Ralph you mentioned wanting a Mac based VST so I assume you have access to
Logic and can try their binaural decoder?

It's been a while since I worked with channel based surround but I assume
that by now they may have varying HRTF's...

Just a thought...

On Sat, Sep 17, 2022, 8:52 PM Ralph Jones <rjonesth...@comcast.net> wrote:

> I’m a composer, not a mathematician, so while I try, I don’t get very far
> at understanding discussions like this. But the subject is of real concern
> for me, because I am currently working in 5.1.4 surround format
> (channel-based, not Atmos) and I would dearly love to find a mac-compatible
> VST plugin that would convincingly render my work in binaural. So, is there
> a plugin that does what Fons describes here? (i.e., given azimuth and
> elevation for each channel, render the signals to binaural convincingly,
> including an impression of elevation for height channels.)
>
> Ralph Jones
>
> > On Sep 13, 2022, at 9:00 AM,Fons Adriaensen wrote:
> >
> > Message: 1
> > Date: Tue, 13 Sep 2022 15:59:49 +0200
> > From: Fons Adriaensen <f...@linuxaudio.org>
> > To: sursound@music.vt.edu
> > Subject: Re: [Sursound] about principled rendering of ambisonic to
> >       binaural
> > Message-ID:
> >       <20220913135949.ugwflytibwa7p...@mail1.linuxaudio.cyso.net>
> > Content-Type: text/plain; charset=iso-8859-1
> >
> >
>
> [Snip]
>
> > Another question is if for high quality binaural rendering, starting from
> > Ambisonic content is a good idea at all.
> >
> > Simple fact is that if you want really good results you need very high
> > order, and
> >
> > 1. such content isn't available from direct recordings (we don't have
> even
> > 10th order microphpones), so it has to be synthetic,
> >
> > 2. rendering it from an Ambisonic format would be very inefficient. For
> > example for order 20 you'd need 441 convolutions if you assume L/R head
> > symmetry, twice that number if you don't.
> >
> > Compare this to rendering from object encoded content (i.e. mono signals
> > plus directional metadata). You need only two convolutions per object.
> > Starting from a sufficiently dense HRIR set, you can easily generate a
> > new set on a regular grid with a few thousand points, and interpolate
> > them (VBAP style) in real time. This can give you the same resolution
> > as e.g. order 40 Ambisonics at fraction of the complexity.
> >
> >
> > Ciao,
> >
> > --
> > FA
>
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