[Therion] Development 5.4.1+4369eea inverts and recolours altitude

2017-11-08 Thread Graham Mullan via Therion
Are we talking about relative numbers (depth of cave) or absolute numbers 
(height above sea level)? The former may run differently to the latter. I 
usually use absolute numbers, if at all possible.

Graham

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Re: [Therion] Displaying survey shots in map editor

2017-11-08 Thread Thorir Jonsson via Therion
Thanks for the reply, it is not too late at all. So the measurements should
be saved (or exported) as a part of the scrap. That would explain why I
couldn't find this option in Therion :) I will look into this tonight.
Thanks again.

Best regards,
Þórir Már

On Mon, Nov 6, 2017 at 9:11 AM, Philippe Vernant via Therion <
therion@speleo.sk> wrote:

> Hello,
>
> It is maybe too late, but I think that you have to configure it in
> Topodroid before you export your files for Therion.
>
> Best,
> Phil
>
>
> > On 23 Oct 2017, at 0:27 AM, Thorir Jonsson via Therion <
> therion@speleo.sk> wrote:
> >
> > Hi, I slowly learning how to generate maps with therion, but can't
> figure out how to display the survey shots in the map editor. I am using
> distoX2 with topodroid during surveys and then exporting the data to
> therion. Any help would be appreciated.
> >
> > Best regards,
> > Þórir Már
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[Therion] Development 5.4.1+4369eea inverts and recolours altitude

2017-11-08 Thread Bruce Mutton via Therion
I'll just post the image again.

We are dealing with absolute altitudes, height above sea level, here, as per 
the established Therion implementation.  (I don’t think we can do depth of cave 
numbering down from the highest point.  Or have I just forgotten?)

 

On the left is the new development release, which has the altitudes reported 
upside down.

On the right is the previous development release, which quite reasonably has 
the highest altitudes at the top.

 

If there is tinkering going on with the altitude legend, then control over the 
number of divisions would be desirable.  For example I prefer the 6 boxes on 
the right to the 7 boxes on the left. I can imagine that control over the 
number of boxes, from say 3 to 10 would be helpful, so users can control the 
look and how much space the altitude legend takes up.

 

Bruce

 



 

-Original Message-
From: Therion [mailto:therion-boun...@speleo.sk] On Behalf Of Graham Mullan via 
Therion
Sent: Thursday, 9 November 2017 12:07 AM
To: therion@speleo.sk
Cc: Graham Mullan 
Subject: [Therion] Development 5.4.1+4369eea inverts and recolours altitude

 

Are we talking about relative numbers (depth of cave) or absolute numbers 
(height above sea level)? The former may run differently to the latter. I 
usually use absolute numbers, if at all possible.

 

Graham

 

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Re: [Therion] Development 5.4.1+4369eea inverts and recolours altitude

2017-11-08 Thread Benedikt Hallinger via Therion

Hello,
i agree, the old behavior of sorting is the one i prefer. Sorry k7xed old 
euth new behaviour.


Am 2017-11-08 20:02, schrieb Bruce Mutton via Therion:

I'll just post the image again.

We are dealing with absolute altitudes, height above sea level, here, as 
per the established Therion implementation.  (I don’t think we can do depth 
of cave numbering down from the highest point.  Or have I just forgotten?)


On the left is the new development release, which has the altitudes 
reported upside down.


On the right is the previous development release, which quite reasonably 
has the highest altitudes at the top.


If there is tinkering going on with the altitude legend, then control over 
the number of divisions would be desirable.  For example I prefer the 6 
boxes on the right to the 7 boxes on the left. I can imagine that control 
over the number of boxes, from say 3 to 10 would be helpful, so users can 
control the look and how much space the altitude legend takes up.


Bruce

-Original Message-
From: Therion [mailto:therion-boun...@speleo.sk] On Behalf Of Graham 
Mullan via Therion

Sent: Thursday, 9 November 2017 12:07 AM
To: therion@speleo.sk
Cc: Graham Mullan 
Subject: [Therion] Development 5.4.1+4369eea inverts and recolours 
altitude


Are we talking about relative numbers (depth of cave) or absolute numbers 
(height above sea level)? The former may run differently to the latter. I 
usually use absolute numbers, if at all possible.


Graham


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[Therion] How to move a line in xtherion

2017-11-08 Thread Benedikt Hallinger via Therion

Hello,
i have a scrap containing a pit signature that is in the wrong place.
How can i move the pit line to a new x/y-position without changing shape or 
m8ving all points msnually individually?

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Re: [Therion] How to move a line in xtherion

2017-11-08 Thread Martin Sluka via Therion
Open .th2 file in plain text editor.
Copy line definitiont to spreadsheet.
Do proper spreadsheet calculation to change all coordinates to correct 
positions.
Copy calculated numbers from spreadsheet back to plaint text editor.
Save .th2 file

Manual work:

select point after point and change proper value /s in point coordinates fields 
in right side menu.

m.



> 8. 11. 2017 v 20:18, Benedikt Hallinger via Therion :
> 
> Hello,
> i have a scrap containing a pit signature that is in the wrong place.
> How can i move the pit line to a new x/y-position without changing shape or 
> m8ving all points msnually individually?
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Re: [Therion] How to move a line in xtherion

2017-11-08 Thread Benedikt Hallinger via Therion

Thanks!
for the future: it would be very cool to have a nice drag&drop solution in 
the editor :)



Am 2017-11-08 21:35, schrieb Martin Sluka via Therion:

Open .th2 file in plain text editor.
Copy line definitiont to spreadsheet.
Do proper spreadsheet calculation to change all coordinates to correct 
positions.

Copy calculated numbers from spreadsheet back to plaint text editor.
Save .th2 file

Manual work:

select point after point and change proper value /s in point coordinates 
fields in right side menu.


m.




8. 11. 2017 v 20:18, Benedikt Hallinger via Therion :

Hello,
i have a scrap containing a pit signature that is in the wrong place.
How can i move the pit line to a new x/y-position without changing shape 
or m8ving all points msnually individually?

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Re: [Therion] How to move a line in xtherion

2017-11-08 Thread Martin Sluka via Therion

> 8. 11. 2017 v 20:47, Benedikt Hallinger via Therion :
> 
> Thanks!
> for the future: it would be very cool to have a nice drag&drop solution in 
> the editor :)

Or to be able to change coordinates of all points of a line in two fields. 

m.s.
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Re: [Therion] How to move a line in xtherion

2017-11-08 Thread Martin Sluka via Therion

> 8. 11. 2017 v 20:47, Benedikt Hallinger via Therion :
> 
> for the future: it would be very cool to have a nice drag&drop solution in 
> the editor

This feature is in Therion text editor too. Search/Replace too.

But for me is regular plain text editor faster.

m.s.
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