Ralph you mentioned wanting a Mac based VST so I assume you have access to Logic and can try their binaural decoder?
It's been a while since I worked with channel based surround but I assume that by now they may have varying HRTF's... Just a thought... On Sat, Sep 17, 2022, 8:52 PM Ralph Jones <rjonesth...@comcast.net> wrote: > I’m a composer, not a mathematician, so while I try, I don’t get very far > at understanding discussions like this. But the subject is of real concern > for me, because I am currently working in 5.1.4 surround format > (channel-based, not Atmos) and I would dearly love to find a mac-compatible > VST plugin that would convincingly render my work in binaural. So, is there > a plugin that does what Fons describes here? (i.e., given azimuth and > elevation for each channel, render the signals to binaural convincingly, > including an impression of elevation for height channels.) > > Ralph Jones > > > On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote: > > > > Message: 1 > > Date: Tue, 13 Sep 2022 15:59:49 +0200 > > From: Fons Adriaensen <f...@linuxaudio.org> > > To: sursound@music.vt.edu > > Subject: Re: [Sursound] about principled rendering of ambisonic to > > binaural > > Message-ID: > > <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net> > > Content-Type: text/plain; charset=iso-8859-1 > > > > > > [Snip] > > > Another question is if for high quality binaural rendering, starting from > > Ambisonic content is a good idea at all. > > > > Simple fact is that if you want really good results you need very high > > order, and > > > > 1. such content isn't available from direct recordings (we don't have > even > > 10th order microphpones), so it has to be synthetic, > > > > 2. rendering it from an Ambisonic format would be very inefficient. For > > example for order 20 you'd need 441 convolutions if you assume L/R head > > symmetry, twice that number if you don't. > > > > Compare this to rendering from object encoded content (i.e. mono signals > > plus directional metadata). You need only two convolutions per object. > > Starting from a sufficiently dense HRIR set, you can easily generate a > > new set on a regular grid with a few thousand points, and interpolate > > them (VBAP style) in real time. This can give you the same resolution > > as e.g. order 40 Ambisonics at fraction of the complexity. > > > > > > Ciao, > > > > -- > > FA > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20220917/acff5f4e/attachment.htm> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.