updating from 2012 to 2014 sp1

2013-07-03 Thread Matt Morris
Hey guys,

seriously considering updating to 2014sp1, would there be any major gotchas
to look out for, bearing in mind I wouldn't be using arnold for now or
exporting strands (maybe rendering them in mental ray though).

Wondering about speed of ref models, any shader incompatibilities, or ice
tree differences? Does melena still work ok? Links into royal render ok?

Any wisdom appreciated!
Matt



-- 
www.matinai.com


Re: updating from 2012 to 2014 sp1

2013-07-03 Thread Alan Fregtman
The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the
ICE SDK being extra slow. That is, if you're reading attributes via
scripting (or the C++ API I believe), it's apparently much slower than it
used to be.

I know you said you weren't using Arnold, but that's where you would notice
it the most -- when trying to export a scene with ICE stuff. I think a fix
is on its way, but not out yet.



On Wed, Jul 3, 2013 at 5:15 AM, Matt Morris matt...@gmail.com wrote:

 Hey guys,

 seriously considering updating to 2014sp1, would there be any major
 gotchas to look out for, bearing in mind I wouldn't be using arnold for now
 or exporting strands (maybe rendering them in mental ray though).

 Wondering about speed of ref models, any shader incompatibilities, or ice
 tree differences? Does melena still work ok? Links into royal render ok?

 Any wisdom appreciated!
  Matt



 --
 www.matinai.com



Re: updating from 2012 to 2014 sp1

2013-07-03 Thread Matt Morris
Hey Alan,

thanks for the reply, that puts me at ease a bit. Have been testing it
today and had no major issues, might try a mini-rollout. There's a rather
large thread on si-community concerning 2014 but most of those problems
seem to stem from paths/older plugins, will be a good time to cull the
unused stuff from the workgroup.




On 3 July 2013 14:53, Alan Fregtman alan.fregt...@gmail.com wrote:

 The biggest gotcha I can think of is [SI_DEFECT-0073] which is about the
 ICE SDK being extra slow. That is, if you're reading attributes via
 scripting (or the C++ API I believe), it's apparently much slower than it
 used to be.

 I know you said you weren't using Arnold, but that's where you would
 notice it the most -- when trying to export a scene with ICE stuff. I
 think a fix is on its way, but not out yet.



 On Wed, Jul 3, 2013 at 5:15 AM, Matt Morris matt...@gmail.com wrote:

 Hey guys,

 seriously considering updating to 2014sp1, would there be any major
 gotchas to look out for, bearing in mind I wouldn't be using arnold for now
 or exporting strands (maybe rendering them in mental ray though).

 Wondering about speed of ref models, any shader incompatibilities, or ice
 tree differences? Does melena still work ok? Links into royal render ok?

 Any wisdom appreciated!
  Matt



 --
 www.matinai.com





-- 
www.matinai.com


Re: updating from 2012 to 2014 sp1

2013-07-03 Thread Eric Thivierge
Syflex got an upgrade but there are still some workflow and nodes that 
may be a bit unstable. Use at your own risk and test, test, test.


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On July-03-13 11:57:09 AM, Matt Morris wrote:

Hey Alan,

thanks for the reply, that puts me at ease a bit. Have been testing it
today and had no major issues, might try a mini-rollout. There's a
rather large thread on si-community concerning 2014 but most of those
problems seem to stem from paths/older plugins, will be a good time to
cull the unused stuff from the workgroup.




On 3 July 2013 14:53, Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:

The biggest gotcha I can think of is [SI_DEFECT-0073] which is
about the ICE SDK being extra slow. That is, if you're reading
attributes via scripting (or the C++ API I believe), it's
apparently much slower than it used to be.

I know you said you weren't using Arnold, but that's where you
would notice it the most -- when trying to export a scene with ICE
stuff. I think a fix is on its way, but not out yet.



On Wed, Jul 3, 2013 at 5:15 AM, Matt Morris matt...@gmail.com
mailto:matt...@gmail.com wrote:

Hey guys,

seriously considering updating to 2014sp1, would there be any
major gotchas to look out for, bearing in mind I wouldn't be
using arnold for now or exporting strands (maybe rendering
them in mental ray though).

Wondering about speed of ref models, any shader
incompatibilities, or ice tree differences? Does melena still
work ok? Links into royal render ok?

Any wisdom appreciated!
Matt



--
www.matinai.com http://www.matinai.com





--
www.matinai.com http://www.matinai.com