[ANN] animationEngine 5 Manuel en français

2012-01-11 Thread Malte Brill
Bonjour à tous les utilisateurs français d'animationEngine!
Heureusement René Micout traduit le manuel en français. Le lien est ici: 
http://derbrill.de/animationEngine/anim ... Manuel.pdf Merci encore René! S'il 
vous plaît excuser mon mauvais français. Je n'ai Google translate prises pour 
aider. J'espère que ce message a un sens. :-)

Cordialement,

Malte
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Re: [ANN] animationEngine 5 Manuel en français

2012-01-11 Thread Malte Brill
Updated link:

http://derbrill.de/animationEngine/animationEngine_5_Manuel.pdf

Malte

 Bonjour à tous les utilisateurs français d'animationEngine!
 Heureusement René Micout traduit le manuel en français. Le lien est ici: 
 http://derbrill.de/animationEngine/anim ... Manuel.pdf Merci encore René! 
 S'il vous plaît excuser mon mauvais français. Je n'ai Google translate prises 
 pour aider. J'espère que ce message a un sens. :-)
 
 Cordialement,
 
 Malte
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Re: [ANN] animationEngine 5 Manuel en français

2012-01-11 Thread René Micout
Hello Malte,
I think French readers of this list understand also English !
But if the French message is not strictly correct, it is understandable !
;-)
René

Le 11 janv. 2012 à 23:07, Malte Brill a écrit :

 Bonjour à tous les utilisateurs français d'animationEngine!
 Heureusement René Micout traduit le manuel en français. Le lien est ici: 
 http://derbrill.de/animationEngine/anim ... Manuel.pdf Merci encore René! 
 S'il vous plaît excuser mon mauvais français. Je n'ai Google translate prises 
 pour aider. J'espère que ce message a un sens. :-)
 
 Cordialement,
 
 Malte
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[ANN] animationEngine 5

2011-10-11 Thread Malte Brill
Hi all!

Now that the cat is out of the back regarding liveCode 5, I would like to take 
the chance to also announce something. The brand new polished animationEngine 5!
We have been working hard to make this release perform better than what you are 
used to, taking advantage of quite some new features of the new liveCode 
engine. This does mean, that for animationEngine 5, liveCode 5 or higher will 
be a requirement. However, you can trust me, it is well worth it! Here is a 
short list of what is new in ae 5:

Version 5 of animationEngine has been optimized to work with the liveCode 5.0 
engines and above. As I wrote earlier, previous versions of the liveCode engine 
can no longer be supported. This is due to the rewrite of the graphics layer in 
liveCode. A feature we at derbrill were most eager to learn about and are very 
fond of. Due to the new rendering techniques in liveCode many of the ae 
functionality will perform even better than before, quite some of what happens 
under the hood has been optimized to take advantage of the new message handling 
introduced in liveCode 4.6.4. If you haven't upgraded your liveCode license as 
yet and are looking into writing games or do stacks that involve animations, 
now is the time to get the most current liveCode engine.

Generic collision listener:
We have implemented a means to make controls listen to collisions with numerous 
other objects in your stack. You can start or stop listening for collisions at 
any time. ae will send callback messages to the colliding controls. This will 
also work for objects you are dragging around with the ae constraining 
handlers. No need to write lengthy scripts to check for collisions. Just set up 
your objects and let ae handle the rest.

App store compliance:
We have taken care that animationEngine behaves like a nice citizen in the 
various app stores. AE will not write any information on the users device. 

Better performance on mobile devices: We put stress into rewriting core parts 
of AE to perform even better on mobile devices. Previous versions of 
animationEngine behaved differently on the desktop and mobile devices. In order 
to use the library on a mobile device, you had to start using it in a startUp 
handler. This limitation has been lifted.

No extra registration necessary:
If you have purchased animationEngine in the runrev store, your license will be 
added to your account. Just relicense liveCode after your purchase and 
animationEngine will go from trial mode into full registered mode on any 
machine you are using your liveCode license.

The best part: animationEngine 5 will be free with every liveCode 5 purchase 
made in october!
If you want to upgrade your animationEngine 4 license to animationEngine 5, the 
price will be USD 39. Regular purchase price is USD 79.

I hope people using ae5 will enjoy it as much, as I enjoyed writing it. :-)

All the best,

Malte
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Re: [ANN] animationEngine 5

2011-10-11 Thread René Micout
Hello Malte,
I purchase LC 5 (with AE 5) but where is AE5 ?
Thank you
René

Le 11 oct. 2011 à 13:17, Malte Brill a écrit :

 Hi all!
 
 Now that the cat is out of the back regarding liveCode 5, I would like to 
 take the chance to also announce something. The brand new polished 
 animationEngine 5!
 We have been working hard to make this release perform better than what you 
 are used to, taking advantage of quite some new features of the new liveCode 
 engine. This does mean, that for animationEngine 5, liveCode 5 or higher will 
 be a requirement. However, you can trust me, it is well worth it! Here is a 
 short list of what is new in ae 5:
 
 Version 5 of animationEngine has been optimized to work with the liveCode 5.0 
 engines and above. As I wrote earlier, previous versions of the liveCode 
 engine can no longer be supported. This is due to the rewrite of the graphics 
 layer in liveCode. A feature we at derbrill were most eager to learn about 
 and are very fond of. Due to the new rendering techniques in liveCode many of 
 the ae functionality will perform even better than before, quite some of what 
 happens under the hood has been optimized to take advantage of the new 
 message handling introduced in liveCode 4.6.4. If you haven't upgraded your 
 liveCode license as yet and are looking into writing games or do stacks that 
 involve animations, now is the time to get the most current liveCode engine.
 
 Generic collision listener:
 We have implemented a means to make controls listen to collisions with 
 numerous other objects in your stack. You can start or stop listening for 
 collisions at any time. ae will send callback messages to the colliding 
 controls. This will also work for objects you are dragging around with the ae 
 constraining handlers. No need to write lengthy scripts to check for 
 collisions. Just set up your objects and let ae handle the rest.
 
 App store compliance:
 We have taken care that animationEngine behaves like a nice citizen in the 
 various app stores. AE will not write any information on the users device. 
 
 Better performance on mobile devices: We put stress into rewriting core parts 
 of AE to perform even better on mobile devices. Previous versions of 
 animationEngine behaved differently on the desktop and mobile devices. In 
 order to use the library on a mobile device, you had to start using it in a 
 startUp handler. This limitation has been lifted.
 
 No extra registration necessary:
 If you have purchased animationEngine in the runrev store, your license will 
 be added to your account. Just relicense liveCode after your purchase and 
 animationEngine will go from trial mode into full registered mode on any 
 machine you are using your liveCode license.
 
 The best part: animationEngine 5 will be free with every liveCode 5 purchase 
 made in october!
 If you want to upgrade your animationEngine 4 license to animationEngine 5, 
 the price will be USD 39. Regular purchase price is USD 79.
 
 I hope people using ae5 will enjoy it as much, as I enjoyed writing it. :-)
 
 All the best,
 
 Malte
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Re: [ANN] animationEngine 5

2011-10-11 Thread Klaus on-rev
Hi René,

Am 11.10.2011 um 16:30 schrieb René Micout:

 Hello Malte,
 I purchase LC 5 (with AE 5) but where is AE5 ?

Your account in the RunRev store on the same page where you loaded LC 5, 
just scroll down a bit :-)

At least that's where I found it.

 Thank you
 René

Best

Klaus

--
Klaus Major
http://www.major-k.de
kl...@major.on-rev.com


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Re: [ANN] animationEngine 5

2011-10-11 Thread René Micout
YES !!
Thank you Klaus...
René

Le 11 oct. 2011 à 16:35, Klaus on-rev a écrit :

 Hi René,
 
 Am 11.10.2011 um 16:30 schrieb René Micout:
 
 Hello Malte,
 I purchase LC 5 (with AE 5) but where is AE5 ?
 
 Your account in the RunRev store on the same page where you loaded LC 5, 
 just scroll down a bit :-)
 
 At least that's where I found it.
 
 Thank you
 René
 
 Best
 
 Klaus
 
 --
 Klaus Major
 http://www.major-k.de
 kl...@major.on-rev.com
 
 
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