[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-09-18 Thread Omer Akram
I have marked it as opinion as this have no chance of ever being
official.

** Changed in: unity
   Status: New = Invalid

** Changed in: unity (Ubuntu)
   Status: Confirmed = Invalid

** Changed in: unity
   Status: Invalid = Opinion

** Changed in: unity (Ubuntu)
   Status: Invalid = Opinion

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Title:
  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-09-05 Thread Eylem
I don't know if there is any work being done to address/implement the
idea here but I must say, I really really like it.

I think the click-to-gain-focus is not an issue if the menu is shown on
hover for only active windows. That is, if there is an inactive
maximized (unmaximized) window at the back, and you want to click on the
title bar to put the focus on that window, the menu should not show on
hover or first click. It should show only after the window gains focus.
Of course, if the user made it so that focus follows mouse, then it
would obey that.

Also, I've been thinking about the length of menu for some programs, as
this is a real potential issue even for the current design for low-res
screens and some applications. What can be done is to show as many of
the menu items as possible, and stack the rest in a final drawer item
that looks like a pointer or an arrow; just like how Windows or KDE
handles system indicators. This must be done dynamically (so I'm not
sure how difficult the implementation would be) so that if the user
changes window size, or font size, or screen resolution, all should be
handled seamlessly.

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Title:
  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-08-06 Thread Launchpad Bug Tracker
** Changed in: unity (Ubuntu)
   Status: New = Confirmed

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Title:
  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-06-23 Thread Robert Roth
I have been thinking on this once, and as a possible solution I see
adding a bit of padding above the menubar, e.g. 10 px, so you can click
and drag the window borders too, but you have the menu's in there. I
still see that moving the menubar for non-maximized windows in the
titlebar would be a very nice and clean solution, only it has some
problems (maybe less than the current implementation has) like the one
about finding a way to handle clicking the window border to focus it,
dragging, etc.

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Title:
  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-06-23 Thread Paul Sladen
Robert: adding space at the top of the screen, would mean that you can't
hit the menubars just by moving the pointer towards the top of the
screen (one of the major advantages of a global menu).  Is that what
you're suggesting?

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Title:
  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-06-23 Thread Adrian Wechner
I understand your concerns about the click for focus and the
dragdrop issues...

- I guess the drag and drop issue is not the big problem, because the
event handler only opens the menu if there is a click without drag and
drop, although the menu bar itself appears visually.

- the click for focus issue is maybe the bigger problem in that. I do
not have a clear response on that (to be honest).

In my opinion the free and open ubuntu way should be that there exist
(for power users maybe) the chance to select which menu concept of
preference. The 11.04 global menu concept or the hybrid (the
mentioned one here) one. so every user can choose for itself which
concept fits better its needs.

I would like to implement that concept for myself, but I have no idea where to 
start.
If someone could tutorial me in what IDE, what packages, what techniques are 
used for the menu and where in the source to find it then I could try to 
implement it. but right now I would be lost :) please contact me on 
adriansit...@hotmail.com (MSN) or mail on adrian.wech...@gmail.com. I really 
would love to help.

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Title:
  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-06-23 Thread Robert Roth
@Paul: I meant adding top padding above the menubar in non-maximized
windows, to be able to drag/focus/etc the window easily. I am aware that
it would be less vertical space efficient, but as long as we keep the
padding less than 24px (I guess that's the menubar's height) and I guess
that 10px, even less should be sufficient, but that would need user
testing. But that was just my idea, probably there are many better
solutions to be able to have the menubar in the window titlebar for non-
maximized windows and also be able to use the titlebar (for
moving/focusing the window).

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  Suggestion for a new Unity Menu Concept

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-05-21 Thread Perseid
Another issue: The best way to switch from a normal window to a
maximized one in the background is clicking in the menu bar of the
maximized application (it's fast and you don't have the risk of pressing
any buttons or links in the maximized window). Whether this works or not
heavily depends on how large the menu of the  focused application is and
if you have thought about the menu at all.

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[Bug 782524] Re: Suggestion for a new Unity Menu Concept

2011-05-21 Thread Adrian Wechner
Oh yes that's true.

I made a test. My 11 most used applications which have global menu:

- Nautilus
- Firefox
- LibreOffice Writer
- Pinta Image Editor
- Gimp
- Terminal
- Ubuntu Software Center
- FileZilla
- Mysql Query Browser
- Calculator
- VirtualBox OSE

has the largest (horizontal) menu bar. Took 50% of the top panel. all the 
others took much less.
Using a screen resolution of: 1440x900.  so if someone uses a resolution of 
1024xXXX then in this example GIMP would use the whole free menu bar space for 
itself and there would be no space any more for clicking to focus. GIMP is 
a bad example for a 1024 screen, but shows well the matter.

For myself I always can click on the free space (so no worry)... and
often I work with key shortcuts (no worry either)... but there could be
cases where you can't click on top panel for window focus.

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Title:
  Suggestion for a new Unity Menu Concept

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