Re: [Sursound] Immersive Installation Kew

2022-10-18 Thread David McKevy
I'll be in town and will check out your installation on Oct 24 or 25th.
D McKevy

On Tue, Oct 18, 2022, 10:47 PM eric benjamin  wrote:

> Unfortunately, your attachment didn't arrive. Perhaps you could post it
> somewhere and send a link.
>
> I'd love to experience your installation but I'm 7,000 miles away. We do
> have a lot of lovely venues in San Francisco if you decide to take it on
> the road!
>
> On Tue, Oct 18, 2022 at 3:35 AM Augustine Leudar <
> augustineleu...@gmail.com>
> wrote:
>
> > Dear all,
> > If anyone's in London, I have a sound installation running at Kew Gardens
> > in the temperate house till the end of October. Its been through several
> > incarnations and different speaker arrays, the current is a bit unusual
> in
> > that its two lines of speakers one at height, one at ground level 60m
> long,
> > so sounds travel up and down one Edge of the building
> >
> > Link here :
> >
> > https://www.kew.org/read-and-watch/mexico-magico
> >
> > I attach a document for this list which details Artistic, Scientific and
> > Technical information for anyone interested
> > Al the best,
> > Gus
> >
> > --
> > Artist website: www.augustineleudar.com
> > Business website: www.magikdoor.net
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Re: [Sursound] about principled rendering of ambisonic to binaural

2022-09-17 Thread David McKevy
Ralph you mentioned wanting a Mac based VST so I assume you have access to
Logic and can try their binaural decoder?

It's been a while since I worked with channel based surround but I assume
that by now they may have varying HRTF's...

Just a thought...

On Sat, Sep 17, 2022, 8:52 PM Ralph Jones  wrote:

> I’m a composer, not a mathematician, so while I try, I don’t get very far
> at understanding discussions like this. But the subject is of real concern
> for me, because I am currently working in 5.1.4 surround format
> (channel-based, not Atmos) and I would dearly love to find a mac-compatible
> VST plugin that would convincingly render my work in binaural. So, is there
> a plugin that does what Fons describes here? (i.e., given azimuth and
> elevation for each channel, render the signals to binaural convincingly,
> including an impression of elevation for height channels.)
>
> Ralph Jones
>
> > On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote:
> >
> > Message: 1
> > Date: Tue, 13 Sep 2022 15:59:49 +0200
> > From: Fons Adriaensen 
> > To: sursound@music.vt.edu
> > Subject: Re: [Sursound] about principled rendering of ambisonic to
> >   binaural
> > Message-ID:
> >   <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net>
> > Content-Type: text/plain; charset=iso-8859-1
> >
> >
>
> [Snip]
>
> > Another question is if for high quality binaural rendering, starting from
> > Ambisonic content is a good idea at all.
> >
> > Simple fact is that if you want really good results you need very high
> > order, and
> >
> > 1. such content isn't available from direct recordings (we don't have
> even
> > 10th order microphpones), so it has to be synthetic,
> >
> > 2. rendering it from an Ambisonic format would be very inefficient. For
> > example for order 20 you'd need 441 convolutions if you assume L/R head
> > symmetry, twice that number if you don't.
> >
> > Compare this to rendering from object encoded content (i.e. mono signals
> > plus directional metadata). You need only two convolutions per object.
> > Starting from a sufficiently dense HRIR set, you can easily generate a
> > new set on a regular grid with a few thousand points, and interpolate
> > them (VBAP style) in real time. This can give you the same resolution
> > as e.g. order 40 Ambisonics at fraction of the complexity.
> >
> >
> > Ciao,
> >
> > --
> > FA
>
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Re: [Sursound] good 3d sound outdoors

2020-11-13 Thread David McKevy
Check out Henry Brant’s thoughts on this. Each instrument is a speaker in
his mind... and outdoors, site specific was a special niche of his.

On Fri, Nov 13, 2020 at 7:31 AM Augustine Leudar 
wrote:

> Hi Anders
> Most of my installations are outdoors and on a large scale (or sometimes
> miniature scale) You can read a review of one here which covered 6 acres:
>
> http://www.augustineleudar.com/wp-content/uploads/2016/07/legible.jpg
>
> And you can see lots of other examples on my website. If you have any
> specific queries feel free to PM me. The type of spatialisation you could
> use really depends on the site, source material etc
> Best
> Gus
>
> On Friday, 13 November 2020,  wrote:
>
> > Some questions to all those experienced with outdoor 3d sound events.
> >
> > We're planning a series of outdoor events containing playback of 3d
> > sound, Ambisonics coded or otherwise.
> >
> > Although my feeling tells me there shouldn't be any real difference from
> > indoor events, I'd like to ask you: have you experienced any special or
> > general issues, considerations etc. to be aware of vs. preparing and
> > playing outdoor events?
> >
> > I'm mostly interested in the 'acoustic' part of things, like structure
> > of speaker rig, solutions or approaches working well with special
> > acoustics outdoors, perhaps considerations vs. mastering, what works
> > well, not so well (because of the outdoors situation) etc.
> >
> > Various problems vs. choice of hardware, maintaining gear in outdoors
> > conditions etc. - although ultimately important, and interesting as well
> > - are probably easier to isolate and find solutions to.
> >
> > Pointers/links to outdoors concert series or installations - especially
> > if they come with any comments, reflections, critics etc. - are of
> > course interesting.
> >
> > Thanks!
> >
> > -anders
> >
> >
> > ___
> > Sursound mailing list
> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> > edit account or options, view archives and so on.
> >
>
>
> --
> Artist website: www.augustineleudar.com
> Business website: www.magikdoor.net
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Re: [Sursound] build in speakers

2020-11-13 Thread David McKevy
Hi Soren
My 2 cents:
-shouldn't be a problem embedding a wooden speaker encasement with speaker,
inside pretend stone jutting out from your wall here and there?
Jutting out effect is made with paper mache or plaster of Paris covering
the speaker box... and have the front (the part of the speaker the audience
may see) covered with speaker cloth..
You may want to stain or change the color of the cloth so obviously acrylic
won't do for that, or anything that may stiffen that fabric, so stain it
with dye (i.e. dye for tie-dye) if must discolor it.
-you can play with using the stone backdrop as the rear of the speaker, so
that the speaker with casing is fixed to the fake wall, (so, before the
speaker with casing is fixed to it, the back of it is open  to reduce
weight and strain on your wall.
And here is where you'd have to trouble shoot the acoustics way more than
the speaker cloth covering it for visual aesthetic.
-embed speaker stands in the wall like how rebar is embedded in concrete in
construction

D McK

On Fri, Nov 13, 2020, 8:21 AM Søren Bendixen 
wrote:

> Hi
> I´m doing a lot of sound design for different museums and the museum uses
> mainly Genelecs, different models (the Dante suited ones mostly). In the
> current exhibition we have 57 speakers.
> they sound good, distributes the sound fine, but they look like..speakers
> and take up the space like speakers.
>
> And the designer of the exhibitions (and the soundesigner) doesn´t like a
> modern looking speaker in the middle of set up about a neanderthal.
> The speakers end up being placed "out of sight" - 3,5 - 4 meter above
> ground, sometimes a combi of this high and on the floor.
>
> So If I want a group of Mammoths walking through the wood, they walk 4
> meters up (and suddenly on the ground and up again) - so I don´t do the
> walk...
> Sometimes we want a projection on a large stone (build of wood and stuff)
> to speak directly to the the viewer/listener, but the speaker hangs from
> the ceiling - 3 meters up...
>
> In rare occasion we are allowed to build in the Genelecs and after
> calibration it ended up sounding really good. (eight Genelec´s pointing
> outwards in a circle, playing stereo (aka 4 stereo set ups)
>
> A lot of you guyes have probably experienced the same challenges. And like
> me been searching the marked for build in possibilities
> But I cannot find anything that both sound good and is build in capable
> (or just "out of sight").
> Where should I look?
> any experience to share?
> pros and cons?
>
> I know there are "laws and order" regarding how a speaker needs to be
> build to make a sound (a good one)
> and I´m talking to some technical guys about why not event a speaker that
> uses the thing it is buid into as the sound chamber.
> Of course in conjunction with some calibration.
> So you have "the gut" of the speaker and uses (in this case) the Stone as
> a chamber.
> Anyone ever tried that?
>
> Another thing is how to cover up the speaker diaphragm/membrane, the we
> don´t eat up the frequencies.
>
> Med venlig hilsen/Best regards
>
> Søren Bendixen
> Composer/Sound Designer & Guitarist
>
> Company: Audiotect
>
> Radio Audiotect: Is closed atm.
>
>
>
> Latest Music and Sounddesign
>
> Neanderthal - In the Land of the Mammoth Hunters -17 nov 2020 - summer 2021
> Moesgaard Museum special exhibition
>
>
>
>
>
> Stringquartet no. 1 - Release d. 200920
>
>
>
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Re: [Sursound] Analogue 3D / surround sound panners?

2020-02-15 Thread David McKevy
Yes for azimuth planner!
Then again, did Varese use a panner for Corbusier Phillip's Pavillion?

On Sat, Feb 15, 2020, 1:04 PM Fernando Lopez-Lezcano <
na...@ccrma.stanford.edu> wrote:

> On 2/15/20 5:15 AM, Augustine Leudar wrote:
> > Hi Marc
> > I mean completely analogue. I use things like the leap or wii for
> digital.
> > I mean if you didn't want to use any software at all.
>
> You need to get one of these:
> https://en.wikipedia.org/wiki/Azimuth_Co-ordinator
> :-)
> -- Fernando
>
> https://www.neptunepinkfloyd.co.uk/forum/viewtopic.php?t=24035
>
>
> > On Saturday, 15 February 2020, Marc Lavallée  wrote:
> >
> >> Le 20-02-15 à 07 h 36, Augustine Leudar a écrit :
> >>
> >>> What was/is around in terms of analogue physical 3D or horizontal only
> >>> panners? I've seen the little joystick things on desks. Was wondering
> >> what
> >>> else?
> >>
> >> Do you mean panners using analog electronics and physical controls to
> >> pan the sound through analog only electronics (without any computing
> >> involved),
> >>
> >> or physical controllers as input devices for digital sound panners? For
> >> interactive installations, I built/used/seen:
> >>
> >> - big trackballs (like those in vintage video games)
> >>
> >> - long levers (like giant joysticks)
> >>
> >> - cameras, presence detectors, touch screens...
> >>
> >> Basically, any controller can be used.
> >>
> >> Marc
> >>
> >>
> >> ___
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> >> edit account or options, view archives and so on.
> >>
> >
> >
>
>
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Re: [Sursound] Analogue 3D / surround sound panners?

2020-02-15 Thread David McKevy
Makes me think of this (for starts), I believe the original is in a museum
in London.

https://reverb.com/item/2011345-polyfusion-qp-1-sound-a-round-quad-panner

On Sat, Feb 15, 2020, 8:16 AM Augustine Leudar 
wrote:

> Hi Marc
> I mean completely analogue. I use things like the leap or wii for digital.
> I mean if you didn't want to use any software at all.
>
> On Saturday, 15 February 2020, Marc Lavallée  wrote:
>
> > Le 20-02-15 à 07 h 36, Augustine Leudar a écrit :
> >
> > > What was/is around in terms of analogue physical 3D or horizontal only
> > > panners? I've seen the little joystick things on desks. Was wondering
> > what
> > > else?
> >
> > Do you mean panners using analog electronics and physical controls to
> > pan the sound through analog only electronics (without any computing
> > involved),
> >
> > or physical controllers as input devices for digital sound panners? For
> > interactive installations, I built/used/seen:
> >
> > - big trackballs (like those in vintage video games)
> >
> > - long levers (like giant joysticks)
> >
> > - cameras, presence detectors, touch screens...
> >
> > Basically, any controller can be used.
> >
> > Marc
> >
> >
> > ___
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> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> > edit account or options, view archives and so on.
> >
>
>
> --
> Dr. Augustine Leudar
> Artistic Director Magik Door
> www.magikdoor.net
> +44(0)7555784775
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Re: [Sursound] Live ambisonic electronica in London

2017-11-14 Thread David McKevy
Good for you man keep us updated how it went, videos etc!

David

www.mckevysounds.com

On Nov 14, 2017 4:49 PM, "Eric Benjamin"  wrote:

> I’d love to come but I live near San Francisco. If you should choose to
> show again near hear I’ll definitely attend.
>
> Sent from Mail for Windows 10
>
> From: Tom Slater
> Sent: Tuesday, November 14, 2017 7:41 AM
> To: sursound@music.vt.edu
> Subject: [Sursound] Live ambisonic electronica in London
>
> Hello,
>
> *Come and see Warsnare 360!*
>
> Call & Response are producing a 29-loudspeaker ambisonic gig
>
>
> *24th November 7.30 till late*
> *Albany Theatre, Douglas Way London SE8 4AG*
>
> *Get tickets here
> *
>
> I've been working with electronica artist Warsnare at our ambisonic studio
> to mix his stereo album into a live 3D audio extravaganza.
>
> His stuff is a mixture of urban music styles; Drum & Bass, House, Hip Hop.
> We've got Kate Tempest on one of the tracks, support acts from Goldsmiths
> NX Records and even a surround sound DJ set to finish off the night.
>
> For the gig I'll be installing a dome of  29 loudspeakers with a 10m radius
> that surrounds the audience and I'll be moving the audio from live string
> players, percussion, synths and vocals around the space in real time.
>
> *Work in progress*
> Have a look at these 360 teaser vids of our studio sessions
>
> https://www.youtube.com/watch?v=hnUz94qyoEw
> https://www.youtube.com/watch?v=NOCYGs1tZ-8
>
> I hope you can make it down, please share the details with anyone you think
> will be interested.
>
> Thanks,
>
> Tom
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Re: [Sursound] Sursound Digest, Vol 110, Issue 15

2017-09-29 Thread David McKevy
I'll be trying this update (4) on Zoom F8 with Ambeo VR. Will report...

On Sep 29, 2017 12:14 PM, "len moskowitz" 
wrote:

> Daniel Courville wrote:
>
>
> Zoom's new firmware update lets you record 360-degree audio using your
>> Zoom F8 MultiTrack Field Recorder and Sennheiser AMBEO VR Microphone.
>>
>
>
>
> Zoom released the new v4.0 firmware for their F8 recorder today. It
> features support for first-order ambisonic microphones, including TetraMic.
>
> We recommend using the F8's "Ambisonics A" mode. That mode configures the
> F8 to record TetraMic's four A-format tracks, while also allowing you to
> monitor in real-time via speakers or headphones.
>
> By recording in A-format you'll retain the ability to apply your
> TetraMic's unique calibration files. Those files make your TetraMic into
> one of the world's finest ambisonic microphones. But even monitoring
> without the calibration files, TetraMic is pretty fine.
>
> At first listen, the Zoom monitoring function decode seems to be XY using
> two virtual cardioid microphones. We haven't measured the patterns yet, so
> we can't tell you what angle they selected between the virtual microphones.
>
>
> Len Moskowitz (mosko...@core-sound.com)
> Core Sound LLC
> www.core-sound.com
> Home of TetraMic
>
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Re: [Sursound] Getting rid of a Lake HURON

2017-09-20 Thread David McKevy
Hi Ben

I am very interested.

David

On Sep 20, 2017 1:56 PM, "Ben Claridge"  wrote:

> Hi,
>
> We are having a clear out and have come across our old Lake HURON which
> has DSP cards for 16 channels of in/out.
> I believe it is now 20 years old so a real ambisonics antique!
> If anyone out there is interested in taking it off our hands and getting
> it running again, please send me a message.
>
> Thanks,
>
> Ben
>
> GILLIERON SCOTT
>
> gsacoustics.org
>
>
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