[Bug 371897]

2015-05-31 Thread Maurizio Stefano Oliveri
I guess most people know it by now, but I've finally had some time to
try it out myself, so...

https://github.com/wine-compholio/wine-staging/wiki/Installation

Wonder how long it'll take for pulse related patches to get into
upstream Wine (if they ever will), but so far this is the closest thing
to a solution to our common problem. Quite sad if you ask me, but that's
the world we live in ^^

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2015-05-31 Thread Maurizio Stefano Oliveri
We should all acknowledge that they're not gonna add pulseaudio support,
due to reasons that lack any technical relevance (whatever you say, use
a plugin for alsa makes any argument used along a *joke*). After all,
this project belongs to AJ  his crew, so we really can't do anything to
force a change or a feature request.

The best thing to do about it right now is to either use Maarten
Lankhorst's git repository and build wine ourselves (
http://repo.or.cz/w/wine/multimedia.git ) or, for ubuntu/debian users to
use this repository: https://launchpad.net/~ubuntu-
wine/+archive/ubuntu/ppa .

It's sad, but it's been like this since 2007, and the best answer so far
has been try this patch to our alsa driver!... I doubt anyone actually
checks this bug report anymore (if any dev ever did), we'll just have to
live with it, and be grateful that the Wine project is actually here, or
we wouldn't be able to run Windows programs on Linux at all. Audio-wise
the project is stuck in 2007 but and everyone that have any relevance
with its governance is fine like this, so... Just use patches to get PA
support, updating this bug report has been quite useless for 5 years
now.

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2014-06-02 Thread Maurizio Stefano Oliveri
(In reply to Susan Cragin from comment #413)
 My above post is confusing in one regard. I was able to get Youtube music on
 my linux Firefox, and NatSpeak on my wine, simultaneously.
 I did one more test. 
 I set pulseaudio autospawn to No, killed pulseaudio, and started Natspeak
 wine. Natspeak worked great. 
 Andrew, you may wish to ask the developer listserv if this patch should be
 included in the regular code.

Mh... Sorry, do you mean that you had to kill pulseaudio to get a good
audio output, or that the patch works well with and without PA?

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2014-05-15 Thread Maurizio Stefano Oliveri
(In reply to Rosanne DiMesio from comment #400)
 (In reply to Michael Gooch from comment #399)
 
  audio issues on these distros when run in wine, DESPITE  the distros
  patching in winepulse support (
  
 
 Doesn't that just prove that a winepulse driver is NOT the answer to the
 audio problems some users still have?

Following this logic, Wine is not the answer to run programs not natively 
ported on Linux, and it should've been dropped years ago.
This doesn't have to be perceived as criticism towards Wine of course, since it 
has improved greatly since it actually required a lot of work to make simple 
programs work on it. In fact, Wine is a good example of how something buggy can 
become more and more stable when people keep working on it... Wonder what 
would've have happened if the majority of its developers would've just said 
screw developing Wine, just dual boot Windows and dropped coding Wine.

Like it or not, Pulseaudio is a reality now (it has actually been such
for quite a few years), and it is time to actually deal with it. Also,
I'd like to note that alsa's support for pulse has always been buggy,
and has made little to none improvement in the last years, at least not
where it matters or enough to let wine provide a working, continuous and
appreciable sound output. I understand it takes less effort to say
blame alsa-plugins, not us than maintaining a proper pulse driver, but
you actually already have some people who'd do that for you.

Also, please, stop pretending that at this point Pulseaudio can be
dropped in favor of alsa. Doing that implies the loss of a good deal of
features which may actually be essential to some users, and it is also
quite foolish to suggest user to do so. What's the point of Wine
becoming more stable and needing less and less tweaks to make programs
run on it, when users would still have to do a good deal of tuning to
force alsa into their systems (as long as it is still possible)?

Winepusle is buggy, yes, but it offers far better support to audio
output than wine's alsa driver is doing right now. It's not perfect,
indeed, but at least it offers FUNCTIONAL audio output. To be fair, I
can't see how the issues that the current alsa driver is causing (from
stuttering audio to the complete lack of it, passing through random and
loud ear-unfriendly noises) isn't seen as a major (if not critical) bug,
causing a good loos of functionality.

What's the point right now to keep winepulse out of Wine? It isn't doing
worse than winealsa is, it'll make some people stop complaining, it'll
save time for several packagers... And it wouldn't even mean the removal
of winealsa, for those who don't want Pulseaudio on their system.

Please, just hear the users who have posted on this bug report since
2007: at first it was just a feature request, but as years passed it
become something more, something necessary due to the evolution course
of most Linux distros.

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[Bug 371897]

2014-05-15 Thread Maurizio Stefano Oliveri
(In reply to Ben Klein from comment #404)
 One of my major objections to the existing Winepulse code is that it seems
 to completely ignore MIDI support. Even without the other hurdles to
 inclusion, an audio driver simply would not be considered if it will
 completely break applications that ask for MIDI.

Although that is a major flaw on winepulse's part, it is something that
can be implemented (especially if more people can would work on it
upstream), and the same goes for any other other feature. The current
winealsa, on the other end, has to rely on a (bugged and not reliable,
as it has proven itself) third party plugin to provide any audio output
on most current distros, and it can't really be tweaked according to
wine devs' desires.

That doesn't count at all? Or is someone actively working on a better
solution to this 8 years old problem?

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[Bug 371897]

2014-05-15 Thread Maurizio Stefano Oliveri
(In reply to Austin English from comment #406)
 Bugzilla is not for discussion, as has been pointed out, e.g.,
 http://bugs.winehq.org/show_bug.cgi?id=10495#c251.
 
 Please take the discussion somewhere else.

To avoid further discussion in this bug report, which seems to come back
to life every so often, could you (Wine's staff) set up a place where it
can be held, and where devs would actually give us (wine users) some
kind of information about this issue? Mailing lists aren't so easy to
follow when one doesn't have the time to dig through it all (I may be
wrong, but the newest information regarding winepulse on wine-devel is
months old), and having someone rationally explaining why winepulse is
being kept away from upstream (in a non-wiki form, where users could
actually ask questions and explain their perplexities and needs, and
where they'd be able to hear actual devs explaining the technical
difficulties, with a real interaction between the two) would prevent
this bug report being flooded, AND it could also help to improve the
general opinion of Wine devs (which some claimed to be narrow minded and
refusing winepulse by personal believes/grudges rather than technical
reasons).

Simple answers (eg. we're working on it, talk about it somewhere
else, read wine-devel) won't really prevent this discussion to spawn
again in the future, isn't it better to face this problem now, after 8
years? I know users don't really have the right to make any demand to
developers, but so far we've been ignored, threatened to being suspended
from being able to post bug reports, and mocked (as it has been said in
the forums sometimes, install alsa or disable sounds and such, which
is plain mockery as some people actually need pulse for a reason or
another), I believe we deserve some clear answers after all that.

So please, I beg you, set up a place where devs and users can, even for
limited time, have a constructive chat about this issue, so that
everyone can have an idea of what is actually gonna happen in the future
regarding an upstream pulse driver.

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2013-11-23 Thread Maurizio Stefano Oliveri
Just a friendly reminder, but after another 4 months of waiting, how is
this being handled? Is pulseaudio support still considered
trivial/unneeded, although it's mandatory on some systems (eg. those on
which a good/easy way to control audio streams is needed)?

I'd also like to add that using the wine-multimedia git repository (the
one with the pulseaudio driver) I'm not experiencing this gstreamer
related bug: http://bugs.winehq.org/show_bug.cgi?id=30557

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  Occasional sound drops in Wine via PulseAudio

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[Bug 1226314] [NEW] Wine and Debian compatibility (versioning numbers)

2013-09-16 Thread Maurizio Stefano Oliveri
Public bug reported:

Since Ubuntu and Debian use different versioning numbers for some packages, 
Wine is not installabe on Debian systems through the PPA.
The issue is libpulse0, at version  1:0.99.1 on Ubuntu and 4.0-6+b1 on Debian. 
Wine requires this library to be = 1:0.99.1, so the latter does not met the 
requisites. Changing the dependency to = 1:0.99.1 | = 0.99.1 should fix this, 
without any other issue (the other packages have the same names, and the binary 
runs just fine).
Could you consider doing so?

** Affects: wine (Ubuntu)
 Importance: Undecided
 Status: New

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  Wine and Debian compatibility (versioning numbers)

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[Bug 371897]

2013-07-25 Thread Maurizio Stefano Oliveri
I was waiting to ask this as well... Since wine 1.6 is out now, will
winepulse be one of 1.8's goals? I haven't seen many references to this
on the mailing list either lately

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2012-11-15 Thread Maurizio Stefano Oliveri
So, it's been a month since the last update about this... How are things going? 
Will winepulse make it into upstream? Has there been an actual collaboration 
between Maarten and the devs?
Also, just for the record: 
http://www.phoronix.com/scan.php?page=news_itempx=MTIxOTg
By the way, I think this should be changed to major, since the lack of sound in 
most (if not all) applications should be probably considered a major loss of 
functionality for a wide range of applications

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2012-11-15 Thread Maurizio Stefano Oliveri
(In reply to comment #393)
 Patches have been sent, people posted reviews/comments. E.g.,:
Thanks a lot for the info!

(In reply to comment #393)
 Check the first comment, it's a feature request = enhancement.
 
 Pulseaudio is supposed to be compatible with ALSA, which Wine already 
 supports,
 and sound does work for a lot of use cases.*
 
 *Note: This is not meant to restart the debate about Pulseaudio/Wine/etc. I'm
 explaining why, as a bugzilla admin, I'm not marking it major.
Sounds fair, but since it's been 5 years since that post, I thought it was 
worth asking :p

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[Bug 371897]

2012-10-16 Thread Maurizio Stefano Oliveri
I know I'm just a user and I probably don't understand much of wine's 
developement, but Maarten put a lot of effort into  a patch that fixes an issue 
( or a serious lacking, up to you ) that wine'd had for 5 years now, shouldn't 
that be enough to prove himself to the devs' team? At least take a look at his 
work, everybody who tested it can say how well it works, and it's surely better 
than the other pulse patch around. Heck, it even makes games run smoother now 
that alsa/pa don't hog the cpus anymore.
Even if you still don't trust him, or if he committed some errors in the past, 
you have to face the actual situation: years ago pulseaudio was considered ( by 
some ) to be the future of sound management for linux, writing a driver for it 
was pretty much a gamble, especially since wine already had a ton of other 
drivers that could work with pa. Right now though, pa is the default on many 
distros, including the most popular ones, and it's actually been like that for 
a couple of years. How much longer will this have to carry on? Wine's support 
for pa should be a must right now, sticking with alsa is just not viable 
anymore ( you don't believe me? Check how many distros ship a patched wine with 
pa support ), and waiting for Maarten to prove himself worthy by doing 
unrelated work will just push back this necessary feature for how much? Months? 
Years? Even worse, the other pa patch could be included in wine before that, 
the one with many sound issues and that still causes cpu spikes, and that'd 
just make harder ( if not impossible, or not worth it ) to include the only 
working pa support we have right now.
Seriously, at least take a look at his work and give some technical reasons why 
you don't want to include it in upstream wine, else it'll keep looking like you 
just don't care about pa for personal reasons, as I ( and probably other people 
) think. It's really time to catch up with the present.

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  Occasional sound drops in Wine via PulseAudio

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[Bug 371897]

2012-10-13 Thread Maurizio Stefano Oliveri
Many people who tried Maarten's winepulse can testify how well it works. Even 
if there'd been some misunderstandings in the past, he put much effort in his 
work, in an area where upstream wine's progress was non existent. Face it, 
supporting pulse via alsa-plugins is just not viable, it didn't work well in 
the past and it surely isn't working well now, winepulse is surely a better, 
fully functional alternative. Also, use alsa instead of pulse is just a way 
to avoid the issue which has been carried on for too long ( look when this all 
started: 2007-11-18 12:47:22 CST ), most distros now ship with pulseaudio and 
sometimes getting alsa to work instead of it can be too difficult for a newbie 
user ( asound.conf, anyone? ).
Many things have been said in the past, but now wine 1.4 is out, there is no 
code freeze... Can't you give eachother another chance and try to work 
together, now that there aren't any real reasons not to review winepulse? 
Stubborness, on any side, doesn't get wine good pulse support...

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[Bug 371897]

2012-05-27 Thread Maurizio Stefano Oliveri
I'd like to report as well that Maarten's patch used by Ubuntu Wine Team
on launchpad actually fixes every sound issue I was experiencing, and it
actually allows me not to worry about restarting pulse and wine every 30
minutes or so... And I'm somehow getting better overall performances too

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[Bug 371897]

2011-12-29 Thread Maurizio Stefano Oliveri
Yes, that is a common problem. It happens with most games if you run them for 
enough time, 1 hour into Left 4 Dead 2 and the audio dies (just for wine of 
course, other programs aren't affected at all), the only way to get it back is 
to restart both pulse. By the way, restarting pulse means that you have to 
restart any programs using audio output (and some of them crash in doing so, 
see rhythmbox) or they'll go mute, making the whole thing even more annoying.
It looks like nobody will fix this anytime soon, just look for how long they've 
been ignoring this issue. The only answers you'll get will be either whine at 
your distro's mainteiners and make them update alsa-plugins to the latest git 
(and it still won't solve this problem) or remove pulsaudio and go back to 
alsa (because who needs pulse? On a totally unrelated topic, switch to 
Netscape, no need for new fancy browsers or new web standards)... Yet 
pulseaudio is officially supported through alsa.
So yeah, never thought I'd say this, but if you need audio output you should 
really consider a dual boot system with Linux and Windows, Wine simply won't 
work as for now.
PROVE ME WRONG AND FIXE AUDIO ISSUES WITH PULSE PLEASE.

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[Bug 371897]

2011-12-29 Thread Maurizio Stefano Oliveri
(In reply to comment #340)
 Fire up bugs please in case you've got problem after compiling and installing
 latest alsa-plugins from git. Whining is a cool thing but the only way to get
 bugs fixed is to fire up bugs and do anything you can to sort them out.
Sorry for the little rage in my last post, but so far it's been the only way to 
get a decent reply from someone.

 You don't know what you're talking about. PA is a buggy thing, alsa pulse
 plugin is also a buggy thing, and even default ALSA's dmix+plug setup is a
 buggy thing. Wanna details? Monitor wine-bugs list for messages by Andrew 
 Eikum
 and Jörg Höhle - they are working really hard to workaround all the bugs in
 ALSA+dmix+PA+Wine that had been reported so far.
I am (unluckly) well aware how buggy PA is. Point is, just look at the comments 
of this bug report. Look at the answers we've been given, or even better, check 
the wiki's sound page, or how many bugs have been filed for this kind of issue, 
or take a look at the forum's sticky posts about sound issues. Once there was 
even a lot of talk about a pulse driver after the new audio interface'd have 
been completed, then silence. Now I'd just like to know Wine's developers' 
official position about this issue, since so far I've only seen the kind of 
answers that I've reported in my above post, and the sound's been like this 
for... Mmmmh... I don't remember exactly, 6 months? I'd like to know what to 
expect from the future, be it we are working to make audio work better with 
pulse through alsa, we are working on a pulse driver or screw pulse, it 
won't be supported anymore, because that pulse is supported through alsa, but 
you may aswell disable it since it doesn't work thing is getting pretty old. 
Really, I appreciate the dev's work on such a big and complicated project as 
Wine is, but some news about this old (yet persistent) issue could help

 In case you wanna be 100% sure about compatibility - dual booting is a good
 choice. If you can handle some problems - Wine isn't a bag choice either.
Honestly, I can handle random crashes, loss of data, occasional lag, graphical 
issues (I remember the old times when most games wouldn't even start with 
Wine), but they all get fixed sooner or later... This issue, on the other hand, 
has been carried around for quite a while..

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[Bug 371897]

2011-10-13 Thread Maurizio Stefano Oliveri
Then I guess it's either one of these 3:
1. Debian (and some others) use broken version of alsa-plugins
2. Ubuntu uses some custom patches (henche the 1.0.24-0ubuntuX version number)
3. I've turned selectively deaf :)

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[Bug 371897]

2011-10-12 Thread Maurizio Stefano Oliveri
(In reply to comment #329)
 Thus, answering to your initial question: there were some PA compatibility
 fixes addressed during Wine's sound subsystem rewrite but you should always
 stick to  latest versions of all components of modern linux desktop sound
 subsystem to have most old bug fixed (and new introduced).

I usually agree with the 'stick to latest versions' thing, but I believe one 
thing should be noted here:
http://www.alsa-project.org/main/index.php/Main_Page_News
The official ALSA releases have been kind of rare lately (1 during 2010, and 
the latest being 2011-01-31), so the only way to keep it updated is to actually 
compile it, which can be a problem for those users who don't have a clue on how 
to do it; just think at those who try Linux (mostly Ubuntu) and then find out 
their games/programs aren't working as they expected under Wine (and believe 
me, I've seen way too many of those)... 
I don't want to sound harsh, but unless there's a better way to keep 
alsa-plugins updated (at least to a version that does make the sound work), PA 
shouldn't be considered 'supported through alsa'

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[Bug 371897]

2011-10-02 Thread Maurizio Stefano Oliveri
 A link from your link suggests that a PulseAudio alsa-plugin fix may be in
 Ubuntu 11.10 that addresses buffer underrun issues. This is a good thing, but
 does mean that those stuck on other Ubuntu versions (or non-Ubuntu distros
 using older PulseAudio versions) may still have issues with Wine + pulseaudio.

I'm interested to an answer to the above question as well...
For the record, I'm on Debian Sid and I'm still experiencing sound issues with  
wine + pusleaudio, which makes most games hard to enjoy (or to play at all, in 
some cases).

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