Re: [ubuntu-art] Wallpaper

2007-12-06 Thread julian
..on Tue, Dec 04, 2007 at 04:30:53PM +0200, Özgür BASKIN wrote:
 +1 for elephant-skin picture :)

jeez, do you really want to be /that/ close to an elephant all day?

i think that's what i'd call a specialist aesthetic preoccupation.

i'm never been convinced of the earthy theming anyway, let alone the
emulation of glass (gloss) or any other material metaphors on the
desktop. 

i think the cleanest themes are those that simply don't a) try to make a
strong artistic statement and b) don't try to bring the corporeal world
into the digital. 

in the end is just smells like a bad magic trick.

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http://selectparks.net

 
 Sal, 2007-12-04 tarihinde 14:15 +0100 saatinde, Steph yazdı:
  
  Hi all, I just wanted to set one main goal for Hardy : Change the
  defaut wallpaper ! It's been two days I installed a fresh Hardy
  Alpha :), and I can't stand that Vista-silly-copy picture on my
  desktop. Honestly, I don't want the beautifulest wallpaper ever, but
  the actual one is not even good for a normal user. At least, please
  set the elephant wallpaper by default, cause, I repeat, the actual one
  is ban, ugly, and not adapted for all kind of tasks (isn't a
  wallpaper, though). 
  
  Steph.
 
 
 
 
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Re: [ubuntu-art] looking for feedback on a theme.

2007-12-06 Thread Corey Woodworth
I'm not a fan. The colors of the gtk theme are kinda off putting. I don't
care for the silk background at all. It looks like bedsheets and I don't
want bedsheets as my wallpaper. Reminds me of an advertisement for a lover's
mix cd. Also there  are too many soft gradients everywhere. It makes the gtk
theme look and feel blurry.

Corey

On Dec 5, 2007 11:11 PM, xl cheese [EMAIL PROTECTED] wrote:


 Slight update:
 http://img211.imageshack.us/img211/6546/screenshotyp4.jpg

 Still need to fix the upper left and right corners of the metacity theme.
 
  Date: Mon, 26 Nov 2007 10:29:21 -0600
  From: [EMAIL PROTECTED]
  To: ubuntu-art@lists.ubuntu.com
  Subject: Re: [ubuntu-art] looking for feedback on a theme.
 
  Keep experimenting. When Ken comes back from his meeting he'll know the
 direction we're going with artwork. If a dark theme is chosen, your
 experience using less-than-perfect dark themes will help achieve dark theme
 bliss when we actually go to the mat.
 
  On Nov 26, 2007 10:21 AM, xl cheese [EMAIL PROTECTED] wrote:
  I tossed this gtk theme out last week, but did not get a response.
  http://img88.imageshack.us/img88/2537/screenshotpv8.jpg
 
 
  Sure it's a little rough around the edges and the panel font is the
 wrong color, but in general how do you guys think the gradients work on the
 toolbar, menubar, and metacity?  It's mostly continuous except I added faint
 lines to seperate the bars.
 
  I've also been experimenting with the buttons you can create using the
 smooth engine.  I like the look you can create.  They are a little more
 3d'ish than the ubuntulooks buttons I currently have pictured above.
 
  Here are some examples from gnome art:
 
 http://art.gnome.org/preview.php?image=archive/thumbnails/gtk2/GTK2-Smooth-Desert-Shot.png
 
 http://art.gnome.org/preview.php?image=archive/thumbnails/gtk2/GTK2-Smooth-LightYellow-Shot.png
 
 http://art.gnome.org/preview.php?image=archive/thumbnails/gtk2/GTK2-Smooth-Ivory-Shot.png
 
 http://art.gnome.org/preview.php?image=archive/thumbnails/gtk2/GTK2-Smooth-Tangerine-Dream-Shot.png
 
 
  
 
  From: [EMAIL PROTECTED]
  To: ubuntu-art@lists.ubuntu.com
  Date: Sat, 17 Nov 2007 14:27:09 -0600
  Subject: Re: [ubuntu-art] more hardy mockups
 
 
  More ideas. Merged the menubar and metacity.
 
  http://img88.imageshack.us/img88/2537/screenshotpv8.jpg
 
 
  
  Connect and share in new ways with Windows Live. Connect now!
 
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Re: [ubuntu-art] Wallpaper

2007-12-06 Thread Troy James Sobotka
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julian wrote:
 ..on Tue, Dec 04, 2007 at 04:30:53PM +0200, Özgür BASKIN wrote:
 +1 for elephant-skin picture :)

 i think the cleanest themes are those that simply don't a) try to make a
 strong artistic statement and b) don't try to bring the corporeal world
 into the digital. 
 
 in the end is just smells like a bad magic trick.
 

Think again.

Your statement tends to put about 1000 years of art and design
knowledge into the back seat, lock the door, and throw out the
key.

It has been proven time and time again that strong deliveries of
art / design _will_ have a very obvious impact on both sales(1),
adoption, and even perceived 'usability'(2).

If you need further proof aside from the general award winning
home designs, product design, or pretty much _anything_ else
surrounding you in your everyday life, you can always go back
to the rather standard comparisons with Apple and Microsoft.

Apple's Leopard campaign is a very tight presentation from wallpaper
to marketing to website embracing the spacey connotations of their
Time Machine software -- extending even into the sound design
of their promotional video that features a rather funky back masking
cue.

Vista, aside from their gaudy plastic packaging and such, uses
the simple connections to water godrays and like 'tricks' to
try and instill the user with 'awe' and 'wow'.  The wallpaper
works pretty well in this regard.

If you are hoping for more bland monochromatic presentations,
you might well get your wish as it is pretty trendy in our limited
design capacities out here in Free Software.  That said, it doesn't
make your opinion correct nor founded on any hard reality.  Tepid
watered down deliveries are not the path of the future.

Sincerely,
TJS

1 - You can easily look to the advent of album cover design in
the music industry.  The 1930's, Alex Steinweiss created the
first 'album' cover as we know it today.  While working at
CBS records he had the 'epiphany' that the plain white album
jackets were unattractive and lacked any appeal.  With the
advent of artistic and designed album art hit the business,
sales rocketed.  Newsweek reported that sales for the
designed albums, including Bruno Walter's Beethoven Eroica
Symphony broke _all_ records compared to the same release
in a non-illustrated package.  The rest is, as they say,
history.

2 - Consider the 'Aesthetic Usability Effect' as described
in Universal Principles of Design.  Loosely, it describes
a noted response that designs hitting on the aesthetic
sensibilities of a given user will have resultant feedback
offered that a design was easier to use and more enjoyed
than a design devoid of the attempted aesthetic, despite
a similarity of features.


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