updating from 2012 to 2014 sp1
Hey guys, seriously considering updating to 2014sp1, would there be any major gotchas to look out for, bearing in mind I wouldn't be using arnold for now or exporting strands (maybe rendering them in mental ray though). Wondering about speed of ref models, any shader incompatibilities, or ice tree differences? Does melena still work ok? Links into royal render ok? Any wisdom appreciated! Matt -- www.matinai.com
Re: updating from 2012 to 2014 sp1
The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the ICE SDK being extra slow. That is, if you're reading attributes via scripting (or the C++ API I believe), it's apparently much slower than it used to be. I know you said you weren't using Arnold, but that's where you would notice it the most -- when trying to export a scene with ICE stuff. I think a fix is on its way, but not out yet. On Wed, Jul 3, 2013 at 5:15 AM, Matt Morris matt...@gmail.com wrote: Hey guys, seriously considering updating to 2014sp1, would there be any major gotchas to look out for, bearing in mind I wouldn't be using arnold for now or exporting strands (maybe rendering them in mental ray though). Wondering about speed of ref models, any shader incompatibilities, or ice tree differences? Does melena still work ok? Links into royal render ok? Any wisdom appreciated! Matt -- www.matinai.com
Re: updating from 2012 to 2014 sp1
Hey Alan, thanks for the reply, that puts me at ease a bit. Have been testing it today and had no major issues, might try a mini-rollout. There's a rather large thread on si-community concerning 2014 but most of those problems seem to stem from paths/older plugins, will be a good time to cull the unused stuff from the workgroup. On 3 July 2013 14:53, Alan Fregtman alan.fregt...@gmail.com wrote: The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the ICE SDK being extra slow. That is, if you're reading attributes via scripting (or the C++ API I believe), it's apparently much slower than it used to be. I know you said you weren't using Arnold, but that's where you would notice it the most -- when trying to export a scene with ICE stuff. I think a fix is on its way, but not out yet. On Wed, Jul 3, 2013 at 5:15 AM, Matt Morris matt...@gmail.com wrote: Hey guys, seriously considering updating to 2014sp1, would there be any major gotchas to look out for, bearing in mind I wouldn't be using arnold for now or exporting strands (maybe rendering them in mental ray though). Wondering about speed of ref models, any shader incompatibilities, or ice tree differences? Does melena still work ok? Links into royal render ok? Any wisdom appreciated! Matt -- www.matinai.com -- www.matinai.com
Re: updating from 2012 to 2014 sp1
Syflex got an upgrade but there are still some workflow and nodes that may be a bit unstable. Use at your own risk and test, test, test. Eric Thivierge === Character TD / RnD Hybride Technologies On July-03-13 11:57:09 AM, Matt Morris wrote: Hey Alan, thanks for the reply, that puts me at ease a bit. Have been testing it today and had no major issues, might try a mini-rollout. There's a rather large thread on si-community concerning 2014 but most of those problems seem to stem from paths/older plugins, will be a good time to cull the unused stuff from the workgroup. On 3 July 2013 14:53, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the ICE SDK being extra slow. That is, if you're reading attributes via scripting (or the C++ API I believe), it's apparently much slower than it used to be. I know you said you weren't using Arnold, but that's where you would notice it the most -- when trying to export a scene with ICE stuff. I think a fix is on its way, but not out yet. On Wed, Jul 3, 2013 at 5:15 AM, Matt Morris matt...@gmail.com mailto:matt...@gmail.com wrote: Hey guys, seriously considering updating to 2014sp1, would there be any major gotchas to look out for, bearing in mind I wouldn't be using arnold for now or exporting strands (maybe rendering them in mental ray though). Wondering about speed of ref models, any shader incompatibilities, or ice tree differences? Does melena still work ok? Links into royal render ok? Any wisdom appreciated! Matt -- www.matinai.com http://www.matinai.com -- www.matinai.com http://www.matinai.com