Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread commodore256
A similar thing happened with the AGS engine, it was under an artistic  
license, but it was dependent on a MS Lib, so it took them a while for them  
to implement a replacement.


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread dguthrie
>I bet MS would love to put the NT Kernel under a GPL compatible license so  
they can get BtrFS working on Windows


Honestly? Why would they bother when they can already keep people dependent  
on Microsoft applications? The copyright is all assigned to Microsoft so they  
just don't want to and never will. We should be suspicious of their new  
friendliness to 'open source' software. Their new business model is about  
sucking up data of all their customers because it is very profitable.


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread anthk
Epic Games could do the same with the 1st Unreal. A free Deus EX but data, it  
would be awesome.





Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread jadedml
This isn't a libre engine, it requires Visual Studio 2013. (Refer to the  
README)


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread strypey
There are pros and cons to assigning copyright over free code to a  
stewardship organisation, whether its a for-profit company or a  
not-for-profit consortium. Magic Banana has mentioned one of the cons,  
although I think the OpenOffice example shows that its difficult in practice  
for even the most ill-intentioned company to abuse the users of a free  
application.


One of the pros is that it makes enforcement of the licence much easier, the  
organisation can take care of it rather than the developers having to get  
together and organise a complicated "class action" law suit against the  
violator. Another pro (also a con if misused) is being able to relicense  
without a complication referendum vote of everyone who ever contributed a  
patch, for example a change from GPLv2 to GPLv3.


I think the story of the Koha library software is relevant here. The software  
was commissioned in the public interest by a government-funded public library  
here in Aotearoa, and developed by a small, local development company, who  
retained the copyright to the core code. The software was adopted widely, and  
both the original company and a number of other companies grew by providing  
support and customization to libraries using Koha.


The original development company was eventually bought out by one of its  
competitors, and that company was then acquired by another competitor  
(classic example of the inherent trend towards monopoly in markets). That  
company then owned the copyright over the core code of Koha, as well as  
trademarks to the name and logo, website and domain name, code repository  
etc. They used this to push further towards monopoly, alienating themselves  
from the rest of the developer and support community around the codebase. If  
the library that originally commissioned the software had take ownership of  
the copyright and trademarks etc, and either continued to act as the steward  
of the software or passed the rights on to a vendor-neutral stewardship  
entity, a lot of that unpleasantness could have been avoided (for more  
details on the fork and surrounding issues see:  
http://www.librariansmatter.com/blog/2009/09/19/the-koha-fork-and-being-the-change-you-want-to-see/).


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread taknamay

This is also my issue with Meridian 59 right now.


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread jabjabs
This is a huge problem with most game engines. They can liberate their code,  
and I am forever grateful to those that do it; but most engines now have an  
extensive web of dependencies on other non-free programs.


Be in the programming systems or the more high level stuff like audio/physics  
frame works, this is just becoming more complicated.


[Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread commodore256

https://github.com/Croteam-official/Serious-Engine

Engines almost never go free anymore mostly due to non-free middleware like  
Unreal and Unity where you can't free the engine even if you wanted to. Well,  
at least we got Serious Sam now.


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread ethernet252
But still, this is probably the first step for game freedom. Only if there's  
a free replacement for Visual Studio, that would be good.


Re: [Trisquel-users] Another free engine of a commercial Game: Serious Sam

2016-04-15 Thread commodore256
I think the agreement was more complicated. I think making non-free software  
free is just as hard as making free software non-free, you have to get  
everybody that contributed to agree, but it would be a hell of a lot easier  
with unreal engine 1, because that's when they had less people developing it.  
I bet MS would love to put the NT Kernel under a GPL compatible license so  
they can get BtrFS working on Windows, but the NT Kernel touched too many  
hands making it impossible to track down. That's why when you have in house  
software and you want full control of it, it would be wise to add a "It's not  
your code, it's the company's" clause to the contract.


That said, I would add money into the bounty pool to lobby every studio that  
contributed to the unreal engine up until the point of Deus Ex.