDtRjjEb8UUGhIZvxW0hGUgDGjinNvU9xqvCuzXWd77fp8bS8A-2B6ib2ekwV-2Fqlz5xFh498XEf1h6nDGEeo6aV6iHwB9Is66CBaWqWokiZSicQdHZ7pp6ag2VZdau4zkgQpJmrf5CBCjdLEtlWhXgDZSvrBrT-2F-2BOaCCQJyJGOLsSr2jO5095pcnZcsDj9S0FKDCV-2Fm69kQojYKIGlwWJj3GfsQdZzNV0-2FOQ9tQ56PVUU-2BJVhHeqBjUgD9msQ0Uu4BNxNfZQsbTwQPaUnQVphIOL2pd3ArZOQDRaQGZm7zKNIyXVIZ1ezxAScfq0DJeo-2BlT8W-2F4U0KC4k-2FAVOj6-2FNLO3Yg1D-2BAyJAmiumF9NUbs8fOiJPo6H-2BjH8BdCf9KkcUusNMDrE1YKf14oV6CSk950keBOIx0IvQqE6aFZXDMQQap7t9N-2BaNEVXqr7MHPsbUuSNAqxpFsw7sgV-2F9ya71SrEVU-2FwgWC5ichuHQHuTifVHQge-2BfzBgdiaODKyYwH2ZU5TY8yPNVw0KISpb8tkqO858-2B-2B74vbBcItPDK0iGjNWub9DRyEPRi3faa-2BYtzt9qQp7EbkW-2BUUygpXMo-2BNJ66mySz0zv5Hi1hLO-2Fxnz-2Fef0sTwJUXrm7VhH6LK-2F2JjYNS-2BmnjaxWTso7GyA519OiqdEsRU-2FXcaTBFAvnRiwcK1J16nBI1pqbbbXU8lkwQlP4Qxo0We40O-2FyNVZzka7tYE8k0L3O4ifXFSjMFTCuuS0PfcR51Ec-2FmE83HopNHS9TaqUhT2zvCUhnWOnMdE4RmzrnuvKuCdVdeJKVxobKCCp76jHtoVlHQt0sr4QZPboD-2Bqo3RNjEPhq-2B8vnp2XtfKGqP7PNnUxB0nqx5reCNd0f1OvX2g-2BkxCvbSIe1RwUkTUy1JI4tNZW2lLxTJJ6UUb7wuDBQruEA7u2lgIjv-2Fp0gvZaqJHpetMJZkdSZvOZriuZTV0vqcxESMWyV4ZG0jMDaw0MKmjvoXx2EU9NOXdQa0nsNGYClmGbtuSKi7QkS-2Bi9WWqG0X4R1AoqHZaXNC-2FcZIHmL8SOSCGFqQA4UEWoeBclbiYbkblnmcq0hmcGej2npetBO2sO96KyvwloeIVdUYUVr48ijfbS9y698DWSYcgrO2-2F33H-2FEAzVlYfxNCgfDWgg2qmyl2bjZz7d5S3X-2FAR6aQY7

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread skuby
Which is why you don't throw people's stuff in the garbage.  New software
takes a long time to master, I got physically sick trying to go back to
Maya.  Thanks for nothing

On Thu, Jun 4, 2020 at 3:36 PM Jordi Bares  wrote:

> 100% agreed… that period was the best professional adventure. So lucky we
> had the opportunity to live that.
>
> jb
>
>
> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
>
> That was an exciting time in CGI, it was a blast to be around for the ride.
>
> Gregor Punchatz
> CGI/VFX/Animation
> 214-288-0364
>
>
> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
> wrote:
>
>> We're not getting any younger...
>>
>> On Mon, 31 May 2010 at 12:35:
>>
>>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>>
>>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>>> today announced the first shipment of its groundbreaking 3-D animation
>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>>> the international digital media industry because it allows animators
>>> in the broadcast, feature films and games industries to take advantage
>>> of a first-of-its-kind, truly non-linear animation system. Within the
>>> first few weeks of availability, Softimage anticipates delivering the
>>> new software to over 17,000 users worldwide.
>>>
>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>>> energy from Softimage and we are extremely proud of it," said Marc
>>> Petit, vice president of 3-D products for Softimage. "This project has
>>> been an amazing challenge from day one. The mandate was simple:
>>> completely re-invent[...[
>>>
>>>
>>>
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnahnJbRMBf6HUe1CqOdteRDcnW2ZxbdaNzYF3-2BP7OPD2ROx0HXzYyMoNDhVDWCMZ873kGCHpyM5B8jwGNwSLRxxSMRzplttMUNBjGhO699a7NlSzuCanduzTPf5EhNEQjoDvhbjtzl1JoBS1uHhP-2BFd5xLgU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQqKml3PSNydR6izopUq-2FSl4v9GWPQ460CXLjGod0gYVQBDnN4XmttB9y1CmvDW1df4gRwd7F-2F7RK7Dxb5JblJCBnK4r2k5VGayZsyiCQt4owopA9DL4f-2FZ4HDw7d9Ue0-2Bh09UCGo-2BjuvV66ijC7g4IgsrOyGFmPNLFKDoLVREG6g-3D-3D
>>>  
>>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0ex8adHMu76AUcVTxE-2FjsZAqqBDe5-2BYtMuuUKM-2FkZVZipVtsVFJt8eJNlPKn5mU45tOp2ui0MWa2hvY5vw5-2BADge4NylF2rKkbBN0YT5aItIB3zHllm4c9-2F2edP2n9MdD0GYAWdM8ro-2BXvgMOOpL4IhrEaCmCwHd9Iwct0FHLBnyg8se1WMoGJlISoWIXnYn7Lthj222OSHOMj7ovVqipV6biMl2lGfO8gHohHhvaBngKefIgtUb8ZkK9Y6fhBgmYMHPx7sHu3LxsOwqNt9nvAbBbYF14BnaCH6oVKHH-2B9s7Q-2FgUVl-2B4gOl-2FL-2FWbuOI5DBwHuMIgSeJLgWFwImNoKwvRuf9IZCEqxio1-2Fu9JnwiXp2Z4fzGNv-2BqnbKUcfRkApzRZacZBfGJhEWBS9PCUY1jGAiFvhm2wutYZKwBPJlyv2fCniLAbppM-2B-2BQzJ-2FH1cPsqll1kqbOKkV7FJly9nsNgotiiws2Wx8er795tb3XrJ1N-2F4bcrVmYJowuGMaEUYjHpjuoSVn-2FtYvLoeYuEPjo9MKwyqFRWvuvxfSd-2BWyhnW4CgJCu41D5VP4pf2SPKJFKwwdDoASF406Hs2ZNGdbXkS2jUipzrJxFWlUn9pnM-2F4S5j-2BzZPSq4PJIsWL5VonWvhyDoCpRAn1ostB7IHLFKcMvib0rGAj1SS7jlStdIK7sqUkvX-2FdmSnNl2HtcfFc9KBmy24iAyEQi0HeJiVgt7zEhYtPzqLHKH4I8aTXr0ziZxPluPiJH69bit5oG7WOWlRH-2B6-2Bg-2FjGyGfa7D8U0Pgs8bNGUJAvxRAWjHS2SHO3i4fk9cHItjz7us5-2BDUAFpnWCmspkclroAKETrPxaLL8SYVcpp695mCWlMjevwQG1-2B3nxCZaeMEQe12k2AwyWXsB-2FGxiLZbVQQ2g8q3JRJcGjmvFGWRvSTtkR25c-2FzavQycF9fr4jUzwYX6MDyz-2Buqb6gT6-2FEx7uNkely-2FAYPrFYNuruNVKPnWiNkWfNRq678C3rIm9kb3vW-2BgIoWNZhiYm8yFR6rt7nRjwMCJNhbKx9sQ6om5-2FjBgYhnfHRF13d5Hipn01clCBixzze-2F8JCcMJEqKmSO9CXfLVUGVEM49Gt7GJuxruJsLymkkuDyxcU2k7k4JpzEwrs4OAMA9zEK2o25rsv-2BclnBIKkTxAOmYlJLbg-2BxBNcx1DF1duOVhGfBaIrGjY61NthPH33-2ByWjPRa2U0u9pGAF96UfadNFopZG4UUNwivJi-2Fye9pAn6Y-2FjMfTU70uHAN0AjgHbEWDZVsucXz-2F-2Bo6gklp1ETRMHb5c6-2FhqLKCQE-2FGRvtAt5BRDqRYSnbpXfv7yNwVSB5oQCzSHYROrAirS-2FjVIfy3cU-2Bv80K-2FHQt7tn4eM42Up565SwmT7cgJGUpVKTJddZDi7xbDVVmiyB8BxFKE5vYkajMgumaMpm0yYtJNLhrpgTldTOKd3JBLDDawXR3aD2xaKsE-2Fjlq-2Fv-2FRgE1WSrnd1v6T01fIq-2Bg3uc5C4xX7n-2BPrLIZj5DU9QiPe8eGLziZ7wuVYyY3lBXlJqn9i64yxEGhh9bVwymrUP6i-2FY-2BwGWwrRU3ZjD8FCdmYir0jZ8vfnpy8yJnskjBe8ZQqTG-2F0WrAucijRYIqy3YgnP-2FGOswAMKbXiO9cY0ZrUen8uwXxLMYWMozru9lfPDbzrcZRB0orZ4E0MMx8rHIR2eUnFn-2FmgB0N4npcROHiX-2BggTdL5MYr1vxW-2BYT5Oi8GAGdcrj8YEFh92enGoTQ6i0vlxNGiYIU5LpY9z4wsZzndlF9oyDJZYedgh47gVH5JRTiurH7S-2Fr0-2Fp4s4DAdA0I5cUwiEJ4Nz-2BppSCRJFdC-2Bge8-2

Re: MC Gear and Softimage 2014 Synoptic

2020-06-06 Thread Tenshi
why 2014 and not 2015 SP2?



On Fri, Jun 5, 2020, 15:00 Pierre Schiller 
wrote:

> Hi, I remember the original GEAR addon created the synoptic view as a
> property in the gear icon, you'd click it and then the synoptic would
> instantly pop up pressing F3.
>
> 7 years later, and I decided to try MC_Gear for the first time ever (now
> since modular rigging has been around for quite some years, and Blender's
> rigiffy basically is a simile with some controls...), so I was wondering
> how do I pop open using F3 the Synoptic view in Gear_MC?
>
> Thanks!
> btw: MC stands for Miquel Campos. A hero in our times :D
>
>
>
> * 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYhDsGtHDGNoeU0q-2F-2FOdvNydel8tcCgd3Q6Lb93rlKerJmMCWQd50fL72nykCGr6Wb2C2CUGqfHBIMilL13ZGxxDvwHCDl0f1nVP-2BAu2y9NOGjddTR1ZHbNb3y5heEAnj4Hg7CCXMs0Bl2oOyNzRfso6CCkTRgEkrlspcTtID3KQcJ0YdRpPkeb6DS65w7M7qul-2FBCyC-2FbEo4UsNYSeOQJKiwTPxPEAX2L3Kja5dYJW7vGFwyW90CJq0oYPufpLe4RT5aCteDtloMvi-2B9Ki5nf-2FZ46qH4KYmsjM-2FD1-2Fa16OZlEqV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT5PO6UzBcbsX2e-2Fnn37aimMBcCYs1XrETaM7LkX3yplEf1yMe08QpM7dMQgpwZAJUSVlFJTbiGybqE6JZAGKYUCyTBdYd4eNNbY9rqXEgYqCvg4BOoF7aSr7w1hanZjmClmJzrxboPnKXy2JkD5N4RyrBd3sUNqojlbyW81jae3b6OV8jlAUMa1pP8UEpI3KQ-3D
>  
>   >
> - 3D.VFX.Post - Click on socials:*
> *
>   >
> 

Re: animation editor display error

2020-06-05 Thread coto radu
 Hi Mathias,
you saved the original file with Face Robot active. In order to deactivate it, 
just save a copy of the file with the default layout.

On Friday, June 5, 2020, 8:34:40 PM GMT+2, Nicole Beeckmans-Jacqmain 
 wrote:  
 
 

hello.

i use softimage 2015 R2 on windows 10
i recently opened  an old project of mine from 2016 (before R2)and i noticed a 
change upon launch of softimagemainly face robot at first appears in the UI so 
that i normally have to switch to usual view
yet, the error which surfaced since then (in all the other scenes and projects 
as well ) is that inthe animation editor  ( be it viewport or floating window 
)when i click on a point of a f curve to edit it the graph zooms OUT to the 
point of being very tiny and in the upper left of the animation editor frame
i can wheel MMB roll to zoom back in, or press "f" after selecting a y z or x 
parameter
and then i can view normally the corresponding "white" f curve ( ...x, or ...y, 
or ...z etc)
but any time i try to edit the curve, the whole window very much unzooms again 
in upper left and is thus very tiny
to the effect that i cannot use the animation editor anymore

i tried to restore "preferences" to default, to no satisfaction in consequence
do you have any idea what is happening and what i can do?
thank you!
matthyas--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.
  --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-04 Thread Jordi Bares
100% agreed… that period was the best professional adventure. So lucky we had 
the opportunity to live that.

jb


> On 4 Jun 2020, at 03:20, Gregor Punchatz  wrote:
> 
> That was an exciting time in CGI, it was a blast to be around for the ride.
> 
> Gregor Punchatz
> CGI/VFX/Animation 
> 214-288-0364
> 
> 
> On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau  <mailto:luceri...@gmail.com>> wrote:
> We're not getting any younger...
> 
> On Mon, 31 May 2010 at 12:35:
> did you know... Yesterday  was the anniversary of Softimage|XSI
> 
> MONTREAL--(BUSINESS WIRE)--May 30, 2000
> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
> today announced the first shipment of its groundbreaking 3-D animation
> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
> the international digital media industry because it allows animators
> in the broadcast, feature films and games industries to take advantage
> of a first-of-its-kind, truly non-linear animation system. Within the
> first few weeks of availability, Softimage anticipates delivering the
> new software to over 17,000 users worldwide.
> 
> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for Softimage. "This project has
> been an amazing challenge from day one. The mandate was simple:
> completely re-invent[...[
> 
> 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnaixkOIPI987-2BFqBhKscJXdEcYQt6kGabwShQa3XyV-2BMlk1lCgkuI6Gns-2BcqRursOTOTKj8hCvzbB9jfbEFPeSYl7Ry-2BR4Sb8AQmy5S06DEKdjHNe-2FC9FDcssXVgnHUXcKw7LKlCgLqEfHGl2W8HlML74o9o_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQpndiUCUQVDQLVXi6LzrFDbozLfXM32bYJx2nph2fxHK51U-2FAhh7VyDasq6a3bDJ4jS3unw7JBqfTnsZXB1ceiflWwyTmdhFFyG65-2F-2Fw0FcekyGrnAJgxbmorejQ7X72-2BhSfOMfip-2FhF86-2B45kbCwzDwuVb4rYwDbELDTEBhGRYA-3D-3D
>   
> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4zaw3sTdYf4wKEISClYwXLm2p565bJK8vdO9Bx7UaRkXXWePUhvsvij8o4OaQ8x7LadBxj-2Fe6YBfsaTpZy4SKPyU3OLyGnaNVcfizM-2F-2BoYH17SWN-2Fg7K2vn9B-2FqhtBmQYBi-2B-2F78KeL7wYk4Y9Bg-2Fuz9VZBQ1elXHrWie5PF-2FBAGyq-2ByefnqCkhJqUfu-2BHF24oB5orKCmeU7C3LGLx9XENvGVQ2vS4mmFAB4fC1Mr-2BaWKwW8J05jvx16R0OZsm04ysrq9F7YZcRfrXlVo8AQpFC01dFZ7JO2KhNwiblY27Bna9wOetAlIV6GBfPEDXFlArE3FroP4Ss1-2FOjHT7Ko3FUCGmvx3Hc2O50v9-2BZ9hY9OGr2BzFkrnITgIKJcsJhyW-2BtXiQ8t7-2BIqEj38wcRnXgQ-2Bo0FLS9Qn-2F2O-2BaxpNST8KvbWjASDsctQ-2Bze8B9yVjUkbnRo1WaKrL94jfIYoXOAy9xqdD00cROkU3-2FH949LWaMOXwdXZYdtNvc8PuoEisIZqa4s1bevWy7l8-2BGdpu46I24w1MXwWIjA92q6wp7SKqw-2Fi7Jod5Ws1AjFyUsjeCln7uYgUz-2Bu2-2Bxjg5p72LM9Tfx8SoeaVmg-2F4WwLMh8K1i45PoVY8Lw23xF3Eap0YKzo-2BdCSmhnHGy6JLrXuN41wOYVSTgtSSJGQOfBMr-2BQ6cCuSrWD0-2FBu-2FNLETCx7UxbPn7SZ2qOnQbmtOveFaPGrtD8qN8KlATvS57SaOHkuOt3dLYQUtX5-2B0I5-2BtXbNjRaxZVcT83v3oYyctRgEPQleUig2KLVf7mvjzYk3EKN8Sxj2nCW8T3Ls7V3Vdad8n4sMygEB0nv7mlN12ZcZzisijEvno75J6XFadgwFv07KgATaGy8Jo0M84wr3LqBTYASPAoP9ZK0mEWiFS4JeGtSTlhU5T7-2Fq-2BBxnnAmPMGwWaFDUuJGylAGVf6oxLSy75T65VTKPo44nJMwfKPKEJp1dRoqhwKgtTGhujXKmMeOJ7jFY8rR6y88xTO-2F2HiuuV4JTgO36Mmta36j1H-2F3jP8hHxRStiW9RCue8xYGicJSvqB5oio8aZzMZSpew7VXZyQ16DS5RWdDpJ-2F7wEgNVpqCppYu-2FV1D6ya8fdJjmNUagM2jfp3MIyjoMAG7Acf9m1mKBgHVNv3d0iicFJOZfA6LFNbTKG1NhGnf5RB4MupYEqNF4Cqkmyce9q7gLRQF9HtvACx-2FoB3cB-2FENpZrHtFgAezRh61vx9mDCI-2BHF0I-2FN6JiMxqXCHWIM5lylMwWTpmDS8avxV98NtFuMRR1Rp4v8JRx3ssd4x4qUl4G5hOnlhz5lGNFVquTDSfZn2ztV8ydPrNL3V-2BH-2Bi-2BSuodRgZuMBciSBkBvSijwk7w7-2B2ZnuyQWCwQ4QqoRfI6xyQE-2Bu4xPUTkTgKVyCWz3-2F5eiSpzamQCPPT2ODUQn550-2B73EOgisbNJO2zbmsJ0yc-2BTcvWrxbDofJHVaFYwJN28fXzlMzJes1HURNuGhGIgAAI7HffQqmcQ25JsFLqs1ei0Fn66Xk5yeH0SZN3oUXdlTxSs1mqynBPjeSbggzVlJhe-2FRRPN-2FvMfvLumJjhYpdAe9IFDiqtwtIQ5K1AwHmsF2QCJYvwzXXSgKeiHLenpp3icyhvII-2F-2BozhjppWRkH3WADY0vcZe1i-2FX7kL5Mq9-2BWI1sxUzZIl5yIp7VB6ctRNylJQKN7qn6q4XWDK-2FReEkLjMTzrRpZCHKqvQQd4hWdgFG2AB6ZFvYNH9SgkRbkMEHFH6smmouMfH5oc5lduBGkVjnMoimYwoCd31zFaOHQQK-2FvneeEwzOL4J8WiddDHu3ufc5VYVUO3xEvd31Kfp6uJehMNGrG6jjee9Jkp7qz7ix6KnGE4iV60pwrCiLKuYXrWJoNHr4XaDTmJ9uMg-2FDcwMQjidcxYV14CD5wn7n0m3QnXr0MiUthyKCAkL3VOv2EYRA87UKAQPbVEiCrz4XBLIZkgtZmXtLFQXL8lt4lGr

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Gregor Punchatz
That was an exciting time in CGI, it was a blast to be around for the ride.

Gregor Punchatz
CGI/VFX/Animation
214-288-0364


On Wed, Jun 3, 2020 at 1:12 PM Luc-Eric Rousseau 
wrote:

> We're not getting any younger...
>
> On Mon, 31 May 2010 at 12:35:
>
>> did you know... Yesterday  was the anniversary of Softimage|XSI
>>
>> MONTREAL--(BUSINESS WIRE)--May 30, 2000
>> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
>> today announced the first shipment of its groundbreaking 3-D animation
>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
>> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
>> the international digital media industry because it allows animators
>> in the broadcast, feature films and games industries to take advantage
>> of a first-of-its-kind, truly non-linear animation system. Within the
>> first few weeks of availability, Softimage anticipates delivering the
>> new software to over 17,000 users worldwide.
>>
>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
>> energy from Softimage and we are extremely proud of it," said Marc
>> Petit, vice president of 3-D products for Softimage. "This project has
>> been an amazing challenge from day one. The mandate was simple:
>> completely re-invent[...[
>>
>>
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYafcaShWdJR4UTuD97OAUtSamH0CqHJKWKBiwJIPFsLpgwu844T4d6njLuntObUDqsyeXuWlwMMEavDx4HG3QPpFuIAA3U7qDDepH0W5GP26wP9hU0bJrdoFI42EeyAHBnahOwVDv-2FsA1lk1YmshnnPQ34VQZo-2FbkoRlMSI5qBUSYuRfWSU9gm-2B7pIE3zY-2FobeFcDWga3M2-2BgTJNVHKPTU2mfp6HWDDyS358H86j28Fs-2FQT4ghRQTqi1zOpFbief6bMzDBFnKRoCIrv4yHFpILRRun0zX_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2F3Bu2yMHx5EtTrwSk-2B0dYUk99zM4Yp7vCABvB7IkvPyWTRg5WetT5Dt7bclc-2FnAzjgp2Pc2O9fGBQuzp-2B7H9KkzfE3Cy4MKRT56NNgiykljJpDk-2FgaCb21W-2FMmXPw-2Fh7NKcgIfwLRBNgeHMF2E-2FM8Bsfdo-2Bx7mbezlW-2BJBrKCrWHpus5GL1DjKnh7PDc-2BByI-3D
>>  
>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAxnrajTzDYrzxJhlrRtjmFzQXtBU3AOsGdXchf-2B7Wum2IeGgKX9DeFR-2B24yz4zduf1ZlvXsoMTl4dODptdgYl2BJiOodKw4DnnudnQaS70dEV3drKr3hFIhCcXo6vjq0bwf7iB3JKRqfCZ0V7xG3wgWv0HzPzqOBjjrHiUOzIzIqcWc3PHgmu9Vobzwk8a8SmU1pLlfEu2ywC7KUs7jQz4mQ0WOxUSZreEZcmNu1JDwKA2OroRI9czcwj1YTHI0rAH-2FSNI9A8KDfBF3Ruw6k13kKDzLaL-2B5K9mdNh5F0cxgXnE7uApBKIhCKxRofvKq-2B2mUj2qst8wE8RaUwD-2B9lGWMkkughKepI3GpYNEV3kz7wkXAxyCoa5ObLlhNz-2F6QvxBfwlIUmh7-2BXbAvT1eyldyG3snWD-2Fd3rPOQz16bFxhMavVuZqu09Cs-2F-2BT06KNgLLw8L-2FizU8-2BcRpGVH6EcE7XL4CoIanv-2BpCBEr4EwGdlJ-2BPCZ-2FkZ1MMkxz3PMJ4FvJDZ5-2FgPP45lEI3Ocdww1M8QtpZAZMUDkO1Xun-2Fcx7Oj9pcHChr6kDIPZ4HPKVzQmQrIMripqQSwGobJE7zJ8YXoDe7aTwUJhO-2BTKQ254tC3d9HSOwE7ZjVgsG7imQ8dqMAFfmB4gpIZ3c-2Bnc-2BdDY6IdoHG6ba0f-2FjiuGzKhEQ0xaUtrpgzydKlSZpEv5CfaBGDDRKFJdNZ3TFIJe-2FAy-2B4B75bOM6WqpldKVqJ76zzz6Ec7pPdBYdpjMxzhWf45fSgk-2FxGvzfU1fCKTmZIp6l6OhxaK5b3xNMgtQycsE0U8oA-2Fs-2F962v7mH4-2FmU5YEd27iFzIA0APp9DVQJWNnAG0etjxM0Ba3kEJUQXQT-2FXZ0o-2FOfswBGsdiqbNCDhV-2FcMkUxGJP-2BEVR00BfzxrQSEbs63JejYt-2BCV2TTdLEYMHhpmEyL9K53B6OqthUPDhYhVD7FPgiLk4w4rTYtCs3xmCRtHRYCWeb2Hxko1IcItU6vI10AAaekYEmmt6AWyL-2FvM8fkNQYfMlfL8bAaOQrdLd2l8OGPHCM1CvmVDD0Py-2FsnsW9LbPAjst6sRdfs-2FmQg-2BfqfUS-2BvdCFnXWL8JkCUjho7qtNGIHzgZ-2BA4Jb320fYFCJucuQvY6LEibLENA8iLL8B4UsYG-2FHfWZBI7RpI5Q6Xl4sKK4RnICBYjB4LGSTr8uHfl6Q-3D-3DeMVA_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2F3Bu2yMHx5EtTrwSk-2B0dYUk99zM4Yp7vCABvB7IkvP0gcHR7hPMnddhqJazngyRr9cciS0cvfRR9jMCuQSzAnkRGNxqV4811qr9Bq86UxXXvncAj8E9QQ4xuOMUAZQdJ3-2BSEm9R8qzzg2mu5dUtJiMgfHQJ38ZNmzGZortvtJrH6aArD6ksHNfc7U4Cj2FUg-3D
>>  >
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Luc-Eric Rousseau
We're not getting any younger...

On Mon, 31 May 2010 at 12:35:

> did you know... Yesterday  was the anniversary of Softimage|XSI
>
> MONTREAL--(BUSINESS WIRE)--May 30, 2000
> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
> today announced the first shipment of its groundbreaking 3-D animation
> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation
> technology, the SOFTIMAGE|XSI system is a significant breakthrough in
> the international digital media industry because it allows animators
> in the broadcast, feature films and games industries to take advantage
> of a first-of-its-kind, truly non-linear animation system. Within the
> first few weeks of availability, Softimage anticipates delivering the
> new software to over 17,000 users worldwide.
>
> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and
> energy from Softimage and we are extremely proud of it," said Marc
> Petit, vice president of 3-D products for Softimage. "This project has
> been an amazing challenge from day one. The mandate was simple:
> completely re-invent[...[
>
>
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDsZVdImadesneQHVQ3qtuoebxHsOwZvrG4j3vslIbtks-2FtyFRLfCmnVWEqSfK-2BDjBBY0E3PQUJ-2BifzNq5zxxAcThBftpghUMUphdi9pLYaffbfl7KJxiZkgAjzgYEWVL8C-2FTcs-2FS-2FFHQjY93-2B7dLKsrHs8fh5gwlmH3MaCj2hUSRRzfbuW5jMhj7fbK7vZNxvTdudzSqvrKgKQ6-2Fjmyvq5WZabUG77GQzT6Q8lYVhltR1WHOo0p-2F74yCnrJASJzNxmJm-2FQsOzImmrTzTrcBybyWPTkbTjX1QeXQnaQkh0riaVgu4XYod7gx2bf215XdMvZHCKW6I2gImRX7fdDaRSUNu7SrhznZDMvLpxrHAA-2B6Ew7sYMJs470oQmAGAs654haMqh_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRQdLjBeIeCsOLnZg0G9ITCMNcn-2Bzh4P5i9Anr-2BwBfU5ArBrF3wJrNy3R0H7tIQaLgFYfJrpfiYWwT-2Fvb0wKKeXtrDRiVzLICbaR00xL9nP3M-2BlMH7DjD-2FGbkFbvJ-2BrQnBsV8Jeg0sMzmRSDrf5lC7q4i7dgCkL7AYeprT4njEQAEHTg1q8xIlpvcIbqqejkxQ-3D
>  
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: [Maya] Add value to multiple Keyframes

2020-05-20 Thread David Saber

  
  
wow exactly what I wanted! Thanks a lot!!


On 2020-05-15 23:30, Eugene Flormata
  wrote:


  
yeah if you type +=5 it'll add 5 to each selected key
  
in the gif I do +=-3 to make it  minus 3 from it's original
value


  
  
  
  
On Fri, May 15, 2020 at
  7:07 AM David Saber 
  wrote:

Hi all,
  
  In Softimage's animation editor, it was easy to increase
  or decrease the 
  value of a whole group of keyframes. Check the attached
  image.
  
  Is it possible to do the same in Maya?
  
  Thanks
  
  David
  

  

  
  
  
  
  
  --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.



  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: From XSI to Zbrush with hard edges

2020-05-17 Thread Andrew Prostrelov
Ok.
But we still need a way to transfer creased edges from XSI to Zbrush.
Or maybe GOZ for Softimage.

пн, 18 мая 2020 г. в 04:01, balazs kiss :

> yes
>
>
> "You mean xsi to mudbox via fbx transfers the creased edges right ?"
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: From XSI to Zbrush with hard edges

2020-05-17 Thread balazs kiss
yes


"You mean xsi to mudbox via fbx transfers the creased edges right ?"
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Friday Flashback #410

2020-05-17 Thread J R Sanchez
My first version of Softimage.  I got the educational version while in a
University that was fortunate enough to have both Maya and Softimage
classes. I learned both at the same time.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mEpRAoDQz7T31v8DXKLV-2FrbwXxiLXOUr84mRxSlAkxK-2FG8Tao0xhD4ZPaJaz-2F-2B-2B-2BMJk5YHjlokx1tcwcYY1g-2FcZaGDcXsAPNuOhxiogmsXtAxzzbqkHrG31PWXydPm58Ehmyz_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRJq-2BORjxh8QatzV45VToYxYT6YmevvoCL3TX1yEzf8kfuU9ibNejZsr7VgvO41BKSKjrYsCZLyJr4dSTgQaiKAlXN75CxkXMNeaQ8T0JLjUcqRicgy1Nxpu3vZnK5mNvCdf4w1-2BxpR31w6jCLUjMmagQEmw3HReR7953HxYJ1EzNO-2BcFMiRXyMPhR2sWVzYY-3D
 


On Fri, May 15, 2020 at 2:19 PM Stephen Blair 
wrote:

> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2snVDQoTtbmbnlQZIUfK8DVZwGqRrdOk03tGYVae5yX9wXujx58BoLUKxLgi9aW4iotO-2F-2BBh-2BKPTDy5j1baXWZstXUn5yKQ-2FsXWF87TMVl3hEmDU9PXU6VPI-2Fh-2Bl3-2Bv6rEXsNpat9rw9LsBG-2BlriqIn8lXiuF3JC2mpRceMlJ1okJldmy-2FwhrzJcArtMyV7xKQcDv2YmJq1Pl919BmqBXn9cFOgc38XE5kM2r6k-2FY-2BZg-2BteqwUIlNVeqsN7xqtp7slktGuO2v-2FAVoNP7ExbPBW4TDzRNqu-2FlFPUbSzZWSGrVfMjes_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRJq-2BORjxh8QatzV45VToYxYT6YmevvoCL3TX1yEzf8syVbW2Evp2HYpi0ZmeaC5LXoHGd4ZrzDnol5aJ1haCtHlJtnm3t9L8LU5x6uERJzRJZaFUPXB7vmTjfyJ4I-2FSQ1A3RGSWOPmvuMg38DLI2jXdCK1EdyYBx46D26rZ-2F5IPNcpkFR3vnqieluOS5HSoY-3D
>  
>   >
> iam4 flowers
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-17 Thread J R Sanchez
Thanks Pedro
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0aUs8TCKyhTL1ojKgq4BtLKt1zgX6zLm1CB-2BTxWbVXOUbMDaZmZidyYsAyjrYUP6YezGv7eqANi9UtBTkjyw0K7CXi-2FS3xu3ZAlb9rZsFJvCTV3CXbyO54EcKoWsnF9eMyNY_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjhahTsBh9ug4AspEvUFkWRm2DMjL7R7ZMB8PBfOa0oHIxIT0EBVB5p019mL6khSY-2FhZqDTlEkbBu2IFlfuZbsIHfBFLDDYWleZ2TtUYU81y0b16h0hU71AUCzvj3vynEN6lGGQY0hH3Y-2BAl6r5I06ekuA6h-2BLvJUOSXeXh6JW43r8jVPLLS15uyhPc-2BeYGupJwi-2BG-2BESeLBi3WkARlnvM
 


On Mon, May 11, 2020 at 12:55 PM pedro santos  wrote:

> Discord invite:
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDXb1tlmIDkulRZFiKqdlCz-2FuGSuRkxQ4LM7C6RDTbshOW0KUm74cMZyLNsEApKuqg0qty4v-2FwbwsVz5EnVBTGFblzYFOgpCyxMT6loHHCUZY77Z3kJ6rYZp1GVOjmn-2B-2BjgSktowZGyrShaE06Kqt0YzpMYrNq1Gp4-2F2ps1BCU3EnuPaWP2K4XRaiW7G1WlbhNJed8s6zAst4ZccN6mrRksmDdHvxQ8jgs6ndmHQjR-2Bz8nmflJJCLj4qQfXHzUNdG2MzO77DSX1tiYy76gHUVenzpZHcMkNZdKNSxSnDQk6Nnrh-2FEaf9e27-2BG5Y6irEzCktBD-2BawAp9nmxm7-2Fb0PrspmUSX-2BtZvjuHIgQdoiecihw-3DoK6t_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjhahTsBh9ug4AspEvUFkWRm2DMjL7R7ZMB8PBfOa0oGv-2BNXBF3sXsN1llGmhzM3VfE99LZCUwrWuHYkjRlpKPYKjYQtne2VP-2B8MgTl35cGzaTOeyaI1mjQhxhL9ab8lhEzSSUX9I3KiskFJjnDKhQF7mPCc-2BQQruUbqszxfO9Zwr2GurKpMmkUcOpzVr8otoY0IUEZXTdb-2B4p68A-2FewBt
>  
>   >
> There's even an XSI emoji :xsi: :)
> One is supposed to keep discussion relevant to the channel topic, but
> there is offtopic channel for that sort of jest.
> Cheers
>
> On Sun, 10 May 2020 at 23:20, J R Sanchez 
> wrote:
>
>> Thanks I didn't know about 2 of those.
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0aUs8TCKyhTL1ojKgq4BtLKt1zgX6zLm1CB-2BTxWbVXOUbMDaZmZidyYsAyjrYUP6YezGv7eqANi9UtBTkjyw0K7CXi-2FS3xu3ZAlb9rZsFJvCTV3CXbyO54EcKoWsnF9egdlK_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTjhahTsBh9ug4AspEvUFkWRm2DMjL7R7ZMB8PBfOa0oP7sf7on1SBhenuJ-2BXlWvmbZLo6UN7tSzuoZY2kgZxOXEK4PHkFSSRDlGoO6Pla5Fniodn5JQN-2B4MLeYKFyYn5-2FaPncPGvH367WbElq0eUezkrUy-2Fgv3paVGNLtoUBFEf-2FcWBkH7G-2BIJXu0Lt-2FPcVy90othYMWe8QTe2fn5SFmSc
>>  
>> 

Re: From XSI to Zbrush with hard edges

2020-05-16 Thread Andrew Prostrelov
You mean xsi to mudbox via fbx transfers the creased edges right ?
We find out that FBX export doesn't works in Maya as it was shown in video.
But the GOZ Maya to Zbrush works great. It transfer creased edges as it
should.
Unfortunately i don't know if GOZ exist for Softimage and zbrush 2019 to
test it.

вс, 17 мая 2020 г. в 04:38, balazs kiss :

> could be a zbrush issue, it works in mudbox.. used to anyway, didn't
> check it for a while
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: 2 questions regarding ICE / blendshapes

2020-05-16 Thread balazs kiss
Hey,

thanks for the answer! yes, I had the shapes, and I freezed it. I'll
take another look when I have the time..

On 5/6/20, pedro santos  wrote:
> Hi balaz been a while since I used XSI ICE overall, but you did create your
> shapes first in advance before trying to write to them correct?
> Also, did you freeze the ICE tree after you set it?
>
> I don't know about such "visual wireframes", maybe you can share an image.
>
> I would do what you mentioned to transfer the shapes, first create the
> shape targets then source their positions with get closest location,
> closest points, since you mention they match positions and then set their
> positions and freeze the ICE Tree
>
> Good luck
>
> On Wed, 6 May 2020 at 08:02, balazs kiss  wrote:
>
>> ps: if you ever need to filter such noise, you have to insert 'length'
>> before the filter, just noticed :)
>>
>> On 5/6/20, balazs kiss  wrote:
>> > Hi all!
>> >
>> > I'm trying to understand what is wrong with the methods I came up with
>> > ( I've solved both issues with extra steps, but it's still unclear to
>> > me what went wrong in the 1st place ).
>> >
>> > case 1 : trying to transfer blendshapes from mesh A to B, where B had
>> > different topo, but most point positions were the same ( close to
>> > 100%, and 100% where the transfer supposed to happen). I've tried
>> > tried closest location on geo(surface or vertex mode made no
>> > difference)->get data(shape positions)->set data(shape positions). It
>> > kinda worked, but there was a visual wireframe pattern on the
>> > transferred blendshape (it made things useless), and I don't know
>> > why...
>> >
>> > case 2 seems to work now, not sure what went wrong at first, but I'll
>> > leave it here
>> >
>> > case 2 : sculpting blendshapes often yields unwanted noise on parts of
>> > the mesh, where you didn't even touch the model during sculpting. in
>> > case you are new to this phenomenon it's usually invisible, but comes
>> > from a variety of packages, you have to amplify it to see it, but it's
>> > often there.
>> > to filter it out, I've used 'greater than' and 'filter' on the
>> > blendshapes point position, it works, when you plug it back with set
>> > point pos., but not with set data-> new blendshapes point pos. As I
>> > mentioned, this looks fine now, but case 1 is still a mistery..
>> >
>> > Cheers, and have a great day everyone!
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>> >
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> --
>
> Pedro Alpiarça dos Santos
>
>
> * probiner.xyz
>   
>> *
>

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: From XSI to Zbrush with hard edges

2020-05-16 Thread balazs kiss
could be a zbrush issue, it works in mudbox.. used to anyway, didn't
check it for a while
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: [Maya] Add value to multiple Keyframes

2020-05-16 Thread Mirko Jankovic
Also try animbot
There is optino to select keys, part of timeline or whole aniamtion, add 
modification , transalte rotate whatever and  that adds that modification to 
every selected keyframe

‐‐‐ Original Message ‐‐‐
On Friday, May 15, 2020 11:29 PM, Eugene Flormata  wrote:

> yeah if you type +=5 it'll add 5 to each selected key
> [input box maya numbers.gif]
> in the gif I do +=-3 to make it  minus 3 from it's original value
>
> On Fri, May 15, 2020 at 7:07 AM David Saber  wrote:
>
>> Hi all,
>>
>> In Softimage's animation editor, it was easy to increase or decrease the
>> value of a whole group of keyframes. Check the attached image.
>>
>> Is it possible to do the same in Maya?
>>
>> Thanks
>>
>> David--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: [Maya] Add value to multiple Keyframes

2020-05-15 Thread Eugene Flormata
yeah if you type +=5 it'll add 5 to each selected key
[image: input box maya numbers.gif]
in the gif I do +=-3 to make it  minus 3 from it's original value


On Fri, May 15, 2020 at 7:07 AM David Saber  wrote:

> Hi all,
>
> In Softimage's animation editor, it was easy to increase or decrease the
> value of a whole group of keyframes. Check the attached image.
>
> Is it possible to do the same in Maya?
>
> Thanks
>
> David
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-11 Thread pedro santos
Discord invite:
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDXb1tlmIDkulRZFiKqdlCz-2FuGSuRkxQ4LM7C6RDTbshOW0KUm74cMZyLNsEApKuqg0qty4v-2FwbwsVz5EnVBTGFblzYFOgpCyxMT6loHHCUZY77Z3kJ6rYZp1GVOjmn-2B-2BjgSktowZGyrShaE06Kqt0YzpMYrNq1Gp4-2F2ps1BCU3EnuPaWP2K4XRaiW7G1WlbhNJed8s6zAst4ZccN6mrRkskxgf5n2uXWTz1WqxCFgrNsdObH71rNiyTC2vX-2Fly1To9vEu-2FKdBoHEG5os0r7kj7VKy1P2xH0F-2B05GnZMx8go-2B-2FWrDrHOWNjfdbbDSlsPqnWoc4poFcnIEcd0ECsCqQPzYjNpcaJav-2BX-2F96bClh3ZE-3D-TqV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIUIx0fpAJ8fYh1-2FUf26ADc-2B5JvI23mYlbZZEKpG9jx1aJKD29I13oewiPN7kwISsZ5iWZq2goe1heSAgp9A-2B604Z90krvjGFWEpKkZGvPb2emk9MivVt5xLxTC5UzSw6ZWFXFo8E7oNsUzl0cHnzYLvArpOLf7oioo7IlT5IP3UHWIHi3uCLpLYLxI6eFfHM-2Ful33oXz0xWpCzhm1-2BL4-2F
 
There's even an XSI emoji :xsi: :)
One is supposed to keep discussion relevant to the channel topic, but there
is offtopic channel for that sort of jest.
Cheers

On Sun, 10 May 2020 at 23:20, J R Sanchez  wrote:

> Thanks I didn't know about 2 of those.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mJXKnDHGvYMrTPtsT0AHf6Q44-2BZi70BRfU6LWblUVfpSQEPQ0GasykeR3yL8Txqcix3CAUe5aSx6hCXYViIqu4IoCxis1BOjCZMs43b59sDyn-2Fw-2BfXvSMUbuTLCUsuIDulmmH_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIUIx0fpAJ8fYh1-2FUf26ADc-2B5JvI23mYlbZZEKpG9jx-2BtTxbC8W3aiBRXvoaQdhKvzkW-2B2MVGy9y-2BpsiaVqqhb7-2F2JjHSRsywKGEh6EgZJgeGp6AzTVpQtUg7oB4VndqHjh3Ppo6OQ2-2BkFWRZkFk8fGl86hXzrnTbtllK7az-2B-2BnQL0vc9z7hjsZDckERjQoK87OrbugSpc-2BEmViivUhqyG
>  
>   >
>
>
> On Sun, May 10, 2020 at 12:40 PM Jordi Bares  wrote:
>
>> Houdini artists don’t go to Facebook (no pun intended). You go to either
>> the official forum, odforce forum or directly to the Discord Houdini server.
>>
>> jb
>>
>>
>> On 9 May 2020, at 22:20, J R Sanchez  wrote:
>>
>> I was on a facebook Houdini artists group and got kicked out all of a
>> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
>> blocked. So insane. Are there any other Groups / Mailing Lists etc
>> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
>> face books group)
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mJXKnDHGvYMrTPtsT0AHf6Q44-2BZi70BRfU6LWblUVfpSQEPQ0GasykeR3yL8Txqcix3CAUe5aSx6hCXYViIqu4IoCxis1BOjCZMs43b59sDyn-2Fw-2BfXvSMUbuTLCUsuIDuQlPp_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIUIx0fpAJ8fYh1-2FUf26ADc-2B5JvI23mYlbZZEKpG9jxwZps5HLC-2Fe-2BjqKlEUhB6nZLxmc2r-2FYlsVDzLXZIoR1yPboxGPH5uPm5iLwUmMmL4cBnzaOBSe4pIS8rZALChG-2Bc2QFJLYhdxGbXNIcQhlXnMp0SHz4rqZ1njCTAYAYjOC7WklUYCz4S4KPiUQcWGHGLRrEhVs2jJxlh7J8puLC3
>>  
>> 

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread J R Sanchez
Thanks I didn't know about 2 of those.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mB9lqTkmEMNoUnhutJk50iRmLOhQbtJ2kav1AmhsWO7bLtZfvMM2gZWS0HrV2GEAq662TsLwhGNg15EkKsrJLhVehbJ5bS6L311eGvSrY-2BQP7YIk7BkONsDKC5Q3-2BklnXXlst_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTFfS1QDFs0xtBWhBEcDSs9eJeXYIT0g713HsXqievlBQz8w0-2FXfDJNkP900HBsdK5PFj-2BLx5kRg2ZM6Dg3OPBZXoSqtBiYJgAxjaE903NyClgFre7GWOo1TDgMcBxc6lecjMyKegsE1dT2w1tOObRSOliCMPwVkbRPr5EbhPnzAEeJyeKyOtvBa9jXk1k3UyG9aNBh9CnRq-2FQWMRfVQpyt
 


On Sun, May 10, 2020 at 12:40 PM Jordi Bares  wrote:

> Houdini artists don’t go to Facebook (no pun intended). You go to either
> the official forum, odforce forum or directly to the Discord Houdini server.
>
> jb
>
>
> On 9 May 2020, at 22:20, J R Sanchez  wrote:
>
> I was on a facebook Houdini artists group and got kicked out all of a
> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
> blocked. So insane. Are there any other Groups / Mailing Lists etc
> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
> face books group)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mB9lqTkmEMNoUnhutJk50iRmLOhQbtJ2kav1AmhsWO7bLtZfvMM2gZWS0HrV2GEAq662TsLwhGNg15EkKsrJLhVehbJ5bS6L311eGvSrY-2BQP7YIk7BkONsDKC5Q3-2BklnXNItu_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTFfS1QDFs0xtBWhBEcDSs9eJeXYIT0g713HsXqievlBXryS291ZXZdlBJ2Ym34JRXj36ytVDf0KgNAqm2-2FxMm-2FRtq-2BGulaFOWHOF5rnI5NlWNRCrtZv1-2F3yczBnEUEsDNyPzh3IxtD2Z3-2B34Rn93TM0sGNRsHDkq3cxECjR3LwLQvRny5KRFpO2pLIbQD-2Fl0jGy4jEr5LCF0cOiHRtFeGt
>  
> 

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread Jordi Bares
Houdini artists don’t go to Facebook (no pun intended). You go to either the 
official forum, odforce forum or directly to the Discord Houdini server.

jb


> On 9 May 2020, at 22:20, J R Sanchez  wrote:
> 
> I was on a facebook Houdini artists group and got kicked out all of a sudden 
> for posting "How do you Uninstall anxiety" meme as a joke. I was blocked. So 
> insane. Are there any other Groups / Mailing Lists etc specifically for 
> Houdini? ( that aren't ridiculous like the Houdini artists face books group)
> 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mArwIWI8HrsoQLiD6aOvIa0lo6Nl6dHwUSQULCwrqL4e9AIXJN2PoWbnXzqKw3-2BVriXNDe5Fg7egNkOfAqnEwmSAFJQK72fn-2BoCTP3K-2FvhSFJE6KBFNurLhgN5o02BlNRRhtm_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT5-2FDVrmWmndkzJHjbTqtz36Y0xDwK5YeA1RgZEbJlw7dThc7BH6fL3SQfiHlzUfkgcOpH1qEMzQ1KSbf2iofzg69fe4tnpTVAh1Klg4Q00il0N01ML25TiTWiVqpDdvJ6QBbhe-2FJTMNIUA-2FY9-2BknayDuLBwlWsqqV8ZgLTxYRC9KSHmKHxAFjB2qfBLw0jWthzPTX6FRMimmDnELx4JcB4
>   
>   >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Maya Price

2020-05-10 Thread Tenshi
AD sucks and you recently noticed this?

They'll just milk the cow a few more years without caring for real benefits
for the users.

AD will going down. I don't care about Houdini but i know they doing great
things,  i don't like what Blender is but i know they're doing great things
too.

The only way i could see AD save their own neck from this pitfall is giving
new life to Softimage and Mudbox. Mudbox which btw they were doing some
refinements a few years helped by the users ideas now is dead, i don't
understand why they stopped development. This combo at a good price will
compete very well with other 3d apps.

The other way to safe this tragic is that AD create a new 3D app, new code,
new stuff, very well crafted from the beggining.

In other words. Your wallet will suffer year after year you know why? bcs
AD will never do something great again.

Forget about the AD quimera, put your money somewhere else believe me.

Luck!



On Sun, May 10, 2020, 04:35 Mirko Jankovic 
wrote:

> If yoiu are lucky to have maya indi available at your country at all
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Maya Price

2020-05-10 Thread Mirko Jankovic
If yoiu are lucky to have maya indi available at your country at all--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Benchmark scene?

2020-05-10 Thread David Saber

  
  
nope, generally! :)


On 2020-05-09 21:33, Tenshi wrote:


  in softimage?
  
  
On Sat, May 9, 2020, 13:32
  David Saber 
  wrote:

What's the
  best scene for testing render time? The natural history 
  museum scene? Is there a Houdini version?
  
  Thanks
  
  David
  
  --
  Softimage Mailing List.
  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
  with "unsubscribe" in the subject, and reply to confirm.

  
  
  
  
  
  --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.



  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Maya Price

2020-05-10 Thread Matt Morris
I'd let it expire for the perm soft and Maya lic, and then pic up Maya
indie for the character stuff. Blender is worth adding to the arsenal for
sure.

On Sun, 10 May 2020, 00:56 J R Sanchez,  wrote:

> Honestly you are not getting much. There is a Maya Indie as well.
>
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rsOelCL9r8TPNhamPpv5mE369XOklYHyTRTB0zhd4u-2BK35T-2FCBCMU-2FpYUYY7TE9MEI-2FQ8-2B0E2pP8jCXTnM6uEvn83tvjqU9qabjPo5fu7tTyLjlVmQnGvFpoZwkmDaLXr7DqbJkBTvkObfrobQzva9A-3DkUsZ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTs6gR23IZPyOw1mUMDTizIPTQHK4OsGd5lMnqdtosastyAEThIDRg48DE-2BOCYRNSmIDKjH-2FYRRs-2B97YtXbH9vfV0qu2Henr0P6MLeLkVRHl-2BAh4LYpywLWfMB6mXiFpSeb1mZNZk05-2BO7-2B8INaAMKM-2Bt9RcINSZpWPZgTjawxv-2BkYb-2FnNMpUnjiFFwV-2FKkdvy5shLKtg5UPIOpfrOIQem1
>   >
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m4YqahhtWtHBuYhE5cOjTwWg2mlOFwQeltqJ0xw0Fo-2FdpRlzpBdIQnHBuEQ2V70OOLbo3AYa3t3vwjp9AddkpG2Y2twmPODJeuCPxMFD-2Fv6sWroUvbI4ioWhZmKPwA-2BfZFI8Z_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTs6gR23IZPyOw1mUMDTizIPTQHK4OsGd5lMnqdtosashn3ukQrVQuuDf3tUV-2BWPDiytJVu5vXh8lvd8-2FqeyB9D2QZU6ZgHRoOfq0Jfya3bCKngHMDkJGpf-2FRedlEHwvL6hYNWZ3cCT6vD1UdBLYA7P5GCDn-2BW7BA0BsSXXXuF6UR6wkWhQcplO0-2F45m8BB4P4QLzxA39zU-2BuNm-2BuEWSyWr
>  
>   >
>
>
> On Sat, May 9, 2020 at 6:05 PM phil harbath 
> wrote:
>
>>   My one question was not sarcastic, what do you get for the trading in a
>> permanent license for subscription (the price doubles). I can still
>>

Re: Maya Price

2020-05-09 Thread J R Sanchez
Honestly you are not getting much. There is a Maya Indie as well.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rsOelCL9r8TPNhamPpv5mE369XOklYHyTRTB0zhd4u-2BK35T-2FCBCMU-2FpYUYY7TE9MEI-2FQ8-2B0E2pP8jCXTnM6uEvn83tvjqU9qabjPo5fu7tTyLjlVmQnGvFpoZwkmDaLXr7DqbJkBTvkObfrobQzva9A-3DzT2n_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQwRVYfgOv6zXPjpLxvVqhFLL-2FL-2F-2BIIyr-2FJPBveTLk0umTOKwGzOwdLV9LrAYlCAW4-2Bbd4h5GG-2F7fHxS8IrIcXdHkvu8Qrr-2B99Zcta1e3CQ9CDMLh-2B2MM3HNHP9Ijs4AzwIBVG57Wq9-2BCnYI4bWqFtvvWS-2B9-2B95ho8TaSVsgR3P1ikmEZgAbihIqXgPlG-2BR-2B4gzoohp7N0mZfOsB4i8Beyh

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mZwxdOk6P1wuZhLdHgviRpmnUiOJI-2Bl6WZP4WQvd1kFaKczTbbi3-2B6lAXRpYuA0O2X75T0XT3Ybd44M1SaZ8bgIB42p-2BKyth0AA737tmE1OfqeE9x9haI-2BVVIU1tix-2FifgONT_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQwRVYfgOv6zXPjpLxvVqhFLL-2FL-2F-2BIIyr-2FJPBveTLk0unMzfFbvbzlrAN8KXBWaYxm74Be8eiFVxjTqCJj1oy9knTMFiooVHcNzxhg6wPSk7s3hzcnJT2t0TNtU-2BlNA0P5Qef3bNYu4RqIRFZiEYbEUGFJKjGiRz0NIyCYyge9O9aa19hsNyhoRH8BZ24VX1n3L4ETu8ZYyB2rssMok45KR
 


On Sat, May 9, 2020 at 6:05 PM phil harbath 
wrote:

>   My one question was not sarcastic, what do you get for the trading in a
> permanent license for subscription (the price doubles). I can still
> maintain my Maya/Softimage license for 1 more year then it has to be
> converted to subscription however they have discontinued the Entertainment
> suite.   I am going to get Houdini Indie but that is more for it’s Ice-like
> tools, I am still rather tied to Softimage character stuff.  I was planning
> to someday move over to Maya for that sort of thing however at 1600 usd/
> per year,  I think I try to figure something else out.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread J R Sanchez
Thanks for having my back Olivier. I just sent a request. They had actually
blocked me before for some weird reason.   I really appreciate this.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mA5WeLysRXvGL8ruvjrGIrbm1mYD6R-2FrwzEPDzuHVMhXO1lYFacgaInOayaL3JKZhUeHad4why-2BH52k-2Bo1qW7AIHN6YfjaJ-2B8b9fACKxDzuTI-2BDDgWYiEzyrGuWeonW0Nr-H2_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTnWOJkqb-2F087lSjh4yEDSnsTGvNPGrm1pA8-2Fb8HgFHaIlyIWPdHlaHlL0-2BRXSZMPa6Pst07tm-2FYMjtFRODAPpfww-2FpfHIEu6o2Z3dK0fV03KXX6u-2Bv480a1TQaM2-2FGNbWiIak5QuvKEbiltxD7JyAjKBGHBZgq0kTX16R2mJiKNj0Zt60DPlxD-2FEbpelQ8uASXo3z-2BiTmHhjjXnSkgHtb9
 


On Sat, May 9, 2020 at 5:40 PM Olivier Jeannel 
wrote:

> Ok so sebastian should unblock you, but you'll have to subscribe again.
>
> Le sam. 9 mai 2020 à 23:32, Olivier Jeannel  a
> écrit :
>
>> Sent a msg to the administrator ;)
>>
>> Le sam. 9 mai 2020 à 23:28, Olivier Jeannel  a
>> écrit :
>>
>>> Uuuh weird to be blocked for that.
>>> I myself posted meme once and never got annoyed.
>>>
>>> Le sam. 9 mai 2020 à 23:20, J R Sanchez  a
>>> écrit :
>>>
 I was on a facebook Houdini artists group and got kicked out all of a
 sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
 blocked. So insane. Are there any other Groups / Mailing Lists etc
 specifically for Houdini? ( that aren't ridiculous like the Houdini artists
 face books group)

 https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mA5WeLysRXvGL8ruvjrGIrbm1mYD6R-2FrwzEPDzuHVMhXO1lYFacgaInOayaL3JKZhUeHad4why-2BH52k-2Bo1qW7AIHN6YfjaJ-2B8b9fACKxDzuTI-2BDDgWYiEzyrGuWeonW0NzSbD_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTnWOJkqb-2F087lSjh4yEDSnsTGvNPGrm1pA8-2Fb8HgFHaE5-2BO-2B72vbSd08wrWub2oFOPNSpnB-2FWLrdeVhd50g8u-2Fmh3zhx9OhCUuidOrA21Ai81sPK5BJDiMu7-2FhNJLTfqsW-2BLJ7intvUzweezPrps2LVNF-2BRqjoKkTSR82YD4hjPgyrFz3IeXaOt3Tgr5xxQToY3YjZpBKjY6-2BZpwauBgX4
  
 

Re: Maya Price

2020-05-09 Thread phil harbath
  My one question was not sarcastic, what do you get for the trading in a 
permanent license for subscription (the price doubles). I can still maintain my 
Maya/Softimage license for 1 more year then it has to be converted to 
subscription however they have discontinued the Entertainment suite.   I am 
going to get Houdini Indie but that is more for it’s Ice-like tools, I am still 
rather tied to Softimage character stuff.  I was planning to someday move over 
to Maya for that sort of thing however at 1600 usd/ per year,  I think I try to 
figure something else out. --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Ok so sebastian should unblock you, but you'll have to subscribe again.

Le sam. 9 mai 2020 à 23:32, Olivier Jeannel  a
écrit :

> Sent a msg to the administrator ;)
>
> Le sam. 9 mai 2020 à 23:28, Olivier Jeannel  a
> écrit :
>
>> Uuuh weird to be blocked for that.
>> I myself posted meme once and never got annoyed.
>>
>> Le sam. 9 mai 2020 à 23:20, J R Sanchez  a
>> écrit :
>>
>>> I was on a facebook Houdini artists group and got kicked out all of a
>>> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
>>> blocked. So insane. Are there any other Groups / Mailing Lists etc
>>> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
>>> face books group)
>>>
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mhm2DS3MxAxlungep0PMrcle-2BOJrM0pGuI-2FPJEGLmJ38xez9bTWHhWS6geuu5llJabrwrSRhIR6ybF7mFU2V1lRVS1jlGMasTHIGMa3nZ6A9m-2FxdrYhhgM3Tk219vjRmqiU_m_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT9IK3tss3P1lerFSlACoLeE6yRWjdjT-2BMGwLIWaBemdHiFjTZncMC6907OLJoirnWIebK5xGDEJwa-2FhLWScDL2PYAsVD28AE63-2F4nHC8m8dfo8o4l3AfJw8w7p0uK36nPt5CpiM2m8-2FpMjibgBMXj6PZudb2dxDVcVDZbI7wmjRhvTX1lFtrZlb5pID4qUbc3StcSIDd6kxaxr-2FU3CUux6
>>>  
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Sent a msg to the administrator ;)

Le sam. 9 mai 2020 à 23:28, Olivier Jeannel  a
écrit :

> Uuuh weird to be blocked for that.
> I myself posted meme once and never got annoyed.
>
> Le sam. 9 mai 2020 à 23:20, J R Sanchez  a
> écrit :
>
>> I was on a facebook Houdini artists group and got kicked out all of a
>> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
>> blocked. So insane. Are there any other Groups / Mailing Lists etc
>> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
>> face books group)
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mBpeNUhq-2FDoiImGrkVeUhaeVQ2p0HGr-2B6XURL1py5rZ-2FA6GjQf7-2FbcOhwCuuYmuKT6Ab8-2BLZ1z7gpSmr5-2F5oIuYD8SRaZcvtKJ0XHw-2BI-2BCx8a9aGPDGpsnBxfrxuQHYCqPHZ-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQFcO59E56M2PWhRaq857OcjUBnsYGCCQd0D0Eo3tfQ6ZfCYKIv5jm7WBmaphnNMPfxpK3ZOt-2FGX3jqOFnUz2E1hNOldumTrL4gJDY1grlJjyDeGgkPdtIMt7veVHAlb0nN6oqHUpS-2B4YM-2FMQQ9FqFcNrtzZXrMW-2BHv2VuApjW3u-2BR7wyifBqTafj67mVXSchQ10l7GVZp10GKRqKn8Z1yS
>>  
>> >  >
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Uuuh weird to be blocked for that.
I myself posted meme once and never got annoyed.

Le sam. 9 mai 2020 à 23:20, J R Sanchez  a écrit :

> I was on a facebook Houdini artists group and got kicked out all of a
> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
> blocked. So insane. Are there any other Groups / Mailing Lists etc
> specifically for Houdini? ( that aren't ridiculous like the Houdini artists
> face books group)
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m1XTHVF-2BFZ-2FLHjGtdZJHIY-2FlEzq-2Bxg9s0kmrQTmF3gKnArpuoK97-2FmB0OiSFBp-2F7ANz7oMHCoeliY40fVaZ-2Bcm5guTz4iitTCIkd5T3ikkGhDrwmKl-2Fn0so-2FIGn5DW9Nv76ZQ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTA3ihdjj9b3bwv2wpMDe2qSXSRwMOEA1M37G63dRgc6Lrh5jcxwXW3lXsbuonjF9uy-2FCcUchoOcqqZJ7lk8klKODWOxWC7lUjGiTtrFeLVd0VOIPRbpVmRGa7V86xaQZJb8I1vxH5XfHnayDxYxuirQ-2BQ6NsgsgUHMsS0cx4wt3UNELlFQEoCH12-2B6Idu7agzrNX2UQdu3ie7qDXZaicm0
>  
>   >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Maya Price

2020-05-09 Thread J R Sanchez
Houdini Indie is pretty reasonable. I just signed up for 2 year sub for
about  $350 or so.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6memvSbD2HsBSiXe-2FjsChl4mK1TCpbtFx9n3C4UFLaCnMQ88B7BnSREY-2BCc3ermRF43coabpCqWWzZBFWaTXvxUrSr-2FDiyaJWKq31w9TpSWgyUvnKPZLaa-2Fx-2BwjXONc1bPnKnz_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQcZIfDUn4Ks64GwYE4P4ZCCD8C8wOa0YjXvei1P-2FlmlliW3qdIDrqBCTR-2Bz9JwowVXVDpyf02QxbY9dWHr4HN6eGVLiiWsKJUXLA9P5nVtCDZqqPUphlgx744wGeVrqUIvHttt7EZle1ov5bq0-2F-2BJk-2Fc4I-2FmV1mRrZq1IBy-2FpcUZLzUr1idSZlSlc-2FcGchLax4BrF5s7f5hUVEY-2FFrAmdP
 


On Fri, May 8, 2020 at 6:26 AM Jordi Bares  wrote:

> Indeed, let alone Blender who right now has also exploded in capabilities…
> just look at the viewport, whole cow!!
>
> jb
>
>
> On 8 May 2020, at 10:35, Jonathan Moore  wrote:
>
> This only makes the annual subscription price of C4D with Redshift all the
> ore compelling. And obviously Houdini is a strong option but the seat cost
> with maintenance is more far more than C4D. $5k purchase, $2.5k yearly
> maintenance for Houdini compared to $82 per month for C4D. And C4D has gone
> through a period of strong innovation over the last 3/4 years, it's far
> more than the mograph only toolset it once was. You'd need to factor in a
> subscription to X-Particles too but it's still a way lower combined cost
> than Maya/Houdini.
>
> On Fri, 8 May 2020 at 02:43, phil harbath 
> wrote:
>
>> I had been renewing my maintenance for Maya/Softimage and Entertainment
>> Suite/Softimage for last several years and the price, while increasing
>> was
>> reasonable.  Now they want me to trade those in for non-network versions
>> and
>> no Entertainment suite (just Maya), for almost 2x the price to rent each
>> year,  I don't get it where's the benefit?  It does seem kind of crazy
>> how
>> quickly things went through the roof price-wise.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Benchmark scene?

2020-05-09 Thread Tenshi
in softimage?

On Sat, May 9, 2020, 13:32 David Saber  wrote:

> What's the best scene for testing render time? The natural history
> museum scene? Is there a Houdini version?
>
> Thanks
>
> David
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Cool Softimage branding

2020-05-08 Thread Pierre Schiller
These are the most detailed XSI 7 images I've found in the entire net.
The man who made the branding has linked in profile: he continues in the
marketing design team of AD.
Well, this surely was an awesome timeless branding, indeed.
:)


* 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYhDsGtHDGNoeU0q-2F-2FOdvNydel8tcCgd3Q6Lb93rlKerJmMCWQd50fL72nykCGr6Wb2C2CUGqfHBIMilL13ZGxxDvwHCDl0f1nVP-2BAu2y9NOGjddTR1ZHbNb3y5heEAnj4Hg7CCXMs0Bl2oOyNzRfsrX5RSnnihDcMq1sAo2ClaZ1vSstfp8FgvwJBgmVpHBIpu-2FHarjTVC7BTKw2Y73Etdjvpdc6zEm9H-2BDGPnWxe9dVQq03GhyoEOTRbiOWgVmikzMn43uo-2Bin4YRANKUPEiU4QFFsajj7jHwC3EKPixql3rR3_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRpmmaQS7kxWObAJY8950zGOE9taxYDUOI32-2Bu4wfEvS83GUHjOAXppdPG12yaAV6TN6FxD1iqaN1e2aWRiyrPRHxb4iaIqeZCbeTY-2BuM0U3Oa6v4Yh7oahDH4QzeVvgg3ZeP0WO7MjI36pZseKSkRmXjYI1JdG75-2FDBaMU7UxnuqsY1REfToGv3qsM7H8Bsmo7LCtxRRTYOB-2FKh0OlHHol
  
 - 3D.VFX.Post - Click on
socials:*
* 
 

 



Re: Maya Price

2020-05-08 Thread Jordi Bares
Indeed, let alone Blender who right now has also exploded in capabilities… just 
look at the viewport, whole cow!!

jb


> On 8 May 2020, at 10:35, Jonathan Moore  wrote:
> 
> This only makes the annual subscription price of C4D with Redshift all the 
> ore compelling. And obviously Houdini is a strong option but the seat cost 
> with maintenance is more far more than C4D. $5k purchase, $2.5k yearly 
> maintenance for Houdini compared to $82 per month for C4D. And C4D has gone 
> through a period of strong innovation over the last 3/4 years, it's far more 
> than the mograph only toolset it once was. You'd need to factor in a 
> subscription to X-Particles too but it's still a way lower combined cost than 
> Maya/Houdini.
> 
> On Fri, 8 May 2020 at 02:43, phil harbath  > wrote:
> I had been renewing my maintenance for Maya/Softimage and Entertainment 
> Suite/Softimage for last several years and the price, while increasing was 
> reasonable.  Now they want me to trade those in for non-network versions and 
> no Entertainment suite (just Maya), for almost 2x the price to rent each 
> year,  I don't get it where's the benefit?  It does seem kind of crazy how 
> quickly things went through the roof price-wise. 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Maya Price

2020-05-08 Thread Jonathan Moore
This only makes the annual subscription price of C4D with Redshift all the
ore compelling. And obviously Houdini is a strong option but the seat cost
with maintenance is more far more than C4D. $5k purchase, $2.5k yearly
maintenance for Houdini compared to $82 per month for C4D. And C4D has gone
through a period of strong innovation over the last 3/4 years, it's far
more than the mograph only toolset it once was. You'd need to factor in a
subscription to X-Particles too but it's still a way lower combined cost
than Maya/Houdini.

On Fri, 8 May 2020 at 02:43, phil harbath 
wrote:

> I had been renewing my maintenance for Maya/Softimage and Entertainment
> Suite/Softimage for last several years and the price, while increasing was
> reasonable.  Now they want me to trade those in for non-network versions
> and
> no Entertainment suite (just Maya), for almost 2x the price to rent each
> year,  I don't get it where's the benefit?  It does seem kind of crazy how
> quickly things went through the roof price-wise.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread pedro santos
Hi balaz been a while since I used XSI ICE overall, but you did create your
shapes first in advance before trying to write to them correct?
Also, did you freeze the ICE tree after you set it?

I don't know about such "visual wireframes", maybe you can share an image.

I would do what you mentioned to transfer the shapes, first create the
shape targets then source their positions with get closest location,
closest points, since you mention they match positions and then set their
positions and freeze the ICE Tree

Good luck

On Wed, 6 May 2020 at 08:02, balazs kiss  wrote:

> ps: if you ever need to filter such noise, you have to insert 'length'
> before the filter, just noticed :)
>
> On 5/6/20, balazs kiss  wrote:
> > Hi all!
> >
> > I'm trying to understand what is wrong with the methods I came up with
> > ( I've solved both issues with extra steps, but it's still unclear to
> > me what went wrong in the 1st place ).
> >
> > case 1 : trying to transfer blendshapes from mesh A to B, where B had
> > different topo, but most point positions were the same ( close to
> > 100%, and 100% where the transfer supposed to happen). I've tried
> > tried closest location on geo(surface or vertex mode made no
> > difference)->get data(shape positions)->set data(shape positions). It
> > kinda worked, but there was a visual wireframe pattern on the
> > transferred blendshape (it made things useless), and I don't know
> > why...
> >
> > case 2 seems to work now, not sure what went wrong at first, but I'll
> > leave it here
> >
> > case 2 : sculpting blendshapes often yields unwanted noise on parts of
> > the mesh, where you didn't even touch the model during sculpting. in
> > case you are new to this phenomenon it's usually invisible, but comes
> > from a variety of packages, you have to amplify it to see it, but it's
> > often there.
> > to filter it out, I've used 'greater than' and 'filter' on the
> > blendshapes point position, it works, when you plug it back with set
> > point pos., but not with set data-> new blendshapes point pos. As I
> > mentioned, this looks fine now, but case 1 is still a mistery..
> >
> > Cheers, and have a great day everyone!
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


-- 
--

Pedro Alpiarça dos Santos


* probiner.xyz 
 *
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread balazs kiss
ps: if you ever need to filter such noise, you have to insert 'length'
before the filter, just noticed :)

On 5/6/20, balazs kiss  wrote:
> Hi all!
>
> I'm trying to understand what is wrong with the methods I came up with
> ( I've solved both issues with extra steps, but it's still unclear to
> me what went wrong in the 1st place ).
>
> case 1 : trying to transfer blendshapes from mesh A to B, where B had
> different topo, but most point positions were the same ( close to
> 100%, and 100% where the transfer supposed to happen). I've tried
> tried closest location on geo(surface or vertex mode made no
> difference)->get data(shape positions)->set data(shape positions). It
> kinda worked, but there was a visual wireframe pattern on the
> transferred blendshape (it made things useless), and I don't know
> why...
>
> case 2 seems to work now, not sure what went wrong at first, but I'll
> leave it here
>
> case 2 : sculpting blendshapes often yields unwanted noise on parts of
> the mesh, where you didn't even touch the model during sculpting. in
> case you are new to this phenomenon it's usually invisible, but comes
> from a variety of packages, you have to amplify it to see it, but it's
> often there.
> to filter it out, I've used 'greater than' and 'filter' on the
> blendshapes point position, it works, when you plug it back with set
> point pos., but not with set data-> new blendshapes point pos. As I
> mentioned, this looks fine now, but case 1 is still a mistery..
>
> Cheers, and have a great day everyone!
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Friday Flashback #409

2020-05-03 Thread Matt Lind
I still have that T-shirt.

It's not a DS shirt, it's a SIGGRAPH '98 T-shirt with logos from all the 
Softimage products on the front (DS, 3D, Sumatra, Eddie, Toonz, ...), and a 
huge ugly banner on the back advertising Softimage at Siggraph.

Very fruitful year for Softimage swag.

Matt



Date: Fri, 1 May 2020 16:41:34 -0400
From: Stephen Blair stephenrbl...@gmail.com
Subject: Friday Flashback #409
To: softimage@listproc.autodesk.com


DS insignia tshirt


https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAw-2B7pPFpkPA1Ls2bkpEVFa6UwG4p8y-2BsIcUF4TcZ-2BJ3r6fQ38E-2FPp2hlcpSnQPzqh4etNEepUpgkArAaBINDevf4OHQHrU0sDHNSn49VWL2CTav7zsKLYURVt87uspkQud2Pzr-2FakNuyapA9Nnsi9wD4ykwTJ9R0rIiPhBypr-2B-2FQM66oJoR4k9WkYtNy1apiB3UCGxj2rcX1gvjBxcsr0YgQoRFq-2BhfErKD2y-2FNxEUQ3lNURAv9vimKUkx-2FbStx-2F0x6hjiJksVp6QIGDmNraKp8vA3au1gOxv-2BkxxZ9V0HdNPKImfy5fOiyMfixRhM0ta5cwe5zuj7OX3Yd04H5PYU4EanpgpTVfJZ6S-2BZ4hCTfbgO5-2BPXg8paatv3nPtvEGWpQj6JFcfRGd-2BOspfAlehuIZG-2F5MffpRuHgPIk3xYlP7yyGisX8EB4SgyjmSzK1-2BkpegbIJ0-2FudfJzVM23Htwi0y-2Bbiz68wQUVkxah-2FiK7mhMbwj0XBzzx1APpjM-2FSbXQlDY0OYLmLvRgPkolOFxGdKSz4dEIOge-2FYel-2Bae7N-2B3FoUHHbnwi4mAdaHntYqS5ms2zr86sgoZwpdknZJcEDqUV-2BbRmdNUyP1fbw8tyywIssoaJ7FOTZKbHm2LWULyVSde8cSirLLIZR9wh8twzrbPFyKsV-2B56nDr7iebezM-2FaIdUo0SY88U-2Fzn76pecw6GvAmLKPmcbTRAaEzlW4tz4FSrXOlGKxLcsjzAbkgpHkWiAygCveFpdIbzYBrMR3KbXCtwVU3RY5A63yscrpMFbBBbJY4saLvnCQxbgLdoNwp06CFArHgyHKZd6NYOAhrP-2FtvcKPlsDwgP4g95NlZoVS4rL3TjyhgX-2BrhlXBRKX0l8pI9NzdsxXw6Dg0iyeLW3yrJNa-2FGHv-2BwzQXFj4nqBd18yVzEnqZBFzJkhwmQPHtjrb004S7H1PVpIs-2BtQHWiVs4ydhobZ46zo5xLMbQotHsjC8rtdmD0vA5nuEHE0MYcDm354XxNzxHHtqnU8DNkD0a0v8by-2F1XVnHLpiqKiuEdZu2-2BuV5HlaC05KUCX9UH0zCLWDlkfOT0pWBJJjRbpC5vMoZo-2BI5U4keApHBFT63xNflrm_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSlQQ-2BpA44DqOcqHEGFpDr756q-2FbZ3vKEIqOmt4t8ImRHqF7B6uxfbBI8A3l2Tl0RtGNgW4kmUBYT0mYFqCiVf0gBbkglKTKqdAnCPM8DMnPIhOpmo9qlteuXs9GUlM2sM-2FYSRJ7aZiBqTVwAwHisdu8bekbGmjlosG024x3exienr8jhnkp7LJVzygmjV8jnY-3D
 4Q8okgretCqU7Q16klX4nVwzihkulLBkZf72IQk&e=  


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-28 Thread Stefan Kubicek
For a quick way to transfer geo between applications (including XSI, 
Maya, Houdini and Max) you might want to check out Oliver Hotz' 
CopyPasteExternal scripts here: 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb3REukB7uG-2FnTuJKoUHLQmxzv4gT0JMLKlzkZqKcGGYA-2Fih90lIL-2BLBWsa1YUJBNjGxhNaRXngpWR4u2y4rO4EQx5pS1VrQy7o1eHLJi9weRs23kLyfGW-2Bv7GULCA7VOJxPKGBJLrrBeVqXj0vvSaIFyB8fOALaM7AhGYkYR7XHcY36mnSmXETK1VX2UJqx2tLXpbX0fFhqtcfpnjCMFX879EUxwmfRA-2BUCmfjlE6ceGo7COzh48PEswNvxuOAc0r0KTUrWdkrybIw2irH1tpBHYAnifDEQQBtfoRh8r-2BhzoHtZYiN-2BYHRpQa5XN4BQdOOLOPsmWYQ-3D-3DNdx3_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTqFvkkf7f6K3DecqpzEOz5a7AwM5S2qrdsJ3c4N-2F-2FYGe8C-2By8C6kRTkI8J7Or8m3HIzlrofL-2FeFkxKjtPTfPH-2BZLjEJTPYimk1V6qesaqU1AxLDy9gE2zdXThfoxc4oZa2CksynwWZlx60kesLDB97Q8EJVXGGF66oXw03x3KWYzcQmglqkMUrYIdr9Zf7L3hHetcy-2Fvij5ekE6wvhajea
 

Don't think it supports animations though. And: I only found this a 
couple of days ago, I had no time to try for myself yet.


On 21/04/2020 00:02, J R Sanchez wrote:
> So I am a little late to get on the Houdini Bandwagon. Great for FX but 
> wouldn't use it for modelling etc.   I am wondering how many are using 
> both Softimage and Houdini?  I am wondering what your workflow is.  It 
> seems to be a chore to get Houdini VDB files into Softimage. Alembic 
> import keeps crashing XSI. I can bring in ROP FBX but textures dont seem 
> to come in.   Its pretty simple in Maya.  I would rather use XSI but I 
> can use Maya if I have to.  I am just wondering if there is a simpler 
> workflow I am missing.  I am fairly new to Houdini but really like the 
> procedural ICE workflow and the presets they have to get started on 
> effects.
> 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI34UMXDryB4qi4fDuUOMA-2B4S96mF2srSfbX654rpAVzD-2BcQ61wNARzWXIWYuUqdviKGTvLuIV6CqmOrf40FUniD3IZUJqNjnwX4Q8jaFyitzA0q5skxmEO4UX8zhzNlQrZZJQZAkn-2FxpKSZ-2FRcpl-2FYplYgomHBQNb6XACnr8PnPbj3gYaz7TDoELLvutfcw2QMJb7zszSiNFfnc8vdwAq-2BAuMz4wdKPUB2nZb9bhEelvsikObnQAt1BF78n82B3GiUoCyC_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTqFvkkf7f6K3DecqpzEOz5a7AwM5S2qrdsJ3c4N-2F-2FYGUVIK6yQnedQn6fR4vw9TZZtxv0VD2am2rvPRi2Rh-2FMQ-2FM6mPonJ4ormNT43tPTq5P9VDmdzZaCfzKWMpwS4CLSpIEeS7cw-2BlUwLD9I1flh16spFxpD7iXra9pYX-2BOirEpaPIRF0floTcAGTu3MoDntohMHKE35woR6PsC7Lsg2x
>   
>   >
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
> 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


RE: Friday Flashback #408

2020-04-27 Thread Sven Constable
Yeah, the animation is top notch. The weight, the balance was so carefully 
animated.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, April 27, 2020 8:08 PM
To: Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKoks7COAc1-2Fseuy4ekw44at-2Bh1bzvCV62nyRfx6geq5b5CuT4ViEFHo-2BKw3TD3INbBjCTcC7MOYhxyFS0cI1yHggDey0si7l-2FtUNtH8fdqjAFbbfrDtp0GyfhYwreTQu1g-3D-3DrjJE_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVshrLIQgs2yMV3dIrFA4YhxinboER28HnRBn5JWeD-2BxMqFVViFlg9KXt4oqfT2FfK2eTjAJ6bhwVO56A62FX7bmJ4lMiOWosfVLkp1lmpRt-2BOxJqwA-2FHvliCWyUl-2BGM-2FGW7gE0O-2Bel7wmxscSPw2qKQ1eOkOnnwJaEmnxPkeX3PG
 
Subject: Re: Friday Flashback #408

 

One of my top 5 movies of all time!! That’s one of the first times I thought, 
they’ve really nailed that look! The bugs were really there. 

 

 

 



On Friday, 24 April 2020, Stephen Blair  wrote:

warrior bugs!

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1I2ksXDb2CTL5VmV5A-2FRyKpYq-2FaAjCE5-2FijEFS0lq2T6HUSCez2HTc9UpgC-2BK4rNxeaoWOIJ5E6XzbZKXETmJwtvkG-2FJWPDiqUK8m-2BEWL8sYddhkpqBazvhKqmBfPxSsGOd-2FsDBo1v8eZHexAnH0ug0E9x-2BzfIQ19zPzuXGtwEQQQ-2FWWN-2BkYC2gVXm6vaFLjPG8MRwvwko52s98QhYSENSM2jt17pICsNCxY4WHM80Z-2Fwh79925D3WR1f3pdEvgsniEVAwy-2Bu4TWBhCcLdSPKUya4Mo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVoPsevA-2BUvGxzTr0VZGOLc6c3WqiWXhlP-2BHyCTLOfFJJND9U-2F1iJBOYlgCx1tiuq-2Bmt0n7C7XWh3CHQLq3pJogjAfXh-2B8SiLiu0atLg3ehKktfCtkKwzB43o8vbN-2Fy8K-2B2-2BTYNmHgYAJlm7OhRyvlAIzr05jpIZ4soH4LvddxpTU
 

  
<https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyroI3shxWZt9qpz4eV-2FkM8dWblMx6VgG7-2BqjoxyBhERwRbFr5l3bNaG7lIEqkkqWJ5rKpr-2FG8nRlmcqz2pHwbW-2F-2FOrpLY0E8iEJtrue3LKMpf-2BK7B-2FW6Qs24CgSag-2BE0naLhPCqezTnJ4vpHTIIoyoVigWryFXNPTig8Z-2B4iAJVdv-2FPPKm6-2FQ1Z517-2BxCV1MPQRH0gq5At5S0kp4k61yV4f8CCC7M3lC5-2FGcO0vMotsDsNRgwdt6-2FewRXtrAV1pbFRGxY81avHq90UPJagDRCUygcW16nfcGbswzsjL-2Bi4KXlyIZjYeJ7xKVsfQVIXvs46OScbOpHdIo3T-2FKePHTfR9NmtTHGPS5dXSz4xRsCQosL3q-2BYSydKQ55GZwBS-2FNjgV4pXfFHCNoziE0J3zLBW5tUnPE8hmHC0U5stxZwVMJPPcX7B3iRIRuCE7SXaDJYaYQFMXL16bNPD3EuS6nLQyq1BXt6YrpbowpSzcBtIWPk66QDGNNOdO83BNeYqDIQVeENFU2FL1FkaF2oT7j64mOaRTADzQABBlLU1jVs10iKt9KoW0Ezv8CgcQMjnSYQKAMbtRYTQ5-2F84Job76llOYHVFO8qT4hVBbFa0YJs1-2BdizZZsZXb8fi0zY4Fgee2E3C3DrF-2BCQAOfgrKHRKKxyBfGindjkO7YrVSZfzHXM2TjA-3D-3DTsuz_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVjxWB8YqKuWpWefAKYb6m-2BgBDeqjaerRF0do5d-2Fo6gIYs9QD0NjdNhf85fbjbY1z08nIiKX79xhpJZBCcfZLjkE8PVIxXd-2BJp7MPwZJSZspVpsJ8KJ8-2FU2fWIUW0QGFgaifW-2B5IS6ghdsY3H5ERkdxweZHtoloX-2BDJchMfbyaK-2Fb
 > 



-- 

Chris Marshall

Mint Motion Limited

029 20 37 27 57

07730 533 115

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2Bi6Pmvm4YoKBKyvkOGk7sSKUsN9kwKYhStkZuHq-2FrI-2BQGyOxXTYXl0ySgLvzBHePOgvipCkXmH1ymFwRpIzUkvX4Nj4HKVCGAVTIWaJfXq4zhd-2FFXx8Pi5CJ4Jj198dvCjhHFMLCFx2-2FeJVZVWUe6HIUy6UtQ0EcuD8M1xAeIBAqAF8ZVcVYU6vgDzd_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVomhav8BvcWY9PZEOm4KcqutbeNDA8NfjQ6OvxF4dGEI-2FdLnrM1Rfd-2FF69mGFft4Llcsq0iBCM8mKy2QFmzHuCCsuEmlCpOI4hOBZa88kobhlqSKe4aKkcsCee2gtaal-2BGQvzD-2BJrB9-2FclYA9r4vxFdBwJ9xhvvI-2Fsn-2B9IgZFmiH
 

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1Pfxbf3Pjd3v7OjhHXmQizfgqwnfqyP01q1NPy7V0BC8TKQJiWmZMfbqWyM4npcaC3dXgRrbIEePuHTx517jbRZUCa641TfW9NIIREgksqe6LPeEW-2BOizK670EUc993DA9tI7mCh2QvOZkaGIggq5zX8e7OzmeHp5Hg-2BDPFoffbAstUOGxGvcaCWkoSUgTRmEgo14hNOTwIXaj6BOlHbshDSbC9NtzLKN4hiwEJNRBCqR3CznUHnB2qazybCcsY0Ie3BDhI-2BDVWmczh9Rt5emOeCUXY-3DF3s3_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRViKRYKzTinCiRA-2BhxyovJRxI3aShRVQYYvvM7nRNPUo7LAg0VstUg28Mv7jtFcsDRHmgEPqr3kE4PPAPNBpYKQaZjCvfeE0-2FoUbnb7WUXU22eOQUtlmEI4sQHcIZv397P1XrNZWfVBNrPa-2BEpbcj-2BuNm0nAPXiPMehaBoVzrYy1Z
 

 


  
<https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyroI3shxWZt9qpz4eV-2FkM8djBUmTAgadDonUhvvALifUdMKlT6Rr3bu2ycdnkePkKsmykhs

Re: Friday Flashback #408

2020-04-27 Thread Chris Marshall
One of my top 5 movies of all time!! That’s one of the first times I
thought, they’ve really nailed that look! The bugs were really there.





On Friday, 24 April 2020, Stephen Blair  wrote:

> warrior bugs!
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1I2ksXDb2CTL5VmV5A-2FRyKpYq-2FaAjCE5-2FijEFS0lq2T6HUSCez2HTc9UpgC-2BK4rNxeaoWOIJ5E6XzbZKXETmJwtvkG-2FJWPDiqUK8m-2BEWL8sYddhkpqBazvhKqmBfPxSsGN3sS5u9pRP4qWPWqlwnjmsBtPwn1ePzJJzQ5UWYwkh1Dm7BfMxom4ntJxyxSIxtPJB2ek8TBNWqEaiG5U8OpjQBYTHW-2FScqObTw6LLR77jt9HYltIxMHwdlQOb3tNYaSHozelZTjJgGLPpIs3uqvvdokXy_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuu31xLm2n8DbHg1NWP99p65xhAxA86dRnpc2genVOX-2FbbJVJVuDjApKkLxMNnjtlz-2BCnOJuSAoIyySgPqBH3LsU40yktwIQXGuURs8lXoNuiz-2BKRXC91YcV1oD-2F95QJLTV-2Fgw60CtNLSkUIDLJHLMrALWL0PdqtmYMejePC8-2B8LT
>  
>   >
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2Bi6Pmvm4YoKBKyvkOGk7sSKUsN9kwKYhSupoMx72pGdzWhMwS7BeemW3kZxny7PJ-2FGWSWa5GOIuztmMq-2FwzHMQ3P-2B-2FH7DGi9TPRXjjZiPmYqMbeWyftAkhfgTE6dN456ZFVZvGBp0eIsHX9Kgc0azEG9ni3f4YklTQTkG1tPpJRS18LKVUYOSmUJJjI_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuoXcSFzHG5UbH5cJR5VTOt8KKIqaQIIaCBEml7ezgZ-2FGgmsB2nM7MaTnrtJg2xAm7swsN2jqPNBYhmt-2F4eFR5FX64l-2Fi5EqJbM6ASFay0BRyjd-2F0L719zqs0IlY-2FU9CmTw1wg6EDtlE6pacWF92UmuxyfwEYWvhJfoFa-2BHWrVHTH
 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1Pfxbf3Pjd3v7OjhHXmQizfgqwnfqyP01q1NPy7V0BC8TKQJiWmZMfbqWyM4npcaC3dXgRrbIEePuHTx517jbRZUCa641TfW9NIIREgksqe6LPeEW-2BOizK670EUc993DA9tI7mCh2QvOZkaGIggq5zX8e7OpqMmT2N4nEFLM8F15ywj1xyO8P2hiVzM-2FLszxMd3U-2FwGWU-2FVjR1sxeZwJvfFTn-2BC133kD86JDX-2BwmO78uNok9-2FbDm7FyVT32S-2FQormtbY-2FflqZ0IVEWR0Cm20gsdLzIA-3DgEB__x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuoAtzpgKpVG-2F2wQhQyazTQlfpNedGalwvrSY5CTkjxS9Bt6pg-2FQr0f-2B-2BAprfYmuzJtIsyzD49Y-2FKHdPnssIenbGO4brY3eiDWFhtmKWmVCofMmgT6SuD92J2XWxDnP6pXHXacoTNV2ZDbz3DAz-2Bt-2FgwfBjS5qlC09tSxSxnQMfNQ
 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Mirko I think you are right. I will also be giving Redshift a try.
(finally)
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m2SV2vxQGDsqrUejME3wVy5sOlZ6Xj9WUOpMcrvW891-2BzzSwFKe9SqovYVNLdcL7REPWP9B4qp-2FbhiJIKojDtouQXfWtJuPDSLYw-2FQY37oy5Pwjueyci9OHqk-2Bt4hZwiEfjOK_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTIhwNXS0Y-2BsvZNs3IkKwlrBgBBwa-2BJmVk3mGE-2B7IrVY-2BvfZ351DaHWgQaJ0mkoAzmyRyKGYVDVD11ssA794m4CQEHgd9oh-2F7LLWpR-2BshpEDCEpKhZ1hhPVXAEd-2F0YVvCWi6HwhTBDXHfu6dQiML3tcADHyvomVl-2Bk6eIWFBMZkbBWNZIlTP-2BmOnmdh2V2AomwFb7eOa2SUkoOC0kTT-2FUM1
 


On Tue, Apr 21, 2020 at 5:19 PM Jordi Bares  wrote:

> Below
>
> On 21 Apr 2020, at 20:48, J R Sanchez  wrote:
>
> Yes *Jodi*. I started out in Maya in 2004 and have now been using it
> exclusively since 2014. However with this lockdown I had an opportunity to
> learn Houdini (finally) and I got re acquainted with Soft again and the
> workflow just made me fall in love with it again. I was hoping to use Soft
> Houdini for some upcoming personal projects. But I may have to use Maya /
> Houdini workflow.  I don't love maya
>
>
> Indeed XSI workflow was fabulous… Good luck with your journey and I hope
> find your route.
> Jb
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
Below

> On 21 Apr 2020, at 20:48, J R Sanchez  wrote:
> 
> Yes Jodi. I started out in Maya in 2004 and have now been using it 
> exclusively since 2014. However with this lockdown I had an opportunity to 
> learn Houdini (finally) and I got re acquainted with Soft again and the 
> workflow just made me fall in love with it again. I was hoping to use Soft 
> Houdini for some upcoming personal projects. But I may have to use Maya / 
> Houdini workflow.  I don't love maya
> 

Indeed XSI workflow was fabulous… Good luck with your journey and I hope find 
your route.
Jb--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Yes *Jodi*. I started out in Maya in 2004 and have now been using it
exclusively since 2014. However with this lockdown I had an opportunity to
learn Houdini (finally) and I got re acquainted with Soft again and the
workflow just made me fall in love with it again. I was hoping to use Soft
Houdini for some upcoming personal projects. But I may have to use Maya /
Houdini workflow.  I don't love maya

*Meng*   Yes I think bringing in through the renderer is the best way.  But
I don't have an arnold licence so was trying to avoid that. I still get the
watermark. In maya its not a problem.

*Tekano*  I was using the default alembic.  I just tested 'Ogawa' in the
ROP alembic format optionsbut it still crashes. This is on 2015sp2.  I was
importing a simple cached veroni  RBD fracture.  I tried the plug in but
couldnt figure out how to make that work. I will try  Exocortex alembic
implementation next.  Alembic came in just fine in Maya 2015 but when I
sent to Softimage only one piece of fracture came in.   ROM FBX worked fine
in XSI however.  Again Houdini  is still a learning curve for me and I was
trying to figure out which would be best workflow.  Looks like I will have
to use Maya/ Houdini combo if I want to go back and forth. Or start Soft
and end in Houdini.




https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0665dCTetY4BP614Eaf5lYNAGvQPJob8VVG1hw6PGUFywY6UXyRdFsVQOVwa0ad0djWv-2BtVWHlqieKe4w5BexCZGbbnfDBjD0I1I4kk2K2oKNcWjQtmWx7mdevBIHJrQZSC5_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBVsVhZajbw-2Bjb-2FaCU0rLXz5MeXtHNweVF4DCZO6dHZ0Yb5CQdAenIhnsbKY35D1mDQbFUd5HBmcG0cDyzYSeK3UkcINX6kdiOWb-2Fpp-2B3HH5hmbGg-2Bu-2F7DMv96-2BY8FkLhdPJgkM62K84sjDX4NH0eLLLyt4FXEeNLnztoVQP0WoWBl1eX0mVNhaca73t2DvDnxCMpTS6oij4fGXyKaxvtO
 


On Tue, Apr 21, 2020 at 12:05 PM Meng-Yang Lu  wrote:

> That comment regarding all around app needs to be revisited more and more
> often now. You can literally design your own workflow more and more these
> days in Houdini, giving you workflows that you're familiar with while also
> boosting it procedurally in other aspects.
>
> By default, no, Houdini will not mimic apps designed in the 80s. The 80s
> while fun, was less productive and full of aids.  We were still rewinding
> our music with a pencil.
>
> All jokes aside, I generally bring in vdbs via Arnold instead of directly
> into the scene if possible. Weird that abc's crash.  I've used it fine
> between xsi and Houdini barring it wasn't huge.  The biggest hurdle from
> Houdini into any other app is data weight.  Why I generally recommend you
> pass assets XSI -> Houdini and then pass it back via the renderer's
> capabilities.
>
> Hope it helps,
>
> -Lu
>
>
>
>
> On Tue, Apr 21, 2020, 8:37 AM J R Sanchez 
> wrote:
>
>> Thank you guys.  I appreciate all of your input. I think Steven Caron hit
>> it on the head. ( " Y*ou're going to find the lack of updates to
>> Softimage is really going to start making itself difficult. ie. format
>> incompatibilities or just pushing so much data that Softimage can't handle
>> it anymore*.")  This will certainly be the case for FX.  I think Mirko
>> and Ben have the right Idea. Start in Soft and Finish in Houdini. Maybe as
>> Houdini develops more as an all around 3D app I could one day make the
>> switch,
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6m0665dCTetY4BP614Eaf5lYNAGvQPJob8VVG1hw6PGUFywY6UXyRdFsVQOVwa0ad0djWv-2BtVWHlqieKe4w5BexCZGbbnfDBjD0I1I4kk2K2oKNcWjQtmWx7mdevBIHJrQ18ib_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQBVsVhZajbw-2Bjb-2FaCU0rLXz5MeXtHNweVF4DCZO6dHZ98BhdTcnCjyyqCfDg0n50fYAqCQT8ZtWNraCDPf293IubhjYzS2GH4jqMw-2BqK8LnkWUquecUdEEzA-2Baa2rKdixJZUfhSljWokMgHGFdZOP66C-2FxOIOIbmNZkukyJz83l1Lq54MYZMgOctuAQM1BoeysWOu-2BK0eRtrTFYzYxKAo1
>>  
>> <https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4za

Re: Softimage and Houdini work flow

2020-04-21 Thread Meng-Yang Lu
That comment regarding all around app needs to be revisited more and more
often now. You can literally design your own workflow more and more these
days in Houdini, giving you workflows that you're familiar with while also
boosting it procedurally in other aspects.

By default, no, Houdini will not mimic apps designed in the 80s. The 80s
while fun, was less productive and full of aids.  We were still rewinding
our music with a pencil.

All jokes aside, I generally bring in vdbs via Arnold instead of directly
into the scene if possible. Weird that abc's crash.  I've used it fine
between xsi and Houdini barring it wasn't huge.  The biggest hurdle from
Houdini into any other app is data weight.  Why I generally recommend you
pass assets XSI -> Houdini and then pass it back via the renderer's
capabilities.

Hope it helps,

-Lu




On Tue, Apr 21, 2020, 8:37 AM J R Sanchez  wrote:

> Thank you guys.  I appreciate all of your input. I think Steven Caron hit
> it on the head. ( " Y*ou're going to find the lack of updates to
> Softimage is really going to start making itself difficult. ie. format
> incompatibilities or just pushing so much data that Softimage can't handle
> it anymore*.")  This will certainly be the case for FX.  I think Mirko
> and Ben have the right Idea. Start in Soft and Finish in Houdini. Maybe as
> Houdini develops more as an all around 3D app I could one day make the
> switch,
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mIgq53gXldopFj9Lk4PxqVFhLKVb84L8yWd0Yp8Ew0f6YPrEkdChhX1wnjMhx1raUKkkee4k-2FSEyKmKLZmlS6Nhb6q2SkQB4WKJOEYEWyYscYIrSCL9EaD-2BQbPrgBVi2VheQc_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQo1Vl-2BeVtI-2FCNkqt3JlpCls4FSVgmNBOgG1H2qV4U3Lfme-2FCujEsnuVUEddCM-2BPBinCX92skmsx6ttDliNJVkSHdsZzn8pJwl-2BvtecAFokepMY9ddr8THuJZ0txIF6U3PabvRM2Wlh42mrej-2F16A9nJhSgBMvoJki3yYyJm3HT09F4oNKY2kuHiILHBV1lRAd0E51uTW2OGcZ00xAI3i-2BW
>  
>   >
>
>
> On Tue, Apr 21, 2020 at 8:06 AM Nono  wrote:
>
>> Seems you already have you're own opinion about Houdini !
>> If Softimage ICE was in a separate app I bet you wouldn't use it so much.
>> Same goes if you choose to use Houdini and keep Softimage...  too
>> cumbersome !
>> Houdini extrude = same click count than XSI ;-)
>>
>> On Tue, 21 Apr 2020 at 01:56, J R Sanchez 
>> wrote:
>>
>>> I don't want to have to do 100 clicks to extrude a face with procedural
>>> modeling. Even Maya modeling tools are better than Houdini's.  There may be
>>> some limited circumstances where procedural modeling is cool but not many.
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mIgq53gXldopFj9Lk4PxqVFhLKVb84L8yWd0Yp8Ew0f6YPrEkdChhX1wnjMhx1raUKkkee4k-2FSEyKmKLZmlS6Nhb6q2SkQB4WKJOEYEWyYscYIrSCL9EaD-2BQbPrgBVi2

Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
My only suggestion, do the homework now to learn Houdini or any other tool that 
makes you happy… anytime now a driver or OS change will break XSI forever and 
you won’t be able to produce at all.

If we are to compare things.. you are simply trading a bunch of great tools for 
a different set of great tools. Uncomfortable at first, once you learn to use 
it you won’t go back as much as you think. Modelling and rigging included.

My 2 cents
jb


> On 21 Apr 2020, at 16:37, J R Sanchez  wrote:
> 
> Thank you guys.  I appreciate all of your input. I think Steven Caron hit it 
> on the head. ( " You're going to find the lack of updates to Softimage is 
> really going to start making itself difficult. ie. format incompatibilities 
> or just pushing so much data that Softimage can't handle it anymore.")  This 
> will certainly be the case for FX.  I think Mirko and Ben have the right 
> Idea. Start in Soft and Finish in Houdini. Maybe as Houdini develops more as 
> an all around 3D app I could one day make the switch,  
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rhalzSvmYD7qL2jmmvdR7EiXmD6AWgu5AqA4pV9ZB-2BlQzJiM_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRMrQJyCp0HQJGEO1KfMkx3MbHXXWtCeSlTML1i14xg-2Bf6AkL-2Fi2QcsHYO56Qdv-2BmNSuEkGwKemCUAHhrPBfaxLSjY4w7AhKUBBN3WnjZS-2B-2FTk046e5Gopmzoqsuvb9FeJQBhBk3FCFKQYojpzzZt38q4ybrVyawk48UCcjNVJDuL4PbZ9ObZQ2FOFZKK9fmVg-3D
>  
> 
> 
> 
> On Tue, Apr 21, 2020 at 8:06 AM Nono  > wrote:
> Seems you already have you're own opinion about Houdini !
> If Softimage ICE was in a separate app I bet you wouldn't use it so much. 
> Same goes if you choose to use Houdini and keep Softimage...  too cumbersome !
> Houdini extrude = same click count than XSI ;-)
> 
> On Tue, 21 Apr 2020 at 01:56, J R Sanchez  > wrote:
> I don't want to have to do 100 clicks to extrude a face with procedural 
> modeling. Even Maya modeling tools are better than Houdini's.  There may be 
> some limited circumstances where procedural modeling is cool but not many. 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rhalzSvmYD7qL2jmmvdR7EiXmD6AWgu5AqA4pV9ZB-2BlQGO_F_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRMrQJyCp0HQJGEO1KfMkx3MbHXXWtCeSlTML1i14xg-2BR8X1MiozOc1opAuk0tjBM42VVCa7vvOqgtKQNX6TruOhR-2BjOMwpZjPFH8uMQx4rD-2Bx6wYdYBTheMpW-2Fgc3da7aBM0SSedAseoSEa-2FeJBW07rD1MT8mxWkHhq6Kf6cCXpC-2Fh5n8R4I-2Fr0fs62E4bdxs-3D
>  
> 

Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Thank you guys.  I appreciate all of your input. I think Steven Caron hit
it on the head. ( " Y*ou're going to find the lack of updates to Softimage
is really going to start making itself difficult. ie. format
incompatibilities or just pushing so much data that Softimage can't handle
it anymore*.")  This will certainly be the case for FX.  I think Mirko and
Ben have the right Idea. Start in Soft and Finish in Houdini. Maybe as
Houdini develops more as an all around 3D app I could one day make the
switch,
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mdsRO1kXN8YSbcH5gHCIIIgqhwpxwx5f2vU88c6vTH6RByqSJauMubEOmGiD2ZCpnfPL-2BzE-2FgVCgbPQG3-2BP3lPDp-2B7p-2FL6PKFsrj8brg70XxC96XivDPAOpcBaRAA-2BMlqiXJ8_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSCmYjYJI2no74Ift2Uu7BPY4MR28YU4ERp7zbYqPeb-2BkPIsoMl5-2FfKkBz0GZVdgF4VPlPQ852xEPaLhqrRnKxHDdKtsTQ29FE8Q2HecMw0-2F3Es7kJ0TTXuNOXUjSJk1bpRB66dFGc2R7o4dxX886ToTgIHE88LVFNn18o-2F0JQuuU0hI5berFSvxLpzPWeC-2BIM-3D
 


On Tue, Apr 21, 2020 at 8:06 AM Nono  wrote:

> Seems you already have you're own opinion about Houdini !
> If Softimage ICE was in a separate app I bet you wouldn't use it so much.
> Same goes if you choose to use Houdini and keep Softimage...  too
> cumbersome !
> Houdini extrude = same click count than XSI ;-)
>
> On Tue, 21 Apr 2020 at 01:56, J R Sanchez 
> wrote:
>
>> I don't want to have to do 100 clicks to extrude a face with procedural
>> modeling. Even Maya modeling tools are better than Houdini's.  There may be
>> some limited circumstances where procedural modeling is cool but not many.
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mdsRO1kXN8YSbcH5gHCIIIgqhwpxwx5f2vU88c6vTH6RByqSJauMubEOmGiD2ZCpnfPL-2BzE-2FgVCgbPQG3-2BP3lPDp-2B7p-2FL6PKFsrj8brg70XxC96XivDPAOpcBaRAA-2BMlq7PCb_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSCmYjYJI2no74Ift2Uu7BPY4MR28YU4ERp7zbYqPeb-2BuhldTQmjViLHi-2BLC8SSlXx1794YDaz7kQLOm-2BCgGcMS3MKHCTZwroxioLzEgR61jFXIv-2Fi0g8zXtaa3yNQ4aE8ZHcH9dsHPhZxeen661fLv2Pad7syT4HGwYy2ohnjWriPLH7f10M70OcELxYJNG8w-3D
>>  
>> 

Re: Softimage and Houdini work flow

2020-04-21 Thread Nono
Seems you already have you're own opinion about Houdini !
If Softimage ICE was in a separate app I bet you wouldn't use it so much.
Same goes if you choose to use Houdini and keep Softimage...  too
cumbersome !
Houdini extrude = same click count than XSI ;-)

On Tue, 21 Apr 2020 at 01:56, J R Sanchez  wrote:

> I don't want to have to do 100 clicks to extrude a face with procedural
> modeling. Even Maya modeling tools are better than Houdini's.  There may be
> some limited circumstances where procedural modeling is cool but not many.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mPwx62s94Z1P-2FrZ-2BRofVowdj93GWV2liJwf1Ak9co5CLha9UeN00jfDwv1ps7qDAi9hQsvK4sQJJ60j8IDALX7dOwAyDTHdPCvGeFFdslpIrTDrgtH-2BmFtLihaBVr6J6SVQH9_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTj81zXUQXFhW0epxbay8AnA53WiJ72XucsgZTFvJ9PZPgnytotdjhw-2FTaft1BCeJnMgcVpuoQ1E1ZbpUNmLjAdaIk-2BI60KY0oqWuB7FFV9WaSmMTaHHIEun3ym9s7vtG717lCssu5rQ47nqy9LOwDdAjQsYKGjXUAYv2-2BUYnT3t8saQ0JRWapAQ69AUIFKDgo-3D
>  
>   >
>
>
> On Mon, Apr 20, 2020 at 7:51 PM Tenshi  wrote:
>
>> The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi.
>>
>> I'm interested in that workflow too. Don't want to switch.
>>
>>
>>
>> On Mon, Apr 20, 2020, 20:39 javier gonzalez 
>> wrote:
>>
>>> My advice just jump to houdini complete, let it go.
>>>
>>> El lun., 20 de abril de 2020 18:02, J R Sanchez <
>>> youngupstar...@gmail.com> escribió:
>>>
 So I am a little late to get on the Houdini Bandwagon. Great for FX but
 wouldn't use it for modelling etc.   I am wondering how many are using both
 Softimage and Houdini?  I am wondering what your workflow is.  It seems to
 be a chore to get Houdini VDB files into Softimage. Alembic import keeps
 crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
 Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
 have to.  I am just wondering if there is a simpler workflow I am missing.
 I am fairly new to Houdini but really like the procedural ICE workflow and
 the presets they have to get started on effects.

 https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mPwx62s94Z1P-2FrZ-2BRofVowdj93GWV2liJwf1Ak9co5CLha9UeN00jfDwv1ps7qDAi9hQsvK4sQJJ60j8IDALX7dOwAyDTHdPCvGeFFdslpIrTDrgtH-2BmFtLihaBVr6J6S3fsU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTj81zXUQXFhW0epxbay8AnA53WiJ72XucsgZTFvJ9PZMy9cSdXPACGjBLg4ss58ADZaccDEpgCm2z941nkGRPzximuQwJb2kHwm-2BqlWAD-2FQ2IjZjwEG-2BXe6o9r8Emvzo-2BMdaXgm8JQtkFiVlkwdzge-2FEhhs7IJ6gycgo1yYFr3RmFCS1I3Rr-2F7UKQKAQNfBbo-3D
  
 

Re: Softimage and Houdini work flow

2020-04-21 Thread Jonathan Moore
Ignoring the fact that this article is related to Houdini/Max workflows it
does explain the advantages of V-Rays 'Proxy Loader' and 'Volume Grid'
clearly. My favourite aspect of the 'Volume Grid' is that it makes it
exceptionally easy to remap attributes (all DCCs have slight variations on
the same theme when it comes to volume attribute names).

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDV2GtU5vpLsCShLJlj0oP-2BYLgIr-2F701XsmFfEyJcSjve3cDbKVJulzWKF17aHzCQlxRmfHOLtMP-2BHOrTcFFR1ni2H57KYj4zOt8LFq3t1Tw0JnlizSO2y8wskPdDZafXBDbmY0OWAPh6fG33d1O3ebSl5fWrJ-2F5306CBdLyrXAvIft5RC3IUg-2FPswxdKemJncATod8VwgHZfQJn4ZgBaK8BSqWB-2Ft7fOP6uicmYQqG91dmLghGRI-2ByW6eT-2Fr5oIVIHbGaRADKh5p-2FzArUUWYgKezigXRL63WItxV54y8OpixXsEnlDFHsc-2FoyHvNpNQRunx8-2B-2F-2FPkTM9xIJWA-2B6-2F7UryFUTEQ27oxfslLDydx-2BZ2qAKEYpZaCglqcyJPTLdUAntrM_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSt6RvtlFJfZqRXAgrFH5MKXBv1a2odbLezFV9CuHJfcbsH-2BmL4lGIa7BzjzRLREjZxaZiUoXS40DLnp0wva-2BYDh0nmip6K5w0r6nB9JRKlqCcAx-2Buari8ivyIo2LVf1pzsxaT8VIoGOCWGfXKEl-2Fn3Fdf7KU7d-2BvxFumVwZNlE06-2BsSYvkc11w9SlSJTs2Sy4-3D
 

I'm not sure how well developed the 'Proxy Loader' and 'Volume Grid' were
when Chaos Group pulled the plug on the V-Ray Plugin for Soft. On a more
positive note, you used to be able to install the V-Ray demo for soft and
freely make use of the 'Proxy Loader' without any time restrictions.

On Tue, 21 Apr 2020 at 10:23, Ben Paschke  wrote:

> Just so you kow, Houdini can be a _very_ nice platform for lighting and
> shading. RSP has been using Houdini and a non-Mantra renderer for years and
> years now.
>
> - Original Message -
> > From: "Olivier Jeannel" 
> > To: "Mirko Jankovic" , "Official
> Softimage Users Mailing, List.
> >
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAyiTe15sWUjPYkXp1VQ4WGwqX638JLcxeVhFTTYABOFp84KFuZTzynZP3oBp8-2F9HhwkheDIKBc2o2j9jL4YMwKNi1OyZTe7fVsk3pAMWaFnqhDUyyblcB0JgQR6LCnnSpBRWKseG9zWaSYOwdi1gTfm2NHLuAbdGtEDionpds0d3zxTb2VDnUGo1ZaR1L5vPmojKp-2Fg5Z4GS12lGnEvY-2Bx9rLHH8JXEVsf4-2BPUK2-2FV-2BHm7475aMdu9Cwec6WesPUmjSuDe918KSfKhk4ggJPbAo26JSYre-2FlhhoYlfTn6qjbMXXTWzJDNMPzMSN5fCFh46CB5dc-2FWL-2FbPdzcfHaWUZ0ts9kTPFLX076DpBB3HRPYJaLDg-2BY5nCD2ytHoUKwG-2BsxJ0cvlEfn2WtA94XRJS9vwP2TFsJl-2FU6M6FKTH8WaW2RHU1HyOiXZAqQV-2FuIqkK8S0BlzecS84fp50zRorzsZA-2Fkpr4CrQPdKkv-2FF-2FGHIhWTtNckx1x1jpW8rm0rLjhbYd0Mc5TP8tN0AJw3tLp-2BpT-2BZYZfHOYbiTkyOU447pa0ix-2FYFq-2BpBGrEsE9rDqJLJEvfHiaI8bjI7cnXYPbuZNhGbq-2ByHnWcN-2BoCczCYQNB482ZwpPSijbfrVOCN2-2F-2BZi9YE1zuCgJJFZp86-2Bko-2BaML3INHMERuISdo8yiM0jfDyg18rhsavdsSAETD1s9xHYsw-2FO1Pbfw76KfjJ3bn1dstWjwC56NtJxy1q5EopSTytFsHbw6K4A-2FJ3ervKD1hjkNazpuxTjoYzr8EPycM7O9ugbr5MsFUUlD64or1rn8GbV4fDmGZwCm99rNzXvlQS0F5GGLssegRSeNHscidGWz4DMxFIsaXyEKZuU5XoEZygtwq-2BJchXUSisPV6-2BGiIYc-2FONr0JCxCth4oCEnu5JKiGaL1Dq6SKyr1g1gVa6pOTkqdf8YIoOEFHxrEZkB-2BmdogDt8Jvqyk5qSv6NT-2FScL1u1t70AOU5PaZKYmLll0dreREJR2Y8jX-2BrxJhRGiwRS8A3heMuNI32CuWYzR3CAra0TZtmJwqToDsELE6UChKA0num-2FLTYdyMIu7eUT1tBDxmhRnbqa7gu6sU9cxHQ6h3EB0P8ogk6lq7g7gziMNlSRAaLskLJ4epkuVHIAyCP2-2FYlLCOP3MLi2v5GVsULQN8mu5__x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSt6RvtlFJfZqRXAgrFH5MKXBv1a2odbLezFV9CuHJfccBYsxZ0qcy4SHFyYCkeiI71K1mKp3y33DTbkbdeiKVHTo8CQQEt49RaQZJ7CEkcicDjyrMQ-2FH490u2bsgSHADfdInROiaeLOhosYxQevxxqc8tgTApo07hk0SZ0T6-2FwIlXV3yiVLzJhoq9siwZ3wj8-3D
>  
> " 
> > Sent: Tuesday, 21 April, 2020 4:49:26 PM
> > Subject: Re: Softimage and Houdini work flow
>
> > Yeah, well probably Softimage is laking a few things nowaday, but just
> try
> > importing a pointcloud from Houdini to Maya.
> > Here, we gave up, we ended up relying on Vray proxies ^^
> >
> > Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [
> > mailto:mirko.yanko...@protonmail.com | mirko.yanko...@protonmail.com ]
> > a
> > écrit :
> >
> >
> > And why not looking option for other way around, modeling and aall up to
> > lighting.shading rendering can be done in SI, then transfer them to
> Houdini.
> > Modeling, character animation, all that where Softiamge is still rather
> strong.
> > Then move to Houdini for lookdev, shading lightning and rendering.
> > Fianally as Houdini start to push in aniamtion area later on, you can
> see to
> > switch slowly, if you wont, segment by segment.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [ mailto:
> softimage-requ...@listproc.autodesk.com
> > | softimage-requ...@listproc.autodesk.com ] with "unsubscribe" 

Re: Softimage and Houdini work flow

2020-04-21 Thread Ben Paschke
Just so you kow, Houdini can be a _very_ nice platform for lighting and 
shading. RSP has been using Houdini and a non-Mantra renderer for years and 
years now.

- Original Message -
> From: "Olivier Jeannel" 
> To: "Mirko Jankovic" , "Official Softimage 
> Users Mailing, List.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKjRnMEb1GtnI5wYRY36wDfvXrMzpd2CtW4W39yF8k6FB-2FysI-2FXuSUcz0fLPvC09fMETfLd38ETEIIvTT48ZALxDJMuxV1EnO5bDkUxX020bUOK9r4crrVq8xGVtayzTRWA-3D-3Dnf8g_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTfJpplE-2FCqsWK-2BcZXOxmILLSbJOhxailwZekAdya1WIoNK5d-2Bb9pfPexWoMxNtEpKbMgdXSmwD1ZYggjp6Einn7djPQjL2u1zVrUra39t1n751yO8pXzh6Iuh4-2BZQvH1t7uPEmLk-2BIWeS11JomNyjJBEvtaJnPFl7CgeuthYG9LZ1fud-2BEVfL5uf6eTqBjfw4z4rPZCrtnUj2E3ZbdK6t-2F
>  " 
> Sent: Tuesday, 21 April, 2020 4:49:26 PM
> Subject: Re: Softimage and Houdini work flow

> Yeah, well probably Softimage is laking a few things nowaday, but just try
> importing a pointcloud from Houdini to Maya.
> Here, we gave up, we ended up relying on Vray proxies ^^
> 
> Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [
> mailto:mirko.yanko...@protonmail.com | mirko.yanko...@protonmail.com ] > a
> écrit :
> 
> 
> And why not looking option for other way around, modeling and aall up to
> lighting.shading rendering can be done in SI, then transfer them to Houdini.
> Modeling, character animation, all that where Softiamge is still rather 
> strong.
> Then move to Houdini for lookdev, shading lightning and rendering.
> Fianally as Houdini start to push in aniamtion area later on, you can see to
> switch slowly, if you wont, segment by segment.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to [ 
> mailto:softimage-requ...@listproc.autodesk.com
> | softimage-requ...@listproc.autodesk.com ] with "unsubscribe" in the subject,
> and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-21 Thread Olivier Jeannel
Yeah, well probably Softimage is laking a few things nowaday, but just try
importing a pointcloud from Houdini to Maya.
Here, we gave up, we ended up relying on Vray proxies ^^

Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic 
a écrit :

> And why not looking option for other way around, modeling and aall up to
> lighting.shading rendering can be done in SI, then transfer them to Houdini.
> Modeling, character animation, all that where Softiamge is still rather
> strong.
> Then move to Houdini for lookdev, shading lightning and rendering.
> Fianally as Houdini start to push in aniamtion area later on, you can see
> to switch slowly, if you wont, segment by segment.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-20 Thread Mirko Jankovic
And why not looking option for other way around, modeling and aall up to 
lighting.shading rendering can be done in SI, then transfer them to Houdini.
Modeling, character animation, all that where Softiamge is still rather strong.
Then move to Houdini for lookdev, shading lightning and rendering.
Fianally as Houdini start to push in aniamtion area later on, you can see to 
switch slowly, if you wont, segment by segment.--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-20 Thread Steven Caron
if you want VDB files why are you using Alembic? I don't remember Alembic
supporting volumes, or did I miss something?

Regarding the other types of assets, meshes, transforms, etc. You're going
to find the lack of updates to Softimage is really going to start making
itself difficult. ie. format incompatibilities or just pushing so much data
that Softimage can't handle it anymore.

On Mon, Apr 20, 2020 at 3:02 PM J R Sanchez 
wrote:

> So I am a little late to get on the Houdini Bandwagon. Great for FX but
> wouldn't use it for modelling etc.   I am wondering how many are using both
> Softimage and Houdini?  I am wondering what your workflow is.  It seems to
> be a chore to get Houdini VDB files into Softimage. Alembic import keeps
> crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
> Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
> have to.  I am just wondering if there is a simpler workflow I am missing.
> I am fairly new to Houdini but really like the procedural ICE workflow and
> the presets they have to get started on effects.
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mmMVSo-2BIwwhyeGdXI-2FaN3jgCP9aYXclCdXfNZo5Ozucm8puR4XaBX9TsJCTkQtW5mQUMp-2BNOdAdQVSrhBOF1ghNchc5XY-2F3vIidxA0FuNCEYmxIW-2FnDBbsDD7Pm4KufUkSrwk_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTkSf7ZL6lnBxOviUgLjqPCMa1N3bF3-2BXPB9PsqmkhZVpGoCqVawVJ7BlqjVfQbyutZNA1Hf1nonfOI1dlG7Bbp8Rs-2F1E5djkfzRB-2Fm0RjesmLiJwfNlShZXPtM7bR3ZGZgnSpHJOnQ5KbEB2XL-2BsfT-2FeKUfHkr1AVcfZEU-2BvlaANQ2efXQ-2BTbdUJUM-2FsNCKY4-3D
>  
>   >
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Softimage and Houdini work flow

2020-04-20 Thread J R Sanchez
I don't want to have to do 100 clicks to extrude a face with procedural
modeling. Even Maya modeling tools are better than Houdini's.  There may be
some limited circumstances where procedural modeling is cool but not many.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mQMT1u-2FEiOcgM-2FDSp6rrnkTndYpsl1QY7CiK9iFRKrrmhWZ-2BsnGzR-2BSuP17Fv6kr5QC-2BO-2BdChq9jfCduo7Hnwx6IV3FDzxOUI3SLak4fSvUSr1BAmuDInMQ8Q27VG-2FEySbqZT_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQT6lZoZK-2B-2FJDs3WdKLyS3mdah24NpnZUUMyTcM9tkX2R96zJXehMZLrs2UVMm1NPMoNrHyUewmyjWHgMU2fPxR11feEcqipXbIVIyFpbIS58UbMHCIS-2FikVzcqfuhDXxHtR6HmizWrYhNCXXscDYu7ecOW0LvKYFJ1Q7gx5J4yMttcRMznf83eJAzmWKFrgiE-3D
 


On Mon, Apr 20, 2020 at 7:51 PM Tenshi  wrote:

> The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi.
>
> I'm interested in that workflow too. Don't want to switch.
>
>
>
> On Mon, Apr 20, 2020, 20:39 javier gonzalez 
> wrote:
>
>> My advice just jump to houdini complete, let it go.
>>
>> El lun., 20 de abril de 2020 18:02, J R Sanchez 
>> escribió:
>>
>>> So I am a little late to get on the Houdini Bandwagon. Great for FX but
>>> wouldn't use it for modelling etc.   I am wondering how many are using both
>>> Softimage and Houdini?  I am wondering what your workflow is.  It seems to
>>> be a chore to get Houdini VDB files into Softimage. Alembic import keeps
>>> crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
>>> Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
>>> have to.  I am just wondering if there is a simpler workflow I am missing.
>>> I am fairly new to Houdini but really like the procedural ICE workflow and
>>> the presets they have to get started on effects.
>>>
>>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mQMT1u-2FEiOcgM-2FDSp6rrnkTndYpsl1QY7CiK9iFRKrrmhWZ-2BsnGzR-2BSuP17Fv6kr5QC-2BO-2BdChq9jfCduo7Hnwx6IV3FDzxOUI3SLak4fSvUSr1BAmuDInMQ8Q27VG-2FEySUfM2_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQT6lZoZK-2B-2FJDs3WdKLyS3mdah24NpnZUUMyTcM9tkX2ecqbsRSR8jtwb-2FxpeEhNvNGhk73cKBb7RCvtvRiRTDuj-2FB0EWujocFE9RNpQ6zdFKkOqsfh7lWTur8PY-2FXbu1bp2-2F0Tv2QsbQX-2FMCKrxnu8tCNNs9lzumMttJsvig5eoVvxd0qbgzI3fRXRRsHrDjE-3D
>>>  
>>> 

Re: Softimage and Houdini work flow

2020-04-20 Thread Tenshi
The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi.

I'm interested in that workflow too. Don't want to switch.



On Mon, Apr 20, 2020, 20:39 javier gonzalez  wrote:

> My advice just jump to houdini complete, let it go.
>
> El lun., 20 de abril de 2020 18:02, J R Sanchez 
> escribió:
>
>> So I am a little late to get on the Houdini Bandwagon. Great for FX but
>> wouldn't use it for modelling etc.   I am wondering how many are using both
>> Softimage and Houdini?  I am wondering what your workflow is.  It seems to
>> be a chore to get Houdini VDB files into Softimage. Alembic import keeps
>> crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
>> Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
>> have to.  I am just wondering if there is a simpler workflow I am missing.
>> I am fairly new to Houdini but really like the procedural ICE workflow and
>> the presets they have to get started on effects.
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mZS-2BEw5ZIqm4gDL9-2B48iHJaTtTWNLNoVXXba-2Fg-2BgvkmQeHAEqJba0OPk9PO5j-2B9RZ0QS1Hjuc-2Bf-2BRML-2FyT8qOV37jKHg-2BjSamU6rmSthB7-2F9E-2FdeiSgQ-2FP52ObII-2Fz-2BK-2F2z3a_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTL0wiUzYXSSQY8LysTosXMZ0JDGBOI-2BiCRzq7k-2FpwFUPIO2r-2Fok7fh1HJF-2BX4CsfuPd3de1Di1dpZv0riHs-2FAeWn-2FLfrUel9lMmz0WalMQdBn18fsHytup7eOuLt8bvEwnhYFYc1S9DWuD5WS5NHzuKoRnWhZhZJ8BqiuVAyiJFxso-2Bb5zbuufgLabBSg8pYD-2FDn42rKfgfibjv-2B-2BOqc9d
>>  
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autode

Re: Softimage and Houdini work flow

2020-04-20 Thread javier gonzalez
My advice just jump to houdini complete, let it go.

El lun., 20 de abril de 2020 18:02, J R Sanchez 
escribió:

> So I am a little late to get on the Houdini Bandwagon. Great for FX but
> wouldn't use it for modelling etc.   I am wondering how many are using both
> Softimage and Houdini?  I am wondering what your workflow is.  It seems to
> be a chore to get Houdini VDB files into Softimage. Alembic import keeps
> crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
> Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
> have to.  I am just wondering if there is a simpler workflow I am missing.
> I am fairly new to Houdini but really like the procedural ICE workflow and
> the presets they have to get started on effects.
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mNQY6ieX4nzj-2FVTl1S-2FgoCLajt-2FKcbEPAksDBc3AJmW-2FZAnmGu-2BJ99Haunhf1TdKFnw977ypoHgYPfQ9OMxE0ZO33zwsSzu-2F2LxTimLPqKV0OgBxjITwrsIkLgB1NvP3Qws6N_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQuIoaxEfyQycZaJExVGgxoZP-2FPuj7ZGFRGNvwGU5Ja4yfsKmhCi8uxgeXzmBaNKdWr07lzykD27ysv3tUbYUAgi669r6x9WMwmsEQXDhJGCV-2FZWKB-2FagN6l5REAJTudeXNmbSLKU09Faxm-2F7qC8cK62XHGnj7erw9aVLO57L2y86JD7hmmMkWFC7PoMEx5tji49JnOi8HN3ftdZzVMKsu2
>  
>   >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: avi corruption

2020-04-20 Thread Nicole Beeckmans-Jacqmain
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDAG-2FoCGviT0POzqd5rBACoT-2Bc5c5PS5rayyUJa8DyYGoeEmD-2BhPUgf846mSosSWSAuTptJonFkG91bRUtrc5p-2FPghNLo56VjifEhi368RuoGa5rYf4aqyrl9D1wzX4XIAAt3XvWDBFGrA1vS-2FkX7RXHWzum6Ny2SjPvHONyUMijV5Lp0Y3MrUkisjf1bKK6wQ6oD8ltXXz5kTUAJuD-2F7lV7rwH-2FiX2C1EI6JDM-2B73-2Fx9dmicYm7qB3-2Foc0rtwauPmFDNmqj8Nt2Ux9gIYYi0zwuaYvXaTRuawDRgDtiJAkP99CzMIKhCJXk5-2BugCr6ru9wfsB_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSnvEchB1vHiRqm-2FbSwNKbtbXCjBdurYObDKojHo-2BE-2BfbQCV2oqykDIWirR-2BIhlOe3X2-2FzKT2DRVIIqaAQgH7q8ztnMjeeDdGhRz7YJMYIQyPOu5oNd3SKCtdfSGuHhdYLZ2nC2C7OSWBOOFkK4VYkl9G0HtmhgOGXSSgXWd3-2BVSdCCgWCXiO5k07O2-2BMBpk-2Bd97wi1dSzLydKCw7mFLX5w
   << just for fun (test)

yes it is 1920x1080 - 20 seconds- 3gb-  that explains thanks !!
mathyas

Le lun. 20 avr. 2020 à 09:22, Oscar Juarez  a
écrit :

> As far as I remember avi has a file size limit, can't remember if it was
> 2gb or 4gb, is your sequence long enough that will output a file that big?
>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: avi corruption

2020-04-20 Thread Oscar Juarez
As far as I remember avi has a file size limit, can't remember if it was
2gb or 4gb, is your sequence long enough that will output a file that big?

On Mon, Apr 20, 2020 at 2:18 AM Nicole Beeckmans-Jacqmain <
arc.ann...@gmail.com> wrote:

>
>
> Hi.
> Do you know how to re make possible to create a movie in avi non compressed
>
> The movies i create from softimage R2 2015 are not readable on adobe pro
> 2019 or even vlc
>
> This be them created by fx tree output render from a sequence of tga or
> from render manager after render of the (500) tga
>
> ?
>
> ( the targas themselves have a compilation error on adobe but seem ok
> nevertheless )
>
> is this caused by the system windows 10 home nvidia gtx 1080 ?
>
> thank you
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: freelance work

2020-04-03 Thread Enter Reality
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDpWcRDGpnLxfN9ay6qSfNt2Z9C9ZS-2F7u9WCgTn2xqqM3LymKHIk9TfR2fnhxacBwjRq4ssNquBmtmvEUf4taFntgYVUAbVK6BJ3FCi8uwNX2wu29H74zY-2FnJKZOHBP8mbBTQj6uK2wMsdJCcR3ChsWf5hPclqThQByWFtDDelRjd43EHut09aByNNF1J4MoPIbUXJh77rcsZud-2BndT3zPoit5Axpn-2FZF530aIYyyUlKnkcZ80Ds9VZ-2F-2Bqy9xdtfi9LlDBExFiW5UUbIxux5H41MW7fqN9t5OWUMuEY-2FNKDvwrd06Yn0Imp0cKXXCIoQaFAVY4_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT7oy-2BpEc547-2F1t384KyKQ6u9ELMW-2Fl8cdTS576nP00kbnrMyy4kh4GzRTh-2BBZ89fcCwSRQjhMENX9krWi193JLJh-2BjntSVE5fRaNvhSsAH6a87YdwOBa5iVqZx0xqNomEgF3XenTeQlXHaOrR76CrC1LaXivgYFYjFGaeCcFDaWJcLOTuB61rYeMo2O45cY3DT5vdevztnazDUMoRESBcK
 

Il giorno gio 2 apr 2020 alle ore 11:22 Chris Marshall <
chrismarshal...@gmail.com> ha scritto:

> Cheers
>
> On Wednesday, 1 April 2020, Tekano Bob  wrote:
>
>> this is doing the rounds at the moment..
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDE9PDHSS2Lk0q2GR4VOwyfdVlg-2BWADM9BRhDjn69CINKS4tcTX9t5H91kpiXuQEBpNhCdH7Z89vb1Xh6MpAcTTMe2mtC6pEV4bioqtGxILk7Dwf12Pp53-2FI9QfXBdJr08gPBOKJuIoLNMI1NyK3Vl65J4XNeM9OPemH-2FNj-2F55uwq-2BLqsDY7WmLcYglRuZB4H-2FMQ-2FB3sHp-2F5Hxso6H710zyGDk-2BHud18TJw9Zs0wr-2Bmz7iFT4eiDX7y-2FdBTedCxj6vaq5sz4qVtvKObWRjnQpCqQIpkgjPorx51I-2B-2FLqsZEtlELcjvoDIBoP8tnUf8LATS-2BPgygyyWqOjvUSG7-2FcPjXgn0BEOALWjsZTgkfTIsV28-3Do6bl_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT7oy-2BpEc547-2F1t384KyKQ6u9ELMW-2Fl8cdTS576nP00kQ6xvBab-2FLyhNbSWUvGAIbTQxz4BdGUGqLvOKCrUw74uZYPqxWP1wlOA48cJK-2F94V3sYq6OiUJ-2Bww48Aqy0CQoMmFqYG47dhpYJCcQhC2pSm6VXRXlX9-2FhUTt4zBiicHi3Z1yUjSa-2Bk4MHtR5D-2B5zrr4g0X33BMkgJ0QwuMVxakA
>>  
>> 
>>
>>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2B

Re: freelance work

2020-04-02 Thread Chris Marshall
Cheers

On Wednesday, 1 April 2020, Tekano Bob  wrote:

> this is doing the rounds at the moment..
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDE9PDHSS2Lk0q2GR4VOwyfdVlg-2BWADM9BRhDjn69CINKS4tcTX9t5H91kpiXuQEBpNhCdH7Z89vb1Xh6MpAcTTMe2mtC6pEV4bioqtGxILk7Dwf12Pp53-2FI9QfXBdJr08gPBOKJuIoLNMI1NyK3Vl65J4XNeM9OPemH-2FNj-2F55uwq-2BLqsDY7WmLcYglRuZB4H-2FMQ-2FB3sHp-2F5Hxso6H710zyGDk-2BHud18TJw9Zs0wr-2Bmz6qEiNDwCvSKl3zw1FW4EDc-2FbGf8Kz91LPphq-2BfCK5UyTcdqoGCCt6lLqdH7s8mbUc6rqv9ocBiXd3kUkKDV217hGi7aGp9RMS2i5hFnQR6nHSArF2IDOjJ3IO8g1iuGoY-3DYHCJ_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRr-2F6TJNb0TO9qNam-2BK9H10B3-2BkbKuYt4wX7FhIahab7Qaxuzz3uHrW0AjWreAwKhFPsclrjcbEmy6sSQ3kQn3eB-2BStmFP8J3jHqRecpz-2B-2F6OTtlB7RBdt6fP4EvE6-2FVmGXSQdzaLMk-2BsApl6ATKsofhqDb1nsJAu-2FkC6byA3Yh3ch90E3bw6mQYSAcbCPJ5jjngCv58evt8VW2EWjm9dg-2B
>  
>   >
>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2Bi6Pmvm4YoKBKyvkOGk7sSKUsN9kwKYhSt40-2Bcxgyslr137ZHx-2BAmtQZ9rvIbV9b0rvGJb18-2Baj2Tt-2BZdHHlBbrjSsTGWmdD4zhEQsbiSOLIbSy-2FAeY84GidRFqtCeoBbbXGFpXnRfFxTXfB4wduE4DI6gTzcJCQ0BYAy7mCGrqK0fGrQHKXyV1YIOo_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRr-2F6TJNb0TO9qNam-2BK9H10B3-2BkbKuYt4wX7FhIahab7aVgF7oBVdL0-2F-2FwaToMRxxwy4hUKtT-2FN3cOI75jero3h68jmY044cAxlQS0bft2Z-2BeUdviB9CaR8IpoJmasHSfk7-2BGjjVgXRFvMvLFf0-2F-2BvzxP0R-2FIa7FZIIJzx3E7gkLWhqs-2BqyHVOGqsrvcZEnsR7Xq2vqOGPfKcEQ110gSL3S
 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1Pfxbf3Pjd3v7OjhHXmQizfgqwnfqyP01q1NPy7V0BC8TKQJiWmZMfbqWyM4npcaC3dXgRrbIEePuHTx517jbRZUCa641TfW9NIIREgksqe6LPeEW-2BOizK670EUc993DA9tI7mCh2QvOZkaGIggq5zX8e7MYtxXp6JnT-2FkmRhmQLHQIAA4x0dOitVr1ZZedlz8lGaNQe6pecACF4MMZys358eBf4v-2BhQ4euQp4MGKfyfWaqcJFerf6k9sIpghO2PIwTXknKwphN9TYxjD9K-2BtnhQi8Y-3DmojU_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRr-2F6TJNb0TO9qNam-2BK9H10B3-2BkbKuYt4wX7FhIahab7dC1ykh2eazjIFV8bXBlAPzAuasHLO5OWcnd6NW7jnbEKPfyJJFjeEDNIRvP6kGTWlgG-2FhHHRe4jsEUUm-2BFagL5YkwEs-2BkkqK8KFOB4-2Fdokz2YQqj11WOE2pE16C4g4sSnUogxoAHEQx2ehAsbZySbGbp9NFAdybPXzV9JPF0BM6
 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: freelance work

2020-04-01 Thread Tekano Bob
this is doing the rounds at the moment..
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDE9PDHSS2Lk0q2GR4VOwyfdVlg-2BWADM9BRhDjn69CINKS4tcTX9t5H91kpiXuQEBpNhCdH7Z89vb1Xh6MpAcTTBkwFI1lOOIvEBPDVgHeH-2FpuMPDDMuik-2BiZQiWgrdfA0CPk66INhnPwaLZAUmcUs3mxP5DL5u6SEXa0Bl15xRlqPWvgVQwTHss7plnJtggIvkqFjXW6H8lytm1BJfBqrjR4hwFYjYd1z9RzR9Kn-2F47oFcqtTNb5NeJ-2BB4MG0g6QzS-2FVuuCBxRmTybBs-2FNDWPI14zV0hOwQ9D44nt5rP4D1vQFcP9xu-2BWaOQ0sdx6dxBuUG2Tt9inx10FZyW-2FGdXOrXAUsW7nHY0A7vXCtk8apD4-3D94nO_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRppO-2BzoBa5B5-2FcMjxVdOnxg29t1fTjEQDAiEfE8mX8j-2FLSrvdcnOrIEhMwDJFgOOUUTcNdDQ0U06lZWkP9HOPJ0dSC4AJ7-2FRLdGaefjgOi2qiBLLNETj5smODKRpPEOM6sf4DcOVURonbokznuMa6Bk-2B8Nc-2BmcNfpOGGsSEvISvMj7AeiyjnjAV6QmtauwImQgei2GIBfaoiK0fDldqHB-2B
 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-31 Thread Ed Manning
Thanks, Steve!

On Tue, Mar 31, 2020 at 1:30 AM Steven Caron  wrote:

> I am not suggesting you copy it... read the comments and treat it as a
> guide as how to make your own. Jerome left really detailed comments!
>
> On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke 
> wrote:
>
>> Oh man! I would if I could!!
>>
>> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: anyone know how ICE "get closest location" actually works

2020-03-31 Thread Ed Manning
Thanks, Matt -- this is very helpful info. The brilliant kid developer we
have working on this (a few years out of Stanford CS) went ahead and just
built it in several hours night before last. It seems to work really well
on splines; he's working on generalizing to surfaces next. Performance is
pretty amazing on a fairly high-end GeForce GPU. 1M particles, all *inside*
the cutoff distance, getting closest location on a curve, and pulling
tangency and position data from there, runs at  > 60fps.





On Mon, Mar 30, 2020 at 7:05 PM Matt Lind  wrote:

> 'Get closest Locations' is patent protected, so you won't be able to do
> anything commercial from the algorithm as implemented (but you may be able
> to find it's description at the patent office).
>
> I spoke with the author of that tool at great length a few years ago as I
> had questions about certain behaviors (bugs).  He said the patented part
> of
> importance is the acceleration structures, which is a tree to store
> results
> of the searches.  The benefits come from making certain assumptions about
> when the tree needs to be updated in order to avoid unnecessary
> computation.
>
> Location finding on meshes is basic linear algebra.  You can derive it
> yourself using the following:
>
> - distance equation (Pythagorean)
> - the plane equation
> - point inside a triangle
> - projections
> - vector dot product (aka inner scalar product)
> - vector cross product
> - determinant
> - linear transformations
> - fundamental understanding of barycentric coordinates.
>
> For example, finding closest vertex is no more complicated than iterating
> through all the vertices of the mesh and computing the Pythagorean
> distance
> (d = sqrt( x^2 + y^2 + z^2) ), then choosing the vertex with the smallest
> value of d.  If you want closest location, the computation is a bit more
> involved, but same general principle.  In either case, you need to make
> sure
> the origin of your search is in the same coordinate space as your mesh.
> That's where linear transformations and projections come into play.
>
> Brute force techniques are accurate and easy to implement, but perform
> slowly.  That may be adequate for situations where performance is not
> critical such as a pick session.  However, If you want speed, you'll need
> a
> more intelligent method to search only the parts of the mesh which are
> likely to produce the desired result.  That can get complex really fast
> depending on your situation.
>
> I can't speak too much about implementation on a GPU other than to say you
> have to organize your data and algorithm to consider race conditions and
> other usual issues of multi-threaded environments.
>
> Matt
>
>
>
> Date: Sun, 29 Mar 2020 21:41:31 -0400
> From: Ed Manning 
> Subject: anyone know how ICE "get closest location" actually works
> under the hood?
> To: "Softimage Users Mailing List." 
>
> need to reverse-engineer it in c++
>
> thanks!
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
I am not suggesting you copy it... read the comments and treat it as a
guide as how to make your own. Jerome left really detailed comments!

On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke  wrote:

> Oh man! I would if I could!!
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ben Paschke
Oh man! I would if I could!!

- Original Message -
> From: "Steven Caron" 
> To: "Official Softimage Users Mailing, List. 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKsLO7masimGJW-2BMoOhC5kcz-2BZrRpUUPqlmOjDnzNDBgBQxkY3pfZywnVeCn5oabmARpemGffpqmlJcxSDctgsF21Q8ram4DuE0TvQONxocF5P9JzqcTdPEP7nqH6awnKeA-3D-3DoJy__x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRFAU6I8LzpsLwlCpOCJX7DT6lNl0YyWQSNgY-2FQbiXTIoIUdsEnuY3W9hKzT49rdWsy5UX-2FujHWg95uHm6pTJgmNUoULN-2BhTnzvxSxuOoReAnhRaaD1AFmAKEwkw7ZMdKQdtoJkWfIzwYRJEBIWDFm0Kc3C3DBD0HsVIf70F-2FsH6-2BIgfrrc9ajVhoYyZA7-2BMGqzo-2FGT4Jz9aEiiHQYf-2Bi7
>  "
> 
> Sent: Tuesday, 31 March, 2020 11:44:40 AM
> Subject: Re: anyone know how ICE "get closest location" actually works under  
> the hood?

> oh, if we are going that route I would look up the FabricEngine implementation
> as a guide/hint since it was written by the same person who maintained much of
> the Softimage implementation.
> 
> 
> 
> On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke < [ mailto:ben.pasc...@rsp.com.au 
> |
> ben.pasc...@rsp.com.au ] > wrote:
> 
> 
> Just for ideas, maybe you could check out blender source code for the
> implementation of their closest_point_on_mesh function?
> Possibly in here somewhere: [
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4zaw3sTdYf4wKEISClYwXLm2p565bJK8vdO9Bx7UaRkXXWePUhvsvij8owXrpBgdIm7kfcYFzGY-2BlHvICsvu-2Flzq2a7k5YQ2Z0qKaqLAF4sNELc0qOaqWE5AD3AGqONYXqOdaQrunW00QFv4DqEA8tx1Y9eQbyx0EBW3f2mICcx-2Fsv4uFKXBscFVUjaU8OA4vP7ZiDew43u7-2BYDRGgvNzmll1QqMy7T2kgdQeNE4JMl2WSipdRDNS3NmgLsPdoVzIJlwytXmYhbSz99a-2FXSFjX5vhQXeE6C1CC9YMoF-2FwYxYvjvmR4v-2FbCLu1BwZivDP9PNC2WCW-2B0JvBEG5n8OOAIbT48w6t3aoRxG-2Fda527iRCE4CmwiwuP4eRI2kL7xm-2F4bUPlcLjxUv2i8MFcx8rDaKjx8PCsMdSp8nNbLxab-2F7e56CwHJNnXUWcRB2k4uj1vf70p2-2BJSNDxD94ZF30S2dlei5DePBDa2RlsJ7YgpohPhgngg-2FkXHn5lcl7JXRC8x3TSehSccIeUz38PzjYTvoh1xEesmqvcZw2sDSPZ2OaekGVDkkTLj2VhPc1sNWtHkG6jQEK7OaCelGg-2Fc2qnCfaILuAwPm0jvuwOlKeFDshNzB5EzZv8uQdthJZpC6GIr7hKgzZlE8Fm5jyz7xEuHjAWCk0Ec3sHgyo5NvKAHWeKnl5PfW6oL7MC7NFFc80b22V8-2BR6muQuoVJz5gPq1dC8ZlPMCQK-2FDf-2FGkNMGW0PdJuNkxWjFmSuTemwHG1btIJjKHG77-2FkU9C7s3eTwfHrlUkSzz-2BJC0GXofVXwmDsNu6oDS3tVWUPmykYrP6wgfAEEdKbZ8HOqka4J74obGCNyM-2BpEuTIS-2BbsIDLNUjJ1viYR-2BqO30zcADb5s8NDJI7muzG3qw0OfeOZ-2Bx91Y-2FUJH9Qo8WRIQMP1mF7rgMJml-2BHK-2B9Zdf55hvCvxPKoMq8pEfkEHa99PG8-2FSvPLRGw-2FxYrbG9aFJVdodL3jBg4N5Gvd5JHwAhwEaP-2F8FYP7LEUEC3HpZWysRtoScaK20opwYa2FrCRvzeKLyQii1Aj4cGl3lIBXKmhxRnjOwg0kEOEy-2B5sDPbUd9sTbNhbWmq5mK8yQ5Xsyys59wbCD8vUjWuAmXkvPdyQ9njZJ8bgzcQDW7W5tyNl-2FbVVmtDXH1zA93Psixu-2BHmgraAM9-2F7if-2FhMOHk6FjvfJFt9eonmJwHu2ASV9ToW-2F7e0-2FSNkVm6ESwlFKliTgwkLaAnKMrX9m08dEK4-2FuQp4LzEXRHVHWpIuYZxGQ6UH5dnydalhgtP7EicD9GCDf-2F1oV8nHUY7bFA8iyOkmmU-2B8bzuRq0fbDzGSgTHMIxRbcJ4Zcd5bgfFyy4KuqiO870ZeHqx8Qs7SMQe6T1jaSvcLViFdpJzmfPGHd2X-2Fof8upd6l-2BuFeXkb1e63CLjsZng2pbWUpw8wM0wHv4AgGoaejfvZB7V0k5qro6WNixJ7y7ikmMFVGEU847EMhNRiy63VNipnZ-2BxPUlfRrLIk62fvrx3Y6IzzXfKM-2BsNLXEtCs-2FaNvnyPqUSFsLHGYeKnYGOLCLGzWoNjYCc1whAtY3NNb77cLVyuO9Ef25IiSxrAlsbCkoMc3xAO35Skf6GtN2fwNlQId-2FkLHkpWNxRHdyNgCePeaOxnmyLvJKtmGTL8fA0-2FXVj9cSd5-2F9GIyk7Vz-2F3W9YbguPPPlI993nm3KONdQNH31KMlekqhmlxNJ4hyHhBtxPqyVWUU-2BrbQwP0KzsB6CUll3ABRwAofiu6h1It3LCTKV9EbKJQ3hUmGsq19vU0jus60f9oJANtSeTVj7vNI2xBcUVE50Tj7akkqIf5DxBKA9icdSiyEzVW1GXe5svm8wPGES-2FZ1Rz83VlNbKxsbZPTqx7s7gKw3ADHRtdyw4KTfH0e7-2F0jGtW92XtJ-2BvpzJRCoxpvbMQNIdX1pt2YYoj0oR4AwkO9HGEdrcQkCDgAsez5yeRvELWps-2FoO-2F8B0Z9mMi-2B7yVnHkrDEjR0tWCC-2B8JhVHRHG0WbFt4kkXVwL5LOUYfLk1NCOdEp86bY6-2BbZkS2w0cR-2BPOcu38cvUDRtIgN3UReeVoNkrDGUr55gdCiqTlGgl8Qkgf4Ca1f0bNHWyizPX-2BfAAbj6yaRpfkDvLW7jMRjD-2B9-2FeILvX3T4IRiO6Ch0nPPgHyJ3hWeakuL6tdywPo4IDjBAZxPU4cmULrJEhQV9JtkUOa1R2iz6D0rBNzYlPTg-3D-3DBrb4_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRFAU6I8LzpsLwlCpOCJX7DT6lNl0YyWQSNgY-2FQbiXTObqvGAGoSTYYI3ch6SXJynK8T0ZFG4XWRCLPTvQJbCuUwANZNXSmKD7tdz03gZHMQ6RV9B0v5R2tfaNaZV-2Bcb1QwRW6WXWiWQROZ-2BVAdC9o5Wqr6UtJAAaCNHha15vN0ZkyFR36vqYIkxduP5O6kCxA54mcnhdYtQ-2Fk8KQDqNj4
> |
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZA

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
oh, if we are going that route I would look up the FabricEngine
implementation as a guide/hint since it was written by the same person who
maintained much of the Softimage implementation.

[image: image.png]

On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke  wrote:

> Just for ideas, maybe you could check out blender source code for the
> implementation of their closest_point_on_mesh function?
> Possibly in here somewhere:
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAwwmIfMNcyLH4wMCGmvfqm3EDEkRre9g54WjLDeuCn6OOt-2FXDOJkuI9UvjaGL-2BkRVQV6qTSDC4wFda4keUNRp1x4Qk4cat-2B-2BhwrTccd9-2FE3iJ7SmXBi9T26ynP-2FbrB0IRZR1-2BngYfhXqgfRziI3tc-2BTI4dOdfrligYSuR9kQviOIiEmD8Zwa0-2B0JjYuJE4cGPsxTZjWq8-2FZTA3hXksWePy8B8hL4JmGAwVmJJTzIO8NjCes8C9XQl4YMvA2xICHQDTilqSnT-2FoI4Act1VRcCyQEAhrV1g7D5A5iIqsimj6h70kZVsHqbjZuCt4t7nN8A7NICUOxIl0RzZkDrJXAQNBtp-2Buaz1wAFBzclQ-2BN8EOp3srGxj07-2FBepUTNWMcy9UeYgOFK1Evad-2FZ7T5Mmuv04W3S4KbM2DoDCqlETLRBs36qdDKeoTIPP9-2Bl2pNR6TmGdEB-2B75tuI7jXFKqDuR0-2FggoIPyGD-2FInVBu3UxBEW7-2FRS27IuGI31bH4y5-2FtQCKLpFUapOEs14BbRSPA583jLC365bemt5fc8WlO-2BZLGw0gRpH4A7J3Z4-2BmjWZEX0Ig7D8LFtOVMwsmLUDCCZR-2BaBogw-2FKPGI8WNMjO7k6U1Ksd9sz-2F-2BMSu8TFww40mp-2FUcVa-2FtmeupDz0MlvWKgre3vrJ5TLIkULGlONDivKAceq3AMq2SwfpbUrTxlM-2F5rmpT-2FEXSenbfQrlFGcHAHYrslSckLupqSK3T2CB5kcdrDIS8Zn5sD1FtlXbqo0lVZmgxdlvHXNd6bxYgqO2SqRP0RsX-2BhK4QV1l19jTA0234Y5CioK-2BNmd-2B8cPeItY81ar0Wf-2FYaPbaZW-2BkGr-2BW247riHk6pQvXHU5yQYE5TKbS9RyLW0Ox0WUQuW6akc0fwplII34R-2BQ-2FRGqH3Fkak9O2GAwZDazO5yEIc9S5aTi9z8MnQUL-2BBql5OGhjb9bgo4hYEsMQpRgpI-2FI9bXqjARU3jbsbNImhYRNw0H0GHskKzhe917Td5dD8uHcMgczk4fCdHb8AlR6f57-2Fc0t3capxzM-2BE53aypkD6uVC6-2B8CCzX31gc2It2W1SzvK-2FpRrg3yDHYrS9AAZE8EemF4k1QkS7IGPCGf9lUEwdvmUwkBsLFlf7LFPnsjbmJMWTyeCdBLPT5bmICAtkARJY9U1nBvVCQSB5IlbFYFedEE1-2BQlqimdbaybFhtEs9-2FeMl2zEzIX5dpeHW-2FFQAThbRM0AEsBndhT0hX3jvq59-2BLwNGAJkaRv8y4-2F4g-3D-3DE9vW_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSoNzffEIRFaNX7xN-2FSHeTW2-2B4J6T5HMCGvNJXyN1RXnAhkn0kdYMmMaPXS3aSJy7coN9ZZ6k9ZCfhDGUD95VC-2BsRKB9q2s9J-2F3xuJrej8FsWs3fRGjEAF4vVYTtEyXnjJwhtvMYrL4uzI-2BdRblZyMyO-2FdlWpyyXJbX0BhCfWkQn0o2BpXcomwAX7TyM6acQeM-3D
>  
>
> - Original Message -
> > From: "Ed Manning" 
> > To: "Official Softimage Users Mailing, List.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAyiTe15sWUjPYkXp1VQ4WGwqX638JLcxeVhFTTYABOFp84KFuZTzynZP3oBp8-2F9HhwkheDIKBc2o2j9jL4YMwKNi1OyZTe7fVsk3pAMWaFnqhDUyyblcB0JgQR6LCnnSpDgCElpzNLyazcidH3sXuEpDirBtLN5blTfssLfpQX9mUepTLn4Mfs9PWOs9DEe7gl8Zulk4F0WRsTcgrhE6LZoFmezLmfnrni8f6WVZGV4Nwg1fL51D4Q58ZpTSLfenXVx-2FLQ5eKgeYgA7eqrJBDZGpuhvNTf48k5E3TcDgCl71xy5vFX-2BLNwIbq1XP0fl6PE7FBiBFcIoJMxzKi9PbVsQtT3xj6W5COAJkkVoRHjdNtp8bQ2v9YMnLARYF8vtn50uRDot9oe1ink929La9dbyyYliBGEC7MF0HlJfqmAJHS-2FfmOTHDe1bm5Po12x18QwJ6dHVW7Oxbi5TxO8trooBf9ZXgMRH-2Fev3wntM6ySHVPnr4xDcr0-2B6DUxfAPNvM-2FbJA65phHzy-2B0D0H8ejptj94qfxuvEqauJ5AZXrSgz8cVQIz19on0dnxSCaxoj6avUoQhOLZ67Hr2vcl7fPRldyE-2Fb8j68QyF5TvUTXYMhjccNgku5Qyb-2F59o-2FjSjEfo1tNqsL-2BGVQD9kLJSSlR8Q-2FDsy3qQe3Tg2OTio9LYdNlT1DniXOAMkSyrqU-2Bs7T8JZoUO4LiFlLpzv5WRiOPcCi11Ksx0YSAI6hnRcT5gUBpkCh7zjrJ0-2BraVSqyrptjsbkcAIlVxldoyYQha0nvofBs5qI56mYHOSYIma-2Bcwb4SFxwsGVmzr4zYFzEqEVgfDa3abtWMuMK8fhX1VxcGatj29xQ4u-2FniHU3VZoIQwsg2FHYgylqj-2B9BZecuCbzL0vJYnLmcCHvXtquqI1-2Fj2PX4FvByUXL1B5mrEs5ygTWhjzjYSgyswfHG229U1wpw-2Bnr2hPA4EZcDtmNvplSkHlhkbrT18aow0EBn-2FmzY6vZUWmeInE3gL7IfDsxEQlo7N-2FCK6ff8KgtDAbZk8-2F424J-2BNgeDHAFpypoIL77F8CNDv8mSv-2BQ7m7le7ZOKPOZqN2NVdKm4zDqffDIOWgNaBoUB-2Fc20onN1LRAI-2FQ1POMLQOAIQ-3D-3Dhfdh_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSoNzffEIRFaNX7xN-2FSHeTW2-2B4J6T5HMCGvNJXyN1RXnOgVpGW28av3Cp1U3KaQzTO6KjeXdLemyVoKq4A2eb-2BE6SV0cK97Dh0sVNjI5XP3xJor-2FjwyBIwkfiMfOSN1Rt-2BvAtwAZGjvFpw-2B6Lfc3LDL5bNvHi7-2BXms3Tuvu2hV4AH38sX4EDV3PTtmNVhOyP-2Fs-3D
>  
> "
> > 
> > Sent: Monday, 30 March, 2020 12:13:06 PM
> > Subject: anyone know how ICE "get closest location" actually works under
> the  hood?
>
> > need to reverse-engineer it in c++
> >
> > thanks!
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ben Paschke
Just for ideas, maybe you could check out blender source code for the 
implementation of their closest_point_on_mesh function?
Possibly in here somewhere: 
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb3REukB7uOLzA5famBZ-2B-2F8zifufqpDPuQ7wQLjRylwsiJRsu59ZGmY-2B1E-2F0Fmg51M2sa35sxukGSO3EjQaY-2BBx42JE-2Fp-2F8AvZjIxx-2BiLvNnYzTcpSFKM1lo0SlbQq6EZsnDNfmf9Pz2GB2xb-2FJyU367clFaW7LGa0vi9RVBFToNbK71QlFYG2Af6DuYKQ5CxDsfL-2FI3MY5l7kJ8dT0K8f1HwIjBCT-2Fls0aWQT0a6cOZrjligXWxqbPTcy-2FpKPd4ABsuOWI5BGMi2mTMT1kTDc-2BDXE0ybHYRSip8006Vh2VbhYL2TxAqU-2BNNDld6iqJJqAfb7rZQ-2BQmtKltTV4kWSPvrL1N4zC9gXUIYWXehOrmzeoiwE9-2BhzYl-2Fjuw74Wus5jmgEimpNoQ-3D-3DH2VV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRjhCTUBdu-2F0zyafUDoOOGPVOqpBDJpKKHFfy1c-2FFsexjxhOrVa19bbVt3mqQpfKvnjbSnsL0JjiDkQgB1kYeShQG4Zp6krwG518O6z0u8tO-2FbugBLZhMiRvOfovqVQoajfXhLSJ3ayUZ6sjnGLewttpuUEcTi9b0tXwKBDz6Ru-2FJJjMMKLDLzE73h7-2F-2Becc4Q-3D
 

- Original Message -
> From: "Ed Manning" 
> To: "Official Softimage Users Mailing, List. 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPc7MMAFxQdvlA-2B8oPuiN0YJ5ex7QUoMLMl91MxxwPVf7Hb4weiIZSgW5qmpRWDqxw0SyQzqiDgOD5U8PMABjZu7t8VEQqXUG0BWQ2j1BxboQtsPNJHucCv388qyiL5lOD6-2Bd6zVbD-2BGWRIalt4mhRf0avwipYdRF3HAZn8C7cOIgWi8vVzRp7o6BFPY3-2BX5JJBi6RIxvnyAkbSwkDIcBIULTfQu57FpOLT9ypd-2BcAmN55I1F9wPbb18-2BD-2FWmGuY7Uw-3D-3DgH4J_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRjhCTUBdu-2F0zyafUDoOOGPVOqpBDJpKKHFfy1c-2FFsexiccuqKa5XalG3y2nHuAhUz4JXxx5ZrI4OnIcPb6eKxFAaazA-2BlDtFVao0MgNHdIjmcVXXl6MNEA-2F-2Fm0c0qx0Ok-2BvhycxFz0I9yXM29QDQU4s9WjMiB2HRbfwqofrFvGNVlYIkqRKYEzBa6IyTQLsQU-3D
>  "
> 
> Sent: Monday, 30 March, 2020 12:13:06 PM
> Subject: anyone know how ICE "get closest location" actually works under the  
> hood?

> need to reverse-engineer it in c++
> 
> thanks!
> 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: anyone know how ICE "get closest location" actually works

2020-03-30 Thread Matt Lind
'Get closest Locations' is patent protected, so you won't be able to do 
anything commercial from the algorithm as implemented (but you may be able 
to find it's description at the patent office).

I spoke with the author of that tool at great length a few years ago as I 
had questions about certain behaviors (bugs).  He said the patented part of 
importance is the acceleration structures, which is a tree to store results 
of the searches.  The benefits come from making certain assumptions about 
when the tree needs to be updated in order to avoid unnecessary computation.

Location finding on meshes is basic linear algebra.  You can derive it 
yourself using the following:

- distance equation (Pythagorean)
- the plane equation
- point inside a triangle
- projections
- vector dot product (aka inner scalar product)
- vector cross product
- determinant
- linear transformations
- fundamental understanding of barycentric coordinates.

For example, finding closest vertex is no more complicated than iterating 
through all the vertices of the mesh and computing the Pythagorean distance 
(d = sqrt( x^2 + y^2 + z^2) ), then choosing the vertex with the smallest 
value of d.  If you want closest location, the computation is a bit more 
involved, but same general principle.  In either case, you need to make sure 
the origin of your search is in the same coordinate space as your mesh. 
That's where linear transformations and projections come into play.

Brute force techniques are accurate and easy to implement, but perform 
slowly.  That may be adequate for situations where performance is not 
critical such as a pick session.  However, If you want speed, you'll need a 
more intelligent method to search only the parts of the mesh which are 
likely to produce the desired result.  That can get complex really fast 
depending on your situation.

I can't speak too much about implementation on a GPU other than to say you 
have to organize your data and algorithm to consider race conditions and 
other usual issues of multi-threaded environments.

Matt



Date: Sun, 29 Mar 2020 21:41:31 -0400
From: Ed Manning 
Subject: anyone know how ICE "get closest location" actually works
under the hood?
To: "Softimage Users Mailing List." 

need to reverse-engineer it in c++

thanks!



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: freelance work

2020-03-30 Thread Tekano Bob
same here,  have had upcoming contracts cancelled and newer ones seem to
have dried , will be same for everyone and competition will only increase.
Us Freelance folks in UK  on PAYE short term contracts will end up with
zero support from government so we have no choice but to find new work or
out on the streets! Im taking George Osborne out and perhaps Boris also if
it comes to that for me :P




On Mon, 30 Mar 2020 at 14:55, Chris Marshall 
wrote:

> Hey thanks guys. I'm pretty solid on After Effects as there's been more
> call for that kind of work generally over the last few years, so have also
> picked up some C4D skills as the result of that.
> It's going to be a weird few months absolutely.
>
>
> On Mon, 30 Mar 2020 at 14:13, Matt Morris  wrote:
>
>> Hey Chris,
>> I'm thanking my lucky stars that I'm on a slightly longer schedule show,
>> rigging/anim in maya - but things are definitely slowing down out there.
>> Will hit hard in a couple of months when there are no productions left to
>> need vfx. I'm really hoping that full animation is seen as a decent
>> alternative, and there is enough work around to keep everyone from the wolf
>> at the door.
>> Good luck,
>> Matt
>>
>>
>> On Mon, 30 Mar 2020 at 13:52, patrick nethercoat <
>> patr...@brandtanim.co.uk> wrote:
>>
>>> Hey Chris,
>>>
>>> Times are weird, for sure. I've had a number of jobs disappearing. The
>>> work I've got is design and 2d stuff, and a fair amount of pitching, and
>>> the rates are not great, but it's work at least.
>>> I am seeing job calls still, so there is stuff happening, but as the
>>> post work gets finished where's the new production going to come from?
>>>
>>> Good luck everyone.
>>>
>>> Patrick
>>>
>>> 07717 38 39 40
>>> www.nethercoat.uk
>>> 

Re: freelance work

2020-03-30 Thread Chris Marshall
Hey thanks guys. I'm pretty solid on After Effects as there's been more
call for that kind of work generally over the last few years, so have also
picked up some C4D skills as the result of that.
It's going to be a weird few months absolutely.


On Mon, 30 Mar 2020 at 14:13, Matt Morris  wrote:

> Hey Chris,
> I'm thanking my lucky stars that I'm on a slightly longer schedule show,
> rigging/anim in maya - but things are definitely slowing down out there.
> Will hit hard in a couple of months when there are no productions left to
> need vfx. I'm really hoping that full animation is seen as a decent
> alternative, and there is enough work around to keep everyone from the wolf
> at the door.
> Good luck,
> Matt
>
>
> On Mon, 30 Mar 2020 at 13:52, patrick nethercoat 
> wrote:
>
>> Hey Chris,
>>
>> Times are weird, for sure. I've had a number of jobs disappearing. The
>> work I've got is design and 2d stuff, and a fair amount of pitching, and
>> the rates are not great, but it's work at least.
>> I am seeing job calls still, so there is stuff happening, but as the post
>> work gets finished where's the new production going to come from?
>>
>> Good luck everyone.
>>
>> Patrick
>>
>> 07717 38 39 40
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbbC5qsYNw-2Fv8xjog5fxGL8dqr7rk1Ge2aA8dH8bWtXKvKeOn8m-2FKmSdSXPGDBQ5VhwqlpGOysZQ0RtMFEHwylb7OOJR9Kw2ATCyYvR53I2V5IaH6lcY94bhcSOB6VF5mnbkrXGWfZimYeTlhJOyKs0DiDVtin4Cc6j4z0V4jiag6y-2BW9Bv5Hz8x2HRaBEj5H6YEG1yVBV98eE12NGAW-2FcbUPFkes5SJfFppr6Pcy0Er5Ai2ovHrSCkrrPGo0rbGJ4HMii0tPToriYmIAzeR5G-2BTlxlJx-2BgPNxjOoCKxS-2BsAISRo8_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSLyBlWvuPdjdDRn2N6oc1Ke0B-2BjHm9Ly8IdKvmxmQrFy6ZDnOT1a2EJi1g42AeV8zTLhXNgn-2FNU-2BGcxOLNKgvWSQJGK4WONVxuAK1qpXp27gHdWeEAp-2FtiFG-2BgZZXl-2FAGZF1zGJRxDJIjq-2FXT97FZBID-2FOBCqWyS1mqD7mhkWAUKy4x56M9pB0QH48J05t1bkKFlVepuacLHhR8cGoNYMy
>>  
>> 
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbdQyzdkwp-2ByvTUGM-2BW3-2B3zrxNv0IoLX4pgb-2BNkatP2mZCA3wmFGP3SfekGZWe7jBPk-2F-2FYPztmJvglMey37vS2tz6LYSkkt8VVajOu0yfoA-2BmHMDen4bxA

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ed Manning
touchdesigner. Should have mentioned we need it run on the GPU.

On Mon, Mar 30, 2020 at 1:06 AM Steven Caron  wrote:

> I don't know the exact implementation but generally speaking they are
> spatial queries backed by some sort of an acceleration structure with some
> barycentric coordinates to get a polygon position/location. Assuming your
> mesh data structure has attributes to interpolate you can do that with the
> weights I believe.
>
> Are you reverse-engineering in Softimage or another program?
>
> On Sun, Mar 29, 2020 at 6:42 PM Ed Manning  wrote:
>
>> need to reverse-engineer it in c++
>>
>> thanks!
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


  1   2   3   4   5   6   7   8   9   10   >