Re: [SWCollect] Wizardry, or the death of another Legend

2001-11-19 Thread Stephen S. Lee


On Mon, 19 Nov 2001, Pedro Quaresma wrote:
[snip]
> About Wizardry specifically, Stephen or others are more qualified to talk
> about it than I am, but I will start anyway. Andrew Greenberg and Robert
> Woodhead started the saga in 1984, which (arguably) reached its peak by
    this number is too high by several
years
> 1991 with Wizardry 7, a creation of the ingenious D.W.Bradley. Bradley was
   and this should be 1992
> also behind 5 and 6, this last one having, IMHO, one of the best
> storylines/plot/endings ever (knowing how demanding I am in terms of RPGs,
> you can imagine how good this game is).

.. oh, about Wizardry 8: the contents are very minimalist, but the manual
is both very thorough and very funny.

-- Stephen


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RE: [SWCollect] Wizardry, or the death of another Legend

2001-11-19 Thread Hugh Falk

Tis a sad day.

FYI to all, Wizardry started in 81.  That makes it the second oldest running
franchise...right behind Ultima.

Hugh

-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 19, 2001 11:08 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Wizardry, or the death of another Legend



Some of you noticed that Sir-Tech released last week Wizardry 8, the latest
installment of their great Wizardry saga. Maybe not all of you know that
due to finance issues, this is the last game Sir-Tech is making, as they're
closing down doors.

So one other RPG Legend is gone. Magic Candle is long gone, Bard's Tale
too, Ultima was died non-officially in 1993. Might & Magic is seriously
threatened due to cashflow problems. RPG gaming industry is getting
threatened by newcoming sagas with less quality and/or more arcade-ish RPGs
in opposition to the classic RPGs. Where's the future leading us to?

About Wizardry specifically, Stephen or others are more qualified to talk
about it than I am, but I will start anyway. Andrew Greenberg and Robert
Woodhead started the saga in 1984, which (arguably) reached its peak by
1991 with Wizardry 7, a creation of the ingenious D.W.Bradley. Bradley was
also behind 5 and 6, this last one having, IMHO, one of the best
storylines/plot/endings ever (knowing how demanding I am in terms of RPGs,
you can imagine how good this game is).

Now Wizardry 8 is on the streets, attempting to finish with a "golden key"
the History of Wizardry. Even without the magical hands of Andrew, Robert,
or Bradley, I am sure it will make it.

Long live Wizardry on the memories of RPG fans worldwide.

Pedro

PS: "Trebor sux!" ;)

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] Wizardry, or the death of another Legend

2001-11-19 Thread C.E. Forman

Third if Activision ever intends to publish another Zork game.  (The first
home-computer version of "Zork I" was published in 1980.)

- Original Message -
From: Hugh Falk <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 19, 2001 1:05 PM
Subject: RE: [SWCollect] Wizardry, or the death of another Legend


> Tis a sad day.
>
> FYI to all, Wizardry started in 81.  That makes it the second oldest
running
> franchise...right behind Ultima.
>
> Hugh
>
> -Original Message-
> From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
> Sent: Monday, November 19, 2001 11:08 AM
> To: [EMAIL PROTECTED]
> Subject: [SWCollect] Wizardry, or the death of another Legend
>
>
>
> Some of you noticed that Sir-Tech released last week Wizardry 8, the
latest
> installment of their great Wizardry saga. Maybe not all of you know that
> due to finance issues, this is the last game Sir-Tech is making, as
they're
> closing down doors.
>
> So one other RPG Legend is gone. Magic Candle is long gone, Bard's Tale
> too, Ultima was died non-officially in 1993. Might & Magic is seriously
> threatened due to cashflow problems. RPG gaming industry is getting
> threatened by newcoming sagas with less quality and/or more arcade-ish
RPGs
> in opposition to the classic RPGs. Where's the future leading us to?
>
> About Wizardry specifically, Stephen or others are more qualified to talk
> about it than I am, but I will start anyway. Andrew Greenberg and Robert
> Woodhead started the saga in 1984, which (arguably) reached its peak by
> 1991 with Wizardry 7, a creation of the ingenious D.W.Bradley. Bradley was
> also behind 5 and 6, this last one having, IMHO, one of the best
> storylines/plot/endings ever (knowing how demanding I am in terms of RPGs,
> you can imagine how good this game is).
>
> Now Wizardry 8 is on the streets, attempting to finish with a "golden key"
> the History of Wizardry. Even without the magical hands of Andrew, Robert,
> or Bradley, I am sure it will make it.
>
> Long live Wizardry on the memories of RPG fans worldwide.
>
> Pedro
>
> PS: "Trebor sux!" ;)
>
> Pedro R. Quaresma
> [EMAIL PROTECTED] / [EMAIL PROTECTED]
> "So long, and thanks for all the fish"
>
>
>
>
> http://www.salvador-caetano.pt
> http://www.globalshop.pt
>
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
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Re: [SWCollect] Wizardry, or the death of another Legend

2001-11-20 Thread Pedro Quaresma


Stephen Lee wrote:
>On Mon, 19 Nov 2001, Pedro Quaresma wrote:
>[snip]
> About Wizardry specifically, Stephen or others are more qualified to talk
> about it than I am, but I will start anyway. Andrew Greenberg and Robert
> Woodhead started the saga in 1984, which (arguably) reached its peak by
>    this number is too high by several
>years

Oooops, sorry. I have based myself on the information on MobyGames (that
highly unreliable source), but I assume the date mentioned there was for
the PC version.

> 1991 with Wizardry 7, a creation of the ingenious D.W.Bradley. Bradley
was
>   and this should be 1992

I apologize again. I've finished Wizardry 6 last week (which reminds me,
have you received my e-mail, Stephen?), and on the ending it mentioned that
Wizardry 7 was coming up on some-month-or-other 1991. Should've checked the
Wizardry 7 box.

> also behind 5 and 6, this last one having, IMHO, one of the best
> storylines/plot/endings ever (knowing how demanding I am in terms of
RPGs,
> you can imagine how good this game is).

>.. oh, about Wizardry 8: the contents are very minimalist, but the manual
>is both very thorough and very funny.

What do you mean by the contents are very minimalist? I wouldn't expect a
game as good as a Bradley, but isn't the story even nearly as good as it
predecessors?

>-- Stephen

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] Wizardry, or the death of another Legend

2001-11-20 Thread Jim Leonard

Pedro Quaresma wrote:
> 
> Stephen Lee wrote:
> >On Mon, 19 Nov 2001, Pedro Quaresma wrote:
> >[snip]
> > About Wizardry specifically, Stephen or others are more qualified to talk
> > about it than I am, but I will start anyway. Andrew Greenberg and Robert
> > Woodhead started the saga in 1984, which (arguably) reached its peak by
> >    this number is too high by several
> >years
> 
> Oooops, sorry. I have based myself on the information on MobyGames (that
> highly unreliable source), but I assume the date mentioned there was for
> the PC version.

Correct.  When we have Apple support, the correct release information
will be included.

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Re: [SWCollect] Wizardry, or the death of another Legend

2001-11-21 Thread Pedro Quaresma




On Tue, 20 Nov 2001, Pedro Quaresma wrote:
[snip]
> I apologize again. I've finished Wizardry 6 last week (which reminds me,
> have you received my e-mail, Stephen?), and on the ending it mentioned
that
> Wizardry 7 was coming up on some-month-or-other 1991. Should've checked
the
> Wizardry 7 box.

>No, I haven't gotten your e-mail.  (I guess you've got e-mail problems
>again ...)

This one (@salvadorcaetano.pt) is a bit troublesome. I think going to start
using the other (@aeiou.pt) for personal mails.

[...]
> >.. oh, about Wizardry 8: the contents are very minimalist, but the
manual
> >is both very thorough and very funny.
>
> What do you mean by the contents are very minimalist? I wouldn't expect a
> game as good as a Bradley, but isn't the story even nearly as good as it
> predecessors?

>Well, by "contents" I mean the box contents: I didn't mean the game
>itself.  The manual is relatively cheaply printed (but it otherwise blows
>away every other manual I've seen since the one provided in Sid Meier's
>Alpha Centauri).  , there are no jewel cases for the CD's, and there's
>nothing else in the box at all.

Guess the cashflow issues of Sir-Tech had an influence even on this :(

>The game is better than anything Bradley is capable of, apparently.

Although I'm eager to play Wiz8, I very seriously doubt that it's better
than Wizardry 6. I really, really, _really_ liked it :)

>(Compare how this game is being received to Wizards & Warriors.  I can't
>make a direct comparison since I haven't played W&W.)

I can't compare either, because I haven't played Wiz8, but 95% of the
bashing done on W&W seems to be because of the graphics, unfortunately. W&W
itself is not a bad game by any means, and it's really big, although the
plot is simply "good" (would still take this one over Planescape Torment
any day, and I usually prefer 3rd person over 1st person!).

>-- Stephen


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Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
"So long, and thanks for all the fish"




http://www.salvador-caetano.pt
http://www.globalshop.pt



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