Re: SimulatedFrameFraction on polymesh ?

2016-03-23 Thread Olivier Jeannel
If you are into polygon Island ID, this is a must have :

http://julianjohnsonsblog.blogspot.fr/2013/07/faster-polygon-islands.html

Fast as hell !

On Wed, Mar 23, 2016 at 2:43 PM, Olivier Jeannel 
wrote:

> Hey Peter ! Thank's a lot !
> You're totally right ! I Will try something like this. I'm doing some fast
> R&D, moving from one kind of "test" to another (now I'm on something else).
> Playing a lot wit PolygonIslandID. Slow to generate, but super handy !
> I might come back to you again with questions ;)
>
> Thank you again !
>
> On Tue, Mar 22, 2016 at 11:49 PM,  wrote:
>
>> I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of
>> time for each simulation step – so time divided by steps.
>> I believe I have come across this SimulatedFrameFaction inside one of the
>> factory compounds, but which one?
>> the first ones that come to mind are ‘state’ and ‘simulate particles or
>> rigid bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with
>> integrated states?
>>
>> as a hack you can just create it
>> I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction
>> (per cloud not per particle I’d say) and see if this helps?
>>
>>
>> that said – you might not really need a state machine!
>> you can get a lot done by just adding an integer value as per particle
>> data and using conditions based on this data.
>> get data > self.mystate  > if = 1 > execute ... (I hope that’s not too
>> cryptic?)
>>
>> the ‘case’ node is particularly useful for this – plug self.mystate
>> (integer number) into condition and add as many case inputs as states you
>> want – and plug execute nodes in there.
>> think of each execute node as a hub for all you want to do with a
>> particular state – set data (set color to see what’s happening!), add
>> forces, filter,... anything really. changing states is as simple as setting
>> self.mystate to some other number and next step it’s done.
>> The cool thing is that this plays nice with your regular simulation,
>> while the state machine can interfere and change behavior (perhaps
>> precisely because of this simulated frame faction)
>>
>> I imagine you have islands in your mesh that have to switch between paper
>> and cloth based on some condition? that approach should work fine for that.
>> (if the ‘simulate mesh’ can work on a designated part of the mesh – I don’t
>> know if it does)
>>
>> *From:* Olivier Jeannel 
>> *Sent:* Tuesday, March 22, 2016 4:35 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* SimulatedFrameFraction on polymesh ?
>>
>> Hi list,
>>
>> I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet
>> Integration".
>>
>> I'd like to work with States / State Machine, but this needs a
>> "SimulatedFrameFraction".
>> I don't know how to compute this, or even if I could have it available
>> for polymesh.
>>
>> Does someone know how / where I can grab that data
>> "SimulatedFrameFraction" ?
>>
>> Any help apreciated !
>>
>> --
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: SimulatedFrameFraction on polymesh ?

2016-03-23 Thread Olivier Jeannel
Hey Peter ! Thank's a lot !
You're totally right ! I Will try something like this. I'm doing some fast
R&D, moving from one kind of "test" to another (now I'm on something else).
Playing a lot wit PolygonIslandID. Slow to generate, but super handy !
I might come back to you again with questions ;)

Thank you again !

On Tue, Mar 22, 2016 at 11:49 PM,  wrote:

> I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of
> time for each simulation step – so time divided by steps.
> I believe I have come across this SimulatedFrameFaction inside one of the
> factory compounds, but which one?
> the first ones that come to mind are ‘state’ and ‘simulate particles or
> rigid bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with
> integrated states?
>
> as a hack you can just create it
> I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction
> (per cloud not per particle I’d say) and see if this helps?
>
>
> that said – you might not really need a state machine!
> you can get a lot done by just adding an integer value as per particle
> data and using conditions based on this data.
> get data > self.mystate  > if = 1 > execute ... (I hope that’s not too
> cryptic?)
>
> the ‘case’ node is particularly useful for this – plug self.mystate
> (integer number) into condition and add as many case inputs as states you
> want – and plug execute nodes in there.
> think of each execute node as a hub for all you want to do with a
> particular state – set data (set color to see what’s happening!), add
> forces, filter,... anything really. changing states is as simple as setting
> self.mystate to some other number and next step it’s done.
> The cool thing is that this plays nice with your regular simulation, while
> the state machine can interfere and change behavior (perhaps precisely
> because of this simulated frame faction)
>
> I imagine you have islands in your mesh that have to switch between paper
> and cloth based on some condition? that approach should work fine for that.
> (if the ‘simulate mesh’ can work on a designated part of the mesh – I don’t
> know if it does)
>
> *From:* Olivier Jeannel 
> *Sent:* Tuesday, March 22, 2016 4:35 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* SimulatedFrameFraction on polymesh ?
>
> Hi list,
>
> I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet
> Integration".
>
> I'd like to work with States / State Machine, but this needs a
> "SimulatedFrameFraction".
> I don't know how to compute this, or even if I could have it available for
> polymesh.
>
> Does someone know how / where I can grab that data
> "SimulatedFrameFraction" ?
>
> Any help apreciated !
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: SimulatedFrameFraction on polymesh ?

2016-03-22 Thread peter_b
I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of time for 
each simulation step – so time divided by steps.
I believe I have come across this SimulatedFrameFaction inside one of the 
factory compounds, but which one?
the first ones that come to mind are ‘state’ and ‘simulate particles or rigid 
bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with integrated 
states?

as a hack you can just create it
I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction (per 
cloud not per particle I’d say) and see if this helps?


that said – you might not really need a state machine!
you can get a lot done by just adding an integer value as per particle data and 
using conditions based on this data.
get data > self.mystate  > if = 1 > execute ... (I hope that’s not too cryptic?)

the ‘case’ node is particularly useful for this – plug self.mystate (integer 
number) into condition and add as many case inputs as states you want – and 
plug execute nodes in there.
think of each execute node as a hub for all you want to do with a particular 
state – set data (set color to see what’s happening!), add forces, filter,... 
anything really. changing states is as simple as setting self.mystate to some 
other number and next step it’s done.
The cool thing is that this plays nice with your regular simulation, while the 
state machine can interfere and change behavior (perhaps precisely because of 
this simulated frame faction)

I imagine you have islands in your mesh that have to switch between paper and 
cloth based on some condition? that approach should work fine for that. (if the 
‘simulate mesh’ can work on a designated part of the mesh – I don’t know if it 
does)

From: Olivier Jeannel 
Sent: Tuesday, March 22, 2016 4:35 PM
To: softimage@listproc.autodesk.com 
Subject: SimulatedFrameFraction on polymesh ?

Hi list, 

I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet 
Integration".

I'd like to work with States / State Machine, but this needs a 
"SimulatedFrameFraction".
I don't know how to compute this, or even if I could have it available for 
polymesh.

Does someone know how / where I can grab that data "SimulatedFrameFraction" ?

Any help apreciated !



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SimulatedFrameFraction on polymesh ?

2016-03-22 Thread Olivier Jeannel
Hi list,

I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet
Integration".

I'd like to work with States / State Machine, but this needs a
"SimulatedFrameFraction".
I don't know how to compute this, or even if I could have it available for
polymesh.

Does someone know how / where I can grab that data "SimulatedFrameFraction"
?

Any help apreciated !
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.