Re: [Sugar-devel] Sugarizer : failed to import library

2017-09-16 Thread laurent bernabe
Solved my problem !!!

Loader.js

requirejs.config({
baseUrl: "lib",
paths: {
activity: "../js"
}
});

requirejs(["activity/activity"]);

Activity.js

define(["sugar-web/activity/activity"], function (activity) {

// Manipulate the DOM only when it is ready.
require(['domReady!', 'konva'], function (doc) {

// Initialize the activity.
activity.setup();

var stage = new Konva.Stage({
container: 'canvas',
width: 200,
height: 200
});

var layer = new Konva.Layer();

var circle = new Konva.Circle({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4
});

layer.add(circle);

stage.add(layer);
});

});


In fact, I just need to put Konva library inside lib folder, and add
'konva' in the activity require section ! So simple !

2017-09-16 13:15 GMT+02:00 laurent bernabe :

> Hello everyone,
>
> I tried to import the Konva <https://konvajs.github.io/docs/overview.html> 
> library
> into my web activity (it is at least 500 ko unminified : is it a trouble ?)
> following the RequireJS shim section tutorial (I put it in the lib folder
> of my activity)
>
>  [ACTIVITY]/js/loader.js
> requirejs.config({
> baseUrl: "lib",
> paths: {
> activity: "../js"
> },
> shim: {
> 'konva': {
> exports: 'Konva'
> }
> }
> });
>
> requirejs(["activity/activity"]);
>
> -
>
> [ACTIVITY]/js/activity.js
>
> define(["sugar-web/activity/activity"], function (activity) {
>
> // Manipulate the DOM only when it is ready.
> require(['domReady!'], function (doc) {
>
> // Initialize the activity.
> activity.setup();
>
> var stage = new Konva.stage({
> container: 'canvas',
> width: 200,
> height: 200
> });
>
> console.log(stage);
>
> var layer = new Konva.layer();
>
> var circle = new Konva.circle({
> x: stage.getWidth() / 2,
> y: stage.getHeight() / 2,
> radius: 70,
> fill: 'red',
> stroke: 'black',
> strokeWidth: 4
> });
>
> layer.add(circle);
>
> stage.add(layer);
> });
>
> });
>
>
> But I got Konva is undefined in my console.log() call.
>
> So, what did I misunderstood ?
>
> --
> Regards,
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>



-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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[Sugar-devel] Sugarizer : failed to import library

2017-09-16 Thread laurent bernabe
Hello everyone,

I tried to import the Konva
 library
into my web activity (it is at least 500 ko unminified : is it a trouble ?)
following the RequireJS shim section tutorial (I put it in the lib folder
of my activity)

 [ACTIVITY]/js/loader.js
requirejs.config({
baseUrl: "lib",
paths: {
activity: "../js"
},
shim: {
'konva': {
exports: 'Konva'
}
}
});

requirejs(["activity/activity"]);

-

[ACTIVITY]/js/activity.js

define(["sugar-web/activity/activity"], function (activity) {

// Manipulate the DOM only when it is ready.
require(['domReady!'], function (doc) {

// Initialize the activity.
activity.setup();

var stage = new Konva.stage({
container: 'canvas',
width: 200,
height: 200
});

console.log(stage);

var layer = new Konva.layer();

var circle = new Konva.circle({
x: stage.getWidth() / 2,
y: stage.getHeight() / 2,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4
});

layer.add(circle);

stage.add(layer);
});

});


But I got Konva is undefined in my console.log() call.

So, what did I misunderstood ?

-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-16 Thread laurent bernabe
Thank you

indeed, I launched my Python server from inside my activity folder, instead
of the sugarizer top folder.

2017-09-15 21:17 GMT+02:00 Lionel Laské :

>
> Nice to hear it works now.
> Sugarizer do not allow multiple activities at the same time. You have to
> click on the Stop button activity to go back to the home view.
> Nothing to implement for this features, it's implemented in the sugar-web
> layer.
>
>   Lionel.
>
>
> 2017-09-15 14:38 GMT+02:00 laurent bernabe :
>
>> Sorry again for this question : but I did not find how to switch view in
>> Sugarizer Chrome/Chromium version. Is there a simple way to go back to
>> activities view or journal view from inside a launched activity ?
>>
>> Regards
>>
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>
>


-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-15 Thread laurent bernabe
Sorry again for this question : but I did not find how to switch view in
Sugarizer Chrome/Chromium version. Is there a simple way to go back to
activities view or journal view from inside a launched activity ?

Regards

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-15 Thread laurent bernabe
Also as a good news, the icon of my application has no problem on
Sugarizer. I did not changed it lately : I just launched my computer and
the local server one more time : and the icon has both colors.

Just have to center this circle around the icon zone, and I'll be able to
go on the activity development.

Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-15 Thread laurent bernabe
Thank you

2017-09-15 13:07 GMT+02:00 Sebastian Silva :

>
>
> On 15/09/17 03:49, laurent bernabe wrote:
>
> Indeed, I first cloned Sugarizer repository from Github, copied activity
> template from inside it into the sugarizer activities directory.
> Then, as Sebastien Silva suggested me in order to correct a problem with
> my activity icon (appearing all black), I replaced the sugar-web folder
> with the one from Sugarizer top folder. *But the icon problem stayed the
> same : so I plan to put back the activity template version of sugar-web
> folder again.*
>
> Ah, mi recommendation was wrong then. I thought you had used the Sugar-Web
> template as is documented here (https://developer.sugarlabs.
> org/web-activity.md.html).
>

Ok, I understand better your recommandation now



>
> Laurent, if it is the same bug I reported, then your activity will work
> fine in Sugarizer and if Lionel will test on an XO, it will work fine in
> Sugar too, but it won't work in Sugar outside XO because of the
> aforementioned issue with environment detection for sugarizer's version of
> sugar-web which only detects Webkit1 as Sugar otherwise just assumes
> Sugarizer style journale etc.
>
> Hope this helps
>

No problem

-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-15 Thread laurent bernabe
Hi,

thank you very much for your answer.

Indeed, I first cloned Sugarizer repository from Github, copied activity
template from inside it into the sugarizer activities directory.
Then, as Sebastien Silva suggested me in order to correct a problem with my
activity icon (appearing all black), I replaced the sugar-web folder with
the one from Sugarizer top folder. *But the icon problem stayed the same :
so I plan to put back the activity template version of sugar-web folder
again.*

Now I just have to push the first version of my application in my Github
account, and I'll go on working on it



2017-09-14 21:49 GMT+02:00 Lionel Laské :

>
> Hi Laurent,
>
> James is right Sugar/sugar-web work on Sugar but is not compatible with
> Sugarizer so you will have to update the sugar-web part of your app to run
> it in Sugarizer.
>
> I suggest you to use Sugarizer/sugar-web instead (just use
> activities/ActivityTemplate directory as template for your application and
> you will have it). This version will allow your app to work both on Sugar
> and on Sugarizer.
>
> Regards.
>
> Lionel.
>
>
> but Sugarizer/sugar-web is compliant both with Sugar and Sugarizer.
>
> 2017-09-13 12:17 GMT+02:00 :
>
>>
>> Date: Wed, 13 Sep 2017 12:17:10 +0200
>> From: laurent bernabe 
>> To: James Cameron 
>> Cc: Sugar Devel 
>> Subject: Re: [Sugar-devel] Is it ok to host my activity in my Github
>> repositories ?
>> Message-ID:
>> > ail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Thank you,
>>
>> so I'll investigate into the mailing list before starting developping.
>>
>> 2017-09-13 12:09 GMT+02:00 James Cameron :
>>
>> > On Wed, Sep 13, 2017 at 11:40:34AM +0200, laurent bernabe wrote:
>> > > Thank you for your answer :
>> > >
>> > > You will need to use JavaScript and the Sugarizer sources to
>> write a
>> > > web activity for use with Sugarizer.  I don't think Python or
>> PyGame
>> > > are practical for Sugarizer.  Lionel would know.
>> > >
>> > > That's exactly what I had in mind: use Javascript and if possible an
>> > AMD-Ready
>> > > canvas framework.
>> > >
>> > >
>> > > As it sounds like you will be the primary developer, best for the
>> > > moment would be a repository in your own GitHub user.
>> > >
>> > > Ok, sounds good to me
>> > >
>> > >
>> > > You might also work on a fork of Sugarizer in your own GitHub
>> user.
>> > >
>> > > I think I don't need deploying my application on Android devices in
>> > emergency :
>> > > I can at least start working on the web version, so that it will be
>> > > possible.
>> >
>> > I've seen discussions here on sugar-devel@ recently that suggested
>> > Sugarizer's web activity framework had diverged from the Sugar desktop
>> > framework, so take care.  I don't recall the details; check the
>> > mailing list archives.
>> >
>>
>
> ___
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>
>


-- 
Regards,

Laurent Bernabé

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[Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-13 Thread laurent bernabe
Thank you for your answer :

You will need to use JavaScript and the Sugarizer sources to write a
> web activity for use with Sugarizer.  I don't think Python or PyGame
> are practical for Sugarizer.  Lionel would know.
>


That's exactly what I had in mind: use Javascript and if possible an
AMD-Ready canvas framework.


>
> As it sounds like you will be the primary developer, best for the
> moment would be a repository in your own GitHub user.
>

Ok, sounds good to me


>
> You might also work on a fork of Sugarizer in your own GitHub user.
>


I think I don't need deploying my application on Android devices in
emergency : I can at least start working on the web version, so that it
will be possible.


>
> On Wed, Sep 13, 2017 at 11:00:36AM +0200, laurent bernabe wrote:
> > Thank you again,
> >
> > My goal is to build a web version of the activity, and even extend it
> (for
> > example, there is only on question when we launch exercise, it would be
> more
> > convenient if we had 10 questions in a row for example) rather than
> working
> > with the Python/PyGame version, so that it will be directly usable in
> Sugarizer
> > (From my understanding, it is the fastest way to have it work also on
> Android
> > devices).
> >
> > And also this would be a great opportunity to discover sugar web activity
> > programming (even if I already know the basics) : so that if I plan to
> build
> > new activities, it will be in Web form.
> >
> >   • Do you think it is a good plan ? Or is it better to go on with Python
> > version ?
> >   • If so, shall I ask you the same question concerning github hosting :
> what
> > would be the best procedure ?
> >
> > Thanks in advance
> >
> > 2017-09-12 22:15 GMT+02:00 laurent bernabe <[1]laurent.bern...@gmail.com
> >:
> >
> > Thanks a lot! I will look at it and start working on the project
> tomorrow.
> >
> > Le 12 sept. 2017 22:08, "James Cameron" <[2]qu...@laptop.org> a
> écrit :
> >
> > [3]https://github.com/sugarlabs/hittheballs-activity has been
> created
> > using most recent commits in [4]http://git.sugarlabs.org/hi
> ttheballs
> >
> > and loloof64 invited as a collaborator.
> >
> > new translations are available from [5]translate.sugarlabs.org,
> > [6]https://translate.sugarlabs.org/projects/HitTheBalls/
> >
> > On Tue, Sep 12, 2017 at 12:33:10PM +0200, laurent bernabe wrote:
> > > Oups, sorry I was talking about [1][7]http://git.sugarla
> bs.org/
> > > The name of my application is HitTheBalls
> > >
> > > 2017-09-12 12:28 GMT+02:00 James Cameron <[2][8]
> qu...@laptop.org>:
> > >
> > > That seems unlikely.  Both the OLPC git repositories and
> the
> > Sugar
> > > Labs Gitorious repositories still exist.
> > >
> > > [3][9]http://dev.laptop.org/git/
> > > [4][10]http://git.sugarlabs.org/
> > >
> > > If you tell me the name of the activity, I can look for it.
> > >
> > > What was SugarOLPC git repository?
> > >
> > > On Tue, Sep 12, 2017 at 12:18:12PM +0200, laurent bernabe
> wrote:
> > > > Thanks, the GNU GPL should be fine :)
> > > >
> > > > As for the repository for my first activity : it was
> hosted by
> > the old
> > > > SugarOLPC git repository (does not exist any more). In
> the
> > activities
> > > page,
> > > > there's just the XO bundle.
> > > >
> > > > 2017-09-12 12:15 GMT+02:00 James Cameron <[1][5][11]
> > qu...@laptop.org>:
> >     > >
> > > > Sorry, I don't know which other licenses are
> suitable, but
> > I know the
> > > > GNU GPL license is suitable.
> > > >
> > > > [2][6][12]https://wiki.sugarl
> abs.org/go/Sugar_Labs/FAQ#
> > What_is_the_
> > > > standard_Sugar_license.3F
> > > >
> > > > You might also look at licenses of other
> repositories in
> > [3]https://
> > > > [7][13]github.com/sugarlabs
> > >

Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-13 Thread laurent bernabe
Thank you again,

My goal is to build a web version of the activity, and even extend it (for
example, there is only on question when we launch exercise, it would be
more convenient if we had 10 questions in a row for example) rather than
working with the Python/PyGame version, so that it will be directly usable
in Sugarizer (From my understanding, it is the fastest way to have it work
also on Android devices).

And also this would be a great opportunity to discover sugar web activity
programming (even if I already know the basics) : so that if I plan to
build new activities, it will be in Web form.


   - Do you think it is a good plan ? Or is it better to go on with Python
   version ?
   - If so, shall I ask you the same question concerning github hosting :
   what would be the best procedure ?

Thanks in advance

2017-09-12 22:15 GMT+02:00 laurent bernabe :

> Thanks a lot! I will look at it and start working on the project tomorrow.
>
> Le 12 sept. 2017 22:08, "James Cameron"  a écrit :
>
>> https://github.com/sugarlabs/hittheballs-activity has been created
>> using most recent commits in http://git.sugarlabs.org/hittheballs
>>
>> and loloof64 invited as a collaborator.
>>
>> new translations are available from translate.sugarlabs.org,
>> https://translate.sugarlabs.org/projects/HitTheBalls/
>>
>> On Tue, Sep 12, 2017 at 12:33:10PM +0200, laurent bernabe wrote:
>> > Oups, sorry I was talking about [1]http://git.sugarlabs.org/
>> > The name of my application is HitTheBalls
>> >
>> > 2017-09-12 12:28 GMT+02:00 James Cameron <[2]qu...@laptop.org>:
>> >
>> > That seems unlikely.  Both the OLPC git repositories and the Sugar
>> > Labs Gitorious repositories still exist.
>> >
>> > [3]http://dev.laptop.org/git/
>> > [4]http://git.sugarlabs.org/
>> >
>> > If you tell me the name of the activity, I can look for it.
>> >
>> > What was SugarOLPC git repository?
>> >
>> > On Tue, Sep 12, 2017 at 12:18:12PM +0200, laurent bernabe wrote:
>> > > Thanks, the GNU GPL should be fine :)
>> > >
>> > > As for the repository for my first activity : it was hosted by
>> the old
>> > > SugarOLPC git repository (does not exist any more). In the
>> activities
>> > page,
>> > > there's just the XO bundle.
>> > >
>> > > 2017-09-12 12:15 GMT+02:00 James Cameron <[1][5]qu...@laptop.org
>> >:
>> > >
>> > > Sorry, I don't know which other licenses are suitable, but I
>> know the
>> >     > GNU GPL license is suitable.
>> > >
>> > > [2][6]https://wiki.sugarlabs.org/go/Sugar_Labs/FAQ#What_is_
>> the_
>> > > standard_Sugar_license.3F
>> > >
>> > > You might also look at licenses of other repositories in
>> [3]https://
>> > > [7]github.com/sugarlabs
>> > >
>> > > On Tue, Sep 12, 2017 at 12:09:09PM +0200, laurent bernabe
>> wrote:
>> > > > Oups, sorry for the confusion : I'm not a member of sugar
>> git yet,
>> > but
>> > > > SugarActivities Portal : [1]My profile
>> > > > Also, are all Open Source license suitable ?
>> > > >
>> > > > 2017-09-12 12:04 GMT+02:00 laurent bernabe <[2][4]
>> > > [8]laurent.bern...@gmail.com>:
>> > > >
>> > > > Thank you very much,
>> > > >
>> > > > of course, as an hobbyist developper, it is fine to
>> share it
>> > on [3]
>> > > http://
>> > > > [5][9]github.com/sugarlabs.
>> > > > So I must first become a member of Sugarlabs -but I
>> think I am
>> > > already a
>> > > > member as loloof64 : there's been a while since I
>> developped my
>> > first
>> > > > activity- and take a suitable license for my source
>> code.
>> > > >
>> > > > I'm going to check all right now.
>> > > >
>> > > > 2017-09-12 11:58 GMT+02:00 James Cameron <[4][6][10]
>> > qu...@laptop.org>:
>> > > >
>> > > > You could host a repository in [5][7][11]
>> http://g

Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-12 Thread laurent bernabe
Thanks a lot! I will look at it and start working on the project tomorrow.

Le 12 sept. 2017 22:08, "James Cameron"  a écrit :

> https://github.com/sugarlabs/hittheballs-activity has been created
> using most recent commits in http://git.sugarlabs.org/hittheballs
>
> and loloof64 invited as a collaborator.
>
> new translations are available from translate.sugarlabs.org,
> https://translate.sugarlabs.org/projects/HitTheBalls/
>
> On Tue, Sep 12, 2017 at 12:33:10PM +0200, laurent bernabe wrote:
> > Oups, sorry I was talking about [1]http://git.sugarlabs.org/
> > The name of my application is HitTheBalls
> >
> > 2017-09-12 12:28 GMT+02:00 James Cameron <[2]qu...@laptop.org>:
> >
> > That seems unlikely.  Both the OLPC git repositories and the Sugar
> > Labs Gitorious repositories still exist.
> >
> > [3]http://dev.laptop.org/git/
> > [4]http://git.sugarlabs.org/
> >
> > If you tell me the name of the activity, I can look for it.
> >
> > What was SugarOLPC git repository?
> >
> > On Tue, Sep 12, 2017 at 12:18:12PM +0200, laurent bernabe wrote:
> > > Thanks, the GNU GPL should be fine :)
> > >
> > > As for the repository for my first activity : it was hosted by the
> old
> > > SugarOLPC git repository (does not exist any more). In the
> activities
> > page,
> > > there's just the XO bundle.
> > >
> > > 2017-09-12 12:15 GMT+02:00 James Cameron <[1][5]qu...@laptop.org>:
> > >
> > > Sorry, I don't know which other licenses are suitable, but I
> know the
> > > GNU GPL license is suitable.
> > >
> > > [2][6]https://wiki.sugarlabs.org/go/Sugar_Labs/FAQ#What_is_
> the_
> > > standard_Sugar_license.3F
> > >
> > > You might also look at licenses of other repositories in
> [3]https://
> > > [7]github.com/sugarlabs
> > >
> > > On Tue, Sep 12, 2017 at 12:09:09PM +0200, laurent bernabe
> wrote:
> > > > Oups, sorry for the confusion : I'm not a member of sugar
> git yet,
> > but
> > > > SugarActivities Portal : [1]My profile
> > > > Also, are all Open Source license suitable ?
> > > >
> > > > 2017-09-12 12:04 GMT+02:00 laurent bernabe <[2][4]
> > > [8]laurent.bern...@gmail.com>:
> > > >
> > > > Thank you very much,
> > > >
> > > > of course, as an hobbyist developper, it is fine to
> share it
> > on [3]
> > > http://
> > > > [5][9]github.com/sugarlabs.
> > > > So I must first become a member of Sugarlabs -but I
> think I am
> > > already a
> > > > member as loloof64 : there's been a while since I
> developped my
> > first
> > > > activity- and take a suitable license for my source code.
> > > >
> > > > I'm going to check all right now.
> > > >
> > > > 2017-09-12 11:58 GMT+02:00 James Cameron <[4][6][10]
> > qu...@laptop.org>:
> > > >
> > > > You could host a repository in [5][7][11]
> http://github.com/
> > sugarlabs
> > > if;
> > > >
> > > > (a) the repository is part of, or used with Sugar or
> > Sugarizer,
> > > >
> > > > (b) you are a member of the [6][8][12]
> http://github.com/
> > sugarlabs
> > > > organisation,
> > > >
> > > > (c) the license of the source code is consistent
> with Sugar
> > Labs
> > > >     guidelines,
> > > >
> > > > (d) you welcome others in Sugar Labs to have commit
> access,
> > or
> > > want a
> > > > central location for tracking Issues or a Wiki.
> > > >
> > > > You could host a repository in your own GitHub
> account if
> > you've
> > > no
> > > > reason to have other people push commits, or no
> reason to
> > have
> > > your
> > > > repository found in a sea

Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-12 Thread laurent bernabe
Oups, sorry I was talking about http://git.sugarlabs.org/
The name of my application is HitTheBalls

2017-09-12 12:28 GMT+02:00 James Cameron :

> That seems unlikely.  Both the OLPC git repositories and the Sugar
> Labs Gitorious repositories still exist.
>
> http://dev.laptop.org/git/
> http://git.sugarlabs.org/
>
> If you tell me the name of the activity, I can look for it.
>
> What was SugarOLPC git repository?
>
> On Tue, Sep 12, 2017 at 12:18:12PM +0200, laurent bernabe wrote:
> > Thanks, the GNU GPL should be fine :)
> >
> > As for the repository for my first activity : it was hosted by the old
> > SugarOLPC git repository (does not exist any more). In the activities
> page,
> > there's just the XO bundle.
> >
> > 2017-09-12 12:15 GMT+02:00 James Cameron <[1]qu...@laptop.org>:
> >
> > Sorry, I don't know which other licenses are suitable, but I know the
> > GNU GPL license is suitable.
> >
> > [2]https://wiki.sugarlabs.org/go/Sugar_Labs/FAQ#What_is_the_
> > standard_Sugar_license.3F
> >
> > You might also look at licenses of other repositories in [3]https://
> > github.com/sugarlabs
> >
> > On Tue, Sep 12, 2017 at 12:09:09PM +0200, laurent bernabe wrote:
> > > Oups, sorry for the confusion : I'm not a member of sugar git yet,
> but
> > > SugarActivities Portal : [1]My profile
> > > Also, are all Open Source license suitable ?
> > >
> > > 2017-09-12 12:04 GMT+02:00 laurent bernabe <[2][4]
> > laurent.bern...@gmail.com>:
> > >
> > > Thank you very much,
> > >
> > > of course, as an hobbyist developper, it is fine to share it
> on [3]
> > http://
> > > [5]github.com/sugarlabs.
> > > So I must first become a member of Sugarlabs -but I think I am
> > already a
> > > member as loloof64 : there's been a while since I developped
> my first
> > > activity- and take a suitable license for my source code.
> > >
> > > I'm going to check all right now.
> > >
> > > 2017-09-12 11:58 GMT+02:00 James Cameron <[4][6]
> qu...@laptop.org>:
> > >
> > > You could host a repository in [5][7]http://github.com/
> sugarlabs
> > if;
> > >
> > > (a) the repository is part of, or used with Sugar or
> Sugarizer,
> > >
> > > (b) you are a member of the [6][8]http://github.com/
> sugarlabs
> > > organisation,
> > >
> > > (c) the license of the source code is consistent with
> Sugar Labs
> > > guidelines,
> > >
> > > (d) you welcome others in Sugar Labs to have commit
> access, or
> > want a
> > > central location for tracking Issues or a Wiki.
> > >
> > > You could host a repository in your own GitHub account if
> you've
> > no
> > > reason to have other people push commits, or no reason to
> have
> > your
> > > repository found in a search of [7][9]http://github.com/
> sugarlabs
> > >
> > > If it is your source code, it is your responsibility to
> choose.
> > ;-)
> > >
> > > On Tue, Sep 12, 2017 at 11:43:28AM +0200, laurent bernabe
> wrote:
> > > > Hello everyone again,
> > > >
> > > > Further to my email about the problem I am facing with my
> > activity
> > > icon inside
> > > > Sugarizer, I bet I can leave it as it for now, and that
> the
> > Sugarizer
> > > problem
> > > > will be resolved later.
> > > >
> > > > But now I have an important point : as for the VCS
> system, late
> > ago I
> > > used the
> > > > common sugar repository. Following - from far - many
> Sugar
> > Devel
> > > emails, it
> > > > seems to me that it is ok to use my own repository on
> Github :
> > am I
> > > right ?
> > > >
> > > > Thanks in advance
> > > >
> > > > --
> > > > Regards,
> > >

Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-12 Thread laurent bernabe
Thanks, the GNU GPL should be fine :)

As for the repository for my first activity : it was hosted by the old
SugarOLPC git repository (does not exist any more). In the activities page,
there's just the XO bundle.

2017-09-12 12:15 GMT+02:00 James Cameron :

> Sorry, I don't know which other licenses are suitable, but I know the
> GNU GPL license is suitable.
>
> https://wiki.sugarlabs.org/go/Sugar_Labs/FAQ#What_is_the_
> standard_Sugar_license.3F
>
> You might also look at licenses of other repositories in
> https://github.com/sugarlabs
>
> On Tue, Sep 12, 2017 at 12:09:09PM +0200, laurent bernabe wrote:
> > Oups, sorry for the confusion : I'm not a member of sugar git yet, but
> > SugarActivities Portal : [1]My profile
> > Also, are all Open Source license suitable ?
> >
> > 2017-09-12 12:04 GMT+02:00 laurent bernabe <[2]laurent.bern...@gmail.com
> >:
> >
> > Thank you very much,
> >
> > of course, as an hobbyist developper, it is fine to share it
> on [3]http://
> > github.com/sugarlabs.
> > So I must first become a member of Sugarlabs -but I think I am
> already a
> > member as loloof64 : there's been a while since I developped my first
> > activity- and take a suitable license for my source code.
> >
> > I'm going to check all right now.
> >
> > 2017-09-12 11:58 GMT+02:00 James Cameron <[4]qu...@laptop.org>:
> >
> > You could host a repository in [5]http://github.com/sugarlabs
> if;
> >
> > (a) the repository is part of, or used with Sugar or Sugarizer,
> >
> > (b) you are a member of the [6]http://github.com/sugarlabs
> > organisation,
> >
> > (c) the license of the source code is consistent with Sugar Labs
> > guidelines,
> >
> > (d) you welcome others in Sugar Labs to have commit access, or
> want a
> > central location for tracking Issues or a Wiki.
> >
> > You could host a repository in your own GitHub account if you've
> no
> > reason to have other people push commits, or no reason to have
> your
> > repository found in a search of [7]http://github.com/sugarlabs
> >
> > If it is your source code, it is your responsibility to choose.
> ;-)
> >
> > On Tue, Sep 12, 2017 at 11:43:28AM +0200, laurent bernabe wrote:
> > > Hello everyone again,
> > >
> > > Further to my email about the problem I am facing with my
> activity
> > icon inside
> > > Sugarizer, I bet I can leave it as it for now, and that the
> Sugarizer
> > problem
> > > will be resolved later.
> > >
> > > But now I have an important point : as for the VCS system,
> late ago I
> > used the
> > > common sugar repository. Following - from far - many Sugar
> Devel
> > emails, it
> > > seems to me that it is ok to use my own repository on Github :
> am I
> > right ?
> > >
> > > Thanks in advance
> > >
> > > --
> > > Regards,
> > >
> > > Laurent Bernabé
> > >
> > > [1][8]laurent.bern...@gmail.com
> > >
> > > References:
> > >
> > > [1] mailto:[9]laurent.bern...@gmail.com
> >
> > > ___
> > > Sugar-devel mailing list
> > > [10]Sugar-devel@lists.sugarlabs.org
> > > [11]http://lists.sugarlabs.org/listinfo/sugar-devel
> >
> >
> > --
> > James Cameron
> > [12]http://quozl.netrek.org/
> >
> >
> >
> > --
> > Regards,
> >
> > Laurent Bernabé
> >
> > [13]laurent.bern...@gmail.com
> >
> > --
> > Regards,
> >
> > Laurent Bernabé
> >
> > [14]laurent.bern...@gmail.com
> >
> > References:
> >
> > [1] https://activities.sugarlabs.org/en-US/sugar/user/11411
> > [2] mailto:laurent.bern...@gmail.com
> > [3] http://github.com/sugarlabs
> > [4] mailto:qu...@laptop.org
> > [5] http://github.com/sugarlabs
> > [6] http://github.com/sugarlabs
> > [7] http://github.com/sugarlabs
> > [8] mailto:laurent.bern...@gmail.com
> > [9] mailto:laurent.bern...@gmail.com
> > [10] mailto:Sugar-devel@lists.sugarlabs.org
> > [11] http://lists.sugarlabs.org/listinfo/sugar-devel
> > [12] http://quozl.netrek.org/
> > [13] mailto:laurent.bern...@gmail.com
> > [14] mailto:laurent.bern...@gmail.com
>
> --
> James Cameron
> http://quozl.netrek.org/
>



-- 
Cordialement,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-12 Thread laurent bernabe
Oups, sorry for the confusion : I'm not a member of sugar git yet, but
SugarActivities Portal : My profile
<https://activities.sugarlabs.org/en-US/sugar/user/11411>
Also, are all Open Source license suitable ?

2017-09-12 12:04 GMT+02:00 laurent bernabe :

> Thank you very much,
>
> of course, as an hobbyist developper, it is fine to share it on
> http://github.com/sugarlabs.
> So I must first become a member of Sugarlabs -but I think I am already a
> member as loloof64 : there's been a while since I developped my first
> activity- and take a suitable license for my source code.
>
> I'm going to check all right now.
>
> 2017-09-12 11:58 GMT+02:00 James Cameron :
>
>> You could host a repository in http://github.com/sugarlabs if;
>>
>> (a) the repository is part of, or used with Sugar or Sugarizer,
>>
>> (b) you are a member of the http://github.com/sugarlabs organisation,
>>
>> (c) the license of the source code is consistent with Sugar Labs
>> guidelines,
>>
>> (d) you welcome others in Sugar Labs to have commit access, or want a
>> central location for tracking Issues or a Wiki.
>>
>> You could host a repository in your own GitHub account if you've no
>> reason to have other people push commits, or no reason to have your
>> repository found in a search of http://github.com/sugarlabs
>>
>> If it is your source code, it is your responsibility to choose.  ;-)
>>
>> On Tue, Sep 12, 2017 at 11:43:28AM +0200, laurent bernabe wrote:
>> > Hello everyone again,
>> >
>> > Further to my email about the problem I am facing with my activity icon
>> inside
>> > Sugarizer, I bet I can leave it as it for now, and that the Sugarizer
>> problem
>> > will be resolved later.
>> >
>> > But now I have an important point : as for the VCS system, late ago I
>> used the
>> > common sugar repository. Following - from far - many Sugar Devel
>> emails, it
>> > seems to me that it is ok to use my own repository on Github : am I
>> right ?
>> >
>> > Thanks in advance
>> >
>> > --
>> > Regards,
>> >
>> > Laurent Bernabé
>> >
>> > [1]laurent.bern...@gmail.com
>> >
>> > References:
>> >
>> > [1] mailto:laurent.bern...@gmail.com
>>
>> > ___
>> > Sugar-devel mailing list
>> > Sugar-devel@lists.sugarlabs.org
>> > http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>> --
>> James Cameron
>> http://quozl.netrek.org/
>>
>
>
>
> --
> Regards,
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>



-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-12 Thread laurent bernabe
Thank you very much,

of course, as an hobbyist developper, it is fine to share it on
http://github.com/sugarlabs.
So I must first become a member of Sugarlabs -but I think I am already a
member as loloof64 : there's been a while since I developped my first
activity- and take a suitable license for my source code.

I'm going to check all right now.

2017-09-12 11:58 GMT+02:00 James Cameron :

> You could host a repository in http://github.com/sugarlabs if;
>
> (a) the repository is part of, or used with Sugar or Sugarizer,
>
> (b) you are a member of the http://github.com/sugarlabs organisation,
>
> (c) the license of the source code is consistent with Sugar Labs
> guidelines,
>
> (d) you welcome others in Sugar Labs to have commit access, or want a
> central location for tracking Issues or a Wiki.
>
> You could host a repository in your own GitHub account if you've no
> reason to have other people push commits, or no reason to have your
> repository found in a search of http://github.com/sugarlabs
>
> If it is your source code, it is your responsibility to choose.  ;-)
>
> On Tue, Sep 12, 2017 at 11:43:28AM +0200, laurent bernabe wrote:
> > Hello everyone again,
> >
> > Further to my email about the problem I am facing with my activity icon
> inside
> > Sugarizer, I bet I can leave it as it for now, and that the Sugarizer
> problem
> > will be resolved later.
> >
> > But now I have an important point : as for the VCS system, late ago I
> used the
> > common sugar repository. Following - from far - many Sugar Devel emails,
> it
> > seems to me that it is ok to use my own repository on Github : am I
> right ?
> >
> > Thanks in advance
> >
> > --
> > Regards,
> >
> > Laurent Bernabé
> >
> > [1]laurent.bern...@gmail.com
> >
> > References:
> >
> > [1] mailto:laurent.bern...@gmail.com
>
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
>
>
> --
> James Cameron
> http://quozl.netrek.org/
>



-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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[Sugar-devel] Is it ok to host my activity in my Github repositories ?

2017-09-12 Thread laurent bernabe
Hello everyone again,

Further to my email about the problem I am facing with my activity icon
inside Sugarizer, I bet I can leave it as it for now, and that the
Sugarizer problem will be resolved later.

But now I have an important point : as for the VCS system, late ago I used
the common sugar repository. Following - from far - many Sugar Devel
emails, it seems to me that it is ok to use my own repository on Github :
am I right ?

Thanks in advance

-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
___
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Re: [Sugar-devel] Why does my svg activity icon appears black ?

2017-09-11 Thread laurent bernabe
Hello again,

I've replaced the sugar-web folder of my activity (which was taken from the
template activity) by a copy of the sugar-web folder inside the Sugarizer
lib/ subfolder, reloaded Sugarizer (I am running through Python simple
server) page, but it did not change anything.

2017-09-11 21:06 GMT+02:00 laurent bernabe :

> Thank you.
> So I'll do this way.
>
> 2017-09-11 21:04 GMT+02:00 Sebastian Silva :
>
>> I don't think it's necessary to clone Sugar-Build, besides it's not
>> maintained.
>>
>> Rather, look at https://github.com/llaske/suga
>> rizer/tree/master/lib/sugar-web and try using that version in your
>> activity.
>>
>> Good luck!
>>
>> Sebastian
>>
>> On 11/09/17 13:40, laurent bernabe wrote:
>>
>> Thank you very much.
>>
>> I'll first clone sugar-build again (it's been a while since I've not
>> worked with) then I'll try to spot the differences the way you guided me.
>>
>> 2017-09-11 20:30 GMT+02:00 Sebastian Silva :
>>
>>> It seems there was a divergence in the use of sugar-web library with
>>> Sugarizer vs Sugar.
>>>
>>> Look for differences in lib/sugar-web and compare with activities in
>>> Sugarizer.
>>>
>>> Try to replace your lib/sugar-web with Sugarizer version and see if it
>>> works.
>>>
>>> Hopefully they will be merged back together.
>>>
>>> Regards,
>>>
>>> Sebastian
>>>
>>> On 11/09/17 13:15, laurent bernabe wrote:
>>>
>>> Hello, everyone,
>>>
>>> I've fetched the activity icon from my Python activity HitTheBall, and
>>> reused it in the new web activity I am building in order to create a Web
>>> version.
>>>
>>> But when launching it from Sugarizer (I think the problem should be the
>>> same in sugar-build, my icon design has a real problem) the icon appears as
>>> black. I am trying to get inspired from the standard activities icons, but
>>> without any success.
>>>
>>> This the current code of my activity-icon.svg
>>>
>>> 
>>> -
>>>
>>> 
>>> >> http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"; [
>>> 
>>> 
>>> ]>
>>>
>>> >>xmlns="http://www.w3.org/2000/svg";
>>>width="55"
>>>height="55"
>>> >
>>>   >> fill="&fill_color;" />
>>>   >>style="font-size:14px;font-style:normal;font-weight:normal;
>>> line-height:125%;letter-spacing:0px;word-spacing:0px;fill:&
>>> stroke_color;;fill-opacity:1;stroke:none;font-family:Sans"
>>>x="8"
>>>y="27"
>>> >1+2
>>> 
>>>
>>> 
>>> --
>>>
>>> Thanks in advance if I can be helped
>>>
>>> --
>>> Regards,
>>>
>>> Laurent Bernabé
>>>
>>> laurent.bern...@gmail.com
>>>
>>>
>>> ___
>>> Sugar-devel mailing 
>>> listSugar-devel@lists.sugarlabs.orghttp://lists.sugarlabs.org/listinfo/sugar-devel
>>>
>>>
>>>
>>
>>
>> --
>> Cordialement,
>>
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>>
>>
>
>
> --
> Cordialement,
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>



-- 
Regards

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Why does my svg activity icon appears black ?

2017-09-11 Thread laurent bernabe
Thank you.
So I'll do this way.

2017-09-11 21:04 GMT+02:00 Sebastian Silva :

> I don't think it's necessary to clone Sugar-Build, besides it's not
> maintained.
>
> Rather, look at https://github.com/llaske/sugarizer/tree/master/lib/
> sugar-web and try using that version in your activity.
>
> Good luck!
>
> Sebastian
>
> On 11/09/17 13:40, laurent bernabe wrote:
>
> Thank you very much.
>
> I'll first clone sugar-build again (it's been a while since I've not
> worked with) then I'll try to spot the differences the way you guided me.
>
> 2017-09-11 20:30 GMT+02:00 Sebastian Silva :
>
>> It seems there was a divergence in the use of sugar-web library with
>> Sugarizer vs Sugar.
>>
>> Look for differences in lib/sugar-web and compare with activities in
>> Sugarizer.
>>
>> Try to replace your lib/sugar-web with Sugarizer version and see if it
>> works.
>>
>> Hopefully they will be merged back together.
>>
>> Regards,
>>
>> Sebastian
>>
>> On 11/09/17 13:15, laurent bernabe wrote:
>>
>> Hello, everyone,
>>
>> I've fetched the activity icon from my Python activity HitTheBall, and
>> reused it in the new web activity I am building in order to create a Web
>> version.
>>
>> But when launching it from Sugarizer (I think the problem should be the
>> same in sugar-build, my icon design has a real problem) the icon appears as
>> black. I am trying to get inspired from the standard activities icons, but
>> without any success.
>>
>> This the current code of my activity-icon.svg
>>
>> 
>> -
>>
>> 
>> > http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"; [
>> 
>> 
>> ]>
>>
>> >xmlns="http://www.w3.org/2000/svg";
>>width="55"
>>height="55"
>> >
>>   > fill="&fill_color;" />
>>   >style="font-size:14px;font-style:normal;font-weight:normal;
>> line-height:125%;letter-spacing:0px;word-spacing:0px;
>> fill:&stroke_color;;fill-opacity:1;stroke:none;font-family:Sans"
>>x="8"
>>y="27"
>> >1+2
>> 
>>
>> 
>> --
>>
>> Thanks in advance if I can be helped
>>
>> --
>> Regards,
>>
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>>
>> ___
>> Sugar-devel mailing 
>> listSugar-devel@lists.sugarlabs.orghttp://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>>
>
>
> --
> Cordialement,
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>
>
>


-- 
Cordialement,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Why does my svg activity icon appears black ?

2017-09-11 Thread laurent bernabe
Thank you very much.

I'll first clone sugar-build again (it's been a while since I've not worked
with) then I'll try to spot the differences the way you guided me.

2017-09-11 20:30 GMT+02:00 Sebastian Silva :

> It seems there was a divergence in the use of sugar-web library with
> Sugarizer vs Sugar.
>
> Look for differences in lib/sugar-web and compare with activities in
> Sugarizer.
>
> Try to replace your lib/sugar-web with Sugarizer version and see if it
> works.
>
> Hopefully they will be merged back together.
>
> Regards,
>
> Sebastian
>
> On 11/09/17 13:15, laurent bernabe wrote:
>
> Hello, everyone,
>
> I've fetched the activity icon from my Python activity HitTheBall, and
> reused it in the new web activity I am building in order to create a Web
> version.
>
> But when launching it from Sugarizer (I think the problem should be the
> same in sugar-build, my icon design has a real problem) the icon appears as
> black. I am trying to get inspired from the standard activities icons, but
> without any success.
>
> This the current code of my activity-icon.svg
>
> 
> -
>
> 
>  http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"; [
> 
> 
> ]>
>
> xmlns="http://www.w3.org/2000/svg";
>width="55"
>height="55"
> >
>fill="&fill_color;" />
>   style="font-size:14px;font-style:normal;font-weight:
> normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:&stroke_
> color;;fill-opacity:1;stroke:none;font-family:Sans"
>x="8"
>y="27"
> >1+2
> 
>
> 
> --
>
> Thanks in advance if I can be helped
>
> --
> Regards,
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>
>
> ___
> Sugar-devel mailing 
> listSugar-devel@lists.sugarlabs.orghttp://lists.sugarlabs.org/listinfo/sugar-devel
>
>
>


-- 
Cordialement,

Laurent Bernabé

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[Sugar-devel] Why does my svg activity icon appears black ?

2017-09-11 Thread laurent bernabe
Hello, everyone,

I've fetched the activity icon from my Python activity HitTheBall, and
reused it in the new web activity I am building in order to create a Web
version.

But when launching it from Sugarizer (I think the problem should be the
same in sugar-build, my icon design has a real problem) the icon appears as
black. I am trying to get inspired from the standard activities icons, but
without any success.

This the current code of my activity-icon.svg

-


http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"; [


]>

http://www.w3.org/2000/svg";
   width="55"
   height="55"
>
  
  1+2


--

Thanks in advance if I can be helped

-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] The instruction page for developping activities

2017-09-11 Thread laurent bernabe
Thank you very much.
That's exactly what I was looking for.

2017-09-11 17:49 GMT+02:00 Walter Bender :

> https://github.com/sugarlabs/sugar-docs/blob/master/web-activity.md is a
> start.
>
> On Mon, Sep 11, 2017 at 9:00 AM, laurent bernabe <
> laurent.bern...@gmail.com> wrote:
>
>>
>> Hello, everyone,
>>
>> I would like to translate my own activity (HitTheBalls) from Python to a
>> web activity, but I forgot where I could find the developper instructions
>> page for making a web activity.
>>
>> Could somebody share me the link ?
>>
>> Regards
>>
>>
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>> ___
>> Sugar-devel mailing list
>> Sugar-devel@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
> <http://www.sugarlabs.org>
>



-- 
Regards

Laurent Bernabé

laurent.bern...@gmail.com
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[Sugar-devel] The instruction page for developping activities

2017-09-11 Thread laurent bernabe
Hello, everyone,

I would like to translate my own activity (HitTheBalls) from Python to a
web activity, but I forgot where I could find the developper instructions
page for making a web activity.

Could somebody share me the link ?

Regards


Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Where are the logs for my activity ?

2016-08-29 Thread laurent bernabe
I also noticed that I have already installed activities

   - MyActivity
   - TestWebActivities

which have the same bug.


So maybe it is related to the web activities ?

2016-08-29 17:04 GMT+02:00 laurent bernabe :

> I forgot to say that this project is under Xubuntu 16.04 LTS 64 bits
> Maybe that can explain this ...
>
> 2016-08-29 16:54 GMT+02:00 laurent bernabe :
>
>> Oups : did not think about it
>> Here it is :
>>
>> Regards
>>
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>
>
>
> --
> Cordialement,
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>



-- 
Cordialement,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Where are the logs for my activity ?

2016-08-29 Thread laurent bernabe
I forgot to say that this project is under Xubuntu 16.04 LTS 64 bits
Maybe that can explain this ...

2016-08-29 16:54 GMT+02:00 laurent bernabe :

> Oups : did not think about it
> Here it is :
>
> Regards
>
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>



-- 
Cordialement,

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Where are the logs for my activity ?

2016-08-29 Thread laurent bernabe
Oups : did not think about it
Here it is :

Regards

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Where are the logs for my activity ?

2016-08-29 Thread laurent bernabe
I have the log content, but copying it in the clipboard let it in the Sugar
Emulator Clipboard, so that I can't pass it to you in this thread.
(And I can't launch browse activity, as I removed it for sugar build to
work).

Any workaround ?

Regards
Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Where are the logs for my activity ?

2016-08-29 Thread laurent bernabe
Got it (had first to integrate it in the olpc desktop icons).

Thanks.

2016-08-29 16:20 GMT+02:00 Ütkarsh Tiwari :

> Hi,
>  You can check for your activity logs inside 'Log' activity which
> comes pre-installed with sugarBuild.
>
> Regards,
> Ütkarsh Tiwari
>
> On Aug 29, 2016 7:48 PM, "laurent bernabe" 
> wrote:
>
>> Hi everyone,
>>
>> I started a custom activity with sugarBuild.
>> I could start it but the screen has nothing into it.
>>
>> So I would like to check the logs for my activity, but I don't know where
>> I can find it.
>>
>> I gave you my activity/activity.info file for you to see if the
>> bundle_id could be the reason.
>>
>> --
>> Regards,
>>
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>> ___
>> Sugar-devel mailing list
>> Sugar-devel@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>


-- 
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[Sugar-devel] Where are the logs for my activity ?

2016-08-29 Thread laurent bernabe
Hi everyone,

I started a custom activity with sugarBuild.
I could start it but the screen has nothing into it.

So I would like to check the logs for my activity, but I don't know where I
can find it.

I gave you my activity/activity.info file for you to see if the bundle_id
could be the reason.

-- 
Regards,

Laurent Bernabé

laurent.bern...@gmail.com


activity.info
Description: application/info
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[Sugar-devel] Has anyone used Sugar Build (volo) with TypeScript ?

2016-08-29 Thread laurent bernabe
Hi everyone,

I wonder if it is easy to use Microsoft's TypeScript with a sugar build
(osbuild toolchain) project.
What could be the easier way to integrate this language with osbuild ?

Regards

Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Cannot run shell with osbuild on xubuntu

2016-08-29 Thread laurent bernabe
Thanks,

this solved my issue

2016-08-28 23:29 GMT+02:00 Eli Heuer :

> Removing `browse`from `/build/modules.json` will fix this problem:
>
> {
> "name": "browse",
> "repo": "https://github.com/sugarlabs/browse-activity.git";,
> "clean_stamp": 1
> },
>
> On Thu, Aug 25, 2016 at 11:05 PM laurent bernabe <
> laurent.bern...@gmail.com> wrote:
>
>> Hello everyone,
>>
>> I managed to launch the osbuild shell on my computer and to launch pull
>> command inside it. But the run command does not work :
>>
>> Here is the error stacktrace
>>
>> 
>> ---
>> [osbuild sugar-build]$ run
>>
>> = Building =
>>
>> * Building automake
>> * Building gwebsockets
>> * Building sugar-docs
>> * Building sugar-base
>> * Building sugar-toolkit
>> * Building sugar-toolkit-gtk3
>> * Building sugar
>> * Building sugar-artwork
>> * Building sugar-datastore
>> * Building sugar-runner
>> * Building sugar-web
>> * Building sugar-web-test
>> * Building sugar-web-template
>> * Building docker
>> * Building browse
>>
>> Command failed: python2.7 /home/broot/sugar-build/browse/setup.py
>> install --prefix /home/broot/sugar-build/build/out/install
>>
>> Install /home/broot/sugar-build/browse/locale/bi/activity.linfo to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/locale/bi/activity.linfo.
>> Install /home/broot/sugar-build/browse/activity/activity.info to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/activity/activity.info.
>> Install /home/broot/sugar-build/browse/locale/na/LC_MESSAGES/o
>> rg.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/na/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/locale/mn/activity.linfo to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/locale/mn/activity.linfo.
>> Install /home/broot/sugar-build/browse/po/wa.po to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/po/wa.po.
>> Install /home/broot/sugar-build/browse/po/zh_HK.po to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/po/zh_HK.po.
>> Install /home/broot/sugar-build/browse/locale/sm/LC_MESSAGES/o
>> rg.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/sm/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/locale/ml/activity.linfo to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/locale/ml/activity.linfo.
>> Install /home/broot/sugar-build/browse/po/ta.po to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/po/ta.po.
>> Install /home/broot/sugar-build/browse/locale/km/activity.linfo to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/locale/km/activity.linfo.
>> Install /home/broot/sugar-build/browse/locale/en_GB/LC_MESSAGES/
>> org.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/en_GB/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/po/am.po to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/po/am.po.
>> Install /home/broot/sugar-build/browse/locale/da/LC_MESSAGES/o
>> rg.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/da/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/locale/fil/LC_MESSAGES/
>> org.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/fil/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/locale/am/LC_MESSAGES/o
>> rg.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/am/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/locale/bg/LC_MESSAGES/o
>> rg.laptop.WebActivity.mo to /home/broot/sugar-build/build/
>> out/install/share/locale/bg/LC_MESSAGES/org.laptop.WebActivity.mo.
>> Install /home/broot/sugar-build/browse/po/mg.po to
>> /home/broot/sugar-build/build/out/install/share/sugar/
>> activities/Browse.activity/po/mg.po.
>> Install /home/broot/sugar-build/browse/locale/hus/LC_MESSAGES/
>> org.laptop.WebActivity.mo to /

[Sugar-devel] Fwd: Cannot run shell with osbuild on xubuntu

2016-08-28 Thread laurent bernabe
Sorry clicked on send, and not on send to all ...
-- Forwarded message --
From: laurent bernabe 
Date: 2016-08-29 7:57 GMT+02:00
Subject: Re: [Sugar-devel] Cannot run shell with osbuild on xubuntu
To: Eli Heuer 


Hi, thanks to all

So should I patch the code myself (locally) or should I wait 2/3 days or
more and do a pull command ?

Regards

2016-08-29 1:21 GMT+02:00 Eli Heuer :

> Utkarsh Tiwari: It looks like you have  already made an issue about this
> on github/sugar-build but it has been closed (#39), should I make a new
> issue referencing this e-mail or reopen #39?
>
> Currently, the 'setup a development environment' instructions are not
> working as described here: https://developer.sugarl
> abs.org/dev-environment.md.html
>
> -Eli
>
> On Sun, Aug 28, 2016 at 6:13 PM Ütkarsh Tiwari 
> wrote:
>
>> Seems like we have been facing issues with the latest 'Browse' release.
>>
>> Regards,
>> Utkarsh Tiwari
>>
>> On Mon, Aug 29, 2016 at 2:59 AM, Eli Heuer  wrote:
>>
>>> Removing `browse`from `/build/modules.json` will fix this problem:
>>>
>>> {
>>> "name": "browse",
>>> "repo": "https://github.com/sugarlabs/browse-activity.git";,
>>> "clean_stamp": 1
>>> },
>>>
>>> On Thu, Aug 25, 2016 at 11:05 PM laurent bernabe <
>>> laurent.bern...@gmail.com> wrote:
>>>
>>>> Hello everyone,
>>>>
>>>> I managed to launch the osbuild shell on my computer and to launch pull
>>>> command inside it. But the run command does not work :
>>>>
>>>> Here is the error stacktrace
>>>>
>>>> 
>>>> ---
>>>> [osbuild sugar-build]$ run
>>>>
>>>> = Building =
>>>>
>>>> * Building automake
>>>> * Building gwebsockets
>>>> * Building sugar-docs
>>>> * Building sugar-base
>>>> * Building sugar-toolkit
>>>> * Building sugar-toolkit-gtk3
>>>> * Building sugar
>>>> * Building sugar-artwork
>>>> * Building sugar-datastore
>>>> * Building sugar-runner
>>>> * Building sugar-web
>>>> * Building sugar-web-test
>>>> * Building sugar-web-template
>>>> * Building docker
>>>> * Building browse
>>>>
>>>> Command failed: python2.7 /home/broot/sugar-build/browse/setup.py
>>>> install --prefix /home/broot/sugar-build/build/out/install
>>>>
>>>> Install /home/broot/sugar-build/browse/locale/bi/activity.linfo to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/locale/bi/activity.linfo.
>>>> Install /home/broot/sugar-build/browse/activity/activity.info to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/activity/activity.info.
>>>> Install /home/broot/sugar-build/browse/locale/na/LC_MESSAGES/org.
>>>> laptop.WebActivity.mo to /home/broot/sugar-build/build/
>>>> out/install/share/locale/na/LC_MESSAGES/org.laptop.WebActivity.mo.
>>>> Install /home/broot/sugar-build/browse/locale/mn/activity.linfo to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/locale/mn/activity.linfo.
>>>> Install /home/broot/sugar-build/browse/po/wa.po to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/po/wa.po.
>>>> Install /home/broot/sugar-build/browse/po/zh_HK.po to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/po/zh_HK.po.
>>>> Install /home/broot/sugar-build/browse/locale/sm/LC_MESSAGES/org.
>>>> laptop.WebActivity.mo to /home/broot/sugar-build/build/
>>>> out/install/share/locale/sm/LC_MESSAGES/org.laptop.WebActivity.mo.
>>>> Install /home/broot/sugar-build/browse/locale/ml/activity.linfo to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/locale/ml/activity.linfo.
>>>> Install /home/broot/sugar-build/browse/po/ta.po to
>>>> /home/broot/sugar-build/build/out/install/share/sugar/activi
>>>> ties/Browse.activity/po/ta.po.
>>>> Install /home/broot/sugar-build/browse/locale/km/activity.linfo to
>>>> /home/broot/sugar-build/build/out/install/share/sug

[Sugar-devel] Cannot run shell with osbuild on xubuntu

2016-08-25 Thread laurent bernabe
Hello everyone,

I managed to launch the osbuild shell on my computer and to launch pull
command inside it. But the run command does not work :

Here is the error stacktrace

---
[osbuild sugar-build]$ run

= Building =

* Building automake
* Building gwebsockets
* Building sugar-docs
* Building sugar-base
* Building sugar-toolkit
* Building sugar-toolkit-gtk3
* Building sugar
* Building sugar-artwork
* Building sugar-datastore
* Building sugar-runner
* Building sugar-web
* Building sugar-web-test
* Building sugar-web-template
* Building docker
* Building browse

Command failed: python2.7 /home/broot/sugar-build/browse/setup.py install
--prefix /home/broot/sugar-build/build/out/install

Install /home/broot/sugar-build/browse/locale/bi/activity.linfo to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/locale/bi/activity.linfo.
Install /home/broot/sugar-build/browse/activity/activity.info to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/activity/
activity.info.
Install /home/broot/sugar-build/browse/locale/na/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/na/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/mn/activity.linfo to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/locale/mn/activity.linfo.
Install /home/broot/sugar-build/browse/po/wa.po to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/po/wa.po.
Install /home/broot/sugar-build/browse/po/zh_HK.po to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/po/zh_HK.po.
Install /home/broot/sugar-build/browse/locale/sm/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/sm/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/ml/activity.linfo to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/locale/ml/activity.linfo.
Install /home/broot/sugar-build/browse/po/ta.po to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/po/ta.po.
Install /home/broot/sugar-build/browse/locale/km/activity.linfo to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/locale/km/activity.linfo.
Install /home/broot/sugar-build/browse/locale/en_GB/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/en_GB/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/po/am.po to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/po/am.po.
Install /home/broot/sugar-build/browse/locale/da/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/da/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/fil/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/fil/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/am/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/am/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/bg/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/bg/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/po/mg.po to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/po/mg.po.
Install /home/broot/sugar-build/browse/locale/hus/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/hus/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/cs/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/cs/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/locale/son/activity.linfo to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/locale/son/activity.linfo.
Install /home/broot/sugar-build/browse/downloadmanager.py to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/downloadmanager.py.
Install /home/broot/sugar-build/browse/locale/ta/activity.linfo to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/locale/ta/activity.linfo.
Install /home/broot/sugar-build/browse/locale/mk/LC_MESSAGES/
org.laptop.WebActivity.mo to
/home/broot/sugar-build/build/out/install/share/locale/mk/LC_MESSAGES/
org.laptop.WebActivity.mo.
Install /home/broot/sugar-build/browse/data/error_page.tmpl to
/home/broot/sugar-build/build/out/install/share/sugar/activities/Browse.activity/data/error_page.tmpl.
Install /home/broot/sugar-build/browse/globalhistory.p

Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-11 Thread laurent bernabe
Hi, I've created a new github project for hosting my sugar build
environment :

https://github.com/loloof64/my_sugarizer_environment.git

But as you can see, I did not manage to push the simple tic tac toe
activity.

I've tried to add it (git add activities/simple-tictactoe-activity/*) but I
got an error message :

___
fatal: Le chemin 'activities/simple-tictactoe-activity/activity' est dans
le sous-module 'activities/simple-tictactoe-activity'
_

Regards

2014-12-11 22:00 GMT+01:00 Lionel Laské :

>
> Strange. Perfectly work here in Sugarizer.
> Don't understand your error log:
> - The first mean that you're not in Sugarizer (websocket is the way to
> communicate between sugar-web in Sugar and Sugar python),
> - I don't understand what is "sugar.js" file. There is now such file
> neither in your repository, neither in Sugarizer, neither in sugar-web...
> Could share your whole Sugarizer environment somewhere ?
>
>  Lionel.
>
>
>
> 2014-12-11 17:01 GMT+01:00 laurent bernabe :
>
>> Hi,
>>
>> I can confirm you that all required libraries (text.js, domReady.js and
>> webL10n.js) are now in the project folder.
>>
>> But even in sugarizer, my activity doesn't close.
>>
>> Here is the browser errors :
>>
>> __
>> Invalid url for websocket ws://localhost:undefined (index.html:1)
>> Syntax error: DOM exception 12 : Invalid or illegal string was specified
>> (sugar.js:19)
>> __
>>
>> Regards
>>
>>>
>>>>>


-- 
Laurent Bernabé

laurent.bern...@gmail.com
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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-11 Thread laurent bernabe
Hi,

I can confirm you that all required libraries (text.js, domReady.js and
webL10n.js) are now in the project folder.

But even in sugarizer, my activity doesn't close.

Here is the browser errors :

__
Invalid url for websocket ws://localhost:undefined (index.html:1)
Syntax error: DOM exception 12 : Invalid or illegal string was specified
(sugar.js:19)
__

Regards

2014-12-11 15:12 GMT+01:00 Lionel Laské :

>
> Could you confirm that missing js files now appears in your repository ?
> Do you test it both on Sugar and in Sugarizer ?
> Do you have any error in the log ? Browser log in Sugarizer or using
> ctrl+shift+i in Sugar.
>
>Lionel.
>
>
> 2014-12-11 0:34 GMT+01:00 laurent bernabe :
>
>> Hi,
>>
>> so I've done a git pull (simply calling git pull on my project root
>> directory), but I've still got problems for closing the activity.
>>
>> As for the project creation, i've launched the command written in the
>> documentation
>>
>> ___
>>
>>  volo create simple-tictactoe-activity ./sugar-web-template
>>
>> __
>>
>> Regards
>>
>> 2014-12-10 12:46 GMT+01:00 Lionel Laské :
>>
>>>
>>> Yes, you need to git pull from your local repository to see my changes.
>>>
>>> Regarding missing libraries, I'm not sure to understand why. I guessed
>>> that you've done a wrong copy of the sugar-web-template but libraries are
>>> not in the repository [1]. So not sure that a pull on sugar-build could
>>> change the problem.
>>> However, how do you create your activity ? Do you really call "volo
>>> create my-activity ./sugar-web-template" like described here [2] ?
>>>
>>>   Lionel.
>>>
>>> [1] https://github.com/sugarlabs/sugar-web-template
>>> [2] https://github.com/sugarlabs/sugar-docs/blob/master/activity.md
>>>
>>> 2014-12-09 22:13 GMT+01:00 laurent bernabe :
>>>
>>>> Hi Lionel,
>>>>
>>>> Thank you very much, I've merged your pull request.
>>>> Do I need to pull the changes from my repository ? (I am asking, as it
>>>> is my very first pull merge from a repository)
>>>>
>>>> As for the missing libraries, do you advice me to do a pull on
>>>> sugar-build, so that one new activity won't miss these ?
>>>>
>>>> Regards
>>>>
>>>> 2014-12-09 22:02 GMT+01:00 Lionel Laské :
>>>>
>>>>>
>>>>> Hi Laurent,
>>>>>
>>>>> I've worked on your icon issue and solved it (sent you a pull request
>>>>> [1]).
>>>>> Shortly, some needed js library was missing: domReady.js, text.js and
>>>>> webL10n.js.
>>>>> It's why it doesn't work.
>>>>> I've also replaced the sugar-web library version by the one working
>>>>> both on Sugar and Sugarizer.
>>>>> Tested on Sugarizer, it works now.
>>>>>
>>>>> Best regards from France.
>>>>>
>>>>>   Lionel.
>>>>>
>>>>> [1] https://github.com/loloof64/olpc-simple-tictactoe-activity/pull/1
>>>>>
>>>>>
>>>>>


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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-10 Thread laurent bernabe
Hi,

so I've done a git pull (simply calling git pull on my project root
directory), but I've still got problems for closing the activity.

As for the project creation, i've launched the command written in the
documentation

___

 volo create simple-tictactoe-activity ./sugar-web-template

__

Regards

2014-12-10 12:46 GMT+01:00 Lionel Laské :

>
> Yes, you need to git pull from your local repository to see my changes.
>
> Regarding missing libraries, I'm not sure to understand why. I guessed
> that you've done a wrong copy of the sugar-web-template but libraries are
> not in the repository [1]. So not sure that a pull on sugar-build could
> change the problem.
> However, how do you create your activity ? Do you really call "volo create
> my-activity ./sugar-web-template" like described here [2] ?
>
>   Lionel.
>
> [1] https://github.com/sugarlabs/sugar-web-template
> [2] https://github.com/sugarlabs/sugar-docs/blob/master/activity.md
>
> 2014-12-09 22:13 GMT+01:00 laurent bernabe :
>
>> Hi Lionel,
>>
>> Thank you very much, I've merged your pull request.
>> Do I need to pull the changes from my repository ? (I am asking, as it is
>> my very first pull merge from a repository)
>>
>> As for the missing libraries, do you advice me to do a pull on
>> sugar-build, so that one new activity won't miss these ?
>>
>> Regards
>>
>> 2014-12-09 22:02 GMT+01:00 Lionel Laské :
>>
>>>
>>> Hi Laurent,
>>>
>>> I've worked on your icon issue and solved it (sent you a pull request
>>> [1]).
>>> Shortly, some needed js library was missing: domReady.js, text.js and
>>> webL10n.js.
>>> It's why it doesn't work.
>>> I've also replaced the sugar-web library version by the one working both
>>> on Sugar and Sugarizer.
>>> Tested on Sugarizer, it works now.
>>>
>>> Best regards from France.
>>>
>>>   Lionel.
>>>
>>> [1] https://github.com/loloof64/olpc-simple-tictactoe-activity/pull/1
>>>
>>> 2014-12-03 15:40 GMT+01:00 :
>>>>
>>>> Date: Wed, 03 Dec 2014 10:50:05 +
>>>> From: Iain Brown Douglas 
>>>> To: laurent bernabe 
>>>> Cc: Sugar Devel , Lionel Lask?
>>>> 
>>>> Subject: Re: [Sugar-devel] Starting a new web activity : problem when
>>>> closing activity, and with icon design
>>>> Message-ID: <1417603805.3476.2.camel@vey-waldorf>
>>>> Content-Type: text/plain; charset="UTF-8"
>>>>
>>>> You could eliminate that by substituting a known working .svg borrowed
>>>> from another activity.
>>>>
>>>> Iain
>>>> On Wed, 2014-12-03 at 11:16 +0100, laurent bernabe wrote:
>>>> > My intuition is that I've misued stroke and fill entities, though I
>>>> > processed the icon with the sugariconify script.
>>>> > Indeed, in Sugarizer, my activity icon is different than the others
>>>> > (screenshot provided).
>>>> >
>>>> >
>>>> > Regards
>>>> >
>>>> > 2014-12-03 1:00 GMT+01:00 laurent bernabe >>> >:
>>>> > Hi,
>>>> >
>>>> >
>>>> > I've replaced the content of
>>>> >
>>>>  /activities/simple-tictactoe-activity/lib/sugar-web folder
>>>> with the /activities/ActivityTemplate/lib/sugar-web folder.
>>>> > But I still can't close my application with the stop button.
>>>> >
>>>> >
>>>> > Even after having restarted the chrome navigator (keeping the
>>>> > flag --allow-access-from-files).
>>>> >
>>>> >
>>>> > Regards
>>>> >
>>>> > 2014-12-02 19:04 GMT+01:00 Lionel Lask?
>>>> > :
>>>> > It's a nice first start.
>>>> > Now replace your lib/sugar-web directory with the one
>>>> > from lib/ActivityTemplate directory.
>>>> > It should work.
>>>> >
>>>> >
>>>> >   Lionel
>>>>
>>>
>>> ___
>>> Sugar-devel mailing list
>>> Sugar-devel@lists.sugarlabs.org
>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>
>>>
>>
>>
>> --
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>
>


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[Sugar-devel] Fwd: Starting a new web activity : problem when closing activity, and with icon design

2014-12-09 Thread laurent bernabe
-- Forwarded message --
From: laurent bernabe 
Date: 2014-12-09 22:13 GMT+01:00
Subject: Re: [Sugar-devel] Starting a new web activity : problem when
closing activity, and with icon design
To: Lionel Laské 


Hi Lionel,

Thank you very much, I've merged your pull request.
Do I need to pull the changes from my repository ? (I am asking, as it is
my very first pull merge from a repository)

As for the missing libraries, do you advice me to do a pull on sugar-build,
so that one new activity won't miss these ?

Regards

2014-12-09 22:02 GMT+01:00 Lionel Laské :

>
> Hi Laurent,
>
> I've worked on your icon issue and solved it (sent you a pull request [1]).
> Shortly, some needed js library was missing: domReady.js, text.js and
> webL10n.js.
> It's why it doesn't work.
> I've also replaced the sugar-web library version by the one working both
> on Sugar and Sugarizer.
> Tested on Sugarizer, it works now.
>
> Best regards from France.
>
>   Lionel.
>
> [1] https://github.com/loloof64/olpc-simple-tictactoe-activity/pull/1
>
> 2014-12-03 15:40 GMT+01:00 :
>>
>> Date: Wed, 03 Dec 2014 10:50:05 +
>> From: Iain Brown Douglas 
>> To: laurent bernabe 
>> Cc: Sugar Devel , Lionel Lask?
>> 
>> Subject: Re: [Sugar-devel] Starting a new web activity : problem when
>> closing activity, and with icon design
>> Message-ID: <1417603805.3476.2.camel@vey-waldorf>
>> Content-Type: text/plain; charset="UTF-8"
>>
>> You could eliminate that by substituting a known working .svg borrowed
>> from another activity.
>>
>> Iain
>> On Wed, 2014-12-03 at 11:16 +0100, laurent bernabe wrote:
>> > My intuition is that I've misued stroke and fill entities, though I
>> > processed the icon with the sugariconify script.
>> > Indeed, in Sugarizer, my activity icon is different than the others
>> > (screenshot provided).
>> >
>> >
>> > Regards
>> >
>> > 2014-12-03 1:00 GMT+01:00 laurent bernabe :
>> > Hi,
>> >
>> >
>> > I've replaced the content of
>> >
>>  /activities/simple-tictactoe-activity/lib/sugar-web folder
>> with the /activities/ActivityTemplate/lib/sugar-web folder.
>> > But I still can't close my application with the stop button.
>> >
>> >
>> > Even after having restarted the chrome navigator (keeping the
>> > flag --allow-access-from-files).
>> >
>> >
>> > Regards
>> >
>> > 2014-12-02 19:04 GMT+01:00 Lionel Lask?
>> > :
>> > It's a nice first start.
>> > Now replace your lib/sugar-web directory with the one
>> > from lib/ActivityTemplate directory.
>> > It should work.
>> >
>> >
>> >   Lionel
>>
>
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>
>


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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-03 Thread laurent bernabe
Hi

I am aware this could be the solution.
Meanwhile, I would like to use a custom icon, as the idea behind the icon I
designed is more related to my activity.

In fact :

   1. In a first time, I used black lines for the cell lines, and blue/red
   colors for circles and crosses
   2. I replaced all tokens fill color (circles and crosses) by green color
   3. Then I tried to follow the sugar icon guidelness, replacing black
   color with stroke-color entity, and green color with fill-color entity,
   first manually, then removing all changes and trying with sugariconify
   script instead.

So my guess is that I did the wrong choice for fill and stroke colors, when
creating entities.

Regards

2014-12-03 11:50 GMT+01:00 Iain Brown Douglas :

> You could eliminate that by substituting a known working .svg borrowed
> from another activity.
>
> Iain
> On Wed, 2014-12-03 at 11:16 +0100, laurent bernabe wrote:
> > My intuition is that I've misued stroke and fill entities, though I
> > processed the icon with the sugariconify script.
> > Indeed, in Sugarizer, my activity icon is different than the others
> > (screenshot provided).
> >
> >
> > Regards
> >
> > 2014-12-03 1:00 GMT+01:00 laurent bernabe :
> > Hi,
> >
> >
> > I've replaced the content of
> > /activities/simple-tictactoe-activity/lib/sugar-web
> folder with the /activities/ActivityTemplate/lib/sugar-web
> folder.
> > But I still can't close my application with the stop button.
> >
> >
> > Even after having restarted the chrome navigator (keeping the
> > flag --allow-access-from-files).
> >
> >
> > Regards
> >
> > 2014-12-02 19:04 GMT+01:00 Lionel Laské
> > :
> > It's a nice first start.
> > Now replace your lib/sugar-web directory with the one
> > from lib/ActivityTemplate directory.
> > It should work.
> >
> >
> >   Lionel
> >
> > 2014-12-02 11:04 GMT+01:00 laurent bernabe
> > :
> > Hi again,
> >
> >
> > Restarting my computer, I was finally able to
> >             run sugarizer in my chrome instance.
> > Meanwhile, I can't close my application
> > (Simple Tic Tagardsc Toe).
> >
> >
> > regards
> >
> > 2014-12-01 18:42 GMT+01:00 laurent bernabe
> > :
> > I am just using the "modified" chrome
> > instance (with allow access from
> > file), but I am still getting the same
> >         errors in the navigator console.
> >
> >
> >
> >
> > Regards
> >
> > 2014-12-01 15:57 GMT+01:00 Lionel
> > Laské :
> >
> >
> > 2014-12-01 15:25 GMT+01:00
> > laurent bernabe
> > :
> >
> >
> > So it seems that the
> > option is not taken
> > into account from my
> > Chrome instance.
> > I will look for
> > another way (like in
> > settings:// ?) to set
> > this option.
> >
> >
> > Ensure that no other instance
> > is running. If one instance is
> > running, it's not possible to
> > start one another with another
> > setting.
> >
> >
> > Lionel.
> >
> >
> >
> >
> > --
> > Laurent Bernabé
> >
> >
> > laurent.bern...@gmail.com
> >
> >
>

Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-02 Thread laurent bernabe
Hi,

I've replaced the content of
/activities/simple-tictactoe-activity/lib/sugar-web folder
with the /activities/ActivityTemplate/lib/sugar-web folder.
But I still can't close my application with the stop button.

Even after having restarted the chrome navigator (keeping the flag
--allow-access-from-files).

Regards

2014-12-02 19:04 GMT+01:00 Lionel Laské :

> It's a nice first start.
> Now replace your lib/sugar-web directory with the one from
> lib/ActivityTemplate directory.
> It should work.
>
>   Lionel
>
> 2014-12-02 11:04 GMT+01:00 laurent bernabe :
>
>> Hi again,
>>
>> Restarting my computer, I was finally able to run sugarizer in my chrome
>> instance.
>> Meanwhile, I can't close my application (Simple Tic Tagardsc Toe).
>>
>> regards
>>
>> 2014-12-01 18:42 GMT+01:00 laurent bernabe :
>>
>>> I am just using the "modified" chrome instance (with allow access from
>>> file), but I am still getting the same errors in the navigator console.
>>>
>>>
>>> Regards
>>>
>>> 2014-12-01 15:57 GMT+01:00 Lionel Laské :
>>>
>>>>
>>>>
>>>> 2014-12-01 15:25 GMT+01:00 laurent bernabe :
>>>>
>>>>>
>>>>> So it seems that the option is not taken into account from my Chrome
>>>>> instance.
>>>>> I will look for another way (like in settings:// ?) to set this option.
>>>>>
>>>>> Ensure that no other instance is running. If one instance is running,
>>>> it's not possible to start one another with another setting.
>>>>
>>>> Lionel.
>>>>
>>>
>>>
>>>
>>> --
>>> Laurent Bernabé
>>>
>>> laurent.bern...@gmail.com
>>>
>>
>>
>>
>> --
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>
>


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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-02 Thread laurent bernabe
Hi again,

Restarting my computer, I was finally able to run sugarizer in my chrome
instance.
Meanwhile, I can't close my application (Simple Tic Tagardsc Toe).

regards

2014-12-01 18:42 GMT+01:00 laurent bernabe :

> I am just using the "modified" chrome instance (with allow access from
> file), but I am still getting the same errors in the navigator console.
>
>
> Regards
>
> 2014-12-01 15:57 GMT+01:00 Lionel Laské :
>
>>
>>
>> 2014-12-01 15:25 GMT+01:00 laurent bernabe :
>>
>>>
>>> So it seems that the option is not taken into account from my Chrome
>>> instance.
>>> I will look for another way (like in settings:// ?) to set this option.
>>>
>>> Ensure that no other instance is running. If one instance is running,
>> it's not possible to start one another with another setting.
>>
>> Lionel.
>>
>
>
>
> --
> Laurent Bernabé
>
> laurent.bern...@gmail.com
>



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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-01 Thread laurent bernabe
I am just using the "modified" chrome instance (with allow access from
file), but I am still getting the same errors in the navigator console.


Regards

2014-12-01 15:57 GMT+01:00 Lionel Laské :

>
>
> 2014-12-01 15:25 GMT+01:00 laurent bernabe :
>
>>
>> So it seems that the option is not taken into account from my Chrome
>> instance.
>> I will look for another way (like in settings:// ?) to set this option.
>>
>> Ensure that no other instance is running. If one instance is running,
> it's not possible to start one another with another setting.
>
> Lionel.
>



-- 
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chrome_console_error
Description: Binary data
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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-12-01 Thread laurent bernabe
Hi

When I did the screenshot, I accessed the index.html from a special
shortcut in KDE (with the option "--allow-file-access-from-files").
But trying again and opening the developper console, indeed, I can see the
cross origin request errors. (And the same if I launch directly
google-chrome --allow-access-from-files in terminal).

So it seems that the option is not taken into account from my Chrome
instance.
I will look for another way (like in settings:// ?) to set this option.

Regards



2014-12-01 15:14 GMT+01:00 Lionel Laské :

>
> Look like you didn't launch Chrome using the
> "--allow-file-access-from-files" option.
> See [1]. Seeing the Chrome console error log could help too.
>
>Lionel.
>
>
> [1] http://sugarizer.org/#client
>
> 2014-12-01 14:52 GMT+01:00 laurent bernabe :
>
>> Apologizing, I forgot to attach the screenshot
>>
>> Regards
>>
>> 2014-12-01 11:44 GMT+01:00 Lionel Laské :
>>
>>> Hi Laurent,
>>>
>>> No screenshot include :-(
>>>
>>>   Lionel.
>>>
>>> 2014-11-30 15:20 GMT+01:00 laurent bernabe :
>>>
>>>> Hello again,
>>>>
>>>> I've just copied my activity inside Sugarizer, updated activity.json,
>>>> but I can't launch any activity inside my Sugarizer session (I've joined a
>>>> screenshot).
>>>> Also, I don't know if I can find a log file so that I could join it to
>>>> the mail also.
>>>>
>>>> Regards
>>>>
>>>> 2014-11-30 15:10 GMT+01:00 laurent bernabe :
>>>>
>>>>> Thank you, I could launch a chrome session with file access with the
>>>>> second link (Cliff's answer).
>>>>> Now I am going to try my activity into Sugarizer, and will report
>>>>> issues if anyone occurs.
>>>>>
>>>>> Regards
>>>>>
>>>>> 2014-11-30 15:04 GMT+01:00 Iain Brown Douglas <
>>>>> i...@browndouglas.plus.com>:
>>>>>
>>>>>> try
>>>>>>
>>>>>>
>>>>>> http://askubuntu.com/questions/369310/how-to-fix-missing-libudev-so-0-for-chrome-to-start-again
>>>>>>
>>>>>> or
>>>>>>
>>>>>>
>>>>>> http://askubuntu.com/questions/288821/how-do-i-resolve-a-cannot-open-shared-object-file-libudev-so-0-error
>>>>>>
>>>>>> On Sun, 2014-11-30 at 12:02 +0100, laurent bernabe wrote:
>>>>>> > Thank you for your answer.
>>>>>> >
>>>>>> >
>>>>>> > I've installed the official ubuntu package for Chrome, with the
>>>>>> > command
>>>>>> >
>>>>>> >
>>>>>> > sudo dpkg -i 
>>>>>> >
>>>>>> >
>>>>>> > So I am able to launch chrome from the Kubuntu menu icon.
>>>>>> >
>>>>>> >
>>>>>> > Meanwhile, I get an error when I launch it from terminal (problem
>>>>>> with
>>>>>> > libudev)
>>>>>> >
>>>>>> ___
>>>>>> >
>>>>>> >
>>>>>> > $> /opt/google/chrome$ ./chrome --allow-file-access-from-files
>>>>>> > ./chrome: error while loading shared libraries: libudev.so.0: cannot
>>>>>> > open shared object file: No such file or directory
>>>>>> >
>>>>>> 
>>>>>> >
>>>>>> >
>>>>>> > Regards
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > 2014-11-29 21:43 GMT+01:00 Lionel Laské :
>>>>>> >
>>>>>> >
>>>>>> > Hi Laurent,
>>>>>> >
>>>>>> >
>>>>>> > Could you try your activity in Sugarizer Client ?
>>>>>> > Just change the sugar web library to get the one compatible
>>>>>> > both with Sugar/Sugarizer and it should work.
>>>>>> > Instruction here [1] and here [2].
>&g

Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-11-30 Thread laurent bernabe
Thank you very much.

I'll convert my icon with this script

Regards

2014-11-30 22:02 GMT+01:00 Walter Bender :

> Check out http://wiki.sugarlabs.org/go/Sugariconify
>
> On Fri, Nov 28, 2014 at 9:00 AM, laurent bernabe
>  wrote:
> >
> > Hello everyone,
> >
> > I am starting a new activity in order to get started with Web Actvity
> > development : a simple tic tac toe : github project
> >
> > But when I launch the activity from inside sugar-build :
> >
> > the icon design seems to be weird, though I've tried to follow advices at
> > http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
> > I don't manage to close the application
> >
> > I've sent the log file that I could read in
> > /home/dotsugar/default/logs, but I don't understand it.
> >
> > What is the best workaround ?
> >
> > Regards
> >
> > --
> > Laurent Bernabé
> >
> > laurent.bern...@gmail.com
> >
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
>



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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-11-30 Thread laurent bernabe
Hello again,

I've just copied my activity inside Sugarizer, updated activity.json, but I
can't launch any activity inside my Sugarizer session (I've joined a
screenshot).
Also, I don't know if I can find a log file so that I could join it to the
mail also.

Regards

2014-11-30 15:10 GMT+01:00 laurent bernabe :

> Thank you, I could launch a chrome session with file access with the
> second link (Cliff's answer).
> Now I am going to try my activity into Sugarizer, and will report issues
> if anyone occurs.
>
> Regards
>
> 2014-11-30 15:04 GMT+01:00 Iain Brown Douglas 
> :
>
>> try
>>
>>
>> http://askubuntu.com/questions/369310/how-to-fix-missing-libudev-so-0-for-chrome-to-start-again
>>
>> or
>>
>>
>> http://askubuntu.com/questions/288821/how-do-i-resolve-a-cannot-open-shared-object-file-libudev-so-0-error
>>
>> On Sun, 2014-11-30 at 12:02 +0100, laurent bernabe wrote:
>> > Thank you for your answer.
>> >
>> >
>> > I've installed the official ubuntu package for Chrome, with the
>> > command
>> >
>> >
>> > sudo dpkg -i 
>> >
>> >
>> > So I am able to launch chrome from the Kubuntu menu icon.
>> >
>> >
>> > Meanwhile, I get an error when I launch it from terminal (problem with
>> > libudev)
>> >
>> ___
>> >
>> >
>> > $> /opt/google/chrome$ ./chrome --allow-file-access-from-files
>> > ./chrome: error while loading shared libraries: libudev.so.0: cannot
>> > open shared object file: No such file or directory
>> >
>> 
>> >
>> >
>> > Regards
>> >
>> >
>> >
>> > 2014-11-29 21:43 GMT+01:00 Lionel Laské :
>> >
>> >
>> > Hi Laurent,
>> >
>> >
>> > Could you try your activity in Sugarizer Client ?
>> > Just change the sugar web library to get the one compatible
>> > both with Sugar/Sugarizer and it should work.
>> > Instruction here [1] and here [2].
>> >
>> >
>> >Lionel.
>> >
>> >
>> > [1] http://developer.sugarlabs.org/activity.md.html
>> > [2] http://sugarizer.org/#client
>> >
>> >
>> >
>> > Date: Fri, 28 Nov 2014 23:10:47 +0100
>> > From: laurent bernabe 
>> > To: Gonzalo Odiard 
>> > Cc: Sugar Devel 
>> > Subject: Re: [Sugar-devel] Starting a new web
>> > activity : problem when
>> > closing activity, and with icon design
>> > Message-ID:
>> >
>> > > bfwkjm6qse5o00...@mail.gmail.com>
>> > Content-Type: text/plain; charset="utf-8"
>> >
>> > Hi,
>> >
>> > I've just pulled the latest version of sugar-build,
>> >         but I still can't close
>> > the activity.
>> >
>> > My icon does not shows up well on the home view : no
>> > token inside the grid,
>> > it seems empty.
>> >
>> > Regards
>> >
>> > 2014-11-28 21:21 GMT+01:00 Gonzalo Odiard
>> > :
>> >
>> > > Be sure the version of sugar-web included in your
>> > activity is updated.
>> > > A error avoiding close the activity was solved
>> > recently.
>> > >
>> > > Gonzalo
>> > >
>> > >
>> > > On Fri, Nov 28, 2014 at 11:00 AM, laurent bernabe <
>> > > laurent.bern...@gmail.com> wrote:
>> > >
>> > >>
>> > >> Hello everyone,
>> > >>
>> > >> I am starting a new activity in order to get
>> > started with Web Actvity
>> > >> development : a simple tic tac toe : gi

Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-11-30 Thread laurent bernabe
Thank you, I could launch a chrome session with file access with the second
link (Cliff's answer).
Now I am going to try my activity into Sugarizer, and will report issues if
anyone occurs.

Regards

2014-11-30 15:04 GMT+01:00 Iain Brown Douglas :

> try
>
>
> http://askubuntu.com/questions/369310/how-to-fix-missing-libudev-so-0-for-chrome-to-start-again
>
> or
>
>
> http://askubuntu.com/questions/288821/how-do-i-resolve-a-cannot-open-shared-object-file-libudev-so-0-error
>
> On Sun, 2014-11-30 at 12:02 +0100, laurent bernabe wrote:
> > Thank you for your answer.
> >
> >
> > I've installed the official ubuntu package for Chrome, with the
> > command
> >
> >
> > sudo dpkg -i 
> >
> >
> > So I am able to launch chrome from the Kubuntu menu icon.
> >
> >
> > Meanwhile, I get an error when I launch it from terminal (problem with
> > libudev)
> >
> ___
> >
> >
> > $> /opt/google/chrome$ ./chrome --allow-file-access-from-files
> > ./chrome: error while loading shared libraries: libudev.so.0: cannot
> > open shared object file: No such file or directory
> >
> 
> >
> >
> > Regards
> >
> >
> >
> > 2014-11-29 21:43 GMT+01:00 Lionel Laské :
> >
> >
> > Hi Laurent,
> >
> >
> > Could you try your activity in Sugarizer Client ?
> > Just change the sugar web library to get the one compatible
> > both with Sugar/Sugarizer and it should work.
> > Instruction here [1] and here [2].
> >
> >
> >Lionel.
> >
> >
> > [1] http://developer.sugarlabs.org/activity.md.html
> > [2] http://sugarizer.org/#client
> >
> >
> >
> > Date: Fri, 28 Nov 2014 23:10:47 +0100
> > From: laurent bernabe 
> > To: Gonzalo Odiard 
> > Cc: Sugar Devel 
> > Subject: Re: [Sugar-devel] Starting a new web
> > activity : problem when
> > closing activity, and with icon design
> > Message-ID:
> >
> >  bfwkjm6qse5o00...@mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Hi,
> >
> > I've just pulled the latest version of sugar-build,
> > but I still can't close
> > the activity.
> >
> > My icon does not shows up well on the home view : no
> > token inside the grid,
> > it seems empty.
> >
> > Regards
> >
> > 2014-11-28 21:21 GMT+01:00 Gonzalo Odiard
> > :
> >
> > > Be sure the version of sugar-web included in your
> > activity is updated.
> > > A error avoiding close the activity was solved
> > recently.
> > >
> > > Gonzalo
> > >
> > >
> > > On Fri, Nov 28, 2014 at 11:00 AM, laurent bernabe <
> > > laurent.bern...@gmail.com> wrote:
> > >
> > >>
> > >> Hello everyone,
> > >>
> > >> I am starting a new activity in order to get
> > started with Web Actvity
> > >> development : a simple tic tac toe : github project
> > >>
> > <
> https://github.com/loloof64/olpc-simple-tictactoe-activity>
> > >>
> > >> But when I launch the activity from inside
> > sugar-build :
> > >>
> > >>- the icon design seems to be weird, though I've
> > tried to follow
> > >>advices at
> > http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
> > >>- I don't manage to close the application
> > >>
> > >> I've sent the log file that I could read in
> > >&

Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-11-30 Thread laurent bernabe
Thank you for your answer.

I've installed the official ubuntu package for Chrome, with the command

sudo dpkg -i 

So I am able to launch chrome from the Kubuntu menu icon.

Meanwhile, I get an error when I launch it from terminal (problem with
libudev)
___

$> /opt/google/chrome$ ./chrome --allow-file-access-from-files
./chrome: error while loading shared libraries: libudev.so.0: cannot open
shared object file: No such file or directory


Regards


2014-11-29 21:43 GMT+01:00 Lionel Laské :

>
> Hi Laurent,
>
> Could you try your activity in Sugarizer Client ?
> Just change the sugar web library to get the one compatible both with
> Sugar/Sugarizer and it should work.
> Instruction here [1] and here [2].
>
>Lionel.
>
> [1] http://developer.sugarlabs.org/activity.md.html
> [2] http://sugarizer.org/#client
>
>
>> Date: Fri, 28 Nov 2014 23:10:47 +0100
>> From: laurent bernabe 
>> To: Gonzalo Odiard 
>> Cc: Sugar Devel 
>> Subject: Re: [Sugar-devel] Starting a new web activity : problem when
>> closing activity, and with icon design
>> Message-ID:
>> > bfwkjm6qse5o00...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Hi,
>>
>> I've just pulled the latest version of sugar-build, but I still can't
>> close
>> the activity.
>>
>> My icon does not shows up well on the home view : no token inside the
>> grid,
>> it seems empty.
>>
>> Regards
>>
>> 2014-11-28 21:21 GMT+01:00 Gonzalo Odiard :
>>
>> > Be sure the version of sugar-web included in your activity is updated.
>> > A error avoiding close the activity was solved recently.
>> >
>> > Gonzalo
>> >
>> >
>> > On Fri, Nov 28, 2014 at 11:00 AM, laurent bernabe <
>> > laurent.bern...@gmail.com> wrote:
>> >
>> >>
>> >> Hello everyone,
>> >>
>> >> I am starting a new activity in order to get started with Web Actvity
>> >> development : a simple tic tac toe : github project
>> >> <https://github.com/loloof64/olpc-simple-tictactoe-activity>
>> >>
>> >> But when I launch the activity from inside sugar-build :
>> >>
>> >>- the icon design seems to be weird, though I've tried to follow
>> >>advices at http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
>> >>- I don't manage to close the application
>> >>
>> >> I've sent the log file that I could read in
>> >> /home/dotsugar/default/logs, but I don't understand it.
>> >>
>> >> What is the best workaround ?
>> >>
>> >> Regards
>> >>
>> >> --
>> >> Laurent Bernab?
>> >>
>> >> laurent.bern...@gmail.com
>> >>
>> >> ___
>> >> Sugar-devel mailing list
>> >> Sugar-devel@lists.sugarlabs.org
>> >> http://lists.sugarlabs.org/listinfo/sugar-devel
>> >>
>> >>
>> >
>> >
>> > --
>> > Gonzalo Odiard
>> >
>> > SugarLabs - Software for children learning
>> >
>>
>>
>>
>> --
>> Laurent Bernab?
>>
>> laurent.bern...@gmail.com
>>
>>
>
> ___
> Sugar-devel mailing list
> Sugar-devel@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel
>
>


-- 
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laurent.bern...@gmail.com
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Re: [Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-11-28 Thread laurent bernabe
Hi,

I've just pulled the latest version of sugar-build, but I still can't close
the activity.

My icon does not shows up well on the home view : no token inside the grid,
it seems empty.

Regards

2014-11-28 21:21 GMT+01:00 Gonzalo Odiard :

> Be sure the version of sugar-web included in your activity is updated.
> A error avoiding close the activity was solved recently.
>
> Gonzalo
>
>
> On Fri, Nov 28, 2014 at 11:00 AM, laurent bernabe <
> laurent.bern...@gmail.com> wrote:
>
>>
>> Hello everyone,
>>
>> I am starting a new activity in order to get started with Web Actvity
>> development : a simple tic tac toe : github project
>> <https://github.com/loloof64/olpc-simple-tictactoe-activity>
>>
>> But when I launch the activity from inside sugar-build :
>>
>>- the icon design seems to be weird, though I've tried to follow
>>advices at http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
>>- I don't manage to close the application
>>
>> I've sent the log file that I could read in
>> /home/dotsugar/default/logs, but I don't understand it.
>>
>> What is the best workaround ?
>>
>> Regards
>>
>> --
>> Laurent Bernabé
>>
>> laurent.bern...@gmail.com
>>
>> ___
>> Sugar-devel mailing list
>> Sugar-devel@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>
>
> --
> Gonzalo Odiard
>
> SugarLabs - Software for children learning
>



-- 
Laurent Bernabé

laurent.bern...@gmail.com
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[Sugar-devel] Starting a new web activity : problem when closing activity, and with icon design

2014-11-28 Thread laurent bernabe
Hello everyone,

I am starting a new activity in order to get started with Web Actvity
development : a simple tic tac toe : github project


But when I launch the activity from inside sugar-build :

   - the icon design seems to be weird, though I've tried to follow advices
   at http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
   - I don't manage to close the application

I've sent the log file that I could read in
/home/dotsugar/default/logs, but I don't understand it.

What is the best workaround ?

Regards

-- 
Laurent Bernabé

laurent.bern...@gmail.com
Traceback (most recent call last):
  File "/home/broot/sugar-build/build/out/install/lib/python2.7/site-packages/sugar3/activity/webactivity.py", line 161, in _app_scheme_cb
request.finish(Gio.File.new_for_path(path).read(None),
gi._glib.GError: Erreur à l'ouverture du fichier : Aucun fichier ou dossier de ce type
Traceback (most recent call last):
  File "/home/broot/sugar-build/build/out/install/lib/python2.7/site-packages/sugar3/activity/webactivity.py", line 161, in _app_scheme_cb
request.finish(Gio.File.new_for_path(path).read(None),
gi._glib.GError: Erreur à l'ouverture du fichier : Aucun fichier ou dossier de ce type
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Re: [Sugar-devel] Osbuild pull : problem when trying to pull browse activity

2014-11-04 Thread laurent bernabe
Hi,

Indeed, I made a kind of double post.
I've noticed too late.

Apologizing

Regards



2014-11-03 21:07 GMT+01:00 Sam P. :

> Hey Laurent,
>
> There was just a very similar thread just before you emailed us!  Check it
> out:
> http://lists.sugarlabs.org/archive/sugar-devel/2014-November/049112.html
>
> Sam.
> On Nov 4, 2014 12:10 AM, "laurent bernabe" 
> wrote:
>
>> Hi everyone,
>>
>> I launched an
>>
>> _
>>
>> ./osbuild pull
>>
>> 
>>
>> from the latest sugar-build (today), but the script goes repeatedly in a
>> error :
>>
>> _
>> Clonage dans 'browse'...
>> fatal: unable to access 'https://src.sugarlabs.org/browse/mainline.git/':
>> gnutls_handshake() failed: An unexpected TLS packet was received.
>> Retrying (attempt 3) in 1 minute
>> ___
>>
>> So I used CTRL+C in order to stop the process.
>>
>> Is there a workaround ?
>>
>> I am using Ubuntu (Unity version) 14.04 64 bits.
>>
>> Regards
>>
>> ___
>> Sugar-devel mailing list
>> Sugar-devel@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
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[Sugar-devel] Osbuild pull : problem when trying to pull browse activity

2014-11-03 Thread laurent bernabe
Hi everyone,

I launched an

_

./osbuild pull



from the latest sugar-build (today), but the script goes repeatedly in a
error :

_
Clonage dans 'browse'...
fatal: unable to access 'https://src.sugarlabs.org/browse/mainline.git/':
gnutls_handshake() failed: An unexpected TLS packet was received.
Retrying (attempt 3) in 1 minute
___

So I used CTRL+C in order to stop the process.

Is there a workaround ?

I am using Ubuntu (Unity version) 14.04 64 bits.

Regards
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Re: [Sugar-devel] Several toolbars in a sugar web activity ?

2014-03-22 Thread laurent bernabe
Thank you.

I didn't realized it was the activitypalette code from the sugar web
activity code.

Regards


2014-03-22 22:18 GMT+01:00 Manuel Quiñones :

> 2014-03-22 17:55 GMT-03:00 laurent bernabe :
> > Hello,
> >
> > thank you. So I'll have a look at Palette Activity and try to use
> palettes
> > in my code.
> >
> > (Where is the ActivityPalette code hosted ? I've looked at
> > http://wiki.sugarlabs.org/go/Activities, but it has no reference on the
> > ActivityPalette).
>
>
> https://github.com/sugarlabs/sugar-web/blob/master/graphics/activitypalette.js
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] Several toolbars in a sugar web activity ?

2014-03-22 Thread laurent bernabe
Hello,

thank you. So I'll have a look at Palette Activity and try to use palettes
in my code.

(Where is the ActivityPalette code hosted ? I've looked at
http://wiki.sugarlabs.org/go/Activities, but it has no reference on the
ActivityPalette).

Regards


2014-03-22 21:50 GMT+01:00 Manuel Quiñones :

> hi laurent,
>
> lionel and i discussed secondary toolbars a while ago.
> we agreed in not implement them for web because we think that palettes
> are more convenient.
>
> in web you can easily make any kind of palette.  just inherit Palette
> like ActivityPalette does.
>
> also secondary toolbars make the activity main area [1] change its
> height when it appears and dissapears, and i find that very
> problematic.
>
> [1] named canvas, not to confuse with html  tag
>
> 2014-03-22 17:28 GMT-03:00 laurent bernabe :
> > I've just realised that I can do without a 3rd toolbar :
> >
> > ___
> > Theme_Lesson or Them_Exercice => T1_LEsson, T1_exercice, T2_lesson ...
> > |
> > Piece_kind => pawn, knight ... king
> > ___
> >
> > That way I can save a toolbar :).
> >
> > I still have to find what is the best way to handle the second toolbar
> and
> > its dynamic content.
> >
> > Regards
> >
> >
> > 2014-03-22 21:24 GMT+01:00 laurent bernabe :
> >
> >> Hello,
> >>
> >> thank you for your answer and your idea.
> >>
> >> So I can add, for example, 10 versions of the toolbar overlapping just
> >> below the main-toolbar, and to show only one toolbar (or zero) at one
> time.
> >> Or maybe, my idea is the wrong way to do ?
> >>
> >> As for the third dynamic toolbar, I am still wondering why Gonzola
> Odiard
> >> said that it is probably a bad idea by design.
> >>
> >> Indeed, I would like to split the learning in 4 steps, then in each
> step,
> >> there is a kind of piece to choose in the second toolbar : and the
> third is
> >> choosing either a lesson or an exercice.
> >>
> >> Theme
> >>   |
> >> Piece
> >>  |
> >> Lesson or exercice
> >>
> >>
> >> Regards
> >>
> >>
> >> 2014-03-22 21:13 GMT+01:00 Sam Parkinson :
> >>>
> >>> Hi,
> >>>
> >>> Couldn't you just create another toolbar div and .show and .hide when
> >>> needed?
> >>>
> >>> Sam
> >>>
> >>> On Mar 23, 2014 6:01 AM, "laurent bernabe" 
> >>> wrote:
> >>>>
> >>>> Thank you for your answer. So I'll try to do without them.
> >>>>
> >>>> Regards
> >>>>
> >>>>
> >>>> 2014-03-22 19:59 GMT+01:00 Gonzalo Odiard :
> >>>>>
> >>>>> Sugar implement a primary and a secondary toolbar, attached to a
> >>>>> button.
> >>>>> You can't add a third. And by design is probably a bad idea.
> >>>>> I think in the web activities, the secondary toolbars are not
> >>>>> implemented yet.
> >>>>>
> >>>>> Gonzalo
> >>>>>
> >>>>>
> >>>>> On Sat, Mar 22, 2014 at 8:22 AM, laurent bernabe
> >>>>>  wrote:
> >>>>>>
> >>>>>> Hello everyone,
> >>>>>>
> >>>>>> I saw that a Python activity, Turtle art, has two toolbars (a main
> >>>>>> toolbar, and a personalized toolbar just below, which content is
> set by the
> >>>>>> selection of the main toolbar). I would like to do something like
> this
> >>>>>> inside my LearningChess activity :
> >>>>>>
> >>>>>> Is this easy to do in sugar web activity ?
> >>>>>> Can I even go further : I mean use three toolbars instead of 2 (one
> >>>>>> main toolbar, the second rely on the choice of the main toolbar,
> and the
> >>>>>> third on the choice of the second) ?
> >>>>>> Is my second request suitable for an Android adaptation ? (As I know
> >>>>>> there are experimentations in order to port standard activities to
> Android).
> >>>>>>
> >>>>>>
> >>>>>> Regards
> >>>>>>
> >>>>>> ___
> >>>>>> Sugar-devel mailing list
> >>>>>> Sugar-devel@lists.sugarlabs.org
> >>>>>> http://lists.sugarlabs.org/listinfo/sugar-devel
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> Gonzalo Odiard
> >>>>>
> >>>>> SugarLabs - Learning Software for children
> >>>>
> >>>>
> >>>>
> >>>> ___
> >>>> Sugar-devel mailing list
> >>>> Sugar-devel@lists.sugarlabs.org
> >>>> http://lists.sugarlabs.org/listinfo/sugar-devel
> >>>>
> >>
> >
> >
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] Several toolbars in a sugar web activity ?

2014-03-22 Thread laurent bernabe
I've just realised that I can do without a 3rd toolbar :

___
Theme_Lesson or Them_Exercice => T1_LEsson, T1_exercice, T2_lesson ...
|
Piece_kind => pawn, knight ... king
___

That way I can save a toolbar :).

I still have to find what is the best way to handle the second toolbar and
its dynamic content.

Regards


2014-03-22 21:24 GMT+01:00 laurent bernabe :

> Hello,
>
> thank you for your answer and your idea.
>
> So I can add, for example, 10 versions of the toolbar overlapping just
> below the main-toolbar, and to show only one toolbar (or zero) at one time.
> Or maybe, my idea is the wrong way to do ?
>
> As for the third dynamic toolbar, I am still wondering why Gonzola Odiard
> said that it is probably a bad idea by design.
>
> Indeed, I would like to split the learning in 4 steps, then in each step,
> there is a kind of piece to choose in the second toolbar : and the third is
> choosing either a lesson or an exercice.
>
> Theme
>   |
> Piece
>  |
> Lesson or exercice
>
>
> Regards
>
>
> 2014-03-22 21:13 GMT+01:00 Sam Parkinson :
>
>> Hi,
>>
>> Couldn't you just create another toolbar div and .show and .hide when
>> needed?
>>
>> Sam
>> On Mar 23, 2014 6:01 AM, "laurent bernabe" 
>> wrote:
>>
>>> Thank you for your answer. So I'll try to do without them.
>>>
>>> Regards
>>>
>>>
>>> 2014-03-22 19:59 GMT+01:00 Gonzalo Odiard :
>>>
>>>> Sugar implement a primary and a secondary toolbar, attached to a button.
>>>> You can't add a third. And by design is probably a bad idea.
>>>> I think in the web activities, the secondary toolbars are not
>>>> implemented yet.
>>>>
>>>> Gonzalo
>>>>
>>>>
>>>> On Sat, Mar 22, 2014 at 8:22 AM, laurent bernabe <
>>>> laurent.bern...@gmail.com> wrote:
>>>>
>>>>> Hello everyone,
>>>>>
>>>>> I saw that a Python activity, Turtle art, has two toolbars (a main
>>>>> toolbar, and a personalized toolbar just below, which content is set by 
>>>>> the
>>>>> selection of the main toolbar). I would like to do something like this
>>>>> inside my LearningChess activity :
>>>>>
>>>>>- Is this easy to do in sugar web activity ?
>>>>>- Can I even go further : I mean use three toolbars instead of 2
>>>>>(one main toolbar, the second rely on the choice of the main toolbar, 
>>>>> and
>>>>>the third on the choice of the second) ?
>>>>>- Is my second request suitable for an Android adaptation ? (As I
>>>>>know there are experimentations in order to port standard activities to
>>>>>Android).
>>>>>
>>>>>
>>>>> Regards
>>>>>
>>>>> ___
>>>>> Sugar-devel mailing list
>>>>> Sugar-devel@lists.sugarlabs.org
>>>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Gonzalo Odiard
>>>>
>>>> SugarLabs - Learning Software for children
>>>>
>>>
>>>
>>> ___
>>> Sugar-devel mailing list
>>> Sugar-devel@lists.sugarlabs.org
>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>
>>>
>
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Re: [Sugar-devel] Several toolbars in a sugar web activity ?

2014-03-22 Thread laurent bernabe
Hello,

thank you for your answer and your idea.

So I can add, for example, 10 versions of the toolbar overlapping just
below the main-toolbar, and to show only one toolbar (or zero) at one time.
Or maybe, my idea is the wrong way to do ?

As for the third dynamic toolbar, I am still wondering why Gonzola Odiard
said that it is probably a bad idea by design.

Indeed, I would like to split the learning in 4 steps, then in each step,
there is a kind of piece to choose in the second toolbar : and the third is
choosing either a lesson or an exercice.

Theme
  |
Piece
 |
Lesson or exercice


Regards


2014-03-22 21:13 GMT+01:00 Sam Parkinson :

> Hi,
>
> Couldn't you just create another toolbar div and .show and .hide when
> needed?
>
> Sam
> On Mar 23, 2014 6:01 AM, "laurent bernabe" 
> wrote:
>
>> Thank you for your answer. So I'll try to do without them.
>>
>> Regards
>>
>>
>> 2014-03-22 19:59 GMT+01:00 Gonzalo Odiard :
>>
>>> Sugar implement a primary and a secondary toolbar, attached to a button.
>>> You can't add a third. And by design is probably a bad idea.
>>> I think in the web activities, the secondary toolbars are not
>>> implemented yet.
>>>
>>> Gonzalo
>>>
>>>
>>> On Sat, Mar 22, 2014 at 8:22 AM, laurent bernabe <
>>> laurent.bern...@gmail.com> wrote:
>>>
>>>> Hello everyone,
>>>>
>>>> I saw that a Python activity, Turtle art, has two toolbars (a main
>>>> toolbar, and a personalized toolbar just below, which content is set by the
>>>> selection of the main toolbar). I would like to do something like this
>>>> inside my LearningChess activity :
>>>>
>>>>- Is this easy to do in sugar web activity ?
>>>>- Can I even go further : I mean use three toolbars instead of 2
>>>>(one main toolbar, the second rely on the choice of the main toolbar, 
>>>> and
>>>>the third on the choice of the second) ?
>>>>- Is my second request suitable for an Android adaptation ? (As I
>>>>know there are experimentations in order to port standard activities to
>>>>Android).
>>>>
>>>>
>>>> Regards
>>>>
>>>> ___
>>>> Sugar-devel mailing list
>>>> Sugar-devel@lists.sugarlabs.org
>>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>>
>>>>
>>>
>>>
>>> --
>>> Gonzalo Odiard
>>>
>>> SugarLabs - Learning Software for children
>>>
>>
>>
>> ___
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>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
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Re: [Sugar-devel] Several toolbars in a sugar web activity ?

2014-03-22 Thread laurent bernabe
Thank you for your answer. So I'll try to do without them.

Regards


2014-03-22 19:59 GMT+01:00 Gonzalo Odiard :

> Sugar implement a primary and a secondary toolbar, attached to a button.
> You can't add a third. And by design is probably a bad idea.
> I think in the web activities, the secondary toolbars are not implemented
> yet.
>
> Gonzalo
>
>
> On Sat, Mar 22, 2014 at 8:22 AM, laurent bernabe <
> laurent.bern...@gmail.com> wrote:
>
>> Hello everyone,
>>
>> I saw that a Python activity, Turtle art, has two toolbars (a main
>> toolbar, and a personalized toolbar just below, which content is set by the
>> selection of the main toolbar). I would like to do something like this
>> inside my LearningChess activity :
>>
>>- Is this easy to do in sugar web activity ?
>>- Can I even go further : I mean use three toolbars instead of 2 (one
>>main toolbar, the second rely on the choice of the main toolbar, and the
>>third on the choice of the second) ?
>>- Is my second request suitable for an Android adaptation ? (As I
>>know there are experimentations in order to port standard activities to
>>Android).
>>
>>
>> Regards
>>
>> ___
>> Sugar-devel mailing list
>> Sugar-devel@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>
>
> --
> Gonzalo Odiard
>
> SugarLabs - Learning Software for children
>
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[Sugar-devel] Several toolbars in a sugar web activity ?

2014-03-22 Thread laurent bernabe
Hello everyone,

I saw that a Python activity, Turtle art, has two toolbars (a main toolbar,
and a personalized toolbar just below, which content is set by the
selection of the main toolbar). I would like to do something like this
inside my LearningChess activity :

   - Is this easy to do in sugar web activity ?
   - Can I even go further : I mean use three toolbars instead of 2 (one
   main toolbar, the second rely on the choice of the main toolbar, and the
   third on the choice of the second) ?
   - Is my second request suitable for an Android adaptation ? (As I know
   there are experimentations in order to port standard activities to Android).


Regards
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Re: [Sugar-devel] My program does not close (LearnChess)

2014-03-19 Thread laurent bernabe
Hello,

thank you for your answer.

As for the lack of interactivity : it's normal, I haven't coded it yet. As
I am thinking about the way I will do it for the "courses".
As for the  application closing : I've just tried again and it closed
without any problem.

Maybe it was a temporary bug from my app.

Regards


2014-03-19 17:12 GMT+01:00 Walter Bender :

> The activity didn't do a whole lot, but it closed with no obvioius
> errors for me.
>
> -walter
>
> On Wed, Mar 12, 2014 at 6:31 AM, laurent bernabe
>  wrote:
> > Hello everyone,
> >
> > my sugar web activity, hosted at
> > https://git.sugarlabs.org/learnchess/learnchess_web,
> > does not close when I run it into sugar-build.
> >
> > I can't find why, even when looking at the
> > sugar-build/home/dotsugar/default/logs/shell.log (and
> > com.loloof64.sugar_olpc.LearnChess-1.log whose content is empty) which is
> > attached to this mail.
> >
> > Could someone help me find what is wrong with my coding ?
> >
> > Regards
> >
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
>
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Re: [Sugar-devel] My program does not close (LearnChess)

2014-03-12 Thread laurent bernabe
I've forgot to say that I've just pulled the latest sources from
sugar-build.

Regards


2014-03-12 11:31 GMT+01:00 laurent bernabe :

> Hello everyone,
>
> my sugar web activity, hosted at
> https://git.sugarlabs.org/learnchess/learnchess_web,
> does not close when I run it into sugar-build.
>
> I can't find why, even when looking at the
> sugar-build/home/dotsugar/default/logs/shell.log (and
> com.loloof64.sugar_olpc.LearnChess-1.log whose content is empty) which is
> attached to this mail.
>
> Could someone help me find what is wrong with my coding ?
>
> Regards
>
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[Sugar-devel] My program does not close (LearnChess)

2014-03-12 Thread laurent bernabe
Hello everyone,

my sugar web activity, hosted at
https://git.sugarlabs.org/learnchess/learnchess_web,
does not close when I run it into sugar-build.

I can't find why, even when looking at the
sugar-build/home/dotsugar/default/logs/shell.log (and
com.loloof64.sugar_olpc.LearnChess-1.log whose content is empty) which is
attached to this mail.

Could someone help me find what is wrong with my coding ?

Regards
1394619896.368038 WARNING root: No Gtk.AccelGroup in the top level window.
1394619896.379179 WARNING root: No Gtk.AccelGroup in the top level window.
1394619896.645294 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.653388 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.661420 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.746031 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.755510 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.767811 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.780894 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.794462 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.806004 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.819326 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.829445 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.841270 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.852104 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.861600 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.871226 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.884342 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.895321 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.904854 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.914344 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.924684 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.938309 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.947596 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619896.957113 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.077966 ERROR dbus.proxies: Introspect error on org.freedesktop.ohm:/org/freedesktop/ohm/Keystore: dbus.exceptions.DBusException: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.ohm was not provided by any .service files
1394619897.078705 ERROR root: Cannot unfreeze the DCON
1394619897.146629 WARNING root: No Gtk.AccelGroup in the top level window.
1394619897.153257 WARNING root: No Gtk.AccelGroup in the top level window.
1394619897.158811 WARNING root: No Gtk.AccelGroup in the top level window.
1394619897.164932 WARNING root: No Gtk.AccelGroup in the top level window.
1394619897.176417 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.179273 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.183888 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.186671 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.188724 ERROR root: Could not find any typelib for Maliit
1394619897.208115 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.213861 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.242308 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.244782 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.247678 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.249821 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619897.290983 WARNING root: icon_size is deprecated. Use pixel_size instead.
/home/broot/sugar-build/build/out/install/lib/python2.7/site-packages/jarabe/journal/journalactivity.py:437: Warning: g_object_set_property: assertion 'G_IS_VALUE (value)' failed
  _journal.show()
/home/broot/sugar-build/build/out/install/lib/python2.7/site-packages/jarabe/journal/journalactivity.py:437: Warning: g_value_unset: assertion 'G_IS_VALUE (value)' failed
  _journal.show()
1394619897.490239 WARNING root: icon_size is deprecated. Use pixel_size instead.
/home/broot/sugar-build/build/out/install/lib/python2.7/site-packages/jarabe/main.py:406: Warning: g_object_set_property: assertion 'G_IS_VALUE (value)' failed
  Gtk.main()
/home/broot/sugar-build/build/out/install/lib/python2.7/site-packages/jarabe/main.py:406: Warning: g_value_unset: assertion 'G_IS_VALUE (value)' failed
  Gtk.main()
1394619897.590039 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619901.163798 WARNING root: icon_size is deprecated. Use pixel_size instead.
1394619901.167000 WARNING root: icon_size

Re: [Sugar-devel] EaselJS+PreloadJS and XHR

2014-01-27 Thread laurent bernabe
Thank you, I've got it :)

I should have defined

var image = loadingQueue.getResult("wb");

instead of

var image = loadingQueue.getResult("wb").result;

(I got this snippet somewhere on CreateJS forum, maybe coming from the use
of an old version).

Thanks :)

Regards


2014-01-27 Manuel Quiñones 

> 2014-01-27 laurent bernabe :
> > Thank you for your answer.
> >
> > In fact, I develop the activity and preview it from inside Brackets IDE.
> > Previews are shown inside a Chrome browser.
> > So, when previewing from Brackets IDE, we can say that I am viewing it
> > locally, in a browser, though it uses a kind of server (adress is for
> > example : http://127.0.0.1:39643/index.html).
> >
> > But I've also tested under osbuild (with run option), but the image does
> not
> > appear neither.
> >
> > For the links, I am using relative paths.
> > The repository LearnChess (LearnChess) is up to date : I haven't done any
> > change locally since.
>
> The 'complete' callback is called, I get 'loaded image' logged in the
> console.
>
> https://git.sugarlabs.org/learnchess/learnchess_web/blobs/master/js/activity.js#line40
>
> Seems a programming error.  If I log the variable 'image', I get undefined.
>
> https://git.sugarlabs.org/learnchess/learnchess_web/blobs/master/js/activity.js#line42
>
> , Let's move to IRC #sugar if you need more help .
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] EaselJS+PreloadJS and XHR

2014-01-27 Thread laurent bernabe
Thank you for your answer.

In fact, I develop the activity and preview it from inside Brackets IDE.
Previews are shown inside a Chrome browser.
So, when previewing from Brackets IDE, we can say that I am viewing it
locally, in a browser, though it uses a kind of server (adress is for
example : http://127.0.0.1:39643/index.html).

But I've also tested under osbuild (with run option), but the image does
not appear neither.

For the links, I am using relative paths.
The repository LearnChess
(LearnChess<https://git.sugarlabs.org/learnchess/learnchess_web/commits/master>)
is up to date : I haven't done any change locally since.

Regards.


2014-01-27 Manuel Quiñones 

> 2014-01-27 laurent bernabe :
> > Hello everyone,
> >
> > I am using EaselJS and PreloadJS in one of my web activities
> (LearnChess) in
> > order to manage pictures inside a canvas. But I don't manage to show png
> > files.
>
> How are you trying?
>
> > According to this post : createjs_forum it can't be done locally without
> > launching a server like lampp, because CreateJS libraries rely on XHR.
> >
> > So does this mean that CreateJS is not well suited for Sugar ?
>
> No.  Sugar serves the files correctly.  Chances are:
>
> 1. you are trying your activity locally, directly in a browser from
> file://...index.html
> 2. you have added links to file://.../image.png
>
> If 1. run your activity from Sugar, or use a local server like "python
> -m SimpleHTTPServer"
> If 2. use relative paths to link your images
>
> --
> .. manuq ..
>
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[Sugar-devel] EaselJS+PreloadJS and XHR

2014-01-27 Thread laurent bernabe
Hello everyone,

I am using EaselJS and PreloadJS in one of my web activities (LearnChess)
in order to manage pictures inside a canvas. But I don't manage to show png
files.

According to this post :
createjs_forum
it
can't be done locally without launching a server like lampp, because
CreateJS libraries rely on XHR.

So does this mean that CreateJS is not well suited for Sugar ? Or is there
a workaround for this problem ?

Regards
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Re: [Sugar-devel] WebActivity : Resizing a canvas object to the screen size ?

2014-01-26 Thread laurent bernabe
I've solved my problem by integrating JQuery, thanks to the Shim section of
RequireJS, and by calling it in activity.js

=> loader.js

__
shim: {
...
jquery: {
exports: 'jquery'
}
},
paths: {
...
jquery: 'jquery'
}
__


activity.js

__
...
var $ = require('jquery');
...
var canvas = doc.getElementById('gameZone'), // gameZone is a canvas
element inside the canvas dim, without any dimension set
stage = new createjs.Stage(canvas),
toolbar_height = $('.toolbar').height(),
win_dim = new Array($(window).width(), $(window).height()),
gameZone_dim = new Array(win_dim[0], win_dim[1]-toolbar_height);

$("#canvas").css("overflow", "hidden");
$("#gameZone").width(gameZone_dim[0]);
    $("#gameZone").height(gameZone_dim[1]);
___

Regards.


2014-01-26 laurent bernabe 

> Hello everyone,
>
> Some times ago, I've asked how to deal with the fact that my laptop screen
> size is rather 16/9 than a 4/3 size. And I was, among other advises,
> advised to adapt the game size to the screen size.
> I am conviced that it the way to do : but how to get the client size from
> inside my activity.js ? (Client size : I mean, in the height dimension,
> when we remove the toolbar, of course)
>
> Indeed, this involve computing the toolbar height, which is different for
> each version of the activity css file, and of course the whole screen size.
> But, for both task, I don't know how to do.
>
> Could someone point me to a good article/tutorial :
>
>- in order to fetch a css property (Maybe should I add minified JQuery
>to the libs, so that it can be easier) ?
>- in order to compute screen size ?
>
> Regards
>
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[Sugar-devel] WebActivity : Resizing a canvas object to the screen size ?

2014-01-26 Thread laurent bernabe
Hello everyone,

Some times ago, I've asked how to deal with the fact that my laptop screen
size is rather 16/9 than a 4/3 size. And I was, among other advises,
advised to adapt the game size to the screen size.
I am conviced that it the way to do : but how to get the client size from
inside my activity.js ? (Client size : I mean, in the height dimension,
when we remove the toolbar, of course)

Indeed, this involve computing the toolbar height, which is different for
each version of the activity css file, and of course the whole screen size.
But, for both task, I don't know how to do.

Could someone point me to a good article/tutorial :

   - in order to fetch a css property (Maybe should I add minified JQuery
   to the libs, so that it can be easier) ?
   - in order to compute screen size ?

Regards
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Re: [Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar

2014-01-26 Thread laurent bernabe
Ok, found the problem :)

I need extra quotes :

___
$ python ./sugariconify.py -s "#00" -f "#ff" -o activity-icon.svg
entities_passed == 2

entity definitions:
 self.stroke_entity = #00
 self.fill_entity = #ff
___

Regards



2014-01-26 laurent bernabe 

> Hello, thank you for your answer.
>
> Something must be wrong with parameters, as it sends me the options back :
>
> 
> $ python ./sugariconify.py -s #00 -f #ff -o activity-icon.svg
>
> Usage: sugar-iconify.py [options] input.svg
>
> Options:
>
>  -c Apply default color entities (#66, #ff) to output
>  -d directory The preferred output directory
>  -e Do not insert entities for strokes and fills
>  -f hex Hex value to replace with fill entity
>  -g Automatically accept guesses for stroke and fill entities
>  -h Display this help message
>  -i Insert "isolated stroke" entities
>  -m Multiple export; export top level groups as separate icons
>  -o Overwrite the input file; overridden by -m
>  -p pattern Only export icons whose name matches pattern; for use with -m
>  -s hex Hex value to replace with stroke entity
>  -x Output example SVGs, for previewing their appearance in Sugar;
> ignored with -m
>  -v verbose
>
> ___
>
> Regards
>
>
> 2014-01-25 Walter Bender 
>
>> try:
>>
>> python ./sugariconify.py -s #00 -f #ff -o activity-icon.svg
>>
>>
>> On Sat, Jan 25, 2014 at 4:45 PM, laurent bernabe
>>  wrote:
>> > Hello again,
>> >
>> > I've downloaded sugariconify script in my Ubuntu post, but I get the
>> > following error :
>> >
>> > _
>> > $ ./sugariconify.py -s #00 -f #ff -o activity-icon.svg
>> > ./sugariconify.py: ligne 27: HELP : commande introuvable  (could not
>> find
>> > command HELP on line 27)
>> > ./sugariconify.py: ligne 45: Erreur de syntaxe près du symbole
>> inattendu « (
>> > » (syntax error near unexpected symbol '(' on line 45 )
>> > ./sugariconify.py: ligne 45: `class SugarIconify():' (on line 45).
>> > _
>> >
>> > Regards
>> >
>> >
>> > 2014-01-25 laurent bernabe 
>> >
>> >> Hello,
>> >>
>> >> thank you for your answer,
>> >>
>> >> in fact the folder icons should have been named "pictures", as I won't
>> use
>> >> these resources as icons, but as pictures in my application.
>> >>
>> >> I didn't know about the sugar_iconify program : thanks again, I'll
>> have a
>> >> look at it. As I kept a copy of my svg activity icon before adding
>> entities,
>> >> it is still time to use it.
>> >>
>> >> Thanks.
>> >>
>> >> Regards
>> >>
>> >>
>> >> 2014-01-25 Walter Bender 
>> >>>
>> >>> Your icons are all bmp files. We use SVG for icons in Sugar. Please
>> >>> refer to these pages:
>> >>>
>> >>>
>> >>>
>> http://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Icons
>> >>>
>> >>> and
>> >>>
>> >>> http://wiki.sugarlabs.org/go/Sugar_iconify
>> >>>
>> >>> regards.
>> >>>
>> >>> -walter
>> >>>
>> >>> On Sat, Jan 25, 2014 at 5:46 AM, laurent bernabe
>> >>>  wrote:
>> >>> > Oups, it seems that i forgot to link onto my project :
>> >>> > LearnChessWeb
>> >>> >
>> >>> > Helps are welcome.
>> >>> >
>> >>> > Regards.
>> >>> >
>> >>> >
>> >>> > 2014/1/24 laurent bernabe 
>> >>> >>
>> >>> >> Hello,
>> >>> >>
>> >>> >> in my project LearningChessWeb, I've just changed the activity
>> icon.
>> >>> >> It renders fine in journal and activities menu, but it can't be
>> seen
>> >>> >> in
>> >>> >> the application toolbar, once launched.
>> >>> >>
>> >>> >> How could I "patch" it ?
>> >>> >>
>> >>> >> This is where I've been looking :
>> >>> >> http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
>> >>> >>
>> >>> >> I've been designing icon with Inkscape, and added entities from
>> >>> >> Brackets
>> >>> >> IDE  (maybe it isn't the best way to design an activity icon ...)
>> >>> >>
>> >>> >> Regards
>> >>> >
>> >>> >
>> >>> >
>> >>> > ___
>> >>> > Sugar-devel mailing list
>> >>> > Sugar-devel@lists.sugarlabs.org
>> >>> > http://lists.sugarlabs.org/listinfo/sugar-devel
>> >>> >
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> Walter Bender
>> >>> Sugar Labs
>> >>> http://www.sugarlabs.org
>> >>
>> >>
>> >
>>
>>
>>
>> --
>> Walter Bender
>> Sugar Labs
>> http://www.sugarlabs.org
>>
>
>
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Re: [Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar

2014-01-26 Thread laurent bernabe
Hello, thank you for your answer.

Something must be wrong with parameters, as it sends me the options back :


$ python ./sugariconify.py -s #00 -f #ff -o activity-icon.svg

Usage: sugar-iconify.py [options] input.svg

Options:

 -c Apply default color entities (#66, #ff) to output
 -d directory The preferred output directory
 -e Do not insert entities for strokes and fills
 -f hex Hex value to replace with fill entity
 -g Automatically accept guesses for stroke and fill entities
 -h Display this help message
 -i Insert "isolated stroke" entities
 -m Multiple export; export top level groups as separate icons
 -o Overwrite the input file; overridden by -m
 -p pattern Only export icons whose name matches pattern; for use with -m
 -s hex Hex value to replace with stroke entity
 -x Output example SVGs, for previewing their appearance in Sugar;
ignored with -m
 -v verbose

___

Regards


2014-01-25 Walter Bender 

> try:
>
> python ./sugariconify.py -s #00 -f #ff -o activity-icon.svg
>
>
> On Sat, Jan 25, 2014 at 4:45 PM, laurent bernabe
>  wrote:
> > Hello again,
> >
> > I've downloaded sugariconify script in my Ubuntu post, but I get the
> > following error :
> >
> > _
> > $ ./sugariconify.py -s #00 -f #ff -o activity-icon.svg
> > ./sugariconify.py: ligne 27: HELP : commande introuvable  (could not find
> > command HELP on line 27)
> > ./sugariconify.py: ligne 45: Erreur de syntaxe près du symbole inattendu
> « (
> > » (syntax error near unexpected symbol '(' on line 45 )
> > ./sugariconify.py: ligne 45: `class SugarIconify():' (on line 45).
> > _
> >
> > Regards
> >
> >
> > 2014-01-25 laurent bernabe 
> >
> >> Hello,
> >>
> >> thank you for your answer,
> >>
> >> in fact the folder icons should have been named "pictures", as I won't
> use
> >> these resources as icons, but as pictures in my application.
> >>
> >> I didn't know about the sugar_iconify program : thanks again, I'll have
> a
> >> look at it. As I kept a copy of my svg activity icon before adding
> entities,
> >> it is still time to use it.
> >>
> >> Thanks.
> >>
> >> Regards
> >>
> >>
> >> 2014-01-25 Walter Bender 
> >>>
> >>> Your icons are all bmp files. We use SVG for icons in Sugar. Please
> >>> refer to these pages:
> >>>
> >>>
> >>>
> http://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Icons
> >>>
> >>> and
> >>>
> >>> http://wiki.sugarlabs.org/go/Sugar_iconify
> >>>
> >>> regards.
> >>>
> >>> -walter
> >>>
> >>> On Sat, Jan 25, 2014 at 5:46 AM, laurent bernabe
> >>>  wrote:
> >>> > Oups, it seems that i forgot to link onto my project :
> >>> > LearnChessWeb
> >>> >
> >>> > Helps are welcome.
> >>> >
> >>> > Regards.
> >>> >
> >>> >
> >>> > 2014/1/24 laurent bernabe 
> >>> >>
> >>> >> Hello,
> >>> >>
> >>> >> in my project LearningChessWeb, I've just changed the activity icon.
> >>> >> It renders fine in journal and activities menu, but it can't be seen
> >>> >> in
> >>> >> the application toolbar, once launched.
> >>> >>
> >>> >> How could I "patch" it ?
> >>> >>
> >>> >> This is where I've been looking :
> >>> >> http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
> >>> >>
> >>> >> I've been designing icon with Inkscape, and added entities from
> >>> >> Brackets
> >>> >> IDE  (maybe it isn't the best way to design an activity icon ...)
> >>> >>
> >>> >> Regards
> >>> >
> >>> >
> >>> >
> >>> > ___
> >>> > Sugar-devel mailing list
> >>> > Sugar-devel@lists.sugarlabs.org
> >>> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >>> >
> >>>
> >>>
> >>>
> >>> --
> >>> Walter Bender
> >>> Sugar Labs
> >>> http://www.sugarlabs.org
> >>
> >>
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
>
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Re: [Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar

2014-01-25 Thread laurent bernabe
Hello again,

I've downloaded sugariconify script in my Ubuntu post, but I get the
following error :

_
$ ./sugariconify.py -s #00 -f #ff -o activity-icon.svg
./sugariconify.py: ligne 27: HELP : commande introuvable  (could not find
command HELP on line 27)
./sugariconify.py: ligne 45: Erreur de syntaxe près du symbole inattendu «
( » (syntax error near unexpected symbol '(' on line 45 )
./sugariconify.py: ligne 45: `class SugarIconify():' (on line 45).
_

Regards


2014-01-25 laurent bernabe 

> Hello,
>
> thank you for your answer,
>
> in fact the folder icons should have been named "pictures", as I won't use
> these resources as icons, but as pictures in my application.
>
> I didn't know about the sugar_iconify program : thanks again, I'll have a
> look at it. As I kept a copy of my svg activity icon before adding
> entities, it is still time to use it.
>
> Thanks.
>
> Regards
>
>
> 2014-01-25 Walter Bender 
>
>> Your icons are all bmp files. We use SVG for icons in Sugar. Please
>> refer to these pages:
>>
>>
>> http://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Icons
>>
>> and
>>
>> http://wiki.sugarlabs.org/go/Sugar_iconify
>>
>> regards.
>>
>> -walter
>>
>> On Sat, Jan 25, 2014 at 5:46 AM, laurent bernabe
>>  wrote:
>> > Oups, it seems that i forgot to link onto my project :
>> > LearnChessWeb
>> >
>> > Helps are welcome.
>> >
>> > Regards.
>> >
>> >
>> > 2014/1/24 laurent bernabe 
>> >>
>> >> Hello,
>> >>
>> >> in my project LearningChessWeb, I've just changed the activity icon.
>> >> It renders fine in journal and activities menu, but it can't be seen in
>> >> the application toolbar, once launched.
>> >>
>> >> How could I "patch" it ?
>> >>
>> >> This is where I've been looking :
>> >> http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
>> >>
>> >> I've been designing icon with Inkscape, and added entities from
>> Brackets
>> >> IDE  (maybe it isn't the best way to design an activity icon ...)
>> >>
>> >> Regards
>> >
>> >
>> >
>> > ___
>> > Sugar-devel mailing list
>> > Sugar-devel@lists.sugarlabs.org
>> > http://lists.sugarlabs.org/listinfo/sugar-devel
>> >
>>
>>
>>
>> --
>> Walter Bender
>> Sugar Labs
>> http://www.sugarlabs.org
>>
>
>
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Re: [Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar

2014-01-25 Thread laurent bernabe
Hello,

thank you for your answer,

in fact the folder icons should have been named "pictures", as I won't use
these resources as icons, but as pictures in my application.

I didn't know about the sugar_iconify program : thanks again, I'll have a
look at it. As I kept a copy of my svg activity icon before adding
entities, it is still time to use it.

Thanks.

Regards


2014-01-25 Walter Bender 

> Your icons are all bmp files. We use SVG for icons in Sugar. Please
> refer to these pages:
>
>
> http://wiki.sugarlabs.org/go/Human_Interface_Guidelines/The_Sugar_Interface/Icons
>
> and
>
> http://wiki.sugarlabs.org/go/Sugar_iconify
>
> regards.
>
> -walter
>
> On Sat, Jan 25, 2014 at 5:46 AM, laurent bernabe
>  wrote:
> > Oups, it seems that i forgot to link onto my project :
> > LearnChessWeb
> >
> > Helps are welcome.
> >
> > Regards.
> >
> >
> > 2014/1/24 laurent bernabe 
> >>
> >> Hello,
> >>
> >> in my project LearningChessWeb, I've just changed the activity icon.
> >> It renders fine in journal and activities menu, but it can't be seen in
> >> the application toolbar, once launched.
> >>
> >> How could I "patch" it ?
> >>
> >> This is where I've been looking :
> >> http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
> >>
> >> I've been designing icon with Inkscape, and added entities from Brackets
> >> IDE  (maybe it isn't the best way to design an activity icon ...)
> >>
> >> Regards
> >
> >
> >
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
>
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Re: [Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar

2014-01-25 Thread laurent bernabe
Oups, it seems that i forgot to link onto my project :
LearnChessWeb<https://git.sugarlabs.org/learnchess/learnchess_web/commits/master>

Helps are welcome.

Regards.


2014/1/24 laurent bernabe 

> Hello,
>
> in my project LearningChessWeb, I've just changed the activity icon.
> It renders fine in journal and activities menu, but it can't be seen in
> the application toolbar, once launched.
>
> How could I "patch" it ?
>
> This is where I've been looking :
> http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar
>
> I've been designing icon with Inkscape, and added entities from Brackets
> IDE  (maybe it isn't the best way to design an activity icon ...)
>
> Regards
>
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[Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar

2014-01-24 Thread laurent bernabe
Hello,

in my project LearningChessWeb, I've just changed the activity icon.
It renders fine in journal and activities menu, but it can't be seen in the
application toolbar, once launched.

How could I "patch" it ?

This is where I've been looking :
http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar

I've been designing icon with Inkscape, and added entities from Brackets
IDE  (maybe it isn't the best way to design an activity icon ...)

Regards
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Re: [Sugar-devel] Programming in Python or as a Web Activity ?

2014-01-24 Thread laurent bernabe
Fixed !!!

In fact I should have left the last line in loader.js (something like
require(SUGAR_LIB))

Regards

2014/1/24 laurent bernabe 

> Thank you very much.
>
> I've tried to modify what needed to be modified in my LearnChess project (
> https://git.sugarlabs.org/learnchess/learnchess_web), but it seem that I
> missed something. (Too hurry to get started with CreateJS :=D, sorry).
>
> Regards
>
>
> 2014/1/24 Manuel Quiñones 
>
>> 2014/1/24 laurent bernabe 
>> >
>> > Thank you,
>> >
>> > The most challenging task that I am facing in my development beginning,
>> is to get the libraries easel.js and tween.js work as shim dependencies of
>> require.js. In fact, I think I could read require.js documentation
>> thousands of times, I won't be able to get started.
>>
>> I have created a bootstrap activity for you:
>> https://github.com/manuq/createjs-activity-bootstrap
>>
>> The bad thing with CreateJS is that they don't support AMD yet.  But see
>>
>> https://github.com/CreateJS/EaselJS/wiki/Using-easeljs-and-tweenjs-with-requirejs
>> .
>>  What worked for me:
>>
>> ./osbuild shell
>> volo create my-game ./sugar-web-template
>> cd my-game/lib
>> wget http://code.createjs.com/easeljs-0.7.1.min.js
>> mv easeljs-0.7.1.min.js easeljs.js
>> wget http://code.createjs.com/tweenjs-0.5.1.min.js
>> mv tweenjs-0.5.1.min.js tweenjs.js
>>
>> And see the changes I did:
>>
>> https://github.com/manuq/createjs-activity-bootstrap/commit/79f4e4ed730c71cf42bfa0419f109718fb598fcb
>>
>> > The other problem, is that I need to put a real canvas element inside
>> the  ... but I don't know which size I must give to the
>> canvas in order to fit the sugar Window client area (without the toolbar).
>>
>> CreateJS does that for you.
>>
>> > At last, and for that they are plenty of documentations, Javascript OOP
>> development is a bit trikier than the Python/Java OOP development
>>
>> I have the feeling that I responded this to you already, no?
>>
>> > So, how can I go further, at least with points 1) and 2) ?
>> >
>> > Regards
>> >
>> >
>> > 2014/1/24 Daniel Narvaez 
>> >>
>> >> Try to share the issues you have been having with web activities,
>> someone might be able to help.
>> >>
>> >> Android has probably better API and documentation then gtk, but then
>> it won't run on Sugar.
>> >>
>> >> On Friday, 24 January 2014, laurent bernabe 
>> wrote:
>> >>>
>> >>> Hello everyone,
>> >>>
>> >>> I've started a new Web project (ChessLearning), but it seems that Web
>> development is not my best skills. However, before turning it into a Python
>> app, I am wondering whether I should do my best to fit the Web Activity
>> development.
>> >>>
>> >>> For example, I think of an easier Android port, but am I wrong when I
>> say that it is better than Python for that ?
>> >>>
>> >>> On the other side, Python + GTK3 programming is very hard, as the
>> GTK3 library is not so easy to get used to, and Python version is not as
>> well documented as the C one (Gnome developers fault).
>> >>>
>> >>> So, I know that may be more a decision of mine, but, what do you
>> advise me ?
>> >>>
>> >>> Regards,
>> >>>
>> >>> Laurent Bernabé
>> >>
>> >>
>> >>
>> >> --
>> >> Daniel Narvaez
>> >>
>> >
>> >
>> > ___
>> > Sugar-devel mailing list
>> > Sugar-devel@lists.sugarlabs.org
>> > http://lists.sugarlabs.org/listinfo/sugar-devel
>> >
>>
>>
>>
>> --
>> .. manuq ..
>>
>
>
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Re: [Sugar-devel] Programming in Python or as a Web Activity ?

2014-01-24 Thread laurent bernabe
Thank you very much.

I've tried to modify what needed to be modified in my LearnChess project (
https://git.sugarlabs.org/learnchess/learnchess_web), but it seem that I
missed something. (Too hurry to get started with CreateJS :=D, sorry).

Regards


2014/1/24 Manuel Quiñones 

> 2014/1/24 laurent bernabe 
> >
> > Thank you,
> >
> > The most challenging task that I am facing in my development beginning,
> is to get the libraries easel.js and tween.js work as shim dependencies of
> require.js. In fact, I think I could read require.js documentation
> thousands of times, I won't be able to get started.
>
> I have created a bootstrap activity for you:
> https://github.com/manuq/createjs-activity-bootstrap
>
> The bad thing with CreateJS is that they don't support AMD yet.  But see
>
> https://github.com/CreateJS/EaselJS/wiki/Using-easeljs-and-tweenjs-with-requirejs
> .
>  What worked for me:
>
> ./osbuild shell
> volo create my-game ./sugar-web-template
> cd my-game/lib
> wget http://code.createjs.com/easeljs-0.7.1.min.js
> mv easeljs-0.7.1.min.js easeljs.js
> wget http://code.createjs.com/tweenjs-0.5.1.min.js
> mv tweenjs-0.5.1.min.js tweenjs.js
>
> And see the changes I did:
>
> https://github.com/manuq/createjs-activity-bootstrap/commit/79f4e4ed730c71cf42bfa0419f109718fb598fcb
>
> > The other problem, is that I need to put a real canvas element inside
> the  ... but I don't know which size I must give to the
> canvas in order to fit the sugar Window client area (without the toolbar).
>
> CreateJS does that for you.
>
> > At last, and for that they are plenty of documentations, Javascript OOP
> development is a bit trikier than the Python/Java OOP development
>
> I have the feeling that I responded this to you already, no?
>
> > So, how can I go further, at least with points 1) and 2) ?
> >
> > Regards
> >
> >
> > 2014/1/24 Daniel Narvaez 
> >>
> >> Try to share the issues you have been having with web activities,
> someone might be able to help.
> >>
> >> Android has probably better API and documentation then gtk, but then it
> won't run on Sugar.
> >>
> >> On Friday, 24 January 2014, laurent bernabe 
> wrote:
> >>>
> >>> Hello everyone,
> >>>
> >>> I've started a new Web project (ChessLearning), but it seems that Web
> development is not my best skills. However, before turning it into a Python
> app, I am wondering whether I should do my best to fit the Web Activity
> development.
> >>>
> >>> For example, I think of an easier Android port, but am I wrong when I
> say that it is better than Python for that ?
> >>>
> >>> On the other side, Python + GTK3 programming is very hard, as the GTK3
> library is not so easy to get used to, and Python version is not as well
> documented as the C one (Gnome developers fault).
> >>>
> >>> So, I know that may be more a decision of mine, but, what do you
> advise me ?
> >>>
> >>> Regards,
> >>>
> >>> Laurent Bernabé
> >>
> >>
> >>
> >> --
> >> Daniel Narvaez
> >>
> >
> >
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] Programming in Python or as a Web Activity ?

2014-01-24 Thread laurent bernabe
Thank you,


   1. The most challenging task that I am facing in my development
   beginning, is to get the libraries easel.js and tween.js work as shim
   dependencies of require.js. In fact, I think I could read require.js
   documentation thousands of times, I won't be able to get started.
   2. The other problem, is that I need to put a real canvas element inside
   the  ... but I don't know which size I must give to the
   canvas in order to fit the sugar Window client area (without the toolbar).
   3. At last, and for that they are plenty of documentations, Javascript
   OOP development is a bit trikier than the Python/Java OOP development

So, how can I go further, at least with points 1) and 2) ?

Regards


2014/1/24 Daniel Narvaez 

> Try to share the issues you have been having with web activities, someone
> might be able to help.
>
> Android has probably better API and documentation then gtk, but then it
> won't run on Sugar.
>
> On Friday, 24 January 2014, laurent bernabe 
> wrote:
>
>> Hello everyone,
>>
>> I've started a new Web project (ChessLearning), but it seems that Web
>> development is not my best skills. However, before turning it into a Python
>> app, I am wondering whether I should do my best to fit the Web Activity
>> development.
>>
>> For example, I think of an easier Android port, but am I wrong when I say
>> that it is better than Python for that ?
>>
>> On the other side, Python + GTK3 programming is very hard, as the GTK3
>> library is not so easy to get used to, and Python version is not as well
>> documented as the C one (Gnome developers fault).
>>
>> So, I know that may be more a decision of mine, but, what do you advise
>> me ?
>>
>> Regards,
>>
>> Laurent Bernabé
>>
>
>
> --
> Daniel Narvaez
>
>
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[Sugar-devel] Programming in Python or as a Web Activity ?

2014-01-24 Thread laurent bernabe
Hello everyone,

I've started a new Web project (ChessLearning), but it seems that Web
development is not my best skills. However, before turning it into a Python
app, I am wondering whether I should do my best to fit the Web Activity
development.

For example, I think of an easier Android port, but am I wrong when I say
that it is better than Python for that ?

On the other side, Python + GTK3 programming is very hard, as the GTK3
library is not so easy to get used to, and Python version is not as well
documented as the C one (Gnome developers fault).

So, I know that may be more a decision of mine, but, what do you advise me ?

Regards,

Laurent Bernabé
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Re: [Sugar-devel] Unable to commit on my gitorious sugar lab account

2014-01-10 Thread laurent bernabe
Hello,

Thank you for your answer. I've found the problem yesterday : I was trying
to push sources from inside the Sugar Shell (./osbuild shell). I managed to
push by exiting Sugar shell and pushing from the right directory.

Regards


2014/1/10 Aleksey Lim 

> On Thu, Jan 09, 2014 at 08:50:16AM +0100, laurent bernabe wrote:
> > Hello everyone,
> >
> > though I have just generated a new rsa keys pair, and gave the public one
> > to my gitorious sugarlab account, I got several into the following error
> :
> >
> > ___
> >
> > [osbuild LearnChess]$ git push origin master
> > Permission denied (publickey).
> > fatal: Could not read from remote repository.
> >
> > Please make sure you have the correct access rights
> > and the repository exists.
> >
> > 
> >
> > What can I do in order to solve the problem ?
> > I've searched over the web, but I did not find a solution that could work
> > for me. I even deleted all my ssh keys and generated a new rsa pair.
> >
> > Regards
> >
> > Laurent Bernabe
>
> I see the "ssh-rsa B3NzaC1yc2EDAQABAAABAQDzLU002wbiPp2..."
> pubkey registered in the Gitorious for your email.
>
> Try the "ssh -vvv gitori...@git.sugarlabs.org" command and post the
> result.
>
> --
> Aleksey
>
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread laurent bernabe
Believe it or not, it was a ridiculous error !!!
I tried to access git command from inside osbuild shell (without then
trying outside it) : shame at me.

Anyway, problem is solved.

Regards


2014/1/9 laurent bernabe 

> You're right : I've already a Githhub account. I was just trying hard to
> push my project on the Sugar Hub.
> I will try with a new repository into Github instead.
>
> Regards
>
>
> 2014/1/9 Daniel Narvaez 
>
>> I wouldn't let issue with gitorious stop you, git is cool because you can
>> easily move to another location etc, you could push to a github repo and
>> then, if you want, come back to gitorious when it's solved.
>>
>> On Thursday, 9 January 2014, laurent bernabe wrote:
>>
>>> Thank you very much.
>>>
>>> I am looking forward to test these feature : as soon as I manage to fix
>>> a problem with my Sugar Gitorious account.
>>>
>>> Regards
>>>
>>>
>>> 2014/1/9 Manuel Quiñones 
>>>
>>>> 2014/1/8 Manuel Quiñones :
>>>> > 2014/1/8 laurent bernabe :
>>>> >>
>>>> >>
>>>> >> 2014/1/8 James Cameron 
>>>> >>>
>>>> >>> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
>>>> >>> True, but if you make a simple test available, others can test it
>>>> for
>>>> >>> you.
>>>> >>>
>>>> >>> Especially so if you can figure a way to give the test report on
>>>> >>> screen, like a frame rate achieved.
>>>> >>
>>>> >>
>>>> >>
>>>> >> If I've well understood, I should give a way to turn on/off the
>>>> frame rate
>>>> >> display ?
>>>> >> (Like in some games / 3D frameworks).
>>>> >
>>>> > A display with the current FPS is great for testers.
>>>> >
>>>> > For your own tests, there are impressive debugging tools in web
>>>> > technologies that I never seen before.  The inspector timeline in
>>>> > Chrome, for example:
>>>> > https://developers.google.com/chrome-developer-tools/docs/timeline
>>>>
>>>> This discussion made me start a new activity that could serve as
>>>> example.  In the attached images you can see the inspector timeline
>>>> being used   First the full page is painted, and after that only the
>>>> areas that changed are painted.  .
>>>>
>>>> --
>>>> .. manuq ..
>>>>
>>>
>>>
>>
>> --
>> Daniel Narvaez
>>
>>
>
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread laurent bernabe
You're right : I've already a Githhub account. I was just trying hard to
push my project on the Sugar Hub.
I will try with a new repository into Github instead.

Regards


2014/1/9 Daniel Narvaez 

> I wouldn't let issue with gitorious stop you, git is cool because you can
> easily move to another location etc, you could push to a github repo and
> then, if you want, come back to gitorious when it's solved.
>
> On Thursday, 9 January 2014, laurent bernabe wrote:
>
>> Thank you very much.
>>
>> I am looking forward to test these feature : as soon as I manage to fix a
>> problem with my Sugar Gitorious account.
>>
>> Regards
>>
>>
>> 2014/1/9 Manuel Quiñones 
>>
>>> 2014/1/8 Manuel Quiñones :
>>> > 2014/1/8 laurent bernabe :
>>> >>
>>> >>
>>> >> 2014/1/8 James Cameron 
>>> >>>
>>> >>> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
>>> >>> True, but if you make a simple test available, others can test it for
>>> >>> you.
>>> >>>
>>> >>> Especially so if you can figure a way to give the test report on
>>> >>> screen, like a frame rate achieved.
>>> >>
>>> >>
>>> >>
>>> >> If I've well understood, I should give a way to turn on/off the frame
>>> rate
>>> >> display ?
>>> >> (Like in some games / 3D frameworks).
>>> >
>>> > A display with the current FPS is great for testers.
>>> >
>>> > For your own tests, there are impressive debugging tools in web
>>> > technologies that I never seen before.  The inspector timeline in
>>> > Chrome, for example:
>>> > https://developers.google.com/chrome-developer-tools/docs/timeline
>>>
>>> This discussion made me start a new activity that could serve as
>>> example.  In the attached images you can see the inspector timeline
>>> being used   First the full page is painted, and after that only the
>>> areas that changed are painted.  .
>>>
>>> --
>>> .. manuq ..
>>>
>>
>>
>
> --
> Daniel Narvaez
>
>
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-09 Thread laurent bernabe
Thank you very much.

I am looking forward to test these feature : as soon as I manage to fix a
problem with my Sugar Gitorious account.

Regards


2014/1/9 Manuel Quiñones 

> 2014/1/8 Manuel Quiñones :
> > 2014/1/8 laurent bernabe :
> >>
> >>
> >> 2014/1/8 James Cameron 
> >>>
> >>> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
> >>> True, but if you make a simple test available, others can test it for
> >>> you.
> >>>
> >>> Especially so if you can figure a way to give the test report on
> >>> screen, like a frame rate achieved.
> >>
> >>
> >>
> >> If I've well understood, I should give a way to turn on/off the frame
> rate
> >> display ?
> >> (Like in some games / 3D frameworks).
> >
> > A display with the current FPS is great for testers.
> >
> > For your own tests, there are impressive debugging tools in web
> > technologies that I never seen before.  The inspector timeline in
> > Chrome, for example:
> > https://developers.google.com/chrome-developer-tools/docs/timeline
>
> This discussion made me start a new activity that could serve as
> example.  In the attached images you can see the inspector timeline
> being used   First the full page is painted, and after that only the
> areas that changed are painted.  .
>
> --
> .. manuq ..
>
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[Sugar-devel] Unable to commit on my gitorious sugar lab account

2014-01-08 Thread laurent bernabe
Hello everyone,

though I have just generated a new rsa keys pair, and gave the public one
to my gitorious sugarlab account, I got several into the following error :

___

[osbuild LearnChess]$ git push origin master
Permission denied (publickey).
fatal: Could not read from remote repository.

Please make sure you have the correct access rights
and the repository exists.



What can I do in order to solve the problem ?
I've searched over the web, but I did not find a solution that could work
for me. I even deleted all my ssh keys and generated a new rsa pair.

Regards

Laurent Bernabe
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
I'll try to use the inspector whenever I run into serious animation issue.
Thanks.

Indeed, looks like all this concern seems very difficult without using at
least a tweening library.
Tween.js/Easel.js looks to be a very good one (it is recommanded to use the
ticker function from easel.js, or to write one from scratch), and I am very
interested in developping  activities with it.

But :

   - it does not seem to be AMD-ready : which, I think can be easily
   solved, looking again at Require.js documentation
   - the minified version (about 80 ko) seems to be the only way to avoid
   increasing significantly activity size when using it : again, I think I can
   go for it.

Regards

Laurent Bernabe


2014/1/8 Manuel Quiñones 

> 2014/1/8 laurent bernabe :
> >
> >
> > 2014/1/8 James Cameron 
> >>
> >> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
> >> True, but if you make a simple test available, others can test it for
> >> you.
> >>
> >> Especially so if you can figure a way to give the test report on
> >> screen, like a frame rate achieved.
> >
> >
> >
> > If I've well understood, I should give a way to turn on/off the frame
> rate
> > display ?
> > (Like in some games / 3D frameworks).
>
> A display with the current FPS is great for testers.
>
> For your own tests, there are impressive debugging tools in web
> technologies that I never seen before.  The inspector timeline in
> Chrome, for example:
> https://developers.google.com/chrome-developer-tools/docs/timeline
>
> There you can see how much takes your app for painting and for other
> calculations, so you can find the bottleneck in your code.  You can
> even click on a paint record and it will highlight the area of the
> screen that was changed.
>
> >
> >
> >>
> >> Yes, it is not practical to have a suggested range given the number of
> >> variables.
> >>
> >> However, designing for higher values can have benefits ... in research
> >> for Netrek it was found that:
> >>
> >> - five frames per second is a minimum for perception of motion, but
> >>   most users will perceive the steps and use them as the basis for
> >>   their reaction, such that when the rate is increased their training
> >>   has to be redone,
> >>
> >> - ten frames per second is preferable, with most users still
> >>   perceiving the steps,
> >>
> >> - 25 frames per second is very good, with most users not perceiving
> >>   the steps,
> >>
> >> - 50 frames per second is excellent.
> >
> >
> >
> > Thank you very much for this guideleness.
> > So, in my case, I should keep a frame rate around 50, if I really need to
> > fix it myself (I am thinking about the javascript requestAnimationFrame()
> > function).
>
> With requestAnimationFrame you don't force a constant FPS.  Instead,
> the callback is called as fast as your machine can.  So is good to
> decouple the duration of your animation from the frame rate.
>
> If you move your image 2 pixels each frame, the velocity will vary in
> diferent systems.  Instead, you should calculate how many milliseconds
> have passed since the last frame, and move your imave accordingly.
> Here is when interpolation comes into play, and a tweener lib becomes
> handy.
>
> >>
> >> > And also, as I've been told on this mailing list, there is a new
> >> > Javascript API in order to let the computer(web browser ?) hold this
> >> > value for the programmer.
> >> >
> >> > So I think the "issue" can easily be solved : at least with this
> >> > requestAnimationFrame() function.
> >>
> >> Great.
> >>
> >> --
> >> James Cameron
> >> http://quozl.linux.org.au/
> >
> >
> > Regards
> >
> > Laurent Bernabe
> >
> >
> > ___
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> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
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>
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
2014/1/8 James Cameron 

> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
> True, but if you make a simple test available, others can test it for
> you.
>
> Especially so if you can figure a way to give the test report on
> screen, like a frame rate achieved.
>


If I've well understood, I should give a way to turn on/off the frame rate
display ?
(Like in some games / 3D frameworks).



> Yes, it is not practical to have a suggested range given the number of
> variables.
>
> However, designing for higher values can have benefits ... in research
> for Netrek it was found that:
>
> - five frames per second is a minimum for perception of motion, but
>   most users will perceive the steps and use them as the basis for
>   their reaction, such that when the rate is increased their training
>   has to be redone,
>
> - ten frames per second is preferable, with most users still
>   perceiving the steps,
>
> - 25 frames per second is very good, with most users not perceiving
>   the steps,
>
> - 50 frames per second is excellent.
>


Thank you very much for this guideleness.
So, in my case, I should keep a frame rate around 50, if I really need to
fix it myself (I am thinking about the javascript requestAnimationFrame()
function).

>
> > And also, as I've been told on this mailing list, there is a new
> > Javascript API in order to let the computer(web browser ?) hold this
> > value for the programmer.
> >
> > So I think the "issue" can easily be solved : at least with this
> > requestAnimationFrame() function.
>
> Great.
>
> --
> James Cameron
> http://quozl.linux.org.au/


Regards

Laurent Bernabe
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
Thank you very much : so I undestand that this is at the same time a
software and a hardware (with temperatures) concern.
And that the process can be different in cases of raster based programs and
vector based programs.

Unfortunately, I can only test programs on my two computers (an old PC and
a recent laptop) : so the hardware part will hardly be tested by my means.
Meanwhile, when I asked this question, I had in mind that a suggested range
of values, as a guideleness, can be known : perhaps not now, as, like you
pointed me, one may not have enough informations and tests in order to
"fetch" those values.

And also, as I've been told on this mailing list, there is a new Javascript
API in order to let the computer(web browser ?) hold this value for the
programmer.

So I think the "issue" can easily be solved : at least with this
requestAnimationFrame() function.

Regards

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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-08 Thread laurent bernabe
Thank you for these suggestions. I'll study them attentively.

Regards


2014/1/8 Manuel Quiñones 

> 2014/1/7 Daniel Narvaez :
> > I'm not an expert of graphics performance or web technologies, but my
> > understanding is that you don't want to be the one setting the FPS. The
> > system will know much better when it's time to draw.
> >
> > And that seems the philosophy behind this API
> >
> >
> https://developer.mozilla.org/en/docs/Web/API/window.requestAnimationFrame
> >
> https://hacks.mozilla.org/2011/08/animating-with-javascript-from-setinterval-to-requestanimationframe/
>
> Yes, requestAnimationFrame is the preferred way to do it in JS.  To
> reach a constant speed in your animations you can use Date.now()
> inside the callback.  Further, you can use a tweener lib like TweenJS.
>
> For browser compatibility you should use a polyfill like this one:
> https://gist.github.com/paulirish/1579671
>
> I have to add that to Clock Web.
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread laurent bernabe
Thank you very much : I didn't knew that new API.
I'll have a closer look at your articles, and use this function instead of
setTimeOut/setInterval.

Regards

Laurent Bernabe


2014/1/8 Daniel Narvaez 

> I'm not an expert of graphics performance or web technologies, but my
> understanding is that you don't want to be the one setting the FPS. The
> system will know much better when it's time to draw.
>
> And that seems the philosophy behind this API
>
> https://developer.mozilla.org/en/docs/Web/API/window.requestAnimationFrame
>
> https://hacks.mozilla.org/2011/08/animating-with-javascript-from-setinterval-to-requestanimationframe/
>
>
> On 7 January 2014 17:37, laurent bernabe wrote:
>
>> Hello everyone,
>>
>> As I am programming on a recent laptop, it can be easy to call javascript
>> method  setTimeout with too high values, without noticing the wrong
>> behaviour for real XO.
>>
>> This is why I am wondering what should be the ideal range for animations
>> Frames Per Second value ?
>>
>> Regards
>>
>> Laurent Bernabe
>>
>> ___
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>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>
>
> --
> Daniel Narvaez
>
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[Sugar-devel] What should be the ideal range for animations FPS ?

2014-01-07 Thread laurent bernabe
Hello everyone,

As I am programming on a recent laptop, it can be easy to call javascript
method  setTimeout with too high values, without noticing the wrong
behaviour for real XO.

This is why I am wondering what should be the ideal range for animations
Frames Per Second value ?

Regards

Laurent Bernabe
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Re: [Sugar-devel] A little problem inside Sugar-Build with my new web activity

2014-01-07 Thread laurent bernabe
No, all the documentation is fine : it's just that I have read it too fast
(as I've already made a GTK application, thought that I knew well some
sugar development points).

Regards


2014/1/7 Code Raguet 

> There is no need to apologize. We are glad to help.
>
> Let me know if something at sugar-web docs need clarification, please.
>
> Best regards!
>
>
> On Tue, Jan 7, 2014 at 11:38 AM, laurent bernabe <
> laurent.bern...@gmail.com> wrote:
>
>> Hi,
>>
>> I've joined the activity.info to this mail.
>>
>> Also, thank you for having pointed me the problem with my Activity. (I
>> have not corrected it yet, but no doubt that the problem comes from here)
>>
>> Apolozing, as I haven't developped many applications for Sugar yet, so I
>> haven't got yet the good practises.
>>
>> Regards
>>
>>
>> 2014/1/7 Code Raguet 
>>
>>> Hi, Laurent
>>>
>>> would you paste the contents of your activity.info?
>>> activity/activity.info
>>>
>>>
>>> On Tue, Jan 7, 2014 at 11:19 AM, laurent bernabe <
>>> laurent.bern...@gmail.com> wrote:
>>>
>>>> Hello everyone,
>>>>
>>>> After having pulled the latest sugar-build yesterday, I made a new web
>>>> activity just in order to get used to Web activity development (not to be
>>>> released) : WebMenuActivity.
>>>>
>>>> But, though I've installed it with the command
>>>> python setup.py dev
>>>> I am ending with two activities inside my Sugar-Build instead of one :
>>>>
>>>>- one called as WebMenuActivity as I've called it : does not start
>>>>- one called as MyActivity : surprisingly starts and show the
>>>>    content that i should have gotten in WebMenuActivity.
>>>>
>>>> Furthermore, when going inside folder activities of sugar-build,
>>>> there's a single symlink called MyActivity.activity, and about which Ubuntu
>>>> says that it is broken.
>>>>
>>>> So, did I misunderstood a step in installation, or can this error came
>>>> because of recent changes in sugar-build ?
>>>>
>>>> Regards
>>>>
>>>> Laurent Bernabe
>>>>
>>>> ___
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>>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>>
>>>>
>>>
>>
>
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Re: [Sugar-devel] A little problem inside Sugar-Build with my new web activity

2014-01-07 Thread laurent bernabe
Hi,

I've joined the activity.info to this mail.

Also, thank you for having pointed me the problem with my Activity. (I have
not corrected it yet, but no doubt that the problem comes from here)

Apolozing, as I haven't developped many applications for Sugar yet, so I
haven't got yet the good practises.

Regards


2014/1/7 Code Raguet 

> Hi, Laurent
>
> would you paste the contents of your activity.info?
> activity/activity.info
>
>
> On Tue, Jan 7, 2014 at 11:19 AM, laurent bernabe <
> laurent.bern...@gmail.com> wrote:
>
>> Hello everyone,
>>
>> After having pulled the latest sugar-build yesterday, I made a new web
>> activity just in order to get used to Web activity development (not to be
>> released) : WebMenuActivity.
>>
>> But, though I've installed it with the command
>> python setup.py dev
>> I am ending with two activities inside my Sugar-Build instead of one :
>>
>>- one called as WebMenuActivity as I've called it : does not start
>>- one called as MyActivity : surprisingly starts and show the content
>>that i should have gotten in WebMenuActivity.
>>
>> Furthermore, when going inside folder activities of sugar-build, there's
>> a single symlink called MyActivity.activity, and about which Ubuntu says
>> that it is broken.
>>
>> So, did I misunderstood a step in installation, or can this error came
>> because of recent changes in sugar-build ?
>>
>> Regards
>>
>> Laurent Bernabe
>>
>> ___
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>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>>
>


activity.info
Description: Binary data
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[Sugar-devel] A little problem inside Sugar-Build with my new web activity

2014-01-07 Thread laurent bernabe
Hello everyone,

After having pulled the latest sugar-build yesterday, I made a new web
activity just in order to get used to Web activity development (not to be
released) : WebMenuActivity.

But, though I've installed it with the command
python setup.py dev
I am ending with two activities inside my Sugar-Build instead of one :

   - one called as WebMenuActivity as I've called it : does not start
   - one called as MyActivity : surprisingly starts and show the content
   that i should have gotten in WebMenuActivity.

Furthermore, when going inside folder activities of sugar-build, there's a
single symlink called MyActivity.activity, and about which Ubuntu says that
it is broken.

So, did I misunderstood a step in installation, or can this error came
because of recent changes in sugar-build ?

Regards

Laurent Bernabe
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Re: [Sugar-devel] Porting the application I started (chess_learning) to Web application

2014-01-07 Thread laurent bernabe
Thank you


2014/1/7 Manuel Quiñones 

> https://github.com/manuq/gears-activity
>
> 2014/1/6 laurent bernabe :
> >>> Is there a repository for the Gears project ?
> >>> Because I could not find it on git.sugarlab.org
> >
> >
> > Sorry for this unusefull question : I've just downloaded the Gears 5
> bundle,
> > so that I can look at the sources.
> >
> > Regards
>
>
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] Porting the application I started (chess_learning) to Web application

2014-01-06 Thread laurent bernabe
>> Is there a repository for the Gears project ?
>> Because I could not find it on git.sugarlab.org


Sorry for this unusefull question : I've just downloaded the Gears 5
bundle, so that I can look at the sources.

Regards
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Re: [Sugar-devel] Porting the application I started (chess_learning) to Web application

2014-01-06 Thread laurent bernabe
Is there a repository for the Gears project ?
Because I could not find it on git.sugarlab.org

Regards


2014/1/6 Manuel Quiñones 

> 2014/1/6 laurent bernabe :
> > Thank you for your advices.
> >
> > In fact, for the pictures, I plan to use those from Wikimedia Commons :
> I've
> > been told on this mailing list that it can be OK.
> >
> > For the screen sizes, I'll try to do my best to work for the common
> screen
> > sizes, though I have a laptop of 16'' (an so a kind of 16/9 configuration
> > instead of 4/3).
>
> Chances are:
>
> a. your activity has scrollable content (Get Things Done for example)
> b. your activity adapts to the available space (Gears for example)
>
> So you don't need to worry about screen aspect ratios, just make sure
> your content either scrolls (a) or adapts (b).
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] Porting the application I started (chess_learning) to Web application

2014-01-06 Thread laurent bernabe
>> Chances are:
>>
>> a. your activity has scrollable content (Get Things Done for example)

This is my preferred method in applications I am used to develop in Java
(with the Swing GUI library). Meanwhile, I am wondering whether this is the
best strategy in order to augment the user experience in the XO.

>> b. your activity adapts to the available space (Gears for example)

Maybe I should check how this is done in Gears.

__

There is also another point that could improve my development work :

as my project LearningChess should be "divided" into several subactivities
(one for the very basical moves, one for the main special moves such as
castling/en-passant prise/promotion..., one for the won/lost/draw game
state), no doubt that there will be common code between the different
activities.

So I am seeking for a way to share some code/ressources from a common
repository reserved for that purpose, to the different official activities
: is that simple to do in Github (so in Sugar gitorious) ? Or maybe, the
best way to develop this learning is to develop a single activity from
which I add a single menu ?

Regards


2014/1/6 Manuel Quiñones 

> 2014/1/6 laurent bernabe :
> > Thank you for your advices.
> >
> > In fact, for the pictures, I plan to use those from Wikimedia Commons :
> I've
> > been told on this mailing list that it can be OK.
> >
> > For the screen sizes, I'll try to do my best to work for the common
> screen
> > sizes, though I have a laptop of 16'' (an so a kind of 16/9 configuration
> > instead of 4/3).
>
> Chances are:
>
> a. your activity has scrollable content (Get Things Done for example)
> b. your activity adapts to the available space (Gears for example)
>
> So you don't need to worry about screen aspect ratios, just make sure
> your content either scrolls (a) or adapts (b).
>
> --
> .. manuq ..
>
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Re: [Sugar-devel] Porting the application I started (chess_learning) to Web application

2014-01-06 Thread laurent bernabe
Thank you for your advices.

In fact, for the pictures, I plan to use those from Wikimedia Commons :
I've been told on this mailing list that it can be OK.

For the screen sizes, I'll try to do my best to work for the common screen
sizes, though I have a laptop of 16'' (an so a kind of 16/9 configuration
instead of 4/3).

Regards


2014/1/6 Manuel Quiñones 

> 2013/12/13 laurent bernabe :
> > Apologizing,
> >
> > for the blurred effect on pictures, it is because even in its tiny size,
> > each imported image was blurred. Low quality pictures bring us to low
> > quality programs ... and I should have been aware about that.
>
> Depending on the kind of image, and if you are able to create them
> again, you can use SVG images.
>
> > for the screen size, the only problem may be the resolution/density.
> > Meanwhile, it does not seem to me that it is a big problem.
>
> You should program your activity to work in different screen sizes,
> rates and resolutions.
>
> --
> .. manuq ..
>
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[Sugar-devel] LearningChess development: don't worry, I'll be back to it ...

2013-12-18 Thread laurent bernabe
Hello,

I have a great interest for Sugar development, but I don't forget that it
is not my highest skills. So I am developping for the moment other
application (that I also need in my everyday life, and could be usefull to
many ... maybe a sugar develop could adapt it later to sugar :)) in Java SE
language.

So just to say I am still interested in Sugar development, specially in
Sugar Web development (many libraries, new features (?), and easier to
code), just that I won't commit in my project for a while (a little while,
I hope ...).

Thanks for having read me :)
C you soon :)

P.S : Merry christmas to all, sugar devel mailing list is another for me to
learn so much also :)
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[Sugar-devel] Which licensed images must I use in a Sugar Web project ?

2013-12-15 Thread laurent bernabe
Hello,

I would like to know, in a general way, which licensed images can be
accepted and compatible with Sugar Web license :

I mean, if the images I want to use are free svg licensed under Creative
Common, such as
there ,
is it ok ?

Thanks in advance,

and apologizes if ever i don't see your replies, because of my spam
filtering.

Regards
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Re: [Sugar-devel] Porting the application I started (chess_learning) to Web application

2013-12-13 Thread laurent bernabe
Apologizing,


   - for the blurred effect on pictures, it is because even in its tiny
   size, each imported image was blurred. Low quality pictures bring us to low
   quality programs ... and I should have been aware about that.
   - for the screen size, the only problem may be the resolution/density.
   Meanwhile, it does not seem to me that it is a big problem.

Regards


2013/12/14 laurent bernabe 

> Hello everyone,
>
> as some may know, I am building an app on sugar gitorious :
> https://git.sugarlabs.org/learnchess/learnchess_1
>
> But I am facing some psychological strange difficulties :
>
>1. First, I started it as a web application
>2. Then I gave it up and made it a GTK3 application
>3. Now, I "dream" of making it a web application again.
>
> Here is my reasons for making it defenitively a web application :
>
>- Gtk3 is a very hard programming technology
>- Web application are moderns features that all the team added in
>order to make developpers live simpler
>- We can use Javascript libraries, among maybe thousands ones :)
>
> And here is some issues I was facing when developping in web applications :
>
>- my laptop screen is rather in a ration of 16/9, instead of just 4/3
>: not ideal for the tests
>- some pictures used for the project (png/jpeg ?) seemed blurred.
>
> Has anyone be faced with the last two issues ? How did you hold it ?
>
> Thanks in advance
>
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[Sugar-devel] Porting the application I started (chess_learning) to Web application

2013-12-13 Thread laurent bernabe
Hello everyone,

as some may know, I am building an app on sugar gitorious :
https://git.sugarlabs.org/learnchess/learnchess_1

But I am facing some psychological strange difficulties :

   1. First, I started it as a web application
   2. Then I gave it up and made it a GTK3 application
   3. Now, I "dream" of making it a web application again.

Here is my reasons for making it defenitively a web application :

   - Gtk3 is a very hard programming technology
   - Web application are moderns features that all the team added in order
   to make developpers live simpler
   - We can use Javascript libraries, among maybe thousands ones :)

And here is some issues I was facing when developping in web applications :

   - my laptop screen is rather in a ration of 16/9, instead of just 4/3 :
   not ideal for the tests
   - some pictures used for the project (png/jpeg ?) seemed blurred.

Has anyone be faced with the last two issues ? How did you hold it ?

Thanks in advance
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Re: [Sugar-devel] Web activities canvas element

2013-10-17 Thread laurent bernabe
Hello Manuel,

thanks for your answer,
I forgot that javascript also can control width and height of the page,
behind the scene.

What I tried in my LearnChess activity (which I started as a web activity
and finally went on with a GTK one), is to reuse one the predefined screen
css media (inside a folder like lib/sugar-web/css), but without screen size
limitation. Maybe that is an horrible practise, but this is what I tried.

Regards


2013/10/17 Manuel Quiñones 

> 2013/10/10 laurent bernabe :
> > Hello,
> >
> > 2013/10/10 Manuel Quiñones 
> >>
> >> 2013/10/9 laurent bernabe :
> >> > Hello,
> >> >
> >> > *) I am wondering whether I can safely replace, in an index.html file
> of
> >> > a
> >> > web activity, the 
> >> > ?
> >> >
> >> > Because the library I am using need a real canvas element.
> >>
> >> You just put your  inside that .
> >
> >
> > I've put my canvas element inside the #canvas div and it worked.
> >
> >>
> >>
> >> > *) Also, if I can use a real canvas element, how can set its size to
> the
> >> > remaining size of the screen ? (As my laptop has a wider screen than
> XO
> >> > ones).
> >>
> >> It's possible by connecting to the window resize event in JS.  You can
> >> see an example in Clock Web activity.
> >>
> >> https://github.com/manuq/clock-web
> >> http://manuq.github.io/clock-web
> >
> >
> >
> > Wouldn't be simpler to use CSS instead ? I've seen that there are two css
> > media added in the index.html, which seem to do what I am waiting for
> > (#canvas => width:100%, overflow-y: auto, and top: 75px), but it seem
> that
> > none are used. (Canvas lays at top = 0 px and left = 0px, width is about
> > 300px ...)
>
> I just tried changing Clock Web to make the canvas element fill the
> available space.  It didn't work.  Althrough the CSS effectively makes
> the canvas fill the space, the width and height values are fixed if
> you read them from JavaScript.  And in Clock all drawn elements depend
> on that size.  Like the hands, the face, etc.
>
> > Regards
>
>
>
> --
> .. manuq ..
>
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[Sugar-devel] Failing to override pango font (sugar3.graphics.palette module error)

2013-10-15 Thread laurent bernabe
Hi all,

In my project LearnChess part1, whose commit is up to date :
https://git.sugarlabs.org/learnchess/learnchess_1/trees/master

I am having a trouble in order to override the font size of a component.
The relevant source code line is in components/interaction_view.py => line
63

I've attached the log file to this mail.

It seems that the sugar GTK3 components font can't be overriden in the
standard GTK3 way. So is there a simple workaround ?

Regards


com.loloof64.LearnChess_Part_1-7.log
Description: Binary data
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[Sugar-devel] How to manage Pootle and a (own) git submodule ?

2013-10-14 Thread laurent bernabe
Hi all,

As I plan to build several parts (each one into its own activity) of my new
idea LearnChess, I've noticed that making a git submodule in order to
develop the common part in its own repository (inside my overall LearnChess
git project) can be very useful :

http://stackoverflow.com/questions/7813030/how-can-i-have-linked-dependencies-in-a-git-repo

However, the common parts have graphical components, and so, that needs to
be translated. So, is it possible to add, not a complete activity, but just
a subproject into Pootle ? So that the translation for the common part is
only done once ?

(I've not made my git submodule yet, I plan to do it very soon).

Regards
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Re: [Sugar-devel] Problems with GTK3 activity developpement

2013-10-14 Thread laurent bernabe
Solved !

In fact, there were some problems with my Horizontal Boxes and my Vertical
ones.

Regards


2013/10/14 laurent bernabe 

> I found for one aspect of the stange behaviour :
> in activity.py => I should have used a Gtk.HBox() instead of a Gtk.VBox()
> as the activity canvas.
> (Commited)
>
> But there still is no stop button.
>
> Regards
>
>
> 2013/10/14 laurent bernabe 
>
>> I've already called show_all() for all the components tree :
>> in line 44 of game.py (to the _main_zone component, the one that is
>> defined as Sugar Canvas, and where I put both BoardView and InteractionView
>> instances).
>>
>> Regards
>>
>>
>> 2013/10/14 Ignacio Rodríguez 
>>
>>> Try to add:
>>>
>>> self.show_all()
>>>
>>
>>
>
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Re: [Sugar-devel] Problems with GTK3 activity developpement

2013-10-14 Thread laurent bernabe
I found for one aspect of the stange behaviour :
in activity.py => I should have used a Gtk.HBox() instead of a Gtk.VBox()
as the activity canvas.
(Commited)

But there still is no stop button.

Regards


2013/10/14 laurent bernabe 

> I've already called show_all() for all the components tree :
> in line 44 of game.py (to the _main_zone component, the one that is
> defined as Sugar Canvas, and where I put both BoardView and InteractionView
> instances).
>
> Regards
>
>
> 2013/10/14 Ignacio Rodríguez 
>
>> Try to add:
>>
>> self.show_all()
>>
>
>
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