crowdFX and orientation
Hi List I had a quick question about setting orientation in crowdFX in softimage 2013 I have a simple stadium crowd which I can set a custom emit orientation on thorough the initialize stadium compound, but I want all the characters to face looking into the center of the stadium ideally using a null position as the center. I have tried using a crowd look at constraint but I can only seem to access certain parts of there body with this approach rather than there whole body and it also seems to give unexpected behavior to their animation as well. Any ideas would be great. Thanks. Alex.
RE: crowdFX and orientation
Are you still stuck on this? I have done it but i can't get to look at the scene for an hour or so to remind myself how i did it. I'll have a look when my machine stops chewing through strands. cheers, A> ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Wed, 17 Jul 2013 15:32:53 +0100 Subject: crowdFX and orientation From: aleym...@googlemail.com To: softimage@listproc.autodesk.com Hi List I had a quick question about setting orientation in crowdFX in softimage 2013 I have a simple stadium crowd which I can set a custom emit orientation on thorough the initialize stadium compound, but I want all the characters to face looking into the center of the stadium ideally using a null position as the center. I have tried using a crowd look at constraint but I can only seem to access certain parts of there body with this approach rather than there whole body and it also seems to give unexpected behavior to their animation as well. Any ideas would be great. Thanks. Alex.
Re: crowdFX and orientation
Hi Andy and Chris cheers for the help I have used the setup Chris has shown, the problem I have is that only works for certain parts of the rig, the problem I am having is certain characters are created facing away from the stadium so a look at constraint wont work as it just flips there neck around, I need to actually access the base of the rig so it spins the whole character around but can seem to access that data through any constraint. I have started to break up the stadium instead now and have separate point clouds for each section which works but would still be great to know if what I mention was possible. Thanks. On 18 July 2013 12:01, Chris Chia wrote: > See attached. > > Chris > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Alex Dorman > Sent: Wednesday, July 17, 2013 10:33 PM > To: softimage@listproc.autodesk.com > Subject: crowdFX and orientation > > Hi List > > I had a quick question about setting orientation in crowdFX in softimage > 2013 > > I have a simple stadium crowd which I can set a custom emit orientation on > thorough the initialize stadium compound, but I want all the characters to > face looking into the center of the stadium ideally using a null position > as the center. > > I have tried using a crowd look at constraint but I can only seem to > access certain parts of there body with this approach rather than there > whole body and it also seems to give unexpected behavior to their animation > as well. > > > Any ideas would be great. > > Thanks. > > Alex. >
RE: crowdFX and orientation
to control their orientation on an individual level i stuck align_particle_to_position into the custom orientation port of the initialise_stadium_data compund. That way i could use a null position as an aim, or a closest point on geometry with a curve to get them to look at their closest bit of running track. A> ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. Date: Thu, 18 Jul 2013 12:11:01 +0100 Subject: Re: crowdFX and orientation From: aleym...@googlemail.com To: softimage@listproc.autodesk.com Hi Andy and Chris cheers for the help I have used the setup Chris has shown, the problem I have is that only works for certain parts of the rig, the problem I am having is certain characters are created facing away from the stadium so a look at constraint wont work as it just flips there neck around, I need to actually access the base of the rig so it spins the whole character around but can seem to access that data through any constraint. I have started to break up the stadium instead now and have separate point clouds for each section which works but would still be great to know if what I mention was possible. Thanks. On 18 July 2013 12:01, Chris Chia wrote: See attached. Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alex Dorman Sent: Wednesday, July 17, 2013 10:33 PM To: softimage@listproc.autodesk.com Subject: crowdFX and orientation Hi List I had a quick question about setting orientation in crowdFX in softimage 2013 I have a simple stadium crowd which I can set a custom emit orientation on thorough the initialize stadium compound, but I want all the characters to face looking into the center of the stadium ideally using a null position as the center. I have tried using a crowd look at constraint but I can only seem to access certain parts of there body with this approach rather than there whole body and it also seems to give unexpected behavior to their animation as well. Any ideas would be great. Thanks. Alex.