[Sugar-devel] Tux Paint - Save and new
Hello, I have been using for some time TuxPaint activity ...There is a great little detail in its operation .. One draw something ... Will the "Save" and save your drawing .. Then select "New" and then choose the color or image to begin work, the activityreuses the same "journal entry" and you lose the picture above! It would not be possible, by selecting "New" is create a new one? As this is now necessary to make 1 drawing, leave and re-enter (and also select the "new" as sugar but opens the last entry ..) This can be changed? Regards Alan ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
On Fri, Oct 21, 2011 at 08:02:44PM +, Alan Jhonn Aguiar Schwyn wrote: > > Hello, > I have been using for some time TuxPaint activity ...There is a great little > detail in its operation .. > One draw something ... Will the "Save" and save your drawing .. Then select > "New" and then choose the color or image to begin work, the activityreuses > the same "journal entry" and you lose the picture above! The original issue, is that Tux Paint is not Sugar activity at all, and is not folowing Sugar Journal methaphor. The initial Journal support was, well.. not completed. For example, there are buttons New, Load, Save. That was not obvious for me what to do with these buttons (they are useful somehow). Though, there is an ongoing process for removing Load/Save buttons (there was a request from .uy). > It would not be possible, by selecting "New" is create a new one? > As this is now necessary to make 1 drawing, leave and re-enter (and also > select the "new" as sugar but opens the last entry ..) > This can be changed? Eventually, I think would be better to: * remove Save button (sugar doesn't have it and even Keep button was removed), * Open and New functionality seems to be useful, would be useful to have Open/New (or New/Open) dialog popped up on creating new activity instance i.e., Tux Paint will behave like regular activity but preserving useful features like Load/New. -- Aleksey ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
This was the comments from an Uruguayab teacher.. I tell you why it is important for teachers to have the option within the program. When the teacher proposes to use will likely be to put together a sequence of something, having to close the program and reopen it for every film set, is somewhat cumbersome, especially with children in the early stages (initial, 1 and 2). Other: is very useful image file of the seals, especially when there are difficult to get them on the internet connection to be used in creating games of memory, for example, and any other proposal in which images are needed, especially if we consider that many of these are photos. Another advantage: the sheets are created within the program and open the option can be viewed all at once, allowing you to quickly eliminate those that do not serve us. Surely other teachers on the list you can add some more ... So, it's very good that can be saved in the journal and take pictures of him but would also be good to have the option to slide within the program. Last, I think what is more complicated obstacle of having to always open new business from home. Viewed from the standpoint of you, developers, avoid useless files Viewed from the perspective of teachers, we complicate our lives, we risk losing ongoing work in process if you do not remember to tell children marked "start again" when it comes to class assignments. It would be very interesting that we could ever make the proper connection and teacher developers to implement changes that are really useful for classroom use. I add another tip. My daughter draws very well and loves to draw. With 10 years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. Okay, it's for his age, and really nice stuff out. But ups! draw something new means losing the previous job. Is that fair? No. No one uses a single sheet to draw, using multiple, and nobody thinks you delete a picture but perfect for another. It makes no sense. But I ask you a child has no right to be creative, draw a long and well? Why assume a priori that children draw more or less, to hang out and you're not cleared to "occupy" space? That is the other utility Tuxpaint slides. And please do not tell me that there is another program to do the same. Children are not graphic designers! They'll learn to use other programs. Resuming: she think that the "slides" view is necessary, maintenance the integration with the jounal... But make it is can be complicated, or not "optimized" function... A slow process: for each entry in the journal... if it's an image... scale to show.. show in the tuxpaint "Tux Paint will behave like regular activity but preserving useful features like Load/New." I think that is good idea.. Another activitys have and dialog.. You can re-use it.. Like the Read activity... Regards Alan > Date: Fri, 21 Oct 2011 20:57:01 + > From: alsr...@activitycentral.org > To: alan...@hotmail.com > CC: sugar-devel@lists.sugarlabs.org > Subject: Re: [Sugar-devel] Tux Paint - Save and new > > On Fri, Oct 21, 2011 at 08:02:44PM +, Alan Jhonn Aguiar Schwyn wrote: > > > > Hello, > > I have been using for some time TuxPaint activity ...There is a great > > little detail in its operation .. > > One draw something ... Will the "Save" and save your drawing .. Then select > > "New" and then choose the color or image to begin work, the activityreuses > > the same "journal entry" and you lose the picture above! > > The original issue, is that Tux Paint is not Sugar activity at all, > and is not folowing Sugar Journal methaphor. The initial Journal > support was, well.. not completed. For example, there are buttons New, > Load, Save. > > That was not obvious for me what to do with these buttons (they are > useful somehow). Though, there is an ongoing process for removing > Load/Save buttons (there was a request from .uy). > > > It would not be possible, by selecting "New" is create a new one? > > As this is now necessary to make 1 drawing, leave and re-enter (and also > > select the "new" as sugar but opens the last entry ..) > > This can be changed? > > Eventually, I think would be better to: > > * remove Save button (sugar doesn't have it and even Keep button > was removed), > * Open and New functionality seems to be useful, would be useful to have > Open/New (or New/Open) dialog popped up on creating new activity > instance > > i.e., Tux Paint will behave like regular activity but preserving useful > features like Load/New. > > -- > Aleksey > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn wrote: > > > This was the comments from an Uruguayab teacher.. > I tell you why it is important for teachers to have the option within the > program. >When the teacher proposes to use will likely be to put together a > sequence of something, having to close the program and reopen it for every > film set, is somewhat cumbersome, especially with children in the early > stages (initial, 1 and 2). >Other: is very useful image file of the seals, especially when there > are difficult to get them on the internet connection to be used in creating > games of memory, for example, and any other proposal in which images are > needed, especially if we consider that many of these are photos. >Another advantage: the sheets are created within the program and open > the option can be viewed all at once, allowing you to quickly eliminate those > that do not serve us. >Surely other teachers on the list you can add some more ... > So, it's very good that can be saved in the journal and take pictures of him > but would also be good to have the option to slide within the program. > Last, I think what is more complicated obstacle of having to always > open new business from home. > Viewed from the standpoint of you, developers, avoid useless files > Viewed from the perspective of teachers, we complicate our lives, we risk > losing ongoing work in process if you do not remember to tell children > marked "start again" when it comes to class assignments. > It would be very interesting that we could ever make the proper > connection and teacher developers to implement changes that are really useful > for classroom use. > I add another tip. My daughter draws very well and loves to draw. With 10 > years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. > Okay, it's for his age, and really nice stuff out. But ups! draw something > new means losing the previous job. Is that fair? No. No one uses a single > sheet to draw, using multiple, and nobody thinks you delete a picture but > perfect for another. It makes no sense. > But I ask you a child has no right to be creative, draw a long and well? Why > assume a priori that children draw more or less, to hang out and you're not > cleared to "occupy" space? > That is the other utility Tuxpaint slides. > And please do not tell me that there is another program to do the same. > Children are not graphic designers! They'll learn to use other programs. > Resuming: she think that the "slides" view is necessary, maintenance the > integration with the jounal... > But make it is can be complicated, or not "optimized" function... A slow > process: > for each entry in the journal... if it's an image... scale to show.. >show in the tuxpaint > > "Tux Paint will behave like regular activity but preserving useful features > like Load/New." > I think that is good idea.. > Another activitys have and dialog.. You can re-use it.. Like the Read > activity... hehe, not sure. TuxPaint is written in C. Though, it is more a problem w/ time, I CCed Rafael who started something, afaik. If there are other people who can help w/ adding New/Open startup dialog (at the end, it shouldn't be hard, the dialog is already importanted in Tuxpaint, the only thing that is needed is popping it up on startup). -- Aleksey ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
Can it be ported to python? just a quesstion, maybe a stupid one David On Sat, Oct 22, 2011 at 7:15 PM, Aleksey Lim wrote: > On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn wrote: >> >> >> This was the comments from an Uruguayab teacher.. >> I tell you why it is important for teachers to have the option within the >> program. >> When the teacher proposes to use will likely be to put together a >> sequence of something, having to close the program and reopen it for every >> film set, is somewhat cumbersome, especially with children in the early >> stages (initial, 1 and 2). >> Other: is very useful image file of the seals, especially when there >> are difficult to get them on the internet connection to be used in creating >> games of memory, for example, and any other proposal in which images are >> needed, especially if we consider that many of these are photos. >> Another advantage: the sheets are created within the program and open >> the option can be viewed all at once, allowing you to quickly eliminate >> those that do not serve us. >> Surely other teachers on the list you can add some more ... >> So, it's very good that can be saved in the journal and take pictures of him >> but would also be good to have the option to slide within the program. >> Last, I think what is more complicated obstacle of having to always >> open new business from home. >> Viewed from the standpoint of you, developers, avoid useless files >> Viewed from the perspective of teachers, we complicate our lives, we risk >> losing ongoing work in process if you do not remember to tell children >> marked "start again" when it comes to class assignments. >> It would be very interesting that we could ever make the proper >> connection and teacher developers to implement changes that are really >> useful for classroom use. >> I add another tip. My daughter draws very well and loves to draw. With 10 >> years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. >> Okay, it's for his age, and really nice stuff out. But ups! draw something >> new means losing the previous job. Is that fair? No. No one uses a single >> sheet to draw, using multiple, and nobody thinks you delete a picture but >> perfect for another. It makes no sense. >> But I ask you a child has no right to be creative, draw a long and well? Why >> assume a priori that children draw more or less, to hang out and you're not >> cleared to "occupy" space? >> That is the other utility Tuxpaint slides. >> And please do not tell me that there is another program to do the same. >> Children are not graphic designers! They'll learn to use other programs. >> Resuming: she think that the "slides" view is necessary, maintenance the >> integration with the jounal... >> But make it is can be complicated, or not "optimized" function... A slow >> process: >> for each entry in the journal... if it's an image... scale to show.. >> show in the tuxpaint >> >> "Tux Paint will behave like regular activity but preserving useful features >> like Load/New." >> I think that is good idea.. >> Another activitys have and dialog.. You can re-use it.. Like the Read >> activity... > > hehe, not sure. TuxPaint is written in C. > > Though, it is more a problem w/ time, I CCed Rafael who started > something, afaik. If there are other people who can help w/ adding > New/Open startup dialog (at the end, it shouldn't be hard, the dialog is > already importanted in Tuxpaint, the only thing that is needed is > popping it up on startup). > > -- > Aleksey > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
Maybe... but... why not improve the Paint Activity ?? > Date: Sun, 23 Oct 2011 22:17:58 +0200 > From: dvanass...@gmail.com > To: alsr...@activitycentral.org > CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org > Subject: Re: [Sugar-devel] Tux Paint - Save and new > > Can it be ported to python? just a quesstion, maybe a stupid one > > David > > On Sat, Oct 22, 2011 at 7:15 PM, Aleksey Lim > wrote: > > On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn wrote: > >> > >> > >> This was the comments from an Uruguayab teacher.. > >> I tell you why it is important for teachers to have the option within the > >> program. > >>When the teacher proposes to use will likely be to put together a > >> sequence of something, having to close the program and reopen it for every > >> film set, is somewhat cumbersome, especially with children in the early > >> stages (initial, 1 and 2). > >>Other: is very useful image file of the seals, especially when > >> there are difficult to get them on the internet connection to be used in > >> creating games of memory, for example, and any other proposal in which > >> images are needed, especially if we consider that many of these are photos. > >>Another advantage: the sheets are created within the program and > >> open the option can be viewed all at once, allowing you to quickly > >> eliminate those that do not serve us. > >>Surely other teachers on the list you can add some more ... > >> So, it's very good that can be saved in the journal and take pictures of > >> him but would also be good to have the option to slide within the program. > >> Last, I think what is more complicated obstacle of having to always > >> open new business from home. > >> Viewed from the standpoint of you, developers, avoid useless files > >> Viewed from the perspective of teachers, we complicate our lives, we risk > >> losing ongoing work in process if you do not remember to tell children > >> marked "start again" when it comes to class assignments. > >> It would be very interesting that we could ever make the proper > >> connection and teacher developers to implement changes that are really > >> useful for classroom use. > >> I add another tip. My daughter draws very well and loves to draw. With 10 > >> years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. > >> Okay, it's for his age, and really nice stuff out. But ups! draw something > >> new means losing the previous job. Is that fair? No. No one uses a single > >> sheet to draw, using multiple, and nobody thinks you delete a picture but > >> perfect for another. It makes no sense. > >> But I ask you a child has no right to be creative, draw a long and well? > >> Why assume a priori that children draw more or less, to hang out and > >> you're not cleared to "occupy" space? > >> That is the other utility Tuxpaint slides. > >> And please do not tell me that there is another program to do the same. > >> Children are not graphic designers! They'll learn to use other programs. > >> Resuming: she think that the "slides" view is necessary, maintenance the > >> integration with the jounal... > >> But make it is can be complicated, or not "optimized" function... A slow > >> process: > >> for each entry in the journal... if it's an image... scale to > >> show.. show in the tuxpaint > >> > >> "Tux Paint will behave like regular activity but preserving useful > >> features like Load/New." > >> I think that is good idea.. > >> Another activitys have and dialog.. You can re-use it.. Like the Read > >> activity... > > > > hehe, not sure. TuxPaint is written in C. > > > > Though, it is more a problem w/ time, I CCed Rafael who started > > something, afaik. If there are other people who can help w/ adding > > New/Open startup dialog (at the end, it shouldn't be hard, the dialog is > > already importanted in Tuxpaint, the only thing that is needed is > > popping it up on startup). > > > > -- > > Aleksey > > ___ > > Sugar-devel mailing list > > Sugar-devel@lists.sugarlabs.org > > http://lists.sugarlabs.org/listinfo/sugar-devel > > > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
What you need in Paint activity not available today? Gonzalo On Sun, Oct 23, 2011 at 5:34 PM, Alan Jhonn Aguiar Schwyn < alan...@hotmail.com> wrote: > > Maybe... but... > > why not improve the Paint Activity ?? > > > Date: Sun, 23 Oct 2011 22:17:58 +0200 > > From: dvanass...@gmail.com > > To: alsr...@activitycentral.org > > CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org > > > Subject: Re: [Sugar-devel] Tux Paint - Save and new > > > > Can it be ported to python? just a quesstion, maybe a stupid one > > > > David > > > > On Sat, Oct 22, 2011 at 7:15 PM, Aleksey Lim > > wrote: > > > On Fri, Oct 21, 2011 at 09:12:31PM +, Alan Jhonn Aguiar Schwyn > wrote: > > >> > > >> > > >> This was the comments from an Uruguayab teacher.. > > >> I tell you why it is important for teachers to have the option within > the program. > > >>When the teacher proposes to use will likely be to put together > a sequence of something, having to close the program and reopen it for every > film set, is somewhat cumbersome, especially with children in the early > stages (initial, 1 and 2). > > >>Other: is very useful image file of the seals, especially when > there are difficult to get them on the internet connection to be used in > creating games of memory, for example, and any other proposal in which > images are needed, especially if we consider that many of these are photos. > > >>Another advantage: the sheets are created within the program > and open the option can be viewed all at once, allowing you to quickly > eliminate those that do not serve us. > > >>Surely other teachers on the list you can add some more ... > > >> So, it's very good that can be saved in the journal and take pictures > of him but would also be good to have the option to slide within the > program. > > >> Last, I think what is more complicated obstacle of having to > always open new business from home. > > >> Viewed from the standpoint of you, developers, avoid useless files > > >> Viewed from the perspective of teachers, we complicate our lives, we > risk losing ongoing work in process if you do not remember to tell children > > >> marked "start again" when it comes to class assignments. > > >> It would be very interesting that we could ever make the proper > connection and teacher developers to implement changes that are really > useful for classroom use. > > >> I add another tip. My daughter draws very well and loves to draw. With > 10 years I will not sit or Inkscape use The Gimp, I feel that use Tuxpaint. > Okay, it's for his age, and really nice stuff out. But ups! draw something > new means losing the previous job. Is that fair? No. No one uses a single > sheet to draw, using multiple, and nobody thinks you delete a picture but > perfect for another. It makes no sense. > > >> But I ask you a child has no right to be creative, draw a long and > well? Why assume a priori that children draw more or less, to hang out and > you're not cleared to "occupy" space? > > >> That is the other utility Tuxpaint slides. > > >> And please do not tell me that there is another program to do the > same. Children are not graphic designers! They'll learn to use other > programs. > > >> Resuming: she think that the "slides" view is necessary, maintenance > the integration with the jounal... > > >> But make it is can be complicated, or not "optimized" function... A > slow process: > > >> for each entry in the journal... if it's an image... scale to > show.. show in the tuxpaint > > >> > > >> "Tux Paint will behave like regular activity but preserving useful > features like Load/New." > > >> I think that is good idea.. > > >> Another activitys have and dialog.. You can re-use it.. Like the Read > activity... > > > > > > hehe, not sure. TuxPaint is written in C. > > > > > > Though, it is more a problem w/ time, I CCed Rafael who started > > > something, afaik. If there are other people who can help w/ adding > > > New/Open startup dialog (at the end, it shouldn't be hard, the dialog > is > > > already importanted in Tuxpaint, the only thing that is needed is > > > popping it up on startup). > > > > > > -- > > > Aleksey > > > ___ > > > Sugar-devel mailing list > > > Sugar-devel@lists.sugarlabs.org > > > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > ___ > > Sugar-devel mailing list > > Sugar-devel@lists.sugarlabs.org > > http://lists.sugarlabs.org/listinfo/sugar-devel > > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote: > What you need in Paint activity not available today? Well, it depends on a purpose... ;) If purpose is exactly to paint something, then for sure, Paint is just works. But imagine for a bit that you are not a developer but a person [maybe young person] who is just opening this feature. From this perspective, what we will get after opening two these applications: * Paint, all-grey screen with standard set of painting primitives * Tuxpaint, colorful screen when even standard painting primitives contain something special, but there are bunch of another places to explore and get excited I guess, the winner is obvious. I don't mean, "do nothing, use what already exists" but that the difference should be clear between these two examples. And, if someone is willing to test his strength and create another painting application (ie, sugar idea is exactly about learning by doing) because his favorite PL is not C, why not using best the example (Tuxpaint) and create something better. -- Aleksey ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
On Sun, Oct 23, 2011 at 6:01 PM, Aleksey Lim wrote: > On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote: > > What you need in Paint activity not available today? > > Well, it depends on a purpose... ;) > > If purpose is exactly to paint something, then for sure, Paint is just > works. But imagine for a bit that you are not a developer but a person > [maybe young person] who is just opening this feature. From this > perspective, what we will get after opening two these applications: > > * Paint, all-grey screen with standard set of painting primitives > * Tuxpaint, colorful screen when even standard painting primitives > contain something special, but there are bunch of another places to > explore and get excited > > I guess, the winner is obvious. I don't mean, "do nothing, use what > already exists" but that the difference should be clear between these > two examples. And, if someone is willing to test his strength and create > another painting application (ie, sugar idea is exactly about learning > by doing) because his favorite PL is not C, why not using best the > example (Tuxpaint) and create something better. > > -- > Aleksey > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > There has been a similar discussion re Scratch and Etoys; one theme being the pluses and minuses of having clip art available. See: http://lists.sugarlabs.org/archive/iaep/2011-September/014014.html -walter -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim wrote: > On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote: > > What you need in Paint activity not available today? > > Well, it depends on a purpose... ;) > > If purpose is exactly to paint something, then for sure, Paint is just > works. But imagine for a bit that you are not a developer but a person > [maybe young person] who is just opening this feature. From this > perspective, what we will get after opening two these applications: > > * Paint, all-grey screen with standard set of painting primitives > * Tuxpaint, colorful screen when even standard painting primitives > contain something special, but there are bunch of another places to > explore and get excited > Hmm, then we need re-think sugar ui at all! :) I am trying to improve Paint, but without loosing a simple and integrated experience. Manuel is planning add different pencils (most of the backend work is alreday done to support stamps) and add to the pencils the possibility to follow the movement direction. About adding clip art, I think would be better if we can found a solution to share resources, and add media useful to many activities. Personally I don't like the user interface of Paint, but may be you are right, is because I am a developer :) Anyway is good to have choices. Gonzalo > I guess, the winner is obvious. I don't mean, "do nothing, use what > already exists" but that the difference should be clear between these > two examples. And, if someone is willing to test his strength and create > another painting application (ie, sugar idea is exactly about learning > by doing) because his favorite PL is not C, why not using best the > example (Tuxpaint) and create something better. > > -- > Aleksey > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
Hi, 2011/10/23 Aleksey Lim : > On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote: >> What you need in Paint activity not available today? > > Well, it depends on a purpose... ;) > > If purpose is exactly to paint something, then for sure, Paint is just > works. But imagine for a bit that you are not a developer but a person > [maybe young person] who is just opening this feature. From this > perspective, what we will get after opening two these applications: > > * Paint, all-grey screen with standard set of painting primitives > * Tuxpaint, colorful screen when even standard painting primitives > contain something special, but there are bunch of another places to > explore and get excited > > I guess, the winner is obvious. I don't mean, "do nothing, use what > already exists" but that the difference should be clear between these > two examples. And, if someone is willing to test his strength and create > another painting application (ie, sugar idea is exactly about learning > by doing) because his favorite PL is not C, why not using best the > example (Tuxpaint) and create something better. Here are my plans for Paint: http://wiki.sugarlabs.org/go/User:Manuq#Plans_for_improving_Paint Regards, -- .. manuq .. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
Why the people like more TuxPaint than Paint?? The colors of the interface.. maybe but.. the thing that all the teachers says in Tux is: the STAMPS!! If paint have it.. there are more near to Tux.. Alan Date: Sun, 23 Oct 2011 19:47:01 -0300 From: gonz...@laptop.org To: alsr...@activitycentral.org CC: alan...@hotmail.com; sugar-devel@lists.sugarlabs.org Subject: Re: [Sugar-devel] Tux Paint - Save and new On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim wrote: On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote: > What you need in Paint activity not available today? Well, it depends on a purpose... ;) If purpose is exactly to paint something, then for sure, Paint is just works. But imagine for a bit that you are not a developer but a person [maybe young person] who is just opening this feature. From this perspective, what we will get after opening two these applications: * Paint, all-grey screen with standard set of painting primitives * Tuxpaint, colorful screen when even standard painting primitives contain something special, but there are bunch of another places to explore and get excited Hmm, then we need re-think sugar ui at all! :) I am trying to improve Paint, but without loosing a simple and integrated experience. Manuel is planning add different pencils (most of the backend work is alreday done to support stamps) and add to the pencils the possibility to follow the movement direction. About adding clip art, I think would be better if we can found a solution to share resources, and add media useful to many activities. Personally I don't like the user interface of Paint, but may be you are right, is because I am a developer :) Anyway is good to have choices. Gonzalo I guess, the winner is obvious. I don't mean, "do nothing, use what already exists" but that the difference should be clear between these two examples. And, if someone is willing to test his strength and create another painting application (ie, sugar idea is exactly about learning by doing) because his favorite PL is not C, why not using best the example (Tuxpaint) and create something better. -- Aleksey ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Tux Paint - Save and new
On Sun, Oct 23, 2011 at 07:47:01PM -0300, Gonzalo Odiard wrote: > On Sun, Oct 23, 2011 at 7:01 PM, Aleksey Lim > wrote: > > > On Sun, Oct 23, 2011 at 05:36:06PM -0300, Gonzalo Odiard wrote: > > > What you need in Paint activity not available today? > > > > Well, it depends on a purpose... ;) > > > > If purpose is exactly to paint something, then for sure, Paint is just > > works. But imagine for a bit that you are not a developer but a person > > [maybe young person] who is just opening this feature. From this > > perspective, what we will get after opening two these applications: > > > > * Paint, all-grey screen with standard set of painting primitives > > * Tuxpaint, colorful screen when even standard painting primitives > > contain something special, but there are bunch of another places to > > explore and get excited > > > > Hmm, then we need re-think sugar ui at all! :) For example, I prefer to have a flat and rectangular table to work at. But that doesn't mean that all things I'm creating sitting at this table are all time flat and rectangular. In other words, having simple and clean UI for the Shell, basic/common tools/activities, and optional widgets to use in other activities (for people who prefer following Shell's UI), thats good. For me, trying to make all activities (not Shell and Fructose) all gray, well is a kind of overkill. > I am trying to improve Paint, but without loosing a simple > and integrated experience. > Manuel is planning add different pencils (most of the backend work is > alreday done to support stamps) > and add to the pencils the possibility to follow the movement direction. > About adding clip art, I think would be better if we can found a solution to > share resources, > and add media useful to many activities. Fine, if purpose is not only making grey activities. -- Aleksey ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel