Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
I was never aware of a "heavy manual" version, unless you mean the strategy guide that came in some packages. Some had the guide, others had an audiocassette sampler of the Terry Jones novelization. The spares I have are the latter, but the box is identical to the release with the guide. You can find the guide sold seperately. That and the First-Class Cruise Kit (which had everything, in a deluxe box) are the only packages I was aware of. Never knew there was a "CD Classics" package, I always thought that was an EA thing. - Original Message - From: Chris Newman <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 15, 2001 8:07 AM Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > Hmm, is that the CD classics version (in retail box, but without the heavy manual) > or the real deal? > > "C.E. Forman" wrote: > > > I bought up about 20 of them last year, still got a couple left. Been > > selling them on eBay for $15 + shipping. > > > > - Original Message - > > From: Jim Leonard <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, November 14, 2001 4:40 PM > > Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > > > > > "Lee K. Seitz" wrote: > > > > > > > > just need to get Starship Titanic. (Anyone got a spare?) > > > > > > I've got a spare you can have. It's missing some materials (no 3D > > > glasses) but should be playable. > > > -- > > > http://www.MobyGames.com/ > > > The world's most comprehensive gaming database project. > > > > > > -- > > > This message was sent to you because you are currently subscribed to > > > the swcollect mailing list. To unsubscribe, send mail to > > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > > Archives are available at: > > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > > > > -- > > This message was sent to you because you are currently subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ > > -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer App revisited
Well it all depends when you bought into the platform. There is a huge gap between Wizardry and Doom. That's why I like my earlier definition (when looking back at older systems)..."The first game to demonstrate that the system was a great gaming machine for its time. Generally this game had mass market appeal, was often used as a sales tool, and convinced many people to buy the system." Hugh -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 15, 2001 4:01 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer App revisited Wizardry, circa 1982 Doom, circa 1994 Defender of the Crown The first crop of Sierra 256VGA/SB games season to taste... Are they singly really enough to justify the purchase of a new machine? Depends on the person I suppose. For me, it was not a specific game, but a group of 5 or 10. We buy to update to the current generation, but it's those shining examples of perfect games that provides the motivation. Thief (1998). Ahhh, that is a great game :) Karl Kuras wrote: > From: "Jim Leonard" <[EMAIL PROTECTED]> > >a game so good as to justify the > > purchase of the hardware it runs on. " > > This is a very interesting definition... but in that case I can't think of a > single game that would actually constitute a killer app in all the history > of gaming. I mean, no game has ever been worth $200, let alone $300 bucks > to me. But I may just be cheap. :-) > > Karl Kuras > Visit Our House the online comic strip! > http://ourhouse.trantornator.com > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer App revisited
Valid point. I think what he meant to say was "a game so good that it makes your purchase of the system worth whileit justifies your choice in platforms." That's subtly different...he was just being terse. The point being, you're going to buy a system anyway, you've got several choices, the killer game is what convinced you to go with that system. However, as we've determined, it seems the killer game (when looking back in history)is rarely available at launch. Nintendo systems seem to be the exception. Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 15, 2001 3:24 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer App revisited From: "Jim Leonard" <[EMAIL PROTECTED]> >a game so good as to justify the > purchase of the hardware it runs on. " This is a very interesting definition... but in that case I can't think of a single game that would actually constitute a killer app in all the history of gaming. I mean, no game has ever been worth $200, let alone $300 bucks to me. But I may just be cheap. :-) Karl Kuras Visit Our House the online comic strip! http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer App revisited
Wizardry, circa 1982 Doom, circa 1994 Defender of the Crown The first crop of Sierra 256VGA/SB games season to taste... Are they singly really enough to justify the purchase of a new machine? Depends on the person I suppose. For me, it was not a specific game, but a group of 5 or 10. We buy to update to the current generation, but it's those shining examples of perfect games that provides the motivation. Thief (1998). Ahhh, that is a great game :) Karl Kuras wrote: > From: "Jim Leonard" <[EMAIL PROTECTED]> > >a game so good as to justify the > > purchase of the hardware it runs on. " > > This is a very interesting definition... but in that case I can't think of a > single game that would actually constitute a killer app in all the history > of gaming. I mean, no game has ever been worth $200, let alone $300 bucks > to me. But I may just be cheap. :-) > > Karl Kuras > Visit Our House the online comic strip! > http://ourhouse.trantornator.com > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer App revisited
Karl Kuras wrote: > > From: "Jim Leonard" <[EMAIL PROTECTED]> > >a game so good as to justify the > > purchase of the hardware it runs on. " > > This is a very interesting definition... but in that case I can't think of a > single game that would actually constitute a killer app in all the history > of gaming. I mean, no game has ever been worth $200, let alone $300 bucks > to me. But I may just be cheap. :-) Defender of the Crown was easily a killer app for Amiga. I know people who bought Amigas just from playing the in-store demo of DOTC. Half-Life was a killer app for most manufacturers of 3D-accelerated video cards, if you want a sideways-related example. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer App revisited
From: "Jim Leonard" <[EMAIL PROTECTED]> >a game so good as to justify the > purchase of the hardware it runs on. " This is a very interesting definition... but in that case I can't think of a single game that would actually constitute a killer app in all the history of gaming. I mean, no game has ever been worth $200, let alone $300 bucks to me. But I may just be cheap. :-) Karl Kuras Visit Our House the online comic strip! http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Killer App revisited
Here's something that ties two of our recent threads together: A definition of Killer App in a critique of the X-Box: "...Bungie Software's Halo and Oddworld: Munch's Oddysee from Oddworld Inhabitants -- both titles produced by studios within Microsoft's games division -- are the only plausible contenders on the console's premiere list. Yet, admirable as they are in their own right, neither quite reaches the status of a "killer app" -- a game so good as to justify the purchase of the hardware it runs on. " You can read the entire story at http://www.salon.com/tech/feature/2001/11/15/xbox/index.html -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))
Have you ever seen the great PBS documentary "Triumph of the Nerds"? Part two of the three part series deals with the evolution of DOS and the Microsoft/IBM split. It's probably not news to the participants of this mailing list, but it was neat to see all the faces of the famous years. Tim Patterson, Gary Kildall, Ed Roberts, Woz. You've probably seen those guys before, but the Eddie Currie's and Lee Felsenstein's of the era were also interviewed -- important folks who just never achieved the level of Kildall/Roberts. If you've never seen it you can grab it from Amazon on VHS for something like $60. It's well worth it. It was released in 1995 if I recall correctly. I'd still blame Microsoft's bullying practices on Gates as much as Ballmer. Just because Ballmer swung the ax doesn't mean Gates didn't give the orders. There's a great Geos fan page at: http://www.zimmers.net/geos/index.html Jim Leonard wrote: > Chris Newman wrote: > > > > What's the story? Is MS abusing its relationship with NBC? Where'd you hear the > > rumors? > > Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster, > > and all > > opportunist. > > Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft > product license violations (ie pirated copies) *and* cut them a deal on > existing and future product license purchases if they set up Gates on a > prime-time show (not necessarily Frasier) to promote XP. > > Gates was paid standard SAG rates, something like $636 for a day's > work. But this isn't surprising, really -- he doesn't need the money > ;-) > > I'm not entirely sure I'd call Gates a gangster or snake-oil salesman -- > that's Balmer's job and always has been. :-) Opportunist is 99% of > what Gates was/is. He saw some opportunities and he took advantage of > them, and a couple of his successes -- MS-DOS licensed on multiple > machines making him rich, Excel, Word for DOS -- were legitimate reasons > to like Microsoft in the 1980s. Everything past Windows 3.0 was > downhill though -- as late as 1989 they were telling application > developers to develop for Windows 3.0 behind IBM's back (they had a > license to co-develop OS/2 with IBM at the time). It was a total abuse > of power. > > My only real lament with the rise of Microsoft is two-fold: > > 1. People have come to expect buggy software, multiple releases/patches, > and frequent crashing. It has become acceptable. > 2. Geoworks Ensemble never got the recognition it deserved. > > The above is what really, really depresses me, especially Geoworks. > -- > http://www.MobyGames.com/ > The world's most comprehensive gaming database project. > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Anybody know these games?
Thanks for the offer -- I already have Apollo 18. It's a shame there haven't been too many space management games over the years. Of all that *did* make it to market I'd strongly cast my vote for Buzz Aldrin's Race into Space. Jim Leonard wrote: > Chris Newman wrote: > > > > I've been looking for Shuttle. It's a Space Shuttle sim (I'm really into the NASA > > legacy). > > I have an extra copy of Apollo 18 (Accolade, 1988?) if you want it. > It's the Slash re-release. > > > As for Enigma, it's a cheesy pinball game. Pass on it, it's pretty lame, > > particularly when > > there were shareware pinball games released during the same era that blow it away. > > It *was* a shareware pin -- it's one of the levels of Epic Pinball, > marketed seperately from the game. > -- > http://www.MobyGames.com/ > The world's most comprehensive gaming database project. > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Anybody know these games?
Chris Newman wrote: > > I've been looking for Shuttle. It's a Space Shuttle sim (I'm really into the NASA > legacy). I have an extra copy of Apollo 18 (Accolade, 1988?) if you want it. It's the Slash re-release. > As for Enigma, it's a cheesy pinball game. Pass on it, it's pretty lame, > particularly when > there were shareware pinball games released during the same era that blow it away. It *was* a shareware pin -- it's one of the levels of Epic Pinball, marketed seperately from the game. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))
Chris Newman wrote: > > What's the story? Is MS abusing its relationship with NBC? Where'd you hear the > rumors? > Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster, > and all > opportunist. Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft product license violations (ie pirated copies) *and* cut them a deal on existing and future product license purchases if they set up Gates on a prime-time show (not necessarily Frasier) to promote XP. Gates was paid standard SAG rates, something like $636 for a day's work. But this isn't surprising, really -- he doesn't need the money ;-) I'm not entirely sure I'd call Gates a gangster or snake-oil salesman -- that's Balmer's job and always has been. :-) Opportunist is 99% of what Gates was/is. He saw some opportunities and he took advantage of them, and a couple of his successes -- MS-DOS licensed on multiple machines making him rich, Excel, Word for DOS -- were legitimate reasons to like Microsoft in the 1980s. Everything past Windows 3.0 was downhill though -- as late as 1989 they were telling application developers to develop for Windows 3.0 behind IBM's back (they had a license to co-develop OS/2 with IBM at the time). It was a total abuse of power. My only real lament with the rise of Microsoft is two-fold: 1. People have come to expect buggy software, multiple releases/patches, and frequent crashing. It has become acceptable. 2. Geoworks Ensemble never got the recognition it deserved. The above is what really, really depresses me, especially Geoworks. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
C.E. Forman boldly stated: > >Oh boy, brag time! B-) > >I have a photo of Adams and Meretzky from their days working on HHGG >together at Infocom in Steve's office, signed by both men. Okay, you win. 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an "a", if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))
Yes, I am familiar with that saving system (played Angband and ADOM one too many times). That's what I referred as the "classical trick". Used and abused of it myself! ;) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "So long, and thanks for all the fish" Chris Newman <[EMAIL PROTECTED]> 15/11/01 14:05 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))) The game let you save, but upon restoration it would delete the save file. That's why you needed to make your own backups. Pedro Quaresma wrote: > I had no idea that Rogue allowed the player to save and restore. Or did you > pull the classic trick, copying the savegames to another dir, etc? > > Oh, and I'm so glad to see that everyone with good taste (ie, Game > collectors) dislikes Bill Gates. ;) > > Pedro R. Quaresma > [EMAIL PROTECTED] / [EMAIL PROTECTED] > "So long, and thanks for all the fish" > > > > > > > > > Chris Newman > <[EMAIL PROTECTED]> > > > 14/11/01 18:39 > > Solicita-se resposta a > swcollect Para: [EMAIL PROTECTED] > A/C: > Ref: > cc: > Assunto: Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was > shock))) > > > You're dead on. I had a magical two-handed sword, potions, plate mail, good > hit > points and strength. Everything was going fine, so much so that I decided > not to > save along the way with my excellent character. > > What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm > dead. > Game over, no recourse. G. > > I also cheated by using my identify scrolls to ID everything and then > restore a > saved game. It was much easier than trying to carry everything and discover > their > uses the "right" way. > > Once you're past the 20th level the game gets exceptionally tough. Between > the > vampires that drain your hitpoints, medusae that confuse you, and griffins > that > are almost impossible to kill without wasting scads of magic charges, > you're > chances of surviving to 26 is difficult. > > I once had a super-character that went down to level 50. I kept building up > levels > by hiding in a maze to recoup my hit points (I had a ring of slow > digestion) and > venturing back out to whack Jaberwockys and Griffins. I also wanted to see > all of > the level titles, i.e. hero, Rogue, etc. At the very high levels the titles > became > sarcastic; namely "Schmendrick", "Time Waster" and
Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
Hmm, is that the CD classics version (in retail box, but without the heavy manual) or the real deal? "C.E. Forman" wrote: > I bought up about 20 of them last year, still got a couple left. Been > selling them on eBay for $15 + shipping. > > - Original Message - > From: Jim Leonard <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, November 14, 2001 4:40 PM > Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > > > "Lee K. Seitz" wrote: > > > > > > just need to get Starship Titanic. (Anyone got a spare?) > > > > I've got a spare you can have. It's missing some materials (no 3D > > glasses) but should be playable. > > -- > > http://www.MobyGames.com/ > > The world's most comprehensive gaming database project. > > > > -- > > This message was sent to you because you are currently subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
Wy cool. Now THAT'S a piece of memorabilia! "C.E. Forman" wrote: > Oh boy, brag time! B-) > > I have a photo of Adams and Meretzky from their days working on HHGG > together at Infocom in Steve's office, signed by both men. > > - Original Message - > From: Hugh Falk <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, November 14, 2001 10:03 AM > Subject: RE: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > > > I promise...last I'll say on this thread > > > > Nope don't have the photo version...I'll have to look for it. I have the > > rest though...except for the scripts...will have to look for that as well. > > Yes, the TV Show/Mini-series/Movie...is the same thing. However, I do > have > > the commercial releases of both the movie (video tape) and the audio > tapes. > > > > I have Titanic...which I reviewed for Gamecent when it came out...but > sorry, > > don't have an extra. I also have a copy of Infocom's HHGG game signed by > > Steve Meretzky (but not Adams). > > > > Hugh > > > > -Original Message- > > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, November 14, 2001 10:15 AM > > To: [EMAIL PROTECTED] > > Subject: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > > > > > > Hugh Falk boldly stated: > > > > > >Agreed (sorry for continuing the tangent but I'm passionate about HHGG). > I > > >have everything from the paperbacks to the hard-cover, leather-bound > > >compendium. I have a couple of audio tape versions and the "movie." I > > >would save the movie for last since it will likely turn you off (with > > cheesy > > >Dr. Who/BBC type effects). The audio tape is actually the original > format > > >for HHGG and highly recommended. The books are also excellent reads > > >(especially the first two). If you're into English humor (like Monty > > >Python), they are a must. If not, this may convert you. HHGG has shaped > > my > > >sense of humor since I first heard/read/saw it in college. > > > > Oh, yeah?! Well I have at least one copy of all the books, the radio > > series recorded off NPR, the TV show recorded off PBS (I think this is > > what you call the "movie."), the radio scripts book, and _Don't > > Panic_ (a book about HHGG). Oh, and the Infocom game, of course. 8) > > I also picked up the Dirk Gently books (although I still haven't read > > the second and didn't care for the first), _Last Chance to See_, > > Bureaucracy, and a beat up copy of _The Meaning of Liff_. 8p Now I > > just need to get Starship Titanic. (Anyone got a spare?) > > > > Sorry. My competitive nature got the best of me there for a minute. > > Do you have the photo version of HHGG? It was a big hardback and sold > > for $42.00. Came out in the mid-1990s, I think. I didn't get it as I > > was a poor college student or newlywed at that point. > > > > I forget what got me interested in the series, but I think it was > > around middle school or high school. BTW, if you're a Hitchhiker's > > fan, you need to read this story at DNA's site: > > http://www.douglasadams.com/dna/980707-07-s.html. > > > > -- > > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ > >Wanted: Vintage Pac-M*n necktie > >(The asterisk is to keep from mucking up people's Usenet search > > results. Replace it with an "a", if you didn't know.) > > > > -- > > This message was sent to you because you are currently subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > > > -- > > This message was sent to you because you are currently subscribed to > > the swcollect mailing list. To unsubscribe, send mail to > > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))
The game let you save, but upon restoration it would delete the save file. That's why you needed to make your own backups. Pedro Quaresma wrote: > I had no idea that Rogue allowed the player to save and restore. Or did you > pull the classic trick, copying the savegames to another dir, etc? > > Oh, and I'm so glad to see that everyone with good taste (ie, Game > collectors) dislikes Bill Gates. ;) > > Pedro R. Quaresma > [EMAIL PROTECTED] / [EMAIL PROTECTED] > "So long, and thanks for all the fish" > > > > > > > > > Chris Newman > <[EMAIL PROTECTED]> > > > 14/11/01 18:39 > > Solicita-se resposta a > swcollect Para: [EMAIL PROTECTED] > A/C: > Ref: > cc: > Assunto: Re: [SWCollect] Rogue (was Killer >Games (was Soccer Games (was > shock))) > > > You're dead on. I had a magical two-handed sword, potions, plate mail, good > hit > points and strength. Everything was going fine, so much so that I decided > not to > save along the way with my excellent character. > > What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm > dead. > Game over, no recourse. G. > > I also cheated by using my identify scrolls to ID everything and then > restore a > saved game. It was much easier than trying to carry everything and discover > their > uses the "right" way. > > Once you're past the 20th level the game gets exceptionally tough. Between > the > vampires that drain your hitpoints, medusae that confuse you, and griffins > that > are almost impossible to kill without wasting scads of magic charges, > you're > chances of surviving to 26 is difficult. > > I once had a super-character that went down to level 50. I kept building up > levels > by hiding in a maze to recoup my hit points (I had a ring of slow > digestion) and > venturing back out to whack Jaberwockys and Griffins. I also wanted to see > all of > the level titles, i.e. hero, Rogue, etc. At the very high levels the titles > became > sarcastic; namely "Schmendrick", "Time Waster" and so on. After a certain > point > the hero titles would recycle and you'd be back to "Apprentice" with 400 > hit > points. > > In theory you could go deeper and deeper into the dungeon, but the game's > routines > would increase the monster power proportionately, such that a Medusa on > level 40 > would kill you, while the same on level 20 would be physically unable to > breach > your armor. > > The hall of fame had a limit in storing high scores. My best score was > around > 45,000 but Rogue would crash when trying to process the score into the scr > file. > > A great game. > > P.S. VIRTUAL SOUND BITE FROM LAST NIGHT > > Wife -- "Chris! Chris! Come here, hurry!!" > Me [Run run run] > Me "What's wrong, are you okay?" > Wife "Looks who is on Frasier!" > Me [Watching silly sitcom carefully] > Voice on TV: [Person on talk show in sitcom] "Sure, Windows XP will make > your > computing experience easier" > Me "Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of > course > he's plugging Microsoft." > Wife "Hahahahahahahahahahaha -- can you believe it?" > > I wonder why that happened. Gates' publicity department must have convinced > him a > folksy appearance on a popular sitcom would give him free positive > exposure. I > would have made it more realistic: Gates comes in, assumes ownership of the > network through use of monopolistic influence and under the table threats, > fires > the leadership, and starts plugging XP and X-Box 24 hours a day. > > Hugh Falk wrote: > > > Well I couldn't find one for the Pocket PC, but I did find one that works > > right with my ST emulator. > > > > I beat it for old times sake...of course I had to "cheat" for old times > sake > > as well. By cheat, I mean make back-ups. For those that don't know or > > remember, Rogue exits the game every time you save. And it deletes the > save > > file every time you load. So the save feature is more for convenience > when > > you're getting tired and not helpful at all in winning the game. I would > > always back up the save file so if I died, I can always restore (the way > > most saves work...just more cumbersome). Even still, it took me about 4 > > days to win. I don't know about any of you, but I've always thought > Rogue > > (at least ST version) is impossible to win without making backups. Just > too > > many random bad things can and do happen. > > > > Hugh > > > > -Original Message- > > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > > Sent: Friday, November 09, 2001 5:27 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) > > > > Hugh Falk boldly stated: > > > > > >Is there a version [of Rogue] for Pocket PC I haven't > > >in
RE: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))
You got it...the classic trick. It's the only way to win as far as I'm concerned. Hugh -Original Message- From: Pedro Quaresma [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 15, 2001 3:10 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))) I had no idea that Rogue allowed the player to save and restore. Or did you pull the classic trick, copying the savegames to another dir, etc? Oh, and I'm so glad to see that everyone with good taste (ie, Game collectors) dislikes Bill Gates. ;) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "So long, and thanks for all the fish" Chris Newman <[EMAIL PROTECTED]> 14/11/01 18:39 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))) You're dead on. I had a magical two-handed sword, potions, plate mail, good hit points and strength. Everything was going fine, so much so that I decided not to save along the way with my excellent character. What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm dead. Game over, no recourse. G. I also cheated by using my identify scrolls to ID everything and then restore a saved game. It was much easier than trying to carry everything and discover their uses the "right" way. Once you're past the 20th level the game gets exceptionally tough. Between the vampires that drain your hitpoints, medusae that confuse you, and griffins that are almost impossible to kill without wasting scads of magic charges, you're chances of surviving to 26 is difficult. I once had a super-character that went down to level 50. I kept building up levels by hiding in a maze to recoup my hit points (I had a ring of slow digestion) and venturing back out to whack Jaberwockys and Griffins. I also wanted to see all of the level titles, i.e. hero, Rogue, etc. At the very high levels the titles became sarcastic; namely "Schmendrick", "Time Waster" and so on. After a certain point the hero titles would recycle and you'd be back to "Apprentice" with 400 hit points. In theory you could go deeper and deeper into the dungeon, but the game's routines would increase the monster power proportionately, such that a Medusa on level 40 would kill you, while the same on level 20 would be physically unable to breach your armor. The hall of fame had a limit in storing high scores. My best score was around 45,000 but Rogue would crash when trying to process the score into the scr file. A great game. P.S. VIRTUAL SOUND BITE FROM LAST NIGHT Wife -- "Chris! Chris! Come here, hurry!!" Me [Run run run] Me "What's wrong, are you okay?" Wife "Looks who is on Frasier!" Me [Watching silly sitcom carefully] Voice on TV: [Person on talk show in sitcom] "Sure, Windows XP will make your computing experience easier" Me "Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of course he's plugging Microsoft." Wife "Hahahahahahahahahahaha -- can you believe it?" I wonder why that happened. Gates' publicity department must have convinced him a folksy appearance on a popular sitcom would give him free positive exposure. I would have made it more realistic: Gates comes in, assumes ownership of the network through use of monopolistic influence and under the table threats, fires the leadership, and starts plugging XP and X-Box 24 hours a day. Hugh Falk wrote: > Well I couldn't find one for the Pocket PC, but I did find one that works > right with my ST emulator. > > I beat it for old times sake...of course I had to "cheat" for old times sake > as well. By cheat, I mean make back-ups. For those that don't know or > remember, Rogue exits the game every time you save. And it deletes the save > file every time you load. So the save feature is more for convenience when > you're getting tired and not helpful at all in winning the game. I would > always back up the save file so if I died, I can always restore (the way > most saves work...just more cumbersome). Even still, it took me about 4 > days to win. I don't know about any of you, but I've always thought Rogue > (at least ST version) is impossible to win without making backups. Just too > many random bad things can and do happen. > > Hugh > > -Original Message- > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > Sent: Friday, November 09, 2001 5:27 PM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) > > Hugh Falk boldly stated: > > > >Is there a version [of Rogue] for Pocket PC I haven't > >investigated yet...I'll have to! > > Since I don't own one, I don't know. But let me know wh
Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
I bought up about 20 of them last year, still got a couple left. Been selling them on eBay for $15 + shipping. - Original Message - From: Jim Leonard <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 14, 2001 4:40 PM Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > "Lee K. Seitz" wrote: > > > > just need to get Starship Titanic. (Anyone got a spare?) > > I've got a spare you can have. It's missing some materials (no 3D > glasses) but should be playable. > -- > http://www.MobyGames.com/ > The world's most comprehensive gaming database project. > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ > -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] New SKUs
> Actually, I think this was due to the fact that nobody likes to admit > that Scott Adams adventures were poorly constructed at times. I readily admit this. They definitely were. Illogical puzzles, guess-the-word, objects strewn about everywhere, easy ways to render the game unsolvable, incomplete sentences. Things you could never get away with in this day and age. They're fascinating to me specifically because of this, and because Scott managed to cram a heck of a lot onto a single 48K disk. But they definitely haven't held up through the ages as well as the Infocom library. I doubt anyone plans to re-release them commercially. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
Oh boy, brag time! B-) I have a photo of Adams and Meretzky from their days working on HHGG together at Infocom in Steve's office, signed by both men. - Original Message - From: Hugh Falk <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, November 14, 2001 10:03 AM Subject: RE: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > I promise...last I'll say on this thread > > Nope don't have the photo version...I'll have to look for it. I have the > rest though...except for the scripts...will have to look for that as well. > Yes, the TV Show/Mini-series/Movie...is the same thing. However, I do have > the commercial releases of both the movie (video tape) and the audio tapes. > > I have Titanic...which I reviewed for Gamecent when it came out...but sorry, > don't have an extra. I also have a copy of Infocom's HHGG game signed by > Steve Meretzky (but not Adams). > > Hugh > > -Original Message- > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, November 14, 2001 10:15 AM > To: [EMAIL PROTECTED] > Subject: [SWCollect] Re: OT: Douglas Adams (was: New SKUs) > > > Hugh Falk boldly stated: > > > >Agreed (sorry for continuing the tangent but I'm passionate about HHGG). I > >have everything from the paperbacks to the hard-cover, leather-bound > >compendium. I have a couple of audio tape versions and the "movie." I > >would save the movie for last since it will likely turn you off (with > cheesy > >Dr. Who/BBC type effects). The audio tape is actually the original format > >for HHGG and highly recommended. The books are also excellent reads > >(especially the first two). If you're into English humor (like Monty > >Python), they are a must. If not, this may convert you. HHGG has shaped > my > >sense of humor since I first heard/read/saw it in college. > > Oh, yeah?! Well I have at least one copy of all the books, the radio > series recorded off NPR, the TV show recorded off PBS (I think this is > what you call the "movie."), the radio scripts book, and _Don't > Panic_ (a book about HHGG). Oh, and the Infocom game, of course. 8) > I also picked up the Dirk Gently books (although I still haven't read > the second and didn't care for the first), _Last Chance to See_, > Bureaucracy, and a beat up copy of _The Meaning of Liff_. 8p Now I > just need to get Starship Titanic. (Anyone got a spare?) > > Sorry. My competitive nature got the best of me there for a minute. > Do you have the photo version of HHGG? It was a big hardback and sold > for $42.00. Came out in the mid-1990s, I think. I didn't get it as I > was a poor college student or newlywed at that point. > > I forget what got me interested in the series, but I think it was > around middle school or high school. BTW, if you're a Hitchhiker's > fan, you need to read this story at DNA's site: > http://www.douglasadams.com/dna/980707-07-s.html. > > -- > Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ >Wanted: Vintage Pac-M*n necktie >(The asterisk is to keep from mucking up people's Usenet search > results. Replace it with an "a", if you didn't know.) > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: > http://www.mail-archive.com/swcollect@oldskool.org/ > > > -- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ > -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (wasshock))))
Chris Newman wrote: >What's the story? Is MS abusing its relationship with NBC? Where'd you hear the >rumors? >Yes, I'm very interested in that. Me too. Seriously, I am. I love MS-bashing stories >Gates is part snake oil salesman, part gangster, and all opportunist. ROFL! :D I couldn't have put it better! Actually, that reminds me I'm a poor tortured soul: all my co-workers like Windows and make fun of me when I praise Linux. Oh well. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "So long, and thanks for all the fish" http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))
I had no idea that Rogue allowed the player to save and restore. Or did you pull the classic trick, copying the savegames to another dir, etc? Oh, and I'm so glad to see that everyone with good taste (ie, Game collectors) dislikes Bill Gates. ;) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "So long, and thanks for all the fish" Chris Newman <[EMAIL PROTECTED]> 14/11/01 18:39 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))) You're dead on. I had a magical two-handed sword, potions, plate mail, good hit points and strength. Everything was going fine, so much so that I decided not to save along the way with my excellent character. What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm dead. Game over, no recourse. G. I also cheated by using my identify scrolls to ID everything and then restore a saved game. It was much easier than trying to carry everything and discover their uses the "right" way. Once you're past the 20th level the game gets exceptionally tough. Between the vampires that drain your hitpoints, medusae that confuse you, and griffins that are almost impossible to kill without wasting scads of magic charges, you're chances of surviving to 26 is difficult. I once had a super-character that went down to level 50. I kept building up levels by hiding in a maze to recoup my hit points (I had a ring of slow digestion) and venturing back out to whack Jaberwockys and Griffins. I also wanted to see all of the level titles, i.e. hero, Rogue, etc. At the very high levels the titles became sarcastic; namely "Schmendrick", "Time Waster" and so on. After a certain point the hero titles would recycle and you'd be back to "Apprentice" with 400 hit points. In theory you could go deeper and deeper into the dungeon, but the game's routines would increase the monster power proportionately, such that a Medusa on level 40 would kill you, while the same on level 20 would be physically unable to breach your armor. The hall of fame had a limit in storing high scores. My best score was around 45,000 but Rogue would crash when trying to process the score into the scr file. A great game. P.S. VIRTUAL SOUND BITE FROM LAST NIGHT Wife -- "Chris! Chris! Come here, hurry!!" Me [Run run run] Me "What's wrong, are you okay?" Wife "Looks who is on Frasier!" Me [Watching silly sitcom carefully] Voice on TV: [Person on talk show in sitcom] "Sure, Windows XP will make your computing experience easier" Me "Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of course he's plugging Microsoft." Wife "Hahahahahahahahahahaha -- can you believe