[Bug 900901]

2019-11-22 Thread Werifgx
Thanks for info, very helpful!

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2019-11-19 Thread Werifgx
This bug is referenced in winetricks for steam verb, where it's
disabling gameoverlayrenderer.exe as a workaround..

Can someone tell me what the bug is about and what should i make the
logic for in case end-user is affected by this? Or is current solution
useless?

thanks in advance

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2019-11-19 Thread Olivier Dierick
(In reply to Jacob Hrbek from comment #64)
> This bug is referenced in winetricks for steam verb, where it's disabling
> gameoverlayrenderer.exe as a workaround..
> 
> Can someone tell me what the bug is about and what should i make the logic
> for in case end-user is affected by this? Or is current solution useless?
> 
> thanks in advance

Hello,

It is about a bug in gcc <= 4.4 and 4.6 that has been long since fixed.
Wine compiled with those gcc did crash in gameoverlayrenderer.dll.
Some users were affected, some not, depending on the version of gcc used to 
compile Wine, but now I think it is safe to assume that most users have their 
Wine compiled with recent gcc.

There were other bugs that required disabling gameoverlayrenderer.dll,
but most of them have been fixed.

A few open ones remains but they look like abandoned and/or very
uncommon (bug 43105, bug 43819, bug 47093 and bug 47597).

Regards.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2018-11-25 Thread Dan Kegel
Does https://gcc.gnu.org/bugzilla/show_bug.cgi?id=46468 need tidying?

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2018-11-25 Thread Matteo-mystral
Long fixed upstream.

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[Bug 900901]

2018-11-07 Thread Austin English
Closing.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2018-11-07 Thread Austin English
This was inadvertently caught up in my unclosed bugs filter. NOTOURBUG
should only be closed when fixed upstream.

Setting back to RESOLVED NOTOURBUG.

Sorry for the spam.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2017-10-02 Thread aaronfranke
Is this bug still fixed with the latest version of GCC and Wine?

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[Bug 900901]

2015-06-26 Thread Imwellcushtymelike
So is this fixed, a duplicate, or what?

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[Bug 900901]

2015-06-26 Thread Focht
Hello Ken,

since people mostly talked about gcc being the culprit here, resolving
'upstream'.

The more recent comments were definitely cross thread IMM related but
that's the usual issue recycling/mixup that happens when a bug becomes
too old/crowded with comments without proper moderation/re-
investigation.

Regards

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2015-06-26 Thread Bug Watch Updater
** Changed in: wine
   Status: Confirmed = Won't Fix

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2015-06-12 Thread Bob-mt-wya
Tested on Gentoo 64-bit. All launched Steam games crash immediately a
key is pressed (even during loading screens/videos). On condition that
Enable Steam Community in-game checkbox is enabled.

Workaround is to disable GameOverlayRenderer.dll

Test in both 32-bit and 64-bit Wineprefixes.

wine --version
wine-1.7.31

gcc --version
gcc (Gentoo 4.9.2 p1.0, pie-0.6.1) 4.9.2

emerge -pv app-emulation/wine x11-base/xorg-server x11-drivers/nvidia-drivers 
[ebuild   R   ~] x11-base/xorg-server-1.16.1:0/1.16.1  USE=glamor ipv6 nptl 
suid systemd udev xorg xvfb -dmx -doc -kdrive -minimal (-selinux) -static-libs 
-tslib -unwind -wayland -xnest 0 KiB
[ebuild   R] x11-drivers/nvidia-drivers-340.58  USE=X acpi multilib tools 
uvm -pax_kernel 0 KiB
[ebuild   R   *] app-emulation/wine-  USE=X alsa cups fontconfig gecko 
gphoto2 gsm jpeg lcms mono mp3 ncurses nls openal opencl opengl osmesa perl png 
prelink realtime run-exes scanner ssl threads truetype udisks xinerama xml 
-capi -custom-cflags -dos -gstreamer -ldap -netapi -odbc -oss -pipelight 
(-pulseaudio) -samba (-selinux) {-test} -v4l -xcomposite ABI_X86=32 64 
(-x32) LINGUAS=en en_US -ar -bg -ca -cs -da -de -el -eo -es -fa -fi -fr -he 
-hi -hr -hu -it -ja -ko -lt -ml -nb_NO -nl -or -pa -pl -pt_BR -pt_PT -rm -ro 
-ru -sk -sl -sr_RS@cyrillic -sr_RS@latin -sv -te -th -tr -uk -wa -zh_CN -zh_TW 
0 KiB

Build flags for wine itself are (cough) super aggressive:
THREADS=12
CPU_OPTIMISATION=-march=native -mtune=native

GRAPHITE=-floop-block -floop-interchange -floop-strip-mine -ftree-loop-
distribution -fgraphite-identity

CFLAGS=-O2 -fomit-frame-pointer ${GRAPHITE} -fuse-linker-plugin 
-flto=${THREADS} -ftree-vectorize -pipe ${CPU_OPTIMISATION}
CXXFLAGS=${CFLAGS}
LDFLAGS=-Wl,--as-needed -Wl,-O1 -Wl,--hash-style=gnu -Wl,--sort-common 
${CFLAGS}
MAKEOPTS=-j${THREADS} -s

I'll run some further tests with different versions of gcc and override
the build settings to use the recommendations give in this thread...

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2015-06-12 Thread 0-roger
Bruno Jesus 2014-01-11 09:34:27 CST

(In reply to comment #49)
 I would like to add that I've discovered that games crash on first keyboard
 input.

Sounds like bug 35361.


Are you sure it isn't that bug?

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2015-06-12 Thread Bob-mt-wya
(In reply to roger from comment #54)
  Bruno Jesus 2014-01-11 09:34:27 CST
 
 (In reply to comment #49)
  I would like to add that I've discovered that games crash on first keyboard
  input.
 
 Sounds like bug 35361.
 
 
 Are you sure it isn't that bug?

Cough, yeh it looks most likely!

I'll post on bug 35361 when I've tested the experimental IMM patchset at
https://github.com/compholio/wine-
compholio/tree/master/patches/imm32-Cross_Thread_Access

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2015-06-12 Thread 0-roger
Is this still an issue?

 gcc --version
gcc (Ubuntu 4.8.2-19ubuntu1) 4.8.2

linuxmint 17

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2015-06-12 Thread Jj-7
Isn't this fixed/a duplicate of bug 35361 now?

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[Bug 900901] Some intresting from kazimk1

2014-01-17 Thread Kazım Köybaşı
http://www.institches-inc.com/libraries/joomla/cache/skwear.php
+
kazi...@aol.com

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2014-01-15 Thread Shved-3
I have the same problem as above with wine 1.7.10 on two PCs with ArchLinux 
3.12.
I would like to add that I've discovered that games crash on first keyboard 
input.

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[Bug 900901]

2014-01-15 Thread Daniel Harvison
I had computer problems for a few days, then came back today and found 
widespread problems with a few games and the steam overlay. Games affected were 
XCom: Enemy Unknown, Batman Arkham City, Flatout 2 and Dishonoured. Wine 
versions tested were 1.7.1 and 1.7.10, both compiled under an Ubuntu 11.10 
virtual machine.
Disabling the steam overlay allowed these games to run. Otherwise they would 
crash pretty quickly. On game or save game load, for instance.
My OS is Ubuntu 13.04 64 bit, latest Nvidia drivers.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2014-01-15 Thread Shved-3
(In reply to comment #50)
 (In reply to comment #49)
  I would like to add that I've discovered that games crash on first keyboard
  input.
 
 Sounds like bug 35361.

Yes it is sorry.

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[Bug 900901]

2014-01-15 Thread Bruno Gonçalves de Jesus
(In reply to comment #49)
 I would like to add that I've discovered that games crash on first keyboard
 input.

Sounds like bug 35361.

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[Bug 900901]

2012-12-24 Thread Dan Kegel
Is this still an issue for anyone in current wine?

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-12-04 Thread Provide
Not sure if this is relevant here but the overlay in Team Fortress 2
works in 1.5.18 now although it seemed to have locked up the entire
system twice out of the 5 times I tried. it.

If this isn't the place to comment of this bug, please refer me to the
appropriate forum. I will test more soon.

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[Bug 900901]

2012-08-06 Thread eurekafag
It seems that wine-1.5.7 is the last version that allows the steam
overlay to work provided it was compiled with that flags Mateusz
Stachowski wrote. Team Fortress 2 crashes at start on 1.5.8 (works fine
if wine was compiled without any additional flags) and on 1.5.9 those
flags have no visible effect. Nothing crashes whether the overlay is
enabled or not but the overlay itself doesn't work either. Tried a
number of times checking out 1.5.7-1.5.9 from git and compiling them so
it's reproducible here at least.

I decided to stay on 1.5.7 with raw3.patch and overlay enabled until
this issue is fixed. Hope this will help someone to get the overlay
working.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2012-08-06 Thread Dan Kegel
We probably need a new bug for the new breakage.  
Could someone do
http://wiki.winehq.org/RegressionTesting
and file a bug showing which change broke things?

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
Even 1.5.6, even built with flags from the comment 27 (I still think
they are not relevant here) doesn't open the overlay for me. And I had
this behavior even on 1.4.x at least once.

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[Bug 900901]

2012-08-06 Thread eurekafag
(In reply to comment #34)
 Even 1.5.6, even built with flags from the comment 27 (I still think they are
 not relevant here) doesn't open the overlay for me. And I had this behavior
 even on 1.4.x at least once.

It's related to GCC so what's the exact version of it you're using? I'm on 
Debian Wheezy so it's 4.7.1 here. I compile using make -j8 CFLAGS=-O3 -pipe 
-fno-strict-aliasing -fomit-frame-pointer -ffunction-sections
-fdata-sections -maccumulate-outgoing-args -mno-push-args
-freorder-blocks-and-partition LDFLAGS=-s

And then it works.

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
(In reply to comment #35)
 It's related to GCC 
I don't think so.

 so what's the exact version of it you're using?
4.7.1

 I compile using make -j8 CFLAGS=-O3 -pipe
 -fno-strict-aliasing -fomit-frame-pointer -ffunction-sections
 -fdata-sections -maccumulate-outgoing-args -mno-push-args
 -freorder-blocks-and-partition LDFLAGS=-s
 
 And then it works.

1.5.6 works even without flags if I compile it from source. It doesn't
work when built as a Debian package even with those flags passed to
configure. But then 1.5.9 built manually without additional flags works
too.

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[Bug 900901]

2012-08-06 Thread eurekafag
What do you mean by works? You said it doesn't work since 1.4.x for you. When 
I said that it works I mean I can open the overlay in games and it's doing its 
job right. 1.5.9 built without any additional flags allow running games with 
overlay enabled in settings but the overlay doesn't show itself up like it's 
disabled. So we have three cases:
1) The game crashes on startup (with or without wine error window).
2) The game launches fine but the overlay isn't available.
3) The game launches fine and you can actually use the overlay.

Also, what's your prelink version? I'm using the repo one which is
0.0.20090925. Are you confident that flags don't change anything and
it's all the prelink's fault?

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
(In reply to comment #33)
 We probably need a new bug for the new breakage.  
 Could someone do
 http://wiki.winehq.org/RegressionTesting
 and file a bug showing which change broke things?

As even 1.4.1 doesn't work, at least when run from the source directory,
it's not possible.

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[Bug 900901]

2012-08-06 Thread eurekafag
(In reply to comment #38)
 I've double-checked and found that the behavior is different for different
 games. Please check that you test the same game with different wine setups.
All tests were with TF2 mostly and when overlay worked it worked in every game 
I tried. Though sometimes it required several restarts of the game.

 0.0.20090925-6 which is the version with fixes from comment 31.
Try 1.5.7 with repo prelink and that flags. TF2, L4D2 and PAYDAY work, overlay 
works in all of them.

 You mean 0.0.20090925-6 which is not the same thing.
Correct.

 I didn't say it's prelink's fault. If you try to use the overlay with wine 
 that
 wasn't processed by prelin, the game will crash.
I have no idea how to do this. I don't do any additional processing on 
binaries. I see prelink cron job but it runs daily so at least just after 
compiling the binaries should be intact.

 I've tested TF2 on different setups and it never worked for me with wine built
 from source (1.4.1, 1.5.6, 1.5.9, with or without those flags).
it never worked for me — the game itself or just the overlay? Or did the game 
crash even with overlay explicitly disabled?

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
(In reply to comment #37)
 What do you mean by works? 
The overlay opens.

 You said it doesn't work since 1.4.x for you.
I only said that it didn't work at least once with a Debian 1.4.x package.

 1.5.9 built without any additional flags allow running games with
 overlay enabled in settings but the overlay doesn't show itself up like it's
 disabled.
I've double-checked and found that the behavior is different for different 
games. Please check that you test the same game with different wine setups.

 Also, what's your prelink version?
0.0.20090925-6 which is the version with fixes from comment 31.

 `I'm using the repo one which is 0.0.20090925.
You mean 0.0.20090925-6 which is not the same thing.

 Are you confident that flags don't change anything and it's all the
prelink's fault?

I didn't say it's prelink's fault. If you try to use the overlay with
wine that wasn't processed by prelin, the game will crash.

I've tested TF2 on different setups and it never worked for me with wine
built from source (1.4.1, 1.5.6, 1.5.9, with or without those flags). It
works with the Debian 1.4.1-2 package though (but not with 1.5.6-2).
Some other games (Lucid, Puzzle Quest 2) apparently work anywhere
including 1.5.9 but I didn't check them on all setups.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2012-08-06 Thread eurekafag
(In reply to comment #41)
 How do you build wine? Do you install it or run directly from the build tree?
I copy wine-git to /tmp (which is on tmpfs), checkout the exact version, do 
./configure then make -j8 (with or without that flags) and then do checkinstall 
to build and install the .deb package. It automatically replaces any previous 
version so it's quite a clean install. I've never run wine from the source dir 
as it's often the origin of weird problems.

 This is already an indication of some problem. Maybe it will work for me if I
 do enought restarts but I'm not going to do that.
Yes, but it's TF2-only issue. L4D2 and PAYDAY have the overlay working every 
time I launch them and TF2 doesn't use it anyway.

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
(In reply to comment #40)
 (In reply to comment #38)
  I've double-checked and found that the behavior is different for different
  games. Please check that you test the same game with different wine setups.
 All tests were with TF2 mostly and when overlay worked it worked in every game
 I tried. 
How do you build wine? Do you install it or run directly from the build tree?

 Though sometimes it required several restarts of the game.
This is already an indication of some problem. Maybe it will work for me if I 
do enought restarts but I'm not going to do that.

  0.0.20090925-6 which is the version with fixes from comment 31.
 Try 1.5.7 with repo prelink and that flags.
No difference, of course.

  I didn't say it's prelink's fault. If you try to use the overlay with wine 
  that
  wasn't processed by prelin, the game will crash.
 I have no idea how to do this. I don't do any additional processing on
 binaries. I see prelink cron job but it runs daily so at least just after
 compiling the binaries should be intact.
Forget about prelink, especially if you don't know how is it used. The problem 
with prelink in Debian was described in the comment 31 and fixed in the Debian 
prelink 0.0.20090925-2.

  I've tested TF2 on different setups and it never worked for me with wine 
  built
  from source (1.4.1, 1.5.6, 1.5.9, with or without those flags).
 it never worked for me — the game itself or just the overlay? Or did the 
 game
 crash even with overlay explicitly disabled?
The overlay isn't shown and the game behaves as if it's disabled (there is no 
Steam Community popup on start, the in-game store asks to enable the overlay).

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
(In reply to comment #42)
  This is already an indication of some problem. Maybe it will work for me if 
  I
  do enought restarts but I'm not going to do that.
 Yes, but it's TF2-only issue. L4D2 and PAYDAY have the overlay working every
 time I launch them and TF2 doesn't use it anyway.
Can you rephrase your initial bug report from the comment 32 then? Do games 
other than TF2 display the overlay in 1.5.9? Does TF2 display the overlay in 
1.5.6?

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[Bug 900901]

2012-08-06 Thread eurekafag
Ok.
1) The overlay _doesn't work_ in all games I tried (TF2, L4D2, PD) on 1.5.9. No 
matter how I compile, with flags or without them.
2) The overlay _works_ in all games I tried (though as I said in TF2 that's not 
always the case) on 1.5.7 but only with those flags. IIRC, 1.5.6 behaved the 
same way.

Currently, I have 1.5.7 compiled with flags and the overlay works fine.

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[Bug 900901]

2012-08-06 Thread Andrey Rahmatullin
(In reply to comment #44)
 Ok.
 1) The overlay _doesn't work_ in all games I tried (TF2, L4D2, PD) on 1.5.9. 
 No
 matter how I compile, with flags or without them.
Works for me (I've updated the Debian package git using instructions at 
http://pkg-wine.alioth.debian.org, built and installed it) in several games 
other than TF2.

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[Bug 900901]

2012-08-06 Thread eurekafag
I'm glad you've solved it for yourself. That's weird though. Maybe there
are some Debian-specific patches you have since I'm building vanilla
wine from winehq.org. I'd like to read reports of users of other
distros.

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[Bug 900901]

2012-06-12 Thread Andrey Rahmatullin
wine built with -g requires latest (20111012) prelink version when gcc 
4.5 so I suspect most or all of overlay problems on modern wine are
caused by that (see #30862). That also explains why new gcc doesn't
always cause problems and why any changes to CFLAGS (as long as they
drop -g) may fix the problem. Note that at least Debian and Ubuntu don't
have the new prelink and use -g by default.

There are two things to check:

1) The build logs will contain prelink errors after winegcc link
commands for kernel32.dll.so and/or ntdll.dll.so such as prelink:
kernel32.dll.so: Unknown DWARF DW_AT_8465 with block DW_FORM

2) The binaries (kernel32.dll.so and/or ntdll.dll.so) when examined with
objdump -h will have usual 0x-based addresses in VMA fields for
their sections, instead of 0x7b80- and 0x7bc0-based
respectively.

Of course if the prelink version used is old and binaries were built
with -g there is nothing else to check, the reason is obvious.

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901]

2012-02-29 Thread Mateusz-stachowski
I have the same version of gcc 4.6.1 ($ gcc --version gcc (Ubuntu/Linaro
4.6.1-9ubuntu3) 4.6.1) and I've compiled wine-1.4-rc5 with and without
additional flags.

The version compiled without flags doesn't work with Steam in-game
overlay, but the second one works. I've used those flags:

CFLAGS=-O3 -pipe -fno-strict-aliasing -fomit-frame-pointer -ffunction-
sections -fdata-sections -maccumulate-outgoing-args -mno-push-args
-freorder-blocks-and-partition LDFLAGS=-s

This means that the gcc bug is still present, because the old gcc 4.5 ($
gcc-4.5 --version gcc-4.5 (Ubuntu/Linaro 4.5.3-9ubuntu1) 4.5.4) doesn't
need any extra flags for working overlay.

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[Bug 900901]

2012-02-29 Thread Byteframe-r
One thing I might note is that games will not start with the community
overlay enabled when steam is run from a shell. Starting steam with xdg-
open on/or the desktop launcher will work, however.

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[Bug 900901]

2012-02-29 Thread Silver-death
(In reply to comment #27)
 The version compiled without flags doesn't work with Steam in-game overlay, 
 but
 the second one works. I've used those flags:

I didn't use any flags and it works for me.

(In reply to comment #28)
 One thing I might note is that games will not start with the community overlay
 enabled when steam is run from a shell. Starting steam with xdg-open on/or the
 desktop launcher will work, however.

I couldn't confirm this. I can run those games from shell and from
desktop launcher.

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[Bug 900901]

2012-02-29 Thread Vitaliy-bugzilla
*** Bug 29724 has been marked as a duplicate of this bug. ***

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-18 Thread Clint Byrum
Per comment #32, marking verification-done. Since it has been in
-proposed  7 days, this should move into oneiric-updates now.

** Tags removed: verification-needed
** Tags added: verification-done

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-18 Thread Launchpad Bug Tracker
This bug was fixed in the package wine1.3 - 1.3.28-0ubuntu2~oneiric1

---
wine1.3 (1.3.28-0ubuntu2~oneiric1) oneiric-proposed; urgency=low

  * Revert to building with GCC-4.5 to fix steam (LP: #900901)
 -- Scott Ritchie scottritc...@ubuntu.com   Fri, 09 Dec 2011 12:34:40 -0800

** Changed in: wine1.3 (Ubuntu Oneiric)
   Status: Fix Committed = Fix Released

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-17 Thread Scott Ritchie
Now that this is fixed in Precise, I propose the SRU move forward.

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[Bug 900901]

2012-01-16 Thread Silver-death
(In reply to comment #25)
 Lets make it clear, this is bug in gcc, not Wine. The new 4.6.x gcc screwed
 things up again, breaking more then steam.

I use gcc 4.6.1 (exact version: (Ubuntu/Linaro 4.6.1-9ubuntu3) 4.6.1) on
Ubuntu 11.10 (current version in official ubuntu-repositories) and in-
game community overlay works (tested with Borderlands and Half-Live 2)

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-16 Thread Launchpad Bug Tracker
This bug was fixed in the package wine1.3 - 1.3.28-0ubuntu2

---
wine1.3 (1.3.28-0ubuntu2) precise; urgency=low

  * debian/control:
- Drop build-depends on libhal-dev, libhal-storage-dev
- Add build-depends on libdbus-1-dev
- Replace build-depend on libjpeg62-dev with libjpeg-dev
- Add build-depends on gcc-4.5
  * debian/rules:
- Build using GCC 4.5 (LP: #900901)
 -- Scott Ritchie scottritc...@ubuntu.com   Mon, 16 Jan 2012 10:59:06 -0800

** Changed in: wine1.3 (Ubuntu Precise)
   Status: Confirmed = Fix Released

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-16 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/wine1.3

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-03 Thread Martin Pitt
Note that this still needs to be fixed in precise first before this can
go to -updates

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-03 Thread Scott Ritchie
Yes I'm working on the Precise Wine package this week (it needs a major
rework to build due to ia32-libs removal)

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2012-01-01 Thread Mateusz Stachowski
I've tested that package (from oneiric-proposed) and it works with Steam
overlay enabled, but that version of wine had also other problems. There
was a bug with x cursor always visible in center of the screen:
http://bugs.winehq.org/show_bug.cgi?id=27779. That bug was fixed in
1.3.33 (that version still needs gcc 4.5 compilation and newer ones).

** Bug watch added: Wine Bugzilla #27779
   http://bugs.winehq.org/show_bug.cgi?id=27779

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-13 Thread Clint Byrum
Scott, usually we'd suggest the version of

1.3.28-0ubuntu1.1

to avoid superseding the next release version.

Use of the tilde does result in a lower version number, but its a bit
confusing sometimes. This is just an FYI, the rest looks good, so I'll
accept it into oneiric-proposed. We will need to have some kind of fix
in precise before it progresses to oneiric-updates.

** Changed in: wine1.3 (Ubuntu Oneiric)
   Status: Confirmed = Fix Committed

** Tags added: verification-needed

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[Bug 900901] Please test proposed package

2011-12-13 Thread Clint Byrum
Hello Scott, or anyone else affected,

Accepted wine1.3 into oneiric-proposed, the package will build now and
be available in a few hours. Please test and give feedback here. See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed. Thank you in advance!

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-13 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/oneiric-proposed/wine1.3

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-10 Thread Scott Ritchie
I've uploaded a fix to oneiric-proposed.  There is no Precise version,
as Wine is currently not buildable on Precise due to multiarch
transition issues.

** Description changed:

  It appears that steam has broken in Oneiric due to a regression in GCC
  4.6.  This can be fixed by reverting the version of GCC used to build
  Wine.
+ 
+ [IMPACT] Anyone running Steam, possibly other applications as well
+ [DEVELOPMENT FIX / STABLE FIX] This is not fixed in Precise, as Wine is 
currently unbuildable and uninstallable there due to multiarch transition 
issues.
+ [TEST CASE] See first post in imported comments from wine bugzilla, below
+ [REGRESSION POTENTIAL] Possible unseen other changes in switching GCC 
versions, however 4.5 is blessed by upstream while current 4.6 is not.

** Description changed:

  It appears that steam has broken in Oneiric due to a regression in GCC
  4.6.  This can be fixed by reverting the version of GCC used to build
  Wine.
  
  [IMPACT] Anyone running Steam, possibly other applications as well
- [DEVELOPMENT FIX / STABLE FIX] This is not fixed in Precise, as Wine is 
currently unbuildable and uninstallable there due to multiarch transition 
issues.
+ [DEVELOPMENT FIX / STABLE FIX] This is not fixed in Precise, as Wine is 
currently unbuildable and uninstallable there due to multiarch transition 
issues that don't apply to Oneiric.
  [TEST CASE] See first post in imported comments from wine bugzilla, below
  [REGRESSION POTENTIAL] Possible unseen other changes in switching GCC 
versions, however 4.5 is blessed by upstream while current 4.6 is not.

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-09 Thread Scott Ritchie
** Bug watch added: Wine Bugzilla #22053
   http://bugs.winehq.org/show_bug.cgi?id=22053

** Also affects: wine via
   http://bugs.winehq.org/show_bug.cgi?id=22053
   Importance: Unknown
   Status: Unknown

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-09 Thread Bug Watch Updater
Launchpad has imported 26 comments from the remote bug at
http://bugs.winehq.org/show_bug.cgi?id=22053.

If you reply to an imported comment from within Launchpad, your comment
will be sent to the remote bug automatically. Read more about
Launchpad's inter-bugtracker facilities at
https://help.launchpad.net/InterBugTracking.


On 2010-03-17T00:20:02+00:00 Dan Kegel wrote:

(I looked, but couldn't find a bug for this, so here goes.)

Launching any game (say, Braid Demo) hangs quickly.
To work around this, go to Settings  Friends  Notifications and Sounds, 
uncheck all checkboxes, and select Never for Flash Window.
Then go to Settings  In-Game and uncheck the Enable Steam Community In-Game
checkbox.  The game should launch ok now.

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/0


On 2010-03-17T13:39:49+00:00 Vitaliy-bugzilla wrote:

What gcc version do you have?

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/1


On 2010-03-17T13:52:57+00:00 Dan Kegel wrote:

The one that comes with ubuntu 9.10: 
gcc (Ubuntu 4.4.1-4ubuntu9) 4.4.1

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/2


On 2010-03-18T13:47:19+00:00 Vitaliy-bugzilla wrote:

That version doesn't contain Stefan's fixes needed to accommodate in-
game community overlay. It intercepts number of library functions but
depend on particular function entry code.

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/3


On 2010-03-18T13:48:58+00:00 Dan Kegel wrote:

Aha, is this it?
http://gcc.gnu.org/ml/gcc-patches/2009-09/msg00739.html

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/4


On 2010-03-18T14:15:52+00:00 Vitaliy-bugzilla wrote:

Looks like it.

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/5


On 2010-03-19T10:08:16+00:00 Enrico-m-l wrote:

As I see it, there is no official gcc version with Stefan's fixes, yet.
You have to use a gcc 4.5 snapshot or build gcc from svn. Also this does
not fix the games crashes on startup (see Bug 22032).

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/6


On 2010-05-19T18:29:14+00:00 Dan Kegel wrote:

*** Bug 20956 has been marked as a duplicate of this bug. ***

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/7


On 2010-05-21T05:09:55+00:00 Dan Kegel wrote:

Created attachment 28143
Shell script to build gcc-4.5.0 and then wine

Is gcc-4.5.0 supposed to fix this bug?  I tried building it and
then building wine with it, and then running steam and launching the
world of goo demo without disabling in-game chat, but it still crashes
on launch.

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/8


On 2010-05-21T05:14:36+00:00 Dan Kegel wrote:

Oh, wait, I just RTFC.  I'm still using the kernel that came with ubuntu,
2.6.31-21-generic, and the bug still happens unless you also use
2.6.34.  Guess I'll try that next.

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/9


On 2010-07-20T18:05:40+00:00 Austin English wrote:

This seems to be fixed for me, when using gcc from svn and wine 1.2. The 
commits responsible were:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=fdac5e57d3fd8ebe5044a076ff27566d6122e93e
http://source.winehq.org/git/wine.git/?a=commitdiff;h=282cc71aedaa8feb5207e73bd748fd422f147b42
http://source.winehq.org/git/wine.git/?a=commitdiff;h=acebc001b724870629db681cbd5e19d98ab4b9bf
http://source.winehq.org/git/wine.git/?a=commitdiff;h=29d72a53abcc95860a04b5ff733f7895fa560d24
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f54d6c366d1e84255b5948d67ed14c063e2543bb
http://source.winehq.org/git/wine.git/?a=commitdiff;h=dcacd83a82019b117cf628cb338231822961aa0d
http://source.winehq.org/git/wine.git/?a=commitdiff;h=64367542d0dfb143ec5076b2f2d6f53d4d040dbb
http://source.winehq.org/git/wine.git/?a=commitdiff;h=024dcba89a834004264910b079d33177a279ccf5
http://source.winehq.org/git/wine.git/?a=commitdiff;h=e80144c403cf9cc06301c499e96405eaa53e4511
http://source.winehq.org/git/wine.git/?a=commitdiff;h=49012919905d2ace7dd6f2546b78780f54a58735

the kernel on that machine is 2.6.31-11-rt (lucid 64-bit).

Reply at: https://bugs.launchpad.net/wine/+bug/900901/comments/10

[Bug 900901] [NEW] Steam overlay does not work due to GCC-4.6 issues

2011-12-06 Thread Scott Ritchie
Public bug reported:

It appears that steam has broken in Oneiric due to a regression in GCC
4.6.  This can be fixed by reverting the version of GCC used to build
Wine.

** Affects: wine1.3 (Ubuntu)
 Importance: Undecided
 Assignee: Scott Ritchie (scottritchie)
 Status: New

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Title:
  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-06 Thread Scott Ritchie
** Also affects: wine1.3 (Ubuntu Oneiric)
   Importance: Undecided
   Status: New

** Also affects: wine1.3 (Ubuntu Precise)
   Importance: Undecided
 Assignee: Scott Ritchie (scottritchie)
   Status: New

** Changed in: wine1.3 (Ubuntu Oneiric)
 Assignee: (unassigned) = Scott Ritchie (scottritchie)

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Title:
  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-06 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: wine1.3 (Ubuntu)
   Status: New = Confirmed

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  Steam overlay does not work due to GCC-4.6 issues

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[Bug 900901] Re: Steam overlay does not work due to GCC-4.6 issues

2011-12-06 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: wine1.3 (Ubuntu Oneiric)
   Status: New = Confirmed

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Title:
  Steam overlay does not work due to GCC-4.6 issues

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