[Tutor] IronPython, the wii remote, and blender

2008-01-26 Thread Timothy Sikes


Well, I was playing my Wii the other day and then sat down to mess around on 
blender. Then I had an idea! What if the Wii remote could be used as an input 
device for blender? It would be great for 3d modeling, and you could always 
switch back to a mouse and keyboard for more precise control.

So my next thought was Is it possible? Obviously it would be somehow, but 
whether it would be feasible or not for me I had to research.  I remebered that 
they have a wii remote library for vb.net and 
C#(http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx), and 
IronPython is a .net framework.   Would it be fairly easy to convert their code 
to work with IronPython?  After that is working, I would might need some help 
from someone who already knows the blender source, or who can write externals 
for it fairly well. 

Basically, is it feasible to do the above?  If I decide to carry this project 
out, it would take a lot of planning.  Is there anyone out there willing to 
help?

Oh, and if this is just a crazy idea, please tell me so. = (I got this message 
in plain text this time!)
_
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Re: [Tutor] IronPython, the wii remote, and blender

2008-01-26 Thread Luke Paireepinart
Timothy Sikes wrote:
 Well, I was playing my Wii the other day and then sat down to mess around on 
 blender. Then I had an idea! What if the Wii remote could be used as an input 
 device for blender? It would be great for 3d modeling, and you could always 
 switch back to a mouse and keyboard for more precise control.

 So my next thought was Is it possible? Obviously it would be somehow, but 
 whether it would be feasible or not for me I had to research.  I remebered 
 that they have a wii remote library for vb.net and 
 C#(http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx), and 
 IronPython is a .net framework.   Would it be fairly easy to convert their 
 code to work with IronPython?  After that is working, I would might need some 
 help from someone who already knows the blender source, or who can write 
 externals for it fairly well. 
   
Gary Bishop is working on a ctypes wrapper for wiiuse, a lightweight 
single-threaded non-blocking wii remote input application.  Thus you can 
use it in normal cpython.
If you really wanted to use .NET, you might need to do something else, 
but if you use cpython you're set.  This also makes your application 
cross-platform, since wiiuse, blender and cpython are all cross-platform 
(and .NET is not.)


 Basically, is it feasible to do the above?  If I decide to carry this project 
 out, it would take a lot of planning.  Is there anyone out there willing to 
 help?
   
The wii remote side of it is simple.  The blender part would be the 
difficult thing.
What you need to realize is that the wii remote only contains 
accelerometers, not gyroscopes.  As such, the way you tell how the wii 
remote is tilted is by the acceleration of gravity on the axes.  So if 
it's perfectly upright, you'll have -1g in Z, 0 in X, and 0 in Y.  If 
it's upside down, you'll have 0g,0g,1g.  if it's on its right side, 
you'll have 0g,1g,0g.

Because of this aspect of the remote's operation, you can get pitch 
(tilt forward/back) and roll (tilt left/right), but you can't get yaw.
Yaw is the action of rotating the remote horizontally around  the origin 
(the location of the accelerometers.)  In this case, the only 
accelerations that are added are X and Y, but gravity stays consistent 
at -1g on Z.  since gravity is not moving around on the axes, there's no 
way for you to detect this change.

So if you think you can do 3D modeling with just pitch and roll, and 
maybe a sensor bar for distance estimates, you could.
Or you can try what a grad student researcher did: use a custom-shaped 
sensor bar (4 LEDs) so you can determine exact 3D positioning.  You have 
to use kalman filters to estimate your position based on accelerometer 
data while the LEDs aren't visible.
 Oh, and if this is just a crazy idea, please tell me so. 
It's not crazy, it just requires some advanced knowledge about physics 
and 3d positioning.
-Luke

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Re: [Tutor] IronPython, the wii remote, and blender

2008-01-26 Thread Michael Langford
Yes it is possible. Checkout pybluez, its a pretty easy to use
bluetooth toolkit. Looks like these guys have a lower level driver
needed to get the wiimote going

http://www.wiindows.org/index.php/WMD#Introduction

On Jan 26, 2008 4:57 PM, Timothy Sikes [EMAIL PROTECTED] wrote:


 Well, I was playing my Wii the other day and then sat down to mess around on 
 blender. Then I had an idea! What if the Wii remote could be used as an input 
 device for blender? It would be great for 3d modeling, and you could always 
 switch back to a mouse and keyboard for more precise control.

 So my next thought was Is it possible? Obviously it would be somehow, but 
 whether it would be feasible or not for me I had to research.  I remebered 
 that they have a wii remote library for vb.net and 
 C#(http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx), and 
 IronPython is a .net framework.   Would it be fairly easy to convert their 
 code to work with IronPython?  After that is working, I would might need some 
 help from someone who already knows the blender source, or who can write 
 externals for it fairly well.

 Basically, is it feasible to do the above?  If I decide to carry this project 
 out, it would take a lot of planning.  Is there anyone out there willing to 
 help?

 Oh, and if this is just a crazy idea, please tell me so. = (I got this 
 message in plain text this time!)
 _
 Shed those extra pounds with MSN and The Biggest Loser!
 http://biggestloser.msn.com/
 ___
 Tutor maillist  -  Tutor@python.org
 http://mail.python.org/mailman/listinfo/tutor




-- 
Michael Langford
Phone: 404-386-0495
Consulting: http://www.RowdyLabs.com
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[Tutor] An -1.#IND error

2008-01-26 Thread Dinesh B Vadhia
After a matrix*vector multiplication (ie. b = Ax, with A, x and b all floats), 
the b vector elements are all -1.#IND.  What does this mean?  Btw, they are 
no divisions in the program eg. no divide by zeros.

Dinesh

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Re: [Tutor] An -1.#IND error

2008-01-26 Thread Luke Paireepinart
Dinesh B Vadhia wrote:
 After a matrix*vector multiplication (ie. b = Ax, with A, x and b all 
 floats), the b vector elements are all -1.#IND.  What does this 
 mean?  Btw, they are no divisions in the program eg. no divide by zeros.
A code sample would be _much_ more helpful here.
Please include one that exhibits the problem.
  
 Dinesh
  
  
 

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