[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-12-12 Thread John Lea
Note the history of why F10 was chosen is tracked in the following bug
report https://bugs.launchpad.net/unity/+bug/701663 .

** Also affects: unity
   Importance: Undecided
   Status: New

** Also affects: unity (Ubuntu)
   Importance: Undecided
   Status: New

** Description changed:

  Unity 2d uses F10 shotcut to show menu,
  but many applications use this key too
  
- a lot of IDE's bind to F10 debug function Step over... FireFox Firebug and 
Google Chrome debugger does it 
+ a lot of IDE's bind to F10 debug function Step over... FireFox Firebug and 
Google Chrome debugger does it
  text editor Kate use F10 to toogle word wraping
  I think there are more app uses it
  
  May be unity2d should use different shotcut for mainmenu?
  
- ProblemType: Bug
- DistroRelease: Ubuntu 11.10
- Package: unity-2d 4.12.0-0ubuntu1
- ProcVersionSignature: Ubuntu 3.0.0-12.20-generic 3.0.4
- Uname: Linux 3.0.0-12-generic i686
- ApportVersion: 1.23-0ubuntu3
- Architecture: i386
- Date: Thu Oct 20 00:38:26 2011
- InstallationMedia: Ubuntu 10.10 Maverick Meerkat - Release i386 (20101007)
- PackageArchitecture: all
- ProcEnviron:
-  LANGUAGE=
-  PATH=(custom, user)
-  LANG=en_US.UTF-8
-  SHELL=/bin/zsh
- SourcePackage: unity-2d
- UpgradeStatus: Upgraded to oneiric on 2011-10-16 (3 days ago)
+ --- 
+ Desired resolution:
+ 
+ - The F10 shortcut should be changed to Alt + F10.  No F keys
+ should ever be used for shell shortcuts without an additional modifier
+ key.  This change brings the shortcut into line with the Alt +F1
+ Launcher keyboard navigation shortcut.

** Summary changed:

- Unity 2d uses F10 shortcut to show menu and this is wrong
+ Keyboard shotcut - F10 shortcut is used to show menu and this is wrong

** Changed in: ayatana-design
 Assignee: (unassigned) = John Lea (johnlea)

** Changed in: ayatana-design
   Importance: Undecided = High

** Changed in: ayatana-design
   Status: New = Triaged

** Changed in: unity
   Status: New = Confirmed

** Changed in: unity (Ubuntu)
   Status: New = Confirmed

** Changed in: unity
Milestone: None = backlog

** Tags added: udp

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  Keyboard shotcut - F10 shortcut is used to show menu and this is wrong

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-12-09 Thread mmxbass
...and we're now at six weeks for what should have been resolved in
under a day. As I've said, it's pretty clear at this point how much the
Ubuntu project values unity 2d and those who use it.

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  Unity 2d uses F10 shortcut to show menu and this is wrong

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-11-21 Thread Avol
This is really a very bad thing

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Title:
  Unity 2d uses F10 shortcut to show menu and this is wrong

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-11-21 Thread Lohith D Shivamurthy
** Also affects: ayatana-design
   Importance: Undecided
   Status: New

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-11-18 Thread Lohith D Shivamurthy
Unity is using the same key too.

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  Unity 2d uses F10 shortcut to show menu and this is wrong

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-11-13 Thread mmxbass
This is unbelievably inconvenient and IMO shows the dire lack of use
testing put into unity2d. This is a showstopper IMO and unity2d should
NEVER have been released in this state. The fact it STILL hasn't been
fixed after over two weeks shows just how little importance the Ubuntu
project places on unity2d and its users.

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  Unity 2d uses F10 shortcut to show menu and this is wrong

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-10-29 Thread Aritchie
I am running Unity on my Dell desktop system and it also uses F10.

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-10-28 Thread Thomas Thurman
Are there actually *any* hotkeys in unity-2d which *aren't* hard-coded?
I could easily adapt it to use the same system as the other keys, but
there doesn't seem to be one. And adding a whole new hotkey system in a
patch without checking with the maintainers seems like overkill. I could
also just use a plain DConf setting for the keystroke, but I can't find
an accessor in Qt to turn a string representing a keystroke into the
Qt::Key and modifier used for that keystroke.

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  Unity 2d uses F10 shortcut to show menu and this is wrong

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-10-28 Thread Francesco Strappini
This is a very annoying bug...

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-10-28 Thread Gerry Boland
Understood. We need to see how Unity is doing this. Hopefully they're
using a better solution that we can emulate.

** Also affects: unity-2d
   Importance: Undecided
   Status: New

** Changed in: unity-2d
   Status: New = Confirmed

** Changed in: unity-2d
   Importance: Undecided = High

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[Bug 878492] Re: Unity 2d uses F10 shortcut to show menu and this is wrong

2011-10-25 Thread Thomas Thurman
** Summary changed:

- Unity 2d uses F10 shotcut to show menu and this is wrong
+ Unity 2d uses F10 shortcut to show menu and this is wrong

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