[Sugar-devel] Tux Paint - Save and new

2011-10-21 Thread Alan Jhonn Aguiar Schwyn

Hello,
I have been using for some time TuxPaint activity ...There is a great little 
detail in its operation ..
One draw something ... Will the "Save" and save your drawing .. Then select 
"New" and then choose the color or image to begin work, the activityreuses the 
same "journal entry" and you lose the picture above!
It would not be possible, by selecting "New" is create a new one?
As this is now necessary to make 1 drawing, leave and re-enter (and also select 
the "new" as sugar but opens the last entry ..)
This can be changed?
Regards
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-21 Thread Aleksey Lim
On Fri, Oct 21, 2011 at 08:02:44PM +, Alan Jhonn Aguiar Schwyn wrote:
> 
> Hello,
> I have been using for some time TuxPaint activity ...There is a great little 
> detail in its operation ..
> One draw something ... Will the "Save" and save your drawing .. Then select 
> "New" and then choose the color or image to begin work, the activityreuses 
> the same "journal entry" and you lose the picture above!

The original issue, is that Tux Paint is not Sugar activity at all,
and is not folowing Sugar Journal methaphor. The initial Journal
support was, well.. not completed. For example, there are buttons New,
Load, Save.

That was not obvious for me what to do with these buttons (they are
useful somehow). Though, there is an ongoing process for removing
Load/Save buttons (there was a request from .uy).

> It would not be possible, by selecting "New" is create a new one?
> As this is now necessary to make 1 drawing, leave and re-enter (and also 
> select the "new" as sugar but opens the last entry ..)
> This can be changed?

Eventually, I think would be better to:

* remove Save button (sugar doesn't have it and even Keep button
  was removed),
* Open and New functionality seems to be useful, would be useful to have
  Open/New (or New/Open) dialog popped up on creating new activity
  instance

i.e., Tux Paint will behave like regular activity but preserving useful
features like Load/New.

-- 
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-21 Thread Alan Jhonn Aguiar Schwyn


This was the comments from an Uruguayab teacher..
I tell you why it is important for teachers to have the option within the 
program.
   When the teacher proposes to use will likely be to put together a 
sequence of something, having to close the program and reopen it for every film 
set, is somewhat cumbersome, especially with children in the early stages 
(initial, 1 and 2).
   Other: is very useful image file of the seals, especially when there are 
difficult to get them on the internet connection to be used in creating games 
of memory, for example, and any other proposal in which images are needed, 
especially if we consider that many of these are photos.
   Another advantage: the sheets are created within the program and open 
the option can be viewed all at once, allowing you to quickly eliminate those 
that do not serve us.
   Surely other teachers on the list you can add some more ...
So, it's very good that can be saved in the journal and take pictures of him 
but would also be good to have the option to slide within the program.
  Last, I think what is more complicated obstacle of having to always open 
new business from home.
Viewed from the standpoint of you, developers, avoid useless files
Viewed from the perspective of teachers, we complicate our lives, we risk 
losing ongoing work in process if you do not remember to tell children
marked "start again" when it comes to class assignments.
  It would be very interesting that we could ever make the proper 
connection and teacher developers to implement changes that are really useful 
for classroom use.
I add another tip. My daughter draws very well and loves to draw. With 10 years 
I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. Okay, it's 
for his age, and really nice stuff out. But ups! draw something new means 
losing the previous job. Is that fair? No. No one uses a single sheet to draw, 
using multiple, and nobody thinks you delete a picture but perfect for another. 
It makes no sense.
But I ask you a child has no right to be creative, draw a long and well? Why 
assume a priori that children draw more or less, to hang out and you're not 
cleared to "occupy" space?
That is the other utility Tuxpaint slides.
And please do not tell me that there is another program to do the same. 
Children are not graphic designers! They'll learn to use other programs.
Resuming: she think that the "slides" view is necessary, maintenance the 
integration with the jounal...
But make it is can be complicated, or not "optimized" function... A slow 
process:
for each entry in the journal...   if it's an image...  scale to show.. 
 show in the tuxpaint

"Tux Paint will behave like regular activity but preserving useful features 
like Load/New."
I think that is good idea..
Another activitys have and dialog.. You can re-use it.. Like the Read 
activity...
Regards
Alan

> Date: Fri, 21 Oct 2011 20:57:01 +
> From: alsr...@activitycentral.org
> To: alan...@hotmail.com
> CC: sugar-devel@lists.sugarlabs.org
> Subject: Re: [Sugar-devel] Tux Paint - Save and new
> 
> On Fri, Oct 21, 2011 at 08:02:44PM +, Alan Jhonn Aguiar Schwyn wrote:
> > 
> > Hello,
> > I have been using for some time TuxPaint activity ...There is a great 
> > little detail in its operation ..
> > One draw something ... Will the "Save" and save your drawing .. Then select 
> > "New" and then choose the color or image to begin work, the activityreuses 
> > the same "journal entry" and you lose the picture above!
> 
> The original issue, is that Tux Paint is not Sugar activity at all,
> and is not folowing Sugar Journal methaphor. The initial Journal
> support was, well.. not completed. For example, there are buttons New,
> Load, Save.
> 
> That was not obvious for me what to do with these buttons (they are
> useful somehow). Though, there is an ongoing process for removing
> Load/Save buttons (there was a request from .uy).
> 
> > It would not be possible, by selecting "New" is create a new one?
> > As this is now necessary to make 1 drawing, leave and re-enter (and also 
> > select the "new" as sugar but opens the last entry ..)
> > This can be changed?
> 
> Eventually, I think would be better to:
> 
> * remove Save button (sugar doesn't have it and even Keep button
>   was removed),
> * Open and New functionality seems to be useful, would be useful to have
>   Open/New (or New/Open) dialog popped up on creating new activity
>   instance
> 
> i.e., Tux Paint will behave like regular activity but preserving useful
> features like Load/New.
> 
> -- 
> Aleksey
> ___
> Sugar-devel mailing list
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> http://lists.sugarlabs.org/listinfo/sugar-devel
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-22 Thread Aleksey Lim
On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn wrote:
> 
> 
> This was the comments from an Uruguayab teacher..
> I tell you why it is important for teachers to have the option within the 
> program.
>When the teacher proposes to use will likely be to put together a 
> sequence of something, having to close the program and reopen it for every 
> film set, is somewhat cumbersome, especially with children in the early 
> stages (initial, 1 and 2).
>Other: is very useful image file of the seals, especially when there 
> are difficult to get them on the internet connection to be used in creating 
> games of memory, for example, and any other proposal in which images are 
> needed, especially if we consider that many of these are photos.
>Another advantage: the sheets are created within the program and open 
> the option can be viewed all at once, allowing you to quickly eliminate those 
> that do not serve us.
>Surely other teachers on the list you can add some more ...
> So, it's very good that can be saved in the journal and take pictures of him 
> but would also be good to have the option to slide within the program.
>   Last, I think what is more complicated obstacle of having to always 
> open new business from home.
> Viewed from the standpoint of you, developers, avoid useless files
> Viewed from the perspective of teachers, we complicate our lives, we risk 
> losing ongoing work in process if you do not remember to tell children
> marked "start again" when it comes to class assignments.
>   It would be very interesting that we could ever make the proper 
> connection and teacher developers to implement changes that are really useful 
> for classroom use.
> I add another tip. My daughter draws very well and loves to draw. With 10 
> years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. 
> Okay, it's for his age, and really nice stuff out. But ups! draw something 
> new means losing the previous job. Is that fair? No. No one uses a single 
> sheet to draw, using multiple, and nobody thinks you delete a picture but 
> perfect for another. It makes no sense.
> But I ask you a child has no right to be creative, draw a long and well? Why 
> assume a priori that children draw more or less, to hang out and you're not 
> cleared to "occupy" space?
> That is the other utility Tuxpaint slides.
> And please do not tell me that there is another program to do the same. 
> Children are not graphic designers! They'll learn to use other programs.
> Resuming: she think that the "slides" view is necessary, maintenance the 
> integration with the jounal...
> But make it is can be complicated, or not "optimized" function... A slow 
> process:
> for each entry in the journal...   if it's an image...  scale to show..   
>show in the tuxpaint
> 
> "Tux Paint will behave like regular activity but preserving useful features 
> like Load/New."
> I think that is good idea..
> Another activitys have and dialog.. You can re-use it.. Like the Read 
> activity...

hehe, not sure. TuxPaint is written in C.

Though, it is more a problem w/ time, I CCed Rafael who started
something, afaik. If there are other people who can help w/ adding
New/Open startup dialog (at the end, it shouldn't be hard, the dialog is
already importanted in Tuxpaint, the only thing that is needed is
popping it up on startup).

-- 
Aleksey
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread David Van Assche
Can it be ported to python? just a quesstion, maybe a stupid one

David

On Sat, Oct 22, 2011 at 7:15 PM, Aleksey Lim
 wrote:
> On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn wrote:
>>
>>
>> This was the comments from an Uruguayab teacher..
>> I tell you why it is important for teachers to have the option within the 
>> program.
>>        When the teacher proposes to use will likely be to put together a 
>> sequence of something, having to close the program and reopen it for every 
>> film set, is somewhat cumbersome, especially with children in the early 
>> stages (initial, 1 and 2).
>>        Other: is very useful image file of the seals, especially when there 
>> are difficult to get them on the internet connection to be used in creating 
>> games of memory, for example, and any other proposal in which images are 
>> needed, especially if we consider that many of these are photos.
>>        Another advantage: the sheets are created within the program and open 
>> the option can be viewed all at once, allowing you to quickly eliminate 
>> those that do not serve us.
>>        Surely other teachers on the list you can add some more ...
>> So, it's very good that can be saved in the journal and take pictures of him 
>> but would also be good to have the option to slide within the program.
>>       Last, I think what is more complicated obstacle of having to always 
>> open new business from home.
>> Viewed from the standpoint of you, developers, avoid useless files
>> Viewed from the perspective of teachers, we complicate our lives, we risk 
>> losing ongoing work in process if you do not remember to tell children
>> marked "start again" when it comes to class assignments.
>>       It would be very interesting that we could ever make the proper 
>> connection and teacher developers to implement changes that are really 
>> useful for classroom use.
>> I add another tip. My daughter draws very well and loves to draw. With 10 
>> years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. 
>> Okay, it's for his age, and really nice stuff out. But ups! draw something 
>> new means losing the previous job. Is that fair? No. No one uses a single 
>> sheet to draw, using multiple, and nobody thinks you delete a picture but 
>> perfect for another. It makes no sense.
>> But I ask you a child has no right to be creative, draw a long and well? Why 
>> assume a priori that children draw more or less, to hang out and you're not 
>> cleared to "occupy" space?
>> That is the other utility Tuxpaint slides.
>> And please do not tell me that there is another program to do the same. 
>> Children are not graphic designers! They'll learn to use other programs.
>> Resuming: she think that the "slides" view is necessary, maintenance the 
>> integration with the jounal...
>> But make it is can be complicated, or not "optimized" function... A slow 
>> process:
>> for each entry in the journal...   if it's an image...      scale to show..  
>>     show in the tuxpaint
>>
>> "Tux Paint will behave like regular activity but preserving useful features 
>> like Load/New."
>> I think that is good idea..
>> Another activitys have and dialog.. You can re-use it.. Like the Read 
>> activity...
>
> hehe, not sure. TuxPaint is written in C.
>
> Though, it is more a problem w/ time, I CCed Rafael who started
> something, afaik. If there are other people who can help w/ adding
> New/Open startup dialog (at the end, it shouldn't be hard, the dialog is
> already importanted in Tuxpaint, the only thing that is needed is
> popping it up on startup).
>
> --
> Aleksey
> ___
> Sugar-devel mailing list
> Sugar-devel@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel
>
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Alan Jhonn Aguiar Schwyn


Maybe... but...
why not improve the Paint Activity ??

> Date: Sun, 23 Oct 2011 22:17:58 +0200
> From: dvanass...@gmail.com
> To: alsr...@activitycentral.org
> CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org
> Subject: Re: [Sugar-devel] Tux Paint - Save and new
> 
> Can it be ported to python? just a quesstion, maybe a stupid one
> 
> David
> 
> On Sat, Oct 22, 2011 at 7:15 PM, Aleksey Lim
>  wrote:
> > On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn wrote:
> >>
> >>
> >> This was the comments from an Uruguayab teacher..
> >> I tell you why it is important for teachers to have the option within the 
> >> program.
> >>When the teacher proposes to use will likely be to put together a 
> >> sequence of something, having to close the program and reopen it for every 
> >> film set, is somewhat cumbersome, especially with children in the early 
> >> stages (initial, 1 and 2).
> >>Other: is very useful image file of the seals, especially when 
> >> there are difficult to get them on the internet connection to be used in 
> >> creating games of memory, for example, and any other proposal in which 
> >> images are needed, especially if we consider that many of these are photos.
> >>Another advantage: the sheets are created within the program and 
> >> open the option can be viewed all at once, allowing you to quickly 
> >> eliminate those that do not serve us.
> >>Surely other teachers on the list you can add some more ...
> >> So, it's very good that can be saved in the journal and take pictures of 
> >> him but would also be good to have the option to slide within the program.
> >>   Last, I think what is more complicated obstacle of having to always 
> >> open new business from home.
> >> Viewed from the standpoint of you, developers, avoid useless files
> >> Viewed from the perspective of teachers, we complicate our lives, we risk 
> >> losing ongoing work in process if you do not remember to tell children
> >> marked "start again" when it comes to class assignments.
> >>   It would be very interesting that we could ever make the proper 
> >> connection and teacher developers to implement changes that are really 
> >> useful for classroom use.
> >> I add another tip. My daughter draws very well and loves to draw. With 10 
> >> years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. 
> >> Okay, it's for his age, and really nice stuff out. But ups! draw something 
> >> new means losing the previous job. Is that fair? No. No one uses a single 
> >> sheet to draw, using multiple, and nobody thinks you delete a picture but 
> >> perfect for another. It makes no sense.
> >> But I ask you a child has no right to be creative, draw a long and well? 
> >> Why assume a priori that children draw more or less, to hang out and 
> >> you're not cleared to "occupy" space?
> >> That is the other utility Tuxpaint slides.
> >> And please do not tell me that there is another program to do the same. 
> >> Children are not graphic designers! They'll learn to use other programs.
> >> Resuming: she think that the "slides" view is necessary, maintenance the 
> >> integration with the jounal...
> >> But make it is can be complicated, or not "optimized" function... A slow 
> >> process:
> >> for each entry in the journal...   if it's an image...  scale to 
> >> show..  show in the tuxpaint
> >>
> >> "Tux Paint will behave like regular activity but preserving useful 
> >> features like Load/New."
> >> I think that is good idea..
> >> Another activitys have and dialog.. You can re-use it.. Like the Read 
> >> activity...
> >
> > hehe, not sure. TuxPaint is written in C.
> >
> > Though, it is more a problem w/ time, I CCed Rafael who started
> > something, afaik. If there are other people who can help w/ adding
> > New/Open startup dialog (at the end, it shouldn't be hard, the dialog is
> > already importanted in Tuxpaint, the only thing that is needed is
> > popping it up on startup).
> >
> > --
> > Aleksey
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
> ___
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Gonzalo Odiard
What you need in Paint activity not available today?

Gonzalo

On Sun, Oct 23, 2011 at 5:34 PM, Alan Jhonn Aguiar Schwyn <
alan...@hotmail.com> wrote:

>
> Maybe... but...
>
> why not improve the Paint Activity ??
>
> > Date: Sun, 23 Oct 2011 22:17:58 +0200
> > From: dvanass...@gmail.com
> > To: alsr...@activitycentral.org
> > CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org
>
> > Subject: Re: [Sugar-devel] Tux Paint - Save and new
> >
> > Can it be ported to python? just a quesstion, maybe a stupid one
> >
> > David
> >
> > On Sat, Oct 22, 2011 at 7:15 PM, Aleksey Lim
> >  wrote:
> > > On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn
> wrote:
> > >>
> > >>
> > >> This was the comments from an Uruguayab teacher..
> > >> I tell you why it is important for teachers to have the option within
> the program.
> > >>When the teacher proposes to use will likely be to put together
> a sequence of something, having to close the program and reopen it for every
> film set, is somewhat cumbersome, especially with children in the early
> stages (initial, 1 and 2).
> > >>Other: is very useful image file of the seals, especially when
> there are difficult to get them on the internet connection to be used in
> creating games of memory, for example, and any other proposal in which
> images are needed, especially if we consider that many of these are photos.
> > >>Another advantage: the sheets are created within the program
> and open the option can be viewed all at once, allowing you to quickly
> eliminate those that do not serve us.
> > >>Surely other teachers on the list you can add some more ...
> > >> So, it's very good that can be saved in the journal and take pictures
> of him but would also be good to have the option to slide within the
> program.
> > >>   Last, I think what is more complicated obstacle of having to
> always open new business from home.
> > >> Viewed from the standpoint of you, developers, avoid useless files
> > >> Viewed from the perspective of teachers, we complicate our lives, we
> risk losing ongoing work in process if you do not remember to tell children
> > >> marked "start again" when it comes to class assignments.
> > >>   It would be very interesting that we could ever make the proper
> connection and teacher developers to implement changes that are really
> useful for classroom use.
> > >> I add another tip. My daughter draws very well and loves to draw. With
> 10 years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint.
> Okay, it's for his age, and really nice stuff out. But ups! draw something
> new means losing the previous job. Is that fair? No. No one uses a single
> sheet to draw, using multiple, and nobody thinks you delete a picture but
> perfect for another. It makes no sense.
> > >> But I ask you a child has no right to be creative, draw a long and
> well? Why assume a priori that children draw more or less, to hang out and
> you're not cleared to "occupy" space?
> > >> That is the other utility Tuxpaint slides.
> > >> And please do not tell me that there is another program to do the
> same. Children are not graphic designers! They'll learn to use other
> programs.
> > >> Resuming: she think that the "slides" view is necessary, maintenance
> the integration with the jounal...
> > >> But make it is can be complicated, or not "optimized" function... A
> slow process:
> > >> for each entry in the journal...   if it's an image...  scale to
> show..  show in the tuxpaint
> > >>
> > >> "Tux Paint will behave like regular activity but preserving useful
> features like Load/New."
> > >> I think that is good idea..
> > >> Another activitys have and dialog.. You can re-use it.. Like the Read
> activity...
> > >
> > > hehe, not sure. TuxPaint is written in C.
> > >
> > > Though, it is more a problem w/ time, I CCed Rafael who started
> > > something, afaik. If there are other people who can help w/ adding
> > > New/Open startup dialog (at the end, it shouldn't be hard, the dialog
> is
> > > already importanted in Tuxpaint, the only thing that is needed is
> > > popping it up on startup).
> > >
> > > --
> > > Aleksey
> > > ___
> > > Sugar-devel mailing list
> > > Sugar-devel@lists.sugarlabs.org
> > > http://lists.sugarlabs.org/listinfo/sugar-devel
> > >
> > ___
> > Sugar-devel mailing list
> > Sugar-devel@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
>
> ___
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> Sugar-devel@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel
>
>
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Aleksey Lim
On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:
> What you need in Paint activity not available today?

Well, it depends on a purpose... ;)

If purpose is exactly to paint something, then for sure, Paint is just
works. But imagine for a bit that you are not a developer but a person
[maybe young person] who is just opening this feature. From this
perspective, what we will get after opening two these applications:

* Paint, all-grey screen with standard set of painting primitives
* Tuxpaint, colorful screen when even standard painting primitives
  contain something special, but there are bunch of another places to
  explore and get excited

I guess, the winner is obvious. I don't mean, "do nothing, use what
already exists" but that the difference should be clear between these
two examples. And, if someone is willing to test his strength and create
another painting application (ie, sugar idea is exactly about learning
by doing) because his favorite PL is not C, why not using best the
example (Tuxpaint) and create something better.

-- 
Aleksey
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Walter Bender
On Sun, Oct 23, 2011 at 6:01 PM, Aleksey Lim wrote:

> On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:
> > What you need in Paint activity not available today?
>
> Well, it depends on a purpose... ;)
>
> If purpose is exactly to paint something, then for sure, Paint is just
> works. But imagine for a bit that you are not a developer but a person
> [maybe young person] who is just opening this feature. From this
> perspective, what we will get after opening two these applications:
>
> * Paint, all-grey screen with standard set of painting primitives
> * Tuxpaint, colorful screen when even standard painting primitives
>  contain something special, but there are bunch of another places to
>  explore and get excited
>
> I guess, the winner is obvious. I don't mean, "do nothing, use what
> already exists" but that the difference should be clear between these
> two examples. And, if someone is willing to test his strength and create
> another painting application (ie, sugar idea is exactly about learning
> by doing) because his favorite PL is not C, why not using best the
> example (Tuxpaint) and create something better.
>
> --
> Aleksey
> ___
> Sugar-devel mailing list
> Sugar-devel@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel
>

There has been a similar discussion re Scratch and Etoys; one theme being
the pluses and minuses of having clip art available. See:

http://lists.sugarlabs.org/archive/iaep/2011-September/014014.html

-walter


-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Gonzalo Odiard
On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim wrote:

> On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:
> > What you need in Paint activity not available today?
>
> Well, it depends on a purpose... ;)
>
> If purpose is exactly to paint something, then for sure, Paint is just
> works. But imagine for a bit that you are not a developer but a person
> [maybe young person] who is just opening this feature. From this
> perspective, what we will get after opening two these applications:
>
> * Paint, all-grey screen with standard set of painting primitives
> * Tuxpaint, colorful screen when even standard painting primitives
>  contain something special, but there are bunch of another places to
>  explore and get excited
>

Hmm, then we need re-think sugar ui at all! :)
I am trying to improve Paint, but without loosing a simple
and integrated experience.
Manuel is planning add different pencils (most of the backend work is
alreday done to support stamps)
and add to the pencils the possibility to follow the movement direction.
About adding clip art, I think would be better if we can found a solution to
share resources,
and add media useful to many activities.

Personally I don't like the user interface of Paint, but may be you are
right, is because I am a developer :)

Anyway is good to have choices.

Gonzalo


> I guess, the winner is obvious. I don't mean, "do nothing, use what
> already exists" but that the difference should be clear between these
> two examples. And, if someone is willing to test his strength and create
> another painting application (ie, sugar idea is exactly about learning
> by doing) because his favorite PL is not C, why not using best the
> example (Tuxpaint) and create something better.
>
> --
> Aleksey
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Manuel Quiñones
Hi,

2011/10/23 Aleksey Lim :
> On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:
>> What you need in Paint activity not available today?
>
> Well, it depends on a purpose... ;)
>
> If purpose is exactly to paint something, then for sure, Paint is just
> works. But imagine for a bit that you are not a developer but a person
> [maybe young person] who is just opening this feature. From this
> perspective, what we will get after opening two these applications:
>
> * Paint, all-grey screen with standard set of painting primitives
> * Tuxpaint, colorful screen when even standard painting primitives
>  contain something special, but there are bunch of another places to
>  explore and get excited
>
> I guess, the winner is obvious. I don't mean, "do nothing, use what
> already exists" but that the difference should be clear between these
> two examples. And, if someone is willing to test his strength and create
> another painting application (ie, sugar idea is exactly about learning
> by doing) because his favorite PL is not C, why not using best the
> example (Tuxpaint) and create something better.

Here are my plans for Paint:

http://wiki.sugarlabs.org/go/User:Manuq#Plans_for_improving_Paint

Regards,

-- 
.. manuq ..
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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-23 Thread Alan Jhonn Aguiar Schwyn


Why the people like more TuxPaint than Paint??
The colors of the interface.. maybe but..
the thing that all the teachers says in Tux is: the STAMPS!!
If paint have it.. there are more near to Tux.. 
Alan
Date: Sun, 23 Oct 2011 19:47:01 -0300
From: gonz...@laptop.org
To: alsr...@activitycentral.org
CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org
Subject: Re: [Sugar-devel] Tux Paint - Save and new



On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim  
wrote:

On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:

> What you need in Paint activity not available today?



Well, it depends on a purpose... ;)



If purpose is exactly to paint something, then for sure, Paint is just

works. But imagine for a bit that you are not a developer but a person

[maybe young person] who is just opening this feature. From this

perspective, what we will get after opening two these applications:



* Paint, all-grey screen with standard set of painting primitives

* Tuxpaint, colorful screen when even standard painting primitives

  contain something special, but there are bunch of another places to

  explore and get excited

Hmm, then we need re-think sugar ui at all! :)
I am trying to improve Paint, but without loosing a simple
and integrated experience. 
Manuel is planning add different pencils (most of the backend work is alreday 
done to support stamps)

and add to the pencils the possibility to follow the movement direction.
About adding clip art, I think would be better if we can found a solution to 
share resources,
and add media useful to many activities. 


Personally I don't like the user interface of Paint, but may be you are right, 
is because I am a developer :)

Anyway is good to have choices.
 
Gonzalo





I guess, the winner is obvious. I don't mean, "do nothing, use what

already exists" but that the difference should be clear between these

two examples. And, if someone is willing to test his strength and create

another painting application (ie, sugar idea is exactly about learning

by doing) because his favorite PL is not C, why not using best the

example (Tuxpaint) and create something better.



--

Aleksey

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Re: [Sugar-devel] Tux Paint - Save and new

2011-10-24 Thread Aleksey Lim
On Sun, Oct 23, 2011 at 07:47:01PM -0300, Gonzalo Odiard wrote:
> On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim 
> wrote:
> 
> > On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote:
> > > What you need in Paint activity not available today?
> >
> > Well, it depends on a purpose... ;)
> >
> > If purpose is exactly to paint something, then for sure, Paint is just
> > works. But imagine for a bit that you are not a developer but a person
> > [maybe young person] who is just opening this feature. From this
> > perspective, what we will get after opening two these applications:
> >
> > * Paint, all-grey screen with standard set of painting primitives
> > * Tuxpaint, colorful screen when even standard painting primitives
> >  contain something special, but there are bunch of another places to
> >  explore and get excited
> >
> 
> Hmm, then we need re-think sugar ui at all! :)

For example, I prefer to have a flat and rectangular table to work at.
But that doesn't mean that all things I'm creating sitting at
this table are all time flat and rectangular. In other words, having
simple and clean UI for the Shell, basic/common tools/activities, and
optional widgets to use in other activities (for people who prefer
following Shell's UI), thats good. For me, trying to make all
activities (not Shell and Fructose) all gray, well is a kind of
overkill.

> I am trying to improve Paint, but without loosing a simple
> and integrated experience.
> Manuel is planning add different pencils (most of the backend work is
> alreday done to support stamps)
> and add to the pencils the possibility to follow the movement direction.
> About adding clip art, I think would be better if we can found a solution to
> share resources,
> and add media useful to many activities.

Fine, if purpose is not only making grey activities.

-- 
Aleksey
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