Re: STmaps or UVmaps

2017-05-19 Thread Morten Bartholdy
Hi Francisco,

No problem - only glad to help :)

MB


> Den 10. maj 2017 klokken 19:33 skrev Francisco Criado <malcriad...@gmail.com>:
> 
> 
> Hi Morten,
> 
> sorry for the late reply, got it working. Thanks a lot for the tips!
> 
> Cheers,
> 
> Francisco.
> 
> 
> 2017-04-18 9:36 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> 
> > Well you could map two gradients, a black to red horizontally and a black
> > to green vertically and combine the two in a mixer.
> >
> > You should probably use linear interpolation in the gradient.
> >
> > MB
> >
> >
> >
> > > Den 15. april 2017 klokken 21:49 skrev Francisco Criado <
> > malcriad...@gmail.com>:
> > >
> > >
> > > Hi guys,
> > >
> > > still couldnt resolve this issue, if anyone has a tip on this is more
> > than
> > > welcome!
> > >
> > > F.
> > >
> > >
> > > 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> > >
> > > > Well,
> > > >
> > > > it seems our redshift version doesnt have that node :S (must be an old
> > > > license) so..any other sugestiosng are appreciated!
> > > >
> > > > Thanks,
> > > > F.
> > > >
> > > >
> > > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> > > >
> > > >> Thats exactly what i was looking for! Thanks Morten!
> > > >>
> > > >> Greetings,
> > > >>
> > > >> Francisco
> > > >>
> > > >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> > > >>
> > > >>> Do you mean rendering out a rgb pass for remapping textures in
> > > >>> compositing in Nuke or similar?
> > > >>>
> > > >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be
> > > >>> good. See attached.
> > > >>>
> > > >>> MB
> > > >>>
> > > >>>
> > > >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
> > > >>> malcriad...@gmail.com>:
> > > >>> >
> > > >>> >
> > > >>> > Hi guys,
> > > >>> >
> > > >>> > long time since i wrote to the group.
> > > >>> > Im looking for a way to export stmaps or uvmaps from a geometry in
> > > >>> > Softimage to use this later on post. The renderer is redshift, if
> > > >>> anyone
> > > >>> > knows a tip, is more than welcome!
> > > >>> >
> > > >>> > Francisco.
> > > >>> >
> > > >>> >
> > > >>> > --
> > > >>> > --
> > > >>> > Softimage Mailing List.
> > > >>> > To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com
> > > >>> with "unsubscribe" in the subject, and reply to confirm.
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to softimage-request@listproc.
> > autodesk.com
> > > >>> with "unsubscribe" in the subject, and reply to confirm.
> > > >>>
> > > >>
> > > >>
> > > >>
> > > >> --
> > > >>
> > > >>
> > > >>
> > > >
> > > >
> > > > --
> > > >
> > > >
> > > >
> > >
> > >
> > > --
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
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> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> 
> 
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Re: STmaps or UVmaps

2017-05-10 Thread Francisco Criado
Hi Morten,

sorry for the late reply, got it working. Thanks a lot for the tips!

Cheers,

Francisco.


2017-04-18 9:36 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:

> Well you could map two gradients, a black to red horizontally and a black
> to green vertically and combine the two in a mixer.
>
> You should probably use linear interpolation in the gradient.
>
> MB
>
>
>
> > Den 15. april 2017 klokken 21:49 skrev Francisco Criado <
> malcriad...@gmail.com>:
> >
> >
> > Hi guys,
> >
> > still couldnt resolve this issue, if anyone has a tip on this is more
> than
> > welcome!
> >
> > F.
> >
> >
> > 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> >
> > > Well,
> > >
> > > it seems our redshift version doesnt have that node :S (must be an old
> > > license) so..any other sugestiosng are appreciated!
> > >
> > > Thanks,
> > > F.
> > >
> > >
> > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> > >
> > >> Thats exactly what i was looking for! Thanks Morten!
> > >>
> > >> Greetings,
> > >>
> > >> Francisco
> > >>
> > >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> > >>
> > >>> Do you mean rendering out a rgb pass for remapping textures in
> > >>> compositing in Nuke or similar?
> > >>>
> > >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be
> > >>> good. See attached.
> > >>>
> > >>> MB
> > >>>
> > >>>
> > >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
> > >>> malcriad...@gmail.com>:
> > >>> >
> > >>> >
> > >>> > Hi guys,
> > >>> >
> > >>> > long time since i wrote to the group.
> > >>> > Im looking for a way to export stmaps or uvmaps from a geometry in
> > >>> > Softimage to use this later on post. The renderer is redshift, if
> > >>> anyone
> > >>> > knows a tip, is more than welcome!
> > >>> >
> > >>> > Francisco.
> > >>> >
> > >>> >
> > >>> > --
> > >>> > --
> > >>> > Softimage Mailing List.
> > >>> > To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > >>> with "unsubscribe" in the subject, and reply to confirm.
> > >>> --
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > >>> with "unsubscribe" in the subject, and reply to confirm.
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >>
> > >>
> > >>
> > >
> > >
> > > --
> > >
> > >
> > >
> >
> >
> > --
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: STmaps or UVmaps

2017-04-18 Thread Morten Bartholdy
Well you could map two gradients, a black to red horizontally and a black to 
green vertically and combine the two in a mixer.

You should probably use linear interpolation in the gradient.

MB



> Den 15. april 2017 klokken 21:49 skrev Francisco Criado 
> <malcriad...@gmail.com>:
> 
> 
> Hi guys,
> 
> still couldnt resolve this issue, if anyone has a tip on this is more than
> welcome!
> 
> F.
> 
> 
> 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> 
> > Well,
> >
> > it seems our redshift version doesnt have that node :S (must be an old
> > license) so..any other sugestiosng are appreciated!
> >
> > Thanks,
> > F.
> >
> >
> > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
> >
> >> Thats exactly what i was looking for! Thanks Morten!
> >>
> >> Greetings,
> >>
> >> Francisco
> >>
> >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
> >>
> >>> Do you mean rendering out a rgb pass for remapping textures in
> >>> compositing in Nuke or similar?
> >>>
> >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be
> >>> good. See attached.
> >>>
> >>> MB
> >>>
> >>>
> >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
> >>> malcriad...@gmail.com>:
> >>> >
> >>> >
> >>> > Hi guys,
> >>> >
> >>> > long time since i wrote to the group.
> >>> > Im looking for a way to export stmaps or uvmaps from a geometry in
> >>> > Softimage to use this later on post. The renderer is redshift, if
> >>> anyone
> >>> > knows a tip, is more than welcome!
> >>> >
> >>> > Francisco.
> >>> >
> >>> >
> >>> > --
> >>> > --
> >>> > Softimage Mailing List.
> >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>
> >>
> >>
> >> --
> >>
> >>
> >>
> >
> >
> > --
> >
> >
> >
> 
> 
> --
> --
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Re: STmaps or UVmaps

2017-04-17 Thread Orlando Esponda
Maybe rendering that pass with mental ray?

Just keep in mind that in order for the mib_texture_vector to be able to
read the UVs, you must have a texture connected to the shader (noIcon.pic
in my case).

[image: Inline image 1]

On Sat, Apr 15, 2017 at 2:49 PM, Francisco Criado <malcriad...@gmail.com>
wrote:

> Hi guys,
>
> still couldnt resolve this issue, if anyone has a tip on this is more than
> welcome!
>
> F.
>
>
> 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
>
>> Well,
>>
>> it seems our redshift version doesnt have that node :S (must be an old
>> license) so..any other sugestiosng are appreciated!
>>
>> Thanks,
>> F.
>>
>>
>> 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
>>
>>> Thats exactly what i was looking for! Thanks Morten!
>>>
>>> Greetings,
>>>
>>> Francisco
>>>
>>> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>>>
>>>> Do you mean rendering out a rgb pass for remapping textures in
>>>> compositing in Nuke or similar?
>>>>
>>>> Plug a Redshift_State nodes uvwcoord into Surface and you should be
>>>> good. See attached.
>>>>
>>>> MB
>>>>
>>>>
>>>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
>>>> malcriad...@gmail.com>:
>>>> >
>>>> >
>>>> > Hi guys,
>>>> >
>>>> > long time since i wrote to the group.
>>>> > Im looking for a way to export stmaps or uvmaps from a geometry in
>>>> > Softimage to use this later on post. The renderer is redshift, if
>>>> anyone
>>>> > knows a tip, is more than welcome!
>>>> >
>>>> > Francisco.
>>>> >
>>>> >
>>>> > --
>>>> > --
>>>> > Softimage Mailing List.
>>>> > To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>
>
> --
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Re: STmaps or UVmaps

2017-04-15 Thread Francisco Criado
Hi guys,

still couldnt resolve this issue, if anyone has a tip on this is more than
welcome!

F.


2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:

> Well,
>
> it seems our redshift version doesnt have that node :S (must be an old
> license) so..any other sugestiosng are appreciated!
>
> Thanks,
> F.
>
>
> 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
>
>> Thats exactly what i was looking for! Thanks Morten!
>>
>> Greetings,
>>
>> Francisco
>>
>> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>>
>>> Do you mean rendering out a rgb pass for remapping textures in
>>> compositing in Nuke or similar?
>>>
>>> Plug a Redshift_State nodes uvwcoord into Surface and you should be
>>> good. See attached.
>>>
>>> MB
>>>
>>>
>>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
>>> malcriad...@gmail.com>:
>>> >
>>> >
>>> > Hi guys,
>>> >
>>> > long time since i wrote to the group.
>>> > Im looking for a way to export stmaps or uvmaps from a geometry in
>>> > Softimage to use this later on post. The renderer is redshift, if
>>> anyone
>>> > knows a tip, is more than welcome!
>>> >
>>> > Francisco.
>>> >
>>> >
>>> > --
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>>
>>
>
>
> --
>
>
>


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Re: STmaps or UVmaps

2017-04-07 Thread Francisco Criado
Well,

it seems our redshift version doesnt have that node :S (must be an old
license) so..any other sugestiosng are appreciated!

Thanks,
F.


2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:

> Thats exactly what i was looking for! Thanks Morten!
>
> Greetings,
>
> Francisco
>
> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:
>
>> Do you mean rendering out a rgb pass for remapping textures in
>> compositing in Nuke or similar?
>>
>> Plug a Redshift_State nodes uvwcoord into Surface and you should be good.
>> See attached.
>>
>> MB
>>
>>
>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
>> malcriad...@gmail.com>:
>> >
>> >
>> > Hi guys,
>> >
>> > long time since i wrote to the group.
>> > Im looking for a way to export stmaps or uvmaps from a geometry in
>> > Softimage to use this later on post. The renderer is redshift, if anyone
>> > knows a tip, is more than welcome!
>> >
>> > Francisco.
>> >
>> >
>> > --
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
>
>


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Re: STmaps or UVmaps

2017-04-07 Thread Francisco Criado
Thats exactly what i was looking for! Thanks Morten!

Greetings,

Francisco

2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>:

> Do you mean rendering out a rgb pass for remapping textures in compositing
> in Nuke or similar?
>
> Plug a Redshift_State nodes uvwcoord into Surface and you should be good.
> See attached.
>
> MB
>
>
> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado <
> malcriad...@gmail.com>:
> >
> >
> > Hi guys,
> >
> > long time since i wrote to the group.
> > Im looking for a way to export stmaps or uvmaps from a geometry in
> > Softimage to use this later on post. The renderer is redshift, if anyone
> > knows a tip, is more than welcome!
> >
> > Francisco.
> >
> >
> > --
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: STmaps or UVmaps

2017-04-07 Thread Morten Bartholdy
Do you mean rendering out a rgb pass for remapping textures in compositing in 
Nuke or similar?

Plug a Redshift_State nodes uvwcoord into Surface and you should be good. See 
attached.

MB


> Den 6. april 2017 klokken 20:07 skrev Francisco Criado 
> <malcriad...@gmail.com>:
> 
> 
> Hi guys,
> 
> long time since i wrote to the group.
> Im looking for a way to export stmaps or uvmaps from a geometry in
> Softimage to use this later on post. The renderer is redshift, if anyone
> knows a tip, is more than welcome!
> 
> Francisco.
> 
> 
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.--
Softimage Mailing List.
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STmaps or UVmaps

2017-04-06 Thread Francisco Criado
Hi guys,

long time since i wrote to the group.
Im looking for a way to export stmaps or uvmaps from a geometry in
Softimage to use this later on post. The renderer is redshift, if anyone
knows a tip, is more than welcome!

Francisco.


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