Re: unity animation export

2017-02-15 Thread Max Crow
They changed the way you bring in fbx animations last year. So just
checking, but have you done this?

When you import an fbx with animation you see the there is a preview of the
animation, you have to create an (in the asset pane, right  click > create)
animation controller, call it "My anim", drop the animation into that flow
chart and put the animation controller "My anim" onto the fbx asset in the
inspector.

On Wed, Feb 15, 2017 at 7:08 AM, Eugene Flormata 
wrote:

> http://answers.unity3d.com/questions/170550/softimage-to-unity.html
> I used this back in the day I think
> it's been a long time since I used xsi-> unity
> I think I was using an older FBX export at the time as well. maybe you can
> test out different ones
>
> On Tue, Feb 14, 2017 at 10:54 PM, David Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>>
>> Is anyone here familiar with Unity? I'm trying to export a rig and an
>> animation to unity.
>> I've made a rig with all the bind joints in a separate heirarchy, all
>> parent constrained to the rig parts. I exported that and it seems ok.
>>
>> Then I tried to plot the animations, Plot>All Transformations like this.
>>
>> It created a 2.5 MB file so it may have the info but I don't think it's
>> importing it correctly. Instead of a single animation file, it is getting a
>> list of objects -possibly. Dragging it onto the character doesn't seem to
>> be working like the few tutorials I've done.
>>
>> Any help welcome.
>> Thanks,
>> Dave G
>>
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>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Creative Director
NSC Creative

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http://www.NSCcreative.com 
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Re: unity animation export

2017-02-14 Thread Eugene Flormata
http://answers.unity3d.com/questions/170550/softimage-to-unity.html
I used this back in the day I think
it's been a long time since I used xsi-> unity
I think I was using an older FBX export at the time as well. maybe you can
test out different ones

On Tue, Feb 14, 2017 at 10:54 PM, David Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

>
> Is anyone here familiar with Unity? I'm trying to export a rig and an
> animation to unity.
> I've made a rig with all the bind joints in a separate heirarchy, all
> parent constrained to the rig parts. I exported that and it seems ok.
>
> Then I tried to plot the animations, Plot>All Transformations like this.
>
> It created a 2.5 MB file so it may have the info but I don't think it's
> importing it correctly. Instead of a single animation file, it is getting a
> list of objects -possibly. Dragging it onto the character doesn't seem to
> be working like the few tutorials I've done.
>
> Any help welcome.
> Thanks,
> Dave G
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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unity animation export

2017-02-14 Thread David Gallagher Softimage


Is anyone here familiar with Unity? I'm trying to export a rig and an 
animation to unity.
I've made a rig with all the bind joints in a separate heirarchy, all 
parent constrained to the rig parts. I exported that and it seems ok.


Then I tried to plot the animations, Plot>All Transformations like this.

It created a 2.5 MB file so it may have the info but I don't think it's 
importing it correctly. Instead of a single animation file, it is 
getting a list of objects -possibly. Dragging it onto the character 
doesn't seem to be working like the few tutorials I've done.


Any help welcome.
Thanks,
Dave G
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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