Re: completly OT, AE Quicktime and sound related
ffmpeg command line, but it's very simple. (he can do prores 422 and too ;-) ) On windows I download Git https://git-for-windows.github.io/ (This gives you access to Git Bash so all the bash goodness from linux) Then I download FFmpeg and place the ffmpeg.exe ( https://ffmpeg.zeranoe.com/builds/) in the C:\Program Files\Git\mingw64\bin folder Now if you open the bash command line you can use a command like "ffmpeg.exe -i source_video.mov -i source_audio.wav destination.mp4" briefly if you want to input an image sequence the formating is (for the image sequence "render_0.tga" replace to "render_%05d.tga") // don't be afraid // >>ffmpeg -y -i render_%05d.tga -i audio.wav -r 25 -codec:v libx264 -crf 20 -profile:v high -level:v 4.1 -preset slow -movflags faststart -pix_fmt yuv420p -c:a aac -strict experimental -b:a 192k -shortest destination.mp4 -crf 20 is the quality (same setting as handbrake 22 is correct, 20 is good 18 is like uncompressed -preset slow is the time he spend to analyse the video, so the quality/bitrate -r 25 is the fps -y is overright -movflags faststart is for the video streamable on internet -c:a aac -strict experimental is for using the ffmpeg open source aac encoder -shortest is for cutting the audio to the lenght of the image sequence ;-) remove to inverse another one could be: -vf scale=1920:1080 to resize *-start_number 100* for image sequences not starting to ;-) -ss to start at a specific time -to to end at a specific time with all of that ffmpeg is a swiss army tool ! Because i do that multiple times a day, over the years i camed with a bash script (usable under windows or mac or linux, you can place it beside ffmpeg.exe to have it simply by typing his name) a small doc: Use drag and drop in the command line to fill automatically the file paths !! The script scan the filename automaticaly to find the good sequence digit. be carefull he is hardcoded to 25fps... >>nnFFmpeg image_1.tga son.wav then he ask the quality. hit simply enter for 22 (default) but enter 20 to have a good movie then if you want to rescale the movie enter 1280:720 in pixel leave empty to encode to the size of the source then if you know ffmpeg there's an optional command, just hit enter Cheers On 7 February 2017 at 11:05, Olivier Jeannel <facialdel...@gmail.com> wrote: > Thank's for all the advices and feedbacks ! > "Good" to hear I'm not alone ! > It turned out that it is QT format + QTplayer (at least in my mystic > experience) : > If I take the .mov and convert it to MP4, play with VLC or > WindowsMediaPlayer or MPV, the decay goes away. It's very subtil, a few > frames at the beginning. > > > Nono, are you using a GUI for FFmpeg ? > > > > 2017-02-07 0:43 GMT+01:00 Nono <nnois...@gmail.com>: > >> Hi, this is unfortunately a well known problem and ... unsolvable if you >> stay with QT containers. I'm having this since h264 or mp4 (don't remember) >> exists ! >> >> I tend to render now all video to images sequ then deliver with ffmpeg to >> an mp4 for example with the x264 codec. >> And tend to play all videos with mpv.io (fork of mplayer if i remember >> well), this is a lightweight player well know for his performance on low >> end computers, so this helps a lot. >> >> Noël >> >> On 6 February 2017 at 21:10, Eugene Flormata <eug...@flormata.com> wrote: >> >>> what if you convert the 100%animation quicktime compression file with >>> media encoder to youtube HD? >>> >>> On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable < >>> sixsi_l...@imagefront.de> wrote: >>> >>>> Had this problem lately. I tested with another player (MPC) and the >>>> sound was a few frames off as well, so it seems to be not player related. >>>> Did not happen with other container formats like mpeg4 or flv. >>>> >>>> I tried exporting an image seq plus wav and then re-imported in AE, >>>> Premier and Davinci Resolve. Whenever exported as QT later on, the sound >>>> was a few frames off (however it was in sync when played from the >>>> timeline). >>>> >>>> Sorry to be of no help here but I encountered the same problem. >>>> >>>> >>>> >>>> Sven >>>> >>>> >>>> >>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>> mailto:softimage-boun...@listproc.autodesk.com >>>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Olivier >>>> Jeannel >>>> *Sent:* Monday, February 06, 2017 2:36 PM >>>> *To:* softimage@listproc.autodesk.com >>>> *Subject:*
Re: completly OT, AE Quicktime and sound related
Hi, this is unfortunately a well known problem and ... unsolvable if you stay with QT containers. I'm having this since h264 or mp4 (don't remember) exists ! I tend to render now all video to images sequ then deliver with ffmpeg to an mp4 for example with the x264 codec. And tend to play all videos with mpv.io (fork of mplayer if i remember well), this is a lightweight player well know for his performance on low end computers, so this helps a lot. Noël On 6 February 2017 at 21:10, Eugene Flormata <eug...@flormata.com> wrote: > what if you convert the 100%animation quicktime compression file with > media encoder to youtube HD? > > On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable <sixsi_l...@imagefront.de> > wrote: > >> Had this problem lately. I tested with another player (MPC) and the sound >> was a few frames off as well, so it seems to be not player related. Did not >> happen with other container formats like mpeg4 or flv. >> >> I tried exporting an image seq plus wav and then re-imported in AE, >> Premier and Davinci Resolve. Whenever exported as QT later on, the sound >> was a few frames off (however it was in sync when played from the timeline). >> >> Sorry to be of no help here but I encountered the same problem. >> >> >> >> Sven >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com >> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Olivier Jeannel >> *Sent:* Monday, February 06, 2017 2:36 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* completly OT, AE Quicktime and sound related >> >> >> >> High guys, can't be more off topic, but maybe some advices might help. >> >> This is driving me nuts. >> >> I do a basic montage (with little effects) of rendered images coming from >> houdini. >> >> I edit everything based on the audio. >> >> In AE, the preview is in perfect synchro with the audio. >> >> I render it in quicktime (Animation, 100% quality, 25fps). >> >> >> >> When I play it in quicktime, I have a little decay between sound and >> audio. >> >> >> >> Every rushes are 25fps, the comp is 25fps. The audio comes from a >> quicktime 25fps too. >> >> >> >> I wonder if this could come from the quicktime player itself. >> >> A setting maybe ? >> >> I tried on a laptop, the decay varies a little bit between the 2 >> differents machines, so it's hard to know what to trust. >> >> >> >> Anyone had that kind of experience ? >> >> >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: completly OT, AE Quicktime and sound related
what if you convert the 100%animation quicktime compression file with media encoder to youtube HD? On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable <sixsi_l...@imagefront.de> wrote: > Had this problem lately. I tested with another player (MPC) and the sound > was a few frames off as well, so it seems to be not player related. Did not > happen with other container formats like mpeg4 or flv. > > I tried exporting an image seq plus wav and then re-imported in AE, > Premier and Davinci Resolve. Whenever exported as QT later on, the sound > was a few frames off (however it was in sync when played from the timeline). > > Sorry to be of no help here but I encountered the same problem. > > > > Sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On > Behalf Of *Olivier Jeannel > *Sent:* Monday, February 06, 2017 2:36 PM > *To:* softimage@listproc.autodesk.com > *Subject:* completly OT, AE Quicktime and sound related > > > > High guys, can't be more off topic, but maybe some advices might help. > > This is driving me nuts. > > I do a basic montage (with little effects) of rendered images coming from > houdini. > > I edit everything based on the audio. > > In AE, the preview is in perfect synchro with the audio. > > I render it in quicktime (Animation, 100% quality, 25fps). > > > > When I play it in quicktime, I have a little decay between sound and audio. > > > > Every rushes are 25fps, the comp is 25fps. The audio comes from a > quicktime 25fps too. > > > > I wonder if this could come from the quicktime player itself. > > A setting maybe ? > > I tried on a laptop, the decay varies a little bit between the 2 > differents machines, so it's hard to know what to trust. > > > > Anyone had that kind of experience ? > > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: completly OT, AE Quicktime and sound related
Had this problem lately. I tested with another player (MPC) and the sound was a few frames off as well, so it seems to be not player related. Did not happen with other container formats like mpeg4 or flv. I tried exporting an image seq plus wav and then re-imported in AE, Premier and Davinci Resolve. Whenever exported as QT later on, the sound was a few frames off (however it was in sync when played from the timeline). Sorry to be of no help here but I encountered the same problem. Sven From: <mailto:softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com [ <mailto:softimage-boun...@listproc.autodesk.com> mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Monday, February 06, 2017 2:36 PM To: <mailto:softimage@listproc.autodesk.com> softimage@listproc.autodesk.com Subject: completly OT, AE Quicktime and sound related High guys, can't be more off topic, but maybe some advices might help. This is driving me nuts. I do a basic montage (with little effects) of rendered images coming from houdini. I edit everything based on the audio. In AE, the preview is in perfect synchro with the audio. I render it in quicktime (Animation, 100% quality, 25fps). When I play it in quicktime, I have a little decay between sound and audio. Every rushes are 25fps, the comp is 25fps. The audio comes from a quicktime 25fps too. I wonder if this could come from the quicktime player itself. A setting maybe ? I tried on a laptop, the decay varies a little bit between the 2 differents machines, so it's hard to know what to trust. Anyone had that kind of experience ? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: completly OT, AE Quicktime and sound related
How do you preview the audio in AE. If you use Mercury Transmit to preview on a secondary monitor (preferences->Video Preview), eg a SDI Reference Monitor, and the audio is set to play through the SDI signal to be in sync on the secondary monitor (Preferences->Audio Hardware), then if you only have been using your computer monitor to check sync between the animation and audio, then it will be off when played from a player, eg QT player, that will play the audio through the normal computer audio output. Make sure that the Audio Hardware setup is set to the same output as the OS uses if you only ar using the computer monitor for everything. if this is not the problem... then maybe use something other than the QT player ;-) Robert 2017-02-06 14:35 GMT+01:00 Olivier Jeannel: > High guys, can't be more off topic, but maybe some advices might help. > This is driving me nuts. > I do a basic montage (with little effects) of rendered images coming from > houdini. > I edit everything based on the audio. > In AE, the preview is in perfect synchro with the audio. > I render it in quicktime (Animation, 100% quality, 25fps). > > When I play it in quicktime, I have a little decay between sound and audio. > > Every rushes are 25fps, the comp is 25fps. The audio comes from a > quicktime 25fps too. > > I wonder if this could come from the quicktime player itself. > A setting maybe ? > I tried on a laptop, the decay varies a little bit between the 2 > differents machines, so it's hard to know what to trust. > > Anyone had that kind of experience ? > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: completly OT, AE Quicktime and sound related
Don't know if adding audio after the encode might help.. you can load audio only into a QT player.. select all & Ctrl+C to copy it. Then go to QT with animation loaded and Ctrl+Alt+V which will paste the audio into an audio track. You don't have to re-export the movie, you can just Save it, but it now has audio attached. It might just jig the audio into place! Adam. On 6 February 2017 at 14:00, Olivier Jeannelwrote: > Editing the Quicktime player preferences to 48Khz with a lag of 0.1 msec > since to help a bit. > Got to close and reopen the player to have changes taken in account though. > > 2017-02-06 14:35 GMT+01:00 Olivier Jeannel : > >> High guys, can't be more off topic, but maybe some advices might help. >> This is driving me nuts. >> I do a basic montage (with little effects) of rendered images coming from >> houdini. >> I edit everything based on the audio. >> In AE, the preview is in perfect synchro with the audio. >> I render it in quicktime (Animation, 100% quality, 25fps). >> >> When I play it in quicktime, I have a little decay between sound and >> audio. >> >> Every rushes are 25fps, the comp is 25fps. The audio comes from a >> quicktime 25fps too. >> >> I wonder if this could come from the quicktime player itself. >> A setting maybe ? >> I tried on a laptop, the decay varies a little bit between the 2 >> differents machines, so it's hard to know what to trust. >> >> Anyone had that kind of experience ? >> >> >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: completly OT, AE Quicktime and sound related
Editing the Quicktime player preferences to 48Khz with a lag of 0.1 msec since to help a bit. Got to close and reopen the player to have changes taken in account though. 2017-02-06 14:35 GMT+01:00 Olivier Jeannel: > High guys, can't be more off topic, but maybe some advices might help. > This is driving me nuts. > I do a basic montage (with little effects) of rendered images coming from > houdini. > I edit everything based on the audio. > In AE, the preview is in perfect synchro with the audio. > I render it in quicktime (Animation, 100% quality, 25fps). > > When I play it in quicktime, I have a little decay between sound and audio. > > Every rushes are 25fps, the comp is 25fps. The audio comes from a > quicktime 25fps too. > > I wonder if this could come from the quicktime player itself. > A setting maybe ? > I tried on a laptop, the decay varies a little bit between the 2 > differents machines, so it's hard to know what to trust. > > Anyone had that kind of experience ? > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
completly OT, AE Quicktime and sound related
High guys, can't be more off topic, but maybe some advices might help. This is driving me nuts. I do a basic montage (with little effects) of rendered images coming from houdini. I edit everything based on the audio. In AE, the preview is in perfect synchro with the audio. I render it in quicktime (Animation, 100% quality, 25fps). When I play it in quicktime, I have a little decay between sound and audio. Every rushes are 25fps, the comp is 25fps. The audio comes from a quicktime 25fps too. I wonder if this could come from the quicktime player itself. A setting maybe ? I tried on a laptop, the decay varies a little bit between the 2 differents machines, so it's hard to know what to trust. Anyone had that kind of experience ? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.