Re: STmaps or UVmaps
Hi Francisco, No problem - only glad to help :) MB > Den 10. maj 2017 klokken 19:33 skrev Francisco Criado <malcriad...@gmail.com>: > > > Hi Morten, > > sorry for the late reply, got it working. Thanks a lot for the tips! > > Cheers, > > Francisco. > > > 2017-04-18 9:36 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > > > Well you could map two gradients, a black to red horizontally and a black > > to green vertically and combine the two in a mixer. > > > > You should probably use linear interpolation in the gradient. > > > > MB > > > > > > > > > Den 15. april 2017 klokken 21:49 skrev Francisco Criado < > > malcriad...@gmail.com>: > > > > > > > > > Hi guys, > > > > > > still couldnt resolve this issue, if anyone has a tip on this is more > > than > > > welcome! > > > > > > F. > > > > > > > > > 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > > > > > > > Well, > > > > > > > > it seems our redshift version doesnt have that node :S (must be an old > > > > license) so..any other sugestiosng are appreciated! > > > > > > > > Thanks, > > > > F. > > > > > > > > > > > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > > > > > > > >> Thats exactly what i was looking for! Thanks Morten! > > > >> > > > >> Greetings, > > > >> > > > >> Francisco > > > >> > > > >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > > > >> > > > >>> Do you mean rendering out a rgb pass for remapping textures in > > > >>> compositing in Nuke or similar? > > > >>> > > > >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be > > > >>> good. See attached. > > > >>> > > > >>> MB > > > >>> > > > >>> > > > >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < > > > >>> malcriad...@gmail.com>: > > > >>> > > > > >>> > > > > >>> > Hi guys, > > > >>> > > > > >>> > long time since i wrote to the group. > > > >>> > Im looking for a way to export stmaps or uvmaps from a geometry in > > > >>> > Softimage to use this later on post. The renderer is redshift, if > > > >>> anyone > > > >>> > knows a tip, is more than welcome! > > > >>> > > > > >>> > Francisco. > > > >>> > > > > >>> > > > > >>> > -- > > > >>> > -- > > > >>> > Softimage Mailing List. > > > >>> > To unsubscribe, send a mail to softimage-request@listproc. > > autodesk.com > > > >>> with "unsubscribe" in the subject, and reply to confirm. > > > >>> -- > > > >>> Softimage Mailing List. > > > >>> To unsubscribe, send a mail to softimage-request@listproc. > > autodesk.com > > > >>> with "unsubscribe" in the subject, and reply to confirm. > > > >>> > > > >> > > > >> > > > >> > > > >> -- > > > >> > > > >> > > > >> > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > > > > -- > > > -- > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Hi Morten, sorry for the late reply, got it working. Thanks a lot for the tips! Cheers, Francisco. 2017-04-18 9:36 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > Well you could map two gradients, a black to red horizontally and a black > to green vertically and combine the two in a mixer. > > You should probably use linear interpolation in the gradient. > > MB > > > > > Den 15. april 2017 klokken 21:49 skrev Francisco Criado < > malcriad...@gmail.com>: > > > > > > Hi guys, > > > > still couldnt resolve this issue, if anyone has a tip on this is more > than > > welcome! > > > > F. > > > > > > 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > > > > > Well, > > > > > > it seems our redshift version doesnt have that node :S (must be an old > > > license) so..any other sugestiosng are appreciated! > > > > > > Thanks, > > > F. > > > > > > > > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > > > > > >> Thats exactly what i was looking for! Thanks Morten! > > >> > > >> Greetings, > > >> > > >> Francisco > > >> > > >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > > >> > > >>> Do you mean rendering out a rgb pass for remapping textures in > > >>> compositing in Nuke or similar? > > >>> > > >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be > > >>> good. See attached. > > >>> > > >>> MB > > >>> > > >>> > > >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < > > >>> malcriad...@gmail.com>: > > >>> > > > >>> > > > >>> > Hi guys, > > >>> > > > >>> > long time since i wrote to the group. > > >>> > Im looking for a way to export stmaps or uvmaps from a geometry in > > >>> > Softimage to use this later on post. The renderer is redshift, if > > >>> anyone > > >>> > knows a tip, is more than welcome! > > >>> > > > >>> > Francisco. > > >>> > > > >>> > > > >>> > -- > > >>> > -- > > >>> > Softimage Mailing List. > > >>> > To unsubscribe, send a mail to softimage-request@listproc. > autodesk.com > > >>> with "unsubscribe" in the subject, and reply to confirm. > > >>> -- > > >>> Softimage Mailing List. > > >>> To unsubscribe, send a mail to softimage-request@listproc. > autodesk.com > > >>> with "unsubscribe" in the subject, and reply to confirm. > > >>> > > >> > > >> > > >> > > >> -- > > >> > > >> > > >> > > > > > > > > > -- > > > > > > > > > > > > > > > -- > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Well you could map two gradients, a black to red horizontally and a black to green vertically and combine the two in a mixer. You should probably use linear interpolation in the gradient. MB > Den 15. april 2017 klokken 21:49 skrev Francisco Criado > <malcriad...@gmail.com>: > > > Hi guys, > > still couldnt resolve this issue, if anyone has a tip on this is more than > welcome! > > F. > > > 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > > > Well, > > > > it seems our redshift version doesnt have that node :S (must be an old > > license) so..any other sugestiosng are appreciated! > > > > Thanks, > > F. > > > > > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > > > >> Thats exactly what i was looking for! Thanks Morten! > >> > >> Greetings, > >> > >> Francisco > >> > >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > >> > >>> Do you mean rendering out a rgb pass for remapping textures in > >>> compositing in Nuke or similar? > >>> > >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be > >>> good. See attached. > >>> > >>> MB > >>> > >>> > >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < > >>> malcriad...@gmail.com>: > >>> > > >>> > > >>> > Hi guys, > >>> > > >>> > long time since i wrote to the group. > >>> > Im looking for a way to export stmaps or uvmaps from a geometry in > >>> > Softimage to use this later on post. The renderer is redshift, if > >>> anyone > >>> > knows a tip, is more than welcome! > >>> > > >>> > Francisco. > >>> > > >>> > > >>> > -- > >>> > -- > >>> > Softimage Mailing List. > >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> -- > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >> > >> > >> > >> -- > >> > >> > >> > > > > > > -- > > > > > > > > > -- > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Maybe rendering that pass with mental ray? Just keep in mind that in order for the mib_texture_vector to be able to read the UVs, you must have a texture connected to the shader (noIcon.pic in my case). [image: Inline image 1] On Sat, Apr 15, 2017 at 2:49 PM, Francisco Criado <malcriad...@gmail.com> wrote: > Hi guys, > > still couldnt resolve this issue, if anyone has a tip on this is more than > welcome! > > F. > > > 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > >> Well, >> >> it seems our redshift version doesnt have that node :S (must be an old >> license) so..any other sugestiosng are appreciated! >> >> Thanks, >> F. >> >> >> 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: >> >>> Thats exactly what i was looking for! Thanks Morten! >>> >>> Greetings, >>> >>> Francisco >>> >>> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: >>> >>>> Do you mean rendering out a rgb pass for remapping textures in >>>> compositing in Nuke or similar? >>>> >>>> Plug a Redshift_State nodes uvwcoord into Surface and you should be >>>> good. See attached. >>>> >>>> MB >>>> >>>> >>>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < >>>> malcriad...@gmail.com>: >>>> > >>>> > >>>> > Hi guys, >>>> > >>>> > long time since i wrote to the group. >>>> > Im looking for a way to export stmaps or uvmaps from a geometry in >>>> > Softimage to use this later on post. The renderer is redshift, if >>>> anyone >>>> > knows a tip, is more than welcome! >>>> > >>>> > Francisco. >>>> > >>>> > >>>> > -- >>>> > -- >>>> > Softimage Mailing List. >>>> > To unsubscribe, send a mail to softimage-requ...@listproc.aut >>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>> -- >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> >>> >>> >> >> >> -- >> >> >> > > > -- > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Hi guys, still couldnt resolve this issue, if anyone has a tip on this is more than welcome! F. 2017-04-07 9:49 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > Well, > > it seems our redshift version doesnt have that node :S (must be an old > license) so..any other sugestiosng are appreciated! > > Thanks, > F. > > > 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > >> Thats exactly what i was looking for! Thanks Morten! >> >> Greetings, >> >> Francisco >> >> 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: >> >>> Do you mean rendering out a rgb pass for remapping textures in >>> compositing in Nuke or similar? >>> >>> Plug a Redshift_State nodes uvwcoord into Surface and you should be >>> good. See attached. >>> >>> MB >>> >>> >>> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < >>> malcriad...@gmail.com>: >>> > >>> > >>> > Hi guys, >>> > >>> > long time since i wrote to the group. >>> > Im looking for a way to export stmaps or uvmaps from a geometry in >>> > Softimage to use this later on post. The renderer is redshift, if >>> anyone >>> > knows a tip, is more than welcome! >>> > >>> > Francisco. >>> > >>> > >>> > -- >>> > -- >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> > > > -- > > > -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Well, it seems our redshift version doesnt have that node :S (must be an old license) so..any other sugestiosng are appreciated! Thanks, F. 2017-04-07 9:06 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: > Thats exactly what i was looking for! Thanks Morten! > > Greetings, > > Francisco > > 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > >> Do you mean rendering out a rgb pass for remapping textures in >> compositing in Nuke or similar? >> >> Plug a Redshift_State nodes uvwcoord into Surface and you should be good. >> See attached. >> >> MB >> >> >> > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < >> malcriad...@gmail.com>: >> > >> > >> > Hi guys, >> > >> > long time since i wrote to the group. >> > Im looking for a way to export stmaps or uvmaps from a geometry in >> > Softimage to use this later on post. The renderer is redshift, if anyone >> > knows a tip, is more than welcome! >> > >> > Francisco. >> > >> > >> > -- >> > -- >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > > -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Thats exactly what i was looking for! Thanks Morten! Greetings, Francisco 2017-04-07 7:20 GMT-03:00 Morten Bartholdy <x...@colorshopvfx.dk>: > Do you mean rendering out a rgb pass for remapping textures in compositing > in Nuke or similar? > > Plug a Redshift_State nodes uvwcoord into Surface and you should be good. > See attached. > > MB > > > > Den 6. april 2017 klokken 20:07 skrev Francisco Criado < > malcriad...@gmail.com>: > > > > > > Hi guys, > > > > long time since i wrote to the group. > > Im looking for a way to export stmaps or uvmaps from a geometry in > > Softimage to use this later on post. The renderer is redshift, if anyone > > knows a tip, is more than welcome! > > > > Francisco. > > > > > > -- > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: STmaps or UVmaps
Do you mean rendering out a rgb pass for remapping textures in compositing in Nuke or similar? Plug a Redshift_State nodes uvwcoord into Surface and you should be good. See attached. MB > Den 6. april 2017 klokken 20:07 skrev Francisco Criado > <malcriad...@gmail.com>: > > > Hi guys, > > long time since i wrote to the group. > Im looking for a way to export stmaps or uvmaps from a geometry in > Softimage to use this later on post. The renderer is redshift, if anyone > knows a tip, is more than welcome! > > Francisco. > > > -- > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
STmaps or UVmaps
Hi guys, long time since i wrote to the group. Im looking for a way to export stmaps or uvmaps from a geometry in Softimage to use this later on post. The renderer is redshift, if anyone knows a tip, is more than welcome! Francisco. -- -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.