Re: [Sursound] Chasing flies with ambisoinics? (was Re: microphone epiphany ?)

2012-05-30 Thread Jörn Nettingsmeier

On 05/29/2012 08:24 PM, Bearcat M. Şandor wrote:


This touches on something i've wondered for a while now. Discrete surround
always sounds as though it's in a fixed ring to me. Sounds are always the same
distance away. I've experianced that with binaural recordings as well.  Is there
a surround sound method that will reproduce actual depth enough so that you
could track the movment of a fly in a room? I'd love a system where i could hear
a fly moving towards my face, veering off a few inches away, moving at a
diagonal to 5' away then zig-zaging back and around my head.

Would the lack of a visual component effect that strongly? I can still locate a
fly without seeing it.

Can ambisonics do that with a good mic for the W?


doing it correctly requires very high orders, or a very dense wfs 
system. all first order ambisonics could do is take a lucky shot at 
psychoacoustics, and then it may work well for a few people, but 
certainly not for the majority of listeners.




--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Augustine Leudar
This is also something I've been wondering about and trying to achieve in
sound installations. A fly landed on a microphone once when I was recording
in the jungle and when played  back it sort of worked  - sort of - but I do
think the cognitive visual factors (the sound installation was in a large
indoor jungle at the eden project) helped enormously with believability -
but anyone listening carefully would have heard a fly about 1 foot high !
I am told Wavefiled synthesis what you decribe , though haven't heard it
myelf - I will be building a small WFS setup this summer - quite looking
forward to hearing it. Another low tech solution which is really crude but
would probably work  would be to have a tiny speaker on an invisible string
and pulley system pulling it round the room. We are considering introducing
fireflies to the sound installation this year and that was one idea that
crossed my mind  Realistic proximity is a tricky thing to achieve !

FA
 This touches on something i've wondered for a while now. Discrete surround
 always sounds as though it's in a fixed ring to me. Sounds are always the
 same
 distance away. I've experianced that with binaural recordings as well.  Is
 there
 a surround sound method that will reproduce actual depth enough so that you
 could track the movment of a fly in a room? I'd love a system where i
 could hear
 a fly moving towards my face, veering off a few inches away, moving at a
 diagonal to 5' away then zig-zaging back and around my head.

 Would the lack of a visual component effect that strongly? I can still
 locate a
 fly without seeing it.

 Can ambisonics do that with a good mic for the W?

 Thanks,

 Bearcat
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Dave Malham
One thing to bear in mind is that the perception of proximity is far easier to achieve with (fairly 
rapidly) moving sources. If you get the  changing patterns of simulated early reflections right, the 
ear/brain will focus on the consistent cues (early reflections) and tend to ignore the inconsistent 
ones like the direct to reverb ratio. Unfortunately, once the sound stops moving, the direct to 
reverb ratio becomes more consistent, so


However, with any loudspeaker based system, you are continually battling against the loudspeaker 
radius (a.k.a. reverberation radius or critical distance) problem - that is, the sound from a 
loudspeaker (or loudspeakers) always tries to sound like it is coming from not less than the 
distance of the loudspeaker, simply because (one of) the strongest distance cue is the ratio of 
direct to reverberant sound. It's easier if you have a very dead room and the soundscape you are  
trying to reproduce has noticeably more reverberation, since you can then get the 
direct-to-reverberant ratio more closely right. Not that it's easier with WFS or HOA to get some of 
the other cues right, such as wavefront curvature and this helps greatly - but is not a panacea. 
There are only two ways (at present) that I am aware of in which you can, even theoretically, do it 
- short of physically having moving loudspeakers. The first is individually headtracked binaural 
synthesis over headphones, the other is the use of steerable spots of sound produced by crossing, 
modulated ultrasonic beams - a bit like Holophonics http://www.holosonics.com/ Acoustic Spotlights 
but with more widely spread transducers, so that the demodulation only occurs where the beams cross.


Dave



On 30/05/2012 14:10, Augustine Leudar wrote:

This is also something I've been wondering about and trying to achieve in
sound installations. A fly landed on a microphone once when I was recording
in the jungle and when played  back it sort of worked  - sort of - but I do
think the cognitive visual factors (the sound installation was in a large
indoor jungle at the eden project) helped enormously with believability -
but anyone listening carefully would have heard a fly about 1 foot high !
I am told Wavefiled synthesis what you decribe , though haven't heard it
myelf - I will be building a small WFS setup this summer - quite looking
forward to hearing it. Another low tech solution which is really crude but
would probably work  would be to have a tiny speaker on an invisible string
and pulley system pulling it round the room. We are considering introducing
fireflies to the sound installation this year and that was one idea that
crossed my mind  Realistic proximity is a tricky thing to achieve !


FA
This touches on something i've wondered for a while now. Discrete surround
always sounds as though it's in a fixed ring to me. Sounds are always the
same
distance away. I've experianced that with binaural recordings as well.  Is
there
a surround sound method that will reproduce actual depth enough so that you
could track the movment of a fly in a room? I'd love a system where i
could hear
a fly moving towards my face, veering off a few inches away, moving at a
diagonal to 5' away then zig-zaging back and around my head.

Would the lack of a visual component effect that strongly? I can still
locate a
fly without seeing it.

Can ambisonics do that with a good mic for the W?

Thanks,

Bearcat
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/*/
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/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/;   */
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Augustine Leudar
Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malham dave.mal...@york.ac.uk wrote:
 One thing to bear in mind is that the perception of proximity is far easier
 to achieve with (fairly
 rapidly) moving sources. If you get the  changing patterns of simulated
 early reflections right, the
 ear/brain will focus on the consistent cues (early reflections) and tend to
 ignore the inconsistent
 ones like the direct to reverb ratio. Unfortunately, once the sound stops
 moving, the direct to
 reverb ratio becomes more consistent, so

 However, with any loudspeaker based system, you are continually battling
 against the loudspeaker
 radius (a.k.a. reverberation radius or critical distance) problem - that
 is, the sound from a
 loudspeaker (or loudspeakers) always tries to sound like it is coming from
 not less than the
 distance of the loudspeaker, simply because (one of) the strongest distance
 cue is the ratio of
 direct to reverberant sound. It's easier if you have a very dead room and
 the soundscape you are
 trying to reproduce has noticeably more reverberation, since you can then
 get the
 direct-to-reverberant ratio more closely right. Not that it's easier with
 WFS or HOA to get some of
 the other cues right, such as wavefront curvature and this helps greatly -
 but is not a panacea.
 There are only two ways (at present) that I am aware of in which you can,
 even theoretically, do it
 - short of physically having moving loudspeakers. The first is individually
 headtracked binaural
 synthesis over headphones, the other is the use of steerable spots of sound
 produced by crossing,
 modulated ultrasonic beams - a bit like Holophonics
 http://www.holosonics.com/ Acoustic Spotlights
 but with more widely spread transducers, so that the demodulation only
 occurs where the beams cross.

  Dave

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Peter Lennox
Of course, the other way is to attach a small, high power speaker to a trained 
fly

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk  

-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Augustine Leudar
Sent: 30 May 2012 15:18
To: Surround Sound discussion group
Subject: Re: [Sursound] Chasing flies with ambisoinics?

Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malham dave.mal...@york.ac.uk wrote:
 One thing to bear in mind is that the perception of proximity is far easier
 to achieve with (fairly
 rapidly) moving sources. If you get the  changing patterns of simulated
 early reflections right, the
 ear/brain will focus on the consistent cues (early reflections) and tend to
 ignore the inconsistent
 ones like the direct to reverb ratio. Unfortunately, once the sound stops
 moving, the direct to
 reverb ratio becomes more consistent, so

 However, with any loudspeaker based system, you are continually battling
 against the loudspeaker
 radius (a.k.a. reverberation radius or critical distance) problem - that
 is, the sound from a
 loudspeaker (or loudspeakers) always tries to sound like it is coming from
 not less than the
 distance of the loudspeaker, simply because (one of) the strongest distance
 cue is the ratio of
 direct to reverberant sound. It's easier if you have a very dead room and
 the soundscape you are
 trying to reproduce has noticeably more reverberation, since you can then
 get the
 direct-to-reverberant ratio more closely right. Not that it's easier with
 WFS or HOA to get some of
 the other cues right, such as wavefront curvature and this helps greatly -
 but is not a panacea.
 There are only two ways (at present) that I am aware of in which you can,
 even theoretically, do it
 - short of physically having moving loudspeakers. The first is individually
 headtracked binaural
 synthesis over headphones, the other is the use of steerable spots of sound
 produced by crossing,
 modulated ultrasonic beams - a bit like Holophonics
 http://www.holosonics.com/ Acoustic Spotlights
 but with more widely spread transducers, so that the demodulation only
 occurs where the beams cross.

  Dave

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right to monitor email traffic. If you believe this email was sent to you in 
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Dave Malham
In the early seventies, I remember Trevor Wishart doing a spatial audio piece by putting battery 
powered cassette recorders in suitcases and having the performers move around carrying them (and I'm 
sure there have been other such...)


However, back to the present - given the progress the military are making on miniaturising spy 
drones, these would probably be a better bet than the average fly :-)


  Dave

On 30/05/2012 15:19, Peter Lennox wrote:

Of course, the other way is to attach a small, high power speaker to a trained 
fly

Dr Peter Lennox
School of Technology
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk

-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Augustine Leudar
Sent: 30 May 2012 15:18
To: Surround Sound discussion group
Subject: Re: [Sursound] Chasing flies with ambisoinics?

Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malhamdave.mal...@york.ac.uk  wrote:

One thing to bear in mind is that the perception of proximity is far easier
to achieve with (fairly
rapidly) moving sources. If you get the  changing patterns of simulated
early reflections right, the
ear/brain will focus on the consistent cues (early reflections) and tend to
ignore the inconsistent
ones like the direct to reverb ratio. Unfortunately, once the sound stops
moving, the direct to
reverb ratio becomes more consistent, so

However, with any loudspeaker based system, you are continually battling
against the loudspeaker
radius (a.k.a. reverberation radius or critical distance) problem - that
is, the sound from a
loudspeaker (or loudspeakers) always tries to sound like it is coming from
not less than the
distance of the loudspeaker, simply because (one of) the strongest distance
cue is the ratio of
direct to reverberant sound. It's easier if you have a very dead room and
the soundscape you are
trying to reproduce has noticeably more reverberation, since you can then
get the
direct-to-reverberant ratio more closely right. Not that it's easier with
WFS or HOA to get some of
the other cues right, such as wavefront curvature and this helps greatly -
but is not a panacea.
There are only two ways (at present) that I am aware of in which you can,
even theoretically, do it
- short of physically having moving loudspeakers. The first is individually
headtracked binaural
synthesis over headphones, the other is the use of steerable spots of sound
produced by crossing,
modulated ultrasonic beams - a bit like Holophonics
http://www.holosonics.com/  Acoustic Spotlights
but with more widely spread transducers, so that the demodulation only
occurs where the beams cross.

  Dave


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error, please notify the sender and delete this email. Please direct any 
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--
 These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/;   */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
/* York YO10 5DD */
/* UK   'Ambisonics - Component Imaging for Audio'   */
/*http://www.york.ac.uk/inst/mustech/3d_audio/; */
/*/

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Fons Adriaensen
On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:

 but anyone listening carefully would have heard a fly about 1 foot high !

This magnification effect has been reported many times. 
I wonder how much it has to do with playing back at too high
levels. We do associate LF energy and size. Too much of it
and the source 'must be' big.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Augustine Leudar
Kind of already happening ! Not exactly a virtuoso performance but still
pretty cool :

Miniature flying robots play James Bond theme :


http://www.youtube.com/watch?v=_sUeGC-8dyk

No if we could just get the noise levels of the robots down and fix a small
speaker on their backs I think interesting things could occur

On 30 May 2012 15:47, Dave Malham dave.mal...@york.ac.uk wrote:

 In the early seventies, I remember Trevor Wishart doing a spatial audio
 piece by putting battery powered cassette recorders in suitcases and having
 the performers move around carrying them (and I'm sure there have been
 other such...)

 However, back to the present - given the progress the military are making
 on miniaturising spy drones, these would probably be a better bet than the
 average fly :-)

  Dave
 tic Spotlights

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Eric Benjamin
 Is there a surround sound method that will 
 reproduce actual depth enough so that you
 could track the movment of a fly in a room? 


A while back I started making a series of simultaneous binaural and 1st-order 
soundfield recordings.  The purpose is to compare them in reproduction, with a 
couple of goals in mind.  I'll leave those goals aside for the moment.  The rig 
is comprised of a dummy head constructed according to ITU-T P.58 and either a 
DPA-4 (for fixed recording situations) tetrahedral microphone or a Tetramic 
(for 
mobile recordings).  A necessary intermediate step has been to perform a 
diffuse-field calibration of both the soundfield microphones and the dummy 
head. 
 That has now been done.  I made need to do it again, but at the moment I have 
something that seems satisfactory.

One of those recordings was of a fly buzzing around the manikin.  As soon as 
Ambisonia is up and running again I'll post some of those recordings.

Eric Benjamin
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Ronald C.F. Antony
The problem is, a sound sources as close to your ear as a mosquito is 
essentially a mono signal on one ear, you practically hear nothing on the other 
ear.

That's pretty much impossible to do with anything than a headphone setup, or 
some phase cancelation while your head is clamped down such as not to move.

So the realism gets lost on things that sound loud without being loud, because 
they are so damn close to an ear.

I wonder if there's a formal specification as to the distance and volume of 
objects that can be reasonably accurately modeled with a speaker array given 
the constraints of the human head size.

Ronald

On 30 May 2012, at 14:29, Augustine Leudar augustineleu...@gmail.com wrote:

 Thats probably it - but if it had been quieter it wouldnt have been heard
 at all or rather it would have sounded like a distant bee .  The thing is
 when an insect flies really close to your ear its a really loud almost a
 physical sensation .I was trying to get that effect when I fly or mosquito
 flies really close to your ear and you brush it away.   I would be
 difficult to get those sort of pressure levels any quieter from a
 loudspeaker on the other side of the path - Under the circumstances I was
 prepared to accept a one foot fly but to be realistic its not going to
 sound anything like real life without WFS or something similar (Im all for
 the training a fly solution myself) .
 
 On 30 May 2012 18:24, Fons Adriaensen f...@linuxaudio.org wrote:
 
 On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:
 
 but anyone listening carefully would have heard a fly about 1 foot high !
 
 This magnification effect has been reported many times.
 I wonder how much it has to do with playing back at too high
 levels. We do associate LF energy and size. Too much of it
 and the source 'must be' big.

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[Sursound] Catching the same fly twice (and a curious question)

2012-05-30 Thread Eric Carmichel
 speaker arrangement 
(horizontal only) while playing a live recording of persons talking at eight 
equally-spaced locations around a Soundfield mic. Upon playback, I’ll place the 
Soundfield mic in the four-speaker arrangement, record this, and then listen to 
the recording of the recording. How much localization info do you believe will 
be lost? Could be fun, plus I’m a firm believer in learning by doing.
Thanks for reading,
Eric
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Re: [Sursound] Catching the same fly twice (and a curious question)

2012-05-30 Thread etienne deleflie

 Although I don’t ascribe to a single 'school' of psychology, I do buy into
 James Gibson's idea that man (and animals) and their environments are
 inseparable (this is at the heart of Ecological Psychology).


I think (or at least hope) that James Gibson's ideas are slowly making
their way into the field of audio engineering. What I like about Gibson's
ideas is that they remove the emphasis on physical modelling.

For example, the perception of how far away a fly is significantly
determined by what _other_ sounds exist at the same time. For example, a
fly always has low loudness. If one can hear a fly very clearly and the
environmental sound levels are high ... then something rings wrong. But it
is not just the relative loudness ... it is also the entire acoustic
ecology ... ecological consistency etc.

An other aspect of Gibson's ideas that are interesting concerns the
difference between mediated environments and non-mediated environments.
Gibson argues that it is impossible for a mediated environment to ever be
confused with a non-mediated environment... no matter how good the
technology. The reasons are environmental again. Ofcourse, that doesn't
mean that there cant be a 'suspension of disbelief' ... but some argue that
the suspension of disbelief is the domain of art, not science. It is the
expression (of the art) that fools the perception (not the stimuli).


 Here is where I find 'fault' or room for improvement with a lot of
 controlled laboratory experiments:


this has been argued by a few researchers. Personally, I am starting to
question that the centrality of 'direction', not just evident in audio
synthesis interfaces but also evident in the underlying theory of
ambisonics (and in Gerzon's ideas), is not actually just a direct result of
the limitations of a laboratory based scientific understanding of sound
perception. I wonder if perhaps direction is *not* that important to
spatial audio. Ofcourse, it is a part, but is it central? This view leads
to the questioning of the value of higher order ambisonics.


 Anybody tried this? I think I’ll give it a go using a four speaker
 arrangement (horizontal only) while playing a live recording of persons
 talking at eight equally-spaced locations around a Soundfield mic. Upon
 playback, I’ll place the Soundfield mic in the four-speaker arrangement,
 record this, and then listen to the recording of the recording. How much
 localization info do you believe will be lost? Could be fun, plus I’m a
 firm believer in learning by doing.


would be interesting to do it over and over again .. effectively doing
calculus on the effect (or bias) of the microphone.

Very similar concept to Alvin Lucier's composition I am sitting in a room
... except Lucier is amplifying the effect of the room .. and it is
significant... and this suggests that the experiment should be done in an
anechoic chamber ... because you will be capturing not just the effect of
the microphone, and the limitations in the decoding, as well as the
character of the speakers, but also the character of the room.

Etienne



 Thanks for reading,
 Eric
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