Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 01:41  AM, John Romero wrote:


Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's InfoDOS that was the OS for Zork Zero,
Arthur  2 other Infocom titles.  Back in the 80's. :O


	I love the old Infocom games.  Zork is one of my favorite series and I 
was glad to see the games were available on the Apple II to the very 
end.  Was it difficult to fit that version of the ZCode interpreter 
onto an Apple II?  Did you have to make any compromises from the other 
versions?  How was it working with Infocom (Activision?) at that time?

	On an unrelated note, there's something I'm curious about.  I remember 
reading in an old issue of CGW that when you guys came to name Wolf3D 
you did a search for the then-current owner of Silas Marner's Castle 
Wolfenstein.  CGW claimed that the copyright had somehow lapsed in the 
many changes of hands CW went through (someone was supposedly still 
selling copies from their garage).  Is that story true or did you just 
buy the existing CW copyright?

--

Edward Franks


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Re: [SWCollect] Huge lot of old software

2003-02-07 Thread Pedro Quaresma

Very nice and still at a very acceptable price. If I lived in the USA I'd most probably go for it.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Assunto: [SWCollect] Huge lot of old software


Feldhamer, Stuart [EMAIL PROTECTED]   


06-02-2003 21:31


Solicita-se resposta a swcollect


Don't know if you people saw this or not, but I figured I'd post it:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3400615562category=182

Stuart


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[SWCollect] Mockingboard auction

2003-02-07 Thread AvatarTom
Hi, someone here wanted to know if I put my extra Mockingboard up for auction (Jim)? Here is the link if you are interested.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=3561item=3400547055

Tom


Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 07:15  PM, John Romero wrote:
[Snip]

The ZCode stuff was external to the OS - I just did the OS part.


	Ah, my fault.  I forgot some of my Apple ][ history.  I had forgotten 
how easy it for people to write their own OSes for the A2.  Did you do 
anything different for the IIGS or was InfoDOS just targeted to the 
II+/e/c Apples?  I never worked with the IIGS so I'm curious if much 
game development was done for or on the IIGS itself.

[Snip]
Wolf3D-wise, yes the copyright had lapsed on Castle Wolfenstein.  Muse
Software went out of business in 1985 so seven years later when we were
looking for the owner of the copyright it ended up that someone bought
their inventory and was selling that from their house, but didn't keep
up any of the copyrights so we just registered it and got it.


	Thanks for the info.  Given the current climate of hanging onto any 
and all intellectual property I just wondered if the CGW story was 
accurate.

--

Edward Franks


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