Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-25 Thread Gerfried Fuchs
* Sparrow  [2009-11-25 20:07:39 CET]:
> ** Changed in: wesnoth (Ubuntu)
>Status: Invalid => Confirmed

 Sparrow, DiegoJ, can you two pretty please elaborate on why you reopen
this bug? Did you two actually read what bug #203158 is about?
It would be pretty helpful if you have anything new to add to actually
also write that to the bug report when setting it back to confirmed, and
actually also could tell us what sound system you are using if you don't
use the default pulseaudio one - and if you use pulseaudio why the fix
to install libsdl1.2debian-pulseaudio doesn't seem to work for you?

 Thanks in advance,
Rhonda

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-04 Thread Gerfried Fuchs
* klerfayt  [2009-11-04 16:36:15 CET]:
> The reason I changed this bug report status to invalid was because I
> assumed that the problem went away and it was only temporary glitch
> fixed with later updates.
> 
> I think it would be more appopriate to mark it again as new or duplicate
> of bug #203158. In the latter case it should be made sure that they are
> about the same problem, because I don't see any description of
> applications getting unresponsive there.

 Would that make it possible to remove it from the wesnoth affects list?
Because launchpad still doesn't allow to unsubscribe from bugs making
duplicate bugs across several packages a pain for people subscribed to
a specific package getting flooded with messages that are unrelated to
the package at hand and can't get done within the package.

 From my undestanding the "fix" for this bug is clear: Installation of
libsdl1.2debian-pulseaudio solves the issue related to the SDL/audio
issue (and isn't wesnoth specific, thus the bug is invalid for the
wesnoth package).

 If marking it duplicated would actually speed up the fix in libsdl1.2
then I'm fine with it - but actually I don't see this coming. It's now
well over a year since the last comment to the bug that's meant to be
"triaged" which I consider a bit unfortunate and disappointing, frankly
spoken.

 So long!
Rhonda

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-03 Thread Gerfried Fuchs
* chuck  [2009-11-03 16:47:09 CET]:
> Shouldn't Wesnoth work out of the box on freshly installed Karmic Koala?

 Of course it should.

> It's not *my* sound setup, it's Karmic's.

 Right, and that one is broken, please check the referenced bug report.
And actually, it is the way the sound setup on *your* system is handled,
even if it's done by regular karmic install. I don't decline that there
is a bug, far from it - it just isn't in wesnoth but in libsdl.

> If libsdl1.2debian-pulseaudio is needed for Wesnoth on a standard
> install, then it is a dependency of Wesnoth. If it isn't a dependency,
> then that sure looks like a bug to me.

 Erm, no, it's not that easy. wesnoth works with *any* SDL capable sound
system. Though, that sound system needs to be proper setup. wesnoth (and
other SDL applications) don't enforce any specific sound setup and
leaves you the choice. It's just an error in the default dependency
chain that is done within the *libsdl* packages that is causing the
troubles. There is nothing that wesnoth can do for you that isn't just a
dirty hack.

 Fixing it on the proper place is the right thing to do and the way to
go. Limiting users of wesnoth to pulseaudio isn't a proper way and I
definitely don't want to go down that road.

 Hope this was a bit more clear and understandable. :)
Rhonda

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-02 Thread Gerfried Fuchs
* chuck  [2009-11-03 04:12:36 CET]:
> This bug is still there. I can confirm that as have others posting after
> the change to invalid.

 I expect you are using pulseaudio for your audio and don't have
libsdl1.2debian-pulseaudio installed. Can you please install the later
package and see wether this solves your problem? I'm quite confident
that it will.

 Thanks,
Rhonda

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-09 Thread Gerfried Fuchs
Hi again!

* Don Atkinson  [2009-10-09 21:34:29 CEST]:
> But still, (and it has happened twice now) my sound will stop in
> Wesnoth.  When this happens I can save my progress in the game, but I
> cannot quit Wesnoth.  I have to kill it in my system monitor processes
> and then reload from my save. All through this event my CPU usage is
> stable and very low, never spiking.  I just did a quick search on
> 'sdl' (so you know I tech savvy *I* am, lol) and it appears to be
> similar to Microsoft's DirectX.  I don't know if I have any other
> games that use it.  Or do all games use it?

 Yes, it can to some degree be compared with DirectX. About other games
that use it I did take alook at the reverse dependencies of the
libsdl-mixer1.2 package and maybe you have one of these games in use:

 blobwars, blockattack, blockout2, briquolo, ceferino, crack-attack
(like that one ;)), cuyo, enigma, fillets-ng (cool puzzle game),
frozen-bubble, icebreaker, mirrormagic, pachi, pingus, pokerth,
supertransball2, supertux, widelands, wormux, xmoto ...

 Aren't all but should be enough to get you started. If you want to have
a full list, install the dctrl-tools package and use the following
commands:

sudo sync-available
grep-available -FDepends libsdl-mixer1.2 -a -FSection games -sPackage

 That will give you a complete list of packages that depend on
libsdl-mixer1.2 :)

 So long!
Rhonda

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-08 Thread Gerfried Fuchs
* Don Atkinson  [2009-10-09 04:13:28 CEST]:
> Hmm...  not fixed.  After playing for days, Wesnoth just froze up again.
> I'll keep looking.  *sigh*

 I'm not convinced that it has to do with wesnoth itself. Can you please
try other sdl applications (that play music, of course) and check wether
they show similar behavior - it would surprise me if wesnoth should be
the only application that has these issues.

 Thanks. :)
Rhonda

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