What Emrah Ünal is getting at, is that while most engines support the SVG
format, they can't yet make full use of them. It's like buying a
high-definition DVD player (or blu-ray, whatever) and watching it on a
regular TV - you have the potential, but you can't use it.
Specifically how it works, is the engine takes your SVG, renders it once at
a 1:1 scale, and then uses the render to save processing power.
I support SVG graphics because down the road engines will probably improve
in this area with the advent of high-definition monitors. It's all still
very new, so it will take some time for resolution-independence to be built
into an engine - and take even longer for it to run efficiently...
On Dec 23, 2007 12:09 PM, AA Boy [EMAIL PROTECTED] wrote:
There is a GTK engine specially made for SVGs. I was just thinking this
could be used because we could make themes for several screen sizes.
On 12/23/07, Emrah Ünal [EMAIL PROTECTED] wrote:
What do you mean with SVG engine? Pixmap gtk engine can already handle
svg images. In fact svg images do not have a visible advantage vs png
images with current stretching model.
On Sun, 2007-12-23 at 10:55 -0800, AA Boy wrote:
I think we should use the SVG engine in future releases. It does need
some work, but that could be done for 8.10+. Anyway, what does
everyone else think?
Smartboy
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