Re: [swfmill] alternative vector sources

2007-02-28 Thread Christopher Brian Jack
On Wed, 28 Feb 2007, Darren Cook wrote:

  What about the second question then?  Is there something I can store
  vectors as that the AS can access the controls point and vertices
  with?

 If you had your vertices in JSON format it is basically actionscript so
 could be compiled by MTASC. You could then use actionscript's drawing
 functions.

Is there a description of this format somewhere?

Or would I be better off making a Haxe class for each vector object (that
creates its own movieClip when constructed)?

.=.
|  Christopher BRIAN Jack aka Gau of the Veldt  |
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| [EMAIL PROTECTED]
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Re: [swfmill] mix simple and lower level tags

2007-02-28 Thread daniel fischer
Benjamin Campin [EMAIL PROTECTED] (on Mon, 26 Feb 2007 14:56:03 -0500):

   I was not able to get the expected results, I am not able to mix the 2
   formats. My font is not included in the result. Perhaps I missed something ?

can you send me a sample of this? maybe i can get it to work :)

-dan

-- 
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http://iterative.org/

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Re: [swfmill] alternative vector sources

2007-02-28 Thread Jon Molesa
I think he want to take a swf created in flash that does contain a
vector object and

swfmill swf2xml vector.swf vector.xml

What tags should he look for in the xml output?

What does a vecotr object drawn in flash proper come out as in smfmill's
XML output?
 
 ? i dont understand this question.
 
 -dan

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Jon Molesa
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Re: [swfmill] alternative vector sources

2007-02-28 Thread daniel fischer
Christopher Brian Jack [EMAIL PROTECTED] (on Wed, 28 Feb 2007 08:21:24 -0800 
(PST)):

   Yes.  So if I went to flash, drew a star, then run the above what 
would I
   be getting in the XML?
   
Why not just try it? This is how i started understanding the SWF format.
   
   I don't own flash. :(


fair enough, me neither-- i had my flatmate produce test swfs at the time :)

i've attached a simple star swf (boiled down from
http://swfmill.org/trac/browser/trunk/test , imported from svg :) for your 
review. The LineTos is what you're probably interested in. CurveTo works just 
the same but with x1,y1 (control point) and x2,y2 (destination point). Note 
that the flash player doesnt render cubic beziers natively (you need to 
approximate them with quadratic ones :().

obviously, you'd need to understand some basics of SWF too (DefineSprite, 
PlaceObject2) to analyze/produce more complex drawings. also, please note that 
the structure of these is not swfmill's domain- swfmill's lowlevel dialect 
just resembles the SWF structures as XML. all weirdness thanks to macromedia 
(or even futuresplash) :)

hope that helps.
-dan


-- 
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http://iterative.org/


star.xml
Description: application/xml
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[swfmill] Getting started question

2007-02-28 Thread Joseph Donth
I am new to swfmill and have two questions.

First, is there a way to search the archives for a subject. I don't want to 
post a question that has been already answered but I can't find any way to 
research it (without reading the whole list).

Second, my problem I am seeking assistance with:

I have a swf file that contains 12 frames. When I follow the examples provided 
by Mark Winterhalder's Using swfmill to create SWFs without Flash, I end up 
with a single frame SWF that contains all 12 of my original SWF files frames. I 
am trying to print the first frame and then with a second print request frames 
2 thru 12. I am using the activeX component flash9b.ocx under Windows XP.

Regards,
Joe Donth


My three files are as follows:

application.xml
?xml version=1.0 encoding=iso-8859-1?
!--clip id=PeeingDog class=PeeingDog import=src/library/PeeingDog.swf 
/ --

movie version=8 width=240 height=170 framerate=30
 background color=#ff/
 clip import=build/classes.swf /
 frame
  library
   clip id=Application class=Application /
   clip id=PeeingDog class=PeeingDog import=src/library/flash_vb.swf /
  /library
  place id=Application name=app x=0 y=0 depth=1000 /
 /frame
/movie

application.as
class Application extends MovieClip {
 function onLoad (){
  attachMovie (PeeingDog, peeingDog, 1000);
 }
}

peeingdog.as
import flash.external.ExternalInterface;

class PeeingDog extends MovieClip {
 var dateField:TextField;

 function PeeingDog(){
  createTextField(dateField,1,0,0,100,25);
  dateField.text = ;
  if(ExternalInterface.available){
   ExternalInterface.addCallback(callMe, this, callMe);
   ExternalInterface.addCallback(DoPrint, this, DoPrint);
  }
 }

 function callMe(value) {
  dateField.text = value;
 }
 
 function onLoad(){
  ExternalInterface.call(Ready);
 }

 function DoPrint(value){
  dateField.text = value;
  print(PeeingDog,bframe);
 }
}
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Re: [swfmill] Getting started question

2007-02-28 Thread Jon Molesa
* Joseph Donth [EMAIL PROTECTED] wrote:

Welcome, hope you find it useful.
 I am new to swfmill and have two questions.

Google:
site:osflash.org/pipermail/swfmill_osflash.org [Your Search Term]
 First, is there a way to search the archives for a subject. I don't want to 
 post a question that has been already answered but I can't find any way to 
 research it (without reading the whole list).

Not sure what flash9b.ocx, or how you use just an OCX.  You doing this
in some VB?  Does that compile you ActionsScript?  If not you'd need
something to compile it.  I'd run some simpler tests for it's ability
to compile code.

 Second, my problem I am seeking assistance with:
 
 I have a swf file that contains 12 frames. When I follow the examples 
 provided by Mark Winterhalder's Using swfmill to create SWFs without Flash, I 
 end up with a single frame SWF that contains all 12 of my original SWF files 
 frames. I am trying to print the first frame and then with a second print 
 request frames 2 thru 12. I am using the activeX component flash9b.ocx under 
 Windows XP.
 

-- 
Jon Molesa
[EMAIL PROTECTED]

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Re: [swfmill] alternative vector sources

2007-02-28 Thread daniel fischer
Christopher Brian Jack [EMAIL PROTECTED] (on Wed, 28 Feb 2007 09:13:29 -0800 
(PST)):

   Am I catching that right?  Flash just imports everything to a bunch of
   actionscript?  With the only difference being the stuff in DefineShape
   supports multiple frames whereas runtime AS doesn't?

There is no script code in the star.xml at all, it's basic SWF tags. 
Actionscript is compiled to bytecode (to be found in DoAction2 tags, amongst 
others) by Flash (or MTASC, or haXe).

There's a lot you can't do from script (importing fonts comes to mind), and a 
lot you can't do without script (any program logic more complex than really 
simple buttons). That's why there's MTASC/haXe *and* swfmill :)

-dan

-- 
http://0xDF.com/
http://iterative.org/

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Re: [swfmill] mix simple and lower level tags

2007-02-28 Thread Benjamin Campin
Hi Dan,

Here is the example:


?xml version=1.0?
swf version=8 compressed=1
 Header framerate=12 frames=1
size
  Rectangle left=0 right=11000 top=0 bottom=8000/
/size
tags
font objectID=1 id=vera import=library/vera.ttf
glyphs=0123456789/
  FileAttributes hasMetaData=0 useNetwork=0/
  SetBackgroundColor
color
  Color red=255 green=255 blue=255/
/color
  /SetBackgroundColor
  DefineEditText objectID=2 wordWrap=0 multiLine=1 password=0
readOnly=1 autoSize=1 hasLayout=1 notSelectable=0 hasBorder=1
isHTML=0 useOutlines=1 fontRef=1 fontHeight=240 align=0
leftMargin=0 rightMargin=0 indent=0 leading=40 variableName=
initialText=0123456
  color
Color red=0 green=0 blue=0 alpha=255/
  /color
  /DefineEditText
  PlaceObject2 replace=0 depth=2 objectID=3
transform
  Transform transX=2480 transY=3699/
/transform
   /PlaceObject2
  ShowFrame/
  End/
/tags
  /Header
/swf

Thank you,

Benjamin

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of daniel fischer
Sent: February 28, 2007 10:26 AM
To: swfmill@osflash.org
Subject: Re: [swfmill] mix simple and lower level tags

Benjamin Campin [EMAIL PROTECTED] (on Mon, 26 Feb 2007 14:56:03 -0500):

   I was not able to get the expected results, I am not able to mix the 2
   formats. My font is not included in the result. Perhaps I missed
something ?

can you send me a sample of this? maybe i can get it to work :)

-dan

-- 
http://0xDF.com/
http://iterative.org/

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Re: [swfmill] mix simple and lower level tags

2007-02-28 Thread Benjamin Campin
Ah,

Obviously,

Thanks Dan, 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of daniel fischer
Sent: February 28, 2007 1:32 PM
To: swfmill@osflash.org
Subject: Re: [swfmill] mix simple and lower level tags

Benjamin Campin [EMAIL PROTECTED] (on Wed, 28 Feb 2007 13:10:29 -0500):

[boiled down quote:]
   font objectID=1 id=vera import=library/vera.ttf
glyphs=0123456789/
 DefineEditText objectID=2/
 PlaceObject2 depth=2 objectID=3

this works if you place the right object. With DefineEditText, you're
defining id 2, but with PlaceObject2 you're placing #3 (which doesnt exist).


It's maybe not quite obvious that PlaceObject2's objectID *references* an
existing object while Define* -well- *define* them.

hth,
-dan

-- 
http://0xDF.com/
http://iterative.org/

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Re: [swfmill] mix simple and lower level tags

2007-02-28 Thread Benjamin Campin
Dan, correct me if I am wrong,

This works if we use the 

swfmill simple foo.xml foo.swf

However it is not working with 

swfmill xml2swf foo.xml foo.swf

Benjamin

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of daniel fischer
Sent: February 28, 2007 1:32 PM
To: swfmill@osflash.org
Subject: Re: [swfmill] mix simple and lower level tags

Benjamin Campin [EMAIL PROTECTED] (on Wed, 28 Feb 2007 13:10:29 -0500):

[boiled down quote:]
   font objectID=1 id=vera import=library/vera.ttf
glyphs=0123456789/
 DefineEditText objectID=2/
 PlaceObject2 depth=2 objectID=3

this works if you place the right object. With DefineEditText, you're
defining id 2, but with PlaceObject2 you're placing #3 (which doesnt exist).


It's maybe not quite obvious that PlaceObject2's objectID *references* an
existing object while Define* -well- *define* them.

hth,
-dan

-- 
http://0xDF.com/
http://iterative.org/

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Re: [swfmill] mix simple and lower level tags

2007-02-28 Thread daniel fischer
Benjamin Campin [EMAIL PROTECTED] (on Wed, 28 Feb 2007 15:34:02 -0500):

   Dan, correct me if I am wrong,
   
   This works if we use the 
   
   swfmill simple foo.xml foo.swf
   
   However it is not working with 
   
   swfmill xml2swf foo.xml foo.swf


no correction here, you're exactly right. sorry, could've mentioned that.

all the hard lifting for import (ttf,png,jpg) is coded in c and triggered by 
swft: functions from the simple stylesheet. no grand automatisms when you use 
lowlevel...

-dan


-- 
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http://iterative.org/

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