Re: Rendermap SSS albedo

2014-07-31 Thread Christian Freisleder

hey James,

thanks for the info. Do you remember if you baked the lighting into it 
as well, or did it work without  the lighting too.
I get a fine rendermap, but I always get the lighting baked into as 
well. It seems to ignore the drop down list where you can choose between 
color and illumination or color only(albedo).


thanks
Christian

On 31.07.2014 03:43, James De Colling wrote:
there was a sss shader a while ago we used to do rendermaps with, cant 
remember exactly but it bypassed/ignored the lightmap input and was 
normal shader input. kin or something is all I rememeber.


cheers,

james,






Re: Rendermap SSS albedo

2014-07-31 Thread peter_b
If the albedo drop down doesn’t work - you can try and set up a pass to 
produce flat lighting, and rendermap from that pass.

(you can set it up manually as well )

you can use ambience - texture you ambience channel with the proper texture, 
hide all lights, crank up the ambience to full white.


but usually you already have the diffuse channel textured on all objects and 
just want to use that - but without shading.

A useful trick to get that, is to:
- use just one infinite light ( intensity 1, full white, no shadows, turn 
specular off)  and rotate it along the y-axis pointing down (-90 rotation on 
x)

- override the bump with a save vector state set to 0 1 0
simply put, this makes sure that the shading normals are all pointing 
straight up along the y-axis, receiving the diffuse light full on


unfortunately some MR shaders will still have some shading regardless - 
there are some more involved variations on the above to work around this. 
for example have two lights, one straight down one straight up - and blend 
between 0 1 0 normals on the upper half of the object to 0 -1 0 normals 
on the lower half. (which you can do based on the green channel of a vector 
state set to normals.)


hope any of this helps?


-Original Message- 
From: Christian Freisleder

Sent: Thursday, July 31, 2014 8:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: Rendermap SSS albedo

hey James,

thanks for the info. Do you remember if you baked the lighting into it
as well, or did it work without  the lighting too.
I get a fine rendermap, but I always get the lighting baked into as
well. It seems to ignore the drop down list where you can choose between
color and illumination or color only(albedo).

thanks
Christian

On 31.07.2014 03:43, James De Colling wrote:
there was a sss shader a while ago we used to do rendermaps with, cant 
remember exactly but it bypassed/ignored the lightmap input and was normal 
shader input. kin or something is all I rememeber.


cheers,

james,






Re: Rendermap SSS albedo

2014-07-31 Thread Christian Freisleder
hey peter,

tanks for your suggestions, I'll try them and see how far I get.

cheers
Christian

Re: Rendermap SSS albedo

2014-07-30 Thread James De Colling
there was a sss shader a while ago we used to do rendermaps with, cant
remember exactly but it bypassed/ignored the lightmap input and was normal
shader input. kin or something is all I rememeber.

cheers,

james,


On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder m...@buntepixel.eu
wrote:

 hey list,

 is there a way to get a albedo map from a mr sss shader?
 Rendermap/ultimapper seems to just support the old mr phong, blinn ...
 shaders.
 any ideas???

 Cheers
 Christian