[Talk-ca] Deleting existing roads...

2010-07-14 Thread G. Michael Carter




OK this is really starting to bother me. Roads are scary!!!

I tried seeing if I could take two CanVec block and merge them with
existing roads. Well I created a mess and ended up deleting the
blocks. CanVec data has many little differences... ie: where the
nodes are, barriers, location of the roads, the break points between
grids, road names... see below (grey CanVec), purple GPS, and orange
existing GeoBase. I even had an entire section in a ski resort that
the GeoBase had no names (15 ways), where CanVec does and has road
barriers too. I have a feeling the GeoBase uploaded to Ontario was
something like V5.0 where the CanVec is V6.0 data. Every difference
I've found has proven to be more accurate.

I have to make like 500-1000 changes per grid if I try to modify
existing GeoBase. If I do it the other way around, and replace the
GeoBase.. I'm finding I have 20, if any, changes per grid. With 500+
changes my change of making a mistake --like not connecting the roads
properly for routing-- increase. CanVec roads line up and connect
perfectly with CanVec roads, and other CanVec data.

So my question here:

How much of a problem is it if I miss tags like "one-way" or move a
road that was placed via something other than GPS trails. By
replacing the GeoBase/Yahoo roads, then adding and connecting the few
that CanVec is missing? Plus adding the few tags that I find. 

Personally I see more benefit to using CanVec road data. Like the
screen shot below, CanVec Road Network, lines up with GeoBase 90% of
the time and Yahoo maybe 25%. In every case I've seen CanVec data
lines up better with GPS data. Also the CanVec data is going to line
up better with other objects in CanVec, like forests, green spaces, and
address information. It's just way eaiser to replace the existing
roads with CanVec, then modify the CanVec to fit any problems, than the
other way around.

I just don't want to piss anyone off here. I've done 70 tiles so far
and just wanted to get keep going/no go from the community before I
continue. 






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Re: [Talk-ca] Deleting existing roads...

2010-07-14 Thread Tyler Gunn

 I tried seeing if I could take two CanVec block and merge them with 
 existing roads.   Well I created a mess and ended up deleting the 
 blocks.   

Yeah, working with the Canvec data in an already populated area of the OSM
map is frustrating to say the least.  I've been working on a tile that
encompasses my neighborhood and ended up just shelving it for now because
there are so many issues merging the two.  In the end I've almost ended up
just using the Canvec data as a guide to re-align the roads in the OSM
data.  But it varies, in some areas there is a LOT more detail in Canvec
data, while in others the OSM data is better.

If you're familiar with the data in the area and are seeing the CanVec to
be of higher quality and its meshing up with the GPS traces, then I'd say
replacing the existing data is the best bet.

I ran into this in rural Manitoba; the existing minor roads (ie farm
roads, etc) are marked with yahoo as the source.  In rural MB, yahoo is so
low resolution you can hardly SEE the roads on the satellite imagery its so
low resolution.  Its not surprising that canvec is quite off from these
roads.  In this situation I've just deleted all the Yahoo roads and used
the Canvec data.

Tyler 


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Re: [Talk-ca] Deleting existing roads...

2010-07-14 Thread Michael Barabanov
It's easy enough to check for oneway tags in Josm (Ctrl-F). It may well be
there's none in your area.  If there're, those can be manually transferred
to CanVec data.
Another thing to watch out for would be relations representing turn
restrictions (sadly, there doesn't seem to be a lot of those so far in
Canadian OSM data). Josm should warn about those though.

Overall, I agree it's much easier to delete existing Geobase (and only
Geobase) if it's inferior.  Resulting topological errors with other features
not present in Geobase/Canvec, e.g. trails connected to Geobase network but
not to newly imported CanVec can be caught with Validator plugin in Josm.

On Wed, Jul 14, 2010 at 1:44 PM, G. Michael Carter mi...@carterfamily.cawrote:

  OK this is really starting to bother me.   Roads are scary!!!

 I tried seeing if I could take two CanVec block and merge them with
 existing roads.   Well I created a mess and ended up deleting the blocks.
 CanVec data has many little differences... ie: where the nodes are,
 barriers, location of the roads, the break points between grids, road
 names... see below (grey CanVec), purple GPS, and orange existing GeoBase.
 I even had an entire section in a ski resort that the GeoBase had no names
 (15 ways), where CanVec does and has road barriers too.  I have a feeling
 the GeoBase uploaded to Ontario was something like V5.0 where the CanVec is
 V6.0 data.  Every difference I've found has proven to be more accurate.

 I have to make like 500-1000 changes per grid if I try to modify existing
 GeoBase.   If I do it the other way around, and replace the GeoBase.. I'm
 finding I have 20, if any, changes per grid.  With 500+ changes my change of
 making a mistake --like not connecting the roads properly for routing--
 increase.   CanVec roads line up and connect perfectly with CanVec roads,
 and other CanVec data.

 So my question here:

 How much of a problem is it if I miss tags like one-way or move a road
 that was placed via something other than GPS trails.   By replacing the
 GeoBase/Yahoo roads, then adding and connecting the few that CanVec is
 missing?  Plus adding the few tags that I find.

 Personally I see more benefit to using CanVec road data.  Like the screen
 shot below, CanVec Road Network,  lines up with GeoBase 90% of the time and
 Yahoo maybe 25%.  In every case I've seen CanVec data lines up better with
 GPS data.   Also the CanVec data is going to line up better with other
 objects in CanVec, like forests, green spaces, and address information.
 It's just way eaiser to replace the existing roads with CanVec, then modify
 the CanVec to fit any problems, than the other way around.

 I just don't want to piss anyone off here.   I've done 70 tiles so far and
 just wanted to get keep going/no go from the community before I continue.


 [image: Example #1]


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