Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

2011-03-14 Thread Battan Amit
I done one thing that is ... I remove the library files of linkedin sdk..
and add the source files of it with oAuth files from twiiter sdk... then it
works ok for linkedin http://i.imgur.com/cXLXU.png
http://i.imgur.com/ntV9G.png then I integrate all twitter code then
project run ok without error but for twitter login interface it shows PAGE
NOT FOUND ..http://i.imgur.com/8a1ua.png



AB



On 12 March 2011 11:44, Bess bess...@gmail.com wrote:

 First of all it is difficult to identify errors esp you don't have the
 source code. However the stockoverflow discussion was good enough to
 point out the general problems.

 ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
 Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
 and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
 +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)

 Problem is: duplicate symbol

 It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
 in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
 libOAuth.a(Base64Transcoder.o).

 Note: LinkedIn library and Ben Gottlieb's Twitter client include the
 same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
 and libOAuth both symbolicate the same method
 '_EstimateBas64EncodedDataSize'. Check your #imports.

 Just do a search within your Xcode project on
 _EstimateBas64EncodedDataSize. Find out where the duplicated methods.
 Determine which one you should remove.

 On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote:
  HI All
 
  I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
  application with facebook-ios-sdk
 
  TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone
 
  LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone
 
  Both integrated well separately, But when I have used both in
  application then error coming
 
  FB + Twitter = working well
  FB + LinkedIn = Working Well
  FB + Twitter + LinkedIn = Not Working
 
  and giving error
 
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Please help me where I am wrong.
 
  Error Transcript Text File
 
  Build butterfli of project butterfli with configuration Debug
 
  Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386
  cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli
  setenv MACOSX_DEPLOYMENT_TARGET 10.6
  setenv PATH /Developer/Platforms/iPhoneSimulator.platform/Developer/
  usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin
  /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
  gcc-4.2 -arch i386 -isysroot /Developer/Platforms/
  iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/
  Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-
  iphonesimulator -L/Users/pratgupta/Desktop/Settinglinkedin/
  10_mar_butterfli/Twitter+OAuth/Libraries  Headers -F/Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator -
  filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/
  build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects-
  normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load
  -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework
  UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug-
  iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/
  butterfli.app/butterfli
 
  ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
  Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
  and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
  +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)
  collect2: ld returned 1 exit status
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Some discussion on the Issue herehttp://
 stackoverflow.com/questions/5259747
 
  Amit Battan

 --
 Twitter developer documentation and resources: http://dev.twitter.com/doc
 API updates via Twitter: http://twitter.com/twitterapi
 Issues/Enhancements Tracker:
 http://code.google.com/p/twitter-api/issues/list
 Change your membership to this group:
 http://groups.google.com/group/twitter-development-talk


-- 
Twitter developer documentation and resources: http://dev.twitter.com/doc
API updates via Twitter: http://twitter.com/twitterapi
Issues/Enhancements Tracker: http://code.google.com/p/twitter-api/issues/list
Change your membership to this group: 
http://groups.google.com/group/twitter-development-talk


Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

2011-03-14 Thread Battan Amit
*Solved *


solved now...I have given the same key and secret to both linkedin and
twitter ..after changing them it works


AB



On 14 March 2011 11:55, Battan Amit batta...@gmail.com wrote:

 I done one thing that is ... I remove the library files of linkedin sdk..
 and add the source files of it with oAuth files from twiiter sdk... then it
 works ok for linkedin http://i.imgur.com/cXLXU.png
 http://i.imgur.com/ntV9G.png then I integrate all twitter code then
 project run ok without error but for twitter login interface it shows PAGE
 NOT FOUND ..http://i.imgur.com/8a1ua.png


 
 AB




 On 12 March 2011 11:44, Bess bess...@gmail.com wrote:

 First of all it is difficult to identify errors esp you don't have the
 source code. However the stockoverflow discussion was good enough to
 point out the general problems.

 ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
 Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
 and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
 +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)

 Problem is: duplicate symbol

 It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
 in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
 libOAuth.a(Base64Transcoder.o).

 Note: LinkedIn library and Ben Gottlieb's Twitter client include the
 same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
 and libOAuth both symbolicate the same method
 '_EstimateBas64EncodedDataSize'. Check your #imports.

 Just do a search within your Xcode project on
 _EstimateBas64EncodedDataSize. Find out where the duplicated methods.
 Determine which one you should remove.

 On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote:
  HI All
 
  I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
  application with facebook-ios-sdk
 
  TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone
 
  LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone
 
  Both integrated well separately, But when I have used both in
  application then error coming
 
  FB + Twitter = working well
  FB + LinkedIn = Working Well
  FB + Twitter + LinkedIn = Not Working
 
  and giving error
 
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Please help me where I am wrong.
 
  Error Transcript Text File
 
  Build butterfli of project butterfli with configuration Debug
 
  Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386
  cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli
  setenv MACOSX_DEPLOYMENT_TARGET 10.6
  setenv PATH /Developer/Platforms/iPhoneSimulator.platform/Developer/
  usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin
  /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
  gcc-4.2 -arch i386 -isysroot /Developer/Platforms/
  iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/
  Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-
  iphonesimulator -L/Users/pratgupta/Desktop/Settinglinkedin/
  10_mar_butterfli/Twitter+OAuth/Libraries  Headers -F/Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator -
  filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/
  build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects-
  normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load
  -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework
  UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug-
  iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/
  butterfli.app/butterfli
 
  ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
  Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
  and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
  +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)
  collect2: ld returned 1 exit status
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Some discussion on the Issue herehttp://
 stackoverflow.com/questions/5259747
 
  Amit Battan

 --
 Twitter developer documentation and resources: http://dev.twitter.com/doc
 API updates via Twitter: http://twitter.com/twitterapi
 Issues/Enhancements Tracker:
 http://code.google.com/p/twitter-api/issues/list
 Change your membership to this group:
 http://groups.google.com/group/twitter-development-talk




-- 
Twitter developer documentation and resources: http://dev.twitter.com/doc
API updates via Twitter: http://twitter.com/twitterapi

Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

2011-03-14 Thread Bess Ho
Congratulation. Are you planning to post photos than updating status on
Twitter, FB,  Linkedin at the same time?

On Mon, Mar 14, 2011 at 2:01 AM, Battan Amit batta...@gmail.com wrote:

 *Solved *

 solved now...I have given the same key and secret to both linkedin and
 twitter ..after changing them it works
 
 AB

 On 14 March 2011 11:55, Battan Amit batta...@gmail.com wrote:

 I done one thing that is ... I remove the library files of linkedin sdk..
 and add the source files of it with oAuth files from twiiter sdk... then it
 works ok for linkedin http://i.imgur.com/cXLXU.png
 http://i.imgur.com/ntV9G.png then I integrate all twitter code then
 project run ok without error but for twitter login interface it shows PAGE
 NOT FOUND ..http://i.imgur.com/8a1ua.png


 
 AB




 On 12 March 2011 11:44, Bess bess...@gmail.com wrote:

 First of all it is difficult to identify errors esp you don't have the
 source code. However the stockoverflow discussion was good enough to
 point out the general problems.

 ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
 Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
 and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
 +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)

 Problem is: duplicate symbol

 It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
 in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
 libOAuth.a(Base64Transcoder.o).

 Note: LinkedIn library and Ben Gottlieb's Twitter client include the
 same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
 and libOAuth both symbolicate the same method
 '_EstimateBas64EncodedDataSize'. Check your #imports.

 Just do a search within your Xcode project on
 _EstimateBas64EncodedDataSize. Find out where the duplicated methods.
 Determine which one you should remove.

 On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote:
  HI All
 
  I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
  application with facebook-ios-sdk
 
  TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone
 
  LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone
 
  Both integrated well separately, But when I have used both in
  application then error coming
 
  FB + Twitter = working well
  FB + LinkedIn = Working Well
  FB + Twitter + LinkedIn = Not Working
 
  and giving error
 
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Please help me where I am wrong.
 
  Error Transcript Text File
 
  Build butterfli of project butterfli with configuration Debug
 
  Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386
  cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli
  setenv MACOSX_DEPLOYMENT_TARGET 10.6
  setenv PATH /Developer/Platforms/iPhoneSimulator.platform/Developer/
  usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin
  /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
  gcc-4.2 -arch i386 -isysroot /Developer/Platforms/
  iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/
  Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-
  iphonesimulator -L/Users/pratgupta/Desktop/Settinglinkedin/
  10_mar_butterfli/Twitter+OAuth/Libraries  Headers -F/Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator -
  filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/
  build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects-
  normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load
  -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework
  UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug-
  iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/
  butterfli.app/butterfli
 
  ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
  Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
  and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
  +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)
  collect2: ld returned 1 exit status
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Some discussion on the Issue herehttp://
 stackoverflow.com/questions/5259747
 
  Amit Battan

 --
 Twitter developer documentation and resources:
 http://dev.twitter.com/doc
 API updates via Twitter: http://twitter.com/twitterapi
 Issues/Enhancements Tracker:
 http://code.google.com/p/twitter-api/issues/list
 Change your membership to this group:
 

Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

2011-03-14 Thread Bess Ho
http://stackoverflow.com/questions/5297783/linkedin-successfull-authrized-interface-on-iphone

The problems you are facing on Linkedin authorized page are similar to
Twitter. Initially Twitter authorized page is not optimized to mobile
browser screen size. This is not related to your code at all.

Since I am not sure where Linkedin developer group is and I didn't sign up
for the developer group mailing list, I'll see if I could contact Linkedin
directly about this issue.

On Mon, Mar 14, 2011 at 2:08 AM, Bess Ho bess...@gmail.com wrote:

 Congratulation. Are you planning to post photos than updating status on
 Twitter, FB,  Linkedin at the same time?


 On Mon, Mar 14, 2011 at 2:01 AM, Battan Amit batta...@gmail.com wrote:

 *Solved *

 solved now...I have given the same key and secret to both linkedin and
 twitter ..after changing them it works
 
 AB

 On 14 March 2011 11:55, Battan Amit batta...@gmail.com wrote:

 I done one thing that is ... I remove the library files of linkedin sdk..
 and add the source files of it with oAuth files from twiiter sdk... then it
 works ok for linkedin http://i.imgur.com/cXLXU.png
 http://i.imgur.com/ntV9G.png then I integrate all twitter code then
 project run ok without error but for twitter login interface it shows PAGE
 NOT FOUND ..http://i.imgur.com/8a1ua.png


 
 AB




 On 12 March 2011 11:44, Bess bess...@gmail.com wrote:

 First of all it is difficult to identify errors esp you don't have the
 source code. However the stockoverflow discussion was good enough to
 point out the general problems.

 ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
 Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
 and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
 +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)

 Problem is: duplicate symbol

 It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
 in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
 libOAuth.a(Base64Transcoder.o).

 Note: LinkedIn library and Ben Gottlieb's Twitter client include the
 same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
 and libOAuth both symbolicate the same method
 '_EstimateBas64EncodedDataSize'. Check your #imports.

 Just do a search within your Xcode project on
 _EstimateBas64EncodedDataSize. Find out where the duplicated methods.
 Determine which one you should remove.

 On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote:
  HI All
 
  I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
  application with facebook-ios-sdk
 
  TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone
 
  LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone
 
  Both integrated well separately, But when I have used both in
  application then error coming
 
  FB + Twitter = working well
  FB + LinkedIn = Working Well
  FB + Twitter + LinkedIn = Not Working
 
  and giving error
 
  Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
  bin/gcc-4.2 failed with exit code 1
 
  Please help me where I am wrong.
 
  Error Transcript Text File
 
  Build butterfli of project butterfli with configuration Debug
 
  Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386
  cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli
  setenv MACOSX_DEPLOYMENT_TARGET 10.6
  setenv PATH /Developer/Platforms/iPhoneSimulator.platform/Developer/
  usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin
  /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
  gcc-4.2 -arch i386 -isysroot /Developer/Platforms/
  iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/
  Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-
  iphonesimulator -L/Users/pratgupta/Desktop/Settinglinkedin/
  10_mar_butterfli/Twitter+OAuth/Libraries  Headers
 -F/Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator -
  filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/
  build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects-
  normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load
  -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework
  UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug-
  iphonesimulator/libLinkedInClientLibrary.a -o
 /Users/pratgupta/Desktop/
  Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/
  butterfli.app/butterfli
 
  ld: duplicate symbol _EstimateBas64EncodedDataSize in
 /Users/pratgupta/
  Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
  Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
  and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
  +OAuth/Libraries  

Re: [twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

2011-03-14 Thread Bess Ho
*From Linkedin response:*
http://developer.linkedin.com/message/8675#8675

If you are not using an oauth callback, the user will need to return to your
application themselves and input the token for you to use for verification.
If you are using a callback, the user will never see the PIN screen.  See
the documentation on Using OAuth with the LinkedIn
APIshttp://developer.linkedin.com/docs/DOC-1243for more information.

*See more explanation here*
http://developer.linkedin.com/docs/DOC-1008#comment-1337

If the member chooses to authorize your application, you'll get two fields
back: oauth_token and an oauth_verifier. The oauth_token will be the same
requestToken you received in the first step. You'll want to temporarily
store the oauth_verifier so that you can use it as part of your accessToken
request in the next step.

In the examples used so far, the callback specified in the requestToken step
would receive a request like this:

http://localhost/oauth_callback?oauth_token=94ab03c4-ae2c-45e4-8732-0e6c4899db63oauth_verifier=98295

If the member chooses to deny your application a token (by pressing the
Cancel button in the authorization flow), we redirect them back to your
server. We send them to either the Integration URL you defined for your
application, or, if that value is blank, the OAuth callback URL you passed
in your request.  However we do not send a token or secret. Instead your
callback will include the url parameter oauth_problem with the value
user_refused.

Note: If you're performing an out-of-band style request (indicated by
setting the oauth_callback to oob, the user is be directed to a page
containing the OAuth Verifier step. They can then return to your application
and hand-enter the OAuth verifier code, which you pass back to us in the
next step. Otherwise, all of these steps remain the same. Out of band
requests are done where there is no natural web flow available as part of
your application.
On Mon, Mar 14, 2011 at 4:35 PM, Bess Ho bess...@gmail.com wrote:


 http://stackoverflow.com/questions/5297783/linkedin-successfull-authrized-interface-on-iphone

 The problems you are facing on Linkedin authorized page are similar to
 Twitter. Initially Twitter authorized page is not optimized to mobile
 browser screen size. This is not related to your code at all.

 Since I am not sure where Linkedin developer group is and I didn't sign up
 for the developer group mailing list, I'll see if I could contact Linkedin
 directly about this issue.


 On Mon, Mar 14, 2011 at 2:08 AM, Bess Ho bess...@gmail.com wrote:

 Congratulation. Are you planning to post photos than updating status on
 Twitter, FB,  Linkedin at the same time?


 On Mon, Mar 14, 2011 at 2:01 AM, Battan Amit batta...@gmail.com wrote:

 *Solved *

 solved now...I have given the same key and secret to both linkedin and
 twitter ..after changing them it works
 
 AB

 On 14 March 2011 11:55, Battan Amit batta...@gmail.com wrote:

 I done one thing that is ... I remove the library files of linkedin
 sdk.. and add the source files of it with oAuth files from twiiter sdk...
 then it works ok for linkedin http://i.imgur.com/cXLXU.png
 http://i.imgur.com/ntV9G.png then I integrate all twitter code then
 project run ok without error but for twitter login interface it shows PAGE
 NOT FOUND ..http://i.imgur.com/8a1ua.png


 
 AB




 On 12 March 2011 11:44, Bess bess...@gmail.com wrote:

 First of all it is difficult to identify errors esp you don't have the
 source code. However the stockoverflow discussion was good enough to
 point out the general problems.

 ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
 Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
 and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
 +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)

 Problem is: duplicate symbol

 It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
 in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
 libOAuth.a(Base64Transcoder.o).

 Note: LinkedIn library and Ben Gottlieb's Twitter client include the
 same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
 and libOAuth both symbolicate the same method
 '_EstimateBas64EncodedDataSize'. Check your #imports.

 Just do a search within your Xcode project on
 _EstimateBas64EncodedDataSize. Find out where the duplicated methods.
 Determine which one you should remove.

 On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote:
  HI All
 
  I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
  application with facebook-ios-sdk
 
  TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone
 
  LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone
 
  Both integrated well separately, But when I have used both in
  application then error coming
 
  FB + Twitter = working well
  

[twitter-dev] Re: IPhone + Twitter + LinkedIn Error : Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

2011-03-11 Thread Bess
First of all it is difficult to identify errors esp you don't have the
source code. However the stockoverflow discussion was good enough to
point out the general problems.

ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
+OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)

Problem is: duplicate symbol

It occurs on _EstimateBas64EncodedDataSize from LinkedinClientLibrary
in libLinkedInClientLibrary.a(Base64Transcoder.o) and Twitter+OAuth in
libOAuth.a(Base64Transcoder.o).

Note: LinkedIn library and Ben Gottlieb's Twitter client include the
same OAuthConsumer code. It is duplicated. libLinkedInClientLibrary
and libOAuth both symbolicate the same method
'_EstimateBas64EncodedDataSize'. Check your #imports.

Just do a search within your Xcode project on
_EstimateBas64EncodedDataSize. Find out where the duplicated methods.
Determine which one you should remove.

On Mar 11, 4:56 am, Battan Ror batta...@gmail.com wrote:
 HI All

 I am using MGTwitterEngine oAuth and LinkedIn iOS sdk in my Iphone
 application with facebook-ios-sdk

 TwitterEngine :https://github.com/bengottlieb/Twitter-OAuth-iPhone

 LinkedInIphone :https://github.com/ResultsDirect/LinkedIn-iPhone

 Both integrated well separately, But when I have used both in
 application then error coming

 FB + Twitter = working well
 FB + LinkedIn = Working Well
 FB + Twitter + LinkedIn = Not Working

 and giving error

 Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
 bin/gcc-4.2 failed with exit code 1

 Please help me where I am wrong.

 Error Transcript Text File

 Build butterfli of project butterfli with configuration Debug

 Ld build/Debug-iphonesimulator/butterfli.app/butterfli normal i386
 cd /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli
 setenv MACOSX_DEPLOYMENT_TARGET 10.6
 setenv PATH /Developer/Platforms/iPhoneSimulator.platform/Developer/
 usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin
 /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/
 gcc-4.2 -arch i386 -isysroot /Developer/Platforms/
 iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.1.sdk -L/
 Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-
 iphonesimulator -L/Users/pratgupta/Desktop/Settinglinkedin/
 10_mar_butterfli/Twitter+OAuth/Libraries  Headers -F/Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator -
 filelist /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/
 build/butterfli.build/Debug-iphonesimulator/butterfli.build/Objects-
 normal/i386/butterfli.LinkFileList -mmacosx-version-min=10.6 -all_load
 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework
 UIKit -framework CoreGraphics -lOAuth -lxml2 /Users/pratgupta/Desktop/
 Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/Debug-
 iphonesimulator/libLinkedInClientLibrary.a -o /Users/pratgupta/Desktop/
 Settinglinkedin/10_mar_butterfli/build/Debug-iphonesimulator/
 butterfli.app/butterfli

 ld: duplicate symbol _EstimateBas64EncodedDataSize in /Users/pratgupta/
 Desktop/Settinglinkedin/10_mar_butterfli/LinkedInClientLibrary/build/
 Debug-iphonesimulator/libLinkedInClientLibrary.a(Base64Transcoder.o)
 and /Users/pratgupta/Desktop/Settinglinkedin/10_mar_butterfli/Twitter
 +OAuth/Libraries  Headers/libOAuth.a(Base64Transcoder.o)
 collect2: ld returned 1 exit status
 Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/
 bin/gcc-4.2 failed with exit code 1

 Some discussion on the Issue herehttp://stackoverflow.com/questions/5259747

 Amit Battan

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