Re: [Sursound] the recent 2-channel 3D sound formats andtheir viability for actual 360 degree sound

2011-07-09 Thread chris

60 degrees seems excessive head movement for someone seated listening to
speakers..


Why ? It's a natural thing to do if there is any significant sound
from that direction. Why should being listening to speakers make
any difference ? I like to forget I'm listening to speakers.
And *if* I turn my head, for whatever reason, and the illusion
collapses, I'm not impressed... [Fons]


I'd take that a stage further - the ideal arrangement would allow you to 
move around within the sound field with complete freedom. You should indeed 
be unaware of where any speakers are - and sweet spots, and need to face 
rigidly in one direction, are anathema to the anyone but a dedicated (and 
perhaps blinkered?) enthusiast.


I've only ever had the chance to observe two demos (one Ambisonic, one WFS) 
which have been sufficiently impressive (with the programme material 
available) that the NON-cognoscenti recognised that they were in a space 
that wasn't the same as the physical room.


Chris Woolf 


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Re: [Sursound] the recent 2-channel 3D sound formats andtheir viability for actual 360 degree sound

2011-07-09 Thread dw

On 09/07/2011 10:03, ch...@chriswoolf.co.uk wrote:
60 degrees seems excessive head movement for someone seated 
listening to

speakers..


Why ? It's a natural thing to do if there is any significant sound
from that direction. Why should being listening to speakers make
any difference ? I like to forget I'm listening to speakers.
And *if* I turn my head, for whatever reason, and the illusion
collapses, I'm not impressed... [Fons]


I'd take that a stage further - the ideal arrangement would allow you 
to move around within the sound field with complete freedom. You 
should indeed be unaware of where any speakers are - and sweet 
spots, and need to face rigidly in one direction, are anathema to the 
anyone but a dedicated (and perhaps blinkered?) enthusiast.


Listen you! I am at home not Glastonbury. I know when a play a 
recording, or watch TV, that there is nothing actually there! If I hear 
a sound behind am I supposed to get up and walk around, or use a mirror, 
just to look at the  bloody walls. And don't confuse me with an audiophool.




I've only ever had the chance to observe two demos (one Ambisonic, one 
WFS) which have been sufficiently impressive (with the programme 
material available) that the NON-cognoscenti recognised that they were 
in a space that wasn't the same as the physical room.


Chris Woolf
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread David Worrall
[Hello to all - It was good 2 C some of you at ICAD Budapest - and +ve 2 C a 
deal of activity in ambisonics for auditory design.]

On 09/07/2011, at 6:40 AM, Fons Adriaensen wrote:

 On Fri, Jul 08, 2011 at 02:06:37PM -0600, Bearcat M. Sandor wrote:
 
 The ear canal is just a tube, so there's no  
 directionality once the waves are in there.
 
Two words act as special alarms to me. In finance: secret and in 
phenomenology: just.

The ear canal is no less than just a tube than is a didgeridoo at the lips of 
an experienced player.

One can certainly say the ear canal is tubular but it is not just a tube 
because, for eg,
a) tube cannot be assumed to be regular, but arbitrarily complex, is 
arbitrarily flanged at both ends 
b) it has a transverse piece of sound-sensitive skin  (the 'drum'), to which is 
attached other 'stuff'
c) it is part of a head which has a brain in it that is also connected other 
sense receptors, including the vestibular labyrinth etc etc and that it has 
extensive experience using it/them to perceive events in external and internal 
environs, etc etc etc. as well as efference copy-being aware that a movement is 
one's own and not the world's.

Related to (c), does anyone have any reports of empirical experiments on the 
brain's ability to learn/adapt to HRTF encoded signals encoded for 'foreign' 
ears?

David


 Once they are in there. Which is why you can make things
 work with headphones plus head motion tracking.
 
 When using speakers, the sound has to get 'in there' first.
 And you are allowed to turn and otherwise move your head,
 so even when e.g. seated you can (and will) explore the sound 
 field around it, and your brain will correlate your movements
 with the changes of the sound entering your ears. So getting
 the right sound 'in there' is not just a matter of recreating
 the sound field at the two points where your ear canals would
 be if your head were clamped into a vise. You have to create
 something matching the field of a real source at least in the
 near vicinity. And it turns out you can't do that without energy 
 arriving from more or less the right direction.
 
 Ciao,
 
 -- 
 FA
 
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david.worr...@anu.edu.au
Board Member, International Community for Auditory Display
Regional Editor, Organised Sound (CUP) 
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Neil Waterman

ML: Maybe it can; is there a way to up convert non-ambisonics recordings to 
horizontal ambisonics?

If you down sample a 48kHz recording to 16kHz what happens? All the audio 
information above 8kHz is lost right?

If you up convert back to 48kHz can you recover the bandwidth lost? No. You 
just have a large file. Everything from 8kHz up is still missing... (where 
would it come from? It's GONE!).

The concept is the same for directionality. Once you have selected the dimensional format 
(stereo, ambi, 5.1, etc) any format with a lesser directional 'bandwidth' will be 
rendered 'stuck'. The concept of up-converting dimensionally can only be a 
smoke and mirrors illusion at best.

- Neil


On 7/9/2011 1:07 PM, Marc Lavallée wrote:

Fons Adriaensenf...@linuxaudio.org  a écrit :


And *if* I turn my head, for whatever reason, and the illusion
collapses, I'm not impressed...

I just tried turning my head while listening to XTC. I can turn it more
than 45 degrees in both directions without destroying the stereo image.
So if turning the head is part of the localization process, it does
also work with XTC (to some extent).

XTC brings out a better and larger stereo image from conventional
stereo recordings, just by inserting a filter in the reproduction path
and by using two small frontal speakers (not four or more speakers all
around me as required by ambisonics). That's already impressive.

I still don't know from experience if ambisonics is better than XTC
for other than practical and ideological reasons. I hope to have a
second epiphany with ambisonics, because it requires more investments
and efforts to install a working system at home. I only heard a few
minutes of ambisonics (rendered with the Harpex filter on a
horizontal/hexagonal speakers setup), and it was interesting...

I would be impressed if ambisonics could provide a better listening
experience from stereo and/or 5.1 recordings. Maybe it can; is there a
way to up convert non-ambisonics recordings to horizontal ambisonics?

--
Marc
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Marc Lavallée

Neil, I used the wrong words. 
Please excuse my up-converting nonsense, and let me ask again.

The perceived directional bandwidth of stereo recordings is better
than what conventional stereo (with cross-talk) can reproduce. 

So, is it possible to adapt a stereo recording to play on a horizontal
ambisonics system, in order to get a better stereo image than with
conventional stereo? A kind of restored stereo experience that
ambisonics can provide because of its directional capabilities? 

Another example: there are ways to listen to ambisonics on 5.1 systems,
but is it possible to listen to 5.1 recordings on a horizontal
ambisonics system?

Neil Waterman neil.water...@asti-usa.com a écrit :

 ML: Maybe it can; is there a way to up convert non-ambisonics
 recordings to horizontal ambisonics?
 
 If you down sample a 48kHz recording to 16kHz what happens? All the
 audio information above 8kHz is lost right?
 
 If you up convert back to 48kHz can you recover the bandwidth lost?
 No. You just have a large file. Everything from 8kHz up is still
 missing... (where would it come from? It's GONE!).
 
 The concept is the same for directionality. Once you have selected
 the dimensional format (stereo, ambi, 5.1, etc) any format with a
 lesser directional 'bandwidth' will be rendered 'stuck'. The concept
 of up-converting dimensionally can only be a smoke and mirrors
 illusion at best.
 
 - Neil
 
 
 On 7/9/2011 1:07 PM, Marc Lavallée wrote:
  Fons Adriaensenf...@linuxaudio.org  a écrit :
 
  And *if* I turn my head, for whatever reason, and the illusion
  collapses, I'm not impressed...
  I just tried turning my head while listening to XTC. I can turn it
  more than 45 degrees in both directions without destroying the
  stereo image. So if turning the head is part of the localization
  process, it does also work with XTC (to some extent).
 
  XTC brings out a better and larger stereo image from conventional
  stereo recordings, just by inserting a filter in the reproduction
  path and by using two small frontal speakers (not four or more
  speakers all around me as required by ambisonics). That's already
  impressive.
 
  I still don't know from experience if ambisonics is better than XTC
  for other than practical and ideological reasons. I hope to have a
  second epiphany with ambisonics, because it requires more
  investments and efforts to install a working system at home. I only
  heard a few minutes of ambisonics (rendered with the Harpex filter
  on a horizontal/hexagonal speakers setup), and it was interesting...
 
  I would be impressed if ambisonics could provide a better listening
  experience from stereo and/or 5.1 recordings. Maybe it can; is
  there a way to up convert non-ambisonics recordings to horizontal
  ambisonics?
 
  --
  Marc
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Paul Hodges

--On 09 July 2011 14:04 -0400 Marc Lavallée m...@hacklava.net wrote:


So, is it possible to adapt a stereo recording to play on a horizontal
ambisonics system, in order to get a better stereo image than with
conventional stereo? A kind of restored stereo experience that
ambisonics can provide because of its directional capabilities?


Two approaches that Michael Gerzon took are exemplified by the Super 
Stereo mode of the early ambisonic decoders, and the later Trifield 
system using three speakers; but neither of these is about attempting to 
generate a full circle from the stereo signal.  A problem that arises, in 
any case, is that the result does depend strongly on the way the stereo 
recording was made - coincident mics (e.g. Blumlein), spaced mics (e.g. 
Decca Tree), or a reliance on mixing from spot-mics.  As these record very 
different directional cues, a single process can't be expected to handle 
them all equally effectively.


As for 5.1 - there are a number of useful decoders available which can be 
used to reproduce ambisonic signals using speakers set up for 5.1; but the 
irregular spacing means inevitably that the results are not as good in some 
directions as they could be with the same speakers more uniformly spaced. 
Playing 5.1 signals through an ambisonic system is a matter of steering 
those signals as virtual sources at the required angles in a B-format 
signal; as with stereo, nothing is added to the experience because there is 
nothing extra to be found - but the reproduction will be less good to the 
extent that the sources expected when the 5.1 mix was done are being less 
precisely reproduced.


Paul

--
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Fons Adriaensen
On Sat, Jul 09, 2011 at 02:04:21PM -0400, Marc Lavallée wrote:
 
 The perceived directional bandwidth of stereo recordings is better
 than what conventional stereo (with cross-talk) can reproduce. 

This is again a game of words.

Most stereo recordings are made to be reproduced by two speakers,
seen by the listener at an angle of 60 to 90 degrees, and such that
the signals from either speaker reach both ears. That is the way it
is supposed to work. There is a solid theory behind this. Calling
this 'crosstalk (a term which has a negative connotation as a defect
of audio equipment), and the cure 'crosstalk cancellation' amounts to
gross intellectual dishonesty. The signals you find on the vast majority
of stereo records are _not_ meant to be delivered one-to-one to the ears. 

XTC will work (within some limits) on binaural recordings, and it 
produces a sort of spatial effect on some of those that are badly 
engineered for speaker reproduction, e.g. using widely spaced omni
mics as the main source. It also can provide some 'spatiality' on
TV sound, helped by the fact that when watching a screen in front
you are unlikely to face other directions than the one to the screen.
 
 So, is it possible to adapt a stereo recording to play on a horizontal
 ambisonics system, in order to get a better stereo image than with
 conventional stereo? A kind of restored stereo experience that
 ambisonics can provide because of its directional capabilities? 

Starting from stereo there is little Ambisonics can do. One some
(mostly classical music) recordings, you can add either algorithmic
or convolution reverb to mimic the acoustics of a real concert 
hall, and this can be quite effective. An AMB reproduction rig
can also do better room correction than would be possible with
just two speakers.

Ciao,

-- 
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Fons Adriaensen
On Sat, Jul 09, 2011 at 09:19:07PM +0100, Stefan Schreiber wrote:

 Fons Adriaensen wrote:

 On Sat, Jul 09, 2011 at 02:04:21PM -0400, Marc Lavallée wrote:

 The perceived directional bandwidth of stereo recordings is better
 than what conventional stereo (with cross-talk) can reproduce.

 This is again a game of words.

 Most stereo recordings are made to be reproduced by two speakers,
 seen by the listener at an angle of 60 to 90 degrees, and such that
 the signals from either speaker reach both ears. That is the way it
 is supposed to work. There is a solid theory behind this. Calling
 this 'crosstalk (a term which has a negative connotation as a defect
 of audio equipment), and the cure 'crosstalk cancellation' amounts to
 gross intellectual dishonesty. The signals you find on the vast majority
 of stereo records are _not_ meant to be delivered one-to-one to the 
 ears.  


 And people listen to the same stuff via headphones?

The fact that many recordings intended for speaker reproduction
(in particular those using panned mono sources) work also on
headphones is remarkable, and an illustration of how adaptive
our hearing can be. But almost always you can improve the results
on headphones by introducing the sort of 'crosstalk' that a 
speaker system would produce. Either using HRTF, or in the
simplest case a highpass filter on the difference signal (which
is a crude approximation). The exceptions are binaural recordings
of course, which should be left as they are.

The simple fact is that there is *fundamental* difference between
signals supposed to be correct when delivered 1-to-1 to the ears,
and those intended to be reproduced using two speakers. The vast
majority of available records are of the second kind. 

Ciao,

-- 
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Neil Waterman

Totally agree 100%.

Personally I would state that I have a totally different experience when 
listening to the same recordings via loudspeakers versus headphones.


Headphones rarely give me a the orchestra/band is in front of me 
presentation (and no it is not a function of cheap or crappy 
headphones... I have some nice Sennheiser HD600's amongst others), but 
tend to spread the sound across my head (hard to describe), whereas the 
same recordings presented via speakers has a nice soundstage in *front* 
of me.


- Neil

On 7/9/2011 4:38 PM, Fons Adriaensen wrote:

On Sat, Jul 09, 2011 at 09:19:07PM +0100, Stefan Schreiber wrote:


Fons Adriaensen wrote:


On Sat, Jul 09, 2011 at 02:04:21PM -0400, Marc Lavallée wrote:


The perceived directional bandwidth of stereo recordings is better
than what conventional stereo (with cross-talk) can reproduce.

This is again a game of words.

Most stereo recordings are made to be reproduced by two speakers,
seen by the listener at an angle of 60 to 90 degrees, and such that
the signals from either speaker reach both ears. That is the way it
is supposed to work. There is a solid theory behind this. Calling
this 'crosstalk (a term which has a negative connotation as a defect
of audio equipment), and the cure 'crosstalk cancellation' amounts to
gross intellectual dishonesty. The signals you find on the vast majority
of stereo records are _not_ meant to be delivered one-to-one to the
ears.


And people listen to the same stuff via headphones?

The fact that many recordings intended for speaker reproduction
(in particular those using panned mono sources) work also on
headphones is remarkable, and an illustration of how adaptive
our hearing can be. But almost always you can improve the results
on headphones by introducing the sort of 'crosstalk' that a
speaker system would produce. Either using HRTF, or in the
simplest case a highpass filter on the difference signal (which
is a crude approximation). The exceptions are binaural recordings
of course, which should be left as they are.

The simple fact is that there is *fundamental* difference between
signals supposed to be correct when delivered 1-to-1 to the ears,
and those intended to be reproduced using two speakers. The vast
majority of available records are of the second kind.

Ciao,


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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread dw

On 09/07/2011 21:38, Fons Adriaensen wrote:

On Sat, Jul 09, 2011 at 09:19:07PM +0100, Stefan Schreiber wrote:


Fons Adriaensen wrote:


On Sat, Jul 09, 2011 at 02:04:21PM -0400, Marc Lavallée wrote:


The perceived directional bandwidth of stereo recordings is better
than what conventional stereo (with cross-talk) can reproduce.

This is again a game of words.

Most stereo recordings are made to be reproduced by two speakers,
seen by the listener at an angle of 60 to 90 degrees, and such that
the signals from either speaker reach both ears. That is the way it
is supposed to work. There is a solid theory behind this. Calling
this 'crosstalk (a term which has a negative connotation as a defect
of audio equipment), and the cure 'crosstalk cancellation' amounts to
gross intellectual dishonesty. The signals you find on the vast majority
of stereo records are _not_ meant to be delivered one-to-one to the
ears.


And people listen to the same stuff via headphones?

The fact that many recordings intended for speaker reproduction
(in particular those using panned mono sources) work also on
headphones is remarkable, and an illustration of how adaptive
our hearing can be. But almost always you can improve the results
on headphones by introducing the sort of 'crosstalk' that a
speaker system would produce. Either using HRTF, or in the
simplest case a highpass filter on the difference signal (which
is a crude approximation). The exceptions are binaural recordings
of course, which should be left as they are.

The simple fact is that there is *fundamental* difference between
signals supposed to be correct when delivered 1-to-1 to the ears,
and those intended to be reproduced using two speakers. The vast
majority of available records are of the second kind.

Ciao,

Care to send a clip of an impossible-to-sound-as-good-as-with-stereo 
recording for me to play with.
ps. You misunderstand the nature of my A-HYBRID filter, I think. I 
certainly hope so.
pps. I am sure M Gerzon knew that ambisonics (low order) has theoretical 
sweet spot the size of a pea, but it still sounds good to some people, 
His fans are still as self-righteous as ever.
ppps How are higher-order microphones coming aloing these days, or are 
we still happy truncating the infinite series at one order above an omni?

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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Jörn Nettingsmeier

On 07/09/2011 11:13 PM, dw wrote:


Care to send a clip of an impossible-to-sound-as-good-as-with-stereo
recording for me to play with.


well, this kind of stand-off isn't likely to lead anywhere. sounds 
good is very hard to define or even test.


i'm not terribly interested in applying xtc to standard stereo, because 
i know that perfect xtc is achived with headphones, and i don't like the 
imaging of stereo over headphones. and before you ask: i don't like the 
imaging of headphones bent outwards so as to benefit from my pinna 
filters, either.

speaker xtc can only be worse than headphones.


ps. You misunderstand the nature of my A-HYBRID filter, I think. I
certainly hope so.


i've browsed the readme on your site - is there some more in-depth 
information about this filter somewhere?



pps. I am sure M Gerzon knew that ambisonics (low order) has theoretical
sweet spot the size of a pea, but it still sounds good to some people,
His fans are still as self-righteous as ever.


i could imagine way worse things than being called a MAG fanboy. there 
has been very constructive discussion in the past about why first-order 
works way better than it obviously should, and what its limits are. this 
exchange however doesn't quite cut it in the constructive department.



ppps How are higher-order microphones coming aloing these days, or are
we still happy truncating the infinite series at one order above an omni?


higher order microphones work in principle, but are nowhere near as 
pleasant as simpler stereo microphones. in addition to coloration 
problems, they suffer from noise problems due to the high gains required.



--
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Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread dw

On 09/07/2011 22:28, Jörn Nettingsmeier wrote:

On 07/09/2011 11:13 PM, dw wrote:


Care to send a clip of an impossible-to-sound-as-good-as-with-stereo
recording for me to play with.


well, this kind of stand-off isn't likely to lead anywhere. sounds 
good is very hard to define or even test.


i'm not terribly interested in applying xtc to standard stereo, 
because i know that perfect xtc is achived with headphones, and i 
don't like the imaging of stereo over headphones. and before you ask: 
i don't like the imaging of headphones bent outwards so as to benefit 
from my pinna filters, either.

speaker xtc can only be worse than headphones.


ps. You misunderstand the nature of my A-HYBRID filter, I think. I
certainly hope so.


i've browsed the readme on your site - is there some more in-depth 
information about this filter somewhere?


I certainly hope not, apart from what I explained to Fons here, about 
the one I gave away , which was 'HYBRID'.
I think I may 'disappear from the face of the earth' again, shortly. 
I've had enough already.

ps. I am sure M Gerzon knew that ambisonics (low order) has theoretical
sweet spot the size of a pea, but it still sounds good to some people,
His fans are still as self-righteous as ever.


i could imagine way worse things than being called a MAG fanboy. there 
has been very constructive discussion in the past about why 
first-order works way better than it obviously should, and what its 
limits are. this exchange however doesn't quite cut it in the 
constructive department.


So how does this 'human energy-vector-detector work then?

It is not the being a fan that I object to. I am a bit of a fan myself. 
You never objected to the non-constructive and rude comments of others..





ppps How are higher-order microphones coming aloing these days, or are
we still happy truncating the infinite series at one order above an 
omni?


higher order microphones work in principle, but are nowhere near as 
pleasant as simpler stereo microphones. in addition to coloration 
problems, they suffer from noise problems due to the high gains required.




What you need is a 'virtual' high-order microphone.
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Jörn Nettingsmeier

On 07/09/2011 11:49 PM, dw wrote:

On 09/07/2011 22:28, Jörn Nettingsmeier wrote:



ps. I am sure M Gerzon knew that ambisonics (low order) has theoretical
sweet spot the size of a pea, but it still sounds good to some people,
His fans are still as self-righteous as ever.


i could imagine way worse things than being called a MAG fanboy. there
has been very constructive discussion in the past about why
first-order works way better than it obviously should, and what its
limits are. this exchange however doesn't quite cut it in the
constructive department.


So how does this 'human energy-vector-detector work then?


ok'ish.


ppps How are higher-order microphones coming aloing these days, or are
we still happy truncating the infinite series at one order above an
omni?


higher order microphones work in principle, but are nowhere near as
pleasant as simpler stereo microphones. in addition to coloration
problems, they suffer from noise problems due to the high gains required.


What you need is a 'virtual' high-order microphone.


the approach i'm exploring is this: 
http://stackingdwarves.net/public_stuff/linux_audio/tmt10/TMT2010_J%c3%b6rn_Nettingsmeier-Higher_order_Ambisonics.pdf


skip the intro and jump to section 5.

i used to think that this kind of hack is not really conceptually 
elegant (it isn't - nothing beats the simple beauty of a sound field 
microphone). but then i learned about all the unholy hacks that are 
routinely being employed by respected record labels to produce their 
(very nice sounding) surround recordings. i have been very relaxed about 
conceptual purity ever since.
but for my work, i still want to have a plausible theory first and then 
see what can be done in practice. i dislike stuff that sounds nice 
whose proponents can't really explain why :) but that's a personal 
spleen of mine, not a snide remark at xtc in general.


best,


jörn




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Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Fons Adriaensen
On Sat, Jul 09, 2011 at 10:13:13PM +0100, dw wrote:

 Care to send a clip of an impossible-to-sound-as-good-as-with-stereo  
 recording for me to play with.

If it's anything I produced myself you'd just say I engineered
it to fail with XTC :-) Which indeed I could easily do...

I've been listening to XTC using all processors I know of,
in at least four very different rooms, and using all sorts
of source material. Some things sound rather well: e.g. binaural
recordings made using a dummy head, or using similar techniques
such as closely spaced omnis with some baffle or disk between
them. But those sound terrible on speakers if not processed,
so that is not the kind of material most people would encounter.

As to material produced for conventional speaker playback, some
of it produces a 'nice' sound, with a clear spatial effect, as
long as you are not trying to focus your attention on individual
sources or instruments. Which is something I can't avoid doing
being a trained sound engineer, but also something any musician
or critical listener will do at some time.

What almost certainly *fails in major ways* will be e.g.

- opera (or other forms of stage drama) recordings meant for
stereo listening (i.e. not the DVD productions which have all
the singers at the center to match the video),

- anything that has off-center bass (from ancient music
with double bass flutes to reggea),

- many organ recordings, which when XTC-ed produce an organ
that seems to be wandering all around, making me seasick.

 ps. You misunderstand the nature of my A-HYBRID filter, I think. I  
 certainly hope so.

Then I hope you will explain it.

 pps. I am sure M Gerzon knew that ambisonics (low order) has theoretical  
 sweet spot the size of a pea, but it still sounds good to some people,  

In fact first order AMB has some perception merits that are
worse than for conventional stereo. Its great advantage is
that it is surround *wihout any preferred directions*. Which
makes for a very natural effect, even if the 'sweet spot' can
be small. But it's never as restricted as it is for XTC.

 His fans are still as self-righteous as ever.

Some of his fans hate me because I (and some others) have pointed
out the limits of first order and moved on to higher order AMB,
which is where things really start to work even in real-life and
even in really adverse conditions. 

 ppps How are higher-order microphones coming aloing these days, or are  
 we still happy truncating the infinite series at one order above an omni?

There are none ATM that can produce full frequency range higher order,
and I doubt there will ever be. But we don't really need them either.

Ciao,

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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Marc Lavallée
Fons Adriaensen f...@linuxaudio.org a écrit :

 Most stereo recordings are made to be reproduced by two speakers,
 seen by the listener at an angle of 60 to 90 degrees, and such that
 the signals from either speaker reach both ears. That is the way it
 is supposed to work. There is a solid theory behind this. Calling
 this 'crosstalk (a term which has a negative connotation as a defect
 of audio equipment), and the cure 'crosstalk cancellation' amounts to
 gross intellectual dishonesty. The signals you find on the vast
 majority of stereo records are _not_ meant to be delivered one-to-one
 to the ears. 

I understand your clinical point of view, but I don't consider the act
of listening to reproduced music as a scientific activity. Each time a
playback occurs, it can be a new creation, not always a perfect
repetition of past events. I admire the virtues of hi-fidelity, but I
don't have the required budget (and mindset) to play this game. Most
honest people are listening to stereo in any possible ways, including
some twisted people who enjoy stereo with XTC. :-)

 XTC will work (within some limits) on binaural recordings, and it 
 produces a sort of spatial effect on some of those that are badly 
 engineered for speaker reproduction, e.g. using widely spaced omni
 mics as the main source. 

I never experienced convincing 3D with binaural recordings, either
with headphones or XTC. Many stereo recordings are better than binaural
recordings.

 It also can provide some 'spatiality' on
 TV sound, helped by the fact that when watching a screen in front
 you are unlikely to face other directions than the one to the screen.

True: XTC is not ideal for dancing.

 Starting from stereo there is little Ambisonics can do. One some
 (mostly classical music) recordings, you can add either algorithmic
 or convolution reverb to mimic the acoustics of a real concert 
 hall, and this can be quite effective. An AMB reproduction rig
 can also do better room correction than would be possible with
 just two speakers.

Interesting. The same trick is used with ambiophonics.

What I'd like to avoid is to install those distinct setups:
- conventional 60 degrees stereo
- stereo with XTC
- 5.1 and 7.1
- ambiophonics (with 4 speakers)
- ambisonics

Ambisonics is often described as THE grand unified theory of audio, 
but it's just one more. I accept it as one of the best, even if I don't
understand its strange maths. I'd really like to understand that
spherical harmonics business, but I'd have to go back to school...

--
Marc

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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Fons Adriaensen
On Sat, Jul 09, 2011 at 06:58:29PM -0400, Marc Lavallée wrote:

 I understand your clinical point of view, but I don't consider the act
 of listening to reproduced music as a scientific activity.

Agreed 100%. But the act of analysing and discussing the merits
of technical systems to reproduce sound or music surely is a
scientific activity, or at least something that should be done
using a scientific mindset and avoiding marketing language and
suggestive terminology. Such as presenting the way stereo works
(by delivering both speaker signals to both ears) as a 'defect'
which has to be 'cancelled'.

Ciao,

-- 
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Stefan Schreiber

Jörn Nettingsmeier wrote:


On 07/09/2011 11:13 PM, dw wrote:


Care to send a clip of an impossible-to-sound-as-good-as-with-stereo
recording for me to play with.



well, this kind of stand-off isn't likely to lead anywhere. sounds 
good is very hard to define or even test.


i'm not terribly interested in applying xtc to standard stereo, 
because i know that perfect xtc is achived with headphones, and i 
don't like the imaging of stereo over headphones. 



But the main reason for in-head effects etc. is probably not related to 
XTC at all!


I don't like listening via headphones, but this is IMO not related to 
the stereo image. ( There are certain other problems which are not 
related to stereo, binaural or 5.1 via headphones, so it is not just an 
imaging problem.)



Listening to XTC stereo over speakers is actually quite different from 
listening via headphones, as you can move your head at least to a cetain 
degree.


A serious listening experience via headphones might require head 
tracking, unless we clamp the head once more.


Best,

Stefan


P.S.:
IF tonemasters would arduously work to deliver the best-possible 60º 
stereo mix WITH deliberate cosstalk, I don't think we would see all the 
folks run around with earphones.


Maybe I am wrong, but...:-P

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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Stefan Schreiber

Jörn Nettingsmeier wrote:


On 07/09/2011 10:19 PM, Stefan Schreiber wrote:


Fons Adriaensen wrote:


On Sat, Jul 09, 2011 at 02:04:21PM -0400, Marc Lavallée wrote:




The perceived directional bandwidth of stereo recordings is better
than what conventional stereo (with cross-talk) can reproduce.



This is again a game of words.

Most stereo recordings are made to be reproduced by two speakers,
seen by the listener at an angle of 60 to 90 degrees, and such that
the signals from either speaker reach both ears. That is the way it
is supposed to work. There is a solid theory behind this. Calling
this 'crosstalk (a term which has a negative connotation as a defect
of audio equipment), and the cure 'crosstalk cancellation' amounts to
gross intellectual dishonesty. The signals you find on the vast 
majority
of stereo records are _not_ meant to be delivered one-to-one to the 
ears.




And people listen to the same stuff via headphones?



yes, and that is a problem :)
you will find that a bit of artificial crosstalk greatly improves the 
spatial impression of traditional stereo recordings when delivered 
over headphones.



I am actually aware of this, but as you say, it is a bit of X-talk. My 
theory is that most commercial recordings are exctly something between 
60º and separated channels.





As this seems to work, XTC can't be SO wrong.



whatever floats your boat. xtc has a certain effect on most material 
which most xtc users like, and that's fine.



Don't forget that RG would (righteously) argue that most stereo 
recordings are recordings which stereo users like, and that's 
fine.  :-)




the localisation of xtc'ed traditional stereo is similar to spaced 
omni miking, in the sense that it's kind of nice and spacey, but the 
result has nothing to do with reality, at all.
and you have to keep in mind that what you are hearing with xtc is not 
what the producer intends you to hear.



Now I am getting really impatient: A producer would probably mix 
something that works on 60º spaced speakers AND headphones. O how do 
most people listen to music, nowadays? (Answer: On computers and on 
mobile devices. Safe bet.)




strictly speaking, xtc is only correct for binaural material (which, 
otoh, will be absolutely wrong when played back over stereo speakers).



Yes, I knew. I am unaware if every stereo recording is meant for 60º 
speakers, in fact a Blumlein recording is not, and many microphones have 
a barrier.


Just speaking as a layman...  :-D




and to comment on a previous remark about the turning of the head: 
with ambisonics, the point is not that the image doesn't collapse when 
you turn (that's really the most basic requirement), but rather that 
you gain additional information, because the soundfield is reproduced 
somewhat correctly in _all_ directions and you can benefit from your 
keener localisation sense in the frontal quadrant, turn your head and 
tune in to lateral sources. they will be reproduced just as 
convincingly as the frontal sound stage. that's a minor benefit as 
long as you're listening to the usual stage in front kind of music, 
but if you're a room acoustics nerd or you're into contemporary music 
with a somewhat wider sound stage, the advantage is quite palpable.


with xtc, head turning doesn't ever give you extra information. you 
just perceive the binaural (or not) signal in a different (and 
strictly speaking incorrect) way, which may have a pleasant effect. 
then again, it may not.




It is an advantage of surround speaker configurations (including 5.1) 
that you can turn your head, at least to some degree.


In fact, you expect this from a surround speaker array. You should be 
able to move your head, and you should be able to move around in the 
room. (Well, depending on the sweet spot.)



Best,

Stefan
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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Marc Lavallée
Fons Adriaensen f...@linuxaudio.org a écrit :

 As to material produced for conventional speaker playback, some
 of it produces a 'nice' sound, with a clear spatial effect, as
 long as you are not trying to focus your attention on individual
 sources or instruments. Which is something I can't avoid doing
 being a trained sound engineer, but also something any musician
 or critical listener will do at some time.

I find it easier to focus on details with XTC. But it depends a lot on
the recordings. Some are horrible, others are wonderful. With
conventional stereo, I find that everything is equally smeared, like a
kind of glorified mono with a larger stage. I'm waiting for a pair of
very directional speakers that should (hopefully) help me enjoy
conventional stereo.

 What almost certainly *fails in major ways* will be e.g.
 
 - opera (or other forms of stage drama) recordings meant for
 stereo listening (i.e. not the DVD productions which have all
 the singers at the center to match the video),

I have one recording of a Scarlatti opera that sounds very nice (and
detailed) with XTC. But usually I prefer mono for operas (listening on
the radio).

 - anything that has off-center bass (from ancient music
 with double bass flutes to reggea),

Why? I have no problem with off-center bass; I use 2 small speakers
with XTC and 2 subs with normal stereo.

 - many organ recordings, which when XTC-ed produce an organ
 that seems to be wandering all around, making me seasick.

True! I prefer mono or stereo for organ, or the real thing (in my
city there's a lot of good organs and a yearly festival)

XTC can do very strange things to bad stereo recordings, and there's
a fair amount of those in circulation. The worst I heard are recent
piano and harpsichord recordings that are considered masterworks by
critics. They were made to sound glorious. XTC can reveal a lot of
bad tricks, and can destroy many mediocre recordings. Pop and jazz gigs
are a lot of fun with XTC. Anything with artificial reverb from the
80's is a catastrophe (what a terrible decade). Conventional stereo and
mono, on the other hand, are very forgiving. 

 I understand your clinical point of view, but I don't consider the
 act of listening to reproduced music as a scientific activity.  

 Agreed 100%. But the act of analysing and discussing the merits
 of technical systems to reproduce sound or music surely is a
 scientific activity, or at least something that should be done
 using a scientific mindset and avoiding marketing language and
 suggestive terminology. Such as presenting the way stereo works
 (by delivering both speaker signals to both ears) as a 'defect'
 which has to be 'cancelled'.

Ambisonics enthusiasts are also using strong words; to them, anything
not ambisonics (or blumleinish) is flawed, and simple questions are
often received as direct attacks. 

I use XTC to improve some of my listening skills, not to replace all
other listening methods. I have nothing to sell, and I sometimes use a
home-made physical barrier because it's still the best XTC method.

Presenting ambisonics as a scientific tool, a sound engineering secret,
or a surround system for museums or stadiums, are not very good ways to
promote it to home listeners, especially considering the quasi-absence
of ambisonics material in circulation.

If you could help me understand spherical harmonics, I'd be a MAG
fanboy in no time. The best didactic resource I found is a very
strange article titled Notes on Basic Ideas of Spherical Harmonics.
It's so good that I barely understand 10% of it.
--
Marc


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Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-09 Thread Robert Greene


There was a method developed by Finsterle that worked very well
indeed, much better than Trifield(which has always seemed to me
to have a serious center detent.
Finsterle's method  had sound in the rear psychoacoustically
encoded not to sound in the rear but to solidify the front
images.
This worked very well in my experience
Robert

On Sat, 9 Jul 2011, Paul Hodges wrote:


--On 09 July 2011 14:04 -0400 Marc Lavall?e m...@hacklava.net wrote:


So, is it possible to adapt a stereo recording to play on a horizontal
ambisonics system, in order to get a better stereo image than with
conventional stereo? A kind of restored stereo experience that
ambisonics can provide because of its directional capabilities?


Two approaches that Michael Gerzon took are exemplified by the Super 
Stereo mode of the early ambisonic decoders, and the later Trifield 
system using three speakers; but neither of these is about attempting to 
generate a full circle from the stereo signal.  A problem that arises, in 
any case, is that the result does depend strongly on the way the stereo 
recording was made - coincident mics (e.g. Blumlein), spaced mics (e.g. 
Decca Tree), or a reliance on mixing from spot-mics.  As these record very 
different directional cues, a single process can't be expected to handle 
them all equally effectively.


As for 5.1 - there are a number of useful decoders available which can be 
used to reproduce ambisonic signals using speakers set up for 5.1; but the 
irregular spacing means inevitably that the results are not as good in some 
directions as they could be with the same speakers more uniformly spaced. 
Playing 5.1 signals through an ambisonic system is a matter of steering 
those signals as virtual sources at the required angles in a B-format 
signal; as with stereo, nothing is added to the experience because there is 
nothing extra to be found - but the reproduction will be less good to the 
extent that the sources expected when the 5.1 mix was done are being less 
precisely reproduced.


Paul

--
Paul Hodges


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