Re: Image "Size"

2019-02-21 Thread panagiotis merakos via use-livecode
Thanks for your kind words, Hermann.

Indeed, the property name "size" might be confusing, but it has been like
this for ages, so changing it now will break existing scripts.

In the property inspector, if you change the settings to show the
"Description of option" rather than the "Name of LiveCode property", then
it says "Size in bytes". At least this might clarify things for newcomers.

We could add a note to the dictionary though, including what is NOT the
"size", as you accurately described it in your previous post.

Kind regards,
Panos
--

On Thu, Feb 21, 2019 at 10:15 PM hh via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Release 9.0.3 RC-1:
> Thanks Panos (especially) for your work of the last months.
>
> The "size" field for images disappeared a while ago and is now back.
> TMHO the name "size" may be misleading. It is
>
> = not the size = (width, height) of the image,
> = not the size of the raw data (=4*formattedWidth*formattedHeight) in
> Bytes,
> = not the filesize of the image when saved as single image to disk (which
> depends on the image format, thus it is empty for referenced images),
> = not the size of the LC image representation in RAM (which depends on the
> resizeQuality of the image) in Bytes.
>
> It is the size of the image in Bytes when saved as part of the stack to
> disk.
>
> So a valuable info.
> But perhaps it could be called "sizeInStack"?
>
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How to IMPORT CONTACTS and GPS location

2019-02-21 Thread paolo mazza via use-livecode
Dear LiveCoders,
I have not been using livecode for a while and do not know anymore
what are the features of Livecode today.
I would like to know
- if LiveCode can IMPORT THE CONTACTS from the Iphone and Android systems
- if it is possible to send an address to Google and get the GPS
location from a LiveCode app.
Best regards,
Paolo Mazza

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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread JB via use-livecode
One thing I have noticed with some software is if I upgrade
to another drive and OS X then a message is shown that
says it does not recognize I purchased it from the Mac App
store and I am asked to log in with my user info to activate
the program.  I don’t know if they check for serial numbers
of the drive or if this is automatic from Apple.

JB

> On Feb 21, 2019, at 2:35 PM, kee nethery via use-livecode 
>  wrote:
> 
> I agree that my software does not need copy protection.
> 
> I’m still interested in seeing if I can add it to my app, just to figure out 
> how it works.
> 
> Kee
> 
>> On Feb 21, 2019, at 2:18 PM, JB via use-livecode 
>>  wrote:
>> 
>> With the low price of software is it really even worth it
>> to copy protect your program?  Most software is not
>> very expensive and it would be like trying to copy
>> protect a song.  People do not want songs to be
>> copy protected.
>> 
>> The majority of software I see on the App store does
>> not have copy protection and I am glad.
>> 
>> Any copy protection you provide can be defeated and
>> it just becomes a hassle for the honest people who did
>> purchase it.  Look at all of the music sold.  Even though
>> some of it is pirated most people will pay for it instead.
>> 
>> If you provide serial numbers don’t you have to spend
>> time on every item sold to give them a unique number?
>> The more you sell the more problems and then you
>> need to let users contact you if they lose the number
>> so they can use their software.
>> 
>> JB
>> 
>> 
>>> On Feb 21, 2019, at 2:06 PM, Matthias Rebbe via use-livecode 
>>>  wrote:
>>> 
>>> I can run it w/o a problem.
>>> 
>>> If i´ve understand it correctly than the developer has to take care about 
>>> the copy protection.
>>> https://developer.apple.com/library/mac/releasenotes/General/ValidateAppStoreReceipt/Introduction.html#//apple_ref/doc/uid/TP40010573
>>>  
>>> 
>>> 
>>> Regards,
>>> 
>>> Matthias
>>> 
>>> Matthias Rebbe
>>> 
>>> free tools for Livecoders:
>>> https://instamaker.dermattes.de 
>>> https://winsignhelper.dermattes.de 
>>> 
 Am 21.02.2019 um 22:42 schrieb kee nethery via use-livecode 
 mailto:use-livecode@lists.runrev.com>>:
 
 
 
> On Feb 20, 2019, at 11:41 PM, Matthias Rebbe via use-livecode 
> mailto:use-livecode@lists.runrev.com>> 
> wrote:
> 
> Kee,
> 
> thanks for this great step by step doc. 
> But i am wondering how  you´ve solved the copy protection? I mean, how 
> will you take care that the app is not shared and used by an other user 
> with an other Apple ID? 
> Do you use any 3rd party tools for it in your app?
 
 That’s not something I’ve worried about. I thought, perhaps mistakenly, 
 that the App Store handled that. I’ll buy a copy of my paid app and email 
 it to you. You can see if you can run it and we’ll have some idea as to 
 whether the App Store provides copy protection.
 
 Kee
 
> 
> Matthias
> 
> 
> Matthias Rebbe
> 
> free tools for Livecoders:
> https://instamaker.dermattes.de 
>  >
> https://winsignhelper.dermattes.de 
>  >
> 
>> Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
>> > >  >>:
>> 
>> Signing and Uploading apps to the Mac App Store
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>  
>> >  
>> >
>> 
>> Have gone through the app revision process and my app was reviewed and 
>> published so as of yesterday, the step by step instructions are correct. 
>> 
>> Kee Nethery
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com 
>> Please visit this url to subscribe, unsubscribe and manage your 
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread kee nethery via use-livecode
I agree that my software does not need copy protection.

I’m still interested in seeing if I can add it to my app, just to figure out 
how it works.

Kee

> On Feb 21, 2019, at 2:18 PM, JB via use-livecode 
>  wrote:
> 
> With the low price of software is it really even worth it
> to copy protect your program?  Most software is not
> very expensive and it would be like trying to copy
> protect a song.  People do not want songs to be
> copy protected.
> 
> The majority of software I see on the App store does
> not have copy protection and I am glad.
> 
> Any copy protection you provide can be defeated and
> it just becomes a hassle for the honest people who did
> purchase it.  Look at all of the music sold.  Even though
> some of it is pirated most people will pay for it instead.
> 
> If you provide serial numbers don’t you have to spend
> time on every item sold to give them a unique number?
> The more you sell the more problems and then you
> need to let users contact you if they lose the number
> so they can use their software.
> 
> JB
> 
> 
>> On Feb 21, 2019, at 2:06 PM, Matthias Rebbe via use-livecode 
>>  wrote:
>> 
>> I can run it w/o a problem.
>> 
>> If i´ve understand it correctly than the developer has to take care about 
>> the copy protection.
>> https://developer.apple.com/library/mac/releasenotes/General/ValidateAppStoreReceipt/Introduction.html#//apple_ref/doc/uid/TP40010573
>>  
>> 
>> 
>> Regards,
>> 
>> Matthias
>> 
>> Matthias Rebbe
>> 
>> free tools for Livecoders:
>> https://instamaker.dermattes.de 
>> https://winsignhelper.dermattes.de 
>> 
>>> Am 21.02.2019 um 22:42 schrieb kee nethery via use-livecode 
>>> mailto:use-livecode@lists.runrev.com>>:
>>> 
>>> 
>>> 
 On Feb 20, 2019, at 11:41 PM, Matthias Rebbe via use-livecode 
 mailto:use-livecode@lists.runrev.com>> 
 wrote:
 
 Kee,
 
 thanks for this great step by step doc. 
 But i am wondering how  you´ve solved the copy protection? I mean, how 
 will you take care that the app is not shared and used by an other user 
 with an other Apple ID? 
 Do you use any 3rd party tools for it in your app?
>>> 
>>> That’s not something I’ve worried about. I thought, perhaps mistakenly, 
>>> that the App Store handled that. I’ll buy a copy of my paid app and email 
>>> it to you. You can see if you can run it and we’ll have some idea as to 
>>> whether the App Store provides copy protection.
>>> 
>>> Kee
>>> 
 
 Matthias
 
 
 Matthias Rebbe
 
 free tools for Livecoders:
 https://instamaker.dermattes.de 
 >
 https://winsignhelper.dermattes.de 
 >
 
> Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
>    >>:
> 
> Signing and Uploading apps to the Mac App Store
> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>  
>   
> >
> 
> Have gone through the app revision process and my app was reviewed and 
> published so as of yesterday, the step by step instructions are correct. 
> 
> Kee Nethery
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com 
> Please visit this url to subscribe, unsubscribe and manage your 
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
 
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 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
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>>> 
>>> 
>>> ___
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>>> subscription preferences:
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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread JB via use-livecode
With the low price of software is it really even worth it
to copy protect your program?  Most software is not
very expensive and it would be like trying to copy
protect a song.  People do not want songs to be
copy protected.

The majority of software I see on the App store does
not have copy protection and I am glad.

Any copy protection you provide can be defeated and
it just becomes a hassle for the honest people who did
purchase it.  Look at all of the music sold.  Even though
some of it is pirated most people will pay for it instead.

If you provide serial numbers don’t you have to spend
time on every item sold to give them a unique number?
The more you sell the more problems and then you
need to let users contact you if they lose the number
so they can use their software.

JB


> On Feb 21, 2019, at 2:06 PM, Matthias Rebbe via use-livecode 
>  wrote:
> 
> I can run it w/o a problem.
> 
> If i´ve understand it correctly than the developer has to take care about the 
> copy protection.
> https://developer.apple.com/library/mac/releasenotes/General/ValidateAppStoreReceipt/Introduction.html#//apple_ref/doc/uid/TP40010573
>  
> 
> 
> Regards,
> 
> Matthias
> 
> Matthias Rebbe
> 
> free tools for Livecoders:
> https://instamaker.dermattes.de 
> https://winsignhelper.dermattes.de 
> 
>> Am 21.02.2019 um 22:42 schrieb kee nethery via use-livecode 
>> mailto:use-livecode@lists.runrev.com>>:
>> 
>> 
>> 
>>> On Feb 20, 2019, at 11:41 PM, Matthias Rebbe via use-livecode 
>>> mailto:use-livecode@lists.runrev.com>> 
>>> wrote:
>>> 
>>> Kee,
>>> 
>>> thanks for this great step by step doc. 
>>> But i am wondering how  you´ve solved the copy protection? I mean, how will 
>>> you take care that the app is not shared and used by an other user with an 
>>> other Apple ID? 
>>> Do you use any 3rd party tools for it in your app?
>> 
>> That’s not something I’ve worried about. I thought, perhaps mistakenly, that 
>> the App Store handled that. I’ll buy a copy of my paid app and email it to 
>> you. You can see if you can run it and we’ll have some idea as to whether 
>> the App Store provides copy protection.
>> 
>> Kee
>> 
>>> 
>>> Matthias
>>> 
>>> 
>>> Matthias Rebbe
>>> 
>>> free tools for Livecoders:
>>> https://instamaker.dermattes.de 
>>> >> >
>>> https://winsignhelper.dermattes.de 
>>> >> >
>>> 
 Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
 >>> >>:
 
 Signing and Uploading apps to the Mac App Store
 http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
  
 >
 
 Have gone through the app revision process and my app was reviewed and 
 published so as of yesterday, the step by step instructions are correct. 
 
 Kee Nethery
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com 
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
>>> 
>>> ___
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>>> subscription preferences:
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>> 
>> 
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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread kee nethery via use-livecode
Interesting. Not something I have been concerned about but … something that 
I’ll look into. Thanks for the new mystery to look into. Assuming I figure it 
out, I’ll add that to my step by step documentation.

Kee

> On Feb 21, 2019, at 2:06 PM, Matthias Rebbe via use-livecode 
>  wrote:
> 
> I can run it w/o a problem.
> 
> If i´ve understand it correctly than the developer has to take care about the 
> copy protection.
> https://developer.apple.com/library/mac/releasenotes/General/ValidateAppStoreReceipt/Introduction.html#//apple_ref/doc/uid/TP40010573
>  
> 
> 
> Regards,
> 
> Matthias
> 
> Matthias Rebbe
> 
> free tools for Livecoders:
> https://instamaker.dermattes.de 
> https://winsignhelper.dermattes.de 
> 
>> Am 21.02.2019 um 22:42 schrieb kee nethery via use-livecode 
>> mailto:use-livecode@lists.runrev.com>>:
>> 
>> 
>> 
>>> On Feb 20, 2019, at 11:41 PM, Matthias Rebbe via use-livecode 
>>> mailto:use-livecode@lists.runrev.com>> 
>>> wrote:
>>> 
>>> Kee,
>>> 
>>> thanks for this great step by step doc. 
>>> But i am wondering how  you´ve solved the copy protection? I mean, how will 
>>> you take care that the app is not shared and used by an other user with an 
>>> other Apple ID? 
>>> Do you use any 3rd party tools for it in your app?
>> 
>> That’s not something I’ve worried about. I thought, perhaps mistakenly, that 
>> the App Store handled that. I’ll buy a copy of my paid app and email it to 
>> you. You can see if you can run it and we’ll have some idea as to whether 
>> the App Store provides copy protection.
>> 
>> Kee
>> 
>>> 
>>> Matthias
>>> 
>>> 
>>> Matthias Rebbe
>>> 
>>> free tools for Livecoders:
>>> https://instamaker.dermattes.de 
>>> >> >
>>> https://winsignhelper.dermattes.de 
>>> >> >
>>> 
 Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
 >>> >>:
 
 Signing and Uploading apps to the Mac App Store
 http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
  
 >
 
 Have gone through the app revision process and my app was reviewed and 
 published so as of yesterday, the step by step instructions are correct. 
 
 Kee Nethery
 ___
 use-livecode mailing list
 use-livecode@lists.runrev.com 
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode
>>> 
>>> ___
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>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode 
>>> 
>> 
>> 
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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread Matthias Rebbe via use-livecode
I can run it w/o a problem.

If i´ve understand it correctly than the developer has to take care about the 
copy protection.
https://developer.apple.com/library/mac/releasenotes/General/ValidateAppStoreReceipt/Introduction.html#//apple_ref/doc/uid/TP40010573
 


Regards,

Matthias

Matthias Rebbe

free tools for Livecoders:
https://instamaker.dermattes.de 
https://winsignhelper.dermattes.de 

> Am 21.02.2019 um 22:42 schrieb kee nethery via use-livecode 
> mailto:use-livecode@lists.runrev.com>>:
> 
> 
> 
>> On Feb 20, 2019, at 11:41 PM, Matthias Rebbe via use-livecode 
>> mailto:use-livecode@lists.runrev.com>> wrote:
>> 
>> Kee,
>> 
>> thanks for this great step by step doc. 
>> But i am wondering how  you´ve solved the copy protection? I mean, how will 
>> you take care that the app is not shared and used by an other user with an 
>> other Apple ID? 
>> Do you use any 3rd party tools for it in your app?
> 
> That’s not something I’ve worried about. I thought, perhaps mistakenly, that 
> the App Store handled that. I’ll buy a copy of my paid app and email it to 
> you. You can see if you can run it and we’ll have some idea as to whether the 
> App Store provides copy protection.
> 
> Kee
> 
>> 
>> Matthias
>> 
>> 
>> Matthias Rebbe
>> 
>> free tools for Livecoders:
>> https://instamaker.dermattes.de 
>> > >
>> https://winsignhelper.dermattes.de 
>> > >
>> 
>>> Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
>>> >> >> >>:
>>> 
>>> Signing and Uploading apps to the Mac App Store
>>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>>  
>>> >>  
>>> >
>>> 
>>> Have gone through the app revision process and my app was reviewed and 
>>> published so as of yesterday, the step by step instructions are correct. 
>>> 
>>> Kee Nethery
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com 
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
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> 
> 
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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread kee nethery via use-livecode


> On Feb 20, 2019, at 11:41 PM, Matthias Rebbe via use-livecode 
>  wrote:
> 
> Kee,
> 
> thanks for this great step by step doc. 
> But i am wondering how  you´ve solved the copy protection? I mean, how will 
> you take care that the app is not shared and used by an other user with an 
> other Apple ID? 
> Do you use any 3rd party tools for it in your app?

That’s not something I’ve worried about. I thought, perhaps mistakenly, that 
the App Store handled that. I’ll buy a copy of my paid app and email it to you. 
You can see if you can run it and we’ll have some idea as to whether the App 
Store provides copy protection.

Kee

> 
> Matthias
> 
> 
> Matthias Rebbe
> 
> free tools for Livecoders:
> https://instamaker.dermattes.de 
> https://winsignhelper.dermattes.de 
> 
>> Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
>> mailto:use-livecode@lists.runrev.com>>:
>> 
>> Signing and Uploading apps to the Mac App Store
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>  
>> 
>> 
>> Have gone through the app revision process and my app was reviewed and 
>> published so as of yesterday, the step by step instructions are correct. 
>> 
>> Kee Nethery
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
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Re: LC902 and LC901 Hang with Answer (was Crash)

2019-02-21 Thread Bob Sneidar via use-livecode
APP that is. 



> On Feb 21, 2019, at 12:44 , Bob Sneidar  wrote:
> 
> I'm running 10.14.3. I get alerts when an all


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Re: LC902 and LC901 Hang with Answer (was Crash)

2019-02-21 Thread Bob Sneidar via use-livecode
I'm running 10.14.3. I get alerts when an all is not supported or is likely to 
cause problems. I don't categorize this as highly unstable though. Livecode has 
kept up fairly well with the "vagaries" of the OS X updates, and I can tell you 
that with Windows 10 which I also have to service, plenty of apps go "unstable" 
as the OS is updated, and they also have to be updated. 

Bob S


> On Feb 21, 2019, at 05:26 , Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> I concur with HH. Mojave 10.14.3 is a most unstable "beast". I get different 
> programs suddenly "winking out" some without a crash report, some that quit 
> all of a sudden. How a small team is supposedly to keep with the Apple's 
> vagaries is a good question. 
> 
> Brahmanathaswami


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Re: LC902 and LC901 Hang with Answer (was Crash)

2019-02-21 Thread Bob Sneidar via use-livecode
I was thinking that very thing. :-)

Bob S


> On Feb 20, 2019, at 15:58 , J. Landman Gay via use-livecode 
>  wrote:
> 
> On 2/20/19 3:13 PM, JJS via use-livecode wrote:
>> Is someone of the dev team looking in to these random strange behaviours, 
>> which in some cases do not have fixed recipe?
> 
> I don't know how they could without a recipe. Where would they look first?
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com


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Re: LC902 and LC901 Hang with Answer (was Crash)

2019-02-21 Thread Bob Sneidar via use-livecode
I've been through them all. I do not notice any highly unstable behavior. All 
we use here are MacOS systems. Do you mean 10.0.1, or do you mean the initial 
release of every major version? The initial release of EVERYTHING seems to need 
the kinks worked out, but I think every MacOS since 10 being highly unstable is 
a dramatic overstatement. 

Bob S


> On Feb 20, 2019, at 09:50 , hh via use-livecode 
>  wrote:
> 
> Each and every MacOS 10.x.0 and 10.x.1.
> Even Windows 10 is closer to "stable" than these "first" versions.
> 
>> Bob S. wrote:
>> Really? Which ones?
>>> hh wrote:
>>> * People are updating their OS without denoting it (for example
>>> some MacOS versions are highly unstable). This affects especially
>>> cross platform apps as LiveCode.


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Image "Size"

2019-02-21 Thread hh via use-livecode
Release 9.0.3 RC-1:
Thanks Panos (especially) for your work of the last months.

The "size" field for images disappeared a while ago and is now back.
TMHO the name "size" may be misleading. It is

= not the size = (width, height) of the image,
= not the size of the raw data (=4*formattedWidth*formattedHeight) in Bytes,
= not the filesize of the image when saved as single image to disk (which
depends on the image format, thus it is empty for referenced images),
= not the size of the LC image representation in RAM (which depends on the
resizeQuality of the image) in Bytes.

It is the size of the image in Bytes when saved as part of the stack to disk.

So a valuable info.
But perhaps it could be called "sizeInStack"?

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Re: scrCopy BlendMode

2019-02-21 Thread hh via use-livecode
[The LC 6 bitmap modes have modern variants. Deduce the math from there.]

LC uses (probably) the cairo library (doesn't support bitmap modes any more):
https://www.cairographics.org/operators/
(also the SVG-link there)

See also:
https://imagineer.in/blog/math-behind-blend-modes/

Actual state of the CSS art, especially chapters 9-10 (and look forward to the
promised CSS widget)
https://drafts.fxtf.org/compositing-1/

> Beat C. wrote:
> As for info about blendmodes, hh wrote :
> > https://en.wikipedia.org/wiki/Blend_modes
> 
> I had seen this site, but was wondering about the other blend modes in LC.
> Including the old (Legecy ones). Where do I find a mathematical description
> of how these specific LC modes work?

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Re: LC902 and LC901 message box error was LC902 and LC901 Hang with Answer (was Crash

2019-02-21 Thread JJS via use-livecode
there was a bug once (8 series probably, can't remember) with the 
Message Box and then opening the Message Watcher crashing the IDE. I 
reported it myself. But i can't find it anymore at quality.


I believe it was solved then. Maybe there is a regression.

Op 21-2-2019 om 19:04 schreef J. Landman Gay via use-livecode:
If the message box is misdirecting commands, that may fit with some 
problems I've seen too. I couldn't set behavior on a button, menu key 
shortcuts fail all the time, and calling a handler from the message 
box periodically reports the handler can't be found even though the 
message box title field says the target stack is the one I'm looking 
at. Also, like you, Cmd-S periodically fails to do anything and 
contextual menus don't appear when right-clicking.


I open the message box at startup and never close it.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On February 20, 2019 10:32:52 PM Ralph DiMola via use-livecode 
 wrote:


A new twist. A ctrl S will work normally until I open the message 
box. The

inspector will also open OK. Open up the message box and close it. Now a
ctrl S will cause the message box to open(last command is displayed 
but not
executed) then the stack will be saved normally. Also the inspector 
will no
longer open. Close the message box and do a Ctrl S and again the 
message box

opens up. Strange indeed.





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RE: LC902 and LC901 message box error was LC902 and LC901 Hang with Answer (was Crash

2019-02-21 Thread J. Landman Gay via use-livecode
If the message box is misdirecting commands, that may fit with some 
problems I've seen too. I couldn't set behavior on a button, menu key 
shortcuts fail all the time, and calling a handler from the message box 
periodically reports the handler can't be found even though the message box 
title field says the target stack is the one I'm looking at. Also, like 
you, Cmd-S periodically fails to do anything and contextual menus don't 
appear when right-clicking.


I open the message box at startup and never close it.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On February 20, 2019 10:32:52 PM Ralph DiMola via use-livecode 
 wrote:



A new twist. A ctrl S will work normally until I open the message box. The
inspector will also open OK. Open up the message box and close it. Now a
ctrl S will cause the message box to open(last command is displayed but not
executed) then the stack will be saved normally. Also the inspector will no
longer open. Close the message box and do a Ctrl S and again the message box
opens up. Strange indeed.





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Re: SVG widget and grab me command

2019-02-21 Thread Tore Nilsen via use-livecode
My mistake, I meant handles, not handlers. The widgets are used to display 
chess pieces. The actual script «controlling" each widget/group is a behavior, 
where the script itself resides in a button script.

Best regards
Tore



> 21. feb. 2019 kl. 18:36 skrev hh via use-livecode 
> :
> 
>> Tore wrote:
>> Since my student does not need any handlers (in fact would not
>> want any handlers added to the widgets) ...
> 
> That's exactly why I wrote ControlHandles: The approach doesn't
> change any property of a control/widget.
> 
> Your approach does (grouping, scripting) ...
> 
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Re: SVG widget and grab me command

2019-02-21 Thread hh via use-livecode
> Tore wrote:
> Since my student does not need any handlers (in fact would not
> want any handlers added to the widgets) ...

That's exactly why I wrote ControlHandles: The approach doesn't
change any property of a control/widget.

Your approach does (grouping, scripting) ...

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Re: SVG widget and grab me command

2019-02-21 Thread Tore Nilsen via use-livecode
Thanks for your explanation. Since my student does not need any handlers (in 
fact would not want any handlers added to the widgets), the examples from 
«ControlHandles89» could not be used.

The simple solution was to «group» each individual SVG widget and add the grab 
me command to the group.

Best regards
Tore Nilsen








> 21. feb. 2019 kl. 16:02 skrev hh via use-livecode 
> :
> 
> Widgets are not ordinary controls.
> So this is not a bug, rather a missing feature (the widget
> author will have to implement an own "grab"-handler).
> The widget passes mouseDown but not in a way that "grab" can
> be used. MouseMove isn't passed (=> not usable) at all.
> 
> You could try "ControlHandles89" from "Sample Stacks" or
> http://livecodeshare.runrev.com/stack/902/
> which adds handles to widgets for resizing and grabbing.
> (Or use a solution similar to that).
> 
> 
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Re: SVG widget and grab me command

2019-02-21 Thread Mark Wieder via use-livecode

On 2/21/19 7:02 AM, hh via use-livecode wrote:

Widgets are not ordinary controls.
So this is not a bug, rather a missing feature (the widget
author will have to implement an own "grab"-handler).
The widget passes mouseDown but not in a way that "grab" can
be used. MouseMove isn't passed (=> not usable) at all.


Actually, I *do* consider this a bug, although one by design.

--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: scrCopy BlendMode

2019-02-21 Thread Beat Cornaz via use-livecode
>>1. If you quote the modes then it works.
hh wrote :
> set the ink of img "DSC03103.jpeg" to "srcCopy"

Thanks, that works.

As for info about blendmodes, hh wrote :
> https://en.wikipedia.org/wiki/Blend_modes

I had seen this site, but was wondering about the other blend modes in LC.
Including the old (Legecy ones). Where do I find a mathematical description
of how these specific LC modes work?

Thanks, Beat
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Re: SVG widget and grab me command

2019-02-21 Thread hh via use-livecode
Widgets are not ordinary controls.
So this is not a bug, rather a missing feature (the widget
author will have to implement an own "grab"-handler).
The widget passes mouseDown but not in a way that "grab" can
be used. MouseMove isn't passed (=> not usable) at all.

You could try "ControlHandles89" from "Sample Stacks" or
http://livecodeshare.runrev.com/stack/902/
which adds handles to widgets for resizing and grabbing.
(Or use a solution similar to that).


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SVG widget and grab me command

2019-02-21 Thread Tore Nilsen via use-livecode


When one of my students tried to use grab me command in a mouseDown handler on 
a SVG widget, some strange things happened. In run-mode, the script did not 
work as expected. The widget would not move with the mouse. When switching back 
to edit mode, the widget started to move with the mouse once the cursor entered 
the rect of the stack. It was impossible to put down the widget afterwards.

The same thing happened when we tried to make the widget follow the mouse in a 
mouseMove handler. Has anyone else come across this?

Best regards 
Tore Nilsen
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Re: Data grid : show an button in a column only if there is an email in other column

2019-02-21 Thread Ludovic THEBAULT via use-livecode

> Le 20 févr. 2019 à 17:58, zryip theSlug via use-livecode 
>  a écrit :
> 
> Ludovic,
> 
> Try:
> 
> on FillInData pData
> 
>if pData["email"] <> "" then show btn  "sendmail" of me
> 
>else hide btn  "sendmail" of me
> 
> end FillInData
> 


As i use Table datagrid, pData is just the value of the cell, so with this 
script it’s work.

if GetDataOfIndex(the dgIndex of me, "email") <> "" then
 show btn  "sendmail" of me
 else hide btn  "sendmail" of me

Ludovic
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[ANN] Release 9.0.3 RC-1

2019-02-21 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.0.3 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.0.3 RC-1 comes with more than 60 bugfixes and new features.
Moreover, dozens of Dictionary entries have been corrected and enhanced.

In addition, LiveCode 9.0.3 RC-1 includes:

- support for building with Xcode 10.1, using iOS 12.1 SDK (this is now a
requirement for apps submitted to the AppStore, starting this March)
- new tsNet and mergExt builds
- updated SQLite lib, with support for URI filenames

Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.

The full release notes are available from:

http://downloads.livecode.com/livecode/9_0_3/LiveCodeNotes-9_0_3_rc_1.pdf


Feedback

Please report any bugs encountered on our BugZilla at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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Re: LC902 and LC901 Hang with Answer (was Crash)

2019-02-21 Thread Sannyasin Brahmanathaswami via use-livecode
I concur with HH. Mojave 10.14.3 is a most unstable "beast". I get different 
programs suddenly "winking out" some without a crash report, some that quit all 
of a sudden. How a small team is supposedly to keep with the Apple's vagaries 
is a good question. 

Brahmanathaswami

 hh wrote:

Each and every MacOS 10.x.0 and 10.x.1.
Even Windows 10 is closer to "stable" than these "first" versions.

>Bob S. wrote:
>Really? Which ones?
>> hh wrote:
>> * People are updating their OS without denoting it (for example
>> some MacOS versions are highly unstable). This affects especially
>> cross platform apps as LiveCode.

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Re: Mac App Store step by step instructions just updated.

2019-02-21 Thread Graham Samuel via use-livecode
Brilliant! Deployment is so important and yet to many LC developers troublingly 
alien (or is it just me?).

Thanks anyway.

Graham 

Sent from my iPad

> On 21 Feb 2019, at 07:41, Matthias Rebbe via use-livecode 
>  wrote:
> 
> Kee,
> 
> thanks for this great step by step doc. 
> But i am wondering how  you´ve solved the copy protection? I mean, how will 
> you take care that the app is not shared and used by an other user with an 
> other Apple ID? 
> Do you use any 3rd party tools for it in your app?
> 
> Matthias
> 
> 
> Matthias Rebbe
> 
> free tools for Livecoders:
> https://instamaker.dermattes.de 
> https://winsignhelper.dermattes.de 
> 
>> Am 21.02.2019 um 06:55 schrieb kee nethery via use-livecode 
>> mailto:use-livecode@lists.runrev.com>>:
>> 
>> Signing and Uploading apps to the Mac App Store
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>  
>> 
>> 
>> Have gone through the app revision process and my app was reviewed and 
>> published so as of yesterday, the step by step instructions are correct. 
>> 
>> Kee Nethery
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