libavahi-compat-libdnssd-dev

2009-04-28 Thread Daniel Wynne

Hi Folks!

We are developing an X-Platform application using MDNS and therefore
the Avahi-compatibility-layer. Consquently our application is linking
against the libdns_sd.so which is included in the
libavahi-compat-libdnssd-dev Package and not in
libavahi-compat-libdnssd where it should be.

But maybe we are wrong?

Regards

Daniel Wynne




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Re: Ubuntu Gaming Team

2009-04-28 Thread Emmet Hikory
Martin Owens wrote:
 Some confusion maybe seen from the naming, but I see no real issue. The
 team members who wish too can look at and work with more specific Ubuntu
 issues and act as a conduit between the teams of both distributions to
 make things better. Many teams work in this way and I see no real
 competition or massive problems and a hopeful flow of information would
 only be productive.
 
 So long as you can join their mailing list and give the enough homage,
 I'm sure you can avoid political rumblings.
 
 It would be good to be able to join interested people from Ubuntu
 communities to interested groups in Debian without fear that the people
 will get caught in a war.

Something is unclear here.

The Debian Games Team consists of Debian Developers, Ubuntu
Developers, and other interested parties, and spends a fair bit of time
working on games for *both* Debian and Ubuntu.  There is no separation
that involves coordination between groups, no need to involve Debian
groups, and little value to a conduit.

The history of this team includes the previous definition of an
Ubuntu Games Team that spent time maintaining games in Ubuntu.  After
some discussion, it seemed sensible to pool efforts, and the Ubuntu team
was merged with the Debian team.  As the vast majority of the work needs
to be uploaded for both distributions, and Ubuntu has a mechanism to
accept an upload prepared for Debian (where Debian has no corresponding
means to accept an upload prepared for Ubuntu), the resulting changes
are nearly always uploaded to Debian directly (although there are some
exceptions due to differences in freeze cycles between the
distributions, etc.), and all are tracked in a common revision control
system.  Work is done to add new games, fix bugs (reported against both
Debian and Ubuntu), and improve the user experience in installing,
using, and configuring games.

So, based on the announcement (1), I see three areas that the
proposed new team intends to carry on activities.

A: Work to generally improve the state of Free and Open-Source games and
the infrastructure to support game development.

This work is probably best done in association with the Freedesktop
Games team (2), and if interested people work directly as part this
team, rather than as a separate Ubuntu Gaming Team, they should be
able to attract a wider following, collaborating directly with many
parties, rather than restricting themselves to users of a single
distribution.

B: Work to improve the state of games in Ubuntu

As noted above, there is an existing team to accomplish this, and
having yet another team just leads to confusion.  Anyone who wishes to
help fix bugs, coordinate with upstreams, or get more games into Ubuntu
ought pursue joining the Debian Games team (3).  There was a previous
effort to create an Ubuntu-specific team, and the experience of all
those involved was that it was far superior to drop that team and
collaborate with Debian.

C: Use of the improvements above to drive advocacy efforts

Without the work above (which is better done as part of the groups
listed, rather than in cooperation with them (there is no coordination
overhead if there is no distinction), there's not much to do here.  As
the work above proceeds, I don't see significant value in restricting
such advocacy efforts to a subset of the general Ubuntu Marketing team
(4): it makes more sense to drive a combined message including all the
potential advantages, and again, reduces any coordination overhead if
there is not team separation that requires coordination.

So, I'll also ask for either the renaming or abolishment of the
mooted Ubuntu Gaming Team.  Yes, there is a lot of work to do to
improve the state of gaming in Ubuntu, but there is significantly more
scope for progress by working with the existing groups that have
identical goals, a high risk of communication loss by creating a
separate team that then requires coordination and extra communication
paths, some risk of alienating those already engaged in the work by not
including them from the outset (or even discussing the potential
creation of the team with them), and potential for confusion to both new
contributors and end-users who may then not be sure of the appropriate
contact with questions (as most things in areas A and B above would be
better asked to the existing teams).

Now it may be that the existing teams would benefit from
documentation assistance to make the nature of the work done more clear,
in which case I'd encourage those prepared to document the current state
of things, and better highlight best practices and procedures for
further progress to contact the XDG-games team, the Debian Games team ,
or the Ubuntu Marketing team with proposals for documentation changes to
meet the desired goals.

1: http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html
2: http://freedesktop.org/wiki/Games/
3: http://wiki.debian.org/Games
4: 

Re: Ubuntu Gaming Team

2009-04-28 Thread Philip Wyett
On Tue, 2009-04-28 at 16:07 +0900, Emmet Hikory wrote:
 Martin Owens wrote:
  Some confusion maybe seen from the naming, but I see no real issue. The
  team members who wish too can look at and work with more specific Ubuntu
  issues and act as a conduit between the teams of both distributions to
  make things better. Many teams work in this way and I see no real
  competition or massive problems and a hopeful flow of information would
  only be productive.
  
  So long as you can join their mailing list and give the enough homage,
  I'm sure you can avoid political rumblings.
  
  It would be good to be able to join interested people from Ubuntu
  communities to interested groups in Debian without fear that the people
  will get caught in a war.
 
 Something is unclear here.
 
 The Debian Games Team consists of Debian Developers, Ubuntu
 Developers, and other interested parties, and spends a fair bit of time
 working on games for *both* Debian and Ubuntu.  There is no separation
 that involves coordination between groups, no need to involve Debian
 groups, and little value to a conduit.
 
 The history of this team includes the previous definition of an
 Ubuntu Games Team that spent time maintaining games in Ubuntu.  After
 some discussion, it seemed sensible to pool efforts, and the Ubuntu team
 was merged with the Debian team.  As the vast majority of the work needs
 to be uploaded for both distributions, and Ubuntu has a mechanism to
 accept an upload prepared for Debian (where Debian has no corresponding
 means to accept an upload prepared for Ubuntu), the resulting changes
 are nearly always uploaded to Debian directly (although there are some
 exceptions due to differences in freeze cycles between the
 distributions, etc.), and all are tracked in a common revision control
 system.  Work is done to add new games, fix bugs (reported against both
 Debian and Ubuntu), and improve the user experience in installing,
 using, and configuring games.

Where would all the information about who participates in this cross
distro team (from Ubuntu) and how bugs should be processed over to
Debian from being reported in Ubuntu be located?

https://wiki.ubuntu.com/MOTU/Teams/Games

This old and defunct page is very lacking.

snip

Regards

Phil


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Re: Ubuntu Gaming Team

2009-04-28 Thread Reinhard Tartler

Philip Wyett philwy...@gmx.com writes:

 https://wiki.ubuntu.com/MOTU/Teams/Games

 This old and defunct page is very lacking.

The page currently reads:

,
| THIS TEAM IS NOT ACTIVE ANYMORE
| 
| There is currently no active MOTU Games team anymore. All of the former
| members now contribute directly in the Debian Games Team. Please see the
| following Page for more information:
| 
| http://wiki.debian.org/Games/Development
`

That is totally accurate, but I agree that the page could definitivly be
improved.


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Re: Ubuntu Gaming Team

2009-04-28 Thread Philip Wyett
On Tue, 2009-04-28 at 16:14 +0200, Reinhard Tartler wrote:
 Philip Wyett philwy...@gmx.com writes:
 
  https://wiki.ubuntu.com/MOTU/Teams/Games
 
  This old and defunct page is very lacking.
 
 The page currently reads:
 
 ,
 | THIS TEAM IS NOT ACTIVE ANYMORE
 | 
 | There is currently no active MOTU Games team anymore. All of the former
 | members now contribute directly in the Debian Games Team. Please see the
 | following Page for more information:
 | 
 | http://wiki.debian.org/Games/Development
 `
 
 That is totally accurate, but I agree that the page could definitivly be
 improved.
 
 

It could. Maybe additions of:

 - List of participants.
 - A collecting of the more useful links to get you started from the
   Debian wiki.
 - Reporting of bugs in Ubuntu and then recommended but voluntary how
   to check Debian bugs and go through that process.

Whilst musing... I know we have now the team to market and promote which
is this one and we have a void of no devel team visible on the Ubuntu
side any longer. Would it be feasible to maybe setup a games swat team
that folks to join which users can subscribe bugs too for those who are
interested and wish to do the work of linking to existing Debian bugs or
creating them at the Debian side where necessary?

If somebody wishes to help fix and patch a bug after that is even
better. ;-)

Regards

Phil


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Re: CPU Frequency Scaling and Niceness

2009-04-28 Thread Marius Gedminas
On Mon, Apr 27, 2009 at 04:18:42PM -0400, Evan wrote:
 I just updated to from Intrepid to Jaunty, and I noticed something curious.
 I believe this is a bug, but even if it isn't, I thought it should be
 raised.
 
 If a cpu (or core) is set to Ondemand and an application with a high nice
 value is running:
 - In intrepid, the cpu remained scaled down
 - In jaunty the cpu scales up to 100%
 
 I found a website [1] which does a good job of explaining it, and I tried
 setting my ignore_nice_load to 1, but nice processes still scale the
 processor up. Unless I am mistaken, this is a bug. What information should I
 attach to the bug report?

Why is it a bug?  According to Matthew Garrett, to save power, you want
to finish executing a task as soon as possible, which means running for
a shorter time at 100% speed.

http://mjg59.livejournal.com/88608.html

Marius Gedminas
-- 
Perl is not a programming language, it's a natural language that
computers understand.

Better than people, for the most part.
-- Steve Simmons


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Re: CPU Frequency Scaling and Niceness

2009-04-28 Thread Evan
On Tue, Apr 28, 2009 at 3:09 PM, Marius Gedminas mar...@pov.lt wrote:

 On Mon, Apr 27, 2009 at 04:18:42PM -0400, Evan wrote:
  I just updated to from Intrepid to Jaunty, and I noticed something
 curious.
  I believe this is a bug, but even if it isn't, I thought it should be
  raised.
 
  If a cpu (or core) is set to Ondemand and an application with a high
 nice
  value is running:
  - In intrepid, the cpu remained scaled down
  - In jaunty the cpu scales up to 100%
 
  I found a website [1] which does a good job of explaining it, and I tried
  setting my ignore_nice_load to 1, but nice processes still scale the
  processor up. Unless I am mistaken, this is a bug. What information
 should I
  attach to the bug report?

 Why is it a bug?  According to Matthew Garrett, to save power, you want
 to finish executing a task as soon as possible, which means running for
 a shorter time at 100% speed.

 http://mjg59.livejournal.com/88608.html


I understand that, however there are cases where restricting very nice
processes is useful. My point is that it isn't doing something that it says
it should do. That is, by definition, a bug. I have reported it at
https://bugs.launchpad.net/ubuntu/+source/cpufreqd/+bug/368809

Evan
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Re: Ubuntu Gaming Team

2009-04-28 Thread Reinhard Tartler
Philip Wyett philwy...@gmx.com writes:

 It could. Maybe additions of:

  - List of participants.

https://alioth.debian.org/project/memberlist.php?group_id=30862

  - A collecting of the more useful links to get you started from the
Debian wiki.
  - Reporting of bugs in Ubuntu and then recommended but voluntary how
to check Debian bugs and go through that process.

Probably.

 Whilst musing... I know we have now the team to market and promote which
 is this one and we have a void of no devel team visible on the Ubuntu
 side any longer. Would it be feasible to maybe setup a games swat team

What problem would creating a new team solve that couldn't be done
within the Debian Games Team itself? Is using a mailing list ending in
@alioth.debian.org instead of @ubuntu.com such an obstacle? why?

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