[Therion] Development 5.4.1+4369eea inverts and recolours altitude
Are we talking about relative numbers (depth of cave) or absolute numbers (height above sea level)? The former may run differently to the latter. I usually use absolute numbers, if at all possible. Graham ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] Displaying survey shots in map editor
Thanks for the reply, it is not too late at all. So the measurements should be saved (or exported) as a part of the scrap. That would explain why I couldn't find this option in Therion :) I will look into this tonight. Thanks again. Best regards, Þórir Már On Mon, Nov 6, 2017 at 9:11 AM, Philippe Vernant via Therion < therion@speleo.sk> wrote: > Hello, > > It is maybe too late, but I think that you have to configure it in > Topodroid before you export your files for Therion. > > Best, > Phil > > > > On 23 Oct 2017, at 0:27 AM, Thorir Jonsson via Therion < > therion@speleo.sk> wrote: > > > > Hi, I slowly learning how to generate maps with therion, but can't > figure out how to display the survey shots in the map editor. I am using > distoX2 with topodroid during surveys and then exporting the data to > therion. Any help would be appreciated. > > > > Best regards, > > Þórir Már > > ___ > > Therion mailing list > > Therion@speleo.sk > > https://mailman.speleo.sk/listinfo/therion > > ___ > Therion mailing list > Therion@speleo.sk > https://mailman.speleo.sk/listinfo/therion > ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
[Therion] Development 5.4.1+4369eea inverts and recolours altitude
I'll just post the image again. We are dealing with absolute altitudes, height above sea level, here, as per the established Therion implementation. (I don’t think we can do depth of cave numbering down from the highest point. Or have I just forgotten?) On the left is the new development release, which has the altitudes reported upside down. On the right is the previous development release, which quite reasonably has the highest altitudes at the top. If there is tinkering going on with the altitude legend, then control over the number of divisions would be desirable. For example I prefer the 6 boxes on the right to the 7 boxes on the left. I can imagine that control over the number of boxes, from say 3 to 10 would be helpful, so users can control the look and how much space the altitude legend takes up. Bruce -Original Message- From: Therion [mailto:therion-boun...@speleo.sk] On Behalf Of Graham Mullan via Therion Sent: Thursday, 9 November 2017 12:07 AM To: therion@speleo.sk Cc: Graham Mullan Subject: [Therion] Development 5.4.1+4369eea inverts and recolours altitude Are we talking about relative numbers (depth of cave) or absolute numbers (height above sea level)? The former may run differently to the latter. I usually use absolute numbers, if at all possible. Graham ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] Development 5.4.1+4369eea inverts and recolours altitude
Hello, i agree, the old behavior of sorting is the one i prefer. Sorry k7xed old euth new behaviour. Am 2017-11-08 20:02, schrieb Bruce Mutton via Therion: I'll just post the image again. We are dealing with absolute altitudes, height above sea level, here, as per the established Therion implementation. (I don’t think we can do depth of cave numbering down from the highest point. Or have I just forgotten?) On the left is the new development release, which has the altitudes reported upside down. On the right is the previous development release, which quite reasonably has the highest altitudes at the top. If there is tinkering going on with the altitude legend, then control over the number of divisions would be desirable. For example I prefer the 6 boxes on the right to the 7 boxes on the left. I can imagine that control over the number of boxes, from say 3 to 10 would be helpful, so users can control the look and how much space the altitude legend takes up. Bruce -Original Message- From: Therion [mailto:therion-boun...@speleo.sk] On Behalf Of Graham Mullan via Therion Sent: Thursday, 9 November 2017 12:07 AM To: therion@speleo.sk Cc: Graham Mullan Subject: [Therion] Development 5.4.1+4369eea inverts and recolours altitude Are we talking about relative numbers (depth of cave) or absolute numbers (height above sea level)? The former may run differently to the latter. I usually use absolute numbers, if at all possible. Graham ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
[Therion] How to move a line in xtherion
Hello, i have a scrap containing a pit signature that is in the wrong place. How can i move the pit line to a new x/y-position without changing shape or m8ving all points msnually individually? ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] How to move a line in xtherion
Open .th2 file in plain text editor. Copy line definitiont to spreadsheet. Do proper spreadsheet calculation to change all coordinates to correct positions. Copy calculated numbers from spreadsheet back to plaint text editor. Save .th2 file Manual work: select point after point and change proper value /s in point coordinates fields in right side menu. m. > 8. 11. 2017 v 20:18, Benedikt Hallinger via Therion : > > Hello, > i have a scrap containing a pit signature that is in the wrong place. > How can i move the pit line to a new x/y-position without changing shape or > m8ving all points msnually individually? > ___ > Therion mailing list > Therion@speleo.sk > https://mailman.speleo.sk/listinfo/therion ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] How to move a line in xtherion
Thanks! for the future: it would be very cool to have a nice drag&drop solution in the editor :) Am 2017-11-08 21:35, schrieb Martin Sluka via Therion: Open .th2 file in plain text editor. Copy line definitiont to spreadsheet. Do proper spreadsheet calculation to change all coordinates to correct positions. Copy calculated numbers from spreadsheet back to plaint text editor. Save .th2 file Manual work: select point after point and change proper value /s in point coordinates fields in right side menu. m. 8. 11. 2017 v 20:18, Benedikt Hallinger via Therion : Hello, i have a scrap containing a pit signature that is in the wrong place. How can i move the pit line to a new x/y-position without changing shape or m8ving all points msnually individually? ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] How to move a line in xtherion
> 8. 11. 2017 v 20:47, Benedikt Hallinger via Therion : > > Thanks! > for the future: it would be very cool to have a nice drag&drop solution in > the editor :) Or to be able to change coordinates of all points of a line in two fields. m.s. ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] How to move a line in xtherion
> 8. 11. 2017 v 20:47, Benedikt Hallinger via Therion : > > for the future: it would be very cool to have a nice drag&drop solution in > the editor This feature is in Therion text editor too. Search/Replace too. But for me is regular plain text editor faster. m.s. ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion