Re: [Therion] Rock border not creating boulders with smooth altitude shading

2021-11-14 Thread Martin Sluka via Therion


> 14. 11. 2021 v 22:04, Tarquin Wilton-Jones via Therion :
> 
> I do not care much for Adobe Reader and its inability to draw layered
> opacity (which has caused issues for other applications that create PDFs
> such as PrinceXML). It's an awful PDF reader.

But only PDF viewer which is able to interprete transparency knockout correctly

> Foxit, Sumatra, Evince; these look great to me, and the others the who
> were discussing the output with me today.

These viewers just ignore transparency knockout 

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Re: [Therion] Rock border not creating boulders with smooth altitude shading

2021-11-14 Thread Tarquin Wilton-Jones via Therion
> I'm with you Tarquin.
> See my other message (some reason it has not turned up in
> https://www.mail-archive.com/therion@speleo.sk/)
> Seems like it is intentional, but it is more complicated than that.
> This page describes
> https://therion.speleo.sk/wiki/contrib:externalviewers#examples_of_rendering
> _differences_between_pdf_viewers

I had not realised that this would cause me issues!

FWIW, I would prefer that rocks do not obscure a passage stacked below
their scrap completely. I do not mind seeing water as translucent below
a rock when the rock sits in the water.

I very much like the look of boulders as a translucent overlay on top of
water, since we have situations where boulders sit in water, and that
was a great way to represent them as a boulder with water underneath.
You could then use "placement bottom" to put a boulder underwater, such
as a shallow area within a lake. Either way, you could see a second
passage hidden underneath the first.

I do not care much for Adobe Reader and its inability to draw layered
opacity (which has caused issues for other applications that create PDFs
such as PrinceXML). It's an awful PDF reader.

Foxit, Sumatra, Evince; these look great to me, and the others the who
were discussing the output with me today.

> I had always thought double rendered translucent objects where the
> intention, but seems they are not.
> I would vote for making it an option (not withstanding what you actually see
> will depend on the viewer used).

+9
If someone uses Adobe, they get junk. So be it. Let good PDF viewers
display it nicely please. :)
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Re: [Therion] Rock border not creating boulders with smooth altitude shading

2021-11-14 Thread Bruce Mutton
I'm with you Tarquin.
See my other message (some reason it has not turned up in
https://www.mail-archive.com/therion@speleo.sk/)
Seems like it is intentional, but it is more complicated than that.
This page describes
https://therion.speleo.sk/wiki/contrib:externalviewers#examples_of_rendering
_differences_between_pdf_viewers

I had always thought double rendered translucent objects where the
intention, but seems they are not.
I would vote for making it an option (not withstanding what you actually see
will depend on the viewer used).

Bruce

-Original Message-
From: Therion  On Behalf Of Tarquin Wilton-Jones
via Therion
Sent: Monday, 15 November 2021 09:19
To: Therion 
Cc: Tarquin Wilton-Jones 
Subject: [Therion] Rock border not creating boulders with smooth altitude
shading

Hi folks,

I feel like I must have missed some email about this; surely someone will
have noticed before...

Boulders. They are made from line rock-border, which will create a shaded
boulder when closed.

Make an area of water. Create a line rock-border half-way into the water,
and half out of the water, but still in the passage. The boulder is the same
colour as the background. Translucent, sitting on top of the water.

Set this:
color map-fg scrap

Still works the same.

Now set this:
color map-fg altitude

The boulder loses its colour, and is nothing more than a thick line, so it
stops looking like a boulder.

Set this, and the boulder returns to being a boulder:
smooth-shading off

Is this an intentional change, a known limitation, or a bug?

Cheers,

Tarquin
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[Therion] Rock border not creating boulders with smooth altitude shading

2021-11-14 Thread Tarquin Wilton-Jones via Therion
Hi folks,

I feel like I must have missed some email about this; surely someone
will have noticed before...

Boulders. They are made from line rock-border, which will create a
shaded boulder when closed.

Make an area of water. Create a line rock-border half-way into the
water, and half out of the water, but still in the passage. The boulder
is the same colour as the background. Translucent, sitting on top of the
water.

Set this:
color map-fg scrap

Still works the same.

Now set this:
color map-fg altitude

The boulder loses its colour, and is nothing more than a thick line, so
it stops looking like a boulder.

Set this, and the boulder returns to being a boulder:
smooth-shading off

Is this an intentional change, a known limitation, or a bug?

Cheers,

Tarquin
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