Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread C.E. Forman

I was never aware of a "heavy manual" version, unless you mean the strategy
guide that came in some packages.  Some had the guide, others had an
audiocassette sampler of the Terry Jones novelization.  The spares I have
are the latter, but the box is identical to the release with the guide.  You
can find the guide sold seperately.

That and the First-Class Cruise Kit (which had everything, in a deluxe box)
are the only packages I was aware of.  Never knew there was a "CD Classics"
package, I always thought that was an EA thing.

- Original Message -
From: Chris Newman <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 15, 2001 8:07 AM
Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)


> Hmm, is that the CD classics version (in retail box, but without the heavy
manual)
> or the real deal?
>
> "C.E. Forman" wrote:
>
> > I bought up about 20 of them last year, still got a couple left.  Been
> > selling them on eBay for $15 + shipping.
> >
> > - Original Message -
> > From: Jim Leonard <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, November 14, 2001 4:40 PM
> > Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
> >
> > > "Lee K. Seitz" wrote:
> > > >
> > > > just need to get Starship Titanic.  (Anyone got a spare?)
> > >
> > > I've got a spare you can have.  It's missing some materials (no 3D
> > > glasses) but should be playable.
> > > --
> > > http://www.MobyGames.com/
> > > The world's most comprehensive gaming database project.
> > >
> > > --
> > > This message was sent to you because you are currently subscribed to
> > > the swcollect mailing list.  To unsubscribe, send mail to
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> > >
> >
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>
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RE: [SWCollect] Killer App revisited

2001-11-15 Thread Hugh Falk

Well it all depends when you bought into the platform.  There is a huge gap
between Wizardry and Doom.

That's why I like my earlier definition (when looking back at older
systems)..."The first game to demonstrate that the system was a great gaming
machine for its time.  Generally this game had mass market appeal, was often
used as a sales tool, and  convinced many people to buy the system."

Hugh

-Original Message-
From: Chris Newman [mailto:[EMAIL PROTECTED]]
Sent: Thursday, November 15, 2001 4:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer App revisited


Wizardry, circa 1982
Doom, circa 1994
Defender of the Crown
The first crop of Sierra 256VGA/SB games
season to taste...

Are they singly really enough to justify the purchase of a new machine?
Depends on
the person I suppose. For me, it was not a specific game, but a group of 5
or 10.
We buy to update to the current generation, but it's those shining examples
of
perfect games that provides the motivation.

Thief (1998). Ahhh, that is a great game :)

Karl Kuras wrote:

> From: "Jim Leonard" <[EMAIL PROTECTED]>
> >a game so good as to justify the
> > purchase of the hardware it runs on. "
>
> This is a very interesting definition... but in that case I can't think of
a
> single game that would actually  constitute a killer app in all the
history
> of gaming.  I mean, no game has ever been worth $200, let alone $300 bucks
> to me.  But I may just be cheap.  :-)
>
> Karl Kuras
> Visit Our House the online comic strip!
> http://ourhouse.trantornator.com
>
> --
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RE: [SWCollect] Killer App revisited

2001-11-15 Thread Hugh Falk

Valid point.  I think what he meant to say was "a game so good that it makes
your purchase of the system worth whileit justifies your choice in
platforms."  That's subtly different...he was just being terse.  The point
being, you're going to buy a system anyway, you've got several choices, the
killer game is what convinced you to go with that system.  However, as we've
determined, it seems the killer game (when looking back in history)is rarely
available at launch.  Nintendo systems seem to be the exception.

Hugh

-Original Message-
From: Karl Kuras [mailto:[EMAIL PROTECTED]]
Sent: Thursday, November 15, 2001 3:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer App revisited


From: "Jim Leonard" <[EMAIL PROTECTED]>
>a game so good as to justify the
> purchase of the hardware it runs on. "

This is a very interesting definition... but in that case I can't think of a
single game that would actually  constitute a killer app in all the history
of gaming.  I mean, no game has ever been worth $200, let alone $300 bucks
to me.  But I may just be cheap.  :-)

Karl Kuras
Visit Our House the online comic strip!
http://ourhouse.trantornator.com


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Re: [SWCollect] Killer App revisited

2001-11-15 Thread Chris Newman

Wizardry, circa 1982
Doom, circa 1994
Defender of the Crown
The first crop of Sierra 256VGA/SB games
season to taste...

Are they singly really enough to justify the purchase of a new machine? Depends on
the person I suppose. For me, it was not a specific game, but a group of 5 or 10.
We buy to update to the current generation, but it's those shining examples of
perfect games that provides the motivation.

Thief (1998). Ahhh, that is a great game :)

Karl Kuras wrote:

> From: "Jim Leonard" <[EMAIL PROTECTED]>
> >a game so good as to justify the
> > purchase of the hardware it runs on. "
>
> This is a very interesting definition... but in that case I can't think of a
> single game that would actually  constitute a killer app in all the history
> of gaming.  I mean, no game has ever been worth $200, let alone $300 bucks
> to me.  But I may just be cheap.  :-)
>
> Karl Kuras
> Visit Our House the online comic strip!
> http://ourhouse.trantornator.com
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
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Re: [SWCollect] Killer App revisited

2001-11-15 Thread Jim Leonard

Karl Kuras wrote:
> 
> From: "Jim Leonard" <[EMAIL PROTECTED]>
> >a game so good as to justify the
> > purchase of the hardware it runs on. "
> 
> This is a very interesting definition... but in that case I can't think of a
> single game that would actually  constitute a killer app in all the history
> of gaming.  I mean, no game has ever been worth $200, let alone $300 bucks
> to me.  But I may just be cheap.  :-)

Defender of the Crown was easily a killer app for Amiga.  I know people
who bought Amigas just from playing the in-store demo of DOTC.

Half-Life was a killer app for most manufacturers of 3D-accelerated
video cards, if you want a sideways-related example.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] Killer App revisited

2001-11-15 Thread Karl Kuras

From: "Jim Leonard" <[EMAIL PROTECTED]>
>a game so good as to justify the
> purchase of the hardware it runs on. "

This is a very interesting definition... but in that case I can't think of a
single game that would actually  constitute a killer app in all the history
of gaming.  I mean, no game has ever been worth $200, let alone $300 bucks
to me.  But I may just be cheap.  :-)

Karl Kuras
Visit Our House the online comic strip!
http://ourhouse.trantornator.com


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[SWCollect] Killer App revisited

2001-11-15 Thread Jim Leonard

Here's something that ties two of our recent threads together:  A
definition of Killer App in a critique of the X-Box:

"...Bungie Software's Halo and Oddworld: Munch's Oddysee from Oddworld
Inhabitants -- both titles produced by studios within Microsoft's games
division -- are the only plausible contenders on the console's premiere
list. Yet, admirable as they are in their own right, neither quite
reaches the status of a "killer app" -- a game so good as to justify the
purchase of the hardware it runs on. "

You can read the entire story at
http://www.salon.com/tech/feature/2001/11/15/xbox/index.html
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-15 Thread Chris Newman

Have you ever seen the great PBS documentary "Triumph of the Nerds"? Part two of the
three part series deals with the evolution of DOS and the Microsoft/IBM split. It's
probably not news to the participants of this mailing list, but it was neat to see all
the faces of the famous years. Tim Patterson, Gary Kildall, Ed Roberts, Woz. You've
probably seen those guys before, but the Eddie Currie's and Lee Felsenstein's of the 
era
were also interviewed -- important folks who just never achieved the level of
Kildall/Roberts.

If you've never seen it you can grab it from Amazon on VHS for something like $60. It's
well worth it. It was released in 1995 if I recall correctly.

I'd still blame Microsoft's bullying practices on Gates as much as Ballmer. Just 
because
Ballmer swung the ax doesn't mean Gates didn't give the orders.

There's a great Geos fan page at: http://www.zimmers.net/geos/index.html

Jim Leonard wrote:

> Chris Newman wrote:
> >
> > What's the story? Is MS abusing its relationship with NBC? Where'd you hear the
> > rumors?
> > Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster,
> > and all
> > opportunist.
>
> Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft
> product license violations (ie pirated copies) *and* cut them a deal on
> existing and future product license purchases if they set up Gates on a
> prime-time show (not necessarily Frasier) to promote XP.
>
> Gates was paid standard SAG rates, something like $636 for a day's
> work.  But this isn't surprising, really -- he doesn't need the money
> ;-)
>
> I'm not entirely sure I'd call Gates a gangster or snake-oil salesman --
> that's Balmer's job and always has been.  :-)  Opportunist is 99% of
> what Gates was/is.  He saw some opportunities and he took advantage of
> them, and a couple of his successes -- MS-DOS licensed on multiple
> machines making him rich, Excel, Word for DOS -- were legitimate reasons
> to like Microsoft in the 1980s.  Everything past Windows 3.0 was
> downhill though -- as late as 1989 they were telling application
> developers to develop for Windows 3.0 behind IBM's back (they had a
> license to co-develop OS/2 with IBM at the time).  It was a total abuse
> of power.
>
> My only real lament with the rise of Microsoft is two-fold:
>
> 1. People have come to expect buggy software, multiple releases/patches,
> and frequent crashing.  It has become acceptable.
> 2. Geoworks Ensemble never got the recognition it deserved.
>
> The above is what really, really depresses me, especially Geoworks.
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
> --
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Re: [SWCollect] Anybody know these games?

2001-11-15 Thread Chris Newman

Thanks for the offer -- I already have Apollo 18. It's a shame there haven't been too
many space management games over the years. Of all that *did* make it to market I'd
strongly cast my vote for Buzz Aldrin's Race into Space.

Jim Leonard wrote:

> Chris Newman wrote:
> >
> > I've been looking for Shuttle. It's a Space Shuttle sim (I'm really into the NASA
> > legacy).
>
> I have an extra copy of Apollo 18 (Accolade, 1988?) if you want it.
> It's the Slash re-release.
>
> > As for Enigma, it's a cheesy pinball game. Pass on it, it's pretty lame,
> > particularly when
> > there were shareware pinball games released during the same era that blow it away.
>
> It *was* a shareware pin -- it's one of the levels of Epic Pinball,
> marketed seperately from the game.
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
> --
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Re: [SWCollect] Anybody know these games?

2001-11-15 Thread Jim Leonard

Chris Newman wrote:
> 
> I've been looking for Shuttle. It's a Space Shuttle sim (I'm really into the NASA
> legacy).

I have an extra copy of Apollo 18 (Accolade, 1988?) if you want it. 
It's the Slash re-release.

> As for Enigma, it's a cheesy pinball game. Pass on it, it's pretty lame,
> particularly when
> there were shareware pinball games released during the same era that blow it away.

It *was* a shareware pin -- it's one of the levels of Epic Pinball,
marketed seperately from the game.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-15 Thread Jim Leonard

Chris Newman wrote:
> 
> What's the story? Is MS abusing its relationship with NBC? Where'd you hear the
> rumors?
> Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster,
> and all
> opportunist.

Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft
product license violations (ie pirated copies) *and* cut them a deal on
existing and future product license purchases if they set up Gates on a
prime-time show (not necessarily Frasier) to promote XP.

Gates was paid standard SAG rates, something like $636 for a day's
work.  But this isn't surprising, really -- he doesn't need the money
;-)

I'm not entirely sure I'd call Gates a gangster or snake-oil salesman --
that's Balmer's job and always has been.  :-)  Opportunist is 99% of
what Gates was/is.  He saw some opportunities and he took advantage of
them, and a couple of his successes -- MS-DOS licensed on multiple
machines making him rich, Excel, Word for DOS -- were legitimate reasons
to like Microsoft in the 1980s.  Everything past Windows 3.0 was
downhill though -- as late as 1989 they were telling application
developers to develop for Windows 3.0 behind IBM's back (they had a
license to co-develop OS/2 with IBM at the time).  It was a total abuse
of power.

My only real lament with the rise of Microsoft is two-fold:

1. People have come to expect buggy software, multiple releases/patches,
and frequent crashing.  It has become acceptable.
2. Geoworks Ensemble never got the recognition it deserved.

The above is what really, really depresses me, especially Geoworks.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread Lee K. Seitz

C.E. Forman boldly stated:
>
>Oh boy, brag time!  B-)
>
>I have a photo of Adams and Meretzky from their days working on HHGG
>together at Infocom in Steve's office, signed by both men.

Okay, you win. 8)

-- 
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   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an "a", if you didn't know.)

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Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))

2001-11-15 Thread Pedro Quaresma


Yes, I am familiar with that saving system (played Angband and ADOM one too
many times). That's what I referred as the "classical trick". Used and
abused of it myself! ;)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"


   
 
   
 
   
 
   
 
   
 
   
 
   
 
  Chris Newman 
 
  <[EMAIL PROTECTED]> 
 
   
 
   
 
  15/11/01 14:05   
 
   
 
  Solicita-se resposta a   
 
  swcollect  Para: [EMAIL PROTECTED]  
 
  A/C: 
 
  Ref: 
 
  cc:  
 
Assunto: Re: [SWCollect] Rogue (was Killer 
Games (was Soccer Games (was 
shock)))   
 
   
 



The game let you save, but upon restoration it would delete the save file.
That's why you needed to make your own
backups.

Pedro Quaresma wrote:

> I had no idea that Rogue allowed the player to save and restore. Or did
you
> pull the classic trick, copying the savegames to another dir, etc?
>
> Oh, and I'm so glad to see that everyone with good taste (ie, Game
> collectors) dislikes Bill Gates. ;)
>
> Pedro R. Quaresma
> [EMAIL PROTECTED] / [EMAIL PROTECTED]
> "So long, and thanks for all the fish"
>
>
>
>
>
>
>
>
>   Chris Newman
>   <[EMAIL PROTECTED]>
>
>
>   14/11/01 18:39
>
>   Solicita-se resposta a
>   swcollect  Para: [EMAIL PROTECTED]
>   A/C:
>   Ref:
>   cc:
> Assunto: Re: [SWCollect] Rogue
(was Killer Games (was Soccer Games (was
> shock)))
>
>
> You're dead on. I had a magical two-handed sword, potions, plate mail,
good
> hit
> points and strength. Everything was going fine, so much so that I decided
> not to
> save along the way with my excellent character.
>
> What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds,
I'm
> dead.
> Game over, no recourse. G.
>
> I also cheated by using my identify scrolls to ID everything and then
> restore a
> saved game. It was much easier than trying to carry everything and
discover
> their
> uses the "right" way.
>
> Once you're past the 20th level the game gets exceptionally tough.
Between
> the
> vampires that drain your hitpoints, medusae that confuse you, and
griffins
> that
> are almost impossible to kill without wasting scads of magic charges,
> you're
> chances of surviving to 26 is difficult.
>
> I once had a super-character that went down to level 50. I kept building
up
> levels
> by hiding in a maze to recoup my hit points (I had a ring of slow
> digestion) and
> venturing back out to whack Jaberwockys and Griffins. I also wanted to
see
> all of
> the level titles, i.e. hero, Rogue, etc. At the very high levels the
titles
> became
> sarcastic; namely "Schmendrick", "Time Waster" and

Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread Chris Newman

Hmm, is that the CD classics version (in retail box, but without the heavy manual)
or the real deal?

"C.E. Forman" wrote:

> I bought up about 20 of them last year, still got a couple left.  Been
> selling them on eBay for $15 + shipping.
>
> - Original Message -
> From: Jim Leonard <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, November 14, 2001 4:40 PM
> Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
>
> > "Lee K. Seitz" wrote:
> > >
> > > just need to get Starship Titanic.  (Anyone got a spare?)
> >
> > I've got a spare you can have.  It's missing some materials (no 3D
> > glasses) but should be playable.
> > --
> > http://www.MobyGames.com/
> > The world's most comprehensive gaming database project.
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at:
> http://www.mail-archive.com/swcollect@oldskool.org/
> >
>
> --
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Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread Chris Newman

Wy cool. Now THAT'S a piece of memorabilia!

"C.E. Forman" wrote:

> Oh boy, brag time!  B-)
>
> I have a photo of Adams and Meretzky from their days working on HHGG
> together at Infocom in Steve's office, signed by both men.
>
> - Original Message -
> From: Hugh Falk <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, November 14, 2001 10:03 AM
> Subject: RE: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
>
> > I promise...last I'll say on this thread
> >
> > Nope don't have the photo version...I'll have to look for it.  I have the
> > rest though...except for the scripts...will have to look for that as well.
> > Yes, the TV Show/Mini-series/Movie...is the same thing.  However, I do
> have
> > the commercial releases of both the movie (video tape) and the audio
> tapes.
> >
> > I have Titanic...which I reviewed for Gamecent when it came out...but
> sorry,
> > don't have an extra.  I also have a copy of Infocom's HHGG game signed by
> > Steve Meretzky (but not Adams).
> >
> > Hugh
> >
> > -Original Message-
> > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, November 14, 2001 10:15 AM
> > To: [EMAIL PROTECTED]
> > Subject: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
> >
> >
> > Hugh Falk boldly stated:
> > >
> > >Agreed (sorry for continuing the tangent but I'm passionate about HHGG).
> I
> > >have everything from the paperbacks to the hard-cover, leather-bound
> > >compendium.  I have a couple of audio tape versions and the "movie."  I
> > >would save the movie for last since it will likely turn you off (with
> > cheesy
> > >Dr. Who/BBC type effects).  The audio tape is actually the original
> format
> > >for HHGG and highly recommended.  The books are also excellent reads
> > >(especially the first two).  If you're into English humor (like Monty
> > >Python), they are a must.  If not, this may convert you.  HHGG has shaped
> > my
> > >sense of humor since I first heard/read/saw it in college.
> >
> > Oh, yeah?!  Well I have at least one copy of all the books, the radio
> > series recorded off NPR, the TV show recorded off PBS (I think this is
> > what you call the "movie."), the radio scripts book, and _Don't
> > Panic_ (a book about HHGG).  Oh, and the Infocom game, of course. 8)
> > I also picked up the Dirk Gently books (although I still haven't read
> > the second and didn't care for the first), _Last Chance to See_,
> > Bureaucracy, and a beat up copy of _The Meaning of Liff_. 8p  Now I
> > just need to get Starship Titanic.  (Anyone got a spare?)
> >
> > Sorry.  My competitive nature got the best of me there for a minute.
> > Do you have the photo version of HHGG?  It was a big hardback and sold
> > for $42.00.  Came out in the mid-1990s, I think.  I didn't get it as I
> > was a poor college student or newlywed at that point.
> >
> > I forget what got me interested in the series, but I think it was
> > around middle school or high school.  BTW, if you're a Hitchhiker's
> > fan, you need to read this story at DNA's site:
> > http://www.douglasadams.com/dna/980707-07-s.html.
> >
> > --
> > Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
> >Wanted:  Vintage Pac-M*n necktie
> >(The asterisk is to keep from mucking up people's Usenet search
> > results.  Replace it with an "a", if you didn't know.)
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at:
> > http://www.mail-archive.com/swcollect@oldskool.org/
> >
> >
> > --
> > This message was sent to you because you are currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send mail to
> > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> > Archives are available at:
> http://www.mail-archive.com/swcollect@oldskool.org/
> >
>
> --
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Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))

2001-11-15 Thread Chris Newman

The game let you save, but upon restoration it would delete the save file. That's why 
you needed to make your own
backups.

Pedro Quaresma wrote:

> I had no idea that Rogue allowed the player to save and restore. Or did you
> pull the classic trick, copying the savegames to another dir, etc?
>
> Oh, and I'm so glad to see that everyone with good taste (ie, Game
> collectors) dislikes Bill Gates. ;)
>
> Pedro R. Quaresma
> [EMAIL PROTECTED] / [EMAIL PROTECTED]
> "So long, and thanks for all the fish"
>
>
>
>
>
>
>
>
>   Chris Newman
>   <[EMAIL PROTECTED]>
>
>
>   14/11/01 18:39
>
>   Solicita-se resposta a
>   swcollect  Para: [EMAIL PROTECTED]
>   A/C:
>   Ref:
>   cc:
> Assunto: Re: [SWCollect] Rogue (was Killer 
>Games (was Soccer Games (was
> shock)))
>
>
> You're dead on. I had a magical two-handed sword, potions, plate mail, good
> hit
> points and strength. Everything was going fine, so much so that I decided
> not to
> save along the way with my excellent character.
>
> What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm
> dead.
> Game over, no recourse. G.
>
> I also cheated by using my identify scrolls to ID everything and then
> restore a
> saved game. It was much easier than trying to carry everything and discover
> their
> uses the "right" way.
>
> Once you're past the 20th level the game gets exceptionally tough. Between
> the
> vampires that drain your hitpoints, medusae that confuse you, and griffins
> that
> are almost impossible to kill without wasting scads of magic charges,
> you're
> chances of surviving to 26 is difficult.
>
> I once had a super-character that went down to level 50. I kept building up
> levels
> by hiding in a maze to recoup my hit points (I had a ring of slow
> digestion) and
> venturing back out to whack Jaberwockys and Griffins. I also wanted to see
> all of
> the level titles, i.e. hero, Rogue, etc. At the very high levels the titles
> became
> sarcastic; namely "Schmendrick", "Time Waster" and so on. After a certain
> point
> the hero titles would recycle and you'd be back to "Apprentice" with 400
> hit
> points.
>
> In theory you could go deeper and deeper into the dungeon, but the game's
> routines
> would increase the monster power proportionately, such that a Medusa on
> level 40
> would kill you, while the same on level 20 would be physically unable to
> breach
> your armor.
>
> The hall of fame had a limit in storing high scores. My best score was
> around
> 45,000 but Rogue would crash when trying to process the score into the scr
> file.
>
> A great game.
>
> P.S. VIRTUAL SOUND BITE FROM LAST NIGHT
>
> Wife -- "Chris! Chris! Come here, hurry!!"
> Me [Run run run]
> Me "What's wrong, are you okay?"
> Wife "Looks who is on Frasier!"
> Me [Watching silly sitcom carefully]
> Voice on TV: [Person on talk show in sitcom] "Sure, Windows XP will make
> your
> computing experience easier"
> Me "Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of
> course
> he's plugging Microsoft."
> Wife "Hahahahahahahahahahaha -- can you believe it?"
>
> I wonder why that happened. Gates' publicity department must have convinced
> him a
> folksy appearance on a popular sitcom would give him free positive
> exposure. I
> would have made it more realistic: Gates comes in, assumes ownership of the
> network through use of monopolistic influence and under the table threats,
> fires
> the leadership, and starts plugging XP and X-Box 24 hours a day.
>
> Hugh Falk wrote:
>
> > Well I couldn't find one for the Pocket PC, but I did find one that works
> > right with my ST emulator.
> >
> > I beat it for old times sake...of course I had to "cheat" for old times
> sake
> > as well.  By cheat, I mean make back-ups.  For those that don't know or
> > remember, Rogue exits the game every time you save.  And it deletes the
> save
> > file every time you load.  So the save feature is more for convenience
> when
> > you're getting tired and not helpful at all in winning the game.  I would
> > always back up the save file so if I died, I can always restore (the way
> > most saves work...just more cumbersome).  Even still, it took me about 4
> > days to win.  I don't know about any of you, but I've always thought
> Rogue
> > (at least ST version) is impossible to win without making backups.  Just
> too
> > many random bad things can and do happen.
> >
> > Hugh
> >
> > -Original Message-
> > From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
> > Sent: Friday, November 09, 2001 5:27 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))
> >
> > Hugh Falk boldly stated:
> > >
> > >Is there a version [of Rogue] for Pocket PC  I haven't
> > >in

RE: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))

2001-11-15 Thread Hugh Falk

You got it...the classic trick.  It's the only way to win as far as I'm
concerned.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Thursday, November 15, 2001 3:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was
shock)))



I had no idea that Rogue allowed the player to save and restore. Or did you
pull the classic trick, copying the savegames to another dir, etc?

Oh, and I'm so glad to see that everyone with good taste (ie, Game
collectors) dislikes Bill Gates. ;)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"









  Chris Newman
  <[EMAIL PROTECTED]>


  14/11/01 18:39

  Solicita-se resposta a
  swcollect  Para: [EMAIL PROTECTED]
  A/C:
  Ref:
  cc:
Assunto: Re: [SWCollect] Rogue (was
Killer Games (was Soccer Games (was
shock)))




You're dead on. I had a magical two-handed sword, potions, plate mail, good
hit
points and strength. Everything was going fine, so much so that I decided
not to
save along the way with my excellent character.

What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm
dead.
Game over, no recourse. G.

I also cheated by using my identify scrolls to ID everything and then
restore a
saved game. It was much easier than trying to carry everything and discover
their
uses the "right" way.

Once you're past the 20th level the game gets exceptionally tough. Between
the
vampires that drain your hitpoints, medusae that confuse you, and griffins
that
are almost impossible to kill without wasting scads of magic charges,
you're
chances of surviving to 26 is difficult.

I once had a super-character that went down to level 50. I kept building up
levels
by hiding in a maze to recoup my hit points (I had a ring of slow
digestion) and
venturing back out to whack Jaberwockys and Griffins. I also wanted to see
all of
the level titles, i.e. hero, Rogue, etc. At the very high levels the titles
became
sarcastic; namely "Schmendrick", "Time Waster" and so on. After a certain
point
the hero titles would recycle and you'd be back to "Apprentice" with 400
hit
points.

In theory you could go deeper and deeper into the dungeon, but the game's
routines
would increase the monster power proportionately, such that a Medusa on
level 40
would kill you, while the same on level 20 would be physically unable to
breach
your armor.

The hall of fame had a limit in storing high scores. My best score was
around
45,000 but Rogue would crash when trying to process the score into the scr
file.

A great game.

P.S. VIRTUAL SOUND BITE FROM LAST NIGHT

Wife -- "Chris! Chris! Come here, hurry!!"
Me [Run run run]
Me "What's wrong, are you okay?"
Wife "Looks who is on Frasier!"
Me [Watching silly sitcom carefully]
Voice on TV: [Person on talk show in sitcom] "Sure, Windows XP will make
your
computing experience easier"
Me "Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of
course
he's plugging Microsoft."
Wife "Hahahahahahahahahahaha -- can you believe it?"

I wonder why that happened. Gates' publicity department must have convinced
him a
folksy appearance on a popular sitcom would give him free positive
exposure. I
would have made it more realistic: Gates comes in, assumes ownership of the
network through use of monopolistic influence and under the table threats,
fires
the leadership, and starts plugging XP and X-Box 24 hours a day.

Hugh Falk wrote:

> Well I couldn't find one for the Pocket PC, but I did find one that works
> right with my ST emulator.
>
> I beat it for old times sake...of course I had to "cheat" for old times
sake
> as well.  By cheat, I mean make back-ups.  For those that don't know or
> remember, Rogue exits the game every time you save.  And it deletes the
save
> file every time you load.  So the save feature is more for convenience
when
> you're getting tired and not helpful at all in winning the game.  I would
> always back up the save file so if I died, I can always restore (the way
> most saves work...just more cumbersome).  Even still, it took me about 4
> days to win.  I don't know about any of you, but I've always thought
Rogue
> (at least ST version) is impossible to win without making backups.  Just
too
> many random bad things can and do happen.
>
> Hugh
>
> -Original Message-
> From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
> Sent: Friday, November 09, 2001 5:27 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))
>
> Hugh Falk boldly stated:
> >
> >Is there a version [of Rogue] for Pocket PC  I haven't
> >investigated yet...I'll have to!
>
> Since I don't own one, I don't know.  But let me know wh

Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread C.E. Forman

I bought up about 20 of them last year, still got a couple left.  Been
selling them on eBay for $15 + shipping.

- Original Message -
From: Jim Leonard <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 14, 2001 4:40 PM
Subject: Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)


> "Lee K. Seitz" wrote:
> >
> > just need to get Starship Titanic.  (Anyone got a spare?)
>
> I've got a spare you can have.  It's missing some materials (no 3D
> glasses) but should be playable.
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at:
http://www.mail-archive.com/swcollect@oldskool.org/
>


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Re: [SWCollect] New SKUs

2001-11-15 Thread C.E. Forman

> Actually, I think this was due to the fact that nobody likes to admit
> that Scott Adams adventures were poorly constructed at times.

I readily admit this.  They definitely were.  Illogical puzzles,
guess-the-word, objects strewn about everywhere, easy ways to render the
game unsolvable, incomplete sentences.  Things you could never get away with
in this day and age.  They're fascinating to me specifically because of
this, and because Scott managed to cram a heck of a lot onto a single 48K
disk.  But they definitely haven't held up through the ages as well as the
Infocom library.  I doubt anyone plans to re-release them commercially.



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Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-15 Thread C.E. Forman

Oh boy, brag time!  B-)

I have a photo of Adams and Meretzky from their days working on HHGG
together at Infocom in Steve's office, signed by both men.

- Original Message -
From: Hugh Falk <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 14, 2001 10:03 AM
Subject: RE: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)


> I promise...last I'll say on this thread
>
> Nope don't have the photo version...I'll have to look for it.  I have the
> rest though...except for the scripts...will have to look for that as well.
> Yes, the TV Show/Mini-series/Movie...is the same thing.  However, I do
have
> the commercial releases of both the movie (video tape) and the audio
tapes.
>
> I have Titanic...which I reviewed for Gamecent when it came out...but
sorry,
> don't have an extra.  I also have a copy of Infocom's HHGG game signed by
> Steve Meretzky (but not Adams).
>
> Hugh
>
> -Original Message-
> From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, November 14, 2001 10:15 AM
> To: [EMAIL PROTECTED]
> Subject: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)
>
>
> Hugh Falk boldly stated:
> >
> >Agreed (sorry for continuing the tangent but I'm passionate about HHGG).
I
> >have everything from the paperbacks to the hard-cover, leather-bound
> >compendium.  I have a couple of audio tape versions and the "movie."  I
> >would save the movie for last since it will likely turn you off (with
> cheesy
> >Dr. Who/BBC type effects).  The audio tape is actually the original
format
> >for HHGG and highly recommended.  The books are also excellent reads
> >(especially the first two).  If you're into English humor (like Monty
> >Python), they are a must.  If not, this may convert you.  HHGG has shaped
> my
> >sense of humor since I first heard/read/saw it in college.
>
> Oh, yeah?!  Well I have at least one copy of all the books, the radio
> series recorded off NPR, the TV show recorded off PBS (I think this is
> what you call the "movie."), the radio scripts book, and _Don't
> Panic_ (a book about HHGG).  Oh, and the Infocom game, of course. 8)
> I also picked up the Dirk Gently books (although I still haven't read
> the second and didn't care for the first), _Last Chance to See_,
> Bureaucracy, and a beat up copy of _The Meaning of Liff_. 8p  Now I
> just need to get Starship Titanic.  (Anyone got a spare?)
>
> Sorry.  My competitive nature got the best of me there for a minute.
> Do you have the photo version of HHGG?  It was a big hardback and sold
> for $42.00.  Came out in the mid-1990s, I think.  I didn't get it as I
> was a poor college student or newlywed at that point.
>
> I forget what got me interested in the series, but I think it was
> around middle school or high school.  BTW, if you're a Hitchhiker's
> fan, you need to read this story at DNA's site:
> http://www.douglasadams.com/dna/980707-07-s.html.
>
> --
> Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
>Wanted:  Vintage Pac-M*n necktie
>(The asterisk is to keep from mucking up people's Usenet search
> results.  Replace it with an "a", if you didn't know.)
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at:
> http://www.mail-archive.com/swcollect@oldskool.org/
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
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Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (wasshock))))

2001-11-15 Thread Pedro Quaresma


Chris Newman wrote:
>What's the story? Is MS abusing its relationship with NBC? Where'd you
hear the
>rumors?
>Yes, I'm very interested in that.

Me too. Seriously, I am. I love MS-bashing stories

>Gates is part snake oil salesman, part gangster, and all opportunist.

ROFL! :D I couldn't have put it better! Actually, that reminds me I'm a
poor tortured soul: all my co-workers like Windows and make fun of me when
I praise Linux. Oh well.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))

2001-11-15 Thread Pedro Quaresma


I had no idea that Rogue allowed the player to save and restore. Or did you
pull the classic trick, copying the savegames to another dir, etc?

Oh, and I'm so glad to see that everyone with good taste (ie, Game
collectors) dislikes Bill Gates. ;)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"


   
 
   
 
   
 
   
 
   
 
   
 
   
 
  Chris Newman 
 
  <[EMAIL PROTECTED]> 
 
   
 
   
 
  14/11/01 18:39   
 
   
 
  Solicita-se resposta a   
 
  swcollect  Para: [EMAIL PROTECTED]  
 
  A/C: 
 
  Ref: 
 
  cc:  
 
Assunto: Re: [SWCollect] Rogue (was Killer 
Games (was Soccer Games (was 
shock)))   
 
   
 



You're dead on. I had a magical two-handed sword, potions, plate mail, good
hit
points and strength. Everything was going fine, so much so that I decided
not to
save along the way with my excellent character.

What happens? Troll, 12th level. Whap, whap, whapwhapwhap. Five rounds, I'm
dead.
Game over, no recourse. G.

I also cheated by using my identify scrolls to ID everything and then
restore a
saved game. It was much easier than trying to carry everything and discover
their
uses the "right" way.

Once you're past the 20th level the game gets exceptionally tough. Between
the
vampires that drain your hitpoints, medusae that confuse you, and griffins
that
are almost impossible to kill without wasting scads of magic charges,
you're
chances of surviving to 26 is difficult.

I once had a super-character that went down to level 50. I kept building up
levels
by hiding in a maze to recoup my hit points (I had a ring of slow
digestion) and
venturing back out to whack Jaberwockys and Griffins. I also wanted to see
all of
the level titles, i.e. hero, Rogue, etc. At the very high levels the titles
became
sarcastic; namely "Schmendrick", "Time Waster" and so on. After a certain
point
the hero titles would recycle and you'd be back to "Apprentice" with 400
hit
points.

In theory you could go deeper and deeper into the dungeon, but the game's
routines
would increase the monster power proportionately, such that a Medusa on
level 40
would kill you, while the same on level 20 would be physically unable to
breach
your armor.

The hall of fame had a limit in storing high scores. My best score was
around
45,000 but Rogue would crash when trying to process the score into the scr
file.

A great game.

P.S. VIRTUAL SOUND BITE FROM LAST NIGHT

Wife -- "Chris! Chris! Come here, hurry!!"
Me [Run run run]
Me "What's wrong, are you okay?"
Wife "Looks who is on Frasier!"
Me [Watching silly sitcom carefully]
Voice on TV: [Person on talk show in sitcom] "Sure, Windows XP will make
your
computing experience easier"
Me "Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of
course
he's plugging Microsoft."
Wife "Hahahahahahahahahahaha -- can you believe