[Tuxpaint-commits] tuxpaint-website/layout std.php3,1.46,1.47

2004-12-02 Thread William Kendrick
Update of /cvsroot/tuxpaint/tuxpaint-website/layout
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12116

Modified Files:
std.php3 
Log Message:
Videos aren't "New" any more.


Index: std.php3
===
RCS file: /cvsroot/tuxpaint/tuxpaint-website/layout/std.php3,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -d -r1.46 -r1.47
--- std.php310 Oct 2004 12:43:31 -  1.46
+++ std.php33 Dec 2004 02:17:35 -   1.47
@@ -134,10 +134,7 @@
 
 
 
-
-
-
-
+
 
 
 

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Re: [Tuxpaint-dev] color selector

2004-12-02 Thread Bill Kendrick
On Thu, Dec 02, 2004 at 07:59:13PM -0500, Albert Cahalan wrote:
> Aside from the *.jpg compression damage, how's this?
> 

That's not too bad.  I think I'd prefer the palette colors to
still be shaped more similar to the other buttons, though.
And it'd be nice if we could have SOME slight 3D or glass effect on the
colors. Hrmm..


Also, two other things unrelated to your changes:

  * The group labels should look even more different from the buttons than
they do now.  Apparently, some kids try to click them.
(I'm talking about "Tools", "Colors", and the right-side selector labels,
like "Brushes", "Stamps", "Shapes", etc.)

  * The un-clickable buttons should be dimmed a little tiny bit.
In your example, "Undo" and "Redo" still stand out quite a bit, even
though they're inaccessible.

Also, related to this last one, a recent article I read on GUI usability
mentioned that greyed out items are bad, esp. nowadays when there are so
many items in pulldown menus in huge applications like MS Office.

It'd be good to have Tux say something at the bottom, like
"You can't Save right now, because your picture hasn't changed," for example.


-bill!
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Re: [Tuxpaint-dev] memory usage

2004-12-02 Thread Bill Kendrick
On Thu, Dec 02, 2004 at 06:43:40PM -0500, Albert Cahalan wrote:
> I don't know where it's all going, but --nostamps reduces
> memory usage by 75%. I'm at about 60 MB.
> 
> Plan?
> 
> Things that I think should be kept in memory:
> 
> a. sounds for all stamps visible in the selector
> b. image data for the active stamp
> c. icons for all stamps visible in the selector
> d. icons for next-to-visible stamps
> 
> So when you scroll down, Tux Paint should load:
> 
> a. sounds for the two stamps just made visible
> b. icons for the two stamps beyond that
> 
> The load_arbitrary function is lots of trouble.
> It kind of enforces everything to be kept in memory.

I think it's fine to keep 'everything' in memory, but to continue with
my original plan on managing just WHAT 'everything' is.

In other words... split up the stamps into collections of 10-20 each,
rather than load all 200 up at once.

-bill!
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[Tuxpaint-dev] color selector

2004-12-02 Thread Albert Cahalan
Aside from the *.jpg compression damage, how's this?

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[Tuxpaint-dev] memory usage

2004-12-02 Thread Albert Cahalan
I don't know where it's all going, but --nostamps reduces
memory usage by 75%. I'm at about 60 MB.

Plan?

Things that I think should be kept in memory:

a. sounds for all stamps visible in the selector
b. image data for the active stamp
c. icons for all stamps visible in the selector
d. icons for next-to-visible stamps

So when you scroll down, Tux Paint should load:

a. sounds for the two stamps just made visible
b. icons for the two stamps beyond that

The load_arbitrary function is lots of trouble.
It kind of enforces everything to be kept in memory.


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[Tuxpaint-dev] Tux Paint on "Planet Download"

2004-12-02 Thread Bill Kendrick

Tux Paint's on the front page of "Planet Download,"

  http://web.planet.nl/planetdownload/

...which appears to be a software download/review site published by the
the Dutch magazine "Planet Internet":

  http://www.planet.nl/


:^)

-bill!
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[Tuxpaint-dev] Where to Stamps go on BeOS?

2004-12-02 Thread Bill Kendrick

If someone has the .tar.gz or Windows ZIP-File version of Tux Paint Stamps
and wants to 'install' them in Tux Paint on BeOS, where do they go?
Anyone know off-hand?

Thanks!

-bill!
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