RE: Something to try if FBX files are crashing XSI

2019-10-19 Thread Sven Constable
btw I got help "by" the developer. Maybe "from"? Either way not "of" the
developer. :)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
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To: 'Official Softimage Users Mailing List.
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Subject: RE: Something to try if FBX files are crashing XSI

 

With a little help of the developer, I was able to script it in MOI directly
(what I use for conversion). And because I didn't need to retain the object
names, I could have just renamed it in max to something else. 3dsmax has
auto numbering for multi selections as well. Stupid me.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Friday, October 18, 2019 7:01 PM
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErOz3lccvrWE7C7snOO94pqmTkDnU09wuG-2FkEm7HJQnrZzQY-2B53gQmbgC-2FF9m19y4wNQ520J-2FWrQM4tGWKNMloZtluITcEwX3yKg8ukanaldxje39eDORBRlex-2FNW0Q3mDxQf43nz323mWYXSqLd98UnFF3u7EsO577V0slnAs61hvDtOn1X0CyQuvaOxSW2nFOkeFYxrh3zG4mTNUYxzlYEyHcWw8wkfDE-2FqZ0-2FsDepXw9q-2Bpw5Y41s-2Bk6CXYyLTSg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQghTGKe3gKztAgLgCLn4BallyOT7bziThLxxcQIMzxYMP2cySTDQMxrdmT0SV0vMhkG4g7eBBlB3n8NBw-2B-2BbQgsESoxbBjwO2uksigb3DszjnrZ5jwdoMFA1PUewUa3f4sYErwJknYDVhz6QkALQgsZOTog2DOjOqn0Kvu6a5s1U2xCGb-2Bd2dExopRLXDamtk-3D
 
Subject: Re: Something to try if FBX files are crashing XSI

 

Odd, I was under the impression unsupported characters would be converted to
underscores. Do you have access to Maya and scripting knowledge there?

 

On Thu, Oct 17, 2019 at 3:42 AM Sven Constable 
wrote:

Hey Fabian,

 

I currently have the same problem with fbx files having special characters
in it. I can import them in 3dsmax (it complains about the names but will
import it at least). The datasets includes thousands of objects and
unfortunatly my knowledge in 3dsmax is too limited to change their names via
scripting in max.

May I ask how do you managed to get rid of the special characters?

 

Thanks,

Sven

 

 

 
 

 


RE: Something to try if FBX files are crashing XSI

2019-10-18 Thread Sven Constable
With a little help of the developer, I was able to script it in MOI directly
(what I use for conversion). And because I didn't need to retain the object
names, I could have just renamed it in max to something else. 3dsmax has
auto numbering for multi selections as well. Stupid me.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Friday, October 18, 2019 7:01 PM
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErOz3lccvrWE7C7snOO94pqmTkDnU09wuG-2FkEm7HJQnrZzQY-2B53gQmbgC-2FF9m19y4wNQ520J-2FWrQM4tGWKNMloZtluITcEwX3yKg8ukanaldxje39eDORBRlex-2FNW0Q3mD8bFbawPP7HDXXjd99zLKwifbfQdQAuCnjbJprr8yRUnMR2bBb5JdcP1DWrLcaxBPk7wGhjd4EqrRrT-2FJs8EBbkorIhYiMi27lxBhxJOoJDjdTRzml5Lv2nxNOxeXK4CEg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRbC0qhOD8Kx0XUTVSegGRQ-2FUAGO5igRE-2BGBOKvkFG7PHk8SKQDeMWurMItImGnS4Y2gY1X-2Be-2F-2FjmDEpC5Gac5DAenObcZMK3dWJfZtf4LpJE-2FkFiGqCswphttsO80OMiXcCdvjprYLLJsG08Rj7wA-2FUcgWjIol6Dd8J6eKybp4yay7ehF-2BDjvHdNC4L8F4wbM-3D
 
Subject: Re: Something to try if FBX files are crashing XSI

 

Odd, I was under the impression unsupported characters would be converted to
underscores. Do you have access to Maya and scripting knowledge there?

 

On Thu, Oct 17, 2019 at 3:42 AM Sven Constable 
wrote:

Hey Fabian,

 

I currently have the same problem with fbx files having special characters
in it. I can import them in 3dsmax (it complains about the names but will
import it at least). The datasets includes thousands of objects and
unfortunatly my knowledge in 3dsmax is too limited to change their names via
scripting in max.

May I ask how do you managed to get rid of the special characters?

 

Thanks,

Sven

 

 

 
 

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Re: Something to try if FBX files are crashing XSI

2019-10-18 Thread Steven Caron
Odd, I was under the impression unsupported characters would be converted
to underscores. Do you have access to Maya and scripting knowledge there?

On Thu, Oct 17, 2019 at 3:42 AM Sven Constable 
wrote:

> Hey Fabian,
>
>
>
> I currently have the same problem with fbx files having special characters
> in it. I can import them in 3dsmax (it complains about the names but will
> import it at least). The datasets includes thousands of objects and
> unfortunatly my knowledge in 3dsmax is too limited to change their names
> via scripting in max.
>
> May I ask how do you managed to get rid of the special characters?
>
>
>
> Thanks,
>
> Sven
>
>
>
>
>
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RE: Something to try if FBX files are crashing XSI

2019-10-17 Thread Sven Constable
Hey Fabian,

 

I currently have the same problem with fbx files having special characters in 
it. I can import them in 3dsmax (it complains about the names but will import 
it at least). The datasets includes thousands of objects and unfortunatly my 
knowledge in 3dsmax is too limited to change their names via scripting in max.

May I ask how do you managed to get rid of the special characters?

 

Thanks,

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabian Schnuer 
Gohde
Sent: Tuesday, September 25, 2018 5:12 PM
To: Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH98vXJUFD14mZAw8xt6rHWqBDzPJeoKM3GVHhGuMmqnAWX0wUv-2BSA5MG-2BW4OzrHlH-2B1Jr9RgI9OBh9F15QYBX9vhFtA4Tu8ij4Co0zTajdnnI-2BaDZy8-2Fs9p5bW8Frx3hbfw-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRSr1dSykkkGWj4BAmvB-2FWVcDTCGQA81v-2B9q2IuDDP0Yw02yE5TOVMvAwwkeCPqsaZ53sVrDNt-2F61iMqg86A4FC-2FW1-2FylbMbZCtJKCtsyhbmI1g2UbodUXtIDKGs5Bd4081zNM5OYS-2BS1LfhrsrSG3T3Q42x9eyEdexJ-2BKfV7UtQQu0-2BmhNV-2F9XqMYL7WZXLao-3D
 
Subject: Something to try if FBX files are crashing XSI

 

Hi,

not sure if this is general knowledge. I just had some fbx files that were 
tripping up xsi for no reason like so many times before. The issue seems to be 
certain characters in object names (they had : everywhere) or materials(had # 
in them). After making sure it was all kosher with only AaZz09_ everywhere it 
imported just fine. Just in case someone else get tripped up by this.

 

Best regards,

Fabian

  
 

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