libavahi-compat-libdnssd-dev
Hi Folks! We are developing an X-Platform application using MDNS and therefore the Avahi-compatibility-layer. Consquently our application is linking against the libdns_sd.so which is included in the libavahi-compat-libdnssd-dev Package and not in libavahi-compat-libdnssd where it should be. But maybe we are wrong? Regards Daniel Wynne -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
Re: Ubuntu Gaming Team
Martin Owens wrote: Some confusion maybe seen from the naming, but I see no real issue. The team members who wish too can look at and work with more specific Ubuntu issues and act as a conduit between the teams of both distributions to make things better. Many teams work in this way and I see no real competition or massive problems and a hopeful flow of information would only be productive. So long as you can join their mailing list and give the enough homage, I'm sure you can avoid political rumblings. It would be good to be able to join interested people from Ubuntu communities to interested groups in Debian without fear that the people will get caught in a war. Something is unclear here. The Debian Games Team consists of Debian Developers, Ubuntu Developers, and other interested parties, and spends a fair bit of time working on games for *both* Debian and Ubuntu. There is no separation that involves coordination between groups, no need to involve Debian groups, and little value to a conduit. The history of this team includes the previous definition of an Ubuntu Games Team that spent time maintaining games in Ubuntu. After some discussion, it seemed sensible to pool efforts, and the Ubuntu team was merged with the Debian team. As the vast majority of the work needs to be uploaded for both distributions, and Ubuntu has a mechanism to accept an upload prepared for Debian (where Debian has no corresponding means to accept an upload prepared for Ubuntu), the resulting changes are nearly always uploaded to Debian directly (although there are some exceptions due to differences in freeze cycles between the distributions, etc.), and all are tracked in a common revision control system. Work is done to add new games, fix bugs (reported against both Debian and Ubuntu), and improve the user experience in installing, using, and configuring games. So, based on the announcement (1), I see three areas that the proposed new team intends to carry on activities. A: Work to generally improve the state of Free and Open-Source games and the infrastructure to support game development. This work is probably best done in association with the Freedesktop Games team (2), and if interested people work directly as part this team, rather than as a separate Ubuntu Gaming Team, they should be able to attract a wider following, collaborating directly with many parties, rather than restricting themselves to users of a single distribution. B: Work to improve the state of games in Ubuntu As noted above, there is an existing team to accomplish this, and having yet another team just leads to confusion. Anyone who wishes to help fix bugs, coordinate with upstreams, or get more games into Ubuntu ought pursue joining the Debian Games team (3). There was a previous effort to create an Ubuntu-specific team, and the experience of all those involved was that it was far superior to drop that team and collaborate with Debian. C: Use of the improvements above to drive advocacy efforts Without the work above (which is better done as part of the groups listed, rather than in cooperation with them (there is no coordination overhead if there is no distinction), there's not much to do here. As the work above proceeds, I don't see significant value in restricting such advocacy efforts to a subset of the general Ubuntu Marketing team (4): it makes more sense to drive a combined message including all the potential advantages, and again, reduces any coordination overhead if there is not team separation that requires coordination. So, I'll also ask for either the renaming or abolishment of the mooted Ubuntu Gaming Team. Yes, there is a lot of work to do to improve the state of gaming in Ubuntu, but there is significantly more scope for progress by working with the existing groups that have identical goals, a high risk of communication loss by creating a separate team that then requires coordination and extra communication paths, some risk of alienating those already engaged in the work by not including them from the outset (or even discussing the potential creation of the team with them), and potential for confusion to both new contributors and end-users who may then not be sure of the appropriate contact with questions (as most things in areas A and B above would be better asked to the existing teams). Now it may be that the existing teams would benefit from documentation assistance to make the nature of the work done more clear, in which case I'd encourage those prepared to document the current state of things, and better highlight best practices and procedures for further progress to contact the XDG-games team, the Debian Games team , or the Ubuntu Marketing team with proposals for documentation changes to meet the desired goals. 1: http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html 2: http://freedesktop.org/wiki/Games/ 3: http://wiki.debian.org/Games 4:
Re: Ubuntu Gaming Team
On Tue, 2009-04-28 at 16:07 +0900, Emmet Hikory wrote: Martin Owens wrote: Some confusion maybe seen from the naming, but I see no real issue. The team members who wish too can look at and work with more specific Ubuntu issues and act as a conduit between the teams of both distributions to make things better. Many teams work in this way and I see no real competition or massive problems and a hopeful flow of information would only be productive. So long as you can join their mailing list and give the enough homage, I'm sure you can avoid political rumblings. It would be good to be able to join interested people from Ubuntu communities to interested groups in Debian without fear that the people will get caught in a war. Something is unclear here. The Debian Games Team consists of Debian Developers, Ubuntu Developers, and other interested parties, and spends a fair bit of time working on games for *both* Debian and Ubuntu. There is no separation that involves coordination between groups, no need to involve Debian groups, and little value to a conduit. The history of this team includes the previous definition of an Ubuntu Games Team that spent time maintaining games in Ubuntu. After some discussion, it seemed sensible to pool efforts, and the Ubuntu team was merged with the Debian team. As the vast majority of the work needs to be uploaded for both distributions, and Ubuntu has a mechanism to accept an upload prepared for Debian (where Debian has no corresponding means to accept an upload prepared for Ubuntu), the resulting changes are nearly always uploaded to Debian directly (although there are some exceptions due to differences in freeze cycles between the distributions, etc.), and all are tracked in a common revision control system. Work is done to add new games, fix bugs (reported against both Debian and Ubuntu), and improve the user experience in installing, using, and configuring games. Where would all the information about who participates in this cross distro team (from Ubuntu) and how bugs should be processed over to Debian from being reported in Ubuntu be located? https://wiki.ubuntu.com/MOTU/Teams/Games This old and defunct page is very lacking. snip Regards Phil signature.asc Description: This is a digitally signed message part -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
Re: Ubuntu Gaming Team
Philip Wyett philwy...@gmx.com writes: https://wiki.ubuntu.com/MOTU/Teams/Games This old and defunct page is very lacking. The page currently reads: , | THIS TEAM IS NOT ACTIVE ANYMORE | | There is currently no active MOTU Games team anymore. All of the former | members now contribute directly in the Debian Games Team. Please see the | following Page for more information: | | http://wiki.debian.org/Games/Development ` That is totally accurate, but I agree that the page could definitivly be improved. -- Gruesse/greetings, Reinhard Tartler, KeyID 945348A4 -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
Re: Ubuntu Gaming Team
On Tue, 2009-04-28 at 16:14 +0200, Reinhard Tartler wrote: Philip Wyett philwy...@gmx.com writes: https://wiki.ubuntu.com/MOTU/Teams/Games This old and defunct page is very lacking. The page currently reads: , | THIS TEAM IS NOT ACTIVE ANYMORE | | There is currently no active MOTU Games team anymore. All of the former | members now contribute directly in the Debian Games Team. Please see the | following Page for more information: | | http://wiki.debian.org/Games/Development ` That is totally accurate, but I agree that the page could definitivly be improved. It could. Maybe additions of: - List of participants. - A collecting of the more useful links to get you started from the Debian wiki. - Reporting of bugs in Ubuntu and then recommended but voluntary how to check Debian bugs and go through that process. Whilst musing... I know we have now the team to market and promote which is this one and we have a void of no devel team visible on the Ubuntu side any longer. Would it be feasible to maybe setup a games swat team that folks to join which users can subscribe bugs too for those who are interested and wish to do the work of linking to existing Debian bugs or creating them at the Debian side where necessary? If somebody wishes to help fix and patch a bug after that is even better. ;-) Regards Phil signature.asc Description: This is a digitally signed message part -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
Re: CPU Frequency Scaling and Niceness
On Mon, Apr 27, 2009 at 04:18:42PM -0400, Evan wrote: I just updated to from Intrepid to Jaunty, and I noticed something curious. I believe this is a bug, but even if it isn't, I thought it should be raised. If a cpu (or core) is set to Ondemand and an application with a high nice value is running: - In intrepid, the cpu remained scaled down - In jaunty the cpu scales up to 100% I found a website [1] which does a good job of explaining it, and I tried setting my ignore_nice_load to 1, but nice processes still scale the processor up. Unless I am mistaken, this is a bug. What information should I attach to the bug report? Why is it a bug? According to Matthew Garrett, to save power, you want to finish executing a task as soon as possible, which means running for a shorter time at 100% speed. http://mjg59.livejournal.com/88608.html Marius Gedminas -- Perl is not a programming language, it's a natural language that computers understand. Better than people, for the most part. -- Steve Simmons signature.asc Description: Digital signature -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
Re: CPU Frequency Scaling and Niceness
On Tue, Apr 28, 2009 at 3:09 PM, Marius Gedminas mar...@pov.lt wrote: On Mon, Apr 27, 2009 at 04:18:42PM -0400, Evan wrote: I just updated to from Intrepid to Jaunty, and I noticed something curious. I believe this is a bug, but even if it isn't, I thought it should be raised. If a cpu (or core) is set to Ondemand and an application with a high nice value is running: - In intrepid, the cpu remained scaled down - In jaunty the cpu scales up to 100% I found a website [1] which does a good job of explaining it, and I tried setting my ignore_nice_load to 1, but nice processes still scale the processor up. Unless I am mistaken, this is a bug. What information should I attach to the bug report? Why is it a bug? According to Matthew Garrett, to save power, you want to finish executing a task as soon as possible, which means running for a shorter time at 100% speed. http://mjg59.livejournal.com/88608.html I understand that, however there are cases where restricting very nice processes is useful. My point is that it isn't doing something that it says it should do. That is, by definition, a bug. I have reported it at https://bugs.launchpad.net/ubuntu/+source/cpufreqd/+bug/368809 Evan -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss
Re: Ubuntu Gaming Team
Philip Wyett philwy...@gmx.com writes: It could. Maybe additions of: - List of participants. https://alioth.debian.org/project/memberlist.php?group_id=30862 - A collecting of the more useful links to get you started from the Debian wiki. - Reporting of bugs in Ubuntu and then recommended but voluntary how to check Debian bugs and go through that process. Probably. Whilst musing... I know we have now the team to market and promote which is this one and we have a void of no devel team visible on the Ubuntu side any longer. Would it be feasible to maybe setup a games swat team What problem would creating a new team solve that couldn't be done within the Debian Games Team itself? Is using a mailing list ending in @alioth.debian.org instead of @ubuntu.com such an obstacle? why? -- Gruesse/greetings, Reinhard Tartler, KeyID 945348A4 -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss