Re: [Therion] Rock border not creating boulders with smooth altitude shading
> 14. 11. 2021 v 22:04, Tarquin Wilton-Jones via Therion : > > I do not care much for Adobe Reader and its inability to draw layered > opacity (which has caused issues for other applications that create PDFs > such as PrinceXML). It's an awful PDF reader. But only PDF viewer which is able to interprete transparency knockout correctly > Foxit, Sumatra, Evince; these look great to me, and the others the who > were discussing the output with me today. These viewers just ignore transparency knockout Martin S.___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] Rock border not creating boulders with smooth altitude shading
> I'm with you Tarquin. > See my other message (some reason it has not turned up in > https://www.mail-archive.com/therion@speleo.sk/) > Seems like it is intentional, but it is more complicated than that. > This page describes > https://therion.speleo.sk/wiki/contrib:externalviewers#examples_of_rendering > _differences_between_pdf_viewers I had not realised that this would cause me issues! FWIW, I would prefer that rocks do not obscure a passage stacked below their scrap completely. I do not mind seeing water as translucent below a rock when the rock sits in the water. I very much like the look of boulders as a translucent overlay on top of water, since we have situations where boulders sit in water, and that was a great way to represent them as a boulder with water underneath. You could then use "placement bottom" to put a boulder underwater, such as a shallow area within a lake. Either way, you could see a second passage hidden underneath the first. I do not care much for Adobe Reader and its inability to draw layered opacity (which has caused issues for other applications that create PDFs such as PrinceXML). It's an awful PDF reader. Foxit, Sumatra, Evince; these look great to me, and the others the who were discussing the output with me today. > I had always thought double rendered translucent objects where the > intention, but seems they are not. > I would vote for making it an option (not withstanding what you actually see > will depend on the viewer used). +9 If someone uses Adobe, they get junk. So be it. Let good PDF viewers display it nicely please. :) ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
Re: [Therion] Rock border not creating boulders with smooth altitude shading
I'm with you Tarquin. See my other message (some reason it has not turned up in https://www.mail-archive.com/therion@speleo.sk/) Seems like it is intentional, but it is more complicated than that. This page describes https://therion.speleo.sk/wiki/contrib:externalviewers#examples_of_rendering _differences_between_pdf_viewers I had always thought double rendered translucent objects where the intention, but seems they are not. I would vote for making it an option (not withstanding what you actually see will depend on the viewer used). Bruce -Original Message- From: Therion On Behalf Of Tarquin Wilton-Jones via Therion Sent: Monday, 15 November 2021 09:19 To: Therion Cc: Tarquin Wilton-Jones Subject: [Therion] Rock border not creating boulders with smooth altitude shading Hi folks, I feel like I must have missed some email about this; surely someone will have noticed before... Boulders. They are made from line rock-border, which will create a shaded boulder when closed. Make an area of water. Create a line rock-border half-way into the water, and half out of the water, but still in the passage. The boulder is the same colour as the background. Translucent, sitting on top of the water. Set this: color map-fg scrap Still works the same. Now set this: color map-fg altitude The boulder loses its colour, and is nothing more than a thick line, so it stops looking like a boulder. Set this, and the boulder returns to being a boulder: smooth-shading off Is this an intentional change, a known limitation, or a bug? Cheers, Tarquin ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion
[Therion] Rock border not creating boulders with smooth altitude shading
Hi folks, I feel like I must have missed some email about this; surely someone will have noticed before... Boulders. They are made from line rock-border, which will create a shaded boulder when closed. Make an area of water. Create a line rock-border half-way into the water, and half out of the water, but still in the passage. The boulder is the same colour as the background. Translucent, sitting on top of the water. Set this: color map-fg scrap Still works the same. Now set this: color map-fg altitude The boulder loses its colour, and is nothing more than a thick line, so it stops looking like a boulder. Set this, and the boulder returns to being a boulder: smooth-shading off Is this an intentional change, a known limitation, or a bug? Cheers, Tarquin ___ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion