Re: Partially hidden launcher - updated mockup 3d shelf

2011-06-15 Thread Erlan Sergaziev
I updated the mockup so it looks like a 3d shelf.
As before, hovering over the shelf for a period of time makes the icons
slide out of their compartments.

This lets one interesting new way to add favorite applications - click and
hold on an empty compartment and the applications lens should appear to drag
the desired application to a compartment.

Of course, the mockup would benefit from someone with better artistic skills
:)


On Mon, Jun 13, 2011 at 18:58, Erlan Sergaziev erlan.sergaz...@gmail.comwrote:

 Hi everyone,

 I would like to suggest a new way of handling launcher auto-hide.
 First, some reasons:
 1) When the launcher is hidden, the user is unable to quickly switch/launch
 applications (so it's a regression for many against old-style taskbar panel)
 and also misses the benefits of seeing launcher badges.
 2) When the launcher is always on, it steals some pixels and makes the
 interface cluttered.

 Therefore, I'd like to propose that the launcher is partially hidden (about
 1/3rd of full width of app's icon) and then rolls out to full width if the
 user hovers over it with a delay.
 This way the user gets the following benefits:
 1) Much less horizontal space stolen, yet the icons are still recognizable
 and the user can quickly point and click to launch/switch.
 2) The space potentially can fit a minimal version of a badge. E.g., the
 full badge for an email app should have two parts, the count and a small
 envelope. When the launcher is partially hidden, the count gets hidden but
 the envelope stays. Another way would be to change color/highlight of the
 icon.
 3) It is consistent with the notion of new style scrollbars in Unity.
 4) For some users constant hide/autohide is irritating, so they might
 choose to have the launcher always partially hidden.

 Attached are mockups, please excuse their bad quality, but you'll get the
 idea.

 What do you think?

 Erlan

attachment: Launcher_Shelf_Normal.jpg-- 
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Re: Partially hidden launcher

2011-06-14 Thread Jeff Hanson
 From: Erlan Sergaziev erlan.sergaz...@gmail.com
 To: ubuntu-devel-discuss@lists.ubuntu.com
 Date: Mon, 13 Jun 2011 18:58:08 +0600
 Subject: Partially hidden launcher
 Hi everyone,

 I would like to suggest a new way of handling launcher auto-hide.
 First, some reasons:
 1) When the launcher is hidden, the user is unable to quickly switch/launch 
 applications (so it's a regression for many against old-style taskbar panel) 
 and also misses the benefits of seeing launcher badges.
 2) When the launcher is always on, it steals some pixels and makes the 
 interface cluttered.

 Therefore, I'd like to propose that the launcher is partially hidden (about 
 1/3rd of full width of app's icon) and then rolls out to full width if the 
 user hovers over it with a delay.
 This way the user gets the following benefits:
 1) Much less horizontal space stolen, yet the icons are still recognizable 
 and the user can quickly point and click to launch/switch.
 2) The space potentially can fit a minimal version of a badge. E.g., the full 
 badge for an email app should have two parts, the count and a small envelope. 
 When the launcher is partially hidden, the count gets hidden but the envelope 
 stays. Another way would be to change color/highlight of the icon.
 3) It is consistent with the notion of new style scrollbars in Unity.
 4) For some users constant hide/autohide is irritating, so they might choose 
 to have the launcher always partially hidden.

 Attached are mockups, please excuse their bad quality, but you'll get the 
 idea.

 What do you think?


I like your idea.  Very practical.  Icons could be auto-scaled,
especially if they are SVG.

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Partially hidden launcher

2011-06-13 Thread Erlan Sergaziev

Hi everyone,

I would like to suggest a new way of handling launcher auto-hide.
First, some reasons:
1) When the launcher is hidden, the user is unable to quickly 
switch/launch applications (so it's a regression for many against 
old-style taskbar panel) and also misses the benefits of seeing launcher 
badges.
2) When the launcher is always on, it steals some pixels and makes the 
interface cluttered.


Therefore, I'd like to propose that the launcher is partially hidden 
(about 1/3rd of full width of app's icon) and then rolls out to full 
width if the user hovers over it with a delay.

This way the user gets the following benefits:
1) Much less horizontal space stolen, yet the icons are still 
recognizable and the user can quickly point and click to launch/switch.
2) The space potentially can fit a minimal version of a badge. E.g., the 
full badge for an email app should have two parts, the count and a small 
envelope. When the launcher is partially hidden, the count gets hidden 
but the envelope stays. Another way would be to change color/highlight 
of the icon.

3) It is consistent with the notion of new style scrollbars in Unity.
4) For some users constant hide/autohide is irritating, so they might 
choose to have the launcher always partially hidden.


Attached are mockups, please excuse their bad quality, but you'll get 
the idea.


What do you think?

Erlan
attachment: Launcher_Rolled1.jpgattachment: Launcher_Full1.jpg-- 
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